One thing I struggle with is opening up a fight
Don’t always use the same old predictable openings, bait dodges by cancel casting mirror blade and leading with f2 shatter before your f1 spike, you don’t have to follow the same old cliche shatter rotations.
This is a really important one – sure, there’s still good reason to use the core skill sequences, but being creative/unpredictable vastly increases your chances of winning against better opponents.
One thing that has worked for me a number of times is stealth (either decoy or prestige) + dodge if necessary + immediate F1, when illusions are appropriately placed near to or surrounding the opponent and you’re “running” past the target (stealth just before running past and make sure to have used up their dodges first). People usually expect you to sit in stealth for a couple of seconds and open with mirror blade or ileap, and the quick drop target followed by burst can often suprise players.
People keep telling me to go S/F or S/S in Dungeons, and I’m just here, spamming my Illusionary Berserker and shattering like a boss.
You need to learn the mechanics of dungeons, boon sharing and why people stack.
I leveled my mesmer using greatsword, with the staff as my secondary weapon. It works great. The GS may not have as much damage as the sword, but you are certainly safer at range than in melee range. Mesmer’s are lightly armored and take lots of damage.
I did try the sword a few times. I died far more often. So I stick with the range weapons. I kill slower, but I die a lot less.
You sound like a bearbow.
https://www.youtube.com/watch?v=pSCrskT-z9wPvE is meant to be a chill game mode. Let people play what they like to play.
I think there’s more toxicity in pve than there is in pvp.
When did it become it about dueling. Sure if u can predict the fights then you can choose. Why wvw I think you see more torch use for the highly random nature.
That’s why in wvw with sword I would take 1200 blink, but in pvp I would take blade training because I got more out of it.
Melee damage > ranged damage.
Sustained phantasm damage against the pve bullet sponges > burst shatter damage.
about bf cd and leap. Who cares? I like using blink range and I rely on it a lot, so I take it!You’re not loosing out on a while lot if you go for blink range.
I care because in a 1v1 scenario especially against say a thief or another mesmer, that extra -3 seconds off BF and -2 seconds off ileap fits into skill/movement/dodge rotations much more fluidly.
With 12s BF and 9s ileap I often find myself waiting for one or the other for a moment longer than I need to.
Anyway, at least with the patch I will be able to get both of them together.
EDIT: OOPS I completely misunderstood your post! xD
Yeah the single biggest problem with Sw/T is the choice between 1200 blink and 20% cooldown on BF and ileap.
Come the patch and this won’t be a problem anymore. I like 9s Blurred Frenzy, and overall I find sword/torch much much better when facing a thief compared to staff.
I used to use staff + sw/t a long time ago (2/6/0/0/6 and 4/4/0/0/6) but I found there to be two big problems:
1. Chase potential and securing kills
2. Ranged burst
GS is just so much better at both of those two things. Another difference is that you can control/pressure opponents much easier on GS (iwave, izerker), whereas on staff the only thing you can do is kite given that people are not going to wander into chaos storm easily in wvw.
The only thing you really miss is phase retreat and of course staff clones with ielasticity. So yeah, staff just isn’t good enough paired with sw/t because they’re both too defensive.
Come the patch and HoT I can see potential for a Staff + Sw/T MtD condition shatter chronomancer that should really be able to bring the pain, but until then I think it’s best to pair one or the other with GS if running power shatter.
Leaps are affected by slow and cripple (distance halfed), no melee skill that is not teleported at you will hit you ever. 10s cd becomes potentially 20s with slow, while your cds will be halved. Mesmers will be insanely powerful in HoT. Sword/shield and scepter/focus and you will kite like a boss.
Except the RS#2 was specifically stated to not be affected by movement impairing conditions. It can also be traited to corrupt boons on a really short CD now.
Furthermore, they have a trait that’s -33% to movement impairing conditions or -66% in RS. Combine that with runes of melandru or hoelbrak and they will pretty close to unstoppable in RS. Chaotic Interruption will be a minor blip on their radar while their charge attack will completely ignore it.
A few general things for this matchup: the reaper scales really well with the number of enemies there are for multiple traits/shouts that give greater bonuses/life force. Since mesmers will no longer have clone death traits, there is nothing holding the reaper back form cleaving everything. In fact from clones/illusions, there is a very decent chance that the reaper will actually get back more healing/life force than damage the illusions could output.
