I don’t know, I just know somebody asked a few weeks ago and a dev said that a console port was not currently in development. Let me see if I can find the post.
No idea about the joystick, but they’ve said there is currently no console port planned or being worked on.
- More (any?) Steampunk stuff
- Medium armor that isn’t from a spaghetti western
- Armor that fits engineers
- More cultural armor
- An even pricing scale on cultural armor
- Light armor that looks mascuine but still looks like light armor
- GOOD dagger, mace, staff, and scepter skins
- I would like my character to keep his or her hair when wearing a helmet or hat
- Armor that doesn’t look stupid on Charr characters
- More armor sets that look different between Norn/Humans/Sylvari
- Backpack straps… on my backpack… I don’t see how this one wasn’t obvious
And most of all…
- They need to fix all the sets you can’t mix and match because the bottoms and tops are lazily cut in half instead of seperated in to a top and bottom piece by a logically placed hemline
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Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.
Any material on the internet is not subject to this clause because all of the internet is considered a form of private property. And people have full rights over private property, not to ‘censor’ those on it or to punish them for grievances committed within it, but full rights to remove anyone from said property for whatever reason they wish.
That is, they can’t censor you specifically, but they can just kick you out. Or in the case of internet property, ban you.
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I saw one in beta and I’ve seen three since, one in PvP, one in PvE, and one lil’ Asura just hanging out by the portal in LA.
I have the same setup on my bleedmage elementalist, but I’ve never been good enough with numbers to figure out for sure whether or not it works so…
Elementalist and Guardian seem to be the only classes good at healing yeah.
Other classes can support in other ways, for better damage,defense,conditions etc.
Actually the highest healing burst and best sustain healing in the game (by a pretty significant margin) both belong to the engineer.
Out of curiosity what ballpark percentage of the population do you see having a legendary?
I’m on one of the top 10 most populated servers, I’ve seen three since beta. And yet some people still say they’re not rare enough. I swear, some people are just so elitist they’ll only be happy if they are the only person in the game something or other has ever dropped for. It doesn’t even matter if it’s complete kitten, so long as he or she is the only person that has it.
We do NOT need this game to turn in to WoW. I can’t remember which one it was in WoW but there was a mount, that on average, three people had on any given server. Hundreds of thousands of players on each server, an average of three drops server. That’s not ‘special’, that’s moronic. It doesn’t belong in GW2, or in any game where the developers are sane and have any respect for their playerbase.
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I’ll take a crack at it, but this is probably going to be moved in to suggestions as soon as the devs get up the day after christmas. :P
How about a pair of legendary weapons, a sword and a dagger named Wailing and Weeping.
Wailing would be the sword, a blackish blue rapier with the crosspiece as a facade of a face screaming in anger. Distant cries can be heard whenever it strikes, as you walk with it equipped a single just visible ghost of a woman walks behind you screaming but making no sound, and disappearing whenever you turn to face her. Whenever you strike a humanoid enemy down with the blade equipped, they die while using the /threaten emote. (/scream would be better but as of yet there is no such emote)
Weaping would be the dagger. A light blue dagger with an ornate crosspiece, depicting a sorrowful face. Drops of water would run up the daggers blade and splash upwards as it strikes. As you walk with it equipped a barely visible ghost of a small girl follows in your footstep, sobbing lightly, only to disappear whenever you turn to face her. Whenever a humanoid enemy is killed by the blade it dies while using the /cry emote.
With both weapons equipped, the two ghosts appear together, holding hands as they follow behind you, neither wail nor weep. If you turn to face them, they will curtsey before disappearing. If you kill a humanoid enemy with both equipped, it will /cheer as it dies.
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People have done the math, farming the mats would take casual players over a year to obtain if we pinch every copper piece, that’s obscene.
What if I tell you that legendary is not for casual players.
One year is a nice term. No rush. No mindless grinding. Why not?
The only people who should complain about that are those who want to complete whole game in one month then move to another MMO.
If it took a year of casual play it wouldn’t be so bad, but that’s not what I mean. If you are saving every single copper for a year you aren’t really playing as a casual player, you are essentially missing out on half of every monthly event, you aren’t contributing to your guild, and in the end it just won’t feel like it was worth it.
It’s not as much the time as the amount of sacrifice you have to sustain for the amount of time that makes it not worth it for a casual player.
