Showing Posts For Clip.6845:

I feel the Engineer is useless in WvW

in Engineer

Posted by: Clip.6845

Clip.6845

If you’re not running HgH or SD, you’re gonna have a bad time I’m afraid.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Question to non-GS warriors.

in Warrior

Posted by: Clip.6845

Clip.6845

I’m A/M in both pve and pvp (in cof p1 my tripple chop hits for 4-5k).

I’m running a quite tanky build in pvp with consistent dps through, axe #1 and longbow f1 and retaliation. Mobility is only gained through not being immobilized, crippled or chilled due to the DM trait / Melandru runes.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Tank Dps BUILD HELP

in Warrior

Posted by: Clip.6845

Clip.6845

Just FYI do a search on the AH for “sentinel” exotic gear, its craftable P/V/T gear so you don’t have to waste badges or karma.

(edit: although I think it has more vitality than power than invader gear… i could be wrong)

Yeah it’s V/P/T gear, not P/V/T

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

5 Engineers in Molten Facility

in Engineer

Posted by: Clip.6845

Clip.6845

Watched a bit. But couldn’t keep watching because of the horrible, horrible dps :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Clip.6845

Clip.6845

Indomitable:
Each time you get a bar of adrenaline, you convert one condition into a boon.

OoOooh, quaggan likes you!
No, seriously, I really like this idea and I want it implemented now.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

State of the Engineer?

in Engineer

Posted by: Clip.6845

Clip.6845

Too many people are writing whole novels and don’t even mention if they’re talking about pvp or pve :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

State of the Engineer?

in Engineer

Posted by: Clip.6845

Clip.6845

Pvp: engi is great and powerful

Pve: condition engi’s main damage comes from burning (and 10 bleeds) making it weak when non condition classes put out burning too (ele, guard,…) Power engi is weaker than other power classes.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Joining as non-spectator

in PvP

Posted by: Clip.6845

Clip.6845

If you look at the server list, you can see how many players are ingame and how many are allowed on a team. I suggest you only join servers that don’t already have full teams.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Decent Tpvp Warrior build

in Warrior

Posted by: Clip.6845

Clip.6845

I’ve never seen anyone use the same build as me in tPvP, but I’m very happy with it.
To anyone who says warrir is weak I suggest you give it a try.

http://gw2skills.net/editor/?fIAQNAnZTjkONvJPCPMxBE0DNsKEQVB4I9QMQj0A-TsAA1CtIMSZkzIjRSjsGNsYBykAA

Way to play it: always use longbow f1, never eviscerate.
I haven’t been playing it too long, I was inspired by spectating another warr. I think some other sigils may be more useful but have yet to experiment :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Thief vs Warrior dmg, what bugs me

in Thief

Posted by: Clip.6845

Clip.6845

A warrior does not have acces to stealth, blinds, poison and his only evade is on greatsword. That’s why he needs more raw damage, if a thief could do more damage up front, why have a warrior class at all?

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

If warriors were given one added boon...

in Warrior

Posted by: Clip.6845

Clip.6845

Well, i know we have defensive problems, but I don’t think protection is the solution. Most of the times i’m dying is because of conditions I can’t remove. I posted some solutions I’d like in another topic for that issue.

OP just asked, if we could have more acces to a boon, which would be best? Well for my build I’d like retaliation (or regeneration) best.

As for that 3% damage per boon, it would be great if it destroyed protection, or boons for that matter.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

If warriors were given one added boon...

in Warrior

Posted by: Clip.6845

Clip.6845

I don’t feel like I need protection. I would prefer some more retaliation though, the 5s every 15s I get now feels like it’s not enough.

Sir, protection is better than all the armor and hp you can muster. If you went full soldier you would kitten your self.

Eles and guardians have it up a lot of the time. Rangers etc. It is a HUGE game changer. A very simple experiment..take an ele..go full arcana and water.. have a thief with good burst burst you down. Now..ask him to do it again and just before he does so, switch to earth attunement for an INSTANT protection every 9 seconds that is up most of the time. Now..watch how your health changes.
Situation 1 is you..situation 2 is every other class with protection.
Toughness is crap compared to protection.

Regen might be good if you are a tanky build or have healing gear on. Most of us don’t. I don’t think we are as good as bunkers in competitive spvp so we should skip it.

We don’t need retaliation. We do enough damage. It will only work against thieves and smart thieves trigger it and shadowstep away or stealth till it wears off then they hit again. We need protection with a fair amount of up time.