Personally going to be messing with a power reaper with blood magic (hurray for life siphon working in DS and again, healing the necro as it cleaves illusions down quickly) or a lingering dhummfire reaper because the reaper can definitely go condi with a very fast cleaving power/burning hybrid damage on RS#1 that will drain a mesmer fast. I don’t think it’s auto win for reaper but I actually think the matchup is going to favor the reaper.
This is one reason (as well as the chronomancer’s built in anti-cc condition trait, and who knows what anti-cc traits/skills the other classes/specs will have) I have been turned away from CI and condirupt in general, even with the buff/merge with BI. I’m worried that there will be more builds out there that completely negate this trait, so there’s no point even taking it.
100% is crazy – and also could be a a handicap when you might want to reveal yourself early to use another skill.
On the other hand it would allow some really annoying builds. Can’t see myself using it at the moment though.
I agree – the numbers could be made bigger or some different way of displaying charges remaining.
Yeah I’m looking forward to the core specialisation changes more than anything else – but it’s all guesswork as to when we’ll see it.
Hopefully not too far away.
With the increase in power of certain traits across different classes (ie mental torment), I expect there will be a lot of one-shotting any glass cannons.
I expect there to be a lot of MtD/Chronomancer condition shatter variants.
Possibly a few condirupt builds (eg mistrust, CI, slow on interrupt and crit…), a few power shatter variants, possibly some power interrupt/lockdown builds if they want access to Tides of Time and Gravity Well, and then a few other weird things here and there that I can’t think of off the top of my head.
Obviously your first build is getting huge boosts to interrupt play, so many possibilities it’s hard to list them all.
The second build will also see huge boosts, but naturally will not stay the same. Personally, if you want sustain on an MtD build, I would go Chrono/Insp/Ill. Either go with Either Feast for MP, or see how MoR will work with only 2 charges, but you won’t really need that if you get Shattered Conditions and Restorative Illusions.
It’s a quite natural fit for a very high sustain MtD shatter build. Get MI to help with more Clone production, and in Chrono I would go for Time Catches Up, Illusionary Reversion for Clones, and Chronophantasms. (Or Quickness on Shatter if you go with Mantra of Recovery + MP, and also helps Scepter & Staff a lot.)
IMO this would be a pretty sick build. Lowest possible CD on shatters, every shatter heals, cures a condition, possibly provides Quickness, and applies up to 8 stacks of Torment (IP) + 4-8 stacks of Confusion. (Plus a 5th shatter, double-F2 spike, perma-speed, etc.)
Staff + Scp/Torch, free choice of armor Runes (yay!), 1200 range Blink, and Decoy. (Moa or Elite Well)
Just really quite sick if you think about it.
And you also have the option to spec full Dire because of not having condition on crit traits, so that setup will be stupidly survivable – with the only downside of having less offensive pressure than other builds.
Runes aren’t a free choice in this case though – anything other than tormenting will be a waste. On the plus side though you’ve got free utility choices – no need for any condition removal skills thanks to SC, RI, MP, torch trait and stupidly high health pool.
Definitely one if the three mtd variants I’m looking forward to playing (the other two being duelling/illusions/chrono and duelling/inspiration/illusions).
(edited by Curunen.8729)
I had a somewhat silly idea that would play into lore somewhat
Legendary dagger: Skrittcalibur!
“This blade is the masterpiece of a famed skritt weaponsmith. It may not be the most powerful weapon in Tyria, but it is most definitely the shiniest!”It’d be a shortsword (so longer than most other dagger skins) polished to a mirror-like sheen that constantly sparkles in the light and leaves a glitter-trail when swung, and causes you to leave a trail of glittery sparkles behind you. It would also make your character sparkle lightly.
One of the prerequisites would likely be the junk collector achievements, and the quest for getting the precursor could involve some kind of treasure hunt.
I’d make this.
I forgot, you could try starting in Sw/T if it feels easier – got 3 options of damage avoidance (bf, swap, prestige), while you bait their cooldowns and shatter off boons – then swap up to GS for the burst.
