I’m A/M in both pve and pvp (in cof p1 my tripple chop hits for 4-5k).
I’m running a quite tanky build in pvp with consistent dps through, axe #1 and longbow f1 and retaliation. Mobility is only gained through not being immobilized, crippled or chilled due to the DM trait / Melandru runes.
Just FYI do a search on the AH for “sentinel” exotic gear, its craftable P/V/T gear so you don’t have to waste badges or karma.
(edit: although I think it has more vitality than power than invader gear… i could be wrong)
Yeah it’s V/P/T gear, not P/V/T
Watched a bit. But couldn’t keep watching because of the horrible, horrible dps :p
Indomitable:
Each time you get a bar of adrenaline, you convert one condition into a boon.
OoOooh, quaggan likes you!
No, seriously, I really like this idea and I want it implemented now.
Too many people are writing whole novels and don’t even mention if they’re talking about pvp or pve :p
Pvp: engi is great and powerful
Pve: condition engi’s main damage comes from burning (and 10 bleeds) making it weak when non condition classes put out burning too (ele, guard,…) Power engi is weaker than other power classes.
If you look at the server list, you can see how many players are ingame and how many are allowed on a team. I suggest you only join servers that don’t already have full teams.
I’ve never seen anyone use the same build as me in tPvP, but I’m very happy with it.
To anyone who says warrir is weak I suggest you give it a try.
http://gw2skills.net/editor/?fIAQNAnZTjkONvJPCPMxBE0DNsKEQVB4I9QMQj0A-TsAA1CtIMSZkzIjRSjsGNsYBykAA
Way to play it: always use longbow f1, never eviscerate.
I haven’t been playing it too long, I was inspired by spectating another warr. I think some other sigils may be more useful but have yet to experiment :p
A warrior does not have acces to stealth, blinds, poison and his only evade is on greatsword. That’s why he needs more raw damage, if a thief could do more damage up front, why have a warrior class at all?
Well, i know we have defensive problems, but I don’t think protection is the solution. Most of the times i’m dying is because of conditions I can’t remove. I posted some solutions I’d like in another topic for that issue.
OP just asked, if we could have more acces to a boon, which would be best? Well for my build I’d like retaliation (or regeneration) best.
As for that 3% damage per boon, it would be great if it destroyed protection, or boons for that matter.
I don’t feel like I need protection. I would prefer some more retaliation though, the 5s every 15s I get now feels like it’s not enough.
Sir, protection is better than all the armor and hp you can muster. If you went full soldier you would kitten your self.
Eles and guardians have it up a lot of the time. Rangers etc. It is a HUGE game changer. A very simple experiment..take an ele..go full arcana and water.. have a thief with good burst burst you down. Now..ask him to do it again and just before he does so, switch to earth attunement for an INSTANT protection every 9 seconds that is up most of the time. Now..watch how your health changes.
Situation 1 is you..situation 2 is every other class with protection.
Toughness is crap compared to protection.Regen might be good if you are a tanky build or have healing gear on. Most of us don’t. I don’t think we are as good as bunkers in competitive spvp so we should skip it.
We don’t need retaliation. We do enough damage. It will only work against thieves and smart thieves trigger it and shadowstep away or stealth till it wears off then they hit again. We need protection with a fair amount of up time.
The solution is simple. Drop protection damage reduction so our Destruction of the Empowered can have Some noticable effect (check the discussion about warriors post patch regarding this )
The reason ele and guardians have good acces to protection is because they have low hp. I know it’s a game changer (duh) but I still don’t think it’s what our class NEEDS.
I stand by my opinion and you just wasted your time explaining a lot of stuff I already know since bwe1 :p
I wonder if replacing 1 of the god awful passive traits in the tactics line with something that boosted the healing signet effects would be a better way to go? I think it would have a good synergy with a warrior bunker build. Would definitely be better than “fast healer” or “reviver’s might” which are kind of a joke.
Thank you! That’s exactly what I’m talking about. Adding traits that improve passive healing makes bunker building more viable. Just buffing the signet just pushes everyone closer to bunker and sacrificing nothing.
Comparatively, I think Ranger has some insane passive healing but they have to balance various factors to get the best out of it: pet usage, damage and personal safety.
Sb should post this in the suggestions, I think it would be very logical to replace the minor traits in tactics.