The solution is simple. Drop protection damage reduction so our Destruction of the Empowered can have Some noticable effect (check the discussion about warriors post patch regarding this )

The reason ele and guardians have good acces to protection is because they have low hp. I know it’s a game changer (duh) but I still don’t think it’s what our class NEEDS.

I stand by my opinion and you just wasted your time explaining a lot of stuff I already know since bwe1 :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Healing Signet still worthless.

in Warrior

Posted by: Clip.6845

Clip.6845

I wonder if replacing 1 of the god awful passive traits in the tactics line with something that boosted the healing signet effects would be a better way to go? I think it would have a good synergy with a warrior bunker build. Would definitely be better than “fast healer” or “reviver’s might” which are kind of a joke.

Thank you! That’s exactly what I’m talking about. Adding traits that improve passive healing makes bunker building more viable. Just buffing the signet just pushes everyone closer to bunker and sacrificing nothing.

Comparatively, I think Ranger has some insane passive healing but they have to balance various factors to get the best out of it: pet usage, damage and personal safety.

Sb should post this in the suggestions, I think it would be very logical to replace the minor traits in tactics.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Jetpack for egineers.

in Engineer

Posted by: Clip.6845

Clip.6845

Heh, I never understood that 50% of the time thing, who the hell looks at himself while fighting? The only time I look at my toon is when i’m out of combat :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

SPvP Mace/Mace Warrior

in Warrior

Posted by: Clip.6845

Clip.6845

I wouldn’t run berserker with it, pvt might be better. And I’m addicted to a longbow on my second weaponset :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Jagged Horrors

in PvP

Posted by: Clip.6845

Clip.6845

I always try to keep ’em up with my staff 2 regen, but they never last Poor useless creatures.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

New Engineer (sPvP) Build?

in Engineer

Posted by: Clip.6845

Clip.6845

Hgh seems to be quite popular these days, although I don’t run it (similar though, but with more survivability).

I’ll see if i can find the youtube guide for it.

And I prefer human, but that’s because engi is my main :p

edit: first hit on youtube was the guide i was looking for:
http://www.youtube.com/watch?v=9Hx93LdkAOg

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Leveling choices

in Warrior

Posted by: Clip.6845

Clip.6845

Try fighting with a sword/mace combo or sword/sword or sword/axe. 2h hammer is not a good leveling weapon.
Also, use signet of healing during leveling and play around with stances & signets.
Use your F1 skills a lot.

Something like http://gw2skills.net/editor/?fIAQRAnZ8XjkO1w9OqQMRBgTBoUKmzOA is quite fun.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

We still need better condition management

in Warrior

Posted by: Clip.6845

Clip.6845

Imo it would be also viable to give us a trait that increases our damage per condition on us. Or give us stability when we reach x number of conditions. Or give us a speed increase per condition.

I think with a massive healthpool it should be ok to have less condition removal IF we have fighting chance.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Revert Elixir-S, or balance 'Endure Pain'

in Engineer

Posted by: Clip.6845

Clip.6845

In Conclusion
-I think a reasonable change to Elixir S should be reverting it to its previous state. While simply reducing the range of all Utility Skills While under Elixir S’s effect. (I would say realistically we should keep our main hand weapons active but I feel this would be very overpowered. In my opinion Allowing only the use of tiny kits is a fair design seeing as with the global cool down it was only really possible to get around 1-2 seconds of use from a kit, even less if you used your time to Heal. Also while invulnerable you are unable to detonate your turrets or activate tool belt skills which costs your several valuable seconds from getting them on their Cool Down.)

I like this idea, Although I think a 66% damage reduction + 50% range reduction while smaller seems fair. That way you can still heal, throw some nades, etc.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

If warriors were given one added boon...

in Warrior

Posted by: Clip.6845

Clip.6845

I don’t feel like I need protection. I would prefer some more retaliation though, the 5s every 15s I get now feels like it’s not enough.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Dogged March

in Warrior

Posted by: Clip.6845

Clip.6845

Well, if they are going to buff the signet’s healing for non-clerics. Warrior should have plenty of “sustain”. No need for protection with almost 30k health imo.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

A simple question...

in PvP

Posted by: Clip.6845

Clip.6845

Every class should be able to use F1-F4 skills. I want to use
http://wiki.guildwars2.com/wiki/Toss_Elixir_R

Would be OP imo :p And warrior’s and thief’s would be pretty useless ^^

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

A simple question...

in PvP

Posted by: Clip.6845

Clip.6845

I think it’s cool they can still control their pet when downed, it gives an unique flavor to the ranger. I also think it’s not fair though.