Have a play around and see what works best for you. Have you got a guard friend to duel against? Useful to do that if you can find someone willing.
The burning is kittening annoying for sure. That and eating retal damage with blurred frenzy at any point during the fight, if unlucky/unable to strip in time.
I find it’s crucial to avoid the opening burst, then range and kite with the GS, keeping distance as much as possible while drawing out cooldowns -then deciding when the best moment is to dive into melee and nuke them.
Blink, GS 5, GS 4 (force dodge or cripple), mass invis, or distortion/diversion are extremely useful. If necessary swapping to sw/t for extra defence if out of other options and about to eat a ton of damage. Well timed diversion on their “spin to win” nonsense can be followed up by heavy F1 burst which can put them on the back foot fast (providing you strip any aegis or stability first) – of course unlucky if they put up the shield wall while doing so. Then the only option is to dodge out or F4. I don’t hold onto F4 like it’s the precious when it comes to dps guardians – better to use it early if needed because of their aggressive ridiculous damage output.
Probably one instance where GS/Staff users have it a little easier because they can kite and let staff clones keep up the pressure (I don’t know because I don’t have much experience with GS/Staff)
Bring on the new traits patch tbh.
Edit: Oh I just saw TW I your spec? Personally if playing solo I always use mass invis. In a team, moa has more use, personally I don’t think TW is good in pvp.
(edited by Curunen.8729)
Mesmers are great, but in my opinion a little harder to level. For Mesmers, its all about traiting your shatters and clones, and traits don’t become available till later levels.
That depends a LOT on your playstyle. There is no right or wrong way to play a profession. If you want a necro with a ton of minions, you can do that quite well. If you want a necro with no minions at all, that’s not a problem either. If you want a mesmer who doesn’t focus on clones and phantasms, that should be quite possible too. Not that I have tried, but I don’t really see why it shouldn’t work.
And as for how hard they are to level, I’ve made it to 36 with no problems at all. The occasional boss has bugged me a bit, but I’ve never had to try one more than three times at most, and even that is rare. Of course it could be different at max level, but since you say they are hard to level, I kinda disagree.
OP: My suggestion is either warrior or guardian, leaning towards guardian. I think they are a rather boring class to play, but that’s mostly because they are so easy to play. You’re a walking tank. Army-tank, not MMO trinity tank.
You can walk into a group of enemies and leave them dead without breaking a sweat. If yoyu want a nice profession to play to get into the game, this might be for you. :-)
While there is a level of variety (and hopefully with the pre HoT patch even more) in Mesmer builds, due to the class mechanics you can’t avoid using illusions. Every Mesmer build has to choose to focus on one of the options below:
1) Using illusions to deal damage, either:
- using phantasms only (power or condition damage)
- using phantasms and clones (condition only, because clones deal ~0 direct damage)
2) Shattering illusions to deal damage:
- using Maim the Disillusioned (condition damage)
- using other shatter traits (generally power or hybrid damage)
3) Letting illusions die (condition damage only)
4) Mixture of the above.
With the pre-HoT patch, number 3 will no longer be an option with them removing all clone death traits.
Sure there are other damage sources on Mesmer skills/traits – ie damage/conditions on interrupt, mantra of pain, weapon skills, and so on that also make up the overall damage output. But clones/phantasms will always make up a significant portion of damage output, whether through shattering or passive damage application.
Signet of midnight could simply grant aoe stealth in addition to blind – gives a nice alternative to decoy as well as giving signet builds something nice.
Not sure about the passive – currently it sucks, so something needs to be done.
And also the manipulation range increase trait will no longer exist – only the cooldown and bonus reflect.
I think mirror and mass invis are almost certain as manipulations. Ether feast and Moa on the other hand… I can see some minor redesigns to shoehorn them into other categories – most likely both turned into illusion skills, but of course that’s just my opinion/best guess.
Mirror could do with a small buff to healing – something like 4.5k base.
Mimic needs to be scrapped/redesigned. Very sad to lose the bubble shield.
Signet of Illusions needs tweaking – cast time, cooldown, illusion health… not sure exactly what to do with it but at the moment it’s not good enough.
On the subject of heals – do you wonder if Ether Feast might become a clone summoning skill, to fit in the illusion category (with mirror images, defender, disenchanter and decoy)?
