Showing Posts For Columba.9730:

My opinion of the crit food buff nerf

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

Yeah why did they fix an obviously OP food? My entire build revolved around it! One piece of food was the only thing that kept my glass behind alive! Surely that doesn’t deserve a nerf…

It’s pretty obvious food was never suppose to have that kind of effect. The fact that people fell on such a crutch and now are whining incessantly over it is just shows how ridiculous it was . You should be glad you weren’t banned for exploiting, just like the karma weapon fiasco. No game designer would have knowingly added such a thing to the game. I hope the Devs are just reading these threads and having a chuckle.

I think its an exploit that people can stack toughness, run around with aggro while glass cannons can beat on the mob and do all the damage without getting a single point of aggro.

if they changed aggro instead to how it was in other games, then Glass Cannon’s COULD not do this.

No, that’s called team work.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

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Posted by: Columba.9730

Columba.9730

It’s the combination of the highest dps, best mobility and permastealth that’s wrecking WvWvW.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

I’m not even going to bother to read this:

Yes, Stealth is busted and shouldn’t have been included in PvP/WvW play.
But since they royally kittened that up, there’s no way of fixing it without serious game overhaul.

It would literally BREAK the Thief class. No, not make it so people wouldn’t play it because we wouldn’t be gimmicky backstabbers. Most good players have moved on from those builds. It would break it because Stealth is our only means of defense, some of our offense, and pretty much overall gameplay. You take Stealth from the game and Thieves are little more than giant paper targets.

Wrong. They can make a small stealth change. No need to be dramatic. You have other defense, like skill sum dodge, food, armor.

All other classes have those defenses, and then some.

so stealth is not the thief’s ONLY defense. Your steatement is incorrect. Don’t be so dramatic. Thieves could withstand a little stealth nerf here and there. It won’t be the end of the world.

My statement is not incorrect. All the other classes have those defenses, and then some.

Stealth doesn’t need a nerf. It’s fine, even in WvW.

Your original statement said that thieves had no defense other than stealth. It made no comparative statements. It was an absolute comment.. That’s not accurate.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thief for PvE, a joke?

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Posted by: Columba.9730

Columba.9730

thieves are fine in pve. see them doing well all the time.

You’ve stated before that you hate PvE.

Irrelevant and not all pve. I am forced to do pve nevertheless.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

I’m not even going to bother to read this:

Yes, Stealth is busted and shouldn’t have been included in PvP/WvW play.
But since they royally kittened that up, there’s no way of fixing it without serious game overhaul.

It would literally BREAK the Thief class. No, not make it so people wouldn’t play it because we wouldn’t be gimmicky backstabbers. Most good players have moved on from those builds. It would break it because Stealth is our only means of defense, some of our offense, and pretty much overall gameplay. You take Stealth from the game and Thieves are little more than giant paper targets.

Wrong. They can make a small stealth change. No need to be dramatic. You have other defense, like skill sum dodge, food, armor.

All other classes have those defenses, and then some.

so stealth is not the thief’s ONLY defense. Your steatement is incorrect. Don’t be so dramatic. Thieves could withstand a little stealth nerf here and there. It won’t be the end of the world.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

My opinion of the crit food buff nerf

in Guild Wars 2 Discussion

Posted by: Columba.9730

Columba.9730

It was long overdue. Warriors and thieves should not have the best dps and the best healing at the same time.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Apparently thieves are OP...

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Posted by: Columba.9730

Columba.9730

I find it funny how people call WoW a broken kitten game (which it is), and then say anet should make gw more like wow. Hmmmm

I thought wow did a good job with stealth though. They didn’t have permastealthed killing enemies before the enemies could ever defend themselves.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thief for PvE, a joke?

