Oh I agree that it’s a poor implementation. Nevertheless, the reasons I cite in the paragraph you didn’t quote will probably prevent this from happening.
I actually liked SWTOR’s system where you could pick up goods/cash from CH exchanges at your mail box, and mail boxes were all over (except in your ship, WTH?).
@Kagrenac
I don’t agree with you, so I’m closed minded? Perhaps you are the one who’s being closed minded. I don’t need a bunch of elitist jerks telling me I’m undergeared, or wearing the wrong color underwear. Neither one of those things is ANYONE’s business but mine.
It’s not that I don’t want “Gearscore” (which is what you are asking for, regardless of what you call it) because it is in WoW. I don’t want it because of the attitudes it fosters.
My attitude (closed mindedness if you will) has been created by nosy, rude individuals who want to “inspect” me. I’m not in the military (anymore), and you are not my CO. Buzz off.
I really don’t want to see sales spam in /Map.
The devs probably won’t do it because they like their gold sink. Unless of course they could take a 15% fee from the sales price, but even then they want you to buy (for $$$) their temp remote market access power.
[Weapon set] slots for each weapon combi (out of combat)
in Suggestions
Posted by: Colonel Kernel.7506
Out of Combat weapons swap for Engineeer and Elementalist are both very desirable to me.
I like applying this suggestion to all other classes as well simply for egalitarianism.
Wow, the search function must be broken again. There are only 57 other threads on this subject….
Including the one on the front page.
Regardless, HELL no. Horrible idea.
I don’t care about /duel as long as it can be turned off and never seen by the person who turned it off.
As for inspecting me, my character is none of your business.
Back to the WoW that spawned you, begone!
@John Yanez
Try *nix
@Illiander
Actually there are 25 or so bullet points that an OS must adhere to in order to be considered a Unix. Linux is missing like 4 or 5 last time I saw the list.
First off, the words “hardcore” and “game” should never be used together. It’s a freakin’ game.
Secondly as all the babyboomers are getting older, the target audience for many games is getting older with us. Most of us have lives, families, jobs, etc.
Deal with it, or start your own game company. I know I’d like to start MY own game company because most games today stink on ice for one reason or another.
The design goal of the game is that the ideal rewards should come from normal play.
Farming is usually a narrow focus kill repetitive mobs affair – if that is what you are doing, it should have the lowest possible reward. Grinding mobs is specifically meant to be the bottom end of the reward spectrum.
If you’re doing something else – but it is still repetitive, then it is still meant to be lower reward than varied play.
Over time and patches, and finding new ways people exploit the system – you can be sure they will plug the ‘holes’ that people are using to skirt around varied play.
If the goal is “varied play” as you say, why did ANet design the game to make farming desirable? I hear about the ridiculous amount of mats required for top tier armor, and other rare drops that require endlessly slaughtering a specific type of mob. WTH did they think the players were going to do?
When you design a game that requires farming, players are gonna farm. Seems like a no-brainer to me.
Yeah, me too.
If it’s tonics anyone can use ‘em. It’s the Norn racial ability, lock it to the civvies panel for Norn only.
Letting us pick weaponskills without actually changing the core game.
in Suggestions
Posted by: Colonel Kernel.7506
I’ve never seen Phantasmal Swordsman move. I will agree that it has good damage.
My current build at level 35ish is a Condition/Shatter build. Can be used for either fairly effectively.
Yeah, got it.
Thanks.
The ones that have a drop of water with a red X through it in the top right corner of the Skill can’t be used underwater.
Elsbeth, I agree that there should be no, or extremely few, non-scripted respawns in story mode.
And I’ve had to flee some other areas because the spawns just wouldn’t stop. I was trying to fight my way out, but literally could not make any progress towards the exit because the spawns would not stop. Had to run for it and hope for the best. Very annoying.
So what you’re saying is that you’re bypassing a desirable in-game mechanic (a gold sink) and you want the devs to add a feature to help you?
Yeah, good luck with that.
That’s a good one, too, Robin.
I’d also like to add that Asura Gates should reveal their destination when you mouseover them.
Optionally, have the reveal only if you’ve been through that gate at least once
I suggested that and more, here
https://forum-en.gw2archive.eu/forum/game/suggestions/Map-Improvements/first#post122105
Is Search broken again?
Might as well request underwater Traits and Skills while we’re here. I’m pretty tired of only having one skill in an area I love (underwater) when I’ve spent 30+ skill points already.
u mean utilitys? u can already swap them out and they auto change when u go in and out of water, granted like half of mine cant be used under water but u can still swap em out nontheless
I did not know that, thanks!
How can I tell which ones can be used underwater?
I really would like to see some more discussion on this topic.
Letting us pick weaponskills without actually changing the core game.
in Suggestions
Posted by: Colonel Kernel.7506
@ Ralathar
Our post tree is getting a bit big, so I’m going to chop it down here. I only really want to reply to two statements you made.
