Showing Posts For Clip.6845:

Thanks! [Model Standardization]

in PvP

Posted by: Clip.6845

Clip.6845

ye nice but:
" this option will work only in Team Arenas and Custom Arenas that allow Tournament Commands. "

not in soloQ?

why?

Indeed, I’d like an answer too why this isn’t being added as an option to every pvp mode (hotjoin, solo and team, wvw even?).

The issues with the badly displayed reach of asura spells and asura animations affects every pvp mode and makes it harder to learn to play the game properly.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Glorious Armor Box

in PvP

Posted by: Clip.6845

Clip.6845

I’d actually prefer a skin though, I used up all my 150+ transmutation charges and this way I wouldn’t need to buy/salvage a new rune.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Spectate Mode should be removed from Hot-join

in PvP

Posted by: Clip.6845

Clip.6845

I don’t often browse these forums, but I do play a lot of hotjoin pvp.
Reasons being I prefer a quick pvp game for when I feel like it and being able to leave when I have to.

It is clear to me, and whoever spends a lot of time in hotjoin however, that the current hotjoin mode is broken ever since they introduced spectator mode.
It was fine before that.

I don’t really care if you fix it by removing spectator mode, adding a timer to people joining spectator before they can rejoin a team or by improving the autobalance system.

Just do something. If the solution receives bad feedback, reverse it. It can’t get any worse than it is now.

edit: If it’s not clear why it’s bad:
Empty slots don’t get filled instantly, a 4v3 will have the person of the losing team join spectator mode, force autobalance and join the winning team.
This is ok if you are on the winning team to begin with, since you’ll get a win bonus + volunteer bonus in the end.
People do this to get monthly wins, more glory, etc…
It’s bad because losing teams get worse (who wants to try to win after fighting so hard for the winning team and getting switched to a 4v3 instead of a 3v3) and the person forcing autobalance gets rewarded for playing badly at the start of the match.
People stop playing and look for opportunities to join the winning team instead of just quitting and allowing a proper autobalance.

Other often proposed more crazy solutions include removing the win bonus to glory and rewarding only personal score in hotjoin, remove the conquest mode from hotjoin and replace it with a simpler game-mode like CTF, …

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

(edited by Clip.6845)

Backpiece biggest non-legend grind

in Living World

Posted by: Clip.6845

Clip.6845

I agree, the grind/cost is too much. So I won’t be getting it. Maybe I’ll get it when the mats are cheap as dirt.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Finally harder content

in Living World

Posted by: Clip.6845

Clip.6845

What annoys me about this patch is Anets lame attempt to “equalize” all builds by using timed immunities.

I specced into damage to finish fights faster, not sit there and stare at the boss being immune 90% of the time.

That was funny, first I was defensively specced on my engi, took a while to get my fire bombs out and some bleeding going. Specced full zerk second attempt, 1 throw of grenade barrage and the shadow dragon went invulnerable ^^

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

cultivated seed swapped with pet seed

in Bugs: Game, Forum, Website

Posted by: Clip.6845

Clip.6845

Same issue, had it in bank. I’m guessing it’s the same for everyone who store it in their bank.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Finally harder content

in Living World

Posted by: Clip.6845

Clip.6845

OK, maybe I’m in the minority, but I literally couldn’t tell the difference between the “challenge mode” and the regular dragon fight (aside from those seed pods that tried to attack you every now and then.) It took me one try to get the achievement.

The taimi episode just had golems, and the champ near Omadd’s machine was a bit annoying to melee but was easily beaten the first time.

I am not a super talented player, so I have to ask, how is this any different from standard dungeon difficulty? Aside from the fact you cant fgs it?

Are you serious?
In challenge mode, the dragon heals very quickly during invulnerable phase.
Also a vine will spawn and eats you up, and you can do nothing but standing there.
Do you do it in a group of five? I did it in a pair, and doing alone would be extremely unlikely. What class are you using?

It was really easy though, if you dodge the vine it doesn’t eat you.
Did all achievements on engineer (also solo full zerk).

