So there’s culling in Spvp too? That’s good to know. I do know that thief skills were nerfed for Spvp, so perhaps perma stealth wouldn’t matter as much there, if it existed. If they want to fix. WvWvW in the same way, fine by me.
move along, nothing to see here – working as intended.
thieves are supposed to solo cap keeps, towers.
yep. I guess so. This is ruining ANet’s reputation, sadly. they won’t take action to balance their own game. Many people have commented that this game has the most imbalanced stealth they’ve ever seen in a pvp game. it’s too bad. it was a good game otherwise.
wvwvw has become thief wars. group after group of thieves taking out servers.
yet they can’t be targeted while stealthed and they can use it to remain stealthed without being hit.
It hasn’t been just me noticing it. Our server’s teamspeak has noticed an abundance of thieves as well. Perhaps it’s just the Thieves doing a majority of the roaming and other classes sticking with zergs more …
Also, why would I be noticing my own server’s abundance of Thieves? Obviously my server’s thieves aren’t killing me.
We are seeing Fgs of roaming thieves in WvWvW now. They can take out multiple groups who never see them.
Unless things have changed, there was a build you could do to get infinite stealth for a theif. I believe it involved pistol/dagger skill with other deception skills. Its on youtube, Id link it but I am at work and do go on youtube whilst at work.
People still getting beaten up because they can’t understand stealth are bad. WvW players are bad in general. Try that P/D ‘infinite’ stealth in sPvP. All the higher ranked people will laugh at you.
Last I checked, thieves were nerfed for Spvp.
@OP Do you know why the higher ranked people don’t complain about Thieves? Guess what, they know what to do. You just start calling for changes (be it good or bad) while you have no clue what you are talking about. Just like you said, you never played a Thief. Start playing one for a day, maybe you can beat one if you are competent enough to understand the profession.
They don’t have player rankings in WvWvW.
indeed, thieves rule w3 for sure, I too want my class hit 10k before the enemies know I exist :P
Wait, I thought they couldn’t keep attacking while stealthed? Lol
lol it’s funny topic
Thief are Op :O
what about War ? Ele ? mesmer ?
Oh i forgot War dmg dps !! revive ! i mean instant revive isnt op ? mesmer shadow dmg isnt op ? mesmer invis isnt op ? Ele Aoe and lots of fun isnt op !!
Drop drama here thiefs are not op … … U have to see War ele mesmer then ..
1v1 u couldnt kill a thief so u are mand end of story :P u died because u are not skills player to manage ur cd etc
I can see them and anticipate.
One profession to rule them all, one button to find them (spam 2),
One low level to bring them all and in the stealth bind them.
I love you <3
Was in W3 today and stood on a tower watching 10 of my fellow server players try to take down a single stealth bs thief… They were using AoE, flailing around and even running around in circles ‘like headless chickens’.
Kudos to the Thief, he knew his class and was wiping the floor with my fellow players who couldn’t target him to hit him.
Shame, as those 10 players could have been useful in taking camps/towers but I guess dying to a Thief was more important.
This happens all the time, and it’s horribly broken. It’s astounding that some people think that this is just fine.
My favorite thing about all this, thieves can go whatever armor set they want and still be hard to kill because of the broken stealth mechanic. Every other class needs to stack PVT if they wanna be tanky in WvW. If that isn’t unbalanced, I don’t know what is. People pro thief have said numerous times in this thread “get PVT gear” yet the thief gets to wear whatever they want. Those D/D eles, they survive because they probably have a trait build that allows for that and has armor that allows for that. Thieves can wear zerker gear, and be as hard to kill as someone in full PVT items. Yep, stealth is not a broken mechanic at all. ANet, learn from mistakes of past MMOs and fix this crap…..owait, this MMO is like we’re in 2006 where mass grind was ok and pvp had balance issues all over the place (even WoW fixed the balance issues rogues had) – this is 2013 though, get with the times.
Again, I encourage you all, to send WvWvW,to send persistent, cogent and respectful feedback to anet.
We can see warriors and avoid the attack, huge difference
well fact of the matter is eles and rangers r getting nerfs soon so enjoy
I can only hope they nerf thieves at some point so you scrubs actually have to learn to play rather than facerolling.
lulz
I highly doubt it though. Thieves are the devs’ darling class.
