(edited by Conncept.7638)
Raising the level ’won’t matter’. Meaning it doesn’t affect current content in anyway except gimping all the gear they’ve worked for.
Which part of that was hard to get?
Does this make sense to anyone? I honestly do not understand what he means.
(edited by Conncept.7638)
Don’t care either way, voting ‘present’ I suppose.
But I must ask, why do so many people say ‘no’ and then claim that it’s because under the dynamic downscaling system more levels won’t matter anyway? I don’t care either way because it won’t affect anything, and I can’t understand, if it won’t matter and you admit that, why you would be for or against it.
(edited by Conncept.7638)
That event does not drop a chest, so it’s out.
What? Really?!
You’ve done it?
Yep, did it over two months ago now but I specifically remember that it did not drop a chest, sorry.
(edited by Conncept.7638)
That event does not drop a chest, so it’s out.
- http://wiki.guildwars2.com/wiki/Death's_Anthem (not sure if this counts)
There is an event in the ship and one in the water nearby, neither spawn a chest.
(edited by Conncept.7638)
well i can not attack other guilds in my sever. How do i know my guild is better!
Why does that matter? Are you looking for a challenge or to satisfy a superiority complex?
Yeah, so? I’ve seen the same thing happen to Elementalists and Necros. We just don’t complain nearly as much as the Engineer community apparently…
I don’t recall any time where the primary source of damage for eles or necros were nerfed by 30%. It’s not like engineers did top tier damage pre-patch.
I’m glad you are happy with mediocrity though, good for you.
I made no statement concerning the power level of any class. People exclude other people based on their own perceptions and biases. In fact I think I’ve seen this happen at least once for every class but the guardian. The point I made, is that you don’t see players of other classes needlessly filling pages and pages of pithy whining as a result of one instance of mistreatment.
Oh yeah, and by the way, try doing some research before making assumptions. My main is an elementalist, a 30% nerf to a single group of skills is nothing compared to the nerfs Elementalist weapon skills received in beta. And you guys just had every single kit buffed up to exotic quality last patch. I think at this point it’s time to ask if there is actually anything the developers can do that you won’t whine about.
(edited by Conncept.7638)
3 seconds stun is a lot, and a wall that blocks pathing can be very overpowered.
And yet guardians still have what, three such ‘wall’ abilities if I’m not mistaken?
The Trinity.
Take a moment to read those two words. Take a moment to think about how often you hear them bandied about on the forums. Blamed for this, blamed for that, with the trinity you could do X, without the trinity Y is harder/easier, etc.
This is essentially a pet peeve I’ve developed, and I’m wondering if anyone else is feeling this way.
Before gw2, I can safely say I could count on one hand how many times I even heard “the trinity” in reference to gaming. To be perfectly honest, it may very well have been zero. It seems with Gw2’s existence, suddenly this is the new hot term to say because you’re a pro gamer who totally understands metagaming.
You haven’t been in the gaming community for very long, or you don’t pay attention very well. The first time I can think of hearing about the trinity was well over 10 years ago, before I had ever even played (or heard of) an MMO, it was the best way of setting up your party in most TBS games like Final Fantasy, and a great (but back then, not the only viable) way of setting up your party for dungeon delving games.
And no, the trinity is not to blame for all the problems a game may have. But in a game such as WoW, where the game is designed around it making it the only viable playstyle, it removes all strategy and even the need to think. In my opinion, when enforced as it is so frequently in online games, it causes such mindless play that I would say even zerging is more strategic.
(edited by Conncept.7638)
It uninstalled itself?
On february 18th 2013, Guild Wars 2 becomes self aware…
(edited by Conncept.7638)
I wouldn’t mind seeimg some sort of Swashbuckler or Rogue class. Capable of wearing leather or chain maybe. Dual rapiers etc…
Thief just doesn’t quite fit that bill. Thieves remind me of more like an Assassin class.
The classes in GW2 cover a much broader spectrum of archetypes than in any other MMO I’ve ever seen. The thief for example can be an assassin on one end of the spectrum, but a skull-caving thug on the other end, or a lithe and finesse duelist somewhere in the middle.
