Being the best at jumping in and being the best at jumping out of battle is per se too much and the most unbalanced thing.
After that also the fact of being able to pull out an unreactable burst that some builds/classes cannot react to.
its not because you like a concept that make a class with just lot of advantages and almost no drawback.
Thief is squishy? i don t think so……thief is squishy because players build it squishy being too good at jumping in and out….they are leather not light.
Just watch out how anet said warriors + food was OP because they could build GC with no drawback….
Well the same works with thieves….they have just strong points and no drawback.Mobility OR stealth + burst would be balanced.
Mobility+stealth+burst its not.A thief is squishy because its squishy. I can roll p/d in full carrion but I am still squishy. Just because I have 20k hp doesn’t mean I am not squishy. If you roll p/d full apothecary your not as squishy you just have like 12khp and dont do alot with your condition damage but you heal good. Then your basically a troll build.
Just roll sword/pistol and pistol/pistol or shortbow and take no stealth abilities all knights gear. See how well that plays out for you. Can you do it yes but you pretty much became a warrior with crappy damage who has to go sit in the back when your cooldowns arent up.
Thieves have medium armor and good toughness. They aren’t squishy.
I disagree. My bow has plenty of bugs that cause 30% of the shots to miss.
Even thieves admit that stealth needs a nerf to prevent easy perma stealth. Only a few thieves disagree with this. It’s time to make the change and move on.
Okay. Come find me. Oh wait!
Aion, Warhammer, SWTOR, daoc, Eq2. Sorry, I am correct. I guess I should say decent games. More denial though, no surprise.
What were the decent games you were talking about, because they are all bad ones.
Lol dark age was much better to many of us, but you are entitled to your opinion.
Better than what? GW2? I think this game is pretty terrible from a PvP perspective.
We agree. I think the WvWvW is terribly imbalanced here due to thieves.
You are wrong if you don’t think permastealth is possible with thieves. It’s easily doable. I guess we need mind reading skills to know where to aoe, lol. They aren’t frail either. They wear medium armor and have the same HP as guardians and caster classes.
Stealth and culling are both part of the same problem: they hamper the ability of people to find enemies when they’re right in front of their faces. The way things are right now, Thieves deliberately abuse the culling weakness in order to spam stealth moves and get easy back attack damage, or to make a getaway at the slightest hint of danger. It’s pretty much impossible to take them on in a 1v1 situation unless there is a really major gear/skill difference.
Culling is a part of the problem, yes, but to say stealth as it is right now is not also a problem is just admitting one’s own ignorance. Until culling gets figured out, I vote for either longer cooldowns on stealth skills, or a longer debuff period where players cannot re-stealth.
Yes, as it stands, stealth + culling makes for god mode.
Aion, Warhammer, SWTOR, daoc, Eq2. Sorry, I am correct. I guess I should say decent games. More denial though, no surprise.
What were the decent games you were talking about, because they are all bad ones.
Lol dark age was much better to many of us, but you are entitled to your opinion.
Thieves can hit harder in downed state, so not sure why this is an issue.
Attacking from stealth should give a 30 second reveal buff. If and when culling is fixed.
Of course it should. That’s how it is in decently balanced games.
Aion, Warhammer, SWTOR, daoc, Eq2. Sorry, I am correct. I guess I should say decent games. More denial though, no surprise.
It’s been this way since launch.
I suppose that the final argument has to be that thieves are supposed to be opd in WvWvW to make up for pve.
No other game allows players to remain in stealth while damaged or to remain in stealth while attacking. All othe games REDUCE movement speed dramatically while stealthed. They reversed all 3 of these in this game and made stealth laughably overpowered.
I find it funny how people call WoW a broken kitten game (which it is), and then say anet should make gw more like wow. Hmmmm
I thought wow did a good job with stealth though. They didn’t have permastealthed killing enemies before the enemies could ever defend themselves.
Excuse me? WoW had stunlocking.
Stop trolling, please.
not trolling. I was addressing stealth, not other things. stop the personal attacks please.
That wasn’t a personal attack, I was pointing out that you’re trolling when you say stealth was fine in wow. You had guaranteed kills on people from stealth, unless they had a stunbreaker.
That’s not a problem with stealth. That’s an issue with stun.
Well then, if a thief kills you with Basilisk Venom -> C&D -> Steal -> Backstab combo before you even see him that’s not a stealth problem, since you can get out of it using a stun breaker. Sounds like issue with stun, right?
They didn’t have permastealth there
Apart from the whole being able to stay in stealth permanently.
