Showing Posts For Crinn.7864:

4 matches in a row vs same guild team

in PvP

Posted by: Crinn.7864

Crinn.7864

Theres no players… They all left when the popular streamers left for BnS

The amount of faith people having in streamers is amusing.

Sanity is for the weak minded.
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I dare you to play Non-Meta

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Posted by: Crinn.7864

Crinn.7864

Yes. That is exactly the challenge. Try to play something, anything, without meta builds, or without the elite trait line, and see what happens.

The challenge is to create your own build, something completely different, but not meta. With that in mind you can see how “beautiful” the balance is, and how they do “not love” money while “not making” you to buy expansion.

Meta builds are “meta” because meta builds are builds that are extremely well put together and synergize well with the current game mode.

Believing that non-meta builds should be on par with meta builds is essentially saying “please make craptastic builds equal to well thought out builds”

Now yes you could argue that there needs to be more builds considered “meta,” but people really need to abandon this delusion that balance means every possible build is equal.

Sanity is for the weak minded.
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4 matches in a row vs same guild team

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Posted by: Crinn.7864

Crinn.7864

Anet’s new matchmaking algorythm logic seems to be; "if someone wins, put them in a match they can’t possibly win.

No the algorithm boils down to “if someone wins they aren’t playing against good enough opponents, if someone loses then they need to play against weaker opponents”

ofc it tends to be streaky about this, but whatever. I’d rather have this than the random queues so many games use.

Sanity is for the weak minded.
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A drop in players?

in Guild Wars 2: Heart of Thorns

Posted by: Crinn.7864

Crinn.7864

Of course the old players are quitting, they’ve been playing for what 3 years now? Chances are many where just looking for the slightest excuse to rage quit.

I say this because it’s been my experience in MMOs that people typically only last 3-4 years in a given game before they become “disillusioned” and quit. I myself came here just before HOT after being disenfranchised with SW:TOR after playing said game for 3 years.
Old players go, new ones come.

I find this game to great, and HoT seems fun. Granted I’ve only played this game since September. Give me another 2.5 years and I’ll probably be writing compliant threads and threatening to quit too.

Sanity is for the weak minded.
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There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Crinn.7864

Crinn.7864

they do work, i’ve seen it work, but that is part of a community effort and there are zero tools to express that individuality.

Nothing has to work, if I insist it doesn’t work. The electric candle wasn’t supposed to work, and we’d be typing on our computers in the dark if it didn’t. So, no it does not work, FOR YOU. but it does work. Just like Hot doesn’t work for many others, but it works for some. never stop someone from doing something you cant.

which ironically enough, wvw is a faction based part of the game, and it at one time was huuuuuge – worst lag ever from so many people logging on to 1 area to fight in gw2. so, yeah…it works :p All i’m saying is to go back to your roots anet, school the next gen, that’s what made gw1 huuuuge! don’t give them wow, give them a deck of cards!

Let me rephrase.

Factions can function, however they are a total mistake in terms of game design.

Hint: There is a reason more and more MMOs aren’t using the faction model. Heck even faction based games like SW:TOR have spent much of their post-release content trying to phase out factions.

Splitting a playerbase should be avoided whenever possible. No amount of naïve idealism about “community effort” will change that.

Sanity is for the weak minded.
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where is the rest of the expension?

in Guild Wars 2: Heart of Thorns

Posted by: Crinn.7864

Crinn.7864

so then what did Burning Crusade have?

Except burning crusade is 2007. The fidelity and complexity of games and game engines have come a long way since WoW’s engine.

Developing content takes significantly more man-hours and money than it used to.

Sanity is for the weak minded.
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There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Crinn.7864

Crinn.7864

For the “factions” to work,

Factions don’t work, and can’t work.

Factions split the playerbase, moreover factions are not going to be equally popular. There will invariably be a dominant faction.
Additionally the fact that you just split your playerbase means that finding groups and such becomes harder because there are less players to work with, which leads to a snowball effect of players moving to the more popular faction.