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Posted by: Columba.9730

Columba.9730

There’s content that’s not friendly for other classes. All classes struggle with some stuff I pve. At least thieve can stealth to run by the difficult mobs.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Thief for PvE, a joke?

in Thief

Posted by: Columba.9730

Columba.9730

thieves are fine in pve. see them doing well all the time.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Class for WvW

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Posted by: Columba.9730

Columba.9730

thief is better in wvwvw than are any of the others.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

T1 server lag = unplayable

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Posted by: Columba.9730

Columba.9730

Transfer fees were put in for a reason; anet saw this coming a long time ago… you did this to yourselves. Don’t put the blame on anet simply because they didn’t anticipate the number of all the egotistical players transferring to the same servers. Lower tiers are experiencing how the game is supposed to function. Nuff said

I’ve been on SOR since day 1, bub.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

T1 server lag = unplayable

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Posted by: Columba.9730

Columba.9730

Wait until they remove culling, lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Goodbye Pistol Whip:

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Posted by: Columba.9730

Columba.9730

My mesmer complained about the omnomberry nerf, but my thief couldn’t care less. He can still permastealth.

That says it all. This food was broken as a full heal skill. It clearly wasn’t intended to do that.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

New Stealth aggro table

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Posted by: Columba.9730

Columba.9730

Ranger pets can’t see through stealth yet, With 50% run speed thieves are usually far away

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

The thief and its gameplay - Your feedback [Merged]

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Posted by: Columba.9730

Columba.9730

coming from someone who’s played every class, i can say the skill thief requires to play is significantly lower than most of the others. the things thief can do that the others can’t can be insufferable at times. i understand that thief is the stealth class, and that it is a burst class, but there is no way to reveal stealth’d enemies nor is there really a way(no matter how much armor you get, i’ve had 3200 armor and still been 50%‘d by a backstab) i’ve tried matching that damage on other classes and i just can’t. if classes like Thief’s role is damage, i recommend clearly defining in the character creation that this is their role. if other classes exceed at support, make them called support classes in their description. as well as difficulty levels in star-rating form at character creation.

From the December 14th patch (thief part excerpt):

“Class balance philosophies
We normally try to employ metered and controlled balance changes with each pass, rather than huge reductions or improvements to classes. We want to get all classes on the same playing field, and we want to avoid “whack-a-mole” style balance. HUGH increases and HUGE decreases lead to meta instability, and thusly, we try to make multiple small tweaks rather than putting in massive changes that we have to later correct.
When designing and balancing the classes, we try to make sure that class roles and identities stay intact. So, in doing so, we make sure that there are rules and boundaries outlining the capabilities and weaknesses of each class.

Thief:
Thieves are the masters of mobility, stealth and high single target damage. They can be very fragile if you counter their stealth with area of effects or large stacks of conditions, but they trade this fragility in order to have some of the highest burst damage in the game. They are able to help allies through traps, venoms and the mobility to flank most encounters

Masters of defense too with perma stealth

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

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Posted by: Columba.9730

Columba.9730

I’m not even going to bother to read this:

Yes, Stealth is busted and shouldn’t have been included in PvP/WvW play.
But since they royally kittened that up, there’s no way of fixing it without serious game overhaul.

It would literally BREAK the Thief class. No, not make it so people wouldn’t play it because we wouldn’t be gimmicky backstabbers. Most good players have moved on from those builds. It would break it because Stealth is our only means of defense, some of our offense, and pretty much overall gameplay. You take Stealth from the game and Thieves are little more than giant paper targets.

Wrong. They can make a small stealth change. No need to be dramatic. You have other defense, like skill sum dodge, food, armor.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

(edited by Columba.9730)

Enemies are expert trackers now? (stealth)

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Posted by: Columba.9730

Columba.9730

Resetting aggro is helpful though. At least they don’t see through stealth, so that’s a benefit.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

(edited by Columba.9730)

Why was stealth changed?

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Posted by: Columba.9730

Columba.9730

When a CLASS DEFINING ability that we’ve been using for the last 6 months (and almost a year if you played through the betas) gets changed… you have to wonder what happened.

However, the patch notes were very subtle about the change, and I personally haven’t seen a post from ArenaNet.

Why was stealth changed?
Is there a post (from ArenaNet) explaining the reason for the change?

