If you want that extra 1%, just apply a stack of vulnerability. My point is, min-maxing is ridiculous and waste of time since you can never tell the difference during combat.
Speak for yourself. This is like saying that Exotic=Ascended because “meh, what are 5% more stats after all?”.
In a competitive environment, which is the one I prefer and play in, I want everything maxed. You maybe will not be able to tell the difference after 1 fight, but after 100 fights you can easily see the advantages of slight increases in your damage/survivability.
Exactly.
And ascended – exotic difference is around 10% if I´m informed correctly. But even 5% can make a lot off different in high competitiv gameplay. Thats why I ike pvp.
The more 1% maxing you get, the more it will notice with the time. It adds up.
A little bit old (berserker exotic back, ascended armor availabe) but the point is given.
And yeah, the point here is about 1% critchance, but remember about how many saying ascendedstats-differece would be trivial at most. But the difference is there :/
Exactly, solutions exist.
Otherwise there are problems with thieves to deal with, like you have to deal with other classes. Personally I think that D/P-SA is far to forgiving and players are very carried by it. Does it make stealth being a boring machanic by itself? I think not, it makes combat more interesting. The idea of assassins vanishing into shadow/stealth and being a threat all the time is great and quickly distinguish between bad and good players. I don´t hear players playing as thieves screaming in teamspeak that much under pressure as other classes (personal feeling). You want a boring game without extremely divergent mechanics then you can play "
scissors stone paper". You can´t get it more balanced and easy… xD
I like to fight and enter fight in disatvantage to me far more then a lot of friends. But even I know when to retreat. What is wrong when I get to escape from 3 players, the game mechanic or their skill? Its not that easy to differentiate it. So a lot of players come here to say X is OP instead of making their thoughts on what happened correctly. On some builds thieves have to play perfectly to kill others, other builds are much more easy to play but useless for example in pvp. If you nerf mobility, you will see alot more S/D acro thieves, nerfing D/P will force players into S/D, nerfing SA will heavily put D/D under pressure so that players would switch to D/P or S/D most likely. QQ would just transfer to anoter aspect.
Others are resetting and healing to its fullest when they didn´t even reached 50% health. You want to hear numbers of how many times a warrior ran away in 1vs1 just to get ooc, recover full health, just to come back immediatly then?
Why not just nerf and buff wildly in both directions and hope it works out.
Isn’t that what’s already happening?
Maybe it just needs to happen more until we hit that sweet spot? Just go into the damage modifiers for all the skills and randomly add in "0"’s and “.”’s making some skills hit like wet noodles and others hit like wet noodles filled with cement.
Well, if skills 1 and 2 hit like a wet noodle while skills 3 and 4 hit like a wet noodle with cement and lastly skill five hits like half a wet cement noodle…. We will have balance!
:D I feel like I should be on the balancing team! My noodle skills seem sharp.
Please no noodle skill…
Noodle-skill
Be aware of the muscles our thieves will get and the QQ following because of that.
What drives me crazy is the question if critchance and Ferocity round off/up.
They round up to the nearest 1% – also, remember that after the NPE went in that your base Precision is 926 now, so your crit chance is now (Precision – 842) / 2100.
Frustratingly, your character sheet rounds to the nearest 1%, not up, so the critical chance displayed there might not actually be what your real chance is in game.
Are you sure? When I look at the precision from my guard right now, he has 1387 precision = 26%. With -832 i get to that number, with -842 i get to 25%…
So when I have 49,51 critchance, it actually counts on full 50% (shown as 49%ingame)?
What drives me crazy is the question if critchance and Ferocity round off/up.
1% critdamage are 15 Ferocity.
On my own build in wvw (signature) I have 720 Ferocity = 48% critdamage. But what happens when I have 730 Ferocity. Will it count 49%, 48,66666667% or 48% (which would be 10 useless points in Ferocity)?
Same with Precision. I have 1781 precision = 45,19047 critchance. Are the 0,19074 useless or maybe even round up? So many questions ^^-
——> for the ones to lazy to search it: Critical Chance = (Precision – 832) / 21
(edited by Coronit.9432)
Please tell me you wanted to be ironic here. Otherweise —-> troll incoming
Steal ->full<- traited has ca 21sec cd and 1sec daze….
to do that damage on him you need to be squishy…
some cost more that 4or5…Its not ironic..or you dont know your class..its 4sec.
http://wiki.guildwars2.com/wiki/Mace_Head_Crack
they dont cost 4,5.
perma dodge, perma stealth, perma blind you guys have the best stuff that need to be toned down.
First you consider thief escape ability to high… and give that as example. A stun you get from a guard AFTERsteal successfully hits. Then again you have to success in hitting the enemy with it. The daze from sleight of hand is unrelated to that.
