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You’re desperately reaching to try claim it’s worse now. He stated that it’s a very rare reward for defeating a particular boss.
No, he did not. And your inability to properly interpret a basic sentence does not define completely logical interpretation as ‘reaching’.
“It’s a very rare reward from defeating a boss in the open world”
He said ‘a boss’ not ‘A specific boss’ as was previously stated. It could be on the loot table of many bosses or a single one, or even the loot table of every single boss and just be exceedingly rare. And you’d have to be a complete idiot to think it’s not a rare reward at this point anyway, so that information was confusing, useless, and obvious; pointed out unnecessarily on both your part and his.
Might want to learn how to do something yourself before accusing others of making a mistake. He stated:
“It’s a very rare reward from defeating a boss in the open world”
That is “a boss.” This implies singular. If more than one boss provided the reward, the statement would be “It’s a very rare reward from defeating bosses in the open world.” If you’re going to desperately dig that deeply into a casual sentence (which is taken second hand, and might not even be an exact quote) at least do it accurately.
No duh Webster, but when I say ‘a poster is an idiot’, there may be more than one idiot that qualifies, but in English I could be making a general statement OR singling out a specific idiot among the qualifiers. When I say ‘a mob drops a precursor’, there are many mobs that could have dropped the precursor, but it dropped from a single one. When he says, ‘it drops from a boss’ that means that when it drops, it will drop from ‘a boss’, a single boss among many bosses, or a specific boss. Only adding to the confusion.
No. The only person “confused” here is you. For some bizarre reason, you’re desperately reaching for reasons to be confused, and manufacturing them despite the utter lack of cause. Your utter inability to understand that a use of the singular means (in explicit context, from a second hand quote that likely isn’t verbatim) the same thing as the previous quotes being explicitly referenced means that the word carries the same connotation as before would be astonishing if it weren’t so sad.
Why do you even bother with this thread if you’re having this much trouble with basic language? It’s obviously ridiculously beyond your comprehension. Stop trying to bring the discussion down to your level.
Yes, that’s why another poster already made the exact same post as me, and explained the rule behind it in layman’s terms that even a child could understand. Feel free to take the time to read it, if you are able. I could have explained it this way instead of how I did, but frankly, I don’t abide by ignoramuses who become professors when protected behind the anonymity of the internet. It’s a matter of principle.
Those are both legit ways to say it.
“Milk is something you get from a cow on a farm”
“Milk is something you get from cows on a farm”
Both could be used to mean you get the object from many things that fit under the same term (in my example cow, in yours boss)
Now perhaps one way is the accurate english way to pronounce it, but devs aren’t perfect at English so you can’t hold them to that.
From the statement made it could apply to a singular boss, or many bosses. It isn’t clear.
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You’re desperately reaching to try claim it’s worse now. He stated that it’s a very rare reward for defeating a particular boss.
No, he did not. And your inability to properly interpret a basic sentence does not define completely logical interpretation as ‘reaching’.
“It’s a very rare reward from defeating a boss in the open world”
He said ‘a boss’ not ‘A specific boss’ as was previously stated. It could be on the loot table of many bosses or a single one, or even the loot table of every single boss and just be exceedingly rare. And you’d have to be a complete idiot to think it’s not a rare reward at this point anyway, so that information was confusing, useless, and obvious; pointed out unnecessarily on both your part and his.
As for the seeming disconnect between the previous two statements, his statement is that he is not at liberty to share information on that point. He couldn’t possibly have made anything more confusing as he essentially said “I’m not going to tell you” and nothing more.
Furthermore on that point, we don’t actually necessarily have a disconnect between the previous statements. Linsey stated it came from a boss chest. Jeffrey stated that it’s loot from a specific boss. Those statements don’t necessarily conflict unless you’re being pedantic for the sake of being pedantic. If I open the chest following the Claw of Jormag event, how do I describe that loot? It would tell my guild “I got this exotic from Jormag!” Yes, technically I looted the chest I received for defeating the Claw of Jormag, and did not receive a loot drop directly from the boss itself. However, every single person who has ever participated in that event immediately knows exactly what my statement meant, despite the fact that on an extremely technical level it was not quite accurate.
Lindsey: “It is dropped from a LARGE boss chest.”
Matt: “It’s a loot drop from a specific (rare) boss.”
Which is it? Not all bosses drop chests, and not all bosses have lootable corpses. Some only drop corpse loot, or only a chest, or even guard a chest that is always there if you can reach it. Is it a large chest from a specific boss, or any boss with a large chest? (Whatever a large chest may be…)
This is a huge disconnect and essentially opens up the search to two possibilities.
- A) The rare drop of either the lootable corpse of or chest spawned by a single specific boss in the world, which may or may not be a rare spawn, and/or whose chest may or may not be large.