I’ve seen discussion threads like these:
https://forum-en.gw2archive.eu/forum/professions/thief/Enemies-are-expert-trackers-now-stealth/
But would love to get a REAL response.

perhaps it was to allow rangers’ pets to attack them better.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Enemies are expert trackers now? (stealth)

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Posted by: Columba.9730

Columba.9730

So why isn’t that an acceptable answer for thieves to do as well?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

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Posted by: Columba.9730

Columba.9730

I can avoid their high dps attacks. So yes’m thieves have the highest dps.

DPS = Damage per second, which warriors currently beat almost every class hands down in.

Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.

Thieves have high burst+conditional damage.

you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.

I don’t understand, your problem is that thieves do too much unavoidable damage through back stab yet your recommendation is nerf stealth, hmm? Wouldn’t the more logical approach be to lower the damage that back stab does since this is the main culprit? Nerfing stealth doesn’t make any sense because contrary to popular belief thieves do play other ways than just the burst back stab build, for example p/d condition spec or s/d daze build. These two builds are not out of control in the damage department one is built upon the idea of constant bleeds and the other is based upon constant CC through daze. The problem is these builds work upon the principle of stealth, and by nerfing stealth you are nerfing these builds for no good reason. It’s like fixing one hole and opening up two others. The most logical thing would be to simply lower the direct damage back-stab does since this is the major damage mechanism for backstab builds. Also simply not allowing a thief to channel CnD and use steal could be another fix for this issue since that would help alleviate crazy burst as well.

nope. the most logical thing to do would be to prevent permastealth.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Enemies are expert trackers now? (stealth)

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Posted by: Columba.9730

Columba.9730

Mobs before the nerf: “What the… WHERE is that thief again?!!”
Mobs after the nerf: “HAHA You CAN’T hide from us!!”

I created my thief after seeing how they could hide from mobs chasing them.

This nerf is a severe loss in style, flavor, fun, defense and support for the thief.

Whatever is the reason for this I hope it was necessary because a lot of PvE thieves are quite disgusted by this.

Sad.

You can still escape from the mob. They cannot find you while stealthed.

w…wat?
so you want to completely stand there in stealth to be the most useless person there…
gg with that logic
that’s even worse than someone trying to run a full healing build
nobody likes to carry players….

Isn’t that what thieves tell everyone else to do vs. permastealthed thieves? just run away?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

I love people who make assumptions about what analyses have already been done, lool.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

I can avoid their high dps attacks. So yes’m thieves have the highest dps.

DPS = Damage per second, which warriors currently beat almost every class hands down in.

Thieves may have good conditional damage (they can’t be avoided as easilly.) but saying they have high DPS is kind of wrong, because they really don’t have good dps at all.

Thieves have high burst+conditional damage.

you misunderstood. On paper, warriors may have a similar dps, but it’s driven by things like killshot which are easy to avoid. We cannot avoid the thief big hits because they come out of no where.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

You can avoid thieves as well in actuality.

i suppose by staying in pve.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Enemies are expert trackers now? (stealth)

in Thief

Posted by: Columba.9730

Columba.9730

Mobs before the nerf: “What the… WHERE is that thief again?!!”
Mobs after the nerf: “HAHA You CAN’T hide from us!!”

I created my thief after seeing how they could hide from mobs chasing them.

This nerf is a severe loss in style, flavor, fun, defense and support for the thief.

Whatever is the reason for this I hope it was necessary because a lot of PvE thieves are quite disgusted by this.

Sad.

You can still escape from the mob. They cannot find you while stealthed.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

The thing I love about these kinds of threads are the large number of people who decide to play a class even though “it’s only good at killing noobs.”

Wouldn’t you rather play a class that is good at killing good players?

I guess there are just a lot of people out there willing to put themselves at a disadvantage in this game. Here’s to all the mesmers and thieves out there fighting that uphill battle.

This one’s for you. /tips the glass

TLDR: Thieves are very strong 1vN classes, but are actually pretty balanced in group fights.

The thing I dislike about these threads are self-appointed experts who basically rehash l2p when even players of their own class admit that the class is overpowered.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Enemies are expert trackers now? (stealth)

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Posted by: Columba.9730

Columba.9730

You don’t have the lowest defense or HP.