Then, how Jana said, you don´t have it ready always, because you get it from a guard. What if there isn´t a guard around and you want that skill? What if you want “consume plasma” instead fighting against guard but there isn´t a mesmer around.
What the hell you want to achieve with that unnecessary statement. You got into a stunlock from a thief having “stolen” the skill, waited 21sec (cause traited) and made the – skillstun+stealstun+skillstun+maybe sword sneakstun – combo? In that case l2p and adapt, there are stunbreaker, blocks, invuln, stabi, etc… seriously…
The skills you get “can” counter the enemy if you use them correctly and get your steal in.
And now follow what Zero Day (awesome name) said…
This is pathetic… Mod can close the thread.
The truly pathetic thing is that you had to post this.
People are talking about measuring kittens, that’s literally the only reason you posted this. (Check your main post, you LITERALLY compared kittens)
I recorded it too, as I’ve recorded many duels. But I haven’t ever posted one where it shows names, especially not against a person who fought multiple times.
Anyways, yes let’s close the thread so I don’t need to look at forums anymore.
I posted it because people were so salty, I find it amusing. I don’t care about what other people think about me but helping the community learn something (and as a side benefit getting amusement from your mini cult) is a worthwhile reason to post.
A tiger doesn’t lose sleep over the opinion of sheep.
Do you read what you write? Did you just call yourself a tiger?
I think you take this all way too seriously. And your sense of “amusement” is sickening.
The fact that a handful of people FEAR hates have popped out of the woodwork to poke fun at us means nothing really. We stick together because we’re buds.
And we also don’t start threads like this, because we don’t have the time for it. But start one for us, and believe me I’ll come check it out.
Just to clarify…
You know that this is a saying, right? Even though its about a lion instead of a tiger in german. Is it a tiger in the american one? Even heard it with wolves.
And please stop that confusing whatever and beat the hell out of eachother. In the game of course, not here…
When I started with S/D a year ago, I had some questions about it and asked Amon, who replied on all of them and was very helpfull. I´m still gratefull for that. Fight fight fight and help eachother to get better to have better fights every time…
Or tear eachother into pieces, I don´t care ^^
@Anonymouse.4760
This…
Even best wvw-thief or pvp-thief have their differences. (I give pvp more value though)
Dueling is not everything, but very important. Soloplay =/= 1vs1 in pvp
(edited by Coronit.9432)
They need to nerf thieves. Their escape mechanisms are too powerfull. Steal with 4 sec daze every 35 or less sec ?…what to says bout that. I dont even want to talk about HS and BS dmg on 3.2 k armor (9k+). BS must be nerfed to 1 1/4s cast to be able to dodge. Too much freedom for easy OP class. Some attacks must cost more intitative 4 or 5. Class is just easy and dull.
Please tell me you wanted to be ironic here. Otherweise —→ troll incoming
Steal →full<- traited has ca 21sec cd and 1sec daze….
to do that damage on him you need to be squishy…
some cost more that 4or5…
There were some rifle-warriors in wvw because of the latest patch. At least on Drakkar.
Man, Dzagonur must be emptier than I thought (it was empty when I left it a year ago).
“Mesmers are another issue but they usually have a problem to land the full attack on a running Engi so they’re better survivable, even if they approach from stealth.”
What the hell of mesmers are on your matchups? There must be somthing like skill to miss a shatter on a “RUNNING” (dodging?) player O.o
D/P with shadowarts is one thing, stealth by itself something completely different.
I like that with shadowstep and give it that what stealth has right now a lot, but I like the vanish/appear feeling, too. Just not that much nowadays…
So where is it anets or the stealth fault, when you don´t pay attention or aren´t capable to overlook the fight against 1-2 players? I´m not aware of everything every single time, too. But then I´m guilty for myself…
Don´t blame someone or a mechanic like stealth for not beeing able to do something.
Fought today against a warri, that played axe/shield – GS very good, fought against him earlier this week in OS, too, where he wrecked me ^^
So today we met again and some friends wanted to try against him. They all got wrecked, too. 3 Thieves, one mesmer and another class I can´t remember. On my first match I died in seconds, the next 4 fights I won with almost not using stealth (shadow refuge for immediate immob + liefesteal), simple by managing my evades and possibilities. You see we CAN fight without stealth, but its limited and there were 3 other more or less capable players that couldn´t… Because I knew what to do and was aware of what I had to do, to beat him. Being able to adapt, to learn and to see things is essential in that game. So learn to look at your own back when fighting someone.
My example wasn´t the best though. I hope you get the point that people can learn something.
And why I have the impression you only pick one or two things of what we talk and ignores everything else?
Who the hell need a macro for CnD+steal+backstab?