- B) The infinitesimally rare drop of any group of bosses, or possibly even every boss, who may or may not spawn rarely; and who may have a lootable corpse or spawn a lootable chest of indeterminate size.
Those two possibilities narrow the search down to everything in the open game world.
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Great, so now we have a third source of vague information which may or may not conflict with the previous two. You guys have got to be the worst clue-givers in the world, it’s like like trying to trying to count to 100 with a crowd shouting random numbers in your ear.
I don’t see how that could conflict with any of the existing information. It’s also quite helpful as it clearly eliminates two of the six originally listed theories for this thread.
Yeah, we know that it drops in the open world, and nothing else. Which really isn’t much help since we pretty much already knew that. Each dungeon has been run millions of times by now by millions of players, no matter how small the rate odds are it would have dropped for somebody.
We don’t know what ‘rare’ means anymore either, he said it’s a ‘rare’ drop, not from a rare boss, but it could still be one or the other or even both. That’s been made less clear now. And now we don’t know if it’s a specific boss anymore or if Lindsey was mistaken.
And now we don’t know whether or not it’s from a chest at all, because he couldn’t make that distinction from just looking at the loot tables. Before we didn’t know what defined a large chest, now it could be an (indefinable) large chest, or not a chest at all.
This is just getting worse.
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I have some terrific new information everyone. I talked with Mr. Vaughn this weekend and here is what I was told in quotes.
After saying I’ve looked for clues and the staff in AC, and run Zho’qafa catacombs a ton of times, I asked him if he can atleast tell me if its in the open world or not.
“I can’t give away any spoilers, but I can confirm that I’ve looked at the loot tables, and it is in the game. It’s a very rare reward from defeating a boss in the open world.”I asked him if there were any clues besides NPC dialog that could hint on where it drops
" I don’t know what clues might be present, sorry. Good luck!"Finally I asked him about the conflicting hints between him and Ms. Murdock about how she said it drops from a Large (no classification as large so this could mean 3 different kinds of chest) boss chest and him saying it drops from a rare boss, I asked is it from a chest or a boss?
“That’s a distinction that I can’t really make, sorry.”
So ill probably set off on an adventure doing every Meta event in the game trying to find chest that may be considered large. I’ve done zho’qafa so many times I’m still a bit weary if it drops from there. I would like it to be connected to lore or at least have some kind of connection to where it drops, but there are no promises. Will be an interesting week. If anyone wants to join me on this, I’m on Yak’s Bend.
Great, so now we have a third source of vague information which may or may not conflict with the previous two. You guys have got to be the worst clue-givers in the world, it’s like like trying to trying to count to 100 with a crowd shouting random numbers in your ear.
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Could none of them AOE? Whenever I even THINK a thief is headed my way, if I have any AOE at all I drop it right on myself.
Though damage really should break stealth… I’ve had a few times were I got direct hits on a thief and it didn’t break his stealth at all.
AoE doesn’t deal enough damage unless you’re specced glass cannon, in which case the thief’s opening shot will kill you instantly anyway. Not to mention thieves can easily shadowstep to you through your AoE fields without taking any damage.
The only AoE I’ve found that have been of any use are the staff marks, because they can’t be evaded, and you can just set the fear mark at your feat, completely negating at least one back-stab.
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Easier solution
- ‘Revealed’ now lasts until you break line of sight
- Thieves now have a master-trait which makes it so blind effects break line of sight
Taking away thieves ability to open with a lot of damage is pretty much killing the entire flavor of the class. However there is nothing ‘thiefy’ about being able to run away like a little girl or eternally harass with no counter. Nor is it fair that thieves (and mesmers) can completely ignore defensive positioning (something every other class is severely punished for doing) without any trade-off in defensive stats or abilities.
This change preserves the stealthy assassin flavor of the class, while eliminating the trollish guerilla warfare, cowardly tactics, and ability to completely defy positioning.
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As for queueing for ‘3 hours’ id love to know which server youre in because im in a Tier 1 server and the longest its taken is 80 minutes to get in. Please stop over-exaggerating.
I don’t know what you’re talking about, I’ve essentially stopped playing WvW, in large part because of three hour queues, and I’m on a server that gets spanked in WvW, frequently.
1) No measurable difference is made by having small race vs. any other.
2) If you like nature, go with Sylvari. As for starter areas, they actually share 2 zones
I don’t know about that, I have an engineer build that is based entirely on laying support bombs/grenades down in team fights without being noticed, and it’s a heck of a lot easier to get lost in the crowd with an Asura than a Norn.
Am I the only one that would be completely okay if they removed southsun and pretended it never happened? It really adds nothing to the game world, even if they add more events and content to it, neither the area nor anything in it feel like they belong in the game world.