Keep using crude ones for all those useless blues/greens.
I was really hoping we got a new mainhand weapon like axe or mace…. something that hit hard. Sword needs an AA buff bad. S3 needs to be replaced completely. It should be some kind of projectile or power hit with a reflect, similar to guardian s3.
I like sword 3 in its current form – it just could do with a few little tweaks.
For example once on mid in Forest we were losing the teamfight, last ally went down – outnumbered then 4 to 1 and I was taking heavy damage. Fortunately a ranger who was up on one of the ledges decided to jump onto the point but his pet happened to stay up there for a little while – so I swapped target to the pet and used ileap/swap to blink up there and survive – luckily the enemy team didn’t have any classes/builds that could port up there to follow.
For that reason, despite swap being needed I still enjoy the creative ways you can use sword 3.
If anything, the clone just needs some kind of survivability mechanic that allows it to block/evade/tank an initial hit so swap is guaranteed within the first couple of seconds of spawning unless the enemy players actively focus the clone and kill it (through multihit attacks or aoe).
Sorry I should have been clearer – a full rabid mtd condition shatter running duelling/illusions/chronomancer, and not being clear which chronomancer GM trait was most suitable given the weapon set (staff + sword/torch).
Quickness still seems like the most suitable, but was questioning the value of it for staff and sword/torch compared to keeping an image out for a second Condi cleanse projectile or simply annoying the enemy with slow on crit.
Oh and I know scepter is better, but I prefer to play what’s fun rather than what’s best.
RATE the Revealed Elite specs best to worst
in Guild Wars 2: Heart of Thorns
Posted by: Curunen.8729
1) Chronomancer
2) ?
3)?
4)?
5)?
6)?
7)?
8)Reaper
9) Dragon HunterNOTHING beats Space and Time
I main mesmer, and the only class in this game I can’t bring myself to play is necro because I hate the theme/skills. I have never made one because it just doesn’t appeal to me, visually/thematically and also gameplay wise (all that ground targeting/aoe, lack of mobility and active defence).
Despite that I have to say Reaper is way cooler in the skill/animation department than Chronomancer. The greatsword animations are amazing, the reaper shroud skills are fantastic – and I love all the chill access. Chronomancer’s shield and continuum split have nothing on that (alacrity, shatter traits and movement speed are great though).
@Kury
Ok I see – so condition PU, just with 4 in illusions for ielasticity and 33% confusion duration instead of 4 in domination for torch trait?
Condi PU is generally seen as the most survivable wvw roaming build – although the classic setup generally means enemies will easily run away, so there are variants for taking suitable snares/chase/mobility skills in order to guarantee kills.
It is by far the easiest mesmer build to play and also considered the best duelling build (ie banned from duelling servers) because of the passive condition application and effortless sustain, so you’re right about finding it easy. If enemies are not running from you in a 1v1 they will be in for a tough time – and the nature of hotjoin means most people won’t think to run. Good to know you limit your stealth in pvp.
The thing is against decent teams with good condi cleanse and synergy it tends to fall apart unless you are successfully pulling multiple enemies to focus you and -1 a teamfight elsewhere. The lack of sufficient burst (even condi burst) and cleansing from say celestial warrior/eles or similar means enemy teams can just ignore you in a teamfight while they steamroll your allies – and then force you to run/hide. Have you tried in any unranked/ranked matches with it?
RATE the Revealed Elite specs best to worst
in Guild Wars 2: Heart of Thorns
Posted by: Curunen.8729
1. Reaper – and that’s saying something because base necro is my least favourite class, in fact I actively dislike it. But The GS skills and reaper shroud skills are amazing with great effects.
2. Chronomancer – looking forward to alacrity and the shatter traits.
3. Dragonhunter – not my cup of tea.
If that is true then I find it kind of ridiculous – that one trait is clearly superior to the other with the current info (yes I know numbers will change).
SoaF would need to increase the torment application to compete, because I can’t see any build where the rate of those additional 1 torment stack per 5 confusion outdamaging 50% extra damage on moving targets.
Edit: I suppose if blinding beffudlement was made to compete with mtd then I can see the usefulness of SoaF with otherwise minimal torment application. But currently as the traits stand, surely anyone speccing into illusions as a condition build would take mtd over BB?