If you don´t see that thief coming around the corner, never look behind, overlooked that house (refuge) over there in the trees, etc, then you deserve to be punished. You need to be aware of your surroundings all the time, in pvp as well as in wvw.
You know what happened once in a scrim in wvw? Me and my mates (fokus-party) stealthed, searched for a target/enemy fp and saw a powderfield appearing our mesmer used his distortion, ran into it, they revealed and we killed them. Because we were aware of what happened…
So, instakill, yes? You almost can´t instakill someone who is tanky or tankier. Maybe you can do that with an signet—>might build, but that has an longer recovery time. Sometimes I run around with 66200 full glass and can instakill other glassy or glassier people (full stacked of course). But when I can instakill them, they can instakill me or at least very quickly (here I advice you to look at the viedo I posted earlier),too. You understand? You know that a mesmer can keep stealth up for a certain time and instakill you, too… Ranger kann cast rapidfire with some skills together and instakill thieves, too. A warri can bridge a lot of space incredible fast and beat you the hell out of your soul (with the signet the eviscerate can be ready at that point, too). The clue is to be ready for everything. You know that thieves are out there.
That extra damage when revealed is not used that much you know? High damage builds are something like 66200/56003, but I prefer panic strike much more. That 5% extra damage are used in instakill-builds though. But if you think a rarely used grandmaster-trait and 5% damage are compensating to be very squishy and in melee, then I don´t knwo what to say. Let us take a glass warri with axe and a glass thief with daggers, who you think will win when just hitting each other (going to flank each other allowed). Compensate that please
And if a thief comes along, seeing you with lower health and backstabbing you to death, you don´t think something like rapidfire would have done the same? And again, when 1 good player fights 2 other good ones, they will win or are not that good.
Of course I had dozens of 1vs1 and then another player got in and killed me. Then I wasn´t aware of the environment… Yesterday I fought against 3 mesmer which were so bad I nearly wanted to whine. They missed everything that they could miss somehow, didn´t what mesmer normaly do, got confused by me running around a pillar (it was in sn), rezzed their dead mate (not using distortion mostly when needed). I know some mesmer which even give me problems on S/D (I know I know ^^), but that are good ones. But I kill thieves beeing that bad while drinking my coffee, too. Whereas other thieves give me a hell of a fight
Never compare bad players with good ones.
What interests me is if you have the same problems with fresh-air-ele?
Sir Vincent III.1286 is right in a lot of things and made far better posts about solutions, what he EXACTLY thinks and that things that bring up an interesting discussion. And I agree in a lot of points (don´t know if on all of them, can´t remember everything xD).
To reward thieves go off stealth, etc.
Well, the possibility to gain stealth via C&D+walls/doors was removed with a patch someday last year and somehow (sneaky sneaky) came back. Maybe anet thought thieves need to have that ability? I took that change back then like any other change before. I adapted to it. More difficult to survive with D/D in towers, easier for D/P. It provides some interesting map-awareness. But I don’t really care about that because my main goal in wvw are fun fights. And in that fights surprise, awareness and retreat are all important when fighting outnumbered. And when playing with friend there is everything with me, even necros, which retreat with me, maybe by providing short duration via shadow refuge to engage again after regroup.
No. Neither skill 4 or 5 can somhow provide stealth. Skill 4 applies poison and area-weakness with explo-finisher and skill 5 isn’t even a combo-finisher. Maybe he used blinding powder to gain stealth.
Yeah, that move is awesome, but always consider that withdraw is an evade, so maybe don’t cancel it immidiatly. Using it in a tiny spot without AOE inside refuge is priceless.
@DarkSyze.8627
Have you really linked 4 ! 2 YEARS old ! threads there? I mean…. REALLY?
I think you should take a deep breath and think about the situation back there. And what happened since then. I was the golden time of thieves with heartseeker spam beeing efficient, D/D beeing played in pvp by top-players, ele, guards, ingis, all of them were stronger, Mug could crit, etc etc…
And btw, I have always, always a stealth trap in my inventory… on each class… Anet gave them to us so I have them ready. Used them once on two D/P-thiefs outside of sn, poor guys :/
You are not obligerated to use them, but they exist, together with everything else working wonders against thieves. And talking about direct counters to stealth, they actually exist, too.