(edited by Conncept.7638)
Not sure why you would state confusion hits higher I never seen a confusion hit me more then 400 a tick,
Retaliaztion makes my own attacks hit me back which can be 11k Damage at a time …
Actually no, that’s reflection, it’s rare against ranged and so far as I know there is no melee reflection.
Retaliation deals damage to any enemy who damages the carrier based on the power of its caster, usually caster and carrier are one and the same. Blinds are terrible when combined with retaliation, because it is dependent on their hitting you and dealing damage. Whereas interrupts are useful because you can interrupt their large attacks and take the smaller ones. And damage mitigation is great because it lowers their DPS but not your retaliation. Additionally retaliation stacks in duration.
Confusion deals damage to the carrier based on the CONDITION DAMAGE of the caster each time the carrier uses an ability. Blind works great with confusion because you want people to attack but you don’t want them to hit you, damage mitigation also works well. You do not however want to use too many disables with confusion because if they aren’t using abilities you aren’t dealing damage. Confusion stacks by intensity.
They’re actually really different.
(edited by Conncept.7638)
well I didnt know playing or working more hours into a game should get you less…. lets say Mystic forge didnt exist how would you feel if a friend who played even less then half of the time you did and got more rewards then you?
Whatever that friend got, if it’s due to RNG, it’s luck. I can avoid working all my life and get rich by winning the lottery. Is it then unfair for people who have worked all their lives?
It doesn’t work that way. What would be unfair though, is if the friend was personally endorsed by ANet and selectively had better drops than I did even though he did nothing. But of course, that doesn’t happen.
You’re talking about equality, not fairness. Fair is treatment as each deserves or has earned, equality is treatment of everyone exactly the same. I had a teacher in high school that treated everybody ‘equally’, he hated everyone just the same and treated everyone at an equally low level. Under ‘equality’ everyone can be treated terribly or well, so long as everyone is treated the same; under ‘fairness’ everyone receives output equal to their input.
RNG is ‘equal’, it is not ‘fair’
(edited by Conncept.7638)
Are you sure you know how to read english? That applies to the above poster, if you took the time to read beyond the opening sentence, you would note that it applies to a different portion of the playerbase. For the majority of the playerbase there is no ‘choice’, if you fall in a certain player demographic, you just can’t get it.
Haha, why so serious?
In your point A you pointed out the risks in the market, and tried to justify that because of this risk, the market isn’t a choice.
Which isn’t true. Yes, the market has risks, but so does the MF. So if you have 2000 daggers, you clearly have two choices both filled with risks. So how you proceed is up to the player.
That’s part of the point, people are defending this like it simulates a real capitalist market, when it does not. If it simulated a real market there would be risk and reward at multiple levels of investment, and risk would vary depending on the investment. You could put in a little and have the potential of getting out what you put in, or a little more, or losing it all; you could go with a safe investment or risky one. But it doesn’t have any of that because ANet messes with the economy, utterly controls droprates, and allowed a small group of people to gain control of the entire market within mere weeks of launch. As such, you have none of those choices below a certain threshold, it’s a capitalist economy for the wealthy, and a socialist one for those average or lower.
anyone who is actually saying it is a choice of the player has the gold already… seriously….and please dont tell me its easy to get…. it is at least 500 gold + to get the lowest precurser on the market….even with 2 000 daggers as rares it still wont get you to 2000 gold , Arenanet failed in this and to all the fanboys who actually got a precurser gratz but you all know it should be just as farmable as a total gamble
The lowest precursor on the market is under 150g. There are several that are under 200g. 2000 rare daggers is somewhere around 900g and thats enough to buy any of the precursors and still have enough left over to buy your icy-lodestones.
This is, once again, making an arseload of assumptions about the market which completely contradict the market trends since launch. Additionally, he was looking for a specific precursor which is 700 gold and rising (like all precursors).
(edited by Conncept.7638)
A) No, you don’t know that and there is quite a bit of math which shows otherwise, you do not know how long it would take to sell those 2000 daggers, how much inflation would rise on the legendary items and there components, or how much those daggers will drop in value.
So you choose to prefer the risk of gambling over the risk of the market?