Solution? Buff other classes downed states. Maybe a downed state with interchangeable skills, like the utilities?

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Capture points is a horrible daily objective

in PvP

Posted by: Clip.6845

Clip.6845

I agree, capturing points is a very very bad daily. Normally I neutralize a point and if theres no immediate threat around and a teammate is capping, I leave the point to do something useful. The daily punishes this.

There should be an additional daily with “Defend/assault points” imo. Because that’s what I do best.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Saving Confusion: Internal Cooldown?

in WvW

Posted by: Clip.6845

Clip.6845

Confusion and retaliation were intended to punish their victims for lack of awareness. They’re like Empathy and Backfire from GW1. Confusion applies to an enemy, Retaliation applies to yourself.
The issue is that too many players are incapable of developing situational awareness and end up punished by these conditions. Instead of making these players adapt, anet nerfs these skills so they don’t have to.

Problem is games where player skill is required don’t pull in money anymore. The shareholders say nerf these things and make Arrow carts overpowered and the devs listen.

Lol, situational awereness… You had to stop attacking and dodging completely or you died instantly due to autotattack making confusion hit for 3k+ damage, per attack. Any class with a fast autottack doesn’t have time to stop attacking to avoid all that damage, nothing to do with skill. Just a free kill for the mesmer due to autoattack not stopping.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Cannnot Immob/Cripple/Chill Warrior

in WvW

Posted by: Clip.6845

Clip.6845

OT: The trait only gives 33% reduction, which is fine for a 10pt trait. Runes are a huge part of a build so it’s normal it has a bigger impact. But the biggest reduction comes from the food, so if anything is too much, it’s the food :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Healing Signet still worthless.

in Warrior

Posted by: Clip.6845

Clip.6845

I’ve been experimenting with it lately and I found that it works alright with a healing shout build with PVT gear and with 15 points in Defense for adrenal health. Eat some mango pie and you get some decent healing. It’s not fantastic but it works well with my tanky hammer build.

I can second this, even for non tanky builds, adrenal health + signet + regen + shouts = lots of uninterruptable healing.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Down state

in PvP

Posted by: Clip.6845

Clip.6845

I actually lost quite a few 1vx fights because I accidently down a ranger first. A couple of bleeds/poison on them doesn’t keep them down because their pet is healing them while I focus on the others. So frustrating!

As for engi, we definitely need a change in our downed state, my suggestion:
Rocket boots on #2. It makes in on par with other downed states as: it prevents stomping AOE and it moves you.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Spectators shouldnt be able to see builds

in PvP

Posted by: Clip.6845

Clip.6845

Hotjoin is actually boring now because most players run with bad builds, those players are afraid to roam and just zerg up. I hope that spectating will show the newbies how they can become better. Everyone should have a chance to learn from the best.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

What to do about mesmers?

in Warrior

Posted by: Clip.6845

Clip.6845

As an axe/mace + longbow warrior I always just chop away at all their clones/phantasms so they cant use their shatters. Alternating ofcourse with immobilizing the mesmer so I can chop at him too :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Revert Elixir-S, or balance 'Endure Pain'

in Engineer

Posted by: Clip.6845

Clip.6845

Endure pain still gets conditions and cc, not comparable to elixir S.
/thread

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Warrior post patch.

in Warrior

Posted by: Clip.6845

Clip.6845

they should rather fix our gapclosing skills … more regenration from dogged? we have that one boon in abundance, tyvm. 3 unblockable hits trading for might? throwing it right out of my toolbar. 3% more damage for every boon? unreliable and low damage, if i have to take 30 points in dicipline most builds are kittened up. so basically except a nerf to my might from the signet which lowers my burst potential ive seen nothing of consequence to me. exception: frenzy 6 s and only 25% damage now. so.. none of the real warrior issues are fixed, but they played around with some stuff nobody cared for… 2/10 wouldnt patch again.

More regeneration? Unless you are running a banner build we don’t have that boon anywhere, it’s a very nice boon to have on an already high regenerating warrior (adrenaline, signet, shouts).

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Ranger pets should be able to capture nodes

in Suggestions

Posted by: Clip.6845

Clip.6845

Vote 4 Pet-Downstate…

Laying on it’s back, putting it’s paw up to heal itself.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Spectators shouldnt be able to see builds

in PvP

Posted by: Clip.6845

Clip.6845

Complete transparency leads to better competitive play and a less scary game to get into for new players.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Signet of Might (active). Working correctly

in Warrior

Posted by: Clip.6845

Clip.6845

So if you activate signet of might and then bulls charge on somebody with a shield/aegis up, it doesn’t work?

