Showing Posts For Conncept.7638:

downscaling difficulty

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I’m not sure how downscaling is supposed to work, but yeah I’ve been disappointed with it since launch, and I haven’t really noticed any change.

When they said you could return to lower level areas to repeat or discover new content back before release, I was super excited, and that’s one of the principal things that attracted me to the game. And I was incredibly disappointed upon discovering that with only 20 or so levels ahead of an area you can essentially one-shot everything in it. Downscaling really needs to be fixed in my opinion, this is not what we we’re told downscaled content would be like pre-release.

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Buff all weak stuff first!

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Posted by: Conncept.7638

Conncept.7638

Maybe you should read your own post…

First post…

Anything that is rarely used should get a buff. Weak skills, weak weapons, weak traits, weak trait lines, they should all be buffed or reworked.

Compare to…

The reason is we are buffing traits and skills.

Trait lines and traits are two different things, trait lines give stat bonuses, traits do not. What you suggested in your first post, was a buff to stats by way of trait lines, which would do exactly what I said. And I don’t see what the title has to do with it, unless ‘stuff’ somehow directly translates to ‘underused traits’.

And again…

Additionally, health should probably be buffed too, as this will reduce the power of burst (burst wont be buffed since it’s not weak) and even out the gap between burst and health.

Compare to…

(Health is a last resort.)

Umm… if you can’t write what you mean clearly, it’s not the fault of the person reading it.

And my dota example is perfectly adequate, look at LoL. They just added 15 or so activated items to the game in the last few months. Tanks and all defensive strategies have gone completely out the window in that time, the surest way to win is building the new utility items to ensure that you win in the one or two clutch situations spread throughout the match, rather than through a concetrated effort for the entire duration of the match. Adding more utility to a ton of abilities would do exactly that to GW2 PvP.

Now granted that is a very simplified example because this is a way more complicated game than DoTA or LoL, but it’s still very much applicable.

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About Condition Damage....

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Posted by: Conncept.7638

Conncept.7638

Show me exactly where any developer has stated condition damage is meant to be a secondary stat. Because they have talked about condition damage builds several times, you don’t base a build on a secondary stat.

Are you serious?

http://wiki.guildwars2.com/wiki/Attribute#Secondary_attributes

Now, open the game, press H and look at the attributes part. Do you see Condition Damage? Oh wait! It’s there, listed in 3rd place on your “Attack Stats”, under POWER and Weap. Dmg.

And you thinks builds suggested by devs are to be taken seriously?

http://wiki.guildwars.com/wiki/Hamstorm

Just saying.

And yet, they already had to nerf healing across the board because it was dominating high-end PvP. Additionally, any real PvPer can tell you that the best the best damage returns without going glass cannon come from critical damage.

Both are secondary stats, I am well aware what they’re called. But when you say ‘secondary’ you mean ‘inferior’, which is not meant to be the case according to the designers themselves. And as ‘leet’ as I’m sure you think you are, you do not know as much about the game as the developers. Especially when, they’e already made a statement in contrary to your opinion, here: https://forum-en.gw2archive.eu/forum/game/suggestions/No-love-for-condition-builds/page/2#post267261

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Which class is in dire need of revision?

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Engineer, Mesmer, Elementalist

Honestly, the engineer is so lost, I can’t even think of what to do with it. But for starters, THEY DESERVE A WEAPON SWAP! The Elementalist doesn’t get one because it has extra weapons as part of it’s class mechanic. The Engineer’s kits are optional slotted abilities, it should not lose an entire game mechanic because of a build path it may or may not take.

I still say the mesmer needs a class mechanic that actually fits an illusionist. Right now, they’re just a minion bomber class, something that should have been on the Necromancer. The class is competitive because of the incredible defensive capabilities of illusions+invisibility, but it’s class mechanic is still completely unfulfilling.

And the Elementalist, they need to go back and make it in to the class they planned to before release. A few months before release, they were specifically asked if the Elementalist would be a high-skill entry class, and said no, they intended for every class to have a low-skill entry and high skill ceiling. In a statement only four months after release, they have now claimed they always planned to have the Elementalist as a skill-ceiling only class, and will further that design aspect.

Buff all weak stuff first!

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Posted by: Conncept.7638

Conncept.7638

Great idea! Let’s buff health and damage, and end up with the exact same game, except with slightly higher numbers.