Thieves DO have the lowest HP on par with Guardians and Elementalists, and have no ready access to damage mitigation boons like protection or aegis. That trait is shared with the Mesmer, who has 5k more base HP (matching Rangers and Engineers).

Try looking at the wiki for more than one nanosecond before you spread more lies. The amount of garbage you spurt on these forums is just horrific.

No lower hp than guardian or mesmer, and stealth is a great defense.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

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Posted by: Columba.9730

Columba.9730

I can avoid their high dps attacks. So yes’m thieves have the highest dps.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

The thieves who doesnt think so, blame it on lack of skill for all who cant cope with thieves, which is, it seems the majority of the playerbase, which leads me to conclude the essence of the discussion is indeed, if you dont roll a thief, you need to L2P…basically

The reason it’s a L2P issue is new players in both WvW and sPvP hotjoin get rickrolled by GC thieves left and right. They come here to vent with suggestions like “dots shouldn’t allow stelath” and “Damage should break stealth”. Things that show a complete lack of understanding of this game’s stealth mechanics.

In all honestly, if you don’t at least try every class in sPvP or level it to 40 in PvE or so for more gated learning of the profession (so you can read every utility and trait and fully understand them) you are nerfing yourself in any form of PvP in this game. Most people who have thieves and play them regularly also play other professions. This game is very alt friendly (at least until every ascended item is out). The reason players who have 80 Thieves don’t have trouble beating thieves is because they know the mechanics. It’s the same with every other prof it’s just that the Thief is the most different (resource based instead of CD, stealth and steal) relative to other profs and very noob vs noob friendly. It’s not until higher skill levels that the Thief is more balanced.

We’ve tried thieves in Spvp. It’s obvious how opd the class is. Thieves don’t have trouble beating thieves because both are opd, and someone has to win. Lol, circular argument.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

(edited by Columba.9730)

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

You’re being pretty thick. You have to balance WvW around all engagements, large and small.

You say people who are advocating for a stealth nerf are only pushing for balancing around a small scale. That is false. Nerfing stealth will only serve to help balance small engagements and will do nothing to unbalance large engagements. There is absolutely no con to nerfing stealth other then you and yours won’t be able to endlessly troll other players anymore.

You have all but acknowledged that stealth is overpowered in small engagements, but you have yet to present one legitimate reason why it should not be changed. The argument that WvW should be balanced exclusively around zerg v zerg with no consideration for small engagements is absolutely absurd. If one does not affect the other you can balance them separately, making your argument completely and utterly irrelevant.

The thief class is weak/limited with large engagements. It specializes in small engagements, and only because of stealth. If you make it even just mediocre in small engagements (which are largely inconsequential towards winning,) the entire class is weak and pointless for WvW.

They aren’t weak in large engagements. They just have to work as hard as other classes.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

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Posted by: Columba.9730

Columba.9730

When it comes to thieves in WvW, they are what is likely the best class at executing a losing strategy. That strategy being lonewolf PvP in a large scale gametype.

If you want to move around the field alone, quickly, and potentially pick off stragglers, I can’t think of anything better than a thief. This does have some niche value in WvW for things like murdering dolyaks at low personnel costs, but if even a disproportionate fraction of a server is running these lonewolf spec thieves, they will get absolutely destroyed in WvW by the server running a tight, unstoppable ball of team specs like hammer warriors, guardians, eles, necros, etc. that support each other and play together. If folks ditch the narcissistic attitudes, they would realize that thieves are actually a very limited value class when it comes to winning WvW. The game is called Guild Wars for a reason.

Pretty much the only opportunity a thief has for a useful role in that winning, tightly-knit teamplay is just for on-demand blast finishers with shortbow. (No permastealth or burst combos here.) Bring two shortbow thieves: role filled. Everyone else re-roll a more useful class or be a scout/dolyak-killer (better yet, let pugs do it) and miss out on all mega-bag drops.

