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My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Wrong. Reading is fundamental.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Create your own Fantasy Server(NA Version)

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Posted by: Columba.9730

Columba.9730

One without thieves.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

I don’t think 900 health regen is alot. I mean, a warrior just one hit me for 9k and I have 1k health left and I regain 900 health, Im not going thank god for that 900 health. Im just running hoping he doesn’t get another hit on me and wishing I didn’t use shadow step trying to chase him down. And yeah, thats a common scenario for me and a major reason I try to avoid warriors :p

I find that if i have any life left at all and i get into stealth i’m pretty much in the clear. Stack that with shadow refuge, which heals, and thats alot of hp pretty quickly. The few times that i do actually get downed, if i pop shadow refuge right before im back up in no time.

Shadow Arts line is tremendous, and i use it, maxing it out because it’s that good. Being a thief (atleast a p/d one) feels like im a pro football player playing in a pee wee league, it’s that silly.

Thank you for being honest regarding the opd design of your class.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Sick of thieves having advantage

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Posted by: Columba.9730

Columba.9730

I think that only d/d thiefs are OP. And that is if you only have sub 16k health. (steal>CnD>backstab hits for roughly 16k)

I play a S/D thief and theres no way im OP and i dont win many 1v1s. (yes im probably a terrible player but thats okay)

I have 1700 toughness and 20k health on my ranger, and I’ve seen it hit harder than that.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

WvW counter against P/D builds

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Posted by: Columba.9730

Columba.9730

The counter to thieves in wvw is to go run dungeons. There is no counter

wisest message in this thread.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Lol. a ranger. that comment tells us all we need to know.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Sick of thieves having advantage

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Posted by: Columba.9730

Columba.9730

The devs will start to care when they want to sell their first xpack.

Balance is never perfect, but I am fed up with packs of perma invis thieves gibbing people.

Months go by with nothing. Just way below par effort and quality.

Agreed. put your feedback on amazon. I’ve never seen such an imbalanced stealth mechanic in a pvp game. it’s laughable op’d.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Haha, now you admit thiefs are OP, there is no counter to a ‘bunker’ thief like you just admitted, 30 points in shadow arts makes a thief unkillable, while it can still wear berzerker gear for superb damage. That’s no bunker thief, that’s a flawed mechanic.

haha…? don’t try to mince words, try reading previous discussion before, I’ve already said it plenty of times before, if I get hard CC’d just once or twice, I’m as good as dead, there’s almost nothing I can do, especially when not running with a stun breaker.

I said we are required 30 points in shadow arts to maintain surviving. And no, we can’t wear berserker gear to the same effectiveness. I’ve already said it (again please read) that I wear full healing/vital/toughness/condi gear running with all points spent into survivability and stealth, and yet I still die to hundred blades glass or engi bombs or glass thief, well executed CC will destroy any stealth spec.

untrue. thieves can get cc’d and still survive.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Lack of Shortbow Traits

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Posted by: Columba.9730

Columba.9730

no. you aren’t a ranger.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Ever since I run that Snow Leopold elite, I don’t hate stealth anymore.

Stealth just need some anti-stealth skills for balance. For example let Mesmer “read minds” and detect stealth around her. Let Necro spray a coloured gas to detect stealth in an area. Let elementalists put ice on the ground so any stealthed would slip and fall. Let Engineers put sticky glue on the ground so any stealthed would be stuck. etc.

let rangers have a see stealther pet.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Sick of thieves having advantage

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Posted by: Columba.9730

Columba.9730

Someone died in wvw.

So instead of you stop, think, and try to understand why you can’t handle someone playing thief class in pvp you’d rather waste your time making drama on forums. Fortunately most of the players don’t do that, because they’r smart.

I tought these “thread openers” had realize that if theres anything wrong with the class they would have nerfed already. Well give them some time to get that.

Well well. that’s original. I guess only thieves know how to play. Lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Sure i’ll agree with getting hit results in being destealth and reduced movement speed to walking speed while stealthed, as long as we change it so that targetting is required to attack and collision based is removed, thieves should also be like their counterparts in those other games. Stealth last until you unstealth yourself or get hit, expand our utility/weapon bar(buttons) to accommodate us having a larger skill pool to use for skills such as, emergency super speed, invincibilty, Cd resets, oh yeah the “emergency” in combat stealth.

