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still no first person view?

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Yeah, having game features removed or left out because ANet are worried their players are idiots is becoming something of a theme. Couldn’t we at least have “allow first person zoom” as a tick box in the options menu? That way no one can accidentally turn it on and then umm… I’m not sure what exactly they’re supposed to have problems with after that, but whatever dire consequence is being envisioned.

Heck have it unlock in the NPE at a certain level, then there are no worries of players doing it at the beginning and “being overwhelmed”. You could even have a text box in the level reward saying “Not recommended for combat”.

Or, you know, just make it automatically zoom out to minimum when in combat.

Game Updates: Traits

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CrashTestAuto.9108

Oh actually, the request was for any different suggestions that forum members may want to offer…

Here’s a wild suggestion Gaile, and while it isn’t about the traits directly, I do think it helps us understand more as players.
I’d love for you to get a roundup of ideas and thoughts from the ANet team on why they made the choices they made, and what their intentions were.

Now, I think it’s only reasonable to ask, because I’m all too aware of the policy you have when it comes to discussing things prior to their release. However, this has been out there for some time, and I’m explicitly asking for the devs opinions after the release. Not on what they could do better, or what they missed. Simply, how they got to their final release and why they made some choices.

I always feel like it’s only half of the puzzle when you simply just ask for suggestions, and yes Gaile, it does really feel like we start talking at someone (unfortunately, it seems you’re in the crosshairs!) instead of talking with them.
It would be good to get that kind of understanding of their mind-set, so we can better evaluate our ideas to you too….at the very least anyway.

I hope this doesn’t fall within the umbrella of the company’s strange policy, because if it does, then there’s very little hope of discussion and improvement.

Thanks.

This would actually be extremely helpful in allowing us to provide further suggestions.

Currently the only hint of a brief we have is “encourage build experimentation” and “don’t overwhelm new players”. However, as the trait update provided the antithesis of the former, and account unlocks would fix this while not affecting the latter, it doesn’t seem that this is what we’re actually working with.

If we don’t know what the update was supposed to achieve, nor what suggested changes are supposed to do, then we can’t really make any informed suggestions. If the given information is actually complete, then why on Earth do we still not have account unlocks after seven months?

Game Updates: Traits

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CrashTestAuto.9108

So, the request for more suggestions….. is that because there’s nothing in this thread that seems feasible?

Oh actually, the request was for any different suggestions that forum members may want to offer. That’s not to say that the previous suggestions are wrong, or bad, or unworkable. Many of the suggestions were extremely valuable, in fact, and they’re retained through the pages of this thread.

Basically, if a suggestion has been made, it’s on record and we wouldn’t want players to believe they need to restate a previously-offered suggestion. If it’s in this thread—previously or in the future—that’s great. Meaning if there’s a new thought, suggestion, or opinion to offer, that’s very welcome.

Gaile, we know it’s on record (if nothing else, it’s recorded here), but we haven’t had any assurance that this is actually going to be properly fixed, or any hint at a time frame. So far the only update hinted that they might change the locations of some unlocks, but not the system itself. That was two months ago.

We’re repeating ourselves because we’re afraid that if we let this go then the trait system is going to be left in its horrible current state, save for maybe, eventually, moving a few of the locations. Without a confirmation either way, we’re stuck making noise and hoping we won’t be ignored.

So are jeweller and chef never going to 500?

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CrashTestAuto.9108

I thought the coloured amulets in the Halloween update might have been a test run for introducing a recipe system, but the new luminescent armour seems to suggest that isn’t the case.

Am I imagining that this is exactly the sort of thing that Jeweller was supposed to be put up to 500 for? Did it get officially abandoned?

Golem Chess

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CrashTestAuto.9108

Unless it was a bug, the become the snow leopard heart also had most of the skills removed last I was there.

I think the sad part though, is that the metrics (I’m guessing they used them) on who played golem chess miss the point. When I first got to Metrica from Rata Sum, I looked at golem chess, but didn’t play it as I had other things I wanted to do. However, it gave me the immediate impression that Tyria was a place full of things I could do. The chess didn’t interest me, but the fact that there were such things made the game world feel far more exciting and alive.