Whether you like it or not, there are times when non thief classes have no choice but to run solo – returning to a battle, for example. I don’t think it’s reasonable to conclude that one class should be the best solo. It’s particularly problematic when it’s impossible to avoid that class. Perhaps what thieves bring to large battles should be improved.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

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Posted by: Columba.9730

Columba.9730

This has been said before several times, but stealth is not an issue at all in sPvP. The only reason it is a significant issue in WvW is culling (soon to be removed) and Power/Crit stacking. Put a soft cap on Power/Crit and suddenly super builds that have insane damage out of nowhere no longer exist.

Aren’t thief skills nerfed in Spvp as well? I seem to recall that.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Spike in full bunker popularity?

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Posted by: Columba.9730

Columba.9730

It might just be in my bracket… but I’ve noticed a LOT more people going full bunker in WvW. Bunker guard/war/mes/eles are all over the place.

It’s boring. You can’t you can’t be killed… but you won’t kill anyone either.

What’s the point?

How is a full bunker even fun at all?

Do people really fear dying THAT much?

Why not go for a balanced approach instead? (Ex. My balanced guard & mes are tanky but not to the extreme of not being able to kill something in under an hour… and bunkers still can’t kill me)

Unfortunately, full bunker is the only way to survive perma stealthed thieves. That’s why people are doing it. Certainly why my guild is moving that way.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Enemies are expert trackers now? (stealth)

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Posted by: Columba.9730

Columba.9730

I run a high toughness tanky type Thief. Usually I have a heavy or two in my pve groups that can take threat from me AFTER I stealth. This is no longer an option. Now I have to be more creative in tanking, kiting and moving more. A lot more annoying for the group that now needs to chase mobs more. Tank switching was viable with stealth dropping aggro, now it is not.
Also, now that downed skill 3 is pretty much useless will we get a new one?

this was the exact reason for the change…

being able to bounce a boss off two thieves can be considered possibly as an exploit as no other class can drop aggro like that..

all this change did was to make thieves have to handle them like the rest of us have too..

that is apart from some of the other issues i read here like positioning for side strikes and getting hit before you can land that hit for instance..

and for the pvp side of things im glad thieves cannot abuse culling so easily..

p.s. my pet remembers every time you mistreated him and he’s comming for blood!

We aren’t like other classes though, we have the lowest HP and defense (no def boons.. stealth pretty much was it). Even in crappy Aion Assassins had a skill to drop aggro~ I thought it was working as intended so we don’t insta-die constantly in Melee PvE.
If you build toughness+dmg like me for more survivability you actually draw more aggo, apparently. Low HP/ High Toughness~ sometimes I’ll end up with 100% permanent focus over the heavys.
Maybe they should of had it dump 99% aggro instead? The instant AI tracking is still so weird, unrealistic and annoying in pve though. It could use some kind of LOS. This effects non thief allys in PvE as well, I can’t protect others as well anymore when they’re dieing. Our support role was nerfed with this.

You don’t have the lowest defense or HP.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Pet chasing me to the end of the world

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Posted by: Columba.9730

Columba.9730

As a wvw-focused player who’s endured months of stealth+culling nonsense, I love this thread. The wolf came out of nowhere!

Why still focus thief? Since the update a while back everyones culling

Because thieves can leverage culling the best.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

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Posted by: Columba.9730

Columba.9730

Okay… lets take a step back errrrbody calm down… Flame wars are fun guys… Okay @Xsorus Why do you think thief needs a nerf? I believe that is your standpoint? (errr well stealth but we all see where this thread has gone.)
@Others What reasons do you have for stealth not needing some sort of nerf? I mean even the smallest type such as the reduction damage of backstab… Not by a lot… but at least giving players SOME chance to react… Or what about making it so that caltrops and poison field break stealth… As for damage breaking it no… I know that would REALLY really break the thief class… But other things… We’re all civil here right? We can come to something… My proposal to deal with some of the perks that thieves get while stealthed…. anyone or combo of them