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My main PvE character is a guy, as well as my main PvP. But I have two alts that are female, mostly because the male models for some races are awful looking- asura, charr, human. Never going to make a male from those races, in fact probably never going to make a charr at all.
Honor of the Waves and Sorrow’s Embrace are both heavy-looking light armor.
They die easy because they’re scrubs! Jk, but then again…you even say they almost downed a dragon…spoiler ahead When clearly we did so with ease. We did with a couple of peons in a very short time what the entire Dwarf race has failed to do for 250years
To be fair, we defeated Zhaitan in the personal story, the Dwarves have been fighting Primordus, who is the first elder dragon to awaken and possibly the strongest. We haven’t even faced one of Primordus’ lieutenants yet, let alone he himself.
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To those who don’t like leveling, why do you play MMOs? Why did you play Guild Wars 2 in the first place?
Because i liked GW1, and the devs promised me that everything i liked in GW1 will be in GW2?
Yeah, i know, they didn’t really keep that promise, but i can still hope.
They probably didn’t keep that promise because they never made that promise. If they did, prove it. Every single post that I’ve seen from the time they knew they were making a sequel and onward stated that the sequel would be very different from the original.
http://wiki.guildwars2.com/wiki/ArenaNet's_MMO_Manifesto_trailer
Mike O’Brien: “We founded ArenaNet to innovate, so Guild Wars 2 is our opportunity to question everything, to make a game that defies existing conventions. If you love MMOs, you’ll want to check out Guild Wars 2, and if you hate MMOs, you’ll really want to check out Guild Wars 2. Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world that’s got more active combat, a fully-branching, personalized storyline, a new event system to get people playing together, and still no monthly fees.”
So yeah they kinda promised that. The things a whole lot of people loved about GW1 was no mandatory gear grind, low level cap, GvG. None of those are ingame. So what did they think we loved about GW1.
“Takes what you love about Guild Wars 1”
A. Subjective statement, you don’t necessarily love the same things about GW2 that other people do, or that the speaker does. Nor are you the authority on whether or not those things are in Guild Wars 2.
B. Not a promise, a design goal, and he lists what will be different immediately succeeding this statement. So you knew exactly what was coming, and ignored it. Persistent story, check. More active combat, check. Personalized storyline, check. Event system, check. No monthly fees, check.
Show me where he says ‘we promise that Guild Wars 2 will be nearly an exact copy of Guild Wars 1’ and I will concede your point.
A. Yes it is subjective, hence me asking what they thought we liked about GW1. Did you actually read anything I wrote or did you just like to bash.
B. I didn’t ignore anything, nor did I state what I liked about GW1, but you sure do like to jump to conclusions do you.
If it’s subjective, then you have no right to judge the designers work based on it. And yes, you were making judgements, your questions were rhetorical, you had already defined what you ‘knew’ to be those things people liked about the original game . Don’t lie and act like you were actually asking a question when you weren’t.
And speaking about jumping to conclusions…
C. I’m not going to show you anything. You can’t be persuaded by anything anyone says.
Yeah, I really trust your judgement. /rollseyes
I really don’t see a difference in the 1-15 areas, above that it gets a little more difficult with each level.
On champions and vets, I agree. They need to get their own loot tables, which should be slightly better than that of your average mob.
However, there is an R in RNG for a reason. It’s going to screw you over sometimes, and you’re going to want to kiss it at other times, occasionally you’ll get one or the other for extended periods of time. Live with it.
Underwater combat, needs some work, but it’s not as far off as some people say. Most who have serious problems with it, still haven’t bound full movement keys for underwater combat. There is a ‘swim down’ button for a reason, bind it somewhere, and use it.
I did not state that underwater combat was “hard” or that I need to somehow bind a magical key that will make it less of a snore fest. It is boring and tedious, period. As far as RNG goes, I’ve played MMOs for 10 years. I know what an RNG is, thank you. DR is the issue, and some players appear to have DR on their account at all times, or a very low threshold. They haven’t even stated what their RNG seed generator is. If that is not random there is a problem.
Yeesh, touchy, I never said you or anyone else wasn’t good with underwater combat. And, frankly, underwater combat barely differentiates from surface combat, except in that you have 360 degree movement. If you don’t like it, fine, but I don’t see what you expect anyone to do about that, or how you can claim that everyone feels the same way.
And they’ve already stated, just this morning, any disparities are perceived on the part of the player. It is not possible that drop rates could act differently on one account than on another.
Well, I don’t see new and interesting things in GW2 sPvP, except maps
In GW 1 I saw mindblowing builds, but in GW2 there is no surprises, you always know what you will face
Yeah, there was a ‘mindblowing’ build every other week, which ran the devs ragged with constant balance changes, prevented the game from ever being balanced, and completely alienated casual players.