By standardization I don’t mean that every weapon should play the same. I mean they should have equivalent levels of functionality. Take Mesmer, a class I’m pretty familiar with. The Prestige (offhand Torch, spell 4) is a pretty unique spell. It’s tricky to use but very nice when you get the knack of it. I consider it balanced even though it doesn’t compare to any other ability in the game that I am aware of.
By comparison, I don’t consider Phantasmal Swordsman (Offhand sword spell 5) to be balanced very well at all. It’s a stationary melee phantasm. What holds still in this game when it’s not in your face beating on you?
Regarding min/maxing, it should be feasible to min/max every playstyle available to that class. It should be possible to make a pure condition damage, or pure damage, pure crit, or whatever build you want to and have it be a viable option.
I’ll buy that for a dollar!!
(Stupid 15 character minimum message length, all I really wanted to type was /signed)
Auto loot is really badly needed in this game.
This is not about laziness, this is about the poor game design decision to use the “F” key for EVERYTHING.
If you hit F to loot during an event you are “Greeting” one of the NPCs in the event, harvesting a resource, rez’ing a downed ally, etc, etc, etc.
What do you mean the most whips you’ll see is 2? Two whipping actions? two whips? two bones in the rig?
I know her weapon is a sword part of the time, i brought it up for conceptual reference because someone said whips were boring.
Like i said, look at tailed animals, or heck! look at the banners that flap in the wind. They could animate a whip, they could find a way.
There are already at least 2 whip animations in the game. The Nightmare Court uses whips, and main hand Dagger Elementalist first Air power is Lightning Whip or some such.
And Arena matches should be open to both viewing and spectator betting.
As long as there is also a feature to turn duel invitations off so that they are never sent to you. Because I know a lot of people don’t want to see them, and frankly I don’t want to be bugging someone who’s got no interest.
Yeah, many foci look like a curved stick with a cowbell on the end.
And this is one time we do NOT need more cowbell.
I’d much rather play GW2 on Linux that Wind.
I think nothing from WoW will be implemented to Guild Wars 2, since this is a game that is trying to be something different -as much as it can-
Also, as said many times above, it would cause elitism against casual players. ANet is well aware of elitism, you can see that they are from many features of Guild Wars 2. So if I were you, I’d never expect a feature to be impletemented to GW2 from WoW because these are two different games.
That one sentence alone is a recipe for fail. Being different just for sake of being different (dismissing quality features just to be different) isn’t something one should take for guidance.
They’re not being different for the sake of being different. they’re being different because they don’t want certain attitudes in the playerbase. Yes, I do mean yours. No, I’m not trying to be hostile or snarky.
Gearscore and Recount should stay where they belong, in the old dinosaur that constantly remakes itself.
If I wanted to play WoW I would. I don’t. I’m still trying to decide if I want to play GW2. Start incorporating the features that half the people don’t want (e.g. Gearscore and Recount to name only 2) and they’ll help me with that decision immensely.
Would you mind defining my “attitude”? Because I have no special attitude worth avoiding that concerns GW2. Would you also please quote me saying I wanted Recount or Gear Score features implemented in GW2?
If you can’t, please don’t put your own words in my mouth so that you can justify your point of view. I said good features from other games (so not only WoW exclusive), and there are plenty out there.
Please, stick to the topic AND to the things I DID say, don’t make stuff up.
Your attitude is that my gear/character is your business. It isn’t.
And while I have used the WoW addin “Gearscore” for verbal simplification, no you have not asked for it by name. However, you are requesting equivalent functionality. IMO if it wags at one end and barks at the other it’s a dog. I don’t really care what you choose to call it.
Sorry if I’m coming across as a bit aggressive. I’ve seen too many cases where devs listen to a very vocal minority and royally foul up a game, only (in worst cases) to have a huge chunk of the game’s population leave. So I’m a bit touchy on this subject (it being one of the cases above).
Letting us pick weaponskills without actually changing the core game.
in Suggestions
Posted by: Colonel Kernel.7506
I’m sorry colonel, but even relatively minor changes can have big effects on the play style or viability of things. You are talking about what would amount to incredibly large changes in the grand scheme of things. It would also encourage more min/maxing.
You are being extremely vague with your “big changes on the playstyle or viability of things”. I want some changes in playstyle, I would also like all playstyles to be viable.
I see that it would be a big design change, but IMO it should standardize the playstyles, and balance them with one another rather than the reverse.
Isn’t min/maxing what RPGs are all about? It’s not like we’re playing a MUSH here.
The examples you give for imbalanced weapons are weapons balanced exclusively on damage. I’ve played every class a great deal and while there is some tweaking up/down needed, I currently see reasons to play every weapon. There will always be a “best” for damage. Luckily the game is about more than damage.