Super Adventure Box [merged]

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CrashTestAuto.9108

Would it really be that different if they had W1 and W2 turned back on? We would still have more or less the same thread but instead of: “Where is SAB?” It would be “Why don’t you ever release W3 and W4?”

Well that’s true, if you assume that everyone in here enjoys complaining rather than actually playing SAB.

Of course we’d like W3 and W4, but that doesn’t mean that having W1 and W2 isn’t better than nothing.

Super Adventure Box [merged]

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CrashTestAuto.9108

Yeah, if Gaile (or anyone who can tell us) is reading this. It’d be really good if we could at least get an answer as to why W1 and W2 haven’t been turned on. It’s been 14 months…

Game Updates: Traits

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CrashTestAuto.9108

I think that the trait system is more fine than god-awful as people make it out to be.

It is annoying for power-levelers but it is fun for those that play the game.

One thing that I feel ANet needs to add in is a Quest text or a notification whenever you are high enough level to find a trait. Most traits are level-based anyways.

http://wiki.guildwars2.com/wiki/Trait_guide#Trait_unlock_methods_sorted_by_level_range

I really wish this were true, but it just isn’t. I have a ranger with world completion, and still not even all of the traits for my specific build, let alone others. This is not limited to power levellers.

Moreover, the trait changes hurt build experimentation during the levelling process, which power levellers don’t care about.

Game Updates: Traits

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CrashTestAuto.9108

Understood. Suggestions that have been made are good; they don’t need to be repeated. It’s a huge thread, but it’s extra meaty and it’s been and will be read.

And the devs have made it clear that there’s no chance that these concerns will be forgotten. Absolutely no chance of that at all.

Hi Gaile.

Firstly, THANK YOU for responding. I realise this is all you are able to tell us, and it is absolutely appreciated that you have provided as much as you can. Please do not take this as a criticism of the communication you have just provided as “not good enough”. You’ve done the best you can, which is absolutely all we can ask.

That said, while it is fantastic that you have communicated this to us, the dissatisfaction we feel at this should be communicated to whoever is in charge of this issue. The trait system is a core function, integral to alts. It has been broken, in a way that is the antithesis to the justification given for the change, for seven months. This thread is 3,000 posts long, almost entirely negative. Players have left. Players have stopped recommending the game. Players have stopped having fun. This is absolutely not okay.

Again, I 100% appreciate you coming in to speak to us. Especially knowing you’ll be attacked because you don’t have news. But it needs to be communicated to someone that it is not okay that after seven months you don’t have news to give us.

I really don’t like posting this. I don’t want this to be taken as “we won’t be satisfied with communication unless its good news”. That isn’t the case. It is definitely better that you communicate with us, good or bad. But, I hope obviously, it is also vital that we are able to reply with concerns when that news is bad.

Game Updates: Traits

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CrashTestAuto.9108

NEWS ALERT!

The leveling process of ALL games is dry and tedious. (Especially if you’ve done it multiple times for alts.)

Look for our 4 part, overly dramatic, exposé coming soon!

Peace.

The levelling process in this game used to be really fun.

Can we make leveling less frustrating?

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CrashTestAuto.9108

I used to really enjoy levelling. The NPE doesn’t really bother me (the rewards are actually pretty nice), but the trait changes have kind of killed it.

Game Updates: Traits

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CrashTestAuto.9108

How? How is this still being left unfixed?

Seven months. Three thousands posts, almost entirely negative. 138,000 views.

Raffle: Flameseeker Prophecies

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CrashTestAuto.9108

Sounds like a great idea, if this is allowed and 2,000 people buy tickets (that’s a lot of mail to be filtered as well). Really clever way to not lose to much gold, and give someone a lucky reward

[SUGGESTION] Improving Communications

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Here are a few questions:

  • How do we keep the stickied thread meaningful? That is, how do we use it to focus on truly major issues? Because what’s major to one player may be minor to someone else.
    • (See the thread about the disabled animations if you want an example. You’ll note that some players completely agreed with the decision and welcomed the info that they would return; others were puzzled by the decision or felt it shouldn’t have happened, quite the variety, as in most threads.)
  • What’s a realistic bar? 5000 reads? 400 posts? 10 pages? And, if there is a bar, can we expect that someone wouldn’t bump a thread — sure, upon risk of forum moderation, of course — simply to meet the bar?