Utility Goggles
Sic ’Em
to that…
you know that he speaks about timing C&D coorectly so you chain it for constant stealth. First in that case you can´t use backstab/sneak attack because that gives you revealed. Then you should know when you use that mechanic on kittenual build you inititative will drain at some point. No initiative = no weapon attacks ecxept AA. And there is something else, something very very important… what happens when a guard has block up? Or a mesmer plays smart and doesn´t give you the opportunity to stealth on their clones (that mesmers really exist). Or you have strong AOE around you. Or makes space between the thief and him. Or blind him…
You should know that the thief will loose initiative regardless. 2 time that and he doesn´t have initiative. Maybe he casts Shadow refuge or Shadowstep? AOE or maybe autoattack like a ranger longbow or chasing him with warri GS 3+5…
(edited by Coronit.9432)
@DarkSyze.8627
Take a deep look into the “Nerd-wish-list” and see how rediculous most of them (wishes) are, which is one of the reasons the thread exists…
@HtFde.3856
You talked about to “get a visit from a well coordinated group” of good players. You don´t think that 3 good players which coordinate ad play together SHOULD excel against some average wvw-players?
And to prove that its not only possible with thieves I have a video for you…
You´re welcome
Its one year old, so remember that there was still more damage possible, onto them and made by them, you see a thief with them? Thieves can provide some help in wvw-fights by cahsing eles, necros, rangers, other thiefs and mesmers around zergs or in smallscale-fights, but other classes provide MUCH better teamsupport so they get a hell of buffs and interesting combos together.
One thief against 3 players? Either the three players are terrible or upleveled. You know that an ele can outheal a lot damage, too? A good player can fight 3 bad player everytime. "Against 3 people who know how to evade " isn´t enough, they should know their classes, too. But I think we presuppose that. Even without that… Had an interesting case today. Saw a thief fighting to people in front of our keep (both bad, I know them more or less), I interferred and he stealthed. So I thought he would retreat (attacking 3 players in front of a keep in primetime is suicide and there were more people visible) so I continued my way dodging a little bit randomly being bored and then it happened that I RANDOMLY,without knowing that he was there, evaded his backstab, saw the “evade” appearing, turned around asap and dodged again, second later he revealed, I bursted him, interrupted his heal and killed him. I that case other classes could have been with aegis, more armor/health, ports, invuln, (random-dodge xD), automatic-fear, whatever, result, thief dead, me alive.
And don´t tell me he could have escaped easily, I don´t care, every ingi, ele, or warri could have, they have their ways. Even guards can walk miles before dropping while taking damage.
You don´t think there is enough time to burst down a thief or kill him before he escapes? Here comes another video:
You´re welcome again
“ascended weapons, applied fortitude and strenght + buff food makes for more damage on all classes and burst classes benefit from this more”
on ALL classes…
on burst classes more? What about perplexity, condition-bufffood, dire-gear, even more health, etc etc. Toughness doesn´t scale that good after 2500 armor, yes. You don´t get extra toughness via guardstacks, you get vita, everyone get it. Engineers are very powerfull in roaming or smallscale in wvw, too.
You know that stealth isn´t the main defense of mesmers, right? it is the combining of stealth + clones + buffs + conditions
Thieves defence comes from stealth (stronger) + mobility + buffs + conditions
I know that thieves are very strong against mesmers and there has to be done something, but I think guards are worse for thieves than thieves for mesmers ^^
And when there is a thief is going for blackpowder + heartseeker como, where does he usually stand then? Right in front/side/back, so make him feel your swords/hammer/bows whateve, he can´t and will not stand there forever.
And I don´t remember of reading about rendering-porblems in combination with thiefs since 2013, maybe its just your (and your friends) problem?
@DeceiverX.8361
I don´t think air/fire proccs are OP, but you can always prove me wrong. They are the reason S/D acro started to be a thing (together with strength/pack rune), which is considered beeing lower in meta than D/P.
(edited by Coronit.9432)
Yolo; please read.
https://forum-en.gw2archive.eu/forum/professions/thief/13000er-Backstab-hit-Where-is-the-challenge
https://forum-en.gw2archive.eu/forum/professions/thief/25k-Backstab-Skillz/first#post381021
ok this is 18 page thread of backstab problem; need nerf by thief player and other player
https://forum-en.gw2archive.eu/forum/professions/thief/Backstab-time-to-nerf/page/3Did arena net fix backstab problem? a little but after 2 years; backstab damage is still high; so nerf to backstab was not serious.
Yolo, read past history before make thread to call other not thief player complaint. The other not thief player is right and you are wrong for make fun of them.
Backstab can still be high, yes, but we have to sacrifice even more survivability than we had to before critnerf.
I played D/D back there, with 2 parts of armor soldier and two valkyrie, rune was traveler. Since then I have changed armor for full zerker, rune to strength, full ascended and infusions. You see what happened? ^^
Are we talking about 2 Thiefs/1 Mesmer that want to fight or trolling the people? Everyone can troll in some way and if they want to fight you never need 10-20 people, you need around 3 that can play, thats it…
Classes having problems to outheal burstdamage? Have you never seen an ele going from 5% fulllive, a guardian healing with meditations, an ingi doing his healcombo or a ranger using his 8k heal? Withdraw is used by most thieves and is very vulnerable to poison, 4500 heal going to 3000k isn´t fun. And are you really crying about Mug having heal? you know that ONE meditaton or shout does the same when traited?