It was cool having such a ridiculous amount of skills, but GW1 claimed to be a PvP oriented game and never was nor ever could be. GW2 is claiming to be one, and isn’t yet, but unlike GW1 actually can be.
On champions and vets, I agree. They need to get their own loot tables, which should be slightly better than that of your average mob.
However, there is an R in RNG for a reason. It’s going to screw you over sometimes, and you’re going to want to kiss it at other times, occasionally you’ll get one or the other for extended periods of time. Live with it.
Underwater combat, needs some work, but it’s not as far off as some people say. Most who have serious problems with it, still haven’t bound full movement keys for underwater combat. There is a ‘swim down’ button for a reason, bind it somewhere, and use it.
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Ultimates? I play an Ele…
“Ultimate” 1: Suicide Form, make yourself giant and squishy and easily kited, oh and gain some CC that nobody with a ranged weapon will ever get hit by (which is everyone).
“Ultimate” 2: Summon Greater Moron, summon the stupidest being in the game and watch it stutter-step around failing to hit any moving target (which is, once again, everyone)
“Ultimate” 3: Conjure Staff Knockoff, conjure a weapon which is pretty much the staff five skill, except it doesn’t scale as well.
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To those who don’t like leveling, why do you play MMOs? Why did you play Guild Wars 2 in the first place?
Because i liked GW1, and the devs promised me that everything i liked in GW1 will be in GW2?
Yeah, i know, they didn’t really keep that promise, but i can still hope.
They probably didn’t keep that promise because they never made that promise. If they did, prove it. Every single post that I’ve seen from the time they knew they were making a sequel and onward stated that the sequel would be very different from the original.
http://wiki.guildwars2.com/wiki/ArenaNet's_MMO_Manifesto_trailer
Mike O’Brien: “We founded ArenaNet to innovate, so Guild Wars 2 is our opportunity to question everything, to make a game that defies existing conventions. If you love MMOs, you’ll want to check out Guild Wars 2, and if you hate MMOs, you’ll really want to check out Guild Wars 2. Guild Wars 2 takes everything you love about Guild Wars 1 and puts it into a persistent world that’s got more active combat, a fully-branching, personalized storyline, a new event system to get people playing together, and still no monthly fees.”
So yeah they kinda promised that. The things a whole lot of people loved about GW1 was no mandatory gear grind, low level cap, GvG. None of those are ingame. So what did they think we loved about GW1.
“Takes what you love about Guild Wars 1”
A. Subjective statement, you don’t necessarily love the same things about GW2 that other people do, or that the speaker does. Nor are you the authority on whether or not those things are in Guild Wars 2.
B. Not a promise, a design goal, and he lists what will be different immediately succeeding this statement. So you knew exactly what was coming, and ignored it. Persistent story, check. More active combat, check. Personalized storyline, check. Event system, check. No monthly fees, check.
Show me where he says ‘we promise that Guild Wars 2 will be nearly an exact copy of Guild Wars 1’ and I will concede your point.
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My whole point is there is no such thing as DR bug. For some reason that I can only speculate on, ANET stealth nerfed loot drops and I say stealth because it was not in the patch notes but its obviously and clearly happening to EVERYONE except those few who are getting the lucky side of RNG.
But there is a DR bug (or perhaps a “consistent RNG bug”), becuase the people who get the lucky side of RNG have been, according to my observations, getting the lucky side of RNG CONSISTENLTY since the 11/15 patch
You (and some of your friends, the same ones) get porous bones by the stack and a couple of blues.
They (and some of their friends, the same ones) get an exotic, 4 lodestones, and 4 ectos worth of rares in the same time.
And no matter how many times you run with them, it’s always the same for each account – the “have lucks” get every loot amazing every time for months, the “have none” have stopped waypointing to dragons because it’s too expensive.
This is statistically impossible, which means there’s a bug.
I haven’t seen this at all. Yesterday, I played for three hours and I got two exotics and three rares. Two days before that, I played for five hours and didn’t get a single rare, almost no drops at all in fact. And the day before that I got two rares in only an hour and a half.
You do know what the R in RNG stands for right? Being random it has the potential to consistently give you nothing, consistently give you a ton, or anywhere in-between.