I think that a “bar” is a bad idea. Common sense, and familiarity with the forums should suffice to at least keep people happy, and a variety of reasons can be considered. For example:

Traits – This is important for the obvious “bar” reason. The current thread is nearing 3,000 posts, and has over 138,000 views. It’s also a core feature, and is pretty much uncontroversially hated.

SAB – This doesn’t have the volume of traits, nor is it a core system. It did, however, spawn multi-server protests for several days. The people who care, really care, and a lot of them paid real world money to use it.

Hobosacks – This isn’t a core issue, and doesn’t affect many. However, aesthetics are your end game and engineers have been living with this, unhappily, for two years. It is also something that really doesn’t take an overhaul.

Guild management – This isn’t talked about quite so much, because not many players manage guilds. But it’s pretty fundamental to the success of the game, and pretty much everyone who runs a guild recognises the need for some basic features like guild mail or message pop ups.

Obviously these are only the things that I noticed, and I personally care a lot about three of them. But I don’t think it would be hard to construct a list of issues that would appease the majority regarding communication. The major point being that choosing these topics isn’t simply a matter of (heh) metrics, but rather engaging with the community. Which we all know you’re very good at.

Pinnacle weapon skins

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CrashTestAuto.9108

While the “this is supposed to take years” argument makes some sense, there are still better ways to implement it. Currently, the first Zenith skin takes barely any time, whereas the first Pinnacle skin takes several years. This is a pretty steep curve. If they maybe halved the achievements needed for each unlock between the first Zenith and first Pinnacle then it would have been a much smoother climb. They could then have added a third set at the current position of Pinnacle unlocks. Pinnacle weapons would still be meaningful, as even half the required AP is quite a lot, and there’d still be an extra long term reward for the hardcore to get in a year or so.

The current achievement weapon sets divide rewards into “extremely easy” and “impossible after two years”, even for the most obsessive achievement hunters in the game. Surely a middle ground is desirable here?

Thanks alot Gaile!

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CrashTestAuto.9108

Yeah, this is fantastic, much appreciated. If this is the start of a return to the old kind of interaction then I’m really excited.

Candy Corn Gobbler: non multiple of 400 gems.

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CrashTestAuto.9108

Gaile, yes, thank you!!! No more “soon”!!!

For so long we’ve all been treated like trolls because you think some players won’t understand “we encountered a problem” (or the even better “we encountered problem X”).

Now, if you could talk the policy makers into letting you give us a non-vague answer to “When is SAB coming back” and “When are traits going to be fixed” then that would be awesome

So much bad-faith on the forum will disappear if we just have a clue as to what on Earth is happening.

What do you think will happen to GW2?

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CrashTestAuto.9108

I’m personally responsible for a lot of people who purchased this game because I convinced them to. And I know at least some of them lead to more purchases still. I know I’m not the only one who can say that too.

The last person I managed to convince to buy the game, I told them about SAB. It was a great way to show how inventive and open minded the game design was, and that it had new and interesting things to offer.

What do you think will happen to GW2?

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CrashTestAuto.9108

If they keep doing what they’re doing, I think the game will fade out in a couple of years. If they bring out an expansion, or make some huge changes in their policies, then it could still be huge.

Basically, the game started with an incredible base game and had a lot of prior fans and interest. Rather than take it beyond that, they’ve just let it circle for two years whilst annoying a lot of their fans. Still a very good game, because the base was so good, but a lot of potential has been wasted, and the initial momentum has now gone. It isn’t impossible to get it back, but not like this.

Hellfire & Radiant - Alternative means

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CrashTestAuto.9108

I think the requirements set are adequate.
I am at 11k achievement points right now which is a third of the way there, but some day I will reach that 33k mark.

