Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
I’ve also lost a lot of my reason to play mesmer atm due to how easy it is. It’s just too faceroll right now.
So why don’t the both of you play a version of the build without the stuff they added?
At least one poster put up a build that is functionally equivalent to pre-patch. You can go and have your no-faceroll mesmer, and it will still be a mesmer.
Why don’t you?
I agree – it’s still possible to handicap yourself to be “balanced” if preferred.
It’s impressive when people can include that in an argument that the class is balanced while maintaining a straight face, amirite?
I can’t recall if Alpha thinks the class is balanced, but I know the person who came up with the “pre-patch” build does, more or less.
I recall agreeing with you on mesmer changes in other threads, so I think you know where I stand (I’ve also restated it in this thread).
Regardless, I see no reason to “not play mesmer” because it is the focus of community hatred and OP builds are possible.
If a player enjoys a class for it’s theme (and not the relative challenge or combat efficiency), they will stick with it no matter what. It is just as much FotM to reroll to a “more difficult” class as it is to reroll to an “easier” class – meaning you value gameplay challenge over a class itself – nothing wrong with that at all, just pointing it out.
Personally I don’t use CS, PU, BD, MoD – and funnily enough it’s nothing to do with trying to handicap myself but purely because I don’t enjoy those traits.
For example you might find this funny but I don’t use BD because I don’t like its sound effect – and also I value the lower cooldown on mainhand sword. I don’t use PU because I find the duration TOO long – for example to combo prestige into chaos storm for aoe chaos armour and similar.
(edited by Curunen.8729)
Mesmers are broken as hell in my opinion and are the easiest class to play at the moment.
The massive burst they can pull off from stealth (pretty often too) is absurd. They can disengage a fight whenever they want as well.
There’s a certain setup I use which is straight up unkillable yet does massive damage. I gave this build to my wife who just leveled her mesmer to 80 and was just constantly winning any fight she got into.
I stopped running mesmer because it makes me a lazy player. It basically took the fun out of the game because there’s zero risk of dying.
I’ve also lost a lot of my reason to play mesmer atm due to how easy it is. It’s just too faceroll right now.
So why don’t the both of you play a version of the build without the stuff they added?
At least one poster put up a build that is functionally equivalent to pre-patch. You can go and have your no-faceroll mesmer, and it will still be a mesmer.
Why don’t you?
I agree – it’s still possible to handicap yourself to be “balanced” if preferred.
I also say No, overall they are not OP.
A few things are too strong (PU, CS, Blinding Dissipation, MoD) which is making one or two builds very powerful – however everything else is just nonsense whining about things that have been around for years which players couldn’t be bothered to learn how to counter – or be bothered to learn mesmer skills and cooldowns and know how to bait out and keep track of enemy mesmer cooldowns.
If those PU and CS got suitable nerfs, and Blinding Dissipation a suitable tweak as well as MoD having higher ICD between discharges, then everything else mesmer specific is absolutely fine.
Edit: everything else is tweaking damage formulae and amulet/stats across the board. Nothing to do with mesmers.
(edited by Curunen.8729)
Mistrust should be combined with the revised Confusing Combatants that got scrapped at the last minute… Its a super weak grandmaster, especially compared with the other two options. It doesn’t even work underwater atm on top of it.
PS- don’t bother linking a vid to someone using this trait vs Menders in silverwaste…. We all know Interrupt traits are disproportionately effective against them.
oh hell yes, this is an excellent idea!
GREATSWORD
Mirror Blade – I feel that making Illusionary Elasticity baseline for this skill (which I don’t think any Power Mesmer took before the patch anyway) allowing you to hit a single target up to 3 times is too much. I’d reduce the number of bounces from 4 to 3.
I have to agree with FJSAMA regarding this.
Even if using Sword/Torch + GS pre patch, I still took iElasticity for mirror blade F1 bursts, and so did many other players – and if people were using Staff + GS then of course everyone took it.
So no, I don’t think Mirror Blade should be hurt in such a way.
Instead I think it should definitely be blockable AND reflectable as any normal projectile.
The fact that 2 of them have both gotten the same utility skill type tells me that repeats of weapons aren’t impossible either.
