I see, well in terms of stats, they do matter alot. I try to center around 3-4 specific stats pertain to that build, and focus mostly on the abilities of the weapon to compliment the stats. You really are free to go about any stat you wish, but each stat you prioritize, you lose in another place. I don’t mind sharing my build to everyone, as i think i might not be the first to do it, but i strongly believe in its abilities.
My Sword/Sword & Longbow (Rifle) build is as follows.
Sigils – Preference
I used Earth/Doom for sword, and Smoldering for Longbow (force for Rifle)
Full Galraths Armor (Condition/Precision/Toughness) <— Back piece is also C/P/T
2 Superior Runes of Water
2 Superior Runes of Monk
2 Superior runes of Hoelbrak
(50 healing,25 power, 20% might duration, 30% boon duration)
Trinkets Full Carrion (Condition/Power/Vitality)
With Full Exquisite Chrysocola Jewels (same as carrion)
0/30/0/30/10 build =
http://www.gw2db.com/skills/calc/warrior#0|0|0|0|0|0|0|0|0|0|0|30|1525|1523|1063|0|0|0|0|30|1057|1510|1056|10|1545|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|
I can also use warhorn or banner without having to switch any stats around. So this build suited my taste that i can use multiple weapons for utility purposes. It gives everything i need to do most things. All the traits can be moved around for preference but the key part of my build is the 30 in tactics for the boon duration and 10 into discipline for the signet mastery. With those two alone and the runes on your armor, you get perma swiftness/fury/11+stacks of might.
Utilities
I run normally, Shake it off/For great justice/ Sigil of might (i can keep it up for 18 sec of +5 might if i want damage with 2 sec off time) or stability stance *it stays up for 13.5 sec with this boon duration build, or any other utility i feel i may need. My heal is adrenaline rush for the spike heals and adrenaline gain. If you want to run other stuff in utilities its fine, but i do say you must always have for great justice (perma 6 stack might). And of course signet of rage for the perma swiftness (98% time since there is cast time between swiftness duration and reactivating signet, but 100% with horn).
Stats without perma boons
Power = 1256
Precision = 1596
Toughness = 1386
Vitality = 1546
Attack = 2336 (condition dmg = 1295)
Crit Chance = 36% (46%with sword)
Armor = 2597
Health = 24672 (armor to health ratio is almost ideal (1:10 ratio is ideal))
Stats with Perma boons (16 stacks of might (95% of the time), swiftness and fury)
(only showing the stats affected by might)(fury gives 20% more crit chance btw)
Power = 1816
Attack = 2896 (condition dmg = 1855)
Best part of the perma boon, is that its good for either condition or crit builds, who want extra survivability, and perma swiftness/fury/11+stacks of might (25 stack super easy with GS) and still got the shouts, the ability to use bow always, or warhorn, or banner without needing to switch builds. I chose to be well rounded and still have high condition damage. The only weakness thats very evident, is if someone removes your boons, your dps drops significantly.
Another awesome part of the build, is if we get boons from anyone or our warhorn when it changes a condition to a boon (if traited) then they last for 60% longer, and if its might, its 80% longer. Thats what made this build a favorite in my taste. I have had success in sPvP sometimes, other times not so much, but this build is definitely an all around build, do what you feel kinda build. I don’t know the full potential of it, but it does make my warrior feel less weak in certain areas since im always trying to make tanky/dps with something that has as little weakness as possible. (the biggest one for this is the boon removal).
I hope anyone else who finds my build helpful can further pursue the best build for their warrior. Its really preference, but i think we still need to see what warriors have that is better than other classes (hard to find but, im working on it).
(edited by CoaxialMazer.9140)