if they gonna nerf mtd they should decrease the duration not the stacks. so from 6 seconds to 4 seconds (33% nerf and not 50%)
Yeah I agree with this.
Otherwise I’d say move MtD back to grandmaster, keep it at 2 stacks for 6 seconds – make it build defining as it should be and currently is.
Or, bear with me, how about they leave it as is and not nerf it because somebody was able to combo a ton of torment onto A TARGET GOLEM!
Oh I agree – I’d rather they didn’t touch it at all and let it play out.
I thought devs want us to shatter more often? Did devs forgot the very concept of shatter? Shatter is a burst skill that sacrifice DPS from illusion to achieve great damage in short time, if shatter doesn’t reward as much then why should we shatter? One torment per illusion is almost the same as keeping them alive and let them spam auto, this mean we’re back to PU + camping with clones again. Devs need to remember that we’re dealing with players here, not golems. Opponents know shatter mesmer sacrifice their sustain for burst and to an extend they’ll find this fair, because most builds can outcleanse burst conditions, not prolonged and sustained ones from camping clones.
P.S. as a side note, scepter block is going to be more powerful than maim…again
This so much…
And as you say – with full cooldown on scepter the scepter block is going to do far more damage than MtD. Stupid really – I don’t want to be forced into using scepter for a condition build.
And it makes it even more stupid that leaving staff clones or scepter clones up and letting them simply AA will do comparable damage than shattering all your illusions for a burst.
If the patch comes out with only one stack of torment per illusion shattered, and it ensures condition shatter is fully pushed out of high level play then I don’t know what to say.
I thought they were trying to push more options, not less.
Rearrange the traits, tweak other traits (like PU for example…), I don’t care – neutering condition shatter when so many other things are getting buffed across all the classes is ridiculous.
if they gonna nerf mtd they should decrease the duration not the stacks. so from 6 seconds to 4 seconds (33% nerf and not 50%)
Yeah I agree with this.
Otherwise I’d say move MtD back to grandmaster, keep it at 2 stacks for 6 seconds – make it build defining as it should be and currently is.
I wish we could actually have a week or two to play with the changes before they get nerfed out the door, but I suppose this is the status quo for mesmer…
I think it’ll be fine. The guy playing it wasn’t even using a Scepter at the time.
I’d rather not have scepter be mandatory for condition shatter play, so if they do nerf MtD I might invest more in confusion seeing as we have many more sources of that now.
kitten .
I knew they would nerf MtD – especially having moved it down to master tier and looking at the corresponding masters (one stack of might on shatter and phantasm attack cooldown…).
Well that sucks – I’d rather have the 6 stacks without IP than 4 stacks with IP for a 3 clone shatter – especially given now you have to be in close range to get that 4th stack.
So basically MtD is not a core focus of any build but a supplementary source of damage and we’ll have to consider other build options…
A quick update on this one -> After feedback from presenting the original hero point count – we decided getting to level 80 will give you enough hero points to unlock all the core skills and traits entirely. Doing hero challenges (aka skill challenges) will simply allow you to earn all the skills/traits earlier before level 80. With the release of HoT, there will be options to spend the excess hero points earned from doing hero challenges in the world.
There are a number of other changes on 6/23 to make the experience from 1-80 more exciting, better-paced, rewarding, and fun as well after having the time to evaluate and player feedback from the updates last year.
-CJ
Wow, good job! :o
It depends really on where you play and how. T1 WvW is pure cancer. kittentons of guild squads hunting solo roamers all over the kittening map, one big-kitten zerg after another, zerker thieves behind every bush. So it might be a good thing to get a big, fat health buffer.
LOL.
Good summary.
So you use dire armor instead of say rabid for extra vitality? I was thinking of doing that myself for WvW for a while. Is that absolutely necessary or is that more a temporary training wheels thing? I’m new to condi mesmer so I definitely need some wheels right now
The main reason to use rabid is:
- Sharper Images (illusions proc bleeding on critical hits)
- Confusing Combatants (overhauled trait so you and illusions have a chance to proc confusion on critical hits)
- Critical Infusion (gain vigour on critical hits)
- Any “on crit” sigils you might want
So if you’re going in Duelling for example, you will want decent precision to make the most of those traits. If you’re not taking Duelling then you have the luxury of going full dire or whatever.
Generally any condition build come tomorrow will likely invest in either Illusions or Duelling, or both, because they have the best condition oriented traits.