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This is one of my biggest gripes with GW2, bosses and elite/champion mobs are just not doable with melee. I don’t even use melee most of the time, but this is serious flaw in the gameplay and it irks me.
I really don’t mind getting one-shotted if they’re built for it, but there needs to be counters. The thief is a problem because it can one-shot from a state where it can’t be attacked or defended from. Furthermore, if the player in question fails to one-shot he or she can just stealth away. It is a zero counterplay zero consequence playstyle.
Love Lornar’s pass too, stayed in that area forever on my norn elementalist.
But my favorite has to be Harathi Hinterlands, the area literally makes you feel like a soldier in an epic fantasy war-zone, like being in the battle of Pelennor Fields or something like that, it’s awesome and they should make more areas like it.
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No one drives you to buy gold. Get real.
You can farm for legendary components.
You can farm gold to buy it from TP.Anyways it should take you a lot of time to reach legendary.
The only reason to buy gold is if you want it NAO!!1.
And since legendary is just a skin, you are in no way at a disatvantage for not having one.
People have done the math, farming the mats would take casual players over a year to obtain if we pinch every copper piece, that’s obscene. And farming the gold isn’t even possible, inflation rises faster than casual players gain gold.
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Illusions are not pets
In GW2? Yes, they are. Welcome to the mesmer profession.
And in either case, changing colors wouldn’t alter the animations to the point of being unrecognizable, no two classes use the same animations.
Changing colours would make the animations to not be recognizable enough.
So, clones deal damage then? No, they do not, they are meant as a tool for diversion and deception, the mesmers principal method of maintaining a defense and opening an attack. They are not, even by the most outlandish definition, pets.
Phantasms are pets, but phantasms are an optional addition to the mesmer’s skill repertoire. There are several weapons that do not allow the creation of phantasms, there is not a single weapon that does not regularly create clones. You can build a full skill bar without ever summoning a ‘pet’, you cannot do so without ever summoning a clone.
And please, if you are able, explain to me which particle effects are so similar to those of another class that one could be mistaken for each other? Because I know this class well, and there is a single shared particle effect, which is used only from stealth.
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Okay…
The issue with allowing people to read dictionaries without giving them the reading comprehension to actually understand what they are reading is a great metaphor of many of the issues of the current information age.
Out of curiosity, what is your guardian guarding?
I think your issue is more on the writing end, that was one of the most gaudy and ill-written sentences I’ve ever had the displeasure of reading.
The simple fact is, you said it yourself, they create illusions. Illusions are not pets, they are meant to deceive, to hide your intentions and machinations, much like hiding your lack of knowledge behind heady statements and wordy vocabulary.
And in either case, changing colors wouldn’t alter the animations to the point of being unrecognizable, no two classes use the same particle effects. The single effect that the mesmer shares with any other class is that of The Prestige, which is shared with the elementalist.
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Isn’t the entire point of being an illusionist so that people CAN’T recognize what you’re doing?
No. The point of being an illusionist is being allowed to use illusions . The game needs to have easy ways to recognize professions and skills, something vital for the e-sport concept as well as in order to allow decent team play. Changing the color of effects is a very bad idea.
- il·lu·sion
/i?lo?oZH?n/
Noun
Of deceptive appearance or impression
…
Okay
Cant be done we need to be able to recognize the skills (often by coller) to know what feelds and effects will be in use
Isn’t the entire point of being an illusionist so that people CAN’T recognize what you’re doing? Plus, the illusionist abilities are all giant gaudy bursts of light, or full-blown models that stand there and shoot at you, changing their color wouldn’t make them any less obvious. And nobody said anything about changing the color of combo-fields, just visual effects.
I would like to see this with the necromancer and guardian too. I’m sick of black/green and blue/silver.
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The way that ANet wants you to do it? By buying gems from the store and converting it to gold, or by sacrificing all real-life connections to lose yourself in months of mindless farming.
The way most people end up doing it? By buying gold from Korean and Chinese criminals.
I think this is a great idea, in fact several different recipes would be a great idea, for all the extra nonsense leftover from opening boxes and things. There are people that have dozens of account-bound minis, santa hats, and other junk from gambling for the Foostivoo mini and/or choir bell. Not to mention those of us who have no interest in minis at all and have 950 mystical cogs collecting dust.