That’s your choice I suppose, but that is still a choice. There’s risk in both choices, and it’s up to the player to determine which is the best for him.
Are you sure you know how to read english? That applies to the above poster, if you took the time to read beyond the opening sentence, you would note that the remainder applies to a different portion of the playerbase. For the majority of the playerbase there is no ‘choice’, if you fall in a certain player demographic, you just can’t get anything. And for those who have a choice, such as the original poster, how much of a choice can there be between ‘lose some’ and ‘lose more’?
(edited by Conncept.7638)
rng is rng, might get lucky might not
Which is stupid, and needs to be changed.
It’s fine, you chose to take the chance with the rng and what happened is what happened. You could have also sold those 2000 daggers on the TP and gotten a good amount of gold towards just buying the precursor you wanted, if not being able to buy it outright.
A) No, you don’t know that and there is quite a bit of math which shows otherwise, you do not know how long it would take to sell those 2000 daggers, how much inflation would rise on the legendary items and there components, or how much those daggers will drop in value.
B) It isn’t a choice, a choice implies there is more than one option. You have a choice between taking a chance that will most likely never reward you, or no-lifer farming fast enough to outpace inflation. Except that the average person HAS A LIFE outside the game, and the second option isn’t available. Therefore, there is no choice.
C) If it’s stupid then it’s stupid. There is no ‘oh it’s random so it’s only stupid for the people who aren’t lucky’, no, everybody has the same chance and it’s stupid for everybody.
(edited by Conncept.7638)
rng is rng, might get lucky might not
Which is stupid, and needs to be changed.
I just did Rotbeard. Rotbeard is spawned when you open the big chest in the ship at the bottom level, but there is nothing in that chest when you open it. It remains empty after he dies, and I did not see any other large chest appear afterwards.
A chest does appear after you kill him… but if I remember correctly it is just a smaller “splendid” chest off to the side of the room.
Actually that chest is always there, it doesn’t spawn. And it’s a labeled chest, all labeled chests share a loot table with all other chests of the same label.
(edited by Conncept.7638)
Has nobody noticed the Flesh Golem? It’s a skinless Charr with it’s arms and head cut off and replaced, love walking around with it out as my human necromancer.
Why would anyone? On release I might have, but the chests have been made worse with each change. They used to at least give out great tools and BL kits, then the tools were made useless and they barely ever drop BL kits anymore, most of the time you get some copper a potion and a completely useless item. Not even worth a tenth of the cost of a BL key.
That might be bad luck. Since they updated the chests I’ve gotten 2 kits and no tonics at all (which is good because they’re my least favourite item).
I’ve opened over ten since they added the stylist kits to them. I’ve received one single BL kit, and nothing of worth beyond that. Before the change, it seemed BL kits and tools were clearly the common items from the kit, now they seem to be among the more uncommon items. And the common items have become junk potions and boosts, and a pitiable amount of copper. So basically, they now give better rares (when they give them…) but give worse commons.
(edited by Conncept.7638)
Why would anyone? On release I might have, but the chests have been made worse with each change. They used to at least give out great tools and BL kits almost every time you openend one, then the tools were made useless and now they barely ever drop BL kits, most of the time you get some copper a potion and a completely useless item. Not even worth a tenth of the cost of a BL key.
(edited by Conncept.7638)
I’m a casual player and I think difficult is more fun, to a certain point. In fact I wish the 1-15 areas were (still) a little harder at 80 than they are now.
… additionally, the character you want to have the shield on does not have to be the character in the priory. You can buy the shield on a different character, and transmute it on to white gear to make it accountbound then switch it between the bank. You will lose the stats though.
Because Charr won?
The Flame Legion won, the Charr (as a race) rely on no one but themselves and as such have no right to take credit because the majority of the power behind the flame legion was not theirs. As much as they claim to be so great, they charr never accomplished anything without help from otherworldly powers. They’ve spent the last 200 years attempting to beat down the walls of a single city (ebonhawke) and failed in spite of superior numbers and technology. Frankly, the Charr are sissies.
(edited by Conncept.7638)
Unless I’m mistaken Warrior can have the highest single crit in the game, but there are likely crit combos that yield more damage in the same amount of time.