The problem is, 11k isn’t a third of the way there. Assuming you’re playing relatively normally, you’ve ticked of many of the easy permanent of achievements, and have a reasonable proportion of the daily/monthly achievements that will be available. The players with the highest scores (in the 25k region) are hitting the limit of what is available, and are now stuck with whatever is released in LS.

Saving Guild Wars 2 : ideas

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CrashTestAuto.9108

Expansion.

That’s it.

Yeah, I probably agree. I don’t expect it to come, so I’ll enjoy what there is and hanging out with guildies for as long as I can. Real shame though, I love this game.

The Dangers of Expansion

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CrashTestAuto.9108

Yeah, Megaservers help with population.

Though I think if reducing numbers playing in maps is the goal, they’re going the wrong way. Making levelling much less pleasant and rewarding isn’t really doing much for the maps where the LS or farms currently aren’t.

It seems like encouraging alt play with new classes and races would be a good way to get people into the open world. Or at least not ruining the trait system so that you kind of have to grind EotM or whatever to 80 before being able to play properly.

Is boycott the answer?

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CrashTestAuto.9108

There is no reason to boycott anything. If you don’t like it, don’t play it. Simple as that. The rest of us will still be thankful we can get this good of an mmo without a sub fee.

This

People who would boycott the game do like the game. They just want it to actually succeed. The current direction ANet is taking it in (or rather, the complete absence of a direction that ANet seem to be meandering back and forward in the vague area of) is upsetting a lot of players, and causing people to leave or not recommend the game.

The boycott, which wouldn’t be the approach I’d suggest, isn’t due to dislike. It’s an emergency measure to stop the game slowly dying or becoming horrible (from their perspective) before it’s too late.

Game Updates: Traits

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CrashTestAuto.9108

Please Anet, tell us you plan on doing something with this. A simple account unlock for all classes upon doing this once would be good enough for all of us, because then we’d all know we only have to do this ONCE.

I just can not understand why this hasn’t been done yet. The longer they don’t do it, the more people are going to be annoyed at having wasted time farming out traits.

This should have been done by May at the latest. Once they worked out an actually decent system then they could have implemented it later.

Leaving such an utterly broken core system in place for six months is unbelievable.

Noble Dress: Black underneath when running

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CrashTestAuto.9108

Yeah, this looks pretty awful with any dye other than black. Shame, because it’s a really cool design otherwise.

They could have made the collar hideable with shoulders too, as it clips pretty horribly with long hair.

This does feel pretty lazy, given it’s an outfit sold for real money and not allowing mix and matching with armour pieces.

anet's lack of transparency

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CrashTestAuto.9108

It isn’t so much that they can’t win. It’s more that they’ve lost so much faith from the community that they need to work to get it back.

Either ANet genuinely didn’t know that this would be hugely disliked, which shows that they are extremely out of touch with their playerbase. Or they did know, and decided to do it anyway.

I love the game, and I really want to have faith in it succeeding. But the list of stuff like this is growing. As is the list of poor communication choices. They’ve hit a point where, unfair as it might be, simply reverting one terrible decision after a barrage of complaints isn’t going to be enough for many players.

Nearly 8 Long Years

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CrashTestAuto.9108

Yeah, the story matches the real world. That’s why after Mordremoth woke up and attacked all the world leaders we decided to take a break for a few months and deal with the Bloody Prince and the Mad King having the exact same issues they had last year.

It’s a shame there’s so much dedication to coherence and pacing in the story telling. If they were just a bit more relaxed on it they might have been able to find a way to fit something outlandish like “Moto hits the on switch on SAB” into the narrative.

Severe Clipping with Female Nobles Outfit

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CrashTestAuto.9108

I was hoping that the collar would disappear if you hid your shoulders, but sadly not.

I think the bigger issue is the big black circle underneath the skirt when you run though. It pretty much forces you to dye the skirt black, otherwise it looks awful.

New Items: Colored Refractors. Thoughts?

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CrashTestAuto.9108

Cool as this is… Jeweller is just sitting there at 400. Is this like a test run for what they’re going to do at 500 or was RNG honestly considered the best way to implement this?

One of our characters as an AI companion

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CrashTestAuto.9108

The idea I’ve suggested, which I think fits as a compromise, would be to introduce a new elite skill that is on a par with racial traits. Basically it’s Charr Warband, but it summons a random pair of NPCs selected from the 8 classes.