Sanity is for the weak minded.
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The way I see it:

in PvP

Posted by: Crinn.7864

Crinn.7864

  1. in most cases, elite specs are still stronger than core specs, some by a lot

Are they?
Or do people simply take elites for the class mechanic change or new abilities?

Example: Necros. Out of the entire reaper traitline the only exciting trait is Chill damage, the rest is pretty regrettable. Heck just looking at the traits themselves, Soul Reaping is far more important trait wise to necros than Reaper is.

The reason necros all take Reaper is for Reaper’s shroud (and occasionally for one of the shouts.) And it’s like that for most classes. Guardians don’t all run DH because DH is a better traitline, but because of the improved virtues. Warriors run Beserker for the F2.

Yes, but the class mechanics change is part of the trait line. This is the first minor trait you are getting. So this is part of the traitline and the line should be balanced around that.

You can’t “balance” new class mechanics. Either the elite mechanic or the core mechanic will be better. At best you might have the lesser one being usable in niche situations.
If the elite mechanic turns out to be lesser than the core one then taking the elite because downright harmful, and only the classes that can ignore the extra mechanic would ever take them.

Honestly there is no solution to balancing core vs elite as long as elite specs have the new class mechanics and skills attached to them.

Sanity is for the weak minded.
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Core elite trait line vs HoT elite traitline

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Posted by: Crinn.7864

Crinn.7864

I think elite traitlines themselves aren’t exceptional. What makes elites meta (and why you can only take one) is because they include a change to the class mechanic. (Reaper’s shroud, Berserk mode, Continuum, etc.) If you ignore the class mechanic change most (not all) elite traitlines are pretty average. Heck if it wasn’t for the new class mechanics, many of the classes would have no use for their elite traitline.

If I was forced to choose between Soul Reaping and Reaper, I would honestly take Soul Reaping every time, because the only exciting trait in reaper is chill damage.

But realistically I believe elites are fine, and build diversity will come back when new elite traitlines are introduced in the future. A better thread would be why hasn’t Anet released more elites yet. Elite specs are in essence, subclasses.

Sanity is for the weak minded.
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The way I see it:

in PvP

Posted by: Crinn.7864

Crinn.7864

  1. in most cases, elite specs are still stronger than core specs, some by a lot

Are they?
Or do people simply take elites for the class mechanic change or new abilities?

Example: Necros. Out of the entire reaper traitline the only exciting trait is Chill damage, the rest is pretty regrettable. Heck just looking at the traits themselves, Soul Reaping is far more important trait wise to necros than Reaper is.

The reason necros all take Reaper is for Reaper’s shroud (and occasionally for one of the shouts.) And it’s like that for most classes. Guardians don’t all run DH because DH is a better traitline, but because of the improved virtues. Warriors run Beserker for the F2.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Still wonder how MMR works....

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Posted by: Crinn.7864

Crinn.7864

…made a F2P account to test stuff and it’s funny how I immediately get matched up with r80’s. Guess all those fixes are doing some great work Anet :^)

rank is not indicative of skill.

Sanity is for the weak minded.
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Necro opinions (sPvP,WvW)

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Posted by: Crinn.7864

Crinn.7864

It’s simple. They buffed necro at what it excels at – boon stripping, making it unmatched (partially broken) in that aspect instead of buffing it’s weaknesses. (eg. mobility)

I would argue that all classes should have built in weaknesses. Nullifying necro’s weaknesses would actually be a significantly larger buff compared to the handful of minor buffs the patch brought.

Sanity is for the weak minded.
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Necro opinions (sPvP,WvW)

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Posted by: Crinn.7864

Crinn.7864

imho the buff was overrated and did little to the meta necro builds.

Necros are definitely strong right now, although I would say that’s because they “inherited” the meta after the bunkers where nerfed out.

Sanity is for the weak minded.
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I Miss the Old Design Concept...