“Keep perma stealth but remove gap closers or burst damage
Keep gap closers and burst damage but do away with perma stealth”
Ok, then let guards keep their healing but remove blocks or burstdamage (medi-guard here)
Keep blocks but remove burstdamage or healing…
Or let ele keep burstdamage but remove boons o invuln/blocks
If you think about it you should realize demanding to remove a big part of a class doesn´t work without breaking it.
What do you actually want, dozens thief able to keep at your butt but hitting like a wet noodle?
@SilverWF.4789
Right, it was discussed over and over and over and it should be clear now that there isn´t a specc out there that can have ALL the things you described.
How much I agree that D/P-SA is something that shouldn´t be (saw a duel between a D/P-SA user against a condi-ingi today, never saw such a boring one) and there have something to happen, you kind of need SA for a more balanced D/D-build to work.
and thieves counter to most classes? Ele have good chances, guards have them, warris have them, ingis have them, necro can deal a ton of damage to down people (AOE), rapid fire tracks through stealth, etc etc…
For Guild-raids I use D/P 26006, very high damage and decent survivability through mobility and stealth, but NOT A SINGLE condition removal except shadowstep, which a needed stunbreaker and on 50sec cd. And health is something around 11-13k.
Btw, there is nothing to be ashamed of not being native english speaker, I´m not either but trying is everthing, am I right? ^^
(edited by Coronit.9432)
anything with dagger offhand and a healing skill has access to stealth. any thief with a shortbow has as great a mobility as initiative can carry them.
Thief has the most access to blinds too with a pistol off-hand. D/P also has access to stealth and is still quite mobile. Swiftness and might on dodge plus teleport to enemy with signet or sword or steal or jump towards enemy with dagger 2 or 3.Thieves have a plethera of gap-closers that will nullify any attempt you do at moving around to avoid damage.
I agree that D/P has almost everything. Thats why its meta right now and better than S/D. But what you miss here is the fact that the stealth access costs a lt of initative. When you use blackpowder and you get stunned while using heartseeker through it, you wasted ! 9 Initiative ! for a little bit of blind. You have to reset at that point by escaping with shortbow (probelm here because not having a lot of initiative —→ some kind of cooldown) shadowstep or shadow refuge. Shadowstep is 1200 max range what isn´t that much when there is someone with gapcloser or range weapon nearby and refuge is a magic-AOE-creator. Good thiefs can handle that situations, how it should be, bad ones are a snack at that point.
Swiftness and might on dodge isnt something D/P user have access normally, they use DA, CS, SA and trickery, but almost never acrobatic. And even S/D-player are not using power of inertia always.
Healing skill? You mean Hide in Shadows? In PvP its rarely used because of the casting time, far to easy to interrupt it.
Besides that, yeah, we have blinds, other classes have a lot o blocks, invuln or healing. Even eles and guards have access to blinds, not that much, but its there. Its not like only thiefs have mobility, right? A warrior can outrun me in wvw all day and my only chance to get him is to throw everything I have to reach him and then I still have to beat him ^^
Eles have decent mobility, rangers with evades from S/D, even ingis are good roamers in pvp and wvw.
Rifle = Pirate theme? O.o
Pirate is P/D or S/P…
Lets do commando class with rifles…
Commando Class
Let thiefs rule the world!!!
Btw, flying in new regions with the expansion? Thief-Bomber with clusterbombs confirmed, gonna spam that all the way and don´t forget the big bomb from ingi in that case ^^
Oh forgot… I´m not gonna using that gliders, I will stick with that helicopters, preordered one… with stealth access of course
(edited by Coronit.9432)
it is indeed not the stealth that makes the thief a bugger but their mobility.
A good thief can stay out of range indefinately even without stealth and teleport in and out for big burst damage and all that without cooldowns.But if it was just that it wouldn’t be so annoying.
What is most annoying is a thief/mesmer combination. Especially when it is a PU mesmer.
They do not only teleport, they stealth, do huge damage and basically I haven’t been able to see all that they can do because they kill me in seconds.
So… About which kind of build you are talking here exactly? stealth every build has access to stealth (more or less) and mobility (more or less). D/D has easier access to stealth and less costly when you are constantly able to land you C&D —→ blind, block, dodge and 6 initiative are gone for nothing. And D/D has together with P/P the worst moblitity of all weapon sets. D/P and P/D have more mobility. D/P with the shadowshot and 5+2-combo, and P/D with the 3 and kiting-ability becouse being a ranged setup. the highest mobilty has S/D which normally plays with a lot less stealth (played once S/D 20606, whcih was nice, but not really usefull in pvp. in that case its not that mobil like S/D acro). For stealth you need either land you C&D or use shadow refuge. The told about the Pros and Cons of C&D above (lower initiative than the 5+2 combo of D/P, but it depends how good you are with it) and shadow refuge grants a lot of stealth but is like shouting the enemy to thow everything into that circle with a house. Mesmer learned alot and use their GS 5, warriors the CCs and damage, etc.