1) Anet should remove one of these perks from being stealthed
a) Condi removal for every three seconds while stealth (combined
with heals it competes with ele’s condi removal)
b) Regen while stealthed… yeah w/o healing power it isn’t all that great…
But it is still one of the little things that is causing big problems
c) 50% faster while stealthed… Seriously aside from stealth bombers when was the
last time sneaky=fast? How many sneaky fast navy seals are there? I know its
a game and all but seriously this is just a ridiculous trait that costs too little
d) stealth SHOULD break on a block… Invuln/evades yeah i’ll give that to you
but you are still hitting something when its blocked whether it be that shield/
off hand sword its basically guaranteeing a free HUGE hit to thieves when they
stay stealthed and their first attack was blocked… Not really fair to someone
that was not being a baddie/noob and could predict the attack change.
If someone blocks my shatters on my Mesmer I don’t get an immediate free
redo on the burst and no other class does when their attacks are blocked
except thieves
e) finally Caltrops and choking gas should break stealth… I don’t care how you want
to justify it, these skills do damage and therefore should suffer the revealed debuff…
If a Mesmer pops a shatter from stealth they get revealed… Why? The clones blew up
not the Mesmer they shouldn’t be revealed! But they are, same concept applies to
thieves. This would also make thieves consider things like taking the trait that drops
caltrops on a dodge… It would make them choose something either/stealth heavy or
mobility…
My 2 cents… on things that would help with thieves (erm,,, stealth) in WvW. Any one of these minor changes would prolly make a lot more people happy and the only thieves that would be ticked would be the ones that can’t adapt… Every class has had to adapt to nerfs to some of their core mechanics (generalization I know of a few specific ones.) These changes would not break the thief class in any way

The problem is, the people who want stealth for thieves nerfed will only settle with stealth being nerfed immensely without agreeing to any compromises or following up on any suggestions. They just want nerf nerf nerf nerf nerf. And don’t even know specifically what they want. They just want Anet to nerf nerf nerf. Come on guys, you can use your heads, pose a solution instead of a whine and insult.

Completely untrue. I advocate a small change to one stealth timer, test and see if this prevents permastealthing. Yet the thief apologists act like the NRA and scream that any nerf destroys the class.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

heres why people have such a hard times with thieves in wvw

they dont know how to spec
they dont dodge
they dont auto face
they stand still

my necro lost to 1 thief out of over a hundred 1v1 fights and im a average player that does everything on my little list but most others who play this game just want to pew pew then run to the boards when they die.

now for all those saying removing stealth wont hurt thieves grab yourself a p/d and dont use stealth in fights and come back here and let people know how you did or better yet record it.

1. No proof of this. There are good builds out there, so unlikely.

2. People know how to dodge and when. We do it. Unfortunately there’s a limit to how many times we can dodge. A thief can just wait because the victim can not see the thief.

3. Lol. How do we auto face a perma stealthed target? Further, where do I aoe when I cannot see the target.

4. Not proven. I never stand still. Even when no one is attacking me, so this is a kittenumption on your part.

So you make unfounded l2p claims as a way to defend op stealth. We are not advocating stealth removal. We think that permastealth is a broken mechanic,

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

Thieves don’t dominate Spvp because their dps was balanced!

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

I don't believe the patch broke thief

in Thief

Posted by: Columba.9730

Columba.9730

lol many attacks fail. obstruction blocks half my bow shots

That’s a L2P issue, not a class issue.

What else you got?

nope. it’s evidence that attacks do miss. thus, it refutes your argument.

It’s missing because you’re trying to range the thief when there’s an object between you. That’s what an obstruction is…

My god.

I always try to get behind a tree or something when facing another range if I’m going P/D spec. Obstruction is just that… an obstruction… do you honestly expect your arrows to go through trees and rocks? Geeze… I think your mentality has been nerfed…

nope. not a thing in sight. nice try. proves that not ever attack hits. mate.

Either you’re delusional or your weapon has bugs. Attack success in GW2 isn’t dictated by RNG.

Go read the hundreds of posts on the ranger forum about problems in open field fights with long bows getting obstructed. No terrain, tree or other obstruction in sight. Sorry some attacks do miss for no logical reason. Learn game mechanics, son.