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Posted by: Crinn.7864

Crinn.7864

While the individual concepts are still generally there, often times one class is now simply better at doing a certain role than every other class.

This problem has always existed and will always exist. Nostalgia aside, given multiple different ways to do something, one of those ways will invariably be better than the others.
This is why balancing asynchronous classes is a impossibility.

Sanity is for the weak minded.
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are all HoT zones as bad as the first

in Living World

Posted by: Crinn.7864

Crinn.7864

I believe the point of Verdant Brink is to get the player to both be proficient and comfortable with gliding. All of non-canopy VB can be navigated without gliders but the map basically slaps you in the face with “how much easier this would be with gliders”

The reason the devs did this I think is so that they could put glider requiring stuff later on and be confident that the player will have and be comfortable with gliding by the time the player reaches those later points.

Sanity is for the weak minded.
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What with those Condi Mesmer?

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Posted by: Crinn.7864

Crinn.7864

somehow mesmer who has about 50% more base hp than thief and a bunch of automatic defensive traits can be 100-0’d, curious

Please amuse me. Which automatic defensive traits 100-0’d you?

I’m fairly certain he meant that automatic defensive traits prevent mesmers from being 100-0’ed.

Sanity is for the weak minded.
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The way I see it:

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Posted by: Crinn.7864

Crinn.7864

In The Army, I learned that officers don’t worry much about morale when the troops are kittening.

Well given the amount of kittening occurring since HoT, I guess this game is doing great.

Sanity is for the weak minded.
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Matchmaking By Way of the MATHS

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Posted by: Crinn.7864

Crinn.7864

So basically you’re convinced that the matchmaker has some conspiracy against you personally to put thieves on your team?

Also the reason you are getting more thieves is because you yourself are a thief which guarantees that in every match that your team will always have at least 1 if not more thieves, while the same is not true for the other team.

Also 30 is only significant for the purpose of sampling, that doesn’t make said sampling without error.

Sanity is for the weak minded.
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(edited by Crinn.7864)

A lesson to be learned, perhaps?

in PvP

Posted by: Crinn.7864

Crinn.7864

I guess the point that op’s is trying to make is that if a game mode dont work, dont be afraid to pull it out. Spending money to fix something that’s never gonna work is just wasteful.

So are you insinuating that conquest don’t work?? 7+ millions people play thi game, and only the op and 10 others (less than 50 for sure) have complained about conquest. So, what are you getting at?

+7million peeps playing Gw2? Oh my! this game is more popular then WoW.. the game is saved. (-Now whoes tha comedian?)

https://www.guildwars2.com/en/news/the-journey-is-just-beginning/

Whoes da comeedian Noa? I know it hard not to jump on conclusion when you dont do your research.

That’s accounts created, not the actual population of the game.

Yeah but who is to say that 1 million+ folks left?? Correct me if I am wrong but doesn’t wow has like 3 million players?

1million would put us ahead of SW:TOR which I find doubtful, WoW last I saw was still hovering around 5mil.

Sanity is for the weak minded.
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A lesson to be learned, perhaps?

in PvP

Posted by: Crinn.7864

Crinn.7864

I guess the point that op’s is trying to make is that if a game mode dont work, dont be afraid to pull it out. Spending money to fix something that’s never gonna work is just wasteful.

So are you insinuating that conquest don’t work?? 7+ millions people play thi game, and only the op and 10 others (less than 50 for sure) have complained about conquest. So, what are you getting at?

+7million peeps playing Gw2? Oh my! this game is more popular then WoW.. the game is saved. (-Now whoes tha comedian?)

https://www.guildwars2.com/en/news/the-journey-is-just-beginning/

Whoes da comeedian Noa? I know it hard not to jump on conclusion when you dont do your research.

That’s accounts created, not the actual population of the game.