So now you think that its the mobility that make thiefs “annoying”? Well, they are thiefs, what do you expect? That they come along to ask about your money and add a “please” at the end?
Beside that mobility is arguable the only reason thiefs have their place in pvp… You really want to take that? Its like to take the support a guard have access to and makes him so good to make the bunker. Just that you can paly a guard as damage dealer, too.
You know that builds using acrobatic were treated as useless because af the lack of burst and power it provided? The reason we have S/D acrobatic today are because of the sigills of air/fire whcih provide the needed burst and rune of strength or pack which provide more damage. And every single on of that things were demanded to nerf them. That is were your burst damage comes from…
ANd that about “all that without cooldowns”…
You know that every single thing we do from our weaponset, from 2-5 gives as kind of a global cooldown on both sets? If I blow all my iniciative with the first one I can´t just swap to the other one and get new initiative (unless traited, then 3) we have 12 Initiative untraited and some skills use half of that. Its like every skill add seconds to a big cooldown that goes down a little bit with time or traited skills to give some back for example treited steal (class mechanice) which gives 2 back (nerfed btw) —> 1 initiatve every 1,33sec
Initiative
And you cant use 2 on sword to go in and out all the time and expect to win the fight, we have to use it as one of hour only reliable condition removal. And for you information, the port on sword was nerfed a long time ago… It was once insta-cast and stunbreaker, think about how good you have it today :P
We will be able to become the nerf bait… Extremely powerful and able to nerf everything ^^
I´m very interested to the weapon we can use then.
Something I would like to see is a rework of the skill you obtain from stealing from an engineer. When you steal from every other class you get something that can effectively disable or turn the fight in your favour if used properly.. Maybe it’s just me, but the engineers stolen item I feel doesn’t do more than waste a second of valuable dps getting rid of it. xD
Well, usually in pvp in teamfight I use an immob (bow/Sword or maybe panic strike if you run D/P), throw the Throw Gunk switch to shortbow and fire clusterbombs at the area. Doing that you and you allies gain chaosarmor, enemy damage and a lot of condition with the gunk itself and the condition from the chaos armor when everything goes perfect, somestimes the ingi can escape and stops to fire into chaos armor, sometimes an allie has good reactions on what I´m saying or doing and add another immob. A lot of ingis have trouble with that combi because of the lack of condition removal. In a 1vs1 its much more difficult, because the ingi has his focus on you, less conditions from chaos armor, and less CC. Do you best with it, having him to stay in the gunk is nice, but difficult to do.
So, to the might stacks, the more might you stack and the more ways you use it (like ingi and ele for diect and condition damage) this patch will more hurt you. For exampe,I play S/D without Power of Inertia and Rune of Strength, I don´t collect that much might, so it will not hurt me that much. The traditional S/D stacks more might. Let us say about 5-8, of course the lack of 35 power will hurt here, but not that much like with a D/D cele. The 20 stacks from him will lose 100 power and 100 condition damage AND sigill of Battle giving less might will make it more difficult for them to be efficient.
With time and trying out, we will know how much that nerfs will bring balance.
@Jana How much might you stack and how you play is important here. When we speak about 10-20 might and you rely on condition AND raw damage, then yes, its a stronger nerf to you than me.
What I really hate right now is the whining from the eles and people saying that nothing will change, everythingis terrible and so on…
If I remember correctly a lot of people said that celestial would be still bad and no one is using it (and I speak obout the first feature patch with rune of thrength etc) Some month later everyone cried about celestial ^^
And if I raed comments in the ele forum about thief OP, I can´t take that person serious… We will se what time brings us.
I`m happy about finally a lot of buffs which could change something and the nerf bait is not used yet (be aware it still can come down to our heads)
I want to finish that post so everything left to say is that I want to see Incendiary powder being nerfed.
Finished ^^
Well, don´t forget to put that one point left into acrobatic or deadly arts for the poison.
Why soldier amulet? you want to hold points? ^^
People who don’t play thieves and think they know everything about the class.
Or
People who see a skilled thief pull a combo and assassinate someone and automatically claim that thieves are OP.
They both make me laugh, and this thread gives me lots of laughs.
It is not really OP – its BROKEN. Who loves to fight something you barely see most of the times and hit thin air to maybe hit that one in stealth? Not me thank you.