Thief class gets complain on in every game, this ain’t new. Yes I play a thief in GW2, the only game I have ever used a stealth class. I’ll take any reasonable nerf to stealth, not that the tears will ever stop until stealth is taken away, then I suppose we can all complain about the theif’s mobility.

all other games cause stealth to drop when the thief attacks or gets attacked. I’ve played those games too. Here, thieves get perma stealth, highest dps and highest mobility. no wonder they are universally hated.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Where does it say that only thieves are allowed to solo?

Secondly, if Spvp and WvWvW are the same, how about we balance thieves in WvWvW the same way they are balanced in Spvp?

No where, and there’s lots of people that run around with D/D Ele, GS Warr, Mesmer, and even some Necros and bunker troll Guardian builds and the like running around solo looking for 1v1 targets. And lots of them have great success with it and particularly look for Thieves to single out. I even saw a Ranger doing it last night who was shockingly good, although I’m not entirely sure he wasn’t cheating because I saw him using abilities of sorts that were completely new to me.

The thing is, most other classes have lots of good teamplay options to build for – and they use them. Why would they setup for dueling instead of setup to actually win? Thieves don’t have much of an option because small scale is literally the only thing the class is good at – the only thing that makes them special. They are deliberately designed to be lacking in other areas as a trade-off. The only logical thing left to do is scrounge for small scale tasks in WvW that are helpful and just be really good at them, no matter how limited those tasks may be.

Thieves do fine in Zerg vs Zerg. What you wrote isn’t accurate.

Lol. Thieves are the weakest zerg class. Name one class that is weaker. Go ahead, really. Waiting…. Waiting.. The correct answer is none. Thanks for playing though.

Lol wrong. Thieves that know how to play do well in zerg vs zerg. Rangers and engineers are weaker. hands down.

Not from my experience. Try that in Tier 1 right now. I would get dropped by Blackgate before doing any damage to their zerg as a thief. Which is why I have been either A. rolling Necro and playing with the zerg or B. Roaming with a thief and looking for small scale fights. I have rolled pretty big zergs before with thiefs, thats true, but when the zerg has alot of good players it doesn’t go down so well.

so does every class. lol. thieves are no worse off.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Sick of thieves having advantage

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Posted by: Columba.9730

Columba.9730

Not true, even traited with gear for duration, thieves have a window open on CD’s. Often will leverage CnD on npc’s in the area not to use there utilities.

Here’s one of the first videos I found on Youtube by typing in perma stealth thief, please point out where the CD window is that you can see the thief to attack.
http://www.youtube.com/watch?v=DSbw8Cpy-3s

Video is outdated, stealth doesn’t stack like that anymore, d/p thieves are harmless if you died to one that you probably played bad. Plus to stop him from stealth all you had to do was get close to the smoking ring on the flor, one of the heart seeker will surely hit you and trigger reviled.

Which patch changed that? Most of the thieves I fight use this technique to stay in stealth indefinitely, including ones I’ve seen 1-2 days ago. And sure they won’t burst you down in a second or two like other thief builds, but in the wide open area of WvW you don’t need burst to kill another player when you can always stay just out of range and remain untargetable with stealth. I personally don’t die to them because I play a healing power guardian so there are very few things that can kill me, but I don’t waste my time trying to kill thieves either.

Out of interest, are you running sub 80 exotic chars? Ive never had a problem with permastealth thieves. But I didn’t play WvW until I was fully kitted. I have had problems, at least until I learnt how to play them, with GC thieves. Now I pretty much ignore perma stealth thieves and immediately turn and fight GC thieves.

lol. Your main is a thief. No wonder you don’t have problems. they can’t see you.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Sick of thieves having advantage

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Posted by: Columba.9730

Columba.9730

Thieves can stay invisible forever if they want, so you won’t ever kill one in a 1v1 or even a 2v1 unless they let you. I would just suggest to build your char to have lots of toughness, vitality, healing and run to a group of allies or group of npc guards if you see a thief. This will cause the thief to run away in search of easier targets.