Sanity is for the weak minded.
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I dare you to play Non-Meta

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Posted by: Crinn.7864

Crinn.7864

I don’t get the hate behind “meta” builds. This is a game of build adaptation, you build for what’s necessary. All “meta” builds are are shared adaptations. Literally, that’s it, just shared builds proven to work… People can feel free to not share and accept information, but in the end you end up with a sub-par build that doesn’t fit the environment. If you’re fine with that, then okay, but to say “don’t run meta” is simply saying “don’t run well put together builds” which is just silly… o.O

This.

Sanity is for the weak minded.
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Balance is fine Kappa

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Posted by: Crinn.7864

Crinn.7864

I’m going to guess you were stacked with your teammates?

Nope, clones/phantasms.

Clone/phantasms are still targets, so if the wiki is right, and you where in line with those clones then all of the projectiles fired at each of the clones could have easily hit you in addition to the projectile that the ability sends at you.

Granted it’s still only supposed to hit three targets, or three projectiles so getting hit more than three times should still be a bug no matter the circumstance.

Sanity is for the weak minded.
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Balance is fine Kappa

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Posted by: Crinn.7864

Crinn.7864

I don’t have a rev, but I looked up precision strike on the wiki and under notes it says:

Fires a projectile at up to three nearby foes.
Multiple projectiles can affect the same foe when enemies are lined up or when you’re inside one of them.

I’m going to guess you where stacked with your teammates?

Sanity is for the weak minded.
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No testers for the balance changes?

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Posted by: Crinn.7864

Crinn.7864

A public test server, other than the Anet’s private intranet servers the company prerelease patches on (amongst other things) before a global release, would do little to no good for this game… You don’t need a public test server for a free, lower pvp population mmo that is GW2. The company loses money keeping it up and they gain nothing from it..

Well, why not test the entire game then? Not only for balance but for bugs and general feedback.
Even small games like Planetside 2 can support public test server. Why the hell Anet can’t?

Because they don’t want one?

PTS simply can’t match a live server environment. Plus they’d never be able to get pvp matches to pop on the PTS anyways with how the MM works. So they’d have to disable the MM to get pops which means the PTS definitely wouldn’t match live in any way.

Sanity is for the weak minded.
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I Thought Aimbots weren't allowed?

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Posted by: Crinn.7864

Crinn.7864

Only works on some class’s. Using infiltrations arrow to escape but port into an aoe bomb wasn’t a clever idea. So I removed it.

that is even more reason why its unfair it gives specific classes a big advantage

Except again, it’s not a advantage, it’s a disadvantage.

It’s rarely if ever optimal to center a AoE on a target.

Sanity is for the weak minded.
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[Vid] Unranked in a nutshell

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Posted by: Crinn.7864

Crinn.7864

Arena failed to segregate new players and veteran players.
Arena basically throwing kittens (yes i mean kittens) into a cage filled with raging lions and hoping more kittens will join spvp, which proven a failed concept. Just look at pvp populations.

Except they do segregate veterans and new players. That’s what the MMR system does. Yes there is some skill difference in matches that occurs due to the necessity of making the queue pop, but that difference is minor.

The only reason people think that scrubs and pros are lumped together is because they’ve been playing in this MMR system for so long they have lost all concept of what new players actually play like, on top of people having ridiculously high opinions of their skill while being quick to blame their teammates.

Except we have no idea how MMR works.

If anet showed us our MMR then we can argue about it, but up to this time no one knows how it works.

Also we have no idea of the pvp population.

The pseudo code for the matchmaker actually available on the wiki.
https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

Obviously that’s pseudo and doesn’t contain the exact details, but to say that the matchmaker doesn’t do anything is a fallacy.
I can anecdotally confirm it works just by watching my mother play a pvp match and noting that I never see players of that skill level in any of my matches.

Sanity is for the weak minded.
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[Vid] Unranked in a nutshell

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Posted by: Crinn.7864

Crinn.7864

Arena failed to segregate new players and veteran players.
Arena basically throwing kittens (yes i mean kittens) into a cage filled with raging lions and hoping more kittens will join spvp, which proven a failed concept. Just look at pvp populations.