How getting hit while stealthed doesn’t break stealth will forever be beyond my rational mind.
Indeed. Single most opd skill I’ve ever seen. Anet should be ashamed of this.
Obstructed, obstructed, obstructed, vanishing arrows, out of range. Badly broken.
So, Columba still waiting on your response where is the video that shows constant damage without dropping stealth.
You say
“I don’t know whom you think you are fooling. we all experience perma stealthed thieves attacking us in wvw. you aren’t fooling any of us since we experience it all the time. there are dozens upon dozens of videos showing how to do it.”So clearly there must be a video out there.
look around. they are plastered all over the forums. not going to do your homework for you.
well look at the thousands of posts in this thread alone. look to the posts in the wvwvw forum. all saying that perma stealth in wvwvw is broken. it’s not just me.
nope, it’s called culling and stealthing between culling. simple really. at least we can see warriors coming. I don’t have any issues with them.
This happened with the old culling system. It was about 1 second. Now it doesn’t. If it does for you its your hardware, and my gfx card is over 4 years old.
Either way, culling is culling. Everyone would like to see that fixed completely.
Nope. geforce gtx 670, 2 gig video memory, 16 gb ram, solid state drive i5 quad core. not my system.
many people report culling as being several seconds, lol.
Forums warriors and trolls are out in full force today! I’d like to go back to Tier 2 please. The constant ego contest here about individuals acting superior to one another is annoying and pathetic.
So how about that dueling group? Does T1 have one? T2 had one…and it was a blast…
But don’t you notice how boring the thread is when we don’t have forum warriors
Just check out the tier two thread. It has to be the most boring carebearish thread I have ever seen in my life (no offense to TC). Whatever happened to all the hardcore pvpers? Does no one remember DAoC and how fun it was to trash talk each other on the VN boards? It was half the fun of playing the game. And come on its not like we all really hate each other, we are all just playing the game to have fun. People shouldn’t take it so seriously.
All the coolest ex-VN posters are on JQ. Come join the cool kids, I think someone said we are paying 1k gold per transfer or something.
all the best vn troll are on sor. trust me. I helped drive Mark Jacobs from vn….I survived the ban. And all I got was this lousy t-shirt. lol the vn mods were angry the day mythic announced that they’d never return to vn. hahahaha
we all see the permastealthing before our eyes. first it was “permastealth is impossible.” then when proven wrong it was “well it’s useless.” then when proven wrong it was “well no one does it but noob thieves.” Now it’s “well you can counter it..”
nope, there’s evidence all over that thieves can attack and remain stealthed. videos have the evidence. secondly, I can see other classes as they attempt to unload their high cooldown low cast time attacks. unlike thieves that can spam high damage attacks and remain stealthed. lol.
Nope, there’s no conspiracy here. I have a 80 Thief with hundreds of hours in PvP and I’m just informing you the class can’t attack and remain stealth. Period. If you’re referring to some exploit then I don’t care. That’s an exploit.
Thief can attack just after stealth duration ends naturally and then restealth instantly with CnD but that’s a single attack, almost no damage, and it still gives away position.
I’m just pointing out that what you’re asking to be fixed doesn’t literally exist. When people refer to ‘perma stealth thief’ it’s hyperbole. It usually means a thief specced with 15+ points in Shadow Arts for 1 second extra stealth.
Secondly, that’s called class difference. For example, theves don’t have 25k HP + massive toughness + 3 out of 5 of their weapon skills being high AoE CC for example (aka zerg busting hammer warrior).
nope, it’s called culling and stealthing between culling. simple really. at least we can see warriors coming. I don’t have any issues with them.
nope, there’s evidence all over that thieves can attack and remain stealthed. videos have the evidence. secondly, I can see other classes as they attempt to unload their high cooldown low cast time attacks. unlike thieves that can spam high damage attacks and remain stealthed. lol.
Well I have a 80 Thief with hundreds of hours in PvP and I’m just informing you the class can’t attack and remain stealth. Period. There’s no consipracy here.
It can attack just after stealth duration ends naturally and then restealth instantly but that’s a single attack, almost no damage, and it still gives away position.