Mesmer Staff is about damage? I quote from the wiki, which I happen to agree with based on personal experience;
Staff — Focuses on giving conditions to foes and boons to allies.
While you may see reasons to play every weapon, given the correct situation (e.g. some are better for solo, others better in a party) I have to say that not all weapons are created equal in terms of what they bring to the wielder.
You might not see the changes as all that large, but in the area of game design they are ENORMOUS.
Don’t patronize me, I’ve been modding games and playtesting the changes for over 25 years and have even done a very brief stint as a professional game designer. I know how to look beyond the surface of a change.
Well said, Fang!
Creating is the profession, and gold sinks are an important part of an MMO economy.
You don’t have to use WP to get around if it’s costing you too much, and frankly, I avoid using it whenever possible.
Making it free would remove that gold sink, and you would have rampant inflation.
Right now the economy fairly stable, though that will change as people hit 80 and start raking in the cash.
Either allow add ons or give us some way to measure our dps
in Suggestions
Posted by: Colonel Kernel.7506
No to a DPS meter, but I have no problem with an after action report.
In fact, I’d like an actual log parser so i can see what I’m doing and improve on it.
But it’s really not anyone’s business but my own.
WP travel is the killer. It will eat through your money like nobody’s business.
Ok then.
/15char
Yeah, they had one, but spying didn’t work out for them.
It seems every last one of their agents was spotted as a plant…
GW2 uses the easiest looting method I have experienced. Just tap F when passing over mobs…easy pesy.
You don’t want to make everything super easy. I remember when Vanilla WoW was very fun, but many of the old mechanics would be frowned upon nowadays. Make things too easy, sooner or later everyone will just stand around in Stormwind…
The problem here is that the NPCs in the DE, any harvestable mats, players or NPCs to rez, and 10,001 other things all use the same “action key” as looting.
Oh and for the record, SWTOR looting was easier. You turn on AoE looting, hit your loot button once and everything in range gets looted with one keystroke.
But yeah, either map a different key to looting than the same one used for everything else, or just give me the loot automatically when something drops and I’m in range.
I think nothing from WoW will be implemented to Guild Wars 2, since this is a game that is trying to be something different -as much as it can-
Also, as said many times above, it would cause elitism against casual players. ANet is well aware of elitism, you can see that they are from many features of Guild Wars 2. So if I were you, I’d never expect a feature to be impletemented to GW2 from WoW because these are two different games.
That one sentence alone is a recipe for fail. Being different just for sake of being different (dismissing quality features just to be different) isn’t something one should take for guidance.
They’re not being different for the sake of being different. they’re being different because they don’t want certain attitudes in the playerbase. Yes, I do mean yours. No, I’m not trying to be hostile or snarky.
Gearscore and Recount should stay where they belong, in the old dinosaur that constantly remakes itself.
If I wanted to play WoW I would. I don’t. I’m still trying to decide if I want to play GW2. Start incorporating the features that half the people don’t want (e.g. Gearscore and Recount to name only 2) and they’ll help me with that decision immensely.
You can ask them you know…
I get asked all the time about my armor, and I’m glad to link it and tell them where I found it as well. I see no need for inspect when you can simply ask.
What if they are AFK… what if they don’t respond… what if you don’t feel like talking to them? What if they don’t feel like talking to you? I hardly respond to whispers myself.
Send email.
You can’t even use the current features in the game and you want to get snoopy on my character?
Buzz off. Back to WoW with you. We don’t need that garbage here.
you can turn off this option if you hate that you see damages that other people do. anyways i must see damages other people do. it is more funnier.
Can I turn it off so no one else can see my DPS?
Oh never mind, it’s better that such a piece of snoopware never get added to the game.
well.. even if i can’t see damages, i can see people are good or bad. and i have seen that people kick bad player or newbies too many times in gw2. so even if they add function that i can see damages other people do, it is not a big problem. also i was insulted even if we finished the dungeon very easily. your opinion is totally non-sense because people know you are bad or good even if they cant see damages.
Ok, then try to act like a human being, not some sociallykitten neckbeard.
IOW offer assistance on playstyle or ask them to not aggro another spawn before you’re finished with the current one.
Either way, you STILL don’t need Recount, Gearscore, or any of the other snoopware addins from “that other game”.
Actually, even more so if you can tell they’re a bad player by watching them. Man up and do the work.
Nice idea!
/signed
Letting us pick weaponskills without actually changing the core game.
in Suggestions
Posted by: Colonel Kernel.7506
Wouldn’t it be less complicated if all weapons shared the same pool for spells for the same slots?
That would, IMO, be a horrible idea. The point of the OP’s suggestion is, as I stated in the last paragraph of my previous post, to get away from cookie cutter builds, and to promote versatility and flexibility.