And if they just add more and more effects to every ability, you eventually end up with a game like DoTA, where it comes down to four players building utility and one building damage. And the only effective strategy is stunlock comboing enemies for the glass cannon carry to kill.

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Will devs ever fix conditions?

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Posted by: Conncept.7638

Conncept.7638

My question is, if conditions were made more powerful, on par with direct damage dealing builds, would my suggestion then be viable?

No, it absolutely wouldn’t, because then it’s the same thing as direct damage…. except for those guys over there. Yeah, those guys make you worthless.

Isn’t this already what happens? Condition damage already deals about 75% of what power damage does, the only advantage is it has is that it isn’t mitigated by toughness. So you basically get exactly this happening based on whether there are tanky enemies or not. In PvE, there never are, tough enemies in PvE just get higher HP instead of armor. And in PvP there are only bunker Eles and Guardians, which practically have condition clears dribbling out their every orifice.

Transfers not Free any longer

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Posted by: Conncept.7638

Conncept.7638

I guess I don’t really agree – I think the point is that it’s healthier for the game if people AREN’T able to move all the time. It’s not just ANet being greedy, this is just the right move. They’ve always planned to charge, they just haven’t yet because guesting wasn’t available.

Please tell this to anyone who is on a low pop server, or a server where everyone is in the fractals and nobody in the zones.

Those problems can be fixed by making additions and changes to other parts of the game, some of which are actually coming within the next month or two. Nothing can fix WvW server hopping except requiring something in exchange for a transfer.

Where is Polymock?

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Conncept.7638

What is polymock? I know it’s like a miniature fighting game similar to pokemon, but I would assume there is more to it than that. Well at least I hope, never much cared for pokemon, good for road-trips and all but pretty weak overall in my opinion.

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Will devs ever fix conditions?

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Posted by: Conncept.7638

Conncept.7638

Your definition of ‘fix’ seems to involve a lot of breaking…

Bookah

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Posted by: Conncept.7638

Conncept.7638

As far as I know there’s only 1 mention of it in the game, where a human tells someone else “I met an asura today. She called me a bookah. I think she was coming on to me.”
Like a true bookah :P

I’ve heard dozens of Asura NPCs say bookah, and heard it several times in all the asura storylines, I even know what it is/means.

And I can’t be getting all the times I heard it confused with GW1 because I barely played it, and I definitely never met an Asura.

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Why nerf a good game?

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Conncept.7638

Now why do I have a feeling that ‘censor nerfing’ really means they took care of a cruise control build you abused, and you couldn’t stand the idea of fighting people on an even playing field…

Wearing seperate order armor

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Posted by: Conncept.7638

Conncept.7638

It is possible to get the skin, but not the stats, and you have to have a character in the order you want the armor from. Just buy the armor with the character that belongs to the particular order, at which point it will be soulbound, then transmute it on to any white vendor armor and it will become accountbound, and you will be able to transfer it through the bank.

We need skill activation bars on enemies

in Suggestions

Posted by: Conncept.7638

Conncept.7638

Actually, this would be really cool, different meter types to represent different abilities.

But on the other hand, I could also see this being taken to such an extreme that would would make it so you might as well black out all parts of the screen except where the meters appear, devolving the game to a combat Guitar Hero.

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To much steampunk elements I think

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Posted by: Conncept.7638

Conncept.7638

Not enough steampunk elements I think.

Patch notes:

All headwear in game has been modified to include a toggle to switch a monocle on/off.

Lapel size on all gear has been increased by 20%

Enjoy 50% off savings on the new top hat in gem store.

New parasol gearslot added.

Guns with barrels that do not get wider near the end have been modified.

Don’t believe me? Make an engineer, and just try to make him or her actually look like a steampunk engineer. It isn’t possible, there are barely any steampunk articles in the game, and none of them even belong to the armor type that engineers can use.

To much steampunk elements I think

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Not enough steampunk elements I think.

About Condition Damage....

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Posted by: Conncept.7638

Conncept.7638

Why people is so upset with CD?
I mean, it’s a kitten secondary stat. It’s not suppose to do the killing for you, just add some pressure to your target. Trying to kill with CD only is like trying to survive with healing power only (ignoring vitality and toughness).
Yes, it can be removed but you need to waste a trait, skill or an utility skill and that mean less dmg, defense or something else. And even if conditions are easily removed, you can always put more.