Secondly, that’s called class difference. Theves don’t have 25k HP + massive toughness + 3 out of 5 of their weapon skills being high AoE CC for example (aka zerg busting hammer warrior).
I call BS, and i dont mean backstab.
Plenty of videos have been posted showing exactly how to perma stealth and how to stay stealthed. Yes hitting someone as a Thief breaks stealth, however that is not what people are asking for. They want a theif to be knocked out of stealth when damaged, its that simple.
Also, your Zerg busting hammer warrior…Remind me again how it crits for 12k on a squishy and how it’s able to break LoS on a 2 second cooldown and heal to full.
Cause even running a Shout-Heal Hammer warrior you just cannot beat the fight resetting get out of jail free theives currently have.
PS Those skills cooldowns that you are mentioning are stupidly longer than any thieves skill cooldowns.
Try playing the class before BSing people who actually know what they’re talking about.
There’s stealth field leap combo with D/P theif which can stealth without hitting anything but that’s not perma – it takes 9 initiative (out of 10, or 12 with spec)… Having a thief knocked out of stealth on damage would be ridiculous, sorry. Because stealth isn’t an add-on to the class. It’s what their whole skill sets are built around.
What breaks ‘LoS’ on 2 second cd? Try 50s for shadowstep.
And it’s not 12k its 15k crit. That’s what my warrior can hit on squishes with kill shot when I put valk set on. At 1500 range with rifle.
yep, and thiefs hit for that while remaining stealthed. at least with warriors, we see the attack coming.
Happy to see others viewing this as a problem too. However, I think ANet needs to focus only on stealth to prevent perma stealthing. perhaps permastealthing doesn’t happen in spvp, but it’s rampant in wvwvw, as the myriad videos clearly show. Thieves in wvw can and do remain 100% stealthed while attacking the entire time. I doubt this is working as intended, and my guess is that culling enables thieves to bridge stealthed to non stealthed periods. A reveal debuff is more than reasonable and won’t hurt the class. good thieves will manage, others who don’t need to l2p.
First, any attacks that hit will break stealth, AND YES, they will reveal debuff the thief (OP video is an exploit if you didn’t realize yet).
Second, when I’m on my hammer-shout warrior I’m about 5 times more valuable in a zerg than on my thief.
Culling happens whether you’re a thief or any other class and it doesn’t matter if half a zerg is culled or stealth because AoE will hit regardless (and most damage in this game IS AoE).
Not sure what mechanic you would want changed. The D/P ‘perma stealth’ build is hard to play and isn’t even that effective. Everything else uses CnD which needs to hit.
Counters to stealth include stun, daze, blind, dodge, snare. And a bit of burst damage.
If you don’t understand a class, you won’t know the first thing how to fight it and it’s even more significant with thief because even their attacks rely on stealth. I’m guessing that’s why theres so much complaining on the forums, when by comparison, a D/D ele beats theif in almost every category (solo, small scale fights, and zerging).
nope, there’s evidence all over that thieves can attack and remain stealthed. videos have the evidence. secondly, I can see other classes as they attempt to unload their high cooldown low cast time attacks. unlike thieves that can spam high damage attacks and remain stealthed. lol.
Constant dps while staying in stealth? your kidding right? The only thing that keeps thieves in stealth while doing damage is CnD at the very last second of tick of stealth to renew it. if you do it at any other time you will get immune and get revealed.
I don’t know whom you think you are fooling. we all experience perma stealthed thieves attacking us in wvw. you aren’t fooling any of us since we experience it all the time. there are dozens upon dozens of videos showing how to do it.
when thieves get permastealth and massive dps, there is no time to react.
yeah yeah. everyone other than thieves have to l2p. ok.
i think it’s unfair that my rapid fire can do 7k in 10 hits but a thief can do 7k+ in 1 hit. i got hit for a 5k steal today. come on. anyone can dodge my rapid fire, no one can dodge a steal from invis.
i don’t mind high dmg, but when you can hit 1 button and do it, or hit the same button and do it multiple times it jsut gets old very fast. also stealth stomp… come on.
i watched a thief dance around 10 people today downing and stomping from stealth. then he ran away.