Clearly thieves are balanced when everyone either has to build bunker specs and run with groups to survive, lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

here is what i think about thief. BOOM BOOM STEALTH BOOM BOOM STEALTH BOOM BOOM STEALTH. you like fighting invisible players?

most of us don’t like fighting permastealthed beefed up cannons, no.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thief burst in PvP... is this normal?

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Posted by: Columba.9730

Columba.9730

No it’s not balanced. Neither is a GC Warrior who crits for 17k or 100b you to death. Neither is a GC Power Bow Ranger who can Rapid Fire you to death. Neither is a Mesmer who can just 1shot anyone that is also GC spec. Neither is a GC Necro with daggers. Neither is a 100nades Engi or Rifle Burst Engi. etc etc

You might wanna report all this classes while you’re at it if you’re going to complain.

tl;dr not a class issue just a game issue with stat distribution.

yet you can see those other classes and avoid them. not so with thieves.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Culling is going to get fixed, and people are going to see Stealth is still insanely overpowered…

Because Culling has very little to do with Stealth being overpowered.

I disagree… I don’t think culling will ever be fixed (without a lag-a-thon resulting).

Fine. then let’s start adjusting stealth since your fellow thieves claim that only culling is causing problems with stealth.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Where does it say that only thieves are allowed to solo?

Secondly, if Spvp and WvWvW are the same, how about we balance thieves in WvWvW the same way they are balanced in Spvp?

No where, and there’s lots of people that run around with D/D Ele, GS Warr, Mesmer, and even some Necros and bunker troll Guardian builds and the like running around solo looking for 1v1 targets. And lots of them have great success with it and particularly look for Thieves to single out. I even saw a Ranger doing it last night who was shockingly good, although I’m not entirely sure he wasn’t cheating because I saw him using abilities of sorts that were completely new to me.

The thing is, most other classes have lots of good teamplay options to build for – and they use them. Why would they setup for dueling instead of setup to actually win? Thieves don’t have much of an option because small scale is literally the only thing the class is good at – the only thing that makes them special. They are deliberately designed to be lacking in other areas as a trade-off. The only logical thing left to do is scrounge for small scale tasks in WvW that are helpful and just be really good at them, no matter how limited those tasks may be.

Thieves do fine in Zerg vs Zerg. What you wrote isn’t accurate.

Lol. Thieves are the weakest zerg class. Name one class that is weaker. Go ahead, really. Waiting…. Waiting.. The correct answer is none. Thanks for playing though.

Lol wrong. Thieves that know how to play do well in zerg vs zerg. Rangers and engineers are weaker. hands down.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

If thieves are blaming culling as the fundamental problem to the OP’ness of stealth, What should ANET do if they can’t fix it?

That is the question…….

People state that this is the reason for the seeming imbalance to the skills of thieves, now please state how they should fix this if culling can’t be eliminated.

This is not about crying or whining, this is about a problem that many players feel needs to be addressed…..

How can so many complaints arise if there wasn’t a problem?

Responses from the ANET dev teams would be greatly appreciated.

Not that many complaints have arised. Its just a vocal minority on an internet gaming forum.

lol wrong. Thousands of complaints. you don’t see them because the threads are deleted.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Where does it say that only thieves are allowed to solo?

Secondly, if Spvp and WvWvW are the same, how about we balance thieves in WvWvW the same way they are balanced in Spvp?

No where, and there’s lots of people that run around with D/D Ele, GS Warr, Mesmer, and even some Necros and bunker troll Guardian builds and the like running around solo looking for 1v1 targets. And lots of them have great success with it and particularly look for Thieves to single out. I even saw a Ranger doing it last night who was shockingly good, although I’m not entirely sure he wasn’t cheating because I saw him using abilities of sorts that were completely new to me.

The thing is, most other classes have lots of good teamplay options to build for – and they use them. Why would they setup for dueling instead of setup to actually win? Thieves don’t have much of an option because small scale is literally the only thing the class is good at – the only thing that makes them special. They are deliberately designed to be lacking in other areas as a trade-off. The only logical thing left to do is scrounge for small scale tasks in WvW that are helpful and just be really good at them, no matter how limited those tasks may be.

Thieves do fine in Zerg vs Zerg. What you wrote isn’t accurate.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thief burst in PvP... is this normal?