Heh, I never understood that 50% of the time thing, who the hell looks at himself while fighting? The only time I look at my toon is when i’m out of combat :p
I wouldn’t run berserker with it, pvt might be better. And I’m addicted to a longbow on my second weaponset :p
I always try to keep ’em up with my staff 2 regen, but they never last Poor useless creatures.
Hgh seems to be quite popular these days, although I don’t run it (similar though, but with more survivability).
I’ll see if i can find the youtube guide for it.
And I prefer human, but that’s because engi is my main :p
edit: first hit on youtube was the guide i was looking for:
http://www.youtube.com/watch?v=9Hx93LdkAOg
Try fighting with a sword/mace combo or sword/sword or sword/axe. 2h hammer is not a good leveling weapon.
Also, use signet of healing during leveling and play around with stances & signets.
Use your F1 skills a lot.
Something like http://gw2skills.net/editor/?fIAQRAnZ8XjkO1w9OqQMRBgTBoUKmzOA is quite fun.
Imo it would be also viable to give us a trait that increases our damage per condition on us. Or give us stability when we reach x number of conditions. Or give us a speed increase per condition.
I think with a massive healthpool it should be ok to have less condition removal IF we have fighting chance.
In Conclusion
-I think a reasonable change to Elixir S should be reverting it to its previous state. While simply reducing the range of all Utility Skills While under Elixir S’s effect. (I would say realistically we should keep our main hand weapons active but I feel this would be very overpowered. In my opinion Allowing only the use of tiny kits is a fair design seeing as with the global cool down it was only really possible to get around 1-2 seconds of use from a kit, even less if you used your time to Heal. Also while invulnerable you are unable to detonate your turrets or activate tool belt skills which costs your several valuable seconds from getting them on their Cool Down.)
I like this idea, Although I think a 66% damage reduction + 50% range reduction while smaller seems fair. That way you can still heal, throw some nades, etc.
I don’t feel like I need protection. I would prefer some more retaliation though, the 5s every 15s I get now feels like it’s not enough.
Well, if they are going to buff the signet’s healing for non-clerics. Warrior should have plenty of “sustain”. No need for protection with almost 30k health imo.
Every class should be able to use F1-F4 skills. I want to use
http://wiki.guildwars2.com/wiki/Toss_Elixir_R
Would be OP imo :p And warrior’s and thief’s would be pretty useless ^^
I think it’s cool they can still control their pet when downed, it gives an unique flavor to the ranger. I also think it’s not fair though.
Solution? Buff other classes downed states. Maybe a downed state with interchangeable skills, like the utilities?
I agree, capturing points is a very very bad daily. Normally I neutralize a point and if theres no immediate threat around and a teammate is capping, I leave the point to do something useful. The daily punishes this.
There should be an additional daily with “Defend/assault points” imo. Because that’s what I do best.
Confusion and retaliation were intended to punish their victims for lack of awareness. They’re like Empathy and Backfire from GW1. Confusion applies to an enemy, Retaliation applies to yourself.
The issue is that too many players are incapable of developing situational awareness and end up punished by these conditions. Instead of making these players adapt, anet nerfs these skills so they don’t have to.Problem is games where player skill is required don’t pull in money anymore. The shareholders say nerf these things and make Arrow carts overpowered and the devs listen.
Lol, situational awereness… You had to stop attacking and dodging completely or you died instantly due to autotattack making confusion hit for 3k+ damage, per attack. Any class with a fast autottack doesn’t have time to stop attacking to avoid all that damage, nothing to do with skill. Just a free kill for the mesmer due to autoattack not stopping.
OT: The trait only gives 33% reduction, which is fine for a 10pt trait. Runes are a huge part of a build so it’s normal it has a bigger impact. But the biggest reduction comes from the food, so if anything is too much, it’s the food :p
I’ve been experimenting with it lately and I found that it works alright with a healing shout build with PVT gear and with 15 points in Defense for adrenal health. Eat some mango pie and you get some decent healing. It’s not fantastic but it works well with my tanky hammer build.
I can second this, even for non tanky builds, adrenal health + signet + regen + shouts = lots of uninterruptable healing.
I actually lost quite a few 1vx fights because I accidently down a ranger first. A couple of bleeds/poison on them doesn’t keep them down because their pet is healing them while I focus on the others. So frustrating!
As for engi, we definitely need a change in our downed state, my suggestion:
Rocket boots on #2. It makes in on par with other downed states as: it prevents stomping AOE and it moves you.