Many people are not familiar with how RNG functions in a loot system and so make comments like this one. A loot system is anything but random; it would be more appropriately denoted as a rules-based system that uses RNG to spread results over a player base. The loot system is tuned to provide the loot experience everyone sees in-game and the devs know, or should know, what the common experience around loot is. The problem with the loot system as it is is that it is currently tuned like a lottery. A lottery will have daily winners, but the common player loses. And, if he just plays the lottery more, the odds of his winning don’t change. That’s why financial advisers don’t advise people to just buy more lottery tickets to improve their chance of winning. The answer, of course, is to tune the loot system so that the common player experiences a sense of reward for playing the game. That sense of reward is not there yet and you will continue to see threads on the subject because it’s impossible not to notice that it’s not there.
No, it is random, and what you said, is just plain stupidity trying not to sound stupid. Sorry, but that is literally the least offensive way I could think to put it.
You have a random number generator on the server, which continually cycle through numbers. When you kill something or open a chest, it has a set of loot tables, it picks a loot table for you based on the current number. Then when you pick up that loot, it rolls again, from items on that table. The amount of items place in the market is ‘controlled’ controlled by making certain loot tables number appear less in the number sequence.
Like I said it is rule-based and uses RNG to spread results. If this were not the case they wouldn’t be able to adjust it to provide more or less reward. But, in fact, we know they can adjust or tune it at their whim. If you don’t understand how loot systems work, it’s best not to comment on the subject.
I just explained to you how it works, and your explanation made no bloody sense. Who here doesn’t know what they’re talking about? It is random, because of the human element, in any instance where a single person is getting a single drop, what he will get cannot be calculated for. Just because odds can be calculated, doesn’t mean the selection within those odds isn’t random. Your odds of winning the lottery can be calculated, however the winner is still random, because the human making the numbers and the human selecting the numbers is under no system wherein his action may be calculated for.
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My whole point is there is no such thing as DR bug. For some reason that I can only speculate on, ANET stealth nerfed loot drops and I say stealth because it was not in the patch notes but its obviously and clearly happening to EVERYONE except those few who are getting the lucky side of RNG.
But there is a DR bug (or perhaps a “consistent RNG bug”), becuase the people who get the lucky side of RNG have been, according to my observations, getting the lucky side of RNG CONSISTENLTY since the 11/15 patch
You (and some of your friends, the same ones) get porous bones by the stack and a couple of blues.
They (and some of their friends, the same ones) get an exotic, 4 lodestones, and 4 ectos worth of rares in the same time.
And no matter how many times you run with them, it’s always the same for each account – the “have lucks” get every loot amazing every time for months, the “have none” have stopped waypointing to dragons because it’s too expensive.
This is statistically impossible, which means there’s a bug.
I haven’t seen this at all. Yesterday, I played for three hours and I got two exotics and three rares. Two days before that, I played for five hours and didn’t get a single rare, almost no drops at all in fact. And the day before that I got two rares in only an hour and a half.
You do know what the R in RNG stands for right? Being random it has the potential to consistently give you nothing, consistently give you a ton, or anywhere in-between.
Many people are not familiar with how RNG functions in a loot system and so make comments like this one. A loot system is anything but random; it would be more appropriately denoted as a rules-based system that uses RNG to spread results over a player base. The loot system is tuned to provide the loot experience everyone sees in-game and the devs know, or should know, what the common experience around loot is. The problem with the loot system as it is is that it is currently tuned like a lottery. A lottery will have daily winners, but the common player loses. And, if he just plays the lottery more, the odds of his winning don’t change. That’s why financial advisers don’t advise people to just buy more lottery tickets to improve their chance of winning. The answer, of course, is to tune the loot system so that the common player experiences a sense of reward for playing the game. That sense of reward is not there yet and you will continue to see threads on the subject because it’s impossible not to notice that it’s not there.
No, it is random, and what you said, is just plain stupidity trying not to sound stupid. Sorry, but that is literally the least offensive way I could think to put it.
You have a random number generator on the server, which isn’t really random, and actually continually and consistently cycles through numbers at a pace too fast for a human to possibly time even if they could observe it. When you kill something or open a chest, it has a set of loot tables, it picks a loot table for you based on the current number. Then when you pick up that loot, it ‘rolls’ again, from items on that table. The amount of items place in the market is ‘controlled’ by putting items on a loot table with a number that appears in the sequence less often. But because of the human element, it is random.
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My whole point is there is no such thing as DR bug. For some reason that I can only speculate on, ANET stealth nerfed loot drops and I say stealth because it was not in the patch notes but its obviously and clearly happening to EVERYONE except those few who are getting the lucky side of RNG.
But there is a DR bug (or perhaps a “consistent RNG bug”), becuase the people who get the lucky side of RNG have been, according to my observations, getting the lucky side of RNG CONSISTENLTY since the 11/15 patch
You (and some of your friends, the same ones) get porous bones by the stack and a couple of blues.
They (and some of their friends, the same ones) get an exotic, 4 lodestones, and 4 ectos worth of rares in the same time.