90% of solo players i see in wvwvw are thieves. at this point i just run away when i see a thief, because i don’t stand a chance. it isn’t a L2P issue. i can handle other classes minus eles and some mesmers alright, but thieves are just something else.
yep, l2p addressed to all non thief players is pretty meaningless. It seems like desparation.
Happy to see others viewing this as a problem too. However, I think ANet needs to focus only on stealth to prevent perma stealthing. perhaps permastealthing doesn’t happen in spvp, but it’s rampant in wvwvw, as the myriad videos clearly show. Thieves in wvw can and do remain 100% stealthed while attacking the entire time. I doubt this is working as intended, and my guess is that culling enables thieves to bridge stealthed to non stealthed periods. A reveal debuff is more than reasonable and won’t hurt the class. good thieves will manage, others who don’t need to l2p.
First, any attacks that hit will break stealth, AND YES, they will reveal debuff the thief (OP video is an exploit if you didn’t realize yet).
Second, when I’m on my hammer-shout warrior I’m about 5 times more valuable in a zerg than on my thief.
Culling happens whether you’re a thief or any other class and it doesn’t matter if half a zerg is culled or stealth because AoE will hit regardless (and most damage in this game IS AoE).
Not sure what mechanic you would want changed. The D/P ‘perma stealth’ build is hard to play and isn’t even that effective. Everything else uses CnD which needs to hit.
Counters to stealth include stun, daze, blind, dodge, snare. And a bit of burst damage.
If you don’t understand a class, you won’t know the first thing how to fight it and it’s even more significant with thief because even their attacks rely on stealth. I’m guessing that’s why theres so much complaining on the forums, when by comparison, a D/D ele beats theif in almost every category (solo, small scale fights, and zerging).
nope, there’s evidence all over that thieves can attack and remain stealthed. videos have the evidence. secondly, I can see other classes as they attempt to unload their high cooldown low cast time attacks. unlike thieves that can spam high damage attacks and remain stealthed. lol.
Well thousands have done exactly what you claim and get different results. they don’t play thieves though.
Happy to see others viewing this as a problem too. However, I think ANet needs to focus only on stealth to prevent perma stealthing. perhaps permastealthing doesn’t happen in spvp, but it’s rampant in wvwvw, as the myriad videos clearly show. Thieves in wvw can and do remain 100% stealthed while attacking the entire time. I doubt this is working as intended, and my guess is that culling enables thieves to bridge stealthed to non stealthed periods. A reveal debuff is more than reasonable and won’t hurt the class. good thieves will manage, others who don’t need to l2p.
We complain about thieves because stealth is badly broken. I am not the only one complaining. Even most thieves admit that it’s broken.
Culling isn’t equal to perma stealth. Someone who is revealed (but still culling) CAN be targetted.
“But I can’t see them, how do I target?”
1) Tab-target him, in small fights like 1v1 or even 3v3 it’s easy to quickly tab find him
2) Click on him when he renders, you see a black smoke when he re-appears
3) If he is revealed from attacking you, he’ll be the nearest enemy (mostly). Use the “Target nearest enemy” option.Also, if you’re in a party, “Target” him. It’ll help your fellow friends to find him if they can’t do the above themselves (or were busy with something else).
Nope. Tried it multiple times. Tab target doesn’t target culled characters.
I love it when thief players defend their profession with most ridiculous comparisons and use the term “learn 2 play”.
Stealth is utterly broken, especially in WvWvW. Stealth = unfun for all those who are not using it. WvWvW would be better with the stealth and teleportation mechanisms completely removed or reworked.
GW2 has game mechanisms similar to FPS game. Now imagine a FPS game, where there are several professions. One profession, let’s call it infiltrator, can become invisible when he wants and no enemy action can reveal him from invisibility. Even if infiltrator walks into a cloud of smoke or enters water or enemy makes him bleed like hell, infiltrator is still invisible. And enemy with a rifle cannot even target him. While he is invisible the rifle bullets just don’t hit him even if you guess his exact location. He also does huge damage, his attacks are blindingly fast and he can teleport as well, move 50% faster while being invisible. Then we have another profession, let’s call it soldier, who has better armor, higher health, but his high damage attacks are slowly telegraphed and very easily dodged. Would this game be balanced? Hell NO.