I’ve already stated that the obstructions are unintended bugs. Bug are coding errors. RNG is intended random variables.

So not all attacks hit. Thank you.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

I don't believe the patch broke thief

in Thief

Posted by: Columba.9730

Columba.9730

lol many attacks fail. obstruction blocks half my bow shots

That’s a L2P issue, not a class issue.

What else you got?

nope. it’s evidence that attacks do miss. thus, it refutes your argument.

It’s missing because you’re trying to range the thief when there’s an object between you. That’s what an obstruction is…

My god.

I always try to get behind a tree or something when facing another range if I’m going P/D spec. Obstruction is just that… an obstruction… do you honestly expect your arrows to go through trees and rocks? Geeze… I think your mentality has been nerfed…

nope. not a thing in sight. nice try. proves that not ever attack hits. mate.

Either you’re delusional or your weapon has bugs. Attack success in GW2 isn’t dictated by RNG.

Go read the hundreds of posts on the ranger forum about problems in open field fights with long bows getting obstructed. No terrain, tree or other obstruction in sight. Sorry some attacks do miss for no logical reason. Learn game mechanics, son. If its a bug, then it still proves you wrong when you say all attacks hit. They don’t. Lets also include the out of range bug with the bow, when the target is nearly in me lee range, lol.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

50% run speed was advertised a few months back…lol

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

So now 1v1 fights are excluded because in your mind, WvWvW is only about Zerg vs Zerg? Ok, lol

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

As far as I knew xiv, like Xsorus are both Thieves, and Xsorus has already provided videos of him face rolling on his Thief, and feeling it is wrong. These guys are not approaching this as losing to a Thief a tired, old argument that does not help us out, but instead they’re approaching this as a Thief, and thinking what they are able to do is wrong.

If you’re having issues killing other classes and builds, I’m sure someone can help you out. Maybe these two can help you attain what they’re doing with the Thief?

Their arguments are all based on small skirmishes 1v1 scenarios, 2v2, etc. even xsorus who says he can 1v7 is trolling 1v7 he certainly isn’t killing 7 people in a 1v7.

Which me and a few other tried to point out isn’t what WvW is about. I don’t know don’t know a whole lot about guardians but I have seen guardians tank 10 people. Does that mean guardian is op cause he can tank 10 people and a engi can’t? No cause thats not how you should look at class balance.

Also claims that thieves break WvW is well silly. The problem with the people that play thieves that make claims of their OPness in actuality aren’t OP at all. Just cause you can run around trolling some people doesn’t mean your OP. If you kill someone unsuspecting or with cooldowns not up or someone that is just a bad player that doesn’t mean your OP.

Look at Xsorus video at the camp most people already picked it apart that alot of the people he downed where either upleveled or had no situational awareness. How can you claim that what you are doing is OP when you don’t know the skill level of your opponent? You don’t know what gear they are wearing? You don’t know what level they are just that they aren’t 80. You are running food buffs but they aren’t etc.

Is the sigil of bloodlust OP? If I am fighting a duel and I have 250 extra power and he isn’t running sigil of bloodlust same build same class am I more powerful than him absolutely in that context yes can he still beat me yup. 250 extra power is almost like having 2 power trait lines. Does that matter in WvW nope. In that little scenario to me and him it matters but in WvW it doesn’t thats why you can’t just balance of the scenarios presented in here.

There are so many factors in WvW environment that you can’t just say this class can do this but this class can’t need nerf. Everyone making statements to nerf thief pretty much all use this “If I was on my alt guardian he would have died” well if your guardian and your thief where the same class why would you need to make different class in the first place?

More excuses. " we’ll they didn’t fight skills players?" I’m sorry, but that’s a weak argument.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

anet specifically stated that stealth is not the primary mechanic for thieves. sorry. try again.

link? cause according to the profession description it says otherwise. I am sure someone from Anet wrote it.

Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.

All that pretty much describes a thief to me. Now someone will grab one from another profession and thats all great maybe that profession isn’t at the vision of the designers but for the thief that describes it perfectly.