Then, in the gem store, they sell an upgrade that reskins the classes with a random Alt on your account of the same class.

Simple, non-game-breaking, would make a LOT of money.

what time will the patch hit?

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CrashTestAuto.9108

Because I’m working on the assumption that they don’t want to disappoint the thousands of European players who have reasonable hope to be able to play the update today rather than tomorrow.

Obviously it’s not an “official” delay, but given that they have the option of releasing it in time for players to be happy, or not, I’m giving them the credit of assuming they prefer the former.

What about the Oceanic players then? It is already the 22rd over there, and yet I have never actually seen anyone there complain about releases.

They are a company based in the US. They will release their updates around THEIR time schedule, not PART of the player base on a different continent. Simple as that.

You also seem to be under the impression that they are not releasing it early just to spite us, which is extremely unlikely. It is way more likely that it simply isn’t ready for release just yet.

Given the time periods that relate to ANet’s business hours, Oceanic players will predominantly be asleep, and then at work, so the launch time doesn’t affect them.

Releasing the patch a few hours later for Europeans is the difference between playing it today or playing it after work tomorrow.

That said, where on Earth did the spite comment come from? I specifically said I wondered what the delay was… :S

what time will the patch hit?

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CrashTestAuto.9108

Because I’m working on the assumption that they don’t want to disappoint the thousands of European players who have reasonable hope to be able to play the update today rather than tomorrow.

Obviously it’s not an “official” delay, but given that they have the option of releasing it in time for players to be happy, or not, I’m giving them the credit of assuming they prefer the former.

What about the Oceanic players then? It is already the 22rd over there, and yet I have never actually seen anyone there complain about releases.

They are a company based in the US. They will release their updates around THEIR time schedule, not PART of the player base on a different continent. Simple as that.

You also seem to be under the impression that they are not releasing it early just to spite us, which is extremely unlikely. It is way more likely that it simply isn’t ready for release just yet.

Given the time periods that relate to ANet’s business hours, Oceanic players will predominantly be asleep, and then at work, so the launch time doesn’t affect them.

Releasing the patch a few hours later for Europeans is the difference between playing it today or playing it after work tomorrow.

That said, where on Earth did the spite comment come from? I specifically said I wondered what the delay was… :S

what time will the patch hit?

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CrashTestAuto.9108

Why are people talking about delays when there have never been a set release time?

And even if it is largely the same event as last year quite a bit have actually changed in the game and there might very well be things from Halloween 2013 that is simply not working with other changes made to the game since then.

Because I’m working on the assumption that they don’t want to disappoint the thousands of European players who have reasonable hope to be able to play the update today rather than tomorrow.

Obviously it’s not an “official” delay, but given that they have the option of releasing it in time for players to be happy, or not, I’m giving them the credit of assuming they prefer the former.

what time will the patch hit?

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CrashTestAuto.9108

I understand that normally there might be some issues to iron out last minute, but I really wasn’t expecting that today. It’s largely a relaunch of old content, following a big gap. I wonder why it’s delayed…

On Towns Being Destroyed

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CrashTestAuto.9108

I wish they hadn’t rebuilt LA, it undermined the destruction (and happened too quickly, then not at all).

I wish we had some more constructive changes though. They could have opened the Dominion of Winds when LA got attacked, or at least built up the Vigil even more. We could have had a whole new hub, and a historical landmark filled with enemy scavengers. Instead we just got a slightly rearranged version of what we already had.

Has the living story hurt gw2?

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CrashTestAuto.9108

I think the problem with the LS isn’t the theory, but the application. They went from temporary content that affected the world, to permanent episodes that affect pretty much nothing. What they needed in both seasons was permanent content that affected the world.

What would have been cool, and actually feel like a “living world” would have been if the devastation to Lion’s Arch had been permanent. Players would get nostalgic about how the world used to be. New players would be told stories of the old hub, and what had changed since.

