,If you people think arenanet will keep things that way , you are being delusional. Its obvious that 60606 thief build will be the most ridiculous overpowered crap that ever existed.
And think about that build being 66606 because they basically combined DA+ crit strikes together by putting executionner in there and removing stats from trait lines and adding extra stats to the PvP amulets instead.
You can expect heavy nerfs to DA for sure and SA because people QQ’ed about it for so long.
SA won’t be meta because it can be counter built too easily with lock on and analyze. You could be locked out of a mechanic for too long. I’m not saying you’ll get killed by the engi, but 1/3 of your traits could be rendered useless. You can’t be locked out of CS or Acro.
The only reason it will be problematic its because engineers got buffed to a ridiculous level too. So if teams start running double engi it can be problematic but against everything else that build will be dominating.
And no crit strikes is not worth it anymore and acro got nerfed along with vigor across the board. SA will be the way to go.
And most engineers players said that lock on trait isint that good, they would lose too much utility/damage just to get a crappy trait to annoy thieves which they already counter anyway.. especially on point.
So why they got that trait? It will just get our kitten kicked into whatever in fights we already shouldn´t win. Not that its impossible to win against engis, I can win against most kind of engis with a lot of different builds. But here we talk about the same gameplay level. And there engis already are in advantage.
I wouldn´t say CS is THAT bad now. Some things they changed look very interesting compared to the things they demonstrated first.
Let us take these traits:
——-Minor – Keen Observer: Critical-hit chance is increased by 5% while your health is above the 90% threshold.
——Adept – Flawless Strike: Critical damage is increased by 7% when your health is above the 90% threshold.
——-Minor – Unrelenting Strikes: Gain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
——-Master – Practiced Tolerance: Gain ferocity based on your precision at a rate of 10%.
——Minor – Ferocious Strikes: Critical damage is increased by 10% to foes above the 50% health threshold.
——Grandmaster – No Quarter: Landing a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
Let us take number we are sure about and optimal circumstances:
7% crit-damage from Flawless Strike
+11% from Practiced Tolerance (1000 base precision, 650 from zerker-amulet, amulet stats likely to be improved)
+10% from Ferocious Strikes
+16,666% from No Quarter (fury-access through Unrelenting Strikes and Thrill of the crime, better uptime through no quarter itself)
=44,6% crit-damage with a good uptime on fury.
I´m not sure what impact this will have overall, but I think thats a good base-point to start from.
Acrobatic seems very lackluster compared to other traitlines and buffs other classes got. Like I said before. Making Feline Grace like before, but just giving the endurance through a successful evade. Still giving the 50% improvement on vigor. Very important to dodge things. Improved vigor wouldn´t be that strong overall cause of just affecting vigorous recovery and bountiful theft. Or maybe changing it still.
Shadow´s Rejuvination just trigger when going into revealed with a fixed amount. Less stealth stacking and boring stealthing to recover cd´s. Rewarding aggressive gameplay and open chances for the enemy while revealed lasts.
If I´m not missing something that would be more balance than that crap we have right now. ^^