Before WoW, it was pretty normal for an mmo to have things that weren’t likely to be had by every Tom, Dick, and Harry. I blame WoW’s success, which came because it was overly friendly to the casual player. Don’t get me wrong, there’s nothing wrong with casual play (I am very casual here, and fairly casual in WoW), but the way that today’s gamers expect everything handed to them on a silver platter nauseates me.
You can’t be serious. Did you even play WoW? There are mounts, armor, weapons, and pets whose drop-rates fall well under 1/100,000th of a percent.
lol why?
new race? there is a ton of stuff to fix before that..
Silly OP
How is it silly? They already said there would be an expansions worth of content. When has ANet ever referred to bug and balancing fixes as content?
Still, I don’t think a new race is going to be added, but I certainly wouldn’t say it’s out of the realm of possibility either.
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Sorry, I’m sure people aren’t commenting because they really don’t know. I would assume the hair kit only applies to hair, but I haven’t used one so I really don’t know. Maybe check the wiki? I know it does horns, which are a charr only thing, maybe the ears also fall under it by the same logic. But that would also mean Tattoos would fall under it as a Norn-only thing, which they do not.
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I love the longbow, just wish it did more damage. The incredibly slow fire rate makes it one of the lowest DPS weapons in the game, in spite of the bonus damage at maximum range, which nothing ever stays at anyway. You can still use it, but you shoudln’t spec in to it, what you do is spec in to your pet and snipe your pets target at max range.
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No, absolutely not. Do you realize how much damage this single item could do to the economy? It is the single rarest drop in the game thus far.
You all obviously tl:dr.
He SAID he’s not leaving the game. Nor is he complaining or saying that nothing is wrong so long as people can do what they wish and still have fun.
That being said.. what’s the point of this thread again?
Pretty much to just tell guardian players that there are players that feel this way, that this build of nothing but counters, walls, blocks, and control effects ruins other peoples play time. That it may be allowed but it is discourteous and in poor sportsmanship, to the point that some of us, among which I am included, would rather leave them to play by themselves than put up with it anymore.
And above all, to let any guardians that are wondering why they can’t seem to find an even-handed match anymore, that they themselves may be the reason.
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I get like 2-3 every month, and I play as little as nine hours some weeks. Some people just have terrible luck.
See ya man, can I have some gold?
Got to love people that post when they haven’t even read the first sentence.
EDIT: My bad for lumping you in shinra, sorry. But I’m really not raging. I’m not a competitive person and I really don’t care if I win or lose so long as I have fun, if guardians were an auto-win but were fun to lose against, I wouldn’t be here making this complaint. But I just don’t think fighting a bunker guardian is a fun enough fight to be worth spending any of my free time on, and I know a great many people who feel the same way.
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Not the game mind you, I think GW2 is the best MMO I’ve ever played and it’s only getting better. I’ll probably be here for years to come.
However, from now on, I am leaving every SPvP match where there is a bunker guardian, on my team or on my enemy’s. I don’t believe there is any consequence for leaving matches, but if there is I’ll take it.
And I’m sure within the first three comments there is going to be a post that reads something like “Lol noob juz los 2 gdn”. But no, such is not the case, in fact I play a tanky condition elementalist with lots of stability, it’s easier for me to face a bunker guardian than most, I win some and I lose some. If the bunker guardian is overpowered, it’s not by much.
However, in spite of their power level, ANet missed the mark on another aspect of the guardians playstyle.
It is absolutely no fun to fight a bunker guardian.
Facing a bunker guardian basically feels like you’re trying to bust down a brick wall with your bare forehead. You can do it, but once you have, you look back and realize it wasn’t worth the time or especially, the headache. And you count yourself lucky,while bashing your bare and bloodied skull against this wall, if you’re not being bombarded by the cannons it’s protecting.
I’m just starting SPvP again after a break, my last match before the break was around the 3rd of December. In that match, there was a bunker guardian sitting on the waterfall point, my old nemesis. I just told myself “Y’know what? I’m not fighting him, this is my free time, I’m here to have fun, and I owe nothing to any of these people. If they want a win, if they want to get him off that point, they can fight him!”
So, y’know what happened? He sat there, the entire match. Literally at one point he hit /sit and would /wave at anybody who passed by, friend or foe. Nobody wanted to fight him, we talked in chat about who was going to deal with him, and pretty much everybody concluded they would rather lose having fun and engaging combat with the other enemies than win by facing him.