Hotjoin is actually boring now because most players run with bad builds, those players are afraid to roam and just zerg up. I hope that spectating will show the newbies how they can become better. Everyone should have a chance to learn from the best.
As an axe/mace + longbow warrior I always just chop away at all their clones/phantasms so they cant use their shatters. Alternating ofcourse with immobilizing the mesmer so I can chop at him too :p
Endure pain still gets conditions and cc, not comparable to elixir S.
/thread
they should rather fix our gapclosing skills … more regenration from dogged? we have that one boon in abundance, tyvm. 3 unblockable hits trading for might? throwing it right out of my toolbar. 3% more damage for every boon? unreliable and low damage, if i have to take 30 points in dicipline most builds are kittened up. so basically except a nerf to my might from the signet which lowers my burst potential ive seen nothing of consequence to me. exception: frenzy 6 s and only 25% damage now. so.. none of the real warrior issues are fixed, but they played around with some stuff nobody cared for… 2/10 wouldnt patch again.
More regeneration? Unless you are running a banner build we don’t have that boon anywhere, it’s a very nice boon to have on an already high regenerating warrior (adrenaline, signet, shouts).
Vote 4 Pet-Downstate…
Laying on it’s back, putting it’s paw up to heal itself.
Complete transparency leads to better competitive play and a less scary game to get into for new players.
So if you activate signet of might and then bulls charge on somebody with a shield/aegis up, it doesn’t work?
Start with pistol/pistol, conditions are very powerful in the early levels. For the rifle to be useful you need lot’s of +power stats.
Yeah, I don’t agree with the suggestion of half adrenaline use, but other skills would be great.
Don’t think it’s going to happen though.
Is this WvW or s/tPvP?
So far I am loving the buffs. I run melandru and the grass so that with the dogged march is awesome. All the movement condi’s are like 1 sec. I don’t know if the empowered trait is worth it yet still messing with it right now. The dogged march trait I feel is definitely worth it.
I’m running 10/10/20/0/30 atm. So I am at 50% chance to crit 86 crit damage. 2.9k armor. I havent had any problems so far with pretty much any class. I just ran at a 25 stack staff necro and he couldnt keep me off of him.
I think 10/20/20/0/20 might be better though for my style with GS and Axe/shield.
this, Melandru + dogger’s march is so great! I don’t get kited at all.
I’m running 0 0 30 30 10 myself with P/V/T stats and have yet to run into a class that I have trouble with in pvp. And I fought players with 40+ ranks.
You will still get a win bonus if you get autobalanced to the losing team. It’s an absolutely necessary feature to keep it fun for both teams imo.
Have been using R instead of S as well today. Works just as well, but I miss the stealth/stability for stomping.
As for the nerf, I think not being able to use your kits is completely justified.
I am a pre-launch (bwe1) engineer myself btw
/Signed
Everytime there are free server transfers, tiers should be reset imo. Whole guilds left during the free transfer to a medium server.
Anet never nerfed pvp confusion, they doubled it in pve because mobs attack slower than players. Now they finally adjusted WvW confusion away from PvE.
It was very very OP in wvw. You were spoiled :p
I can’t help you because I’m a pure pistol player :p But you may want to say what you want to use the build for. WvW? Dungeons? Fractals?
For me every class is Average worthy tbh.
I’m actually quite fond of my warrior build with the new Dogger trait + melandru runes. Running a 0 0 30 30 10 PvT, healing shout build with axe/mace + longbow.
The worst thing about RB is, it doesnt make you immune to immobilize, so when an enemy applies it again mid-air, you basically just stunned yourself without moving out of range. It would be a great skill if it garanteed a 1500 range distance no matter what happens after you activate it. That way I wouldn’t mind the selfstun.
speed is capped at 133% with 100% = out of combat speed.
Good thing about slick shoes is, it will get you up to that cap even when chilled :p
Shield #4 in the middle of a refuge pushes them out most of the time too.
And if you see them use their stealth heal, interrupt it with everything you got (chain cc)
We just got a 5s water field on a 15s CD.
I’ve yet to check the numbers vs medkit yet but I bet this is going to make my bunker a helluva lot harder to kill.
[nurf rangers!!!!]
Although it doesn’t seem to last 5s :p I got to 1 Mississippi yesterday before it expired