There is a big difference between staying in stealth permanently, and having the appearance of permanent stealth while still being able to fully function in attack. The problem with thieves in GW2 WvW is they can take full action against you while not being rendered on the screen.
It would seem that culling is the problem then, not stealth. Luckily, Anet has said culling will be removed completely from WvW.
In other games with perma stealth you can see the thief/rogue as soon as they take their first action.
In GW2 you can see the thief as soon as he does direct damage. In large fights culling might be involved, but that has nothing to do with thieves themselves.
Nope, that’s not true. C&D for one, culling for another. Other classes can’t use culling to remain stealthed as thieves do. So it has plenty to do with thieves.
Culling is not stealth, stop pretending they’re the same thing. And C&D? From stealth? You’d get the revealed debuff. Other classes are subject to culling the same as thieves.
Seriously, stop talking nonsense.
Not stealth, but thieves get the most advantage from it because they can bridge their stealth downtimes with culling to get permastealth. As many of us have proven, the revealed “debuff” actually doesn’t work in wvwvw.
Thieves have bragged about how they can spam c&d and remain stealthed. Stop talking nonsense.
Just got done chasing around a stealther for about twenty minutes… and yeah, it’s just not very fun. Thief ends up losing the fight? No big deal, just stealth and run away to try again in a few minutes.
I have no idea why ArenaNet decided to implement this woefully broken version of stealth when Guild Wars did just fine without it for years but one thing is for certain and that is that it needs to go.
I encourage you to send persistant and respectful feedback to anet on this. stealth in this game is horribly implemented and must be adjusted. do whatever you want for pve, i care not, but in wvwvw, stealth is a complete and utter joke. No other game has allowed stealthers to attack from and remain in stealth permanently as they do here. it’s absurd.
you mean you don’t think this is balanced?
An thief killing other thieves and low lvls.
Hi , do i miss any point ?
did he even atempted to kill an lvl 80 guardian /elementarist /engenier /warrior /necro /mesmer … with double food buff, like he used ?
would he even had an chance?
How dare youget off my thrwead unless you are going to see other evidence
I am sorry that not everybody share same point with you.
And please stay on topic, is related to thieves issues.
Stealth is an defence mechanismDefense mechanism!? Umm… Let’s see, yes, but a good defense only contributes to a good offense. Considering stealth is OP and a GREAT defense, it is easily turned into and used as a GREAT offense. One in which most all other players/classes have little defense against…
The thief is encouraged to flank based on traits or weapon skills. Even the thief rune gives 10% more damage from the side or back.
I’d like to see how someone gets around the side or back of a player not invisible. My backstab hits for like 2.4k from the side on a crit and I have 75 crit damage 2.3k power.
Im in all pvt gear and only 3 zerker trinkets and runes of divinity with like 65 crit damage and iZerker on my mesmer easily clears 4k. Duelist is on average 3k.
Speaking WvW in particular:
Sure, the thief needs to be able to ‘get around’ and have the ability to attack from the rear and from the side. Though they can go in and out of stealth pretty easily. Just because a thief puts on SR doesn’t mean he’ll stay there to be hit by some luckily places AoE. That’s what it is when the thief goes stealth for most classes, it comes down to lucky AoE. Even then, Thieves can get away pretty easily.
If an opposing class is playing a bunker type build and has a high amount of toughness/hp, the thief has a lot of freedom to give up on the fight, stealth, and go for someone else.The issue(and it’s not completely culling), is the fact that opposing classes against the thief lose target and have little if any reliable tracking of the thief when he goes into stealth. Rightly so, because it’s stealth. However, it’s very hard and almost impossible to fight something you can’t see.
Players have no clue that a 6k+ damage assault from a thief is coming, can’t defend against it, and little to no time to react to prevent the thief from going back into stealth. Defending player may be able to get a heal and get back to close full health, but then the cooldown to heal again is typically longer than the thief’s cooldown to for stealth abilities. So even after the initial strike, opposing players are forced to try to predict where the thief is, acquire target, try to land some damage and possibly dodge(depending on health at this point) all within a very short window of time before the thief goes stealth again. Stringing stealth, average to good thieves can whittle down an opponent rather quickly in a 1-1 encounter in WvW. Sure WvW isn’t 1-1, but there are many cases it happens. Besides, I’ve seen a thief take down more than 2-3 players in WvW several times who were trying to fight against the thief. They all died. They’re not terrible players either, but against a good thief, they couldn’t be very effective. It took another thief to come and kill the thief that killed them…
If you don’t take down a thief in the very small window of opportunity you typically hardly have, the thief can easily get away, recoup, and come at you again at his leisure.