Yeah, this.
I was very surprised to see ele also get shouts, so now anything is possible with regard to duplication of either elite weapons or skills.
I’m a little jaded at the moment but for a different reason – because I main mesmer and I hate being the target of general community anger even though I am currently playing a build that is below average and uses none of the “overpowered” or hated traits and skills (PU, CS, MoD, BD…) – and even then people moan at you in chat about stupid things when they have no clue about the traits or skills you’re using.
I just log in for pvp dailies at the moment – I refuse to accept any guilt pressure that other players may put on me for being a mesmer.
The only bad thing about playing a mesmer now is having to have a thicker skin than usual to protect from all the hate (both unjustified and justified) that will be sent your way from other players.
Downing 3 thieves in one shatter at the same time.(still died tho)
This is beautiful.
A few funny instances spring to mind:
A blink stomp on a vapour form ele among absolute chaos in a teamfight in the middle of Courtyard – it was either blind luck or divine intervention that moved my hand to the right place because all the visual effects going off meant his path of travel was obscured.
An Into the Void “shootout” on skyhammer between me and another Mesmer – we both ended up pulling each other through the same hole. xD
I totally agree with Windwalker on the block aspects of OH sword 4.
I think all our blocks (scepter 2, sword 4 and soon shield 4) should be changed to work in the same way as ranger GS 4 and the new revenant sword block – ie, channeling a block with optional counter that becomes available to use when you block one hit.
You obviously haven’t fought a Good condi thief yet.
Right now that’s mesmer hard counter… and it’s pretty much a one sided fight. Stop roaming and go do some real dueling in OS for a bit.
Ah, about time someone mentioned condi thieves.
I have no idea what the current builds are for condi thieves but there are some extremely dangerous ones out there – much worse than pre patch p/d condi thieves.
I need to read up on it more, but I’ve been hit by some freakishly scary skill combos that seem so innocent in their animation and lead to me melting in seconds. Makes Mesmer condition play look weak in comparison.
I agree – encouraging stealth camping is not good, and it apart from the condition clear it is pretty pathetic if not taking PU and camping in stealth.
Revert it to 20% flat cooldown and be done with it.
Oh yeah of course, the duration of blurred frenzy should remain as it is – if they touch that then I along with probably many others will be up in arms. >:(
If you read the map chat one of the warriors said at the end
“Stupidest match I’ve been in all day.”
kitten , I missed that – oh well, an excuse to watch it all over again.
Edit: oh yeah I say it at the end, along with the rest of the comments, heh.
(edited by Curunen.8729)
I don’t think there is a “best” as such – each variation in traits, weapons, skills and rune choice changes the flavour of the role.
I think basic things for a “best” condition build would be using Scepter and taking Illusions trait line. Everything else is kind of flexible.
Finish him!
lol, good job.
I kinda agree that sword needs better ways to chase. Right now iLeap is still pretty bad at actually stopping anyone who decides to run away.
Stuff like this, though…
Blurred Frenzy needs to give invulnerability instead of evades like it used to. Half of the time you can’t use it because you’ll do more damage to yourself than to the target because of retaliation.
This is pure “l2p” territory. Yes, there are times you’ll retal-bomb yourself with Blurred Frenzy, especially if you’re not paying attention. But it’s an amazingly good defensive skill for its low cooldown. You can facetank all kinds of nasty combos with a pretty minimal resource investment.
It’s not a learn to play issue. You can’t use the skill if there are targets in front of you that has retaliation or it will do more damage to you than to them. That’s a fact. There’s no way of getting around that until you strip the boon or wait for it to expire. Well of course you weigh the pros and cons of if it is worth it doing damage to them at the expense of yourself. But it remains that if the targets in front of you has retaliation you won’t use it. It’s common to end up n situations where you need to use it for evade, but there’s no difference between evading it and using it cause you will take the same amount of damage. Now, I deselect the target and try to face and use it, similar to how Eles would use ride the lightning to escape from their target. I find it needlessly inconvenient.
Ideas have been bandied around in the past including reducing the number of “hits” that blurred frenzy does, to minimise retal damage – as well as buffing the damage of each hit so it can actually be used to deal good damage.