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Posted by: Columba.9730

Columba.9730

Send feedback to anet. No it’s not balanced.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Umm culling benefits thieves the most, so why haven’t thieves been balance to the same degree they have been in Spvp,, eg nerfed to Spvp? If culling helps them more, then why have they been made MORE powerful in WvWvW?

Culling is getting taken out this month. You know this, yet you keep repeating yourself.

True sign of a man with no more arguments left.

His argument made no sense.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Secondly, if Spvp and WvWvW are the same, how about we balance thieves in WvWvW the same way they are balanced in Spvp?

Because there not the same… Far from it.

They’re not, it he claimed that they were!

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Best WvWvW Thief

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Posted by: Columba.9730

Columba.9730

I never see them and the combat log shows them as unknown. So I don’t know.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Umm culling benefits thieves the most, so why haven’t thieves been balance to the same degree they have been in Spvp,, eg nerfed to Spvp? If culling helps them more, then why have they been made MORE powerful in WvWvW?

Did you read what I said at all? take a couple minutes to understand it.

WvW and sPvP are not the same, not even remotely close, and thus stealth has hugely different impacts in each.

Culling exists in WvW and is the MAJOR factor to why stealth is so effective. Mass groups of players roam around WvW maps with little to no coordination with each other, while in sPvP your focus is on small control points with small groups.

Umm culling benefits thieves the most

yes

If culling helps them more, then why have they been made MORE powerful in WvWvW?

read above

Yep. So if culling helps stealth, then thieves should be at best equally powerful in WvWvW vs Spvp. Today thief dps is much higher in WvWvW and their stealth is much better. Doesn’t make sense.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

1 – Get rid of stealth reviving and stomping.
2 – Nerf Shadow’s Embrace.

And what would you propose is done? Just rambling about things you think are wrong because of how you lost to it won’t ever help.

A warrior/guardian can res a player with stability, shields, aegis, protection, etc. An ele can mist form back to the lines and guarantee a res for himself. A thief can stealth and res. Without the stealth a thief can ….? Even so, if I try to stealth res or stomp against a group of competent players, I WILL die. How about next time you see a thief stealth stomping, you AOE the player he’s stomping, or even counter stealth the player, knock backs on the player, it’s so easy.

Shadow’s embrace is the only condi removal thieves have and costs 6 initiative or a minimum 40 second cooldown to trigger. With black powder builds it costs 6+3-2(refunded) initiative to activate stealth. What do you propose to nerf shadow’s embrace or stealth stomps? All I see is resenting a mechanic that you lost against with no insight on how it even works.

A thief can take the same risks we do by rezzing others.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Pets should be able to detect anyone in stealth and they should give rangers a tracking skill that will bring up a list of players near them that they can select from to track as a red dot on the map.
Or give every class the same stealth abilities as easymode thieves.

This would be fair since our pets are fairly useless now.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Pinks for Badges

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Posted by: Columba.9730

Columba.9730

So much for promising that we could acquire these through WvWvW.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

What? No one has any thoughts about the idea of giving Thief more evasion or block skills in their weapon sets?

Perma stealth is much more opd, so of course not.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

sPvP is based around holding points with very small numbers of people. WvW is not. If you fight a thief in sPvP and he is unable to kill your fully bunker build, you win cause you have successfully defended the point. If the same thing happens in WvW it is at best a draw, unless you both happen to be solo with no NPCs (which is extremely rare) in a supply camp or something.

And WvW is based around holding points (objectives) with very large numbers of people. Thief happens to be even worse at that comparatively than with very small numbers.

Yet so many people want to be terribly worried about what happens when they run around solo, even when it has very little impact on contributing to a win.

Where does it say that only thieves are allowed to solo?

Secondly, if Spvp and WvWvW are the same, how about we balance thieves in WvWvW the same way they are balanced in Spvp?