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Any tips for a new Engineer?

in Engineer

Posted by: Clip.6845

Clip.6845

Start with pistol/pistol, conditions are very powerful in the early levels. For the rifle to be useful you need lot’s of +power stats.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

good buff to warriors without changing stats

in Warrior

Posted by: Clip.6845

Clip.6845

Yeah, I don’t agree with the suggestion of half adrenaline use, but other skills would be great.

Don’t think it’s going to happen though.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Warrior post patch.

in Warrior

Posted by: Clip.6845

Clip.6845

Is this WvW or s/tPvP?

So far I am loving the buffs. I run melandru and the grass so that with the dogged march is awesome. All the movement condi’s are like 1 sec. I don’t know if the empowered trait is worth it yet still messing with it right now. The dogged march trait I feel is definitely worth it.

I’m running 10/10/20/0/30 atm. So I am at 50% chance to crit 86 crit damage. 2.9k armor. I havent had any problems so far with pretty much any class. I just ran at a 25 stack staff necro and he couldnt keep me off of him.

I think 10/20/20/0/20 might be better though for my style with GS and Axe/shield.

this, Melandru + dogger’s march is so great! I don’t get kited at all.
I’m running 0 0 30 30 10 myself with P/V/T stats and have yet to run into a class that I have trouble with in pvp. And I fought players with 40+ ranks.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Remove autobalancing!

in PvP

Posted by: Clip.6845

Clip.6845

You will still get a win bonus if you get autobalanced to the losing team. It’s an absolutely necessary feature to keep it fun for both teams imo.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Elixir S solution....

in Engineer

Posted by: Clip.6845

Clip.6845

Have been using R instead of S as well today. Works just as well, but I miss the stealth/stability for stomping.

As for the nerf, I think not being able to use your kits is completely justified.

I am a pre-launch (bwe1) engineer myself btw

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Please Consider Resetting the Tiers!

in WvW

Posted by: Clip.6845

Clip.6845

/Signed

Everytime there are free server transfers, tiers should be reset imo. Whole guilds left during the free transfer to a medium server.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Confusion Nerf Way Over the Top

in WvW

Posted by: Clip.6845

Clip.6845

Anet never nerfed pvp confusion, they doubled it in pve because mobs attack slower than players. Now they finally adjusted WvW confusion away from PvE.

It was very very OP in wvw. You were spoiled :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

New Engineer looking for build

in Engineer

Posted by: Clip.6845

Clip.6845

I can’t help you because I’m a pure pistol player :p But you may want to say what you want to use the build for. WvW? Dungeons? Fractals?

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: Clip.6845

Clip.6845

For me every class is Average worthy tbh.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

All this changes and warrior still sucks

in PvP

Posted by: Clip.6845

Clip.6845

I’m actually quite fond of my warrior build with the new Dogger trait + melandru runes. Running a 0 0 30 30 10 PvT, healing shout build with axe/mace + longbow.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Fixes for Rocket Boots/Skills/Traits

in Engineer

Posted by: Clip.6845

Clip.6845

The worst thing about RB is, it doesnt make you immune to immobilize, so when an enemy applies it again mid-air, you basically just stunned yourself without moving out of range. It would be a great skill if it garanteed a 1500 range distance no matter what happens after you activate it. That way I wouldn’t mind the selfstun.

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

Slick shoes bugged or poorly worded?

in Engineer

Posted by: Clip.6845

Clip.6845

speed is capped at 133% with 100% = out of combat speed.
Good thing about slick shoes is, it will get you up to that cap even when chilled :p

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

best anti-thief build & tactics?

in Engineer

Posted by: Clip.6845

Clip.6845

Shield #4 in the middle of a refuge pushes them out most of the time too.
And if you see them use their stealth heal, interrupt it with everything you got (chain cc)

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]

TY you kill engi

in Engineer

Posted by: Clip.6845

Clip.6845

We just got a 5s water field on a 15s CD.
I’ve yet to check the numbers vs medkit yet but I bet this is going to make my bunker a helluva lot harder to kill.
[nurf rangers!!!!]

Although it doesn’t seem to last 5s :p I got to 1 Mississippi yesterday before it expired

80’s: Engineer/Warrior/Necromancer/Mesmer/Thief/Elementalist/Guardian [Seafarer’s Rest]