Regarding Moa – if you get hit with it, learn how to use the skills.
At the very least make good use of positioning with #5 and dodging to buy survival time. As soon as it ends you know the mesmer has just lost their ace card and you’re free to kitten them up.
Also if they have moa and are using stealth, you know they’ve only got Torch and Decoy (because not many use veil outside of wvw groups) so watch out for the cooldowns and know that the stealth is limited.
I sympathise if the mesmer is using PU – it’s horrible to fight against at the moment.
The only thing i really don’t like about MH sword is how clunky iLeap feels post-patch. It was much smoother before, but the added delay feels kinda weird.
Being unable to swap with a dead iLeap clone is a good thing for me, as it adds counterplay.
I like that the clone dies although would prefer if it takes more than breathing on it to kill it, at least for the first second after spawning.
I don’t like as you say how awkward it is to use with this summon delay – I think they should revert this change.
Cleave everything in sight.
Someone else can type the long answer.
At the moment I find Mental Defence clashes a bit with the frequent shatters in condition play – so I’m hoping that once we get Chronophantasma it will have a lot better synergy keeping the iDefender alive to tank more damage for longer.
That’s my only problem with using Inspiration currently – none of the grandmaster’s do it for me as much as all three of the Chaos grandmasters.
But nice play anyway.
Cripple on Fencer’s Finesse would be lovely – I’d take that. Much better having it there than on greatsword.
Something needs to be done about the summon delay on the ileap clone since the patch it is more awkward to use. And even giving the clone 2 seconds of protection or something so that it isn’t instantly cleaved making swap useless would be nice.
I agree the spawning of the iSwordsman could be done in the way you describe – it would be better than the current way.
Your Blurred Frenzy suggestion – the’ve already removed invuln for a reason as it was deemed too powerful, so that’s not coming back.
iRiposte could do with some quality of life changes so it is more responsive.
Torment on sword would be crazy if native and it doesn’t quite fit the theme (though I wouldn’t say no to a trait for that!)
I don’t rate Tormenting runes that highly anymore as before the patch for several reasons.
Traiting manipulations and taking mirror heal does not mesh well with the 6th bonus.
MtD nerf means less torment stacks applied.
Once Chrono 25% movement speed comes along I’d honestly take Nightmare ot Perplexity over Tormenting – assuming our torment application remains in its current state.
At the moment though, unless using a focus or signet of inspiration (or speed sigils if you want to be different), Traveler is the best in wvw.
FotM…
Well, have fun I suppose.
What messiah said.
In pvp nightmare is the best if you’ve got an organised team and you plan to stay on point a lot, traveler is good if unorganised and you need to be flexible to rotate at the drop of a hat.
Wvw obviously Tormenting, Perplexity, Nightmare and Traveler are all good choices – personally I take Traveler until Chronomancer comes along because I hate being slow in wvw.
The Revenants tried to hit the underwater enemies, but they mist…
:D Legendary.
Oh yeah baby, the Cat is back!
As a side note, lucky you having all that beautiful forest countryside on your doorstep.
I’m more excited about being able to use my Flameseeker Prophecies and spam Tides of Time every 30 seconds.
Also, being able to have 25% movement speed!
Absolutely, free rune choice will be nice.
inb4 whatever they add gets nerfed 10 hours after release…. #pjsalt
Hence me avoiding certain things and trying not to say too much, so at least we have the chance to test/play with things for a decent amount of time when the HoT hits.
Suffice to say, in whatever form I am personally interested in Chrono as a direct remedy/solution to the MtD nerf, for quite a few reasons.
Everytime someone dies to fall damage, it’s really a perma-stealth PU mesmer oneshotting you from stealth then immediately hiding again.
Sometimes it’s hard to tell if they were really in stealth – or one-shotting you from 9000 range with their unreflectable, unblockable greatsword burst combo.
Aren’t we cheerful.
Nice exaggeration on “drooling worshippers who can’t be bothered to think for themselves”…
Hardly “hero worship” – more like “players whose style or forum/in game personality you enjoy and who you feel you’ve learnt something from/respect”.
well let’s see….