I certainly don’t want the class to be nerfed to any major degree. Though, there needs to be some adjustment.
Yes they do have to stay in SR.. For 3 seconds or so.
no they don’t. thieves have reported that they use sr as a way to divert attention away from where they are. thieves have plenty of other ways to stay stealthed outside of sr. culling for one.
Thief is the most squishy class in the game. Lowest HP and lowest toughness in the game. Not speaking about the fact that thief does NOT have an ability to grand himself stability.
Ehm, no. Thief has the same base HP pool than ele and guardian, so its not the lowest. And thief has access to medium armor which results in ~7% more damage reduction compared to light armor classes.
Stability is granted by dagger storm, an extremely OP AOE damage skill granted to a single target damage profession (lol). Not only does it deal extremely high AOE damage in a huge area, ignoring the 5 target cap, it also cripples + reflects projectiles + grants stability.
Thieves are NOT squishy per default. Thieves are squishy because you decide to go (mostly) full glass canon. All the other professions explode on damage spikes when running full GC builds in WvW. Thieves just deal massive damage in a few seconds then vanish in stealth.
Sure, you can hit a thief in stealth. But due to missing hit feedback, thats just pathetic. Looking at the chain animations is not an option because (i) not every profession has access to anytimer chains and (ii) you have to wait for the second hit to actually see if you first hit has landed – at this time the thief may be miles away.
yeah, I don’t get the drama about thieves having low defense other than stealth. It’s nonsense. they have decent armor, they evade like crazy, their health isn’t the lowest and they can beef up toughness.
Columba, the exotic backpacks from temple karma vendors in orr have i stats which are a couple of points less than ascended. I got an ascended backpack, but it made next to no diff, it was just nice to have.
Hope that helps!
thanks much. hopefully i can buy one with laurels soon.
No, mobs on underwater and Grawl fractal will NOT respawn endlessly. In Ascalon mobs do respawn in the first area, but i think they don’t give any loot. Only the non-respawning mobs give any loot. Btw.: The Svanir in the ice fractal where you have to defend the fire don’t give any loot either.
So in short: Loot on endless respawning enemies has been removed due to massive botting / solo farming. That is just consistent with EVERY other endless respawning mob, not only in fractals but also in every other dungeon and in PvE, when creatures summon other creatures.
yeah, that’s what they changed. Oh well, i still don’t understand their priorities. I wasn’t botting. I was at the screen the entire time, btw. I guess I will just pay my son to run a few for me, lol.
a lot of these builds were floating around, they were just as cookie cutter.
Well, lets see we probably had about 8 different viable and awesome builds for each class, now we have about 2-3, something needs to be done.
Why does something need to be done? Get creative with some builds and make them viable. Don’t rely on a broken consumable.
Mobs on ascalon,underwater and grawl still drop stuff,thats how i got my vial after january patch.
Thanks. Are those all fractals level 1? Do the mobs respawn?
Thieves are not OP, as they can easily lose a 1v1. However, losing a 1v1 as a thief does not result in death, and that is a problem.
Other classes can burst as much dmg as thieves, but thieves have the ability to escape combat whenever they want, therefore there is no risk.
This results in the risk/reward ratio being competely screwed, which a lot people have already mentioned.
Basically there has to be a debuff that makes you unable to stealth, even outside of combat. This would also fix the problem with thieves always having an invis stomp ready at hand (depending on the duration of the debuff), and i am of course referring to CnD here. You can just CnD the downed person and there you go. Knowing you would get a debuff going into stealth, thieves would have to more carefully chose when they go stealth.
Thieves die easily in 1×1s? No. 90% of the players would vehemently disagree. Look at all the posts showing how Fgs can’t kill a thief.
I find it funny how people call WoW a broken kitten game (which it is), and then say anet should make gw more like wow. Hmmmm
I thought wow did a good job with stealth though. They didn’t have permastealthed killing enemies before the enemies could ever defend themselves.
Excuse me? WoW had stunlocking.
Stop trolling, please.
not trolling. I was addressing stealth, not other things. stop the personal attacks please.
That wasn’t a personal attack, I was pointing out that you’re trolling when you say stealth was fine in wow. You had guaranteed kills on people from stealth, unless they had a stunbreaker.
That’s not a problem with stealth. That’s an issue with stun.
Well then, if a thief kills you with Basilisk Venom -> C&D -> Steal -> Backstab combo before you even see him that’s not a stealth problem, since you can get out of it using a stun breaker. Sounds like issue with stun, right?
They didn’t have permastealth there
Apart from the whole being able to stay in stealth permanently.