Now I’m not saying this to be mean or in hopes that the guardian will be nerfed. I just want everyone to be happy. The bunker guardians are happy with near non-interaction with their fellow players, I’m happy fighting players that actually fight back. I leave; they get to sit there doing nothing, I get to fight real players. Everybody wins.
(PS: Moderators, is it okay to have my post entitled as such? I know it doesn’t convey the basic idea of the post as a title should, but it does lead in to the post. If this isn’t allowed, please inform me and I will change it.)
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Good info, thanks.
Quaggans and Skritt are the least likely races to be added in my opinion.
I’d just like the class to work as they intended it to, allowing for mono, dual, or tri attunement builds instead of every build being bullied in to the stance dance tree.
And don’t tell me the class is working as intended, a mere cursory glance of the traits and abilities shows they intended to have this functionality, but they failed and now are trying to hide it by saying it was intentional. Why did they say all the way up until release day that every class would have low entry skill level and a high skill ceiling; then mere months after release turn full-circle and claim they intended for the ele to be a high-entry level class? The elementalist is practically useless until you hit the skill ceiling, and It shows an incredible lack of integrity that they won’t just admit it.
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I think it’s a great idea, yes karma isn’t such a great reward and won’t attract ‘hardcore’ player because it doesn’t have enough value(coughmakeracialarmorcostkarmacoughcough) but, who wants to play with those type of people anyway? This will give the common player that doesn’t farm karma something to do, a little extra nudge, not amazing but good.
Still curious how agony is going to work though.
EDIT: Wow, could the comment above me get any more egotistical and prejudiced? Because, if they don’t agree with you, they must be horrible people that want to set themselves above the common players as gods right? I’m sorry, but if anybody around here has a superiority complex, it’s you.
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I know somebody already did a golemancer, but I want to show my own take on it.
Golemancer
Scholar class
The golemancer would be a pet using class, always having a golem out, similar to how Zojja plays. This golem would be customizable. Certain skills and even weapons would allow for the creation of more temporary constructs.
Stylistically, somewhat inspired after the golem academies found in Metrica province that participate in the arena as well as the idea of the eternal alchemy, that idea that even magic and science are cogs in the eternal machine, and like everything can mesh together for a common goal.
Class Mechanic
The principal method of customizing the golem (your class mechanic) is with your three utility bar skills. Each set of four utility skills will effect the golem differently depending on which skill slot you place it in. Utility skill one will decide the model used, which decides basic stats. Utility skill two will decide the principal method of attack and damage type. The third utility skill will decide principal method of defense and utility.
- Utility skill 1
Attack Series
Defense Series
Golemites (four)
Cubous golem
Research golem.
- Utility skill 2
Condition(fire) and Power Damage
Frost damage and disables
Condition(bleed) damage and blind
Power damage
Critical damage and chance
- Utility skill 3
Damage Buffs
Heals
Control
Evasion and Speed buffs
Shields
Utility skills
Umm… working on it…
Weapon skills
Uses Hammer(Ranged), Staff(melee), Mace MH/OH(ranged), Scepter MH(Mid Range) Focus OH(ranged support), Torch OH (Mid Range)
- Hammer
The hammer would be a ranged weapon with the golemancer. The animations would all involve striking the ground, which would then cause temporary constructs to erupt from the ground attacking your target.
Skill 1: Kinetic Construct- Strike the ground creating a hammer construct to carry your strike to the enemy
Skill 2: Rumble generator- Throw your hammer, it rumbles at the location it lands, Knocking down everyone in an AoE every 2 seconds for six seconds.
Skill 3: Tumble- Roll away from your enemy
Skill 4: Fumble- Knock your enemy away
Skill 5: Sentinel- Strike the ground, creating a sentinel that lasts seven seconds, when an enemy comes within range it strikes them to the ground.
- Staff
The staff is a melee weapon, allowing you to AoE at melee range similar to the daggers with the elementalist. It is principally air based.
Skill 1: Twister- Spin, creating a gust of air around you damage enemies at close range in all direction. Damage escalates with subsequent uninterrupted uses.
Skill 2: Static Generator- Strike your staff into the ground, it generates a static field which slows enemies and speeds allies ever 1.25 seconds for 7 seconds.
Skill 3: ?
Skill 4: ?
Skill 5: Compression Bomb- Place a bomb on a target ally or enemy, it explodes after three seconds dealing AoE damage.
- Mace
The mace is principally fire-inspired, and summons lil’ adorable machines to do your bidding, for those who want to go full-out pet build.