Show me exactly where any developer has stated condition damage is meant to be a secondary stat. Because they have talked about condition damage builds several times, you don’t base a build on a secondary stat.

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Colin on MMOFTW

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Conncept.7638

What the hell is culling? Sorry, I looked it up and still I’m confused.

To cut back on resources model files are loaded selectively in situations and areas where there can be a lot of players, this is culling. It’s most prelevant in WvW, because of the large scale battles. It isn’t the problem per se, it’s actually a solution that helps lower-end computers play the game.

But it can be abused by players. Currently, if a person uses stealth in WvW, they can essentially be permanently invisible, because culling slows their model loading each time after leaving stealth. Additionally, giant zergs can hide their numbers by having too many models clustered together, and transformations that require a new model get stealth when it wasn’t intended.

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Colin on MMOFTW

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

Well that was pretty cool actually. Thanks for letting us know.

About Condition Damage....

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Posted by: Conncept.7638

Conncept.7638

6. Condition damage is not affected by the defensive stat Toughness

THAT is the idea by which some claim that condition damage is equal to power. But, it’s completely untrue. It makes your portion of your teams damage output dependent on your opponents build rather than your own, so you are only really useful against certain enemies in PvE and certain builds in PvP.

It also doesn’t help that the classes that can build toughness best, are those with the most condition removal abilities, and that blocks prevent new stacks of conditions.

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AoE is too strong!

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Posted by: Conncept.7638

Conncept.7638

ITT, an example of people who have pre-conceived beliefs, looks at studies other people have done, and without knowing any details accuse them of wrongful analysis.

Bingo, the OPs entire argument is hypocritical.

He claims his opponents are guilty of ignoring evidence and data, yet he himself has no data on the subject his opponents are exploring nor does he have any on the explorers themselves or any action taken by them.

He proves himself guilty of and by his own accusation.

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Was this intended? ^^

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Conncept.7638

Some people managed to get there.

Not possible anymore because of the Ride The Lightning gravity nerfs… I don’t understand why Ele’s can’t have RTL which only occasionally allows cheating in JPs, yet Rocket Jump is allowed which is a no-lose cheat on every puzzle.

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Not sure which I want.

in Players Helping Players

Posted by: Conncept.7638

Conncept.7638

Rangers are NOT terrible in PvP. It was one of the best PvP classes on release by a large margin and as such got some slight nerfs, which the ranger community has completely blown out of proportion in hopes of getting their cruise-control PvP class back.

Rangers can build power or split condition/power but don’t really have solid condition builds, they can’t support (spirits currently suck), and they can kite like no other class. They combo well with scholar classes because they have a lot of finishers. They really lack control, most of which is just dedicated to improving their kiting or setting up pet combos. Their pets can also have some great utility, so choose wisely.

Thieves are really good, the safest class by far, if you like the 1-shot kill 1-shot death playstyle, they are great, because they can so easily avoid taking a death blow. If you want to rely less on stealth they have some great condition builds too. They can also support, but the support builds are really difficult and pretty much require a pre-made team on voicechat. Stay away from staff-wielding necros, they will kill you.

Warriors can do just about anything, they have great control (they can literally have 11 hard CCs on their bar at once), most of their weapons deal good damage, and banners are great support tools. They can build super tanky. The only thing they really lack is any type of healing.

Character Names

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Posted by: Conncept.7638

Conncept.7638

They’re universal, if you have a name you have it for the entire game, every server.

It's not about the shape of the sword ...

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Conncept.7638

Some people have horrible reading comprehension

Just as some people are terribly unclear writers.

To the OP, this game is PvP balanced. If you want to play a game where you can make 10000 different builds, and still have PvP dominated by one or two build that cycle with balance changes, Guild Wars 1 servers are still up. If you’re looking for a game that has that much customization, and where each and every ability works in a balanced action/reaction oriented PvP combat system, too bad, last I checked God isn’t a game designer, your perfect game does not exist and may not even be possible to make.

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Highest Burst Scholar?

in Players Helping Players

Posted by: Conncept.7638

Conncept.7638

If burst means the amount of damage you can do in an instant, the Mesmer is best.