You cannot balance WvW as sPvP. WvW has culling issues because of the mass amount of players. And because of the mass of amount of players thieves are able to move around in stealth and pick straggler targets with ease. Also in WvW there are lowbie players who get destroyed by thieves – in sPvP we are all on the same playing field with level and gear; optimized for even and fair pvp. WvW is not even and fair

Umm culling benefits thieves the most, so why haven’t thieves been balance to the same degree they have been in Spvp,, eg nerfed to Spvp? If culling helps them more, then why have they been made MORE powerful in WvWvW?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

I love when thieves start claiming that Balance isn’t needed in PvP because World vs World is all about taking keeps/towers grin

Or that all other classes need to L2P, lol. Where are the 70 page complaint threads against all other classes? Why are all the nerf stealth threads so popular and constantly shut down, if thieves are just fine?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

sPvP is based around holding points with very small numbers of people. WvW is not. If you fight a thief in sPvP and he is unable to kill your fully bunker build, you win cause you have successfully defended the point. If the same thing happens in WvW it is at best a draw, unless you both happen to be solo with no NPCs (which is extremely rare) in a supply camp or something.

And WvW is based around holding points (objectives) with very large numbers of people. Thief happens to be even worse at that comparatively than with very small numbers.

Yet so many people want to be terribly worried about what happens when they run around solo, even when it has very little impact on contributing to a win.

Where does it say that only thieves are allowed to solo?

Secondly, if Spvp and WvWvW are the same, how about we balance thieves in WvWvW the same way they are balanced in Spvp?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

A good thief won t die against almost any class….

works as intended.

Where does it state that its intended that thieves never die 1:1?

in every concept ANet wrote about thieves.
even so it is not true and there are a lot of players that can deal with a thief and kill him, the fact that you can’t doesn’t mean that no one can.

Show me exactly where they claimed this.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

A good thief won t die against almost any class….

works as intended.

Where does it state that its intended that thieves never die 1:1?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

If we keep the complaints coming, anet will have to do something to stealth.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

I only find it OP when you see those theives that stay in stelath almost PERMANENTLY. and it is so annoying and frustrating it is unbeleivable. Why cant I have a “reveal” skill? there seems to be a counter for every attack or ability in this game exept for stealth. And im sry if you call wildy swinging a sowrd or randomly guessing where the player is while under stelath, that is not a counter. that is hopping for the best of luck. It puts classes at a hugeeeee disadvantages. especially rangers since we tend to be super squishy.

Perma stealth, highest dps in the game, 50% run speed. How is this balanced?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Who says Cloak and Dagger has to stealth you, and that Stealth should be the only way to give you an opener?

What if Cloak and Dagger just allowed you to use your Opener from out of Stealth?

Amazing suggestion.

Why not just get rid of stealth altogether while you’re at it?

Oh i’m sorry, you mean having the multiple utility skills you have that give you stealth isn’t good enough?

grin

So making those utilities a necessity is your solution? Making many other builds obsolete in the process?

Prefer to just leave it as is thanks, the way ANet intended.

I’m sure you’d prefer to leave it how it is, since its overpowered and not balanced at all right now.

In your opinion, which you’re entitled too. But don’t claim such to be fact.

Many of us counter stealth just fine and don’t think it requires any drastic changes like the small few that constantly repeat themselves on this forum.

Once ANet remove culling this month, the whining should calm down a bit.

. Then culling will be replaced by horrible lag, and thieves will still have god mode.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

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Posted by: Columba.9730

Columba.9730

Chanting L2P doesn’t do any good either. I get killed by lots of classes very often. Unlike thieves I can point to my mistakes or their better play. With thieves , I most often die without ever seeing them. How on earth is that remotely balanced? Even if culling is fixed, stealth as its designed is broken.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

I trust people I know who play thieves. In my guild. They admit that stealth is severely opd. Then again, they’ve been playing mmos for 15 years.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Mesmer pull broken in certain places

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Posted by: Columba.9730

Columba.9730

Not an issue if you learn how to position yourself.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

Fox guarding the henhouse IMHO, I can trot out videos showing myself getting destroyed via bad play too.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth broken since the patch?

in Thief

Posted by: Columba.9730

Columba.9730

So because dagger/dagger has no interrupt, mechanics should be changed so that thieves can use stealth as a solution to everything?

Yes.

Why? No other classes can reset mobs like that.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

in WvW

Posted by: Columba.9730

Columba.9730

in a game where stealth duration is so short, having a movement speed reduction will make it useless.

They can nerf stealth by doubling “revealed” debuff duration and, when a player is affected by “revealed”, gains protection, regeneration and 25stacks of might.

Stealth duration isn’t short. Permastealthing is easy. Go Look at the videos.