You can still hit players in stealth.
Your channeled skills still hit (provided LoS and range) even if you loose target
Thief stealth can be countered with blocks/aegis/reflects/retaliation and a series of other working game mechanics.
You can take a thief out of stealth most of the time, mesmers and engis do all the time…All in all, you should “acquire better knowledge to improve your strategies when performing on the game”, since you dont like l2p
Yeah. In fact only a handful of skills in this game require a target to work.
All of Thief’s shared stealths are on cooldowns so they both must sustain themselves at certain points, and 3 of thief’s stealth skills show up when used, so they’d still need a place less traveled. So this trick takes planning an coordination. Both between each other and with their strike team. So long as they aren’t using an exploit hiding place this is fine.
Given we know where they are.
A proper proposal to fix the problems with thieves in my opinion would be that not only does outgoing damage break stealth, but also incoming damage breaks stealth.
stealth breaking on damage taken would just kill the thieves.
i still believe the best solution is to apply revealed debuff every time they come out of stealth.
No it wouldn’t. Every other game has this. There’s no reason this game shouldn’t.
why are you even trying to compare the two?
Because a large majority of thieves are played by morons and will try to find anything to prove their class mechanic isn’t BS. Next up: thieves will say bear ranger pets are more OP than the thief class.
Visit the ranger forums. A thief is there complaining about op ranger pets.
Thieves are far from fine.
Its facepalmingly bemusing why ANET haven’t dealt with them yet – a 5 year old could tell you that:
- near permanent untargetable invisibility plus
- insane burst damage (5-6k steal, 5-6k cnd, 6-14k backstab) all in < 2s from invisibility plus
- as many get out jail free cards as you like plus. The mobility also makes up for medium armor and lowest healthpool in the game.
- crazy kitten mobility (bouncy bouncy heartseeker spam for 6k crits)Its too much. Far too much.
1. Near Permastealth = No Damage
2. Only if everything crits and you are too dumb to use a stunbreaker, dodge the steal or you didnt see it coming
3. So… He’s running away = u won
4. The dps on heartseeker is way lower than the dagger #1 chain. It’s only useful for gapclosing since the Animation can be dodged quite easily
1. Inaccurate. See CND, culling and other tools that allow perma stealth WHILE attacking
2. Inaccurate. Anet admits that they have high burst.
3. No it’s a tie.
4. Hs is the only high burst spammable attack in the game.
Oh, so then SoS/SoR players just stopped playing this weekend or something? Are you guys just demoralized? Oh, and lets not forget that a couple of weeks ago there were multiple SoS and SoR players saying that the TRUE fight happened on the weekends, as coverage issues were much less glaring. Has that statement been retracted now? Hilarious.
Just tired of all the culling issues and the roaming packs of perma stealthed thieves in WvWvW now. Just gets old.
Well said XII. My guild has dozens of pvp veterans and we just shake our heads at how poorly anet has handled stealth in this game. We’ve never seen anything remotely this overpowering in 15 years of pvp games. Perma stealth coupled with the best burst dps and high mobility all rolled into one class is bad design, and unfortunately it’s sullying anet’s reputation.
Who bursts more than a rogue using cnd and BS? I usually see a fully geared rogue hit me for 12-15k with those two alone with steal adding another 2.5-5k depending on crits. A kill shot does only about 12k to me and a shatter usually hits me for around 10-12k
A rifle warrior, traited for ir (as a bs thief is traited for it) can hit up to more than 20k kill shots from 1500 range every 5-8secs followed by a volley of 10-15k from 1200 range. And still have more health and armor than the GC BS thief. Ah, and pierce, so if someone is on the way they are dead too…
Ah, and as a channel skill, it takes people down even if they try to go on stealth/teleport.12k kill shot is from some group buffed balanced warrior that got the riffle as a secondary weapon.
I have a riffle warrior, and on big battles its a lot of fun. And a lot of bags.
And it has much bigger burst and sustained dps than my thief. And have group buffs!
No, it doesnt have stealth, it has range, much better tool on big group fights and sieges in Wv3.