Actual meaningful changes that altered the world was the concept. As it is, we’ve got a slightly reorganised (worse IMO) LA, and a slightly less attractive Kessex Hills. For that they have built two new hubs (Vigil and new LA) and a tower that isn’t there any more.

What’s even worse is that, thanks to the massive breaks, the episodic stuff of season 2 doesn’t even feel alive any more. The latest teaser described the last instalment as a “cliffhanger”. Continuous living worlds don’t have cliffhangers.

Obviously we got Dry Top, and it looks like we’re going to get a little more before the end of the season. Which is nice, but isn’t really “living” either, it’s just a tiny fraction of what a paid expansion would have given us, but with the LS used to introduce it.

Changes that wouldn't need dev resources

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CrashTestAuto.9108

2) and 3) would 100% need a developer to make them.
Depending on how they implemented enabling SAB, it might need a developer’s attention to turn it on as well, granted it could be done by one developer and in less than a day most likely.

Yeah, of course a dev would need to do something, but I mean things where it would make a lot of people happy, but with little effort. No textures needing to be made, the coding wouldn’t interfere with other things, there wouldn’t need to be balances or tweaks elsewhere etc.

Changes that wouldn't need dev resources

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CrashTestAuto.9108

Okay, this is a thread specifically for changes you’d like to see that would make you very happy but that would take almost no developer effort. Basically, this is for things that ANet could do that would have a big pay off without needing to invest time or money.

Obviously, most of us aren’t devs, and don’t know the coding situation, so this will inevitably involve some guesswork. Where a fix isn’t as easy as it would seem, replace “could do” with “could let us know that this is more difficult than it looks”.

My list:

1) Turn on SAB world 1 and 2.
2) Make trait unlocks account bound.
3) Turn off hobosack graphic.

Honestly, if they did (1) and (2) soon, I’d be pretty much back to being a satisfied customer. All of the other things I dislike would be overshadowed by these two fixes. (3) would just be nice, given how long they’ve left one class with a really bad aesthetic issue.

Traits: Condensed Thread

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CrashTestAuto.9108

I’d change “does not encourage build diversity” to “discourages build diversity”, and that’s putting it mildly.

I’d also add “Not fun”.

Just another note, in case this thread takes off, it’s worth pointing out that when this thread launched, the original trait thread had 2,786 posts, almost all of which were negative.

anet's lack of transparency

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CrashTestAuto.9108

Yes, that’s definitely true. As Mike O’Brien said in a recent post, “We’ve set a clear policy in the past year: we don’t talk speculatively about future development. We don’t want to string you along. Creating fun is an uncertain business: sometimes things work out and sometimes they don’t; sometimes we go back to the drawing board over and over before we get something right. If we make optimistic promises and then can’t deliver on them, everyone suffers. So when we attend a trade show or give an interview, we’re there to talk about what we’re getting ready to ship, not to speculate on what we might ship someday.”

We truly understand the interest that our loyal players have in knowing more, but we’re not able to share too much at this juncture for the reasons that are stated above and outlined in more detail in Mike’s post.

Rest assured — and my daily e-mails confirm this — the devs are reading the forums daily to keep abreast of your input on a wide variety of game elements, in addition to which they’re analyzing, prioritizing, weighing whether to and how to address areas of concern, considering how to implement positive changes, and much more, based on the input you give us on the forums.

As Mike also said in his post, much value has come through the CDI’s. I just prowled the hallways to see if I could find out more about the timeline for the current and future CDI. Alas, Chris Whiteside is in a meeting, but I know he’s committed to the format so I hope you’ll be involved in those and if there are some dates he or I can provide one of us will do that later.

I think the key issue is that this logic doesn’t lead to the conclusion you came to:

“If we make optimistic promises and then can’t deliver on them, everyone suffers.”

Now, I don’t like the notion that “everyone” suffers in these situations, but just for sake of simplicity, let’s run with it. Here are your options:

Make promise:

Can’t deliver → Everyone suffers.
Can deliver → Yay

Complete silence:

Can’t deliver → Everyone suffers.
Can deliver → Everyone suffers.

The silence option is always bad. The talking option, even assuming that every player is an idiot entirely incapable of understanding that sometimes problems happen, is still the better choice.