Except they do segregate veterans and new players. That’s what the MMR system does. Yes there is some skill difference in matches that occurs due to the necessity of making the queue pop, but that difference is minor.

The only reason people think that scrubs and pros are lumped together is because they’ve been playing in this MMR system for so long they have lost all concept of what new players actually play like, on top of people having ridiculously high opinions of their skill while being quick to blame their teammates.

Sanity is for the weak minded.
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I want Tengu as the next playable race!

in Guild Wars 2 Discussion

Posted by: Crinn.7864

Crinn.7864

If you check geography, you’d notice that Dominion of Winds (current tengu homeland) abuts Caledon Forest (levels 1-15) and Kessex Hills (levels 25-35) which is in line with all other starter zones.

I’m willing to bet that playable Tengu is either on the “at some point in the future” shelf, or on the “we where going to do this but cut it” shelf.

Sanity is for the weak minded.
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There was a time GW2 was Casual Friendly

in Guild Wars 2: Heart of Thorns

Posted by: Crinn.7864

Crinn.7864

Can we stop trying to talk about “casuals” as if casuals are a single group. (and this applies to hardcore too) There are many different types of casuals with many different interests. Many have no problems with HoT, many do. Many have no problems with the existence of raids, some do.

Most of the “Masteries are casual unfriendly” posts, come from casual players that would show up as achievers on a Bartle test. Of course the problem with this is casual achievers are nearly impossible to build around without comprising the content for everyone else.

Sanity is for the weak minded.
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More Matchmaking Tweaks

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Posted by: Crinn.7864

Crinn.7864

I still see teams with 3+ of the same class. Stop putting me in teams with 3 mesmers. Holy shot.

How is it Anet problem?? You make no sense at all. They cant match against toon,I doubt we have to technology for it. And even if it was possible, players can still re roll midst a game. So you are asking for the impossible if I were you I’d L2P.

What?
I cannot for the life of me imagine how they could have a system where it not passible for the system to grab what profession a player is on.

It’s not a tech problem, it’s a “is this worth the increase in queue times” problem.

Too bad you can’t read.

I’m sorry? You said

They cant match against toon,I doubt we have to technology for it.

I found “match against toon” to be unintelligible but assumed based on the context of the post you where responding to, that you where talking about preventing class stack in matches.
If there is some other interpretation, It’s unknown to me.

Sanity is for the weak minded.
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More Matchmaking Tweaks

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Posted by: Crinn.7864

Crinn.7864

I still see teams with 3+ of the same class. Stop putting me in teams with 3 mesmers. Holy shot.

How is it Anet problem?? You make no sense at all. They cant match against toon,I doubt we have to technology for it. And even if it was possible, players can still re roll midst a game. So you are asking for the impossible if I were you I’d L2P.

What?
I cannot for the life of me imagine how they could have a system where it not passible for the system to grab what profession a player is on.

It’s not a tech problem, it’s a “is this worth the increase in queue times” problem.

Sanity is for the weak minded.
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More Matchmaking Tweaks

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Posted by: Crinn.7864

Crinn.7864

Want to fix matchmaking?
-Separate solo and pre made queues.
-Match strictly on tier rating
-If time threshold is exceded match with lower tier and remove opposing teams penalty for loosing.

Presto, matchmaking solved.

Everything was good until you went with “loosing”.

It should only be the exceptions, and you HAVE to compensate players that fight at an undue disadvantage.

If I recall correctly, the matchmaker inflates the ratings of players in a party (proportional to party size) so that the premade plays against higher caliber players than the partied players would encounter on their own.

Sanity is for the weak minded.
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Condi Wars 2 - The Reaper Strikes back

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Posted by: Crinn.7864

Crinn.7864

dumb forum bug is dumb

Sanity is for the weak minded.
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Condi Wars 2 - The Reaper Strikes back

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Posted by: Crinn.7864

Crinn.7864

Did you even read what I said?