It’s a sniper build though, so it’s ranged. You build crit and power as high as possible (don’t worry about crit chance) and equip two rifles with a sigil of intelligence in each. Shoot with one then switch to the other for an automatic 9000-11000 damage crit.
(edited by Conncept.7638)
The Bria theory has been debunked, just managed to both complete the event perfectly (saved every cub) and totally bomb it (lost every cub). The second event spawns exactly the same no matter how the the first ends. Well, that’s one down, potentially hundreds to go… :|
“i see in your heart that you have lost someone to zhaitan. someone named…sieran. she is waiting for you now, beneath the dragon’s wings…”
– Sovereign Eye of Zhaitan
Does he say that? Because that doesn’t make any sense. One of the reasons that the Sylvari consider it to be their ‘calling’ to fight Zhaitan is because they can’t be raised as undead (whether or not the other forms of dragon corruption can affect them remains to be seen).
Why would he have the staff though? The Gargoyle theme doesn’t really fit him or the location, IMO. But any guess is better than no guesses at this point.
To be fair, they’ve never said that the boss which drops the staff is thematically connected at all. It could drop from the Secret Pony Level for all we know. I think it would be pretty stupid if it isn’t, but then again ANet hasn’t shown any particularly aversion to doing stupid things with loot and items.
(edited by Conncept.7638)
Frequently see a guy in Orr on my server named “Whywontmynamefi”
I though it was especially funny when I realized he had four more characters to work with. :P
I have a big Sylvari Warrior named The Unbagable Mulch, who goes shirtless and always carries around a pile of growth potions. PUNY FAUNA! MULCH IS STRONGEST THERE IS!
(edited by Conncept.7638)
However if you are hellbent on the gargoyle + catacomb + final resting place idea. How about http://wiki.guildwars2.com/wiki/Battle_in_the_Vault ?
- takes place in an underground burial chamber which is basically what a catacomb is
- not far from one of the GW1 habitats for gargoyles
- seems to be the final resting place of 5 GW1 NPCs, 4 of which you have to fight
- last one to be fought is a crazy staff user
- spawns a chest at the end, not a dragon size chest but it could certainly be described as largeBiggest problem is that it doesn’t seem remotely close to being a rare event.
I managed to solo that event, up to the last boss, who I couldn’t take down. Nor could the three man team of 80s I cobbled together.
In other news, found out the Bria event chain is open in Yak’s bend (my server, it must have reset since the patch), if anybody wishes to test my theory.
(edited by Conncept.7638)
If they had added new hairstyles, I’d buy a hairstyle kit without a second though. But its just lets you switch between the ones from character creation.
Snip.
I know which event you’re talking about. I’ve done it 2-3 times and I’m pretty sure (> 85%) that the final event (kill Bria) doesn’t leave a chest.
No I know she doesn’t, I stated as much. But, the first leg of the event has always been completed one way (at least one cub gets taken) which leads to the ‘Kill Bria’ event. However, there is a second way it can be completed (no cubs are taken), which leads to… we don’t know what. Neither the wiki nor any site, nor any videos of the event that I’ve found show an example of what happens upon perfect completion of the opening event. Failure leads, oddly enough, to an immediate bossfight, my question is what does it leads to upon success.
I’ve been wanting to try it, and managed to get in a shot or two on the last server reset, but was never able to prevent any cubs from being taken before it bugged out again. I’ve checked it by guesting on several different servers, it’s bugged on every one I’ve found.
(edited by Conncept.7638)
Y’know, there is one single place in the game where you fight a necromancer, a DE in Hellion Forest in the Iron Marches, probably one of the least played areas in the game because it’s a charr area, it leads away from Orr, it’s the long way to Frostgorge Sound, and half the events in this area are always bugged anyway; including the one with the Necromancer.
Anyway, you fight a necromancer named Bria that is so powerful she has defied King Adelberns curse, using necromancy after her own death to free herself and eternally forgo passing on, even somehow regaining some form of a physical body.