Excepting the fact that we can see said warrior, see the long cast time shots and dodge them or move out of range.
Stop acting like a 12-year-old if you object to being treated like one. Pretty simple.
honestly, I am glad that they prevent trash talking here. It’s annoying.
Because you are forced to read these forums, because you are a majority. Amirite?
Are you forced to act like a delinquent? No. Obey the rules. I think you can learn a little polity.
I advise that you provide respectful and persistent feedback to Anet so that they do the right thing.
honestly, I am glad that they prevent trash talking here. It’s annoying.
this is why i am levelling other classes. I love my ranger, but it’s a disaster in wvw.
actually, this thread has been active every day for the last 2 months.
I’m talking about soloing a tower during non PvDoor moments. I’m talking about like in that video where the other team is present and able to take you out if they see you.
PvDoor is a completely different game. You’re right, anyone can more than likely solo a tower during PvDoor. Crap, you could probably solo a keep during those times (if you have the appropriate siege).
Unfortunately, the only way around this is to either boot everyone from the keep upon change of hands or to dramatically change stealth.
There’s a lot they haven’t touched since beta. that doesn’t mean that they shouldn’t. Besides, they asked for feedback in this thread exactly so that they can do the right thing to improve this game.
If it won’t affect permastealth in your opinion, how is it a nerf? My point is that declaring that ANY change to stealth will wreck the class is irresponsible. Developers need the flexibility to take stealth down a notch in the interest of a balanced game.
Thieves are also the only class that get the max benefits of a spec line (stealth) without having to spec for it.
You can’t heal while stealthed unless you have 30 in Shadow Arts. You only need to spec 15 into the tree to get the extra second of stealth. 20 in SA will allow you to remove 1 condition every 3 seconds while in stealth. But to “perma stealth” you need to have at least 15 in SA so you get the full four seconds instead of three. So thieves still need to spec 30 into the SA tree if they want the max benefits of healing and condition removal. Only 15 if they want the extra second of stealth.
Actually, culling gives thieves perma stealth with far fewer spec points. I wasn’t talking about healing or condition removal.
random smoke aoes are nearly impossible to see and keeps are huge places.
the problem is that anet has allowed perma stealth, the highest dps and the best mobility all on one class. it’s possible because culling allows permastealth without even speccing for it. that’s how he could take out those vet mobs and be perma stealthed. all we can do is to respectfully provide feedback.
Doesn’t have the highest dps. It has the highest burst(steal cnd bs) that has a 30s recharge rate. You can still cnd/bs but that wouldnt be the highest burst.
Who bursts more than a rogue using cnd and BS? I usually see a fully geared rogue hit me for 12-15k with those two alone with steal adding another 2.5-5k depending on crits. A kill shot does only about 12k to me and a shatter usually hits me for around 10-12k .
Rogues can do the BS and C&D every few seconds, and hit with BS more times if they use utilities and their heal, both warriors and mesmers have cool downs.
A full glass warrior can volley for 10K, then killshot for 12, or just switch to GS and whirling GS into them. Or you can run shield axe and evicerate. The axe autoattack is a nasty little bugger too. I’ve seen glass cannon guardians also down glass thieves(usually 10.8K-14K HP) in 3 seconds. Engi burst can also get nasty, although it might not hit more than thieves. Ele’s have 16K burst, but has a long CD. Mesmer’s also have some pretty insane shatter/furry builds that has low CDs.
Most classes can actually achieve the same amount of burst.
they also can’t go invisible every 2 seconds and run away from anything without any fear.
any other glass class is kittened against multiple opponents. thieves can take on a zerg and stop them capping a camp, or keep WPs contested by perma stealth wall hitting.
the only people who think thieves are not broken are people who play thieves and don’t want them nerfed even though they also know they are broken, and people who don’t play GW2.
Your information is outdated. They can’t prevent a cap anymore, not with the recent patch, unless they are visible. And CnD wall stealth is an exploit.
When was the last time you read patch notes/reviewed thief mechanics?
I also would suggest you compare warrior to a thief. Both have their advantages and disadvantages. Listing only the advantage of a thief can be viewed as biased.
Indeed except that we can see warriors a mile away and it’s easy to see them prepping their long cast time high dps shots.