(edited by Curunen.8729)
Will the 50% torment damage bonus to moving targets apply whether you use a Scepter or not?
I can’t seem to find that information, if it has been shared. If it is the case then surely it is a no-brainer over Sum of all Fears, which according to the specialisation calculator looks like it will have a built in ICD.
I’m planning to use sword/torch in a MtD build with the patch (because sword/torch is way more fun than scepter/torch), so would be interested to know if the torment damage boost will still work even if using sword instead of scepter.
Whatever warriors get, we know it will be one of the strongest specs.
Got a question – if planning to run this trait setup with Sword/Torch + Staff, would I benefit much from quickness on shatter? http://dulfy.net/gw2traits#build=AgMCbAXcBlw~
The only thing in my mind that it truly makes a difference to is sword AA with that weapon set – so would either of the other two (Chronophantasm or Lost Time) GM traits potentially work better? Thinking about things like keeping iMage out for more condi cleanse or slow on crit helping for some light cc.
I really like this idea – it gives some room in inspiration to introduce new minors, and both compounding power/illusionary defence are “meh” as major traits.
Would love this to happen.
Edit: just looking again at illusions adept – you’ve got torch trait plus two awful traits. If you don’t take a torch and not playing power then the only choice is the phantasm recharge which tbh is useless.
(edited by Curunen.8729)
This has been an odd question to me for a while now. I play a PU mesmer which seems to turn most ideas about the class on its head. It’s not squishy (providing I’m not asleep) and it seems really easy to play. Perhaps since I’ve been only pvping with this class for so long I’m just hesitant about branching out. Honestly, it seems so easy I have a hard time telling if I’m actually decent or if it’s just the build.
Pretty much every fight is just enter with staff clones and pretend to be a clone until I’m either found out or ready to summon another set, then shatter and start playing hard to get. Things get hairy, I can almost always stealth and leave them in a pile of clones looking for the real thing. It all feels really simple, especially compared to say… a very well played thief. Am I missing something that makes it tough?
Also, someone mentioned PU mesmer not doing well without a good team. Someone mind elaborating? Trying to learn all I can.
What is your exact build and weapon set. Please don’t take this in the wrong way, but by pvp do you mean hotjoin? Because anything works in hotjoin – I like to run a troll reflect/condirupt build because it’s funny to watch opponents try and catch you. Surviving is one thing – that’s the whole point of PU – actually doing something useful compared to being AFK like most PU players is another thing altogether.
The bolded part simply does not work against good opponents – you will be retargeted within seconds of reappearing from stealth, focused and bursted.
Stealth in pvp prevents point capture – and also puts additional pressure on your teammates. Taking 6 in chaos currently – and you also seem to be taking staff I’m guessing your damage pressure is not good – ie anyone who wants to run away from you can run away, and you lack the ability to quickly burst targets.
The only way PU can be successful in pvp is if you are consistently holding 1v2+ on a point, forcing a numbers advantage for the rest of your team. Otherwise you are not helping win the conquest best. This is why people who use stealth (ie torch/decoy/MI) tend to use power shatter in order to contribute high damage burst and boon strip.
PU builds are great for survival, but weak at doing anything meaningful in pvp – aside from the 1v2+ situation – but if enemies choose to ignore you/out rotate you then that also fails.
Edited: btw, I’m sure this thread is just meant to be a tease so please dont be so hostile towards OP. I’d prefer to save it for thief specialization, I’m sure there will be nothing short of broken OP-ness.
The comforting thing is that Mesmers and Necromancers are both pretty likely to hate on Thieves and Revenants and have a bonding experience. Intiative and Energy.
Heh, yeah – let’s save the hate for Thieves, Revenants and Warriors (because we all know they will receive the best elite spec) – I’m sure both necro and mesmer won’t have enough hate left for each other once they’ve run out of it against those classes. xD
Yeah as said – it was probably going over the curtain to hit you.
Best bet is either just cast an iwarden on them, or stand right next to your curtain – or use ItV to pull them down.
Proper troll reflect builds should be possible once we get evasive mirror and manipulation trait.
I’ve stopped using debilitating dissipation on my condirupt build.