If you’re one of those weirdos that considers a 16 button combo carried out over 10+ seconds to be a burst, then the Elementalist.

Current Topic Poll: Mid-Jan. 2013

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Posted by: Conncept.7638

Conncept.7638

The Dirty Dozen:
1) Meh
2) Meh
3) Meh
4) Yes, you are a player facing another player, that makes it PvP.
5) Yes
6) Yes
7) Redundant question because I answered Yes on number six.
8) Yes
9) Yes
10) Some items have literally inflated by several THOUSAND percent, the only people that like the economy as it is now are those exploiting it, and those who know jack-squat about economics. Post WWI Germany was doing better. In other words, no.
11) I trust the devs more, theys have shown they have the integrity to make up for their mistakes, an incredibly valuable (and unfortunately very rare) quality. The only thing I don’t have ANY faith in is their economists… seriously, where did they find these people? I knew more about economics in high-school, and was less stubborn.
12) I do indeed

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Tips and Tricks by Elementalists!

in Elementalist

Posted by: Conncept.7638

Conncept.7638

The Glyphs of Greater and Lesser Elementals are great in PvE, however their use in PvP is limited because none of the elementals can attack while moving, making it nearly impossible for their melee attacks to hit a moving target.

If you want to use these glyphs in PvP…

  • Stick with the Air Elemental for damage, it’s attack has very very very long range and can hit moving targets.
  • Use the Fire Elemental for condition damage, they can attack moving targets however their range is medium at best.
  • Use the Ice elementals rarely, for healing if you are fighting in a tight group.
  • Don’t ever use the Earth Elementals in PvP, they may be tough but they are incredibly slow, can’t hit moving targets, and are easily bypassed if you try to use them as meatshields.

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Huge Disparity btwn Direct and Condition dmg

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

On paper you are correct, in a dungeon you are wrong. Every time that Glass cannon takes a smack in the face, they lose heal/utilities/dodges and damage on the target. If they take a few, they go down. You don’t have to worry about that as a Condition damage build, baring that most CD builds also offer decent group support over the glass cannon builds.

If the argument is about bringing multiple CD builds into one group, then yes you’d have a point. Otherwise no , you shouldn’t be comparing the two.

Glass cannon? What glass cannon? A warrior can deal that 2000 dmg auto-attack by dedicating a large portion of his build, but not all of it, there is still room to build survivability and the warriors innate survivability. Whereas with condition damage, your damage capacity caps out with only a meager portion of your build dedicated to damage, and it is still less than it would be with that much of your build dedicated to power.

There is no way to defend the argument of “an increase of 1 over 1 second will eventually be greater than an increase of 2 over 1 second”, it is mathematically impossible.

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Permanent gathering tools?

in Suggestions

Posted by: Conncept.7638

Conncept.7638

I’m not sure where or how you quoted me saying that there needs to be a constant money sink, as I did not.

Sorry, for some reason grabbing the quote from Iehova labeled the sub-quote as being from you in instead of from Ethics. Fixed.

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What's your favorite zone in the whole game?

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Conncept.7638

Mechanically: Harathi Hinterlands
This area is awesome, it literally makes you feel like a soldier in an epic fantasy war campaign, like you just walked into The Lord of The Rings. They need to make more areas like this, and make some of the existing areas more like it (coughORRcoughcough).

Aesthetically: Iron Marches
I just stepped into the Iron Marches for the first time yesterday, can’t believe I had never even heard of it before, it is absolutely beautiful.

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The Art of Guild Wars 2

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Conncept.7638

I would like to know this as well. Anybody know?

Permanent gathering tools?

in Suggestions

Posted by: Conncept.7638

Conncept.7638

There needs to be a constant money sink.

We got plenty of those already.

The 1200% (minimum) inflation on high-end items over the last five months says otherwise…

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Colin Johanson Video: GW2 2013 Preview

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Posted by: Conncept.7638

Conncept.7638

Where’s the preview pic from? I read the article and watched the video and never saw that.

When will duelling be added? (PvP)

in Suggestions

Posted by: Conncept.7638

Conncept.7638

Things change as time passes. If the outcry for world pvp is big enough, I’m sure they’ll listen to their fans and try to make it work. It’s in the hands of the players to rally for certain features to be implemented, and with how passionate PvPers generally are with their likes and dislikes, I can see open world dueling being something we(the majority of players) have to convince the devs of is going to be good for developing the community.