No Expansion (in my opinion)

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

The marketing talk made me consider this for the first time. Why would a new player actually pick up GW2? We know the NPE is “supposed” to keep them once they start, but why would anyone actually start now?

I haven’t noticed any marketing outside of the game. There are no expansions to build hype or get attention. Many, many players have said they’ve stopped recommending the game.

This isn’t meant as a criticism, but genuinely, where are new players actually coming from?

anet's lack of transparency

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

I have a feeling something in ArenaNet’s development department is fundamentally broken. It’s just a hunch, but I think there is a disconnect between management and the remaining developers (talents who have not left the company already), where management is mistreating them or something, or plain living on another planet.

I’m inclined to think the same thing. There are some decisions that I simply don’t see how they could have been made by devs who, I honestly believe, do care about the game:

1) I don’t see how anyone involved in writing and designing the story of the game could have thought it was okay to simply move things around with no thought to coherency.

2) I don’t see how anyone familiar with the game’s mechanics could think the trait update would increase build diversity and experimentation.

There are other smaller issues, but these two are glaring. This is why I complain on the forums. I know the devs care, but you can’t really tell your boss that they’re doing something wrong very easily. A customer (or, rather, HUNDREDS of customers) can.

We need expansion news before 11/13

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

I think the problem is, what is great about GW2 (the combat, the lack of subscription, the art, the graphics, the fluidity) etc. was all in the box we bought 2 years ago. The game can rest on that for a long time, it started as a REALLY good game, but I don’t think it can rest on it forever, and the time when something big is needed is getting closer.

The King and Queen's Horrorween 2014

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

57 – Cage Ditto

Awesome idea

anet's lack of transparency

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

But you know we have said, officially, that SAB will return in the future, right? I don’t know that everyone understood that, but yes, it’ll be back. I honestly and truly don’t know when — and even more honestly, I don’t know if the return has been scheduled. However, I heard the “it will be back” from Colin, and I pretty much rely on that guy for knowing what’s what.

I was one of the ones clamouring for a SAB update and I was, and still am, really grateful for you getting us that information.

However, to answer your earlier question about first stage information being satisfying, I think the important thing to note is that a lot of players feel trust has been broken. It is absolutely fine to say “We’re aware of this situation, and we’re working on it” if the people you say this to trust that this implies actual action is happening.

The problem is that things like the precursor hunt, new legendaries, bringing in new content, fractal leaderboards, fixing traits, SAB etc. have damaged trust. It isn’t that these things haven’t happened, it’s that we weren’t told that they were delayed, why they were delayed, and in many cases if they are even coming at all.

There are two options that I can see:

1) Give full and detailed information about future plans, like we got initially, so that players feel comfortable about the future of the game. If a delay happens, let us know, and maybe explain why where you can.

OR

2) Give the first level information only but then actually deliver results on that issue quickly and effectively so that players trust you when you say it and feel comfortable about the future of the game.

I appreciate the work you’ve been doing Gaile, this is intended as an answer to your question, not a criticism.

does GW2 have a future?

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Saying the genre is doomed is somehow helpful? Okay then.

The guy may not have been trolling, but his post was in no way constructive. He said the entire genre is dying.

At any rate, I’m pretty sure he’s being ironic and trying to say the opposite.

Only one sentence in the post I was responding to was referring to addressed the “doomed” poster. The other three paragraphs were all addressed at complaints in general.

I read the entire post (which seems to have been deleted). I didn’t see a single constructive line in the post.

Why argue just to argue? The guy wasn’t complaining anyway, it was sarcasm, but even if he were complaining, there wasn’t anything constructive in that post. Stop defending the indefensible.

What? I wasn’t defending anything. I responded to a post asking why people were complaining and you decided to quote me and talk about something I wasn’t addressing (that comprised one sentence out of three paragraphs I was responding to).

Could you just stop responding to things I post? Apparently there’s some communication barrier between us and it doesn’t seem to be doing the forum any good when we interact.

anet's lack of transparency

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

https://www.guildwars2.com/en/news/upcoming-events-in-guildwars2/

Exactly 1 month ago, they releaed their plans until the end of the year.