Look at the pages for the professions you play they all have special skills as in skills they you know “specialize in” I didn’t see thieves guild described as pets on the thief page. I don’t see clones described as minions.

Wells
These persistent, stationary spells allow necromancers to control the area around them. Well of Blood, for example, regenerates all allies within range.

Are my caltrops wells? Is my chaos storm a well it stays on the ground for a little bit right? My choking gas that a well too? Traps are wells I suppose.

I see more than just stealth there, lol. Nothing says stealth is the primary skill.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

I don't believe the patch broke thief

in Thief

Posted by: Columba.9730

Columba.9730

lol many attacks fail. obstruction blocks half my bow shots

That’s a L2P issue, not a class issue.

What else you got?

nope. it’s evidence that attacks do miss. thus, it refutes your argument.

It’s missing because you’re trying to range the thief when there’s an object between you. That’s what an obstruction is…

My god.

I always try to get behind a tree or something when facing another range if I’m going P/D spec. Obstruction is just that… an obstruction… do you honestly expect your arrows to go through trees and rocks? Geeze… I think your mentality has been nerfed…

nope. not a thing in sight. nice try. proves that not ever attack hits. mate.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

graphics and population are better. thieves can afford a stealth nerf. they already have the highest dps and the best mobility.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

Xsorus is right.

Lots of thieves in here trying too hard to defend the indefensible.

No, nerfing stealth will not destroy the thief class.

The class mechanic is steal by the way, not stealth – the same way the necro mechanic is DS and not fear.

But that’s neither here nor there.

Stealth can be nerfed just fine without invalidating thieves. Right now, it’s too strong.

The only reason thieves don’t dominate the sPVP/tPVP meta is because you can’t cap a point in stealth. In WVW this isn’t a major weakness.

Also viability in PVE? You can finish a dungeon run with 5 untraited thieves in green gear. Who the hell cares about PVE balance.

There is so much wrong with this post, I have to address it.

Yes nerfing stealth unnecessarily will destroy the class, because stealth is in fact one of their main mechanics. If you don’t believe me, go read the profession description at www.guildwars2.com.

It’s why thieves get a range of attacks they can only perform from stealth. Not only is it pivotal from an offensive point, but it’s also their fallback for defense. It’s been stated many times that thieves have the lowest base HP and medium armor, yet they need to get up close to do their big damage. Thieves don’t have access to the defensive skills most classes have. Not only that, but they have a whole trait line dedicated to stealth itself. Implying that stealth can be nerfed without having much effect on thieves is pure rubbish.

Thieves don’t dominate the top end tiers of sPvP, because those players are skilled and actually know how to counter stealth with ease. You won’t find any GC cookie cutter thieves running around there, because it’s a gimmick build designed to instagib noobs.

If you think thieves are great in PvE, you’re kidding yourself. They were weak before the last patch and now they’re even weaker. No one wants thieves in their dungeon parties. Was your example of 5 thieves finishing a dungeon in average gear supposed to prove a point? I’m sure any class of capable of that.

anet specifically stated that stealth is not the primary mechanic for thieves. sorry. try again.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth in World vs World needs a nerf.

in WvW

Posted by: Columba.9730

Columba.9730

Looking from a character’s point of view, thieves are supposed to strike from the shadows and ambush quickly and effectively. If stealth is nerfed don’t we lose a bit of what the thief stands for? We are meant to have a play style regarding thieving and stealth. Not face tanking with daggers.

no it won’t hurt that much. other games seem to manage balanced stealth. why not this one?

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

Gw2 is close enough to other games. scenery is different though.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.

Stealth needs to drop on damage

in Thief

Posted by: Columba.9730

Columba.9730

This would be crippling, more than you know. I can already see someone who doesnt have the blind on stealth trait CnDing someone the same time that someone attacks them. So they not only lost half their initiative, but now they are not in stealth…….wonderful

not crippling. it happens in every other game.

only thieves know how to play, they chant “L2P” every time their god mode is challenged.