My staff ele would probably be even easier considering the bigger burst aoe dps with icebow.

edit: Let me put it this way, I thought challenge mode was just a little bit lower than the difficulty of the Crucible of Eternity Dungeon. If you know when to dodge and if your dps is high enough, it’s dead easy.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

(edited by Clip.6845)

Critique regarding story achievements.

in Living World

Posted by: Clip.6845

Clip.6845

It’s the nr.1 rule for making content replayable in any game imo: “Be able to skip straight to the action.”

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Make achievements available from the start.

in Living World

Posted by: Clip.6845

Clip.6845

Well, as have been said after every single S2 release (since this exact thread have been created multiple times after each one) they did it this way because otherwise people would focus on the achievements, miss out on the story and then whine about not understanding the story.

Ridiculous reason though, it’s how you treat children who can’t make their own choices. Besides, for most achievements you have to play through the same instance 3-4 times.

Focusing on achievements would only happen in open world living story anyway I think, people would just follow the zerg for a quick AP boost.
The story instances have spoken, unskippable dialogue. You CAN’T ignore the story and focus on achievements. During combat there is litarally no storytelling going on, and the combat is only made challenging by trying to get the achievements in the first place.

I’d even go as far as say this has the reverse effect on me.
The first time I play through it I rush it, as fast as possible, because I know I’ll be hearing it all again when I go for achievements and it’ll bore and frustrate me soon enough.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Make achievements available from the start.

in Living World

Posted by: Clip.6845

Clip.6845

PLEASE.

This has really been frustrating me for a while now.

I have 8 characters, normally I’d play through the story with a couple of them and in the end I’d have all achievements.

Now, I have to do story with 1 character and then repeat the exact same instances for achievements. If I want to do it with a different char, I have to complete the exact same story again completely before I can try for an achievement.

It’s a really pointless design decision and it’s hurting my enjoyment of the game.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Statue fight

in Living World

Posted by: Clip.6845

Clip.6845

Roll through the Fire if they get near you, similar to Liadri clones.

It’s actually easier to just avoid the fire by running around, it dissapears after 10 seconds.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Worst episode

in Living World

Posted by: Clip.6845

Clip.6845

The instanced parts were good but short. Open world content felt like an artificial solution to make the episode longer.

Previous episodes I completed on multiple characters, in this one there is just too much filler content… I won’t play through it again.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

New GrandMaster trait ideas.

in Mesmer

Posted by: Clip.6845

Clip.6845

Hi all, ever since playing the fabulous mesmer profession I’ve had some things that bugged me. Like how condition builds get damage (bleeds) from clones but power builds dont; how your precious phantasms die in large battles everytime the target mob dies and lately how the sword leap clone dies in group fights before you can leap yourself.

3 GM traits that could make for some interesting new builds:

First one, easy to implement as it was standard in beta:
Tangible Illusions
Your clones now do 10% of your own weapon damage.
(Maybe more, maybe less, would need to be balanced; I don’t remember how much damage they did in BETA or why it was removed).

Second one, also easy to create since there’s already a trait that grants fury:
Pragmatic Summoner
Newly summoned clones and phantasms have aegis.

And a third, less likely to be implented trait:
Strong Minded
You no longer need a target to summon phantasms and clones, but your maximum amount goes down to 2.
(Summoning and targeting would work like necro’s minions.)

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Things done right in this release.

in Living World

Posted by: Clip.6845

Clip.6845

It was a great singleplayer experience sure.

  • Story was ok, I agree with OP’s points
  • Hunt for coins was fun, had me hunting for a long time and I helped some people get theirs afterwards.
  • Jp was just hard enough

But it’s not enough to keep me playing more than the evening of release.
The story achievements were too easy and you had to basically repeat the exact same instances to do them. Most of them you couldve gotten the first playthrough if they were enabled.

I hope next chapter will have achievements that are actually hard to get and give some decent rewards like titles or unique skins.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Cancelling the repeatable story

in Living World

Posted by: Clip.6845

Clip.6845

You can’t cancel it unfortunately. They should fix that.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Random unequiping kits/crystals

in Living World

Posted by: Clip.6845

Clip.6845

The crystal effects dissapear after 10 seconds, unless you pick up another crystal.
They stack in duration.