As long as we have no clue what he was up against, his ratio is completely useless. )

I’m aware of that. I was speaking in generalities.
To avoid potential confusion I will state that my original post of “19k condi vs 250k power” was a jab a the poster who at that time seemed to be trying to say condis where OP because of how many he was cleansing.

Edit: Condition damage will ALWAYS be lower than direct, doesn’t change the fact ONE class is broken in a way related to condition damage. I feel like I have to repeat myself in every single post.

I was not directly challenging your position, I was taking a hypothetical you posed (5 condi reapers) and pointing out how unrealistic such a scenario is.

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Condi Wars 2 - The Reaper Strikes back

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Crinn.7864

Once you face 5 condi reapers and take close to zero condition damage, come post a screenshot. Ratio means kitten nothing, really.

That’s kind of a dumb argument. Saying “well if you fight nothing but condi builds…” is asinine because of course if you fight all condi builds you’ll have high condi damage taken.

However you rarely if ever encounter teams that are pure condi builds or pure power builds. Nearly all matches are mixed.

Also anecdotally having <25k condi damage taken is fairly common. In the matches that I’ve checked I’ve never seen condi damage taken exceed power damage taken, and in most cases my condi damage taken is usually no more than a third of power damage taken.

Taken from context, but I might have worded it poorly. What I meant is if you have low dmg dealt you’re either bunker or you didn’t fight. If you have low dmg taken it’s the latter. On a support build obv.

My mistake. I just saw the “damage received” implies bunker and went “huh wut?!”

Conditions and CC are killing this game.
This subject is extremely sensible, and should be well thought.

Developers should remember CC killed a huge part of WoW and many many players left it for this simple reason, even if it had Diminishing Returns. In 2012 this was exactly why Anet win (WoW had huge CC by going in arena as healer just to get CC, while GuildWars2 had no healer and far less CC).

Right now they removed bunker, but added lots of healing, plus more CC. I have a feeling history will repeat itself: lots of CC and players leaving games.

While I think this game CC is a bit oppressive, comparing it to WoW is deceptive. WoW in general has less CC than GW2, but in WoW CC’s have much longer durations. Much of WoW’s arena pvp revolves around controlling given targets for insane periods of time (I recall that during one of WoW tourneys they had players getting controlled for over half of the match time.)

GW2 CC is more focused on lots and lots of short duration CCs. Long term control doesn’t exist here, but it possible to completely prevent a player from getting important casts off. “Interupt spam” is a issue.

Personally I believe that CC should be only be from CC dedicated abilities. I think that having dazes and stuns attached to standard rotation abilities is nightmarish.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Condi Wars 2 - The Reaper Strikes back

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Posted by: Crinn.7864

Crinn.7864

. Low dmg recieved/dealt means either support/bunker type of build,

Random side correction. Low damage taken actually means they aren’t a bunker or support.

Bunker/supports tend to have high damage taken because they last much longer, and typically have much more healing. (the more healing a target has the more damage required to kill it)

Glass cannons tend to have less damage taken than anyone since the amount of damage they can take before dying is very low.

In fact in most cases a glass cannon that dies 12 times in a match will have much less damage taken than a bunker that sits in a teamfight the entire match and never dies.

Sanity is for the weak minded.
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game is no longer competetive

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Posted by: Crinn.7864

Crinn.7864

There is nothing wrong with the “rpg” systems.

The issue people have with them is that people are buying into this relatively new idea that skill = APM, and that gaming should be only ever be about reflexes.

I think rpg games are becoming more and more evolved, with the end factor imo being a blend of fps and rpg. Theres no doubt that this game and many others of its age are far more action packed then its predecessors, and this fact I think has drawn the attention of the fps community. Thats where this “new concept” is coming from imo, although ofc its all just speculation.

I don’t think this is a FPS specific thing.