As it currently stands when a Mesmer holds a Staff it does drastically different things than when a Guardian holds a Staff. This is good. But it does exactly the same things when every Mesmer holds a Staff.
With the OP’s suggestion each Mesmer could customize how the Staff works for themselves just a bit.
Letting us pick weaponskills without actually changing the core game.
in Suggestions
Posted by: Colonel Kernel.7506
I appreciate your detailed and well considered reply, but I do not believe that the changes would be as sweeping as you think. I’ll detail my responses below
I’m going to disagree. These proposed changes would upset the balance and dynamics of the current game. It really WOULD redefine the combat system completely. I understand there are some skills that we do not like and that we feel X weapon should do Y.
I believe that as the system currently stands some weapons are vastly better than other for some classes. Greatsword for Guardian and Staff for Mesmer are 2 that come to mind. Not only do the damage outputs of the weapons need to be brought into balance within the class/weapon combo, but the utility and combo skills need to be balanced as well. Once the current skills are balanced and new skills added (3/2/2 for 2h/Main/Off hand, respectively) with emphasis on different “utility” skills (having a non-damage or damage +Condition/Boon) that this would be no more unbalanced than the current setup. Particularly if, as a part of this retooling, certain types of spells, maybe the Red ones, were limited to one per weapon pair.
But you cannot please everyone. Your changes would tick off just as many people as it would make happy, worse it would be toxic for the game in the long run via both balance issues and serious dynamic changes.
I covered balance above. Yes, it would be a bit of a dynamic change. However, if the theme of the weapon is kept close to the original vision I do not believe that these changes would disrupt the flavor of the game any more than being able to change your Skills out between combat does.
Every weapon has it’s niche currently. Some tweaking needs to be done but just because things are not useful to you doesn’t mean someone else doesn’t like it. Kind of like Guardian. I agree it needs a different “flavor” of ranged damage because the two available have very odd feels to them. Fact is however scepter and Staff can current serve just fine as ranged damage options.
Every weapon has it’s niche, but each weapon is usually about the range it attacks at rather than any other defining factor. Staff is a long range weapon, Scepter is medium, Daggers and Swords are short. Some have a mix or depend on the class for their range. For example the Greatsword is a melee weapon for Guardian and Warrior, but a ranged weapon for Mesmer.
Warrior doesn’t necessarily have superior options. It has straight forwards options that are easy to use and focused 100% on damage. As the game matures more people will appreciate what Guardian ranged has to offer.
We’re not picking on the Warrior here. We’re looking at adding versatility to every class. If a class wants to focus on Boons they should be able to, or Condition Damage. Or even just straight damage.
The point of adding a choice of weapon attacks based on weapon/class is to add versatility and flexibility, rather than have every Mesmer on the planet using Staff/Sword + Focus.
Erin’s got it right.
There are other specialty bags as well. I do, in this order;
Basic 20 slot backpack
normal bag
Junk bag
Crafting bag
Invisible bag
This keeps my stuff organized and let’s me jump right to whatever I’m looking for. Weap/Armor drops are in the top 2 bags, everything else except quest/heart items is sorted.
We understand that, Roqoco.
What we are asking for, if you’ll read the thread I linked to above, is to be able to choose some different skills for our chosen weapon when out of combat.
Read the thread I linked to, it’s a good read even if you don’t agree with it, and it will clarify what I’m saying here.
That sounds like it should have been a no brainer.
Dual Swords, and if they don’t already have it, Dual Daggers.
Try this thread for a discussion in progress on your idea.
I was going to suggest adding it to the Town Clothes panel, so it could only be used when dressed in “civvies”.
No, no, not skivvies! Civvies!
Nice idea! I hope they do this at some point.
Excuse the kittens outta me??!?!?! I’ve been accused of many things before, but lacking logic is not one of them.
Let me clarify. Completing the map for the zone is not mandatory. The word “need”, in case your English isn’t very good, means that you MUST have something, i.e. that thing is mandatory.
You do not “need” to complete the zone, you WANT to complete it.
Your apology is accepted in advance, no need to humble yourself publicly.
Having said all that, I am not unsympathetic to your plight.
Many of the jumping puzzles in this game tick me off. I despise invisible walls in jumping puzzles. They are sloppy coding. If I can see where to go (i.e there is no visible obstacle in the way) then I should be able to jump there.
ANet needs to get rid of the invisible walls.
Blink and similar spells should be able to be used to complete jumping puzzles as well.
Guys, you do know that you can add dye to favorites and they will be available for ALL characters, right?
That’s a big Negative there good buddy.
Just checked it out, put some dyes on Favorites on my Mesmer, went to my Ranger and Favorites is empty.
That’s really a pity too. I’d accept that as a reasonable compromise. Of course that comes with its own issues, like what happens when you put a color on Fav from one character use it on another, then remove it from Favs on the first?
100% map completion is not mandatory.
So you are asking for something you already have.