Now here’s my theory, the first DE connected with her, she attacks a bunch of Charr cubs playing outside what they don’t know to be her home. If she takes even one it goes to an event where you fight Bria to free the cub(s), this is only a single event and spawns no chest.
BUT… as far as I know, nobody has ever prevented her from taking at least one because this area has always been so empty, and it isn’t really possible without a few people. Neither the wiki nor any site has a listing of what event or event chain spawns upon perfect completion of the first event. And I hypothesize that if the first event is completed perfectly (Bria doesn’t kidnap anyone) a second event chain will spawn. Possibly leading to a different (and more rewarding) showdown with Bria.
EDT: Oh yeah, I forgot, there is a second necromancer. You fight a centaur necromancer in Kessex Hills, but his event has been completed a lot, especially at launch, so I don’t think he’s a possibility.
(edited by Conncept.7638)
Retaliation is a boon he has on himself at all times, but it should drop when the retaliation totem is down. So far as I know, it’s completely passive, there is no skill connected with it that he would stop using.
EDIT: Oh wait, you mean when he uses the Whirling Defense skill. That’s not retaliation, it’s reflection, he’s hitting you with your own ranged attacks while using that skill. I don’t think making him not use that skill would make a big difference, it’s really just opens a good opportunity to drop another totem.
(edited by Conncept.7638)
I would disagree, I want Dragon’s Tooth to be ground-targeted again, and sped up slightly. If it’s ground-targeted it’s more versatile and rewards good positioning and play, but can still be useful to beginners. If it’s player targeted, you don’t have as much control over it, and it’s never going to be as useful no matter how skilled of a player is using it.
Not true, it’s between Thief, Mesmer, and Guardian or Ele (no reason to have more than one bunker :P )
Personally, I want to see two changes. And I love my Mesmer but for the good of the class I know it needs some serious work. I haven’t used my mesmer in PvP for months because it seriously makes me feel like a horrible person. And thieves just need to suck it up and accept that the stealth mechanic is currently broken.
- Revealed now lasts until line of sight is broken. Thieves will not have a masterwork trait which causes blind to break line of sight.
- Mesmers no longer have stealth. To compensate, their clones now spawn between mid and maximum range, and their stealth utilities have been changed to shuffle abilities, which allows them to shuffle between their current clones, switching places at random.
(edited by Conncept.7638)
I’ll never understand the point of these threads, it’s an even playing ground for everyone, spiky fruit and the other consumables are available for use by everyone. I think it keeps things interesting, and most people I’ve killed with consumables actually find it funny and PM me.
This is one of the inane things I’ve ever heard on these forums. They didn’t design five unique races, eight customizable professions, and give them a massive persistent PvP battlefield just to watch the game dissolve to Consumable Wars 2. If something is broken, any intelligent person fixes it, it doesn’t matter if it’s broken for everyone or for only a single person.
Everybody can have nukes, and what does that do? Either everybody dies or everybody lives in stagnant fear. Whatever purpose fighting may serve is never realized. This is essentially what you are proposing. Either players will just enter WvW and use broken consumables, or the more likely result, players just won’t enter WvW at all.
(edited by Conncept.7638)
So either the boss that drops it is so obscure that no one can find it, or so worthless that no one does it. Either way, we need something more. I’d be fine with an in-game update to NPC chatter, frankly, so long as it was over a wide enough area and repeated often enough for people to find it.
Oooorr, someone got it and sold it to vendor; threw it in the Mystic Forge (trying to get a precursor); has it and does not participate in forum; etc. etc.
The mystic forge is possible, as well as vendoring, somebody might have just not been playing a staff user, not known it was rare, and thrown it out without even previewing it.
But as for somebody having it, by the trading post or a drop. I seriously doubt it, because if they do they’re using it, and if they’re using it, somebody would notice and take a screen-shot. Even if he wouldn’t tell anybody else where to get it, if somebody in game has it, he or she would have at least been seen by now. And so far as I know, nobody has even seen a player with this weapon.
(edited by Conncept.7638)
Ranger Pets scale.
If anything is overpowered, it’s range, not melee. This is pretty much a mathematical fact.
The Trinity is the laziest cop-out system to ever be designed in the history of gaming, and requires no strategy. If that’s why you don’t like dungeons, then it’s because you don’t have what it takes to form a real strategy.