I thought WoW rogues could be annoying on this matter, gw2 proved me wrong.
I love it actually… Interrupting their stealth and deal damage, C&D while they are in stealth, because you Just know what they do and where they are going.
Only thing that I don´t like is still the D/P SA build, very difficult to stand against in a duel, but that was just me some days ago when I fought one playing 04640 fighting until death (what I was). I was surprised about the damage he could make, while being quiet tanky. I died almost everything right, dodging, interrupting etc, but still lost. D/P against S/D has some advantege, espeacially with SA, but I would never say right now that rejuvination of shadows should be nerfed, because its needed in the probably only more or less consistent build of D/D. I this will be nerfed, we gonna see more builds like 66200 or 56003 with purpose to oneshot classes and there will be more QQ again.
And please stop with that “no other mmo have it so its stupid”, gw2 is not like other mmo´s and I like it. I like the stealth mechanic, too. But that doesn´t mean I play with SA.
Serane’s reaction when I told him about the Avatar of Melandru Toughness nerf was priceless.
Which Toughness nerf? Just tried, in wvw i get the Toughness, in PvE not… Why that? O.o
Well, personally i use:
Air / Energy in duels
Fire / energy in pvp (sometimes Fire / Air or Air / Energy)
Energy / Bloodlust in WvW
Energy / Fire in GvG
and have a Air / Fire in any case I would need it,
last ones in ascended of course :P
Some others with condi stats etc, but I´m not using it really, just having it in my kitten nal, so…
@Woaden.9425 I feel with you, same problem, just that I have two thiefs with several kinds of weapons / armors AND a lot of fun stuff (tonics ftw) which i could need sometimes, like raiding as quaggan, dancing as molten berserker, beeing the second pet for a ranger with Endless Mystery Cat Tonic etc
And everything just for wvw, can´t imagine what I would have to do with all the extra weapons needed for pve xD
Happy new year btw
(edited by Coronit.9432)
Wow, thats true, please add it to your Nerf-wish list, far to OP…
Or arrowcarts! You have thought on arrowcarts? Extreme high damage on 50! people at the same time!
And if thats not enough, think about imprvisation with siege-weapons. 10% more damage, nerf that.
/irony off
I always have a lot of different kind of food with me ^^
But sharpening stones are a must for me, power always over precision 45% with food is enough for me. The better one you use, the more more power you get, meaning I use the 6%/4% mostly.
What i´m trying out right now is the Bountiful Sharpening Stone - Pay attention that its now always the best to use, cause a warrior in zergs would probaly loose like 80 power, with my thief I only loose like 10-15 power, but gain 10% Boon duration, really nice on 20066-thief ^^
Bowl of Seaweed Salad or Plate of Truffle Steak Dinner for guild raids (D/P 26006)
Plate of Truffle Steak or Omnomberry Ghosts for roaming, because I wnat the prescision. Lifesteal from Ghost is really nice for survival. (S/D spec 20066)
Plate of Orrian Steak Frittes when going on D/D funbuilds and want some cheaper food ^^ (D/D 66200 – 26600 – 20606 [not that much, but needed to try it])
Have fun and always try new food with a litte bit of research. For the sharpening stones it was easy by changing the stones in Build Editor.
This is how I feel when looking into my inventory:
Seriously? You have nothing better to do? There was a nerf-troll long ago who was way better than you…
When I heard about the balance-forum oing to be removed I was just waiting how long it would take for that kind of posts…
Not only everyone has access to the same damage modifiers, everyone has access to nearly oneshot specs, that thief that attacked you was 26006 or 26600 most likely, first one is extremely squishy. A block, some damage to him and he is in trouble.
And thief isn´t even the class with highest damage in short time, ele is better. Ingis can reach really high damage, necro can do nearly 10k on autoattack, ranger can make a lot of damage with maul or rapidfire, warrior with eviscerate or killshot, etc. Its all about the circumstances…
Just cast jump and the skill at the same time. Don’t worry, I don’ use macros for that, you just need some practice or better keybindings.
Well… it looks weird. Maybe tell us what you are exactly trying?
You think you have a lack of stun breaks? Take shadow step, for a short time you have an extra stunbreaker and condition removal (3). Maybe better take blind on stealth or condi-removal on stealth if you want to play more with stealth?
Do you think you have troubles with ini-manage? You seem to want as much ini-regeneration ini-giving traits, but especially in trickery the last point is almost allways better investested with sleight of hand (less cd on Steal and a very important stun).