There is a big difference between staying in stealth permanently, and having the appearance of permanent stealth while still being able to fully function in attack. The problem with thieves in GW2 WvW is they can take full action against you while not being rendered on the screen.
It would seem that culling is the problem then, not stealth. Luckily, Anet has said culling will be removed completely from WvW.
In other games with perma stealth you can see the thief/rogue as soon as they take their first action.
In GW2 you can see the thief as soon as he does direct damage. In large fights culling might be involved, but that has nothing to do with thieves themselves.
Nope, that’s not true. C&D for one, culling for another. Other classes can’t use culling to remain stealthed as thieves do. So it has plenty to do with thieves.
I find it funny how people call WoW a broken kitten game (which it is), and then say anet should make gw more like wow. Hmmmm
I thought wow did a good job with stealth though. They didn’t have permastealthed killing enemies before the enemies could ever defend themselves.
Excuse me? WoW had stunlocking.
Stop trolling, please.
not trolling. I was addressing stealth, not other things. stop the personal attacks please.
That wasn’t a personal attack, I was pointing out that you’re trolling when you say stealth was fine in wow. You had guaranteed kills on people from stealth, unless they had a stunbreaker.
That’s not a problem with stealth. That’s an issue with stun.
Well then, if a thief kills you with Basilisk Venom -> C&D -> Steal -> Backstab combo before you even see him that’s not a stealth problem, since you can get out of it using a stun breaker. Sounds like issue with stun, right?
They didn’t have permastealth there
Apart from the whole being able to stay in stealth permanently.
Fix stealth first before dealing with other things, sure. I agree. Staying stealthed but losing it once you attack or take damage isn’t permastealth. Face it, Wow handled stealth better than gw2.
Can’t hurt, and I like pinks!
Lol well I WANT it to avoid getting curb stomped in small scale WvWvW.
Well thanks. I suppose in the mind of anet that makes sense. I don’t see how it could be considered an exploit. The other fractal you referenced didn’t give me any drops while solo. I killed about 30 and nothing ever dropped. Thanks, though. The underwater one did, but the mobs never respawned.
I find it funny how people call WoW a broken kitten game (which it is), and then say anet should make gw more like wow. Hmmmm
I thought wow did a good job with stealth though. They didn’t have permastealthed killing enemies before the enemies could ever defend themselves.
Excuse me? WoW had stunlocking.
Stop trolling, please.
not trolling. I was addressing stealth, not other things. stop the personal attacks please.
That wasn’t a personal attack, I was pointing out that you’re trolling when you say stealth was fine in wow. You had guaranteed kills on people from stealth, unless they had a stunbreaker.
That’s not a problem with stealth. That’s an issue with stun. They didn’t have permastealth there. Stealth itself was much better balanced. Their other skills weren’t.
I simply can’t sit for an hour and ignore my family to do them with a full group. That’s why I farmed on and off for a longer period. It worked. Again, I killed 80 mobs, not a single drop OF ANY LOOT now. They definitely changed it. I don’t understand why.
Lol, read again. NOTHING is dropping now vs. loot was dropping before. NO LOOT now. items dropped from every 3rd mob before. they changed it. I am not complaining about bad luck, lol. they made nothing drop now.
why do you care how i choose to play the game. I don’t like doing fractals. i could live with farming mobs. why do you care?
Because you choose to play the game in a way that doesn’t give you what you want and then complain about it.
Do you see anyone complaining that lvl4 Moas in Wayfarer’s don’t drop ascended pieces? Because that’s what you are doing.
If you don’t want to do fractals, then right now you can’t get an ascended back piece. Simple as that. Simply accept that you can’t get everything by doing anything.
dude they were dropping items. why did they nerf it? That’s my question. I don’t want an ascended piece to drop. I just want the vial, which requires tons more farming. I don’t understand why they felt the need to make these changes. Wasnt their manifesto to let people play the way they wanted, not force them into one play style?
Secondly, they said there’d be other ways to get these things. where can we obtain the backpiece outside of frectals.? simple questions, really.
I guess people who love fractals feel threatened by those who don’t like doing them, lol.
(edited by Columba.9730)
lol why are people asking for these to be more difficult? wow.
It’s the combination of the highest dps, best mobility and permastealth that’s wrecking WvWvW.
Thiefs are not the most mobile.
Warriors and Elementalists are both faster. The thief however is far more evasive, because you dont know which direction the thief is running in, its very hard to chase.
nope. thieves can get 50% run speed.