Skill 1: Bombling- Generate a tiny golem that seeks out an enemy and explodes, your target if you have one, whoever is nearest if you don’t. The bombling lasts 4 seconds unless it has a target.
Skill 2: ?
Skill 3: ?
//////////////
Skill 4: Boom Generator- Embed your Mace in to the ground, it generates a bombling every 2.5 seconds for 14 seconds. Bomblings last 4 seconds or until they find a target.
Skill 5: Diffuse- Add one second to a generators time. 2, 3, or 4 second CD depending on which generator is diffused.
Work in Progress
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Since when is any marketing at all a money grab? It’s blatantly advertised, there is no bait and switch or snake-oil being sold here. Anybody can know what these presents drop and how to get them. You can get all the minis, you just have to pay a few dollars or a few gold for it.
And as I’ve said before, you cannot be a completionist and a cheapskate, they are opposites. If you want it all you better expect to pay for it. Being a completionist is incredibly expensive in any real-life hobby, and is always somewhat dependent on random luck, why would anyone expect anything different in a digital hobby?
But you don’t think 65$ on average (Not even including Foostivoo) is a bit over the top?
Yes, I admit, that is a little over the top. I actually posted on this yesterday at least twice on this subject but it seems at least one of the posts was deleted for no reason, like most posts that make a decent point on these forums…
But basically, I’m okay with the RNG, but I believe all RNG needs to have a certain threshold, a place where a line is drawn where you will get what you want. For example, last night I suggested that we make 75 ‘X transformation tonic’ able to be crafted in to an ‘Endless X Transformation Tonic’, this would basically put a threshold on crafting the endless transformation tonics. You get three temporary tonics for each attempt, which would mean that if you fail 25 times you can just craft it outright with the junk it has given you, but if you get it sooner than that then that’s great too.
The link is to the post before yours in this thread…
Could you give us the real link?
Geh! What happened there? Um yeah I’ll see if I can find it again…
EDIT: Okay, it’s there now.
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Since when is any marketing at all a money grab? It’s blatantly advertised, there is no bait and switch or snake-oil being sold here. Anybody can know what these presents drop and how to get them. You can get all the minis, you just have to pay a few dollars or a few gold for it.
And as I’ve said before, you cannot be a completionist and a cheapskate, they are opposites. If you want it all you better expect to pay for it. Being a completionist is incredibly expensive in any real-life hobby, and is always somewhat dependent on random luck, why would anyone expect anything different in a digital hobby?
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Pretty sure this is something wrong with your mouse and keyboard configuration, not the client. I didn’t have any problems and I don’t know anybody who did. I even have a special mouse that requires a secondary and tertiary program to let me have the mouse-button bindings I want, and even that worked fine.
If I may make a suggestion, one more change needs to be made to crafting the Infinirarium transformation tonics.
There needs to be a pity recipe for those who the RNG is completely screwing over, normally I am against such things, a pity trophy is no trophy at all in my opinion. But this is a matter of RNG not effort or skill, there needs to be a certain threshold when it comes to RNG stuff. The recipe would be like this…
75 X Temporary tonics+X Doll Frame+50 Stuffing+50 Glue = Permanent Tonic (no RNG)
Basically, if you fail on the tonic 25 times, you will have enough temporary tonics to craft it out right. Now a lot of people are going to say ‘just an easy way out’, ’you’re not entitled’, or just ‘lol noob’. But I already received the tonic I was looking for at 17 tries, and I really am not interested in any of the others. I am interested in seeing a player base that doesn’t become more and more terrified of investing money in the game with each subsequent event. There needs to be a clearly drawn line with the RNG items that requires players to invest, but not which leaves them with a clear threshold to which they will have to invest. I believe this does that.
It will also serve to drive down the price of enchanted stuffing and glue by putting a set amount on consumption. Nothing in this game is actually rare, every item will always be available, it’s only a matter of time. Gold and land, for example, are two (real world) limited resources, no more can be manufactured. But a better example of Glue and stuffing would be petroleum, a resource that is both limited and consumed, rather than traded. So not only is there a limited amount, that amount shrinks, and there is no limit to how much it can rise in value until there isn’t any left. They created an economy driven by timber, a renewable and unlimited resource, then they introduced petroleum into it. They should probably fix this… and maybe hire some new economic consultants while they’re at it…
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When I saw Legendary weapons being sold at TP I just laughed. The cash cow mentality had reached new heights!