Yesterday I saw the thread title “Offhand Sword is Better Than Ever” and I was like: Blabla dude, keep talking. I am not interested."
Today I saw the thread again and realized that Chaos Angel wrote it… so I went to check it out^^
I am sorry Mesmer community, but no matter what you say, in my mind Chaos Angel has the final say^^
oh look, since a specific guy wrote something it must be right. you know, the same guy who once said on a podcast that support isn’t very good in dungeons, which is about as misinformed as people who said CC wasn’t despite it being completely broken and busted to hell.
or like how “warrior axe dps is better than gs because strife said so”.
or “everything I say is right since I’m in an elite dungeon guild” – uhhh, yeah, no.
Ok fair enough, there are some die hards.
I think (well, hope…) most of us are little more grounded!
Ah, the specialisation stuff has been (too) good for us, but my eyes are firmly set on Chrono to be the real game changer and will revitalise mesmer play for me.
A few things I’m chomping at the bit for:
1. Scepter/Shield – I hope this combo is every bit as awesome as I dream it will be. Especially paired with…
2. Illusions/Chrono/Inspiration, Staff + Scepter/Shield condition shatter…
Oh my kitten, there is some juicy trait synergy in here I just can’t wait to sink my teeth into. Think of Mental Defence, all the blocks, Chronophantasma and Illusionary Reversion… then condi cleanses and heals on shatter, heal and utilities… and so much more.
3. My personal favourite of DE paired with the Chrono illusion traits for solid sequential shatter cadence and dps for condition play using sword/torch which I sorely hope will remedy the crude nerf to MtD.
Anyone else a bit fed up with the extended silence on elite specs. I don’t know how long we still have to wait until HoT, but personally it can’t come soon enough. Looking forward to beta tests in the future!
5 mesmer team must be so godmode that not even the servers can handle it and that’s why we never see one.
Duh I just realized, they’re actually already WINNING. They’re just all in perma stealth so you don’t NOTICE they’re winning every game.
Even the scores are in stealth! :o
Eh?
Zerker is king right now, condition is second rate.
You do realise mainhand sword is taken pretty much exclusively for the evade, somewhat for the (buggy) in combat mobility via ileap/swap and a little for the melee clones with boon strip? In other words it is taken as a utility weapon, not a damage weapon.
The auto does little damage and requires a (squishy) mesmer to be in melee range, and so does BF if you want to land damage – what pathetikittentle damage it does, also allowing you to be hit by things like retaliation or say Static Field…
If you get caught by ileap/swap into BF, then that’s the enemy’s fault – it is by far the easiest combo to dodge/avoid/block or just kill the clone rendering swap useless.
The vast majority of BF use is defensive. For everything else, Greatsword, Staff and Scepter are far better now.
If you seriously have difficulty killing a mesmer who is using mainhand sword then I don’t know what to say – it’s extremely easy/predictable to prepare your damage, wait for the evade frames to end on an attack that ROOTS the mesmer (slap down some aoes under them) and unload as soon as the mesmer is “exposed” again. Mainhand sword is hands down our weakest mainhand weapon, especially with the buffs scepter has got.
As a side note what about the ridiculous evades on ranger Sword/Dagger? should we nerf those skills because “evades are overpowered”?
And seriously – many, many players were using mainhand sword (greatsword + sword/torch) for a long time while “top players” were on the double ranged greatsword+staff power shatter bandwagon. I have a lot of respect for Helseth, but saying people started using sword because of him is not accurate and disrespectful to most of the ingame mesmer community.
Removing evade from blurred frenzy will utterly destroy mainhand sword and I promise you nobody will ever use it again over other weapon. Then we will have 5 offhands (including shield) with 1 useful mainhand (scepter) and I also promise you the entire mesmer community will kick up the biggest ****storm in the history of mesmer nerfs, even more than the “accidental” temporary nerf to Distortion when they changed it from an invuln to an evade.
Lol at this post…what have I been saying whole time? I know,what weapons from mesmers do,I ain’t playing GW2 for first time. And it’s not like mesmer is only using main hand sword only,so that question of your,if I have problem vs mainhand sword mesmers is another bs. Your post is just so full of it.