And no matter how many times you run with them, it’s always the same for each account – the “have lucks” get every loot amazing every time for months, the “have none” have stopped waypointing to dragons because it’s too expensive.
This is statistically impossible, which means there’s a bug.
I haven’t seen this at all. Yesterday, I played for three hours and I got two exotics and three rares. Two days before that, I played for five hours and didn’t get a single rare, almost no drops at all in fact. And the day before that I got two rares in only an hour and a half.
You do know what the R in RNG stands for right? It’s random; it has the potential to consistently give you nothing, consistently give you a ton, or anywhere in-between.
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Eventually they will all be laurels.
Stock up, but not through agent of entropy, that will be taken off the list and made finite.
This guy is misinformed. What they have said is that eventually all achievements will be given rewards, which will work retroactively, they did not specifically say those rewards would given in the form of laurels. And in fact, when someone asked that, they stated that as of then, that was not the plan.
To those who don’t like leveling, why do you play MMOs? Why did you play Guild Wars 2 in the first place?
Because i liked GW1, and the devs promised me that everything i liked in GW1 will be in GW2?
Yeah, i know, they didn’t really keep that promise, but i can still hope.
They probably didn’t keep that promise because they never made that promise. If they did, prove it. Every single post that I’ve seen from the time they knew they were making a sequel and onward stated that the sequel would be very different from the original.
did he at least mention if they are bound? even the worst exotics generally sell for 1g which would make it more profitible then the 10 dyes.
He didn’t, sorry. I already bought dyes though, opened them, made three gold from the rare ones.
Don’t care either way.
Not sure yet, I’ve only seen one guy open it, he just was given level 78 stuff that looked like basic gear, not really good for anything but salvaging for ectos. I wish ANet would just tell us if there are new armor sets in those boxes or not, and what pools it randomly draws from. I understand the whole ‘discovery’ thing, but this isn’t exploration this is shopping, and people just want a clear answer on what they are buying.
This is terrible, except in the opposite direction. Right now, one a day is kind of limiting, but a level 80 could easily farm dozens in a single day were they to be given upon leveling up.
This is somewhat frustrating. GW was focused on PvP which most people loved. However, GW2 keeps adding in PvE content when people want PvP content.
This is not the same company or the same development team that created GW1. It is simply the title branding and lore theft wrapped in a new package with an entirely new game created by a new team in a new company. At some point you either accept this or walk away.
Unfortunately for me I keep poking my fork at the cold meal on my plate.
Two words- Anger Management
And secondly, you’re wrong, the majority of the team behind GW2 is the exact same team that was behind GW1. They took the game in a different direction, and they informed the GW1 players they were going to be doing so from the very first second that they announced a sequel. If you don’t like it, Guild Wars 1 is still playable.
I don’t think so, I just think they need to somewhat lower the prices on some of the laurel items. And make (going forward and retroactively) all ascended gear available through the laurel vendors.
I’m fine with it, would never get one, but I like seeing other people with it in game.
HOWEVER.
Because the mace and the longbow only have novelty legendaries, when they start making a second round of legendary weapons, shortbow and mace should be first on the list.
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There was nothing to spend Karma points on before the patch! People were begging for new ways and things to spend it on, and now we have them. You just can’t please some people.
New Soldier is needed! 3 of each except Soldier… I want Shadow Knight Anet!
I agree that we need a new heavy class, but so many people have suggested this, we have to be capable of thinking up something better than a death knight knockoff. Let’s start brainstorming.
So…
A. People want a darker class, Guardian is super light, similar to paragons or paladins. Warrior kind of sits in the middle
B. Needs to be heavy
C. The guardian can fill as a heavy caster, but he’s not exactly great at it, maybe something to fill that?
D. Then again, just because it’s dark doesn’t mean it has to be necromancer…y, and that already fills the dark caster roll, so maybe no caster qualities?
E. Dark warriors from around the world? ANybody know of any?
A group of 20 vs a group of 5 will gank each one of the small group with 4 of their own simultaneously, using single target abilities -.-
The scaling idea is good, but it should penalize more the use vs 1 target only.
Yeah I kind of figured, no idea where to put that though. Logically, if an AoE deals damage to five enemies equal to a single target spell, then at 1 target it should deal 1/5th of that to balance it out. But in spite of what many think, AoEs already deals less damage than single target spells, and putting it at 1/5th power against a single target would make them beyond useless. The debate is really on how much less they should deal, and I don’t know the difference in order to make that calculation.
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stop trolling its small and ugly
So only big fat people can be pretty?
The problem with this is that it still disadvantages small groups in WvW vs. large groups.
It means that a group of 20 will do 100% damage against a group of 5 players. But, those same five players with only do 55% damage against the group of 20.