Gaming in general evolved from two different roots. One side of gaming evolved from the old arcade gaming, these games focus mainly on reflex, timing, and speed. The other side of gaming evolved from the old tabletop games mainly Dungeons and Dragons, these games focus more on strategy, understanding of complex mechanics, and fore planning.
MMORPGs evolved from D&D roots, whereas most triple A console games evolved from arcade roots.

Guild Wars 2 however is in a awkward spot where it’s inheriting mainly from rpg roots, but it brings in some reflex/speed mechanics, this in turn means it’s brought in some of the “arcade” style thinking which is likely the root of the “omg traits are bad.”

Sanity is for the weak minded.
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I Thought Aimbots weren't allowed?

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Posted by: Crinn.7864

Crinn.7864

why is snapcast allowed in PvP ?

The difference between a aimbot in a FPS and snapcast here, is that a aimbot gives the user and edge over other players. Snapcast however actually hinders a player’s performance, and is just a crutch for players that for whatever reason can’t use PAoEs to there fullest.

Sanity is for the weak minded.
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Condi Wars 2 - The Reaper Strikes back

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Posted by: Crinn.7864

Crinn.7864

In a nutshell (conditions removed)

19k condi damage taken compared to 250k power damage taken.

Condi OP!

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Ascended Drops still a thing in PvP?

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Posted by: Crinn.7864

Crinn.7864

I didn’t even know ascended dropped from pvp boxes.

Shows how many drops I’ve gotten.

Sanity is for the weak minded.
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game is no longer competetive

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Posted by: Crinn.7864

Crinn.7864

There is nothing wrong with the “rpg” systems.

The issue people have with them is that people are buying into this relatively new idea that skill = APM, and that gaming should be only ever be about reflexes.

Sanity is for the weak minded.
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Spamwich 300k op necro condi damage guide

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Posted by: Crinn.7864

Crinn.7864

Wow, people are really trying to milk that video for all it’s worth.

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Definition of Pay2Win

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Posted by: Crinn.7864

Crinn.7864

So why call it an expansion at all then? Why not call it a sequel or part 3 of the game? .

Expansions are the mmo equivalent of a sequel. However since mmos thrive on the idea of a perpetual game, the old game isn’t removed it’s just depreciated.

Heck in the early days of MMOs expansions where often sold in physical boxes.

Sanity is for the weak minded.
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(edited by Crinn.7864)

You did not fix core issues, do it now.

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Posted by: Crinn.7864

Crinn.7864

Why is it that these professions still get to keep the same role they did last patch?

People tend to pick builds and classes because they enjoy the role or playstyle of that build and class. Changing the role of a build is tantamount to trolling the playerbase.

Sanity is for the weak minded.
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How is ele ever going to beat reaper?

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Posted by: Crinn.7864

Crinn.7864

Doesn’t snap to target option also remove the need to target the AoE?

Nobody in their right mind uses snap targeting since it centers the AoE on the target. Using manual targeting often allows you to hit more people by centering the AoE between two players that would otherwise be to far apart to cleave.

Sanity is for the weak minded.
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How is ele ever going to beat reaper?

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Posted by: Crinn.7864

Crinn.7864

BUT…if you’re telling me that it takes any kind of skill to press one button every 5-6s and apply 5-6 condi on a target…I don’t know what to say, I must be having a nightmare

There are exactly 2 necro abilities capable of putting 5-6 condis on a target.
Signet of Spite and Plague Signet. Sig of Spite has a 48 second cooldown with traits, and Plague Signet has a 24 second cd and only works if you’re dumb enough to condibomb a Psig necro.