Lol, read again. NOTHING is dropping now vs. loot was dropping before. NO LOOT now. items dropped from every 3rd mob before. they changed it. I am not complaining about bad luck, lol. they made nothing drop now.
why do you care how i choose to play the game. I don’t like doing fractals. i could live with farming mobs. why do you care?
alts? yes, I’d prefer 5 hours of grinding vs going through a bunch of fractals. yes, all i wanted was the vial essence.
whatever. I don’t know how me spending 5 hours grinding to get one miserable vial was hurting anet. it’s hilarious that they focused on this vs fixing the hundreds of other broken parts of the game.
I can’t find a backpack for sale that has stats anywhere near those of that backpack. I don’t see why I can’t get the best gear doing what I want to do vs the forced grouping in the fractals. Secondly, who are you to tell me what I need or don’t.
That video is pretty insane, id like to see him do that on a Guardian.
need we say anything else? how can anet developers look at this and hold their heads up. What a laughably imbalanced class.
I don’t what everyone expected. Someone at Anet obviously loves that class type.
The original Guild Wars is widely known as one of the most unbalanced mmos of all time. Assassins had a skill that literally made them immortal. Every farming group everywhere was assassins. The shadow form imbalance lasted until after they started making GW2.
well their implementation of stealth in this game is the most laughably overpowered stealth I’ve seen in 20 years of mmos. Most thieves know it too.
Your all nutz.
Thay have revamed fixed and added so much stuff to this game its nuts and you all just like " its all fluff" or " its all about the gym store"
my class is still broken, culling isn’t fixed, thieves have perma stealth. I guess they fixed the ability to farm mobs in fractals though. That was a priority.
I also find it unethical that they never told us what they changed.
For those of you who can read, yes, I killed 80 mobs in swampland, and nothing dropped, even though they dropped a lot back before the january patch.
I read perfectly clear. You want to solo “inside” a group dungeon. That’s great. But to complain that you can’t get cool drops anymore alone in a group dungeon, well that’s a different story.
I solod the first two bosses in CM story. I did get some rewards. I would not however expect to be rewarded for killing mobs in said group dungeon solo. So if they took that away, I’d not be upset one bit.
Its your game though, your free to play as you like of course. And this is all just my opinion and may not be shared by others but, there is clearly no shortage of qq about the smallest most insignificant things on these forums. No hate intended toward what you do or how you play, again, just my opinion. Perhaps they made it so only a party is able to achieve loot status so that people cannot exploit certain dungeons, who knows.
so 5 hours soloing to get the loot hurt you how, and is an exploit in what way? lol. Lol how is this insignificant? Didn’t this company state that I could play the way I wanted? Is that an exploit? I was killing mobs, lol.
Cool drops? I didn’t care about anything other than the item mandatory to get an ascended backpiece which is far better than anything else. It’s bad enough that anet is forcing us to grind for items in dungeons. it’s laughable that they waste their time conducting social engineering by forcing us to group, going out of their way to nerf a way to solo for the vial.
… no it’s not DR. they nerfed it.
(edited by Columba.9730)
apparently forcing people to run fractals with groups.
For those of you who can read, yes, I killed 80 mobs in swampland, and nothing dropped, even though they dropped a lot back before the january patch.
Lol…. Complaining about not being able to solo Fotm. Best thread of 2013, do not delete this lol
lol at your lack of reading comprehension. i am talking about farming mobs, lol. I never finished a fractal. Do try to read next time.
Prior to the jan patch, i was able to solo level 1 fractals like swampland, farming mobs for hours to get the vial essence. I hate doing full fractals. So this was my way of getting the backpack in a way i preferred. Even with 180% magic find, it would typically take 5 hours. I knew the mobs that would drop them.
Now…..ANET has nerfed those fractals. nothing drops from those mobs anymore when I solo them. So, with all the problems and badly broken things in the game, THIS is what you focus on anet? I don’t appreciate your forcing me to group up to do your fractals to get the vial essence. It isn’t purchasable or available outside the fractals. so, WHY are you doing this to your customers?
Sorry, but 95% of the players disagree. witness the 3000 post thread. Even most thieves admit that they are laughably opd in wvw.
I find it funny how people call WoW a broken kitten game (which it is), and then say anet should make gw more like wow. Hmmmm
I thought wow did a good job with stealth though. They didn’t have permastealthed killing enemies before the enemies could ever defend themselves.
Excuse me? WoW had stunlocking.
Stop trolling, please.
not trolling. I was addressing stealth, not other things. stop the personal attacks please.
they didn’t learn about how to run stealth. this is the worst implementation of stealth in pvp i’ve ever seen.