The results are already borne out in WvW: zerging overwhelming all other forms of play.
They can’t just give AoE every advantage, and only give it the single disadvantage of being in a fixed spot, especially when the game is so loaded with snares, slows, and CC. That is just never going to be balanced for more than one game mode, but at the same time, limiting the amount of people it hits does exactly that (except in the opposite direction), and really makes it ‘not’ AoE anymore. There needs to be a compromise.
And to be honest, a group of 5 shouldn’t have much of a chance against a group of 20 anyway (in a normal, flat-footed fight), so I don’t see how that’s a problem. One of the entire purposes of large scale battles is that scale matters, IE the amount of players you have.
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I would rather have an AoE like now that actually does same damage, than a real AoE that does no damage at all and is pretty much useless like i have seen on other games.
The best option would be to let AoEs hit as many people as possible but give AoEs scaling damage. It would deal the most optimal damage to five people, then scale down slightly until reaching one (because we don’t want it to have equal damage to a single target spell, but still want the Area effect to be an advantage) and scale down further with more opponents.
Something like this.
1: 80%
2: 85%
3: 90%
4: 95%
5: 100%
6-10: 78%
11-15: 67%
16-20: 57%
21-25: 48%
26-30: 39%
31-35: 33%
etc.
O’course that’s a bit simplified, I’m sure a real game designer could come up with a better scale.
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Yeah, I just participated in an orr event, I couldn’t even see any of the enemies until they were near dead, barely managed to get credit by spamming AoE in random spots.
21 days ago
- Players receive level appropriate drops at all times. Downscaling has been fixed to where mobs are challenging no matter how far a player is downscaled…
Yesterday
Dynamic Leveling
Attribute calculations for dynamic level scaling have been rebalanced. In general, this means weaker when adjusted down, stronger when adjusted up. Rewards when adjusted down have been increased to compensate. It is now possible to receive your own level of loot from any level of enemy."
Holy crap I was right! Even I didn’t think that was actually going to happen.
You seem to have some kind of blue pixelated growth on your back, you should probably have someone look at that.
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To tell the truth I think they could afford to bring a few back since they removed the chain-CC spam, which was the real problem. I could take on 6-10 orr mobs at a time before (once they wasted all their CC against my stability), now they’re so thinned out I can’t even find more than one or two at a time, which isn’t even remotely challenging or rewarding.
They weren’t reward before..
I think you mean ‘rewarding’.
And they were to me, because I liked the challenge. Now that’s gone, and yes I know the zone is improved and the changes were sorely needed. But I think they went a little too far, excepting the risen giants and the temple events, both of which require groups, Orr doesn’t feel anymore challenging than your typical 1-15 zone now.
Thank you Monsieur Grammar Police, that is exactly what I meant.
The thing is though the mobs in Orr were never challenging, just annoying. Coupled with the insane respawn times (has that been fixed too?) it just made the entire area way more tedious than it needed to be.
If you’re just trying to get through the zone, yeah, they were just annoying. I remember several times when I was just trying to make it to an event on time, and I would literally aggro one single mob and get chain pulled, by one mob after another after another, hundreds of feet off-course. THAT was annoying. But even so, that was clearly less the fault of the dense mob population and more the fault that every single mob opened with a crowd control skill.
But, there were many times when I wouldn’t see any events I wanted to do, and I would just start killing stuff, not worrying about aggro, taking on as many as would come at me at once, clearing a swath of undead bodies through Orr. It was awesome, challenging, and fun. Now it’s none of those, you have to go to the DEs and hope nobody else is there, if anyone is you just have to equip your fastest weapon and wade into the laggy mob of spam taggers.
And I don’t see why they couldn’t allow travel and convenience while still preserving challenge. Instead, they just unthinkingly ripped one out of the game in favor of the other.
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To tell the truth I think they could afford to bring a few back since they removed the chain-CC spam, which was the real problem. I could take on 6-10 orr mobs at a time before (once they wasted all their CC against my stability), now they’re so thinned out I can’t even find more than one or two at a time, which isn’t even remotely challenging or rewarding.
They weren’t reward before..
I think you mean ‘rewarding’.
And they were to me, because I liked the challenge. Now that’s gone, and yes I know the zone is improved and the changes were sorely needed. But I think they went a little too far, excepting the risen giants and the temple events (both of which require groups), Orr doesn’t feel anymore challenging than your typical 1-15 zone now.
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To tell the truth I think they could afford to bring a few back since they removed the chain-CC spam, which was the real problem. I could take on 6-10 orr mobs at a time before (once they wasted all their CC against my stability), now they’re so thinned out I can’t even find more than one or two at a time, which isn’t even remotely challenging or rewarding.