If you do the jp from start to end while picking up every crystal on the way smoothly, you end up having a 2m+ timer and plenty of time to jump without feeling pressured.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Llama Drama

in Living World

Posted by: Clip.6845

Clip.6845

The Skritt burglar chest is the same as on other maps.

Due to the massive amount of people looking for it it’s hard to find it unopened, but I think there’s one location at the Queen cave and one at the bottom of the area at the start WP.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

My opinion about Diving googles

in Living World

Posted by: Clip.6845

Clip.6845

I looked for water below before I went up, put my personal waypoint on it’s location so I would know where to jump.

My only problem was that I died when my air jumps ran out of time trying to get to the goggles.

Anyway, it’s a nice achievement.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Something interesting about Aerin...

in Living World

Posted by: Clip.6845

Clip.6845

I think the master of peace is the one after the power, Aerin is innocent and was trying to stop him.

Anyway, if I’m right the new season is gonna be a cliché fest

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Guide to all 30 Lost Coins for Coin Collector

in Living World

Posted by: Clip.6845

Clip.6845

Thanks, was stuck at 29/30.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Check your mail.

in Living World

Posted by: Clip.6845

Clip.6845

So… even after completing all story achievements, this still sits on the top right of my screen.

Anyway to get rid of this I’m missing?

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Clip.6845

Clip.6845

As a more PvP oriented player, I REALLY like to play:

1) Free for all arena: A big arena where you can just go in and attack any player.

2) Fast Deathmatch: 5×5. First team to stomp other team wins. Team with more stomps wins. Stomped = out. 5 min duration. A simpler map, not many places to hide/line of sight.

3) Duel mode: (right click > invite to duel > duel > 3min duration).

Excellent ideas.

DITTO on the simpler maps. What ever happened to an even playing field? How about just one simple arena? No hills, no hiding places, no strategies to exploit, just flat, open space for COMBAT.

And on top of that, not that much work for devs to create the maps ^^.
They could even just use the Obsidium Sanctum arena, put it in i’ts own pvp map and use it for these game modes.

Heck they could do it with a seperate npc, add a [BETA] tag like the current lfg system, and see how the community responds.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Why do so many PvPers have bad attitudes?

in PvP

Posted by: Clip.6845

Clip.6845

It’s unfortunate, but lately I’ve taken to going invisible and turning off map/team and say chat. And that sucks because there is a portion of the soloq population that are cool and want to legitimately communicate to win. But it also seems that, more often than not, there’s always the kitten that wants to ruin it for everybody.

I personally only disable my whispers while playing pvp, I don’t mind it if people rage in map chat. I only hate those little kids that whisper you insults and block you afterwards.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Aspect arena in SPVP.

in PvP

Posted by: Clip.6845

Clip.6845

With normal skills this map is too small for 5 v 5.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Clip.6845

Clip.6845

1. Must be able to be hot join-able
* Not easily griefed and allow players to be able to jump in and out
2. Must fit the 5 on 5 standard

In my opinion these 2 don’t go hand in hand. People will always ragequit or try to join the winning team in hotjoins.

Gamemodes with less players (2-3) makes people feel more responsible for their team and larger gamemodes (8v8, 15v15) don’t really feel it when they lack 1 person.

Amongst other things, this is why I want to see 2v2 arena and 15v15 CTF gamemodes.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Whispers in WvW

in WvW

Posted by: Clip.6845

Clip.6845

Yeah, I wish there was an option like you said so only guildies & friends can whisper you. And that it forbids you to whisp people on your block list.

Now I manually disable whispers on my chat while I play wvw or pvp, so I never even know when I get whisped anymore. The number of wvw/pvp haters is just too kitten high.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Clip.6845

Clip.6845

Personally I don’t understand the appeal of MOBAs, so am not really interested in such game modes for gw2 pvp.

I would prefer to see more action oriented game modes – akin to those from different TPS/rpg games.