You should try to be more truthful when posting..I know it’s hard to admit how broken condi mechanic is because you rely on it to accomplish anything at all in PvP but….there must be a limit to the lies

Instant activation…from 1200 range and ofc…you have to be dumb to be hit by this as you can dodge 100 times during a fight and the 2m CD on the skill surely helps a lot
-_-

You’re original post that I was quoting said:

to press one button every 5-6s and apply 5-6 condi on a target

If you actually watched the video that you linked you would notice that 2 buttons where used, not 1. Of those two abilities, one of them has a 30 second CD (or 20 second if you’re using the glass cannon build linked in that vid)

And if you went farther and looked up said abilities you would realize that the build being used in that video was a total glass cannon build
Moreover some of those condis where from RNG on-crit sigils. Interestingly enough not one of the common meta necro builds use those on-crit sigils and traits because the meta necro builds don’t run precision, Or Curses for that matter.

Oh and that necro in that vid ending up losing 4,850 of his own health from the self conditioning incurred from using the corruption ability.

Also see this:

Running Spite and Curses plus Sigil of Torment, having already popped Blood is Power with, my guess, Aristocracy runes (that Might lasted a while) in a Viper amulet.

It was also a single hit that procced every single on-crit effect that could be mustered into the build, since it got Barbed Precision, Weakening Shroud, and the Sigil of Torment. Combined with my assumption on Vipers amulet, that is a 4.95% chance of happening. If it was a Wanderer’s amulet, it’s an 8.91% chance of happening. And this is only if every ICD lined up just right.

TLDR: Such a hit doesn’t happen enough to worry about in PvP as a balancing factor.

EDIT: Something just isn’t lining up. There was also a Sigil of ice proc in there (making that particular hit only a 2.673% chance of happening on Wanderer’s Amulet), but there is 3 Vulnerability that I can’t place. It was too high health for Death’s Embrace (plus only 1 hit). Only thing I can think of is Chilling Nova proccing, but the target wasn’t chilled before he got hit, which is a requirement for that trait to work.

Sanity is for the weak minded.
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(edited by Crinn.7864)

Can we please redesign medium armor

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Posted by: Crinn.7864

Crinn.7864

I like medium armor the most. Trenchcoats are the best.

Sanity is for the weak minded.
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Glass cannon strategy: exploit?

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Posted by: Crinn.7864

Crinn.7864

The change made does not mean they want you to res people and not ressing them and them doing a WP out is an exploit – the change means that the alternative to WP out – ressing them – now rewards those who do it.

Just because two options are possible doesn’t automatically mean one is exploiting.

The change was made so that players are not penalized for running support/healing builds. No other reason.

Sanity is for the weak minded.
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Who beats who

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Posted by: Crinn.7864

Crinn.7864

Reaper < Dragon Hunter

…stopped reading after this…

To be fair if a reaper goes into a fight against a DH with 0 life force, the DH is going to win easily.
Of course if a reaper goes into a fight against a DH with full life force, the reaper will most likely win.

Sanity is for the weak minded.
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Who beats who

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Posted by: Crinn.7864

Crinn.7864

How are we defining these 1v1 matchups? Are we talking about true 1v1s or practical 1v1s?
In a true 1v1 (a duel) a reaper should lose vs almost everything because the reaper would be starting with 0 life force.
In a practical 1v1 (a node contest in a match) it’s much more murky because chances are the reaper would be coming in with some amount of life force, probably not full LF but probably not 0 LF either.

so you’re trying to tell us that reaper who corrupt boobs boons cannot beat a scrapper who spam boobs boons ?

Can we be realistic here? Necros might have the most boon corrupt in the game, but they don’t actually have all that much boon corrupt at least for meta builds.

Unless a necro is investing everything they possibly can into boon corrupts a scrapper (and eles) should still be able to easily push out boons much faster than the necro can corrupt.
Which actually makes it harder b/c when you only have 2 corrupts on a signet and your target has a plethora of different boons, the chances of you corrupting a important/hard to replace boon is minimal.

I’d actually go so far as to say that necro boon corruption is actually stronger against classes that put out moderate amounts of boons, since it’s much harder for those classes to recover boons.

Sanity is for the weak minded.
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(edited by Crinn.7864)