Static Field is too big,people can evade inside that and so on. Rangers are one of easiest targets to take down in team play,that’s why you only see them in soloq.Oh please, Helseth tought people,how to play mesmer (and much more…rotations,etc.). If he played GS/staff , people played that combo. If he plays gs/s-t,people start playing that. People before said portal is kitten, Helseth played portal and now every mesmer plays portal. Again,anything he plays,traits and does,copycats and wannabe are gonna do same.
I’m only going to respond to this to say I can’t be bothered to argue, especially with the personal attacks. I’ll keep it brief:
If you want to go that far, I will also respond in kind – your complaints about blurred frenzy and mesmer in general are “full of it” and utterly ridiculous.
If you have no problem fighting against mesmers using mainhand sword, then I don’t see your complaint for a nerf.
Lol at Helseth taught people how to play mesmer… you realise how many players there are in this game, and the number of “no names” who go about their business whether in wvw or pvp, some of whom happen to be extremely good whether mechanically, situational awareness/1vX ability or otherwise. Some players copycat, but many stick to their own game.
gotta love seeing all the drooling worshippers who can’t even be bothered to think for themselves
the only “expert” on mesmer I’d say I respected is frifox because of how he’s willing to do a load of boring math to prove his points and tests things so vigorously.
then again, I absolutely detest hero worship.
Aren’t we cheerful.
Nice exaggeration on “drooling worshippers who can’t be bothered to think for themselves”…
Hardly “hero worship” – more like “players whose style or forum/in game personality you enjoy and who you feel you’ve learnt something from/respect”.
I like how whenever someone suggests a nerf to blinding dissipation, most people ignore it and dance around it. Guess we can tell the real and honest mesmers from the fake ones who want to defend their class. Because top 3 things right now that need to be nerfed is easily blinding dissipation, PU, and mind wrack dmg.
Oh I agree with it and personally don’t like using blinding dissipation.
You might ask why I don’t use it – the answer is pretty silly… I hate the sound effect! :S
Complaints about blurred frenzy in the pvp forums are really getting my goat. Edit: kitten me, there are some clueless players in there.
Of all the things to complain about, it seems some people just won’t be satisfied until we’re freekills.
(edited by Curunen.8729)
Can you tell me how evade and invulnerability are not effectively the same thing in pvp? You do not take damage from any skills, no new conditions can be applied on you and you also cannot be cced. The only thing that’s different is the fact Blurred frenzy won’t save you from taking damage from retaliation, which is only an issue if you fight guardians/engis and do not know how to position yourself.
Also look at all other skills that provide evade, the time frame of the evade is usually 1/2 to 1 sec, for some reason Blurred frenzy provide 2 and 1/2 sec of evade on 12 second cooldown. On top of that mesmers have distortion by default, I think every profession would love that, having an invulnerability for free.
Mesmers are clearly over the top, not all nerf suggestions are justified, but stop acting like they killed the class with this change.
Exactly ! They get 2 and 1/2 second of invuln/ evade every 12 seconds for pressing number 2. Not even Distortion gives that every time,if they don’t have all clones up. So with Blurred Frenzy they can save Distortion and other important stuff,they can use Daze Mantra’s as offensive thing,giving them even more dps. Note,how jportell didn’t reply to my post,when I said, BF can have 5s cd, increase it’s dmg ,just take away distortion effect it gives.
And to jportell…mesmers came back,because of Helseth. People started using sword main hand,because he started using it. Basically anything he does and uses with memser, wannabes and copycasts will use that.I play mainly ele and I don’t kitten about Ride The Lightning and nerfs it got. 40 seconds seems reasonable cd,it’s cut in half,if you hit enemy. If you use it for escape,then chances are,you are not gonna go back in fight right after you used it. On top of it,you’ll go to other attuments,etc. so by the time RTL comes off of cd,you should be fine.
You do realise mainhand sword is taken pretty much exclusively for the evade, somewhat for the (buggy) in combat mobility via ileap/swap and a little for the melee clones with boon strip? In other words it is taken as a utility weapon, not a damage weapon.