For example team based multi layered objectives:
- one team has an attacking primary objective (capture an enemy base, destroy a generator, kill a VIP npc, escape a prison…) and another is tasked to defend/protect something (a base, escort a champ, capture prisoners etc).
- multiple objectives along the way – for example hacking door controls to open new pathways in order to access the defending team’s base, enabling/disabling turrets,
- defending team can employ different countermeasures (secondary objectives) such as activating npc guards, putting up walls/forcefields

There could also be scenarios where neither team is the clear aggressor, but a more intricate “plot” instead.

In a nutshell the idea is for each team to have one overall primary objective that can be accomplished by either:
- completing the primary objective
- killing the enemy team a sufficient number of times until reaching a point cap
- time limit expires and one team wins by default (team defending a base for example – the attackers were unsuccessful).

And along the way there are multiple secondary objectives that offer a non-linear approach to winning – carefully balanced around what each team is tasked to do (defending one objective may be easier than attacking it for example).

Indeed! Objectives are what make pvp fun, not the emptiness that is ‘cap a point for no apparant reason’.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Skyhammer

in PvP

Posted by: Clip.6845

Clip.6845

its one of the reasons i don’t play tournaments, in hotjoin we can all switch server when that mess comes up.
but if you’re playing tournament then you have no choice but to alt tab and browse the net since you all get punished if you leave, it really ruins the flow of your pvp night.

Too bad Hot Join is just a “join the winning team” race though.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Suggestion of a new kind of game in spvp.

in PvP

Posted by: Clip.6845

Clip.6845

A day before this thread I put down some ideas myself here:
https://forum-en.gw2archive.eu/forum/pvp/pvp/PvP-mode-ideas/first#post4116832

Basically Arena, Capture the flag, Attack/defend and escort modes.

Let me set up a quick recap of the thread so far:

  • You guys/gals seem to really like the idea of a MOBA style game mode
    * Unlocking Skills, Traits, consumable, bundles, and ect.
  • An idea about cap points that can be captured but then reset to address the problem with bunkers and stagnate point defense
  • GW1 Jade quarry and Fort aspenwood
  • Arenas 2v2 3v3 5v5
  • Attack/Defend map with rounds
  • 500 points doesn’t feel like a fun or rewards goal to hit in PvP
  • Free for all Arena
  • Trait/skill restriction game mode

If I had to rank the top 3 it’d be:
1. Arena 2v2, 3v3, 5v5
2. Attack/defend
3. GW1 modes

Free for All, with no teams? So everyone against everyone? That would be neat.
But on the other hand I’m afraid it would just be filled with perma stealth thieves stealing kills and hiding.

I’m not a fan of MOBA modes personally, I would prefer to see more maps for the other modes than see mods put their time into this.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

(edited by Clip.6845)

Two fixes to improve hotjoin servers by ANet.

in PvP

Posted by: Clip.6845

Clip.6845


Issue #2:
When losing a game an increasing number of players abuses an oversight in the interface to switch places with someone on the wining team.
While the player that got switched over still gets credited for the victory, this is a case of match manipulation which is forbidden by the GW2 Rules of Conduct and should be fixed."

Most of the time it’s not “losing a game” that causes people to switch, it’s imbalanced teams. On a 4v5 ofcourse the team with 4 is gonna lose, so players join spectate to force autobalance and then join the winning team.

The only fixes I want to see for hotjoin:

  • Standard servers have no spectate mode.
  • Teamswapping disables after the game starts.
  • Autobalance kicks in on 4v5 on 100 points difference.
80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

PvP mode ideas

in PvP

Posted by: Clip.6845

Clip.6845

Just a topic with some ideas for additional pvp modes. Some more easy to implement than others, feel free to contribute in comments.

Idea 1: 2v2 Arena, 3v3 Arena, 5v5 Arena
Just good old arena style combat with no respawns.
Map Design
Small map with obstacles to provide line of sight and terrain to provide height advantages.
Winning criteria:
Team with a man standing at the end wins.