Columba: a single stealth is 3-4 seconds. Chained stealth can prolong it, but on it’s own it’s 3-4 seconds. Even Shadow Refuge only achieves it’s longer stealth by stacking together smaller stealths. He made a nerf suggestion, why are you trying to argue about it?

So stealth is longer than 3-4 seconds, lol. You said so yourself – chain stealth. Why are you arguing the point?

Stacked stealth is only achievable in Shadow Refuge. And Chained stealth isn’t one long stealth, but rather the stealther restealthing as often as possible. X number of individual 3-4 second stealths placed end to end.
I’m arguing it because I’m a compulsive corrector, if I see wrong, I correct it.

It’s semantics arguing that stealth is only 3-4 seconds. More accurate to state that a single stealth skill lasts 3-4 seconds with no culling. We all know that to the victims, it can be perma stealth.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

in WvW

Posted by: Columba.9730

Columba.9730

As I said before, the only thing that could use a nerf is Shadow Refuge, the stacking duration is far too high, take away Shadow Refuge and you take away 50% of the thiefs survivability.

I play a thief (since recently) and the class is amazing to play with if you don’t go by google glasscannon builds or spamming heartseeker. Builds such as d/d backstab actually require you to be somewhat skilled.. especially if you refuse to use Shadow Refuge as I do, waste of a utility slot imo.. I got Haste instead (easier to stomp people), not the burst down people kinda Haste. :P

But in the end, WvW is large scale battles.. and all I see here is whining about small scale battles and people getting “dominated” by thiefs and their stealth, if you don’t wander off by yourself and play WvW the way it’s supposed to be played, you will never encounter problems with a thief.

So only thieves are allowed to play outside of the Zerg? Where is that stated?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

What on earth is "Smoke Bomb" ? 6k Damage.

in WvW

Posted by: Columba.9730

Columba.9730

Thieves are much much worse in downed state than mesmers.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

in Thief

Posted by: Columba.9730

Columba.9730

Why aren’t thieves in WvWvW balanced as they are in Spvp? It makes no sense that they are much more powerful in WvWvW and can abuse the culling bug to permastealth.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth broken since the patch?

in Thief

Posted by: Columba.9730

Columba.9730

Just cut the BS. There is a huge difference between continuing an attack and homing a channel for the entire duration of stealth. I don’t expect mobs/players to stop doing whatever they’re doing as soon as I stealth, but I do expect them to not auto-target me and continue to follow me with their attack as I frantically try to avoid it in stealth.

Well yes you are expecting mobs to continue whatever they are doing while you walk around them in stealth and backstab them. Don’t try to avoid continuous attacks with stealth. Don’t blind them as that only prevents one lick of damage. Evading round them will probably only miss a couple of licks as well. Aegis will prevent just one lick of damage. Learn to play and use an interrupt.

Don’t be obtuse. Again, there’s a huge difference between 1) continuing your swing in the direction where you last saw someone expecting them to be there, and 2) turning 180 degrees mid-swing to attack someone that’s suppose to be invisible. Only a Thief hater and/or someone that’s never played the class would defend such a broken mechanic.

P.S. If you “learned to play”, you would know that D/D has no interrupt.

Ok then would you have a problem with the mob fully healing once you are stealthed? You can’t have both, sorry.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

in WvW

Posted by: Columba.9730

Columba.9730

in a game where stealth duration is so short, having a movement speed reduction will make it useless.

They can nerf stealth by doubling “revealed” debuff duration and, when a player is affected by “revealed”, gains protection, regeneration and 25stacks of might.

Stealth duration isn’t short. Permastealthing is easy. Go Look at the videos.

Columba: a single stealth is 3-4 seconds. Chained stealth can prolong it, but on it’s own it’s 3-4 seconds. Even Shadow Refuge only achieves it’s longer stealth by stacking together smaller stealths. He made a nerf suggestion, why are you trying to argue about it?

So stealth is longer than 3-4 seconds, lol. You said so yourself – chain stealth. Why are you arguing the point?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My feedback on stealth WvW

in WvW

Posted by: Columba.9730

Columba.9730

Lol at thieves thinking only they know how to play! Even thieves who have multiple classes know that stealth is broken. Lets see what they do about culling then determine what further actions are needed. I don’t believe that they will fix culling. Either the lag will be unbearable or they won’t remove it.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.