The auto does little damage and requires a (squishy) mesmer to be in melee range, and so does BF if you want to land damage – what pathetikittentle damage it does, also allowing you to be hit by things like retaliation or say Static Field…
If you get caught by ileap/swap into BF, then that’s the enemy’s fault – it is by far the easiest combo to dodge/avoid/block or just kill the clone rendering swap useless.
The vast majority of BF use is defensive. For everything else, Greatsword, Staff and Scepter are far better now.
If you seriously have difficulty killing a mesmer who is using mainhand sword then I don’t know what to say – it’s extremely easy/predictable to prepare your damage, wait for the evade frames to end on an attack that ROOTS the mesmer (slap down some aoes under them) and unload as soon as the mesmer is “exposed” again. Mainhand sword is hands down our weakest mainhand weapon, especially with the buffs scepter has got.
As a side note what about the ridiculous evades on ranger Sword/Dagger? should we nerf those skills because “evades are overpowered”?
And seriously – many, many players were using mainhand sword (greatsword + sword/torch) for a long time while “top players” were on the double ranged greatsword+staff power shatter bandwagon. I have a lot of respect for Helseth, but saying people started using sword because of him is not accurate and disrespectful to most of the ingame mesmer community.
Removing evade from blurred frenzy will utterly destroy mainhand sword and I promise you nobody will ever use it again over other weapon. Then we will have 5 offhands (including shield) with 1 useful mainhand (scepter) and I also promise you the entire mesmer community will kick up the biggest ****storm in the history of mesmer nerfs, even more than the “accidental” temporary nerf to Distortion when they changed it from an invuln to an evade.
omfg harry potter book had less text than in this thread
lol!
I think people are panicking for no reason. Mesmer is not overpowered, its strong versus new players and casuals who don’t really have any reaction time and the fact that they have to react and think a bit now is what is making mesmer OP. I can’t count how many mesmers just use the daze into burst combo and its just plain horrible. People don’t know how to do damage in other ways because they just learn the simplest combo and with time people will realize that most mesmers play like that and really can’t survive if it fails because most mesmers suck because you can’t just go through rotations or spamming buttons, you’ve gotta think about what you’re doing, plan ahead, predict enemy move ect and a lot of the bandwagon guys don’t do that. Then they will realize oh look, when I get stunned I can just stun break and dodge. Then the mesmer is easy kill because he is a bad player and will probably tank a lot of my damage.
If you want to play mesmer versus good people you need a lot of skill still. Not as much as pre-patch but close. PU could get a little bit of tweaking but I don’t see a reason to nerf anything else because its really just L2P.
Power block is annoying yes but its not OP. It takes timing to interrupt a skill + you’ve gotta be in LOS ect. Spamming the mantra won’t do any good and realistically its mostly used on the heal which if is interrupted no matter if its on 15s or 5s cooldown, you’re probably dead so it doesn’t make a difference, you can also LOS the mantra. Other skills its not that big of a deal to have a 15s cooldown on.
Well said.
Apart from one or two things that need tweaking/shaving (for me it is certainly PU and CS – everything else is acceptable), players will adapt and FotM players mindlessly spamming the same rotations will soon end up running into more counters and either adapting or failing.
FotM bookahs…
Feels good to have never rerolled to any other class through all the time mesmer was being repeatedly nerfed, and the only other class/build I felt any attatchment to/affection for was melee GS+Sw/D zerker ranger.
Power block is fine.
Mantra of Distraction is fine, if anything increase the cooldown between charges to 8s or so or increase the base cooldown by 10-20 seconds.
Confounding has been discussed plenty of times before.. Local 10s ICD is most fair.
How about we talk about some BUFFS for once eh!?
- Chaotic Dampening needs a % increase to 3-4s
- Maimed nerf was dumb and should be fixed
- Fix our bugs plz.
Agreed. A few changes to CS, and perhaps MoD discharge interval.
Then fix bugs and buff Chaotic Dampening and MtD. I would also like to see the delay on clone summon for iLeap reverted because it causes more problems.
Oh yeah, I’m in support of the PU duration nerf as I believe it should be a source of boons like all the Chaos traitline grandmasters.
invuln’s and auto proc’s are cheap defensive tool’s promoting passive gameplay with no risk and no counterplay.