Idea 2: Assault, Siege based PvP, 8v8
Both teams have a keep with high hp that can only be damaged with trebuchets. The 3 trebuchets are on a capture point and belong to the team that owns the point.
Trebuchets are like the ones on Khylo, they can be destroyed and repaired.
Map Design
Semi large map (think Foefire). 1 keep in the east, 1 in the west. 3 points in the middle of the map from north to south.
Winning criteria:
No points are rewarded for kills, the game ends when one of the keeps is destroyed.

Idea 3: Capture the flag, 15v15
Think GvG but with 2 flags.
Map Design
Large open map with a small tunnel at the end to the flag. Symmetrical.
Winning criteria:
3 flag captures wins the match, no points rewarded for kills.

Idea 4: Escort, 5v5
Each team has to move supply from 1 castle to another. A slow dolyak spawns every minute to do so. Each team can use support mortars (think tequatl) along its path.
The paths of the two teams intersect in the middle of the map.
Map Design:
Square map with 2 castles, blue has to escort from the top right to the bottom left, red has to escort from the bottom right to top left.
Winning criteria:
Team with all supply moved wins, or most points at the end of the timer. Bonus point for killing enemy dolyaks and players.

edit: a word

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

(edited by Clip.6845)

Really, really disappointed

in Festival of the Four Winds

Posted by: Clip.6845

Clip.6845

I was just happy to be able to repurchase the 2 skins from the karka event as I had transmuted over them.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Eliminate person score from scoreboard

in PvP

Posted by: Clip.6845

Clip.6845

Yes, just got flamed by an enemy for ‘being bad’ and ‘carried’ while i made sure we kept all points capped.

New players don’t understand how the gw2 pvp system works and they are too focussed on kills and personal score.

Either there needs to be a proper tutorial ingame or they need to rework their scoringboards in matches.

This is ofc only a problem in hotjoins, but seeing the amount of ignorant people while testing some new builds is mind blowing and depressing.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

PVP Gripe

in PvP

Posted by: Clip.6845

Clip.6845

I think, there was a time, when the kills coutned for the daylies, but I don’t now if this still works.

I think they still count, when I kill somebody after a match is only for that +1 on the achievement.

When I’m being attacked I just ignore it and let them kill me, It’s not a big deal.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Fractal Reward Track

in PvP

Posted by: Clip.6845

Clip.6845

Just no, if they add this a lot of people will just farm it for the skins. The only way this can be added is if there’s an easier way to get it in PvE (aka trade in for fractal tokens).

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Region Reward Track -Plz Rework Rewards

in PvP

Posted by: Clip.6845

Clip.6845

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Level up in pvp

in Bugs: Game, Forum, Website

Posted by: Clip.6845

Clip.6845

Since the achievements give some XP now it is possible to level up during a pvp match.
(knockback, full health restore,..)

Should be fixed asap.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

My problems with Solo queue

in PvP

Posted by: Clip.6845

Clip.6845

As a person who likes to do solo arena, I’d like to share my opinion on everything that’s wrong with the current system. Most of these are pretty obvious and I am very surprised they still haven’t been changed yet. It’s not meant to be QQ but as constructive criticism.

Ofcourse I’d like different modes to be added among other things, but this list is about the current system involving the mechanisms and design choices.

1. Matchmaking and leaderboards

Both are terrible, dragons and rabbits are still being put in the same team.
It’s really a gamble to win in solo queue and has nothing to do with personal skill:
either you get a good team or you don’t. The chances both sides get a good team are low (but when this happens, oh boy, then I remember why I like pvp).
Ideally rabbits should be put with rabbits, deers with deers, etc. If a rabbit is very good he should be put with deers, if he’s still good, with dolyaks,…

In solo arena win/loss shouldn’t be what decides you’re ranking. There should be a way to measure your personal skill even if you play with a terrible team. You should be able to go up in the leaderboard when you lose against lower ranked players, if you played well and your team just zerged around killing people nowhere near points.

2. Bad map design

Why is Skyhammer still in Arena? Every decent pvper hates this map. Theres litteraly nothing you can do against thieves and engineers pulling people from stealth on these ridiculously designed glass floors. The only fun games I had were when both teams had enough thieves and engineers to go A, C and hammer.
At least fear and focus pulls can be countered.