Yes it’s harder/less efficient without all the new incoming traits – but I’ll play even better by having it hard now.
Can’t be kittened to play shatter anymore until the patch tbh. Think I’m going to have a lot more fun with MtD shatter post HoT instead of power shatter – because there’s a lot of interesting traitline synergies for MtD and other shatter traits. Main reason I never liked MtD in the past was because of lack of IP – but now it might be pretty nice. Of course it’s still fun to 100-0 tactical nuke someone with power – but the yolo nature of power shatter builds can get boring/tiresome.
yes i agree with you, honestly to be honest with you i love MtD and the weps used to make it good. The play style with PU also kinda seems great with it and the fact that were gonna get IP as a baseline makes me really happy. Hopefully the build won’t be so op !
Funnily enough I’m not interested in PU post patch.
6 seconds for torch/decoy is of course crazy for survival – but in terms of offence and active play I feel I will want to cancel the stealth early by doing something rather than idly sitting around booning up.
I’m MUCH more interested in shattered conditions, seize the moment, illusionary reversion, time catches up, blinding dissipation and restorative illusions, plus all the reflect traits. Taking either inspiration or chronomancer (or both! and sacrifice duelling but take full dire gear – but I will probably go with duelling and rabid) with nice trait synergy for shatters and MtD.
I’ve stopped using debilitating dissipation on my condirupt build.
Yes it’s harder/less efficient without all the new incoming traits – but I’ll play even better by having it hard now.
Can’t be kittened to play shatter anymore until the patch tbh. Think I’m going to have a lot more fun with MtD shatter post HoT instead of power shatter – because there’s a lot of interesting traitline synergies for MtD and other shatter traits. Main reason I never liked MtD in the past was because of lack of IP – but now it might be pretty nice. Of course it’s still fun to 100-0 tactical nuke someone with power – but the yolo nature of power shatter builds can get boring/tiresome.
MtD shatter with chronomancer quickness on shatter will be an interesting thing for scepter.
But I agree it is still clunky on its own.
Discomancer + the Moot.
new cc forces ppl to /dance
Haha, love the mace + warhorn combo.
Skill 4 or 5: Lullaby
- Play a tune dazing up to 5 targets for 2 seconds in 240 radius and inflict 5 stacks of confusion for 6 seconds and 5 seconds of slow on each.
Elite Skill: Everybody Dance Now (ground targeted 600 radius)
- All enemies hit by this skill are forced to perform their racial dance animation for 10 seconds. Random chance of receiving quickness or slow for each enemy. Cannot be stunbroken.
Moa’s the only weird one.
MI is almost certainly going to be a manipulation and TW a glamour.
I don’t know what Moa will be classified as – possibly an illusion skill?
Future elite spec needs this
Not gonna lie, I saw the Reaper and actually said ‘Holy Kitten’ at the presentation. It looked exactly like how they described…a monster from a horror movie.
However…we still have butterflies and purple. That beats everything else alone
Come on baby, don’t fear the Reaper…(sorry I had to)
:D
The more specialization reveals I see, the sadder I am about our two new weapon skills and F5. :<
Anet, it’s still time for that Pistol Mainhand! Bullet Time?
If we had got pistol and shield, then this would have been a great #2 or #3.
Do some funky effect while giving us quickness and enemies slow, possible AoE?
The best thing I can say is that, so far, none of them seems mandatory: all the elite specs seem interesting enough to be played by a good amount of people, but not by everyone.
Yes, agreed.
There should be some fun and good builds using the elite specs, but also many more builds simply using the core specialisations.
Condition GS + Sword/Torch MtD shatter with sharpened images, confusing combatants and Sum of all Fears, tormenting runes…
http://dulfy.net/2015/05/02/gw2-specialization-calculator-that_shaman/#profession=mesmer&traits=%22Dueling%22,1,5,9-%22Illusions%22,3,4,9-%22Chronomancer%22,1,4,9
maybe not the most optimal but kitten , you will likely “confuse” a lot of people who will expect power shatter with that weapon set. xD
For a class that doesn’t have the weapon skill movement shenanigans of several other classes
DO YOU EVEN MESMER?