I think this should be fixed and it’s simple to do:
Delete auto proc’s from the game, and make invulnerable’s strippable. that way warriors, rangers, guardians, necro’s, and engineers (did i miss any?) wont be allowed to sit comfortably on points waiting for cooldowns in the middle of a fight, instead he/she would have to carefully watch for oppenings and dodge correctly, rewarding good positioning and smart moves.I can kittenpost and act like a complete scrub too.
lol, thanks – saved me the effort.
Baseline iElasticity means 5 strikes (ah the word filter doesn’t like “hits” after the number “5”…) – so optimally 3 on the enemy, 2 on the mesmser providing it doesn’t fly off to a second target.
There’s nothing wrong in that screenshot – that’s exactly how it worked pre patch also.
Increased stat damage issues are not Mesmer specific. As far as I’m aware, nothing has been changed with the damage of mirror blade.
(edited by Curunen.8729)
I run the build in my signature, which is far from optimal, but workable enough while being enjoyable.
I am waiting for Chrono to be available in hope that alacrity, f5, clone on shatter, slow/quickness will offer the most benefit for my playstyle (rapid sequential shattering), so until then I am playing a handicapped build.
Ideally you’re much better off taking scepter/pistol and blinding dissipation. The choice between chaos grandmasters just depends on playstyle – bountiful disillusionment is better if shattering a lot and CI is better with pistol and staff.
But I just love the mobility tricks you can play around maps with ileap, swap, phase retreat and of course having blurred frenzy Is lovely.
Agree with Pyro, I really like this idea too. It’s very unique and fits the original intent of Confusion. I also like the natural synergy with Slow.
Very cool idea!
Ooooh yeah – that would have some great synergy with slow, I like it!
It’s silly really, some of the complaints ARE justified and on those, I can,t see many mesmers disagreeing (PU shave, BD fix, CS shave, etc)
But sometimes it’s juste QQ for the sake of QQ without knowing a class… The revealed problem as been dealt with months ago, and many of those “invulns” stayed exactly the same as pre-patch, yet now it’s a problem.
Many don’t even know how the burst of a mesmer works, that it needs to go in melee for full potential.
Since when is blurred frenzy op either way… I saw it, QQ about blurred frenzy
Sword main-hand is the shadow of what it was, and people are still asking for nerf on something that hasn’t changed with the patch…
What will we see next? dodging shouldn’t produce clones because too OP?
Agreed.
It seems people are using the existence of a few Mesmer specific problems post-patch (the ones you mentioned – PU, BD, CS) as an excuse to unleash a huge amount of vitriol towards things that have already existed pre-patch and have already seen nerfs over the last few years (the Blurred Frenzy example really made me facepalm when I read it).
It is ridiculous.
I can only speak for myself and as a Mesmer main of course I don’t want the class to be mindless easymode nonsense where bad play can be rewarded. I don’t think most of us in here do. But some of the complaints I’ve read are just unbelievable – hating on the class for its basic function – ie to “be a nuisance” compared to an “honourable” class like guardian (nevermind they can teleport to you through walls and unload a disgusting amount of power and Condi burst – same can be said in different ways for all classes).
The damage problems are not Mesmer specific and need to be dealt with anyway – whether through shaving amulets and tweaking stats.
Untraited (ie NOT using PU) stealth is identical to pre patch and perfectly fine with plenty of counterplay (timing of defensive cooldowns, positioning, anticipation, aoe…).
Three Mesmer specific things “need” toning down – PU, CS and and BD (blinding dissipation of course, not bountiful disillusionment!)
Global damage numbers and stats need rebalancing to temper burst across all classes.
That’s it as far as Mesmer is concerned.
Well I must say – this is the first beta I have played Stronghold and I love it.
Took me about 2 or 3 games to get to grips with roles and tactics, and of course it’s still early days so learning new things but it is such a breath of fresh air compared to conquest and the pacing of a match is great.
I also love that I can run builds that might be weak in conquest teamfights, but are actually great in Stronghold. It feels more like very fast paced wvw roaming with a few npcs not uncommon when fighting around camps.
I was sceptical about this mode, but well done Anet – fantastic addition to the game. Now all we need are more maps and scenarios to play in the future.