3. Queue system

The pop-up window should have an option to “wait for next match/different map”. This way you can skip maps you don’t want to play or you can finish whatever you were doing while waiting. It’s not rare that I have 3 x Skyhammer in a row or 3 x any map.
I want variety and choice.

4. No vote to concede

In cases of 4v5 or terrible teams, there should be an option to concede. I often see people giving free kills or just afking. I don’t like it when my time is being wasted.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

(edited by Clip.6845)

The Real Problem in sPvP

in PvP

Posted by: Clip.6845

Clip.6845

They really need to fix matchmaking, this would solve everything. PvP people will always have complainers, but you can seperate them more.

Arena should be split between 1-9, 10-10, 20 – 29, etc. … Let the higher ranks choose to join lower rank matches, don’t automate it.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

New Trait, no Gold, no access

in PvP

Posted by: Clip.6845

Clip.6845

It’s 3g for the trait, not 10.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

We need a bank in Heart of the Mists.

in PvP

Posted by: Clip.6845

Clip.6845

Weapons from the pvp build menu should come from the wardrobe and overwrite pve weapon skins.

Bank to store all the useless empyreals, bloodstone etc.

I’m fine with there not being a forge or tp, it shouldn’t be a pve hub.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Engis are becoming a problem

in PvP

Posted by: Clip.6845

Clip.6845

There’s enough builds that counter condi engi. This is another L2P thread…

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Reward tracks, not enough

in PvP

Posted by: Clip.6845

Clip.6845

Oh god, I didn’t realize it wasn’t account bound on aquire. Equiped it :/

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Not happy with Pvp to Pve Weapons.

in PvP

Posted by: Clip.6845

Clip.6845

This is very annoying, I usually PvE while waiting for arena queues and sometimes join on the last few seconds before a match and when I get out of PvP i’m often immediately in combat. Switching weapons constantly isn’t fun.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

How do you fight a Thief with an engineer?

in Engineer

Posted by: Clip.6845

Clip.6845

Another tip: If you run flamethrower, save you’re push#3 for when the thief uses refuge.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Decap Engi

in PvP

Posted by: Clip.6845

Clip.6845

Fight any decent engi or necro and they will kill you easily 1v1 without AR. Rangers/warriors don’t quite have the condi application to finish you off even without AR. But any skilled condi warrior can get you if you mess up. AR is the correct nerf as it still allows the spec to exist but can be countered by skill., instead of afking 1v4 against condition builds.

Quoted for truth.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Hotjoin Zerg

in PvP

Posted by: Clip.6845

Clip.6845

Anyone playing hotjoin is there either

  • just to test builds
  • doing daily achievements
  • because they’re new to pvp

Aka, nobody cares about actually winning and people just want to fight, leading to mini zergs.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Macros

in PvP

Posted by: Clip.6845

Clip.6845

One button press may only result in one ingame action. Everything else is forbidden.

F.e. pressing a special button on the keyboard for activating your healing skill is allowed, since you could also just have press the number 6 (or your own keybind) for doing so.
Pressing the button ‘x’ to cast both ‘Arcane Blast’ and ‘Arcane Wave’ is not allowed.

With one button > one skill, you mean it’s allowed to have a button that cycles skills like first press: arcane blast, second press: arcane wave: third press: lightning attunement: 4th press lighntning strike, etc?

Because that’s what I consider macros, a single button that cycles through mutliple skills so you can just spam 1 key instead of thinking what key to press.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

PvP and the Wardrobe

in PvP

Posted by: Clip.6845

Clip.6845

Everything you are currently wearing in pvp will be transfered to the wardrobe, no need to unequip anything.
I think Colin said it in yesterday’s twitch stream or else I read it in a dev post on the forum.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Dual legendaries solution?

in Guild Wars 2 Discussion

Posted by: Clip.6845

Clip.6845

Make all legendaries bind on equip after the patch so people with multiple of the same legendary can sell theirs.

But who are we kidding that wont happen, ncsoft would lose money.

That would be glorious.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]