They should do something like this to make us happier, even though they wont deliver half of what is promised.

Man… I’d forgotten how much better communication used to be

I can’t believe that they chose radio silence over simply explaining why the things they didn’t implement were put on hold (or cancelled, we don’t even know).

does GW2 have a future?

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Saying the genre is doomed is somehow helpful? Okay then.

The guy may not have been trolling, but his post was in no way constructive. He said the entire genre is dying.

At any rate, I’m pretty sure he’s being ironic and trying to say the opposite.

Only one sentence in the post I was responding to was referring to addressed the “doomed” poster. The other three paragraphs were all addressed at complaints in general.

does GW2 have a future?

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

Maybe you wanna go away with your cheap trolling, before you get a report?
As for the other ppl complaining. You really didnt got tired of this, dont you? You just cant wait for a new topic like this to complain about everything? Even there are at least 20 topics about this?
For ppl who dont believe this game have a future, why you are still here? Why dont you go somewhere else instead of “poisoning” with that continue negativism? You realise some possible newbies pays for the game and they can be influenced very easy by what do you say? Meh, they payed few dollars for the game, but they wont try the game cuz YOU say the game has no future and other negative things, so who cares. You WONT solve nothing if you complain.
This game survived against some “big” games (that in the end, some of those games proved to be a big fail) and it’s still standing very good and i bet will survive to the future games too, like black desert, start citizen, etc. You dont like cuz it’s too casual and you dont get “enough” content? Fine, try other games.

Generally, the people complaining do so because they care about the game. They aren’t here just to say bad things about it, they are here because they want someone with power to change them to eventually hear it.

GW2 started great, and is still awesome, but many of the decisions made have been problematic. We’ve watched friends and guildies leave. We’ve seen people become more and more frustrated and dissatisfied. We’ve seen more and more decisions be made that hurt the playing experience and come with no explanation.

Newbies are important, yes, but having a more dedicated core of players who will actually still be here in six years is also important. Having new people coming in for a few months at a time when there’s a sale isn’t a long term plan if the base players are leaving in high numbers.

If someone is running around Queensdale shouting that the game is horrible in map chat, then sure, that’s highly unhelpful. But coming to a forum which the devs say they read and identifying problems isn’t.

does GW2 have a future?

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Posted by: CrashTestAuto.9108

CrashTestAuto.9108

If you read my post carefully, you’ll see I said you focus on those, not solely focusing on those. There is a difference. If you want to do like you said in a previous post: to give the full story, then you must give both the good and the bad parts. So far, most people who post simply post about the bad parts, disregarding any good that Anet has done. So much so that I tend to simply give the good parts some attention.

Again, I never said to ignore them, but to give more focus to LS2 rather than LS1 and SAB. Your opinion is your own, and I’ve already stated that if you choose not to shift focus then I will not try to dissuade you any more.

I called your criticism a jab, because it is a criticism that is out of context. In your argument, you start off by explaining how LS2 is in your opinion a small part of a larger picture and jump to how Anet places “superficial band-aids” and how LS2 is supposedly one of those. There is no connection between the two. How does LS2’s role in the bigger picture lead into Anet’s reputation? That is why I called it a jab.

I give Anet the benefit of the doubt because they have shown that they are changing how LS2 runs as compared to LS1, not simply for no reason. I am not criticizing you for pointing things out, but rather on not giving the full story as you so claim to do so. You arguments are better than most posts that simply say the game is dying and give no reason or cause, but I am stating that you’re missing out on some points. Whether you agree with me or not, I will no longer argue. I am simply stating my point of view.

Posts that say they are frustrated because they thought GW2 could be this, that, or something else are entirely unarguable because they do not serve to give any purpose above simply stating the poster’s dissatisfaction. There is no discussion to be had. So I am not singling you out because I want to bash you, but rather because your posts are actually something that can be built upon.

You know what. Fair enough.

I disagree with you to an extent on whether my initial presentation was imbalanced, but I don’t disagree with your logic, and your criticism is entirely civil. Your post came after a string of others, some of which entirely misrepresented what I’d said, and I apologise if my reaction to you was influenced by that.