We’ll probably not get it this year, but as the list of core game issues shrinks with each passing month, development time is being freed up for introducing actual game enhancements. Be positive, but realistic.

True, but I don’t think any of the developers, nor very many of the players (myself included) consider Gank PvP to be anything but detrimental to the games health, and the polar opposite of a positive gameplay enhancement.

On my list of things likely to be added to the game, it literally goes dead last. We’re more likely to have gear tiers added monthly or see Orcs as a playable race. And personally I like it that way.

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When will duelling be added? (PvP)

in Suggestions

Posted by: Conncept.7638

Conncept.7638

They have taken a pretty strong stance that they will not implement dueling. I believe this adds to the ‘elite’ feel which would get in the way of being casual and friendly.

Completely untrue

https://forum-en.gw2archive.eu/forum/pvp/pvp/Is-pvp-dead-You-decide/first#post807293

They’ve said several times that dueling is something they will likely add someday, but that because it wouldn’t be a mode supported with balance and design changes, it’s not a priority, especially when there are so many changes that need to be made to actual PvP.

What they have said is that they will never even consider open world PvP, also known PK or ‘gank’ PvP, basically what WoW has on their PvP servers.

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Out of curiousity

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Conncept.7638

umm map will not resolve problem of dull PvP, IMO.
why not add more content from original GW?

Okay, you just essentially said:

“That won’t help, now let me suggest something that also won’t help.” :P

This is not GW1 guys, they didn’t make it the same game because that would have been really stupid and redundant, and those things that weren’t carried over from the previous game to the current one were left behind for good reason.

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Dear Trading Post: I hate you.

in Black Lion Trading Co

Posted by: Conncept.7638

Conncept.7638

My biggest issue with my hate towards the TP is the fact that the developers have said they adjust drop rates based on the TP.

Drop rates SUCK.

Where exactly have they said that? I haven’t seen that anywhere and even if it were true that doesn’t seem like information any developer would be stupid enough to give to the general population.

Rune/sigil crazy prices!!!

in Black Lion Trading Co

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Conncept.7638

You realize that players dictate what price the stuff on the trading post is, not ANet, right?

To a certain extent, in the real world most definitely, but most costs of upkeep on part of the seller do not exist in the game as they do in the real world, making the economy always favor the seller over the buyer, which causes inflation that no lack of demand can drive down.

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Out of curiousity

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I believe they said they are adding new maps.

I would search for it and link it but I am just as lazy as you are.

Well we know that at least in the Jan/Feb/March updates there will be no new PvE areas added, and that most of the content will be improvements and additions to the existing open world, WvW, and dungeons. But they never said anything about PvP additions one way or the other, so it’s possible I guess.

Best Looking Places in GW2

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Conncept.7638

These areas are some of my favorite areas. The Sylvari starting area is just awesome and Frostgorge Sound is amazing.

How do you get your game to look like that? I have a high end graphics card in a great gaming PC with all the setings turned up to full and mine still doesn’t look that good.

Did Meteor Shower used to Knock?

in Players Helping Players

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Conncept.7638

Apparently so, but it didn’t have it in the first beta weekend event, so it must have only been during early development or in closed beta.

Gargantula - Worst boss ever

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Conncept.7638

Actually I think this is one of the better bosses, most of the games bosses aren’t soloable at all, Gargantula can be even if it is very very difficult.

The most difficult part of that fight I ever encountered was having to fix my manicure(after 5 min of 1-2-3-4-5 pressing, my finger slipped and a nail broke Q.Q). I could never view endless hp as difficult. Now, if there was a fine mechanic to prevent the healing…as it is right now you basically put your glass cannon shoes on, mash buttons for 10 min and hope your dps is high enough to take it down before the timer ends.

If it’s so easy then why do you have to rely on a crack build to take it down? :\

I go with my standard melee condition build, lil’ tanky but mostly invested in condition damage and duration, and there’s a lot more to it than just a big HP pool. Dodge at the right times (obviously), take down the adds QUICKLY or the timer will run out before you can kill it, use condition removal, and kite perfectly, because if you stand still she can basically one shot you with her melee attack.