10sec (8 or 6 traited) staff#2 “phase retreat”
12sec (10sec traited) sword#2 “illusinary leap”
And not on weapons but: blink and portalA good mesmer is already uncatchable w/o any movement buff. This trait is gonna OP.
L2P b4 posting?
I was about to jump on this but fortunately several others have beaten me to the punch.
ymmv, but when you compare gw2 pvp getting like 2k viewers on a big tournament (where the stream disconnects and it turns out half of the “viewers” are bots) to the, what, 30 or so million who watched the league world championships last year
i mean
you compare two “esports” and … yeah. i’m pretty sure having 1,500x less viewers than another esport means it probably isn’t superior to its competition.
i mean let’s be honest, you’ve got a game with regular balance changes versus a game which doesn’t even bother to deal with a brain afk turret engi build which basically ruins solo queue for months on end.
I don’t care about esports or tournaments tbh – I only care about the feeling of playing the combat mechanics for myself, and for that reason I rate gw2 as superior – mind you, only when playing as Mesmer. I couldn’t care less about the other generic fantasy classes (though I do enjoy melee ranger) because they aren’t as visually satisfying to play.
If Mesmer was deleted from gw2 I’d likely quit and go back to small scale third/first person action rpgs/shooters.
Anyway as a side note, I haven’t tried Dragon Nest yet and have read that it is action based? Can’t watch any gameplay videos right now as on a phone, but is there a crosshair and usual third person action rpg style controls? Sounds interesting from the description, I’ll look into it when I next have some time to see if I might like it.
There is a crosshair and it does fit that description IMO. Many skills can interact very effectively with each other and the combat is very combo oriented. That, and the art and action style are really beautifully done. If you do plan on PvPing in it though, I suggest you do some research because the community has established a “Blacklist” of sorts which is a list of banned/restricted skills in 1v1 matches. Kind of weird but like I said, the only big reason to hate Dragon Nest PvP is the community(mostly on the forums), other than that, its great. I can’t speak too much more on it recently as the level cap has been raised and two new classes released since the last time I played it seriously.
If you want to see a good example of how fluid the combat is, look up Acrobat/Tempest/Windwalker PvP or pretty much any Wall Combo videos. Those things are what made me really want to play it.
I’ve finally managed to sit down and watch some videos – I love the camera/targeting system, reminds me a bit of Warframe.
Personally I’m not into the art style – a little too cartoony for me – if you could take gw2 art style and fidelity plus that camera system I would love it (and no, eso’s problem is there is nothing akin to mesmer).
I sincerely hope that by the time GW3 is ever released, all these games have ditched the terrible tab targeting and “hold right click to mouselook” targeting system in favour of full tps action mechanics.
ymmv, but when you compare gw2 pvp getting like 2k viewers on a big tournament (where the stream disconnects and it turns out half of the “viewers” are bots) to the, what, 30 or so million who watched the league world championships last year
i mean
you compare two “esports” and … yeah. i’m pretty sure having 1,500x less viewers than another esport means it probably isn’t superior to its competition.
i mean let’s be honest, you’ve got a game with regular balance changes versus a game which doesn’t even bother to deal with a brain afk turret engi build which basically ruins solo queue for months on end.
I don’t care about esports or tournaments tbh – I only care about the feeling of playing the combat mechanics for myself, and for that reason I rate gw2 as superior – mind you, only when playing as Mesmer. I couldn’t care less about the other generic fantasy classes (though I do enjoy melee ranger) because they aren’t as visually satisfying to play.
If Mesmer was deleted from gw2 I’d likely quit and go back to small scale third/first person action rpgs/shooters.
Anyway as a side note, I haven’t tried Dragon Nest yet and have read that it is action based? Can’t watch any gameplay videos right now as on a phone, but is there a crosshair and usual third person action rpg style controls? Sounds interesting from the description, I’ll look into it when I next have some time to see if I might like it.
bump because vanity.
Trouble now is what sacrifice to make to get the slow access and other chronomancer benefits.
You won’t need Chrono for a condi rupt build. People probably just want it for shininess sake.
Did you see my other posts in this thread after that?
I said most likely I’m still going to be running Duelling/Chaos/Inspiration anyway, so I’m just answering the topic of this thread for anyone trying to shoehorn chrono into a condiruot build.