You think you have trouble to survive? With that much armor and vitality it looks a little bit more like a build to troll people. I don´t think you gonna make enough damage, high power and intelligence
sigil, yes, but lack of precision and crit damage will notice a lot, your only high damage skill is Backstab in combination with the sigil (here you will notice the lack of crit-damage). If you really want to play your thief like that, maybe take D/P in both slots? More backstabs ^^
I just want to see one time a whole zerg getting wiped in a glorious fight against stairs…. just once… please…
Maybe we have very sensitive feets? I mean the feets from my theif sometimes doesn´t even want to teleport (or porting back after softly touching the ground deciding it not being worthy of beeing in touch with :o
Not everyone just uses T3, always feels common.
Actually every class can rezz themsselves when downed, but I know what you mean :P
Well, its nice to prolong (right word?) the time until beig stomped or killed by npcs, using teleport to evade some spike or stomping is really nice, and steathskill does more less the same. Stealth attack from stealth can make a lot of damage and help your team to down an enemy, not the best (ele going into keep ftw) but not that bad, you just have to use them correctly. But I have to admit, trying to port and still being on the same spot is really frustrating.
Of course ele needs to be buffed on their elite, maybe nerfed in other ways, yes, but calling for nerf after nerf isn´t really the best thing. Almost every class has things you would never or just sometimes use (venomshare on thief can be fun). That ones need to be buffed, like the elites from the ele.
As S/D its really easy to stack swiftness, dodge around, use the “forward” withdraw to gain vigor, use steal to gain more swiftness, infiltrators arrow etc, everything is ready again in few sec.
First I´m happy to see you here trying to undestand and learn thief, it´s more then most players are going for.
Because you main Mesmer you should first try S/D evade (20066). I would say that you benifit most to know how that works. How much gold you want to efford into this? strength/pack is usually the best for it.
http://gw2skills.net/editor/?fZAQNAoaVlsMpyplPx0J8PNBNBtdFGeI4uGlYGaFAA-TliDABuqE0gHAAAm/Q4EAsz+DfoPQgjAgPK/i4QAAj6PECQwWA-w
Made it quickly, you can go for more zerker if you want. (its D/P, but D/D works, too)
Berserker/Valkyrie for Backstab-build (when playing with hidden killer)
Yeah, but I think he wants to play D/D. For D/P it is ok, but for D/D I would suggest something like http://gw2skills.net/editor/?fZAQNAoYVlsMpyplPx0J8PNBNBtdFGeI4uGrYGaFAA-TVCEABLq+TK7PQwDAwgTAQTK/AUJYb6DA4IA8whAgUACqMC-w
When I want to play D/D a little bit with my second thief is use more or less that. Just not that much Valkyrie (just two pieces and two soldier from the old times when it was optimized for max stats)
For an average player it should go. Sometimes I use assassins signet instead of shadowstep for even higher backstabs, but not often, shadowstep is so nice. ^^
Hey, nice idea with that “order your style”. Normally i´m quiet satisfied with my own ones, but i´m struggling with two styles, maybe you can help me
1. I wanted to make a style like the elves-warriors in the new hobbit trailer. (for human medium and heavy)
2. Wanted to make a Nika-look from GW1 (human medium)
Sorry for the english, I need practice badly :P
Well, common builds for D/D and D/P here: (everything exotic, don´t know how much ascended your sons have ^^)
http://gw2skills.net/editor/?fZAQNAoYVlsMp8pdPx0J8PNBNBt9DGeI4uGrYGaFAA-TVSDAB9o8zR1fO4BAkwJAUCyz+DgoPAAzfDcEAk4QAQIABbBA-w i would say oldschool, but still like it that way
http://en.gw2skills.net/editor/?fZAQJAoYlsMp0pdPxyJ8PNBNBtdFGeI4uGrYGaFAA-TFSBABJqH4hHAgZKBvSpXXKDIa/hcU/BgTAApAsaZE-w build is from the player “Nightblade”, very interesting build, trying it right now ^^
here a build for D/P which is very safe: http://gw2skills.net/editor/?fZAQNAoYVlsMp8pdPx0J8PNBNBt9DGeI4uGlYGaFAA-TVSDgA9K/OeAAJnAQJI/+Dg6DAM/NcEAkOEAxq/QIABbBA-w
there a lot more builds out there, but i would try that ones first
i choosed cheap bufffood which should be affordable
hope that it helps and sry for the english :P
Yeah, nice vid. But for myself I like mostly the 20606-part. Beacause of you I fell in love with that playstyle. It´s a shame that I play on EU. Would be fun to haves some fights ^^
Hello everybody,
im looking for a way to let my second thief, a female one to look like Nika from GW1, was playing arround today a lot, but not getting out with a good result. Any advices?
Would make me quiet happy
Link to Anet playing fractals?
Never saw or heard something about that…
What about Traveler runes?
How would you optimize the armor with them? (i know that the other ones give better stats, but i love the so much)
Why theifiltrator signet?