So, now, you can get a Legendary weapon for being a legendary player or having a legendary wallet.
How is that any different than before? Seventy five percent of most any legendary is forged from purchasable mats. So long as you can buy in game gold, you can buy levels, you can buy gear, you can buy power and prestige and… well anything really. But in my opinion, that isn’t winning the game because there is no ‘winning’, it’s a persistent world, there is no winning because there is no end.
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I… don’t know…
EDIT: AHA! Found the thread speaking about this, it says they’re currently testing a fix. I knew I had read a red response on this but couldn’t find it in the dev tracker.
https://forum-en.gw2archive.eu/forum/support/bugs/Tixx-present-is-no-present-at-all/first
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It’s currently bugged so that if you opened the PvE chest you can’t get the PvP one, and vice versa.
The chest at the end of the tixx dungeon gives it, but it’s rare and only drops in groups of five.
Yes I can confirm this, I missed yesterdays event and got my golem frame today by doing the repeat of the rata sum event.
They are all account bound. Selling the ingredients (minus the cogs which are also account bound) is pretty profitable though.
Took me 17 tries, about half the gold I had saved up 
I actually don’t wish so much that it wasn’t random, I wish that I had something to do with the frames and cogs and ESPECIALLY the kittenload of temporary Griffin tonics I now have as a result of trying to craft this. I mean seriously? What COMPLETE IDIOT thought it was a good idea to tease players with three temporary tonics upon failure of crafting the permanent tonic? Upon success, you no longer need them! It’s as if this was done intentionally to make you feel despair while failing to craft it, and mocked upon succeeding!
And with the cogs, I don’t intend to craft a mini, I don’t care about minis, I haven’t cared about minis in any game I’ve ever played, I just wanted the transformation tonic and I would like something to do with these cogs so collecting them doesn’t feel like it was a complete waste. I mean seriously, some players LOVE these minis and have tried desperately to get them, and I’m just supposed to tell them ‘sucks for you’ as I destroy the mats to craft them?
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“Spend 10$ and buy them”
There’s 3 toy mini pets left, (1050 gems total), 3 minipets from the mystery box which is dropped by random PLUS an additional minipet either dropped with extreme luck or created from the latter 3 minis, meaning you will have to get at least 6 minipets from the mystery boxes to get. By random chance.
That translates into a total of at least 3.450 gems (And this is a lucky outcome), assuming we bought 10 chests 3 times and paid for the first minis. Let’s for arguments sake also say we had enough in game cash to convert to 650 gems. Now we have 2.800 gems left that we need to buy. That is already 35$, over triple the cost of his statement. And once again, this example was incredibly generous. The very best recorded data nets 5 minis in 22 chests, while the worst is 17 chests and no minipets. (Wiki data). So at LEAST 30 chests would be required, unless you are ridiculously lucky. 35$ is best case outcome, it may very well be more like 50$ in most cases. How much was WoW a month again?
Nobody in this thread has even mentioned the three minis you get randomly from the Mystery Boxes except for you, the OP and everyone else has been expressly talking about the pets you forge with the frames from the Infinirarium instance. Each of which sells from the Gem Store for 350 gems each, which is around $3-4.00. You get two from doing each days instance, that leaves three. At the max price of four dollars, the remaining minis only cost twelve dollars, a month in WoW costs $12-15 depending on how you pay your monthly fee.
EDIT: Just a minute, figuring out exactly how much these cost.
EDIT: Okay I was a bit off, each mini costs exactly $4.37, making three $13.11. Costing, technically, slightly more or less than a month subscription to WoW depending on how you pay.
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Come on whiners, you are entitled to nothing! It’s cool that not everyone will have all the minis.
Also, you paid nothing for this update. If you want the mini so badly spend $10 and buy them, it’s less than you’d pay for a single month in WoW.
If you call us whiners you at least have to have your facts right. Get them right, or don’t come to us about entitlement.
Umm, I admit he’s being unnecessarily crass and unkind. But explain exactly what ‘fact’ he has wrong? Because so far as I can see; you didn’t pay for this update, you can buy any mini (for far less than he says actually), and it is less than a months payment in WoW. Do you not know what fact means?
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You have to buy the remaining three, they are only 450 gems each which is only fourish gold, less if you get on early in the morning when gem prices are lowest.