However yes, I will admit, she is much easier if you are ranged, but everything in GW2 is easier for ranged characters, some thing even to the point that you might as well not even try do them as a melee. But that isn’t something specific to Gargantula, that’s a design flaw that stretches over the whole game and a great many of the boss fights.

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Gargantula - Worst boss ever

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Conncept.7638

Actually I think this is one of the better bosses, most of the games bosses aren’t soloable at all, Gargantula can be even if it is very very difficult.

so many people playing this game..

in Guild Wars 2 Discussion

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Conncept.7638

so… the games progression is in 5man instances?

and if the games sole purpose is pvp…. why is there even pve?

im confused..

guess you cant please everyone but… still this is an mmo but the pve is broken?

great now im more confused…

I ask the same question, I don’t like it at all either; but it is unfortunately the way it is, fastest way to make gold and easiest way to gain exotics is in dungeons. And the only way to gain ascended is in a single dungeon.

However, I do think it’s getting better. Ascended gear should be available in more places within the next few months, and Colin Johansen stated that the big patches coming in Feb/March will principally be improvements on the existing zones to give players reasons to play in the open world again. That better include improvements to open world rewards. I actually don’t care much about rewards, but I know some players do and they shouldn’t be excluded or siphoned off in to instances/the-zombie-farm because of that preference.

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Legendary weapons stats same as exotics

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Conncept.7638

I actually wouldn’t have a problem with legendaries having an extra stat tier, so long as they are ONLY available in PVE, and that includes not being allowed in WvW.

so many people playing this game..

in Guild Wars 2 Discussion

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Conncept.7638

Because the games principal method of progression is in character aesthetics and a varied mix of top tier gear, all of which are only available in instances instead of the open world.

Ghastly Bows - will they ever be fixed?

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Conncept.7638

Weapon and armor fixes seem to be pretty low on ANet’s priority list, the Asura and Sylvari have both had the wrong cultural weapons available from their vendors since beta, and the weapons are worse than bugged, they’re not even there.

What do you want to see in upcoming updates?

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Conncept.7638

Talking builds and mechanics, CO still outdoes GW2. Superstats, powers, power enhancers, talents… all with minimal restrictions allowing you to combine essentially anything you want to combine. Sorry, you can say I’m nitpicking, but you counter someone’s post by saying GW2 allows you more customization than any other MMO ever, and I’m saying you’re wrong.

But they’re shared between classes. So many customization options are shared between classes that you can make nearly the exact same character across every class. That is a huge blow to the customization in my opinion, good customization allows you to feel like an individual; bad customization, while it may have more options, makes everyone feel similar no matter what they choose. That’s why I think the only think we really need changed is the trait trees, GW2 skill and weapon choice makes you feel like an individual, GW2 trait choice makes you feel like everyone else.

And don’t get me started on the trinity, that alone… having cookie cutter roles people have to fulfill destroys any sense of individual playstyle. In any game where the trinity exists, you might as well only have three classes, because any customization you make will be limited to that point anyway.

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What do you want to see in upcoming updates?

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Conncept.7638

Your character is more customizable in GW2 than any other MMO to date.

Champions Online says you’re just flat out wrong. Please don’t be making the mistake of thinking EQ, WoW, and SWTOR = all other MMOs.

I played champions, extensively in fact, it was a great game but I still stand by what I said. Yes it had more visual character customization, however I was talking about builds and mechanics, which it didn’t do as well nor in which did it allow as many customization options as GW2. Now quit trying to nitpick the discussion into going off-topic.

(edited by Conncept.7638)

Realistic Expectations for January/February

in Guild Wars 2 Discussion

Posted by: Conncept.7638

Conncept.7638

I will forgive them for everything ever ever ever if they just make one change. I won’t even care if they don’t add anymore content like they said they would.

  • Players receive level appropriate drops at all times. Downscaling has been fixed to where mobs are challenging no matter how far a player is downscaled, and mob AI has been updated so that lower level mobs will use more advanced tactics and abilities on downscaled players.

It’s about time they kept their promise about every zone being an end-game zone, that was one of the principal things that attracted me to GW2, and so far it’s been patently false. You don’t have to be more than 20 levels ahead of an area before you can 1-2 shot nearly every mob in it.

(edited by Conncept.7638)