It’s actually a buff…
Yeah, a serious buff, which is weird. It gave us another projectile finisher, on DAGGERS of all things. So now we have a projectile finisher and leap finisher on one ability. The damage is slightly higher. And we can the snare then wait for a combo field to be laid down instead of having to proc the leap finisher immediately.
And most importantly, it FINALLY fixed the self-stun bug that was supposed to be fixed two patches ago! THANK-YOU!
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In addition to Curuniels guidelines, some of the sylvari have names based on plants, a handful of NPCs and many players. Because they’re influenced by both celtic mythology and flora, maybe a name that plays on both those venues?
Tormentil – a yellow rose that grows in bogs in ireland, bogs have always been associated with mysticism and necromancy in celtic myth. Plus, it has torment in the name, which is a pretty cool addition.
Cailleach – Celtic God of Death, probably taken though :P
Perth – Celtic name for a thicket of thorns
If you are having fun, its not a grind. If, however, you turn it into a job…then its a grind.
Its a mindset. And its your responsibility to to recognize how its affecting you and adjust your gameplay or attitude. Or not.
All any game can do is provide a framework for enjoyment. Its not Anet’s faut that you play the way you do.
Not even a good comparison. ANet has to go with what they feel is right for the game because they know that no matter what they do, someone will complain.
Until Lost Shores, they held true to their pre-release promise that I could play GW2 the way I wanted to, now I have to play it they say I should.
You see, grind in most people’s minds (like you mentioned up there) is doing stuff they don’t want to do, in order to do the stuff they do.
“preparing to have fun, rather than having fun”
Again…the game is simply a framework presented to you. If you can’t find the fun in it, no one can do it for you.
Its “your” responsibility. Not ANets’.
That is a cop out excuse for the weak minded and uncreative. This is like a chef saying it doesn’t matter what his food tastes like.
All art and design has an audience, if the audience isn’t satisfied, it’s your fault not theirs.
A good artist considers critique, and improves. A bad artist makes this claim, and doesn’t.That doesn’t work and you know it. ANet has to go with what they think is best because no matter what they do, someone on this forum will complain.
No duh, I didn’t say otherwise. I said they should consider all critique, not implement it. That’s not even possible seeing as one critique can completely contradict another. But the more critique they consider, dismissing or accepting it, the more varied the data they have to improve upon.
And sorry, but I happen to work in the design industry. And you’re the second person to say this who obviously has no idea what he or she is talking about. So while I’m here, might as well ask, any other people who know jack-squat about design-theory want to challenge me on this?
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Secret Bonus Area: Iron Marches
The heart in the bottom right corner requires you to raise logger NPCs that have been attacked by ghosts, just stand there and watch the skulls pop up on the map, it’s pretty much a corpse farm.
That is a cop out excuse for the weak minded and uncreative. This is like a chef saying it doesn’t matter what his food tastes like.
All art and design has an audience, if the audience isn’t satisfied, it’s your fault not theirs.
A good artist considers critique, and improves. A bad artist makes this claim, and doesn’t.Oh but of course!
After all, the Guild Wars series is objectively an awful set of games that just didn’t get it’s audience.
Because critics are never wrong and public opinion is a god that must be served zealously, right?
Furthermore, official forums are certainly a bastion of unbiased and professional critics of the highest caliber and certainly represent the entirety of the user base.
Come off it man.
If you don’t like the game, just leave. You’re not fooling anyone. You’re being “that guy” that says Paul Bocuse or Gordon Ramsay sucks at cooking.
Did you grab the wrong quote? Because, every single point you made, had nothing to do with my post. And nothing in my post indicated that I would disagree with anything you said. My post, if anything, encouraged constructive criticism.
- I didn’t even mention Guild Wars 1, nor did I make any comparison between GW1 and GW2. And to be honest, I barely played it and I don’t care in the slightest in what ways you or anyone else think it was superior. This is not Guild Wars 1.
- I didn’t mention media critics one way or the other, but yes if you’re curios, I do in fact place the opinion of professional critics well below that of the audience, because real art is made for an audience, an artist who creates solely for the opinions of a professional critic is a failure by that aim alone.
- And I love this game, no intention of going anywhere, I also never said otherwise. But I have complaints about it which the designers are at fault for, as do other people, and I encourage anyone to make them heard in a constructive manner, and I encourage the devs to consider those criticisms, just as I said in my post.
I mean really, do you not speak English and are using google translate or something? Are you dictating to someone who is incorrectly posting for you? There has got to be something to explain your post. I can’t even figure out how to respond, it’s like you just countered a political argument with a scientific study on how cats make great pets. I can’t counter an argument that not only didn’t counter mine, but didn’t even address the same subject.
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