WvW isn’t considered a PvP mode, and it was stated pre-release that it would be balanced more similarly to PvE than PvP. Not their fault you don’t pay attention.
(edited by Conncept.7638)
“but alas it can not be entered in open world (only via personal story).”
wait what. Yes it can. Ive totally gone in there from the world map, got the explorer achievement and everything. There’s a small chest in there too.
Are we talking about different artesian waters?
Yes, there is the Artesian ‘river’ (not actually called that so far as I know, but whatever), which runs under the temple of Melandru and leads to the door which would enter the actual Artesian waters. Getting to that door gives you an explorer achievement called ‘Artesian waters’, but the actual waters are inside, and so far as we know are inaccessible.
(edited by Conncept.7638)
Hi everyone,
You might find these articles of the wiki useful for this discussion
http://wiki.guildwars2.com/wiki/Defiant
http://wiki.guildwars2.com/wiki/UnshakableIn short, Unshakable will grant the boss as many charges of Defiant as players are in the area. CC skills remove charges of Defiant. Once at 0 stacks the boss is susceptible to CC, after which the charges refresh.
As stated above the players can coordinate to have it at 0 stacks so they can prevent deadly attacks.
Hope this helps in your dungeon runs. As always, we ask you all to have a civil and constructive discussion.
Thanks
The problem is it’s a terrible uninuitive mechanic and largely unnecessary too. I don’t recall a single boss aside from the Dredge Fractal, where interrupting or CC is even necessary.
My big issue with Definat is that way it refreshes. From one second to the next he’ll have back all his charges and CC becomes impossible again. It’s just not a good system.
Why not have Definat charges replenish more seamlessly at say….1 charge every 5-10 seconds.
Either that or simply reduce the duration and effect of all CC by 70% vs. all bosses. Whatever you do it can’t be worse than the current Definat mechanic.
Actually the defiant charges don’t reset until a successful CC is used on the boss, Unfortunately, so many players just spam CC skill for DPS that in unorganized and larger groups the window of opportunity is pretty much impossible to take advantage of. I actually like defiant but I agree with you, it needs to have a different reset mechanic, the current one is completely unintuitive, and pretty much boils down to 1 in every X control skills is actually useful.
Defiant is why I love playing a hammer/dual mace warrior with 3 physical skills and Rampage. Oh you have defiant? Well I have THIRTEEN CONTROL SKILLS!
The only problem is getting people not to waste the window that removing the defiant stacks provides…
(edited by Conncept.7638)
Honestly my final thoughts regarding final rest is that it’s probably from somewhere in Orr.
AS such I reckon we should start to list area’s in orr that no one ever visits, and see if there are any dynamic event chains around there.
For example in the cursed shore you have
1. the labyrinth, which has the groundskeeper that I have never seen killed ever
2. The entire area behind jofasts camp which seems to have no purposeIn the straits of devastation you have the entire ocean. Has anyone hung around the abbadon temple and/or done any dynamic event near there?
Malchors, again, events no one does, places people dont go, ignore the temples, search the oceans, the cliffs, go where men have never gone before!
The problem is even the non-group events in Orr can’t be done without a group! I went to do an event in Malchor’s Leap just the other day, wasn’t a group event so I though I could solo it. When I got there, and I am not exaggerating, it was so bad I doubt less than 15 people could have possibly done it. And that seems to be the norm throughout all three Orr areas, but at least cursed shore has plenty of people, the other two areas are going to remain unexplored until their scaling is fixed.
(edited by Conncept.7638)
Because we’re all supposed to use Kits. Or something. Well, that’s the ‘kitten the devs’ response.
In reality, it’s probably just due to the Engineer being the last class they worked on, as well as one without a parallel in GW1. As a result of this combination of factors, they likely had trouble fleshing the class out in some ways. They may have had difficulty coming up with a particular set of hammer skills for the Engineer, or they may have just never really considered the idea at all, or any of a dozen things.
I just hope they reconsider, and give us hammers at some point soon.
…And maybe a second weapon slot to put it in.
Actually it was the second to last class, the mesmer was last.
Personally, if a full turret build is what you want or turrets+tool kit, both work but they’re probably the slowest build in the game for PvE and make a mediocre bunker build when compared to a Guardian or Elementalist.
The best thing to do, in my opinion, would just make a masterwork trait that places a second rifle turret when you equip the wrench, which of course would have a CD on death or being unequipped.
Or alternatively, give us the kittened hammer, and a masterwork trait that allows its basic attack to heal like the wrench does. Then replace the wrench with a kit that actually constructs things instead of having you use tools as bludgeoning instruments like some kind of brain-dead neanderthal.
(edited by Conncept.7638)
I’m thinking of these kind of events:
http://wiki.guildwars2.com/wiki/Force_the_ancient_creature_back_into_its_prison
There are more of these events and they are rare.
I’d been roaming the map killing mobs trying to get a Gear Crank. No luck so far (rare indeed).
I want to see this Ancient Creature! Wiki: Fleshreaver/Rragar Maneater, breeding a race of hideous creatures… creature on a stick?… 0o
I’ve got several Dwarven Keys on 2 characters, but the Imp Lord and the Destroyer Troll… /shrug. no luck there, with the loot.
I remember that fight from when I was working my way through that area, never considered it before, what kind of chest does it drop?
EDIT: Now that I think about it, I don’t remember that event dropping a chest at all.
(edited by Conncept.7638)
I’ve done this too but thankfully it wasn’t with anything so expensive…
“It’s a very rare reward from defeating a boss in the open world”
Lindsey: “It is dropped from a LARGE boss chest.”
Matt: “It’s a loot drop from a specific (rare) boss.”
Thank you for this summar.
This three sentences says everything we would ever know (as long as somone post here an “i got it from X”) . But if we take that sentences as they are, it is enough and we really do not needed to make some text-exegeses about.We know: It’s a loot drop from a specific (rare) boss. (no regular champions, veterans etc.)
We know: the boss has a chest (it does not matter if a chest or a boss is large, because every rare boss is a "large " boss, and it is only matter that is in fact a chest to loot)
We know: this boss is not in an instance or dungeon.
We know: it is a specific boss (so, only this boss has the chest where it can drop)What now everyone has to decide/finde out for himself:
Which rare boss has a chest?- Shadow Behemoth with the (Demonic Chest)
- The frozen Maw with the glorious Chest
Fire Elemental (it is a follow boss fight with the “lost steam ogre” if you collected the four pieces from the JPs ad fire elemental to get access to the center of the reactor)
- one of the Temple-Events (are the really rare bosses?)
- or some long-event-chain boss, we just not aware of it
Except if you read the latest quote, he was specifically asked if it was from a specific chest or not, and couldn’t answer; and was also asked if it was from a specific boss or not, and couldn’t answer. All he was sure of was that it was on a loot table, while previously he was actually sure of more than that.
So that narrows it down to being on the loot table of a single boss among every boss in the game, a group of bosses among every boss in the game, or literally on the loot table of every boss in the game. (the last being very unlikely, it would have most likely dropped for somebody by now)
Now yes, we can assume that because he just didn’t know, then the previous statements are correct, but when he didn’t even know whether the previous statements that he himself made were correct, that worries me, and makes me wonder if he backed up a fact somewhere down the line that he hadn’t checked. He previously said, (paraphrasing) ‘Everything Linsey said is correct’, but with this latest, he apparently can’t back that up, and the statements are only a few weeks apart from each other, it’s not like he could have forgotten. It’s just getting confusing…
Still, my money is on being from a specific boss, and at this point one that isn’t very popular. I’m really hoping that it doesn’t drop from one of the underwater group event bosses in Orr that nobody ever fights, because if it does nobody is ever going to get it.
(edited by Conncept.7638)
Wait a minute… shouldn’t it be two more days before anybody can possible have 10 laurels?
The monthly can now be completed if you’ve done the daily every day.
Ah okay, that makes sense.
Wait a minute… shouldn’t it be two more days before anybody can possibly have 10 laurels?
(edited by Conncept.7638)
I think profession armor and weapons would be a cool idea.