So if you wanted to take Chaos then there’s your three lines. But if you wanted to take Domination or Inspiration for whatever reason, then it will be a tough choice of what you want to sacrifice.
Bearing in mind vulnerability will boost condition damage and it’s fairly easy to hit up to 25 stacks with rending shatter and the vulnerability traits in Domination – nevermind things like staff AA, mirror blade or sword AA.
(edited by Curunen.8729)
I seriously wouldn’t bother “learning” to play PU condition with clone death traits now.
Instead – probably best to learn active condition application through shatters, phantasms/clones or interrupt as all condition builds will have to go this route from tomorrow.
In any case you’ll have many options while taking the Chaos line with PU – you could play power/condition interrupt/shatter/phantasm or hybrid variants as there will be much more flexibility, taking into account all the changes.
As for skill usage – totally depends on the weapons and other traits. There are no fixed rotations with any mesmer build, but situational skill combos depending on what you’re facing. For example with scepter in condition shatter you can block dodge mindwrack in melee range for 9 stacks of torment and some confusion on a two clone shatter (will be 11 stacks after tomorrow due to baseline IP).
Oh I don’t know, they’re all pretty useful and have several synergies. Illusionary Inspiration for example is a killer with Blurred Inscriptions.
Yeah I definitely see that.
I’m just sad it’s not possible to take RI and WF at the same time, so I’d be on board any way of splitting them up.
I’m of the opinion that underwater breathers should be removed entirely and instead have your normal headgear swap skins when entering/exiting water.
It’s a bit silly to have 7 pieces of armour and runes for every combination you want just to get the 6th tier bonus underwater – and the karma breathers can’t be salvaged as well as not being flexible in stats, nevermind quality.
Tbh I think Restorative Illusions should have moved up to grandmaster when merging it with Shattered Conditions and also kept it as aoe removal for allies – it is by far the most grandmaster worthy trait in the entire line.
Well for Mesmer you might want to try:
Dm
Dl
Ca
In
Il
Cr (when we get the elite spec)
The most annoying thing is having to choose between Warden’s Feedback and Restorative Illusions.
Personally I’m waiting for chrono before going full dire, but I like this build and might give it a shot.
I get what you’re saying – trouble is it could be way too powerful, especially if drawing parallels with skills like guardian Shelter or Sanctuary.
Maybe the warden could provide damage reduction if hiding in its attack radius? I dunno – I like your ideas but I think it would have to be done very carefully so as not to be far too powerful.
Well, I do have one complaint. I was hoping for a melee-condition option. Swords are power based. Stacking conditions and auto attack with sword is fail. I would have liked a trait that caused melee attacks to apply conditions on each swing or something like that.
Vulnerability will boost condition damage.
Confusing combatants will allow you and your illusions to proc confusion on crit.
Sharper Images will allow your illusions to proc bleeding on crit.
Ineptitude will allow Blurred Frenzy to proc blinds and more confusion on evade.
Then you’ve also got things like Evasive Mirror as an added bonus for blurred frenzy.
Sword leap can proc chaos armour for more staff cooldown and protection if you have that traited.
I think mainhand sword will be lovely in condition builds (it already is decent). Sure you lose the single target burst potential of scepter, but you gain so much more in utility, mobility and defence in outnumbered situations.
I, for one, have no gripe with the developers of GW2. I agree that they have done a marvelous job presenting us with an exciting, fun, and immersive environment; they are to be commended for their hard work and efforts. With that said, I believe most people posting on the HoT pricing realize that it is not the developers who set the price nor put together the “packages” for the product. Of course the developers are people and so are those in marketing and it is to those marketing folks that players (who by the way are people and are entitled to express their opinions, but hopefully in a civilized manner) have directed their ire. It is not about “entitlement.” It IS about fairness. I have no problem with the $50 price tag for the “Basic” edition of the expansion (I know many have said it is not worth the price for the limited content. But I fail to understand how they can know this, since the game has yet to be released – by the way, Devs, I think the glimpses of HoT that I’ve seen are incredible!
). The fact that it includes a copy of the core game for new players makes a lot of sense, as well. It’s the best way to keep bringing new people into the game. Two points are crucial here:
1. It has been explained that existing players will not receive a new copy of the core game with the expansion. Fine. That makes complete sense. Then offer existing players a character slot for the new profession at the Basic level. That IS NOT an unreasonable request.
2. Change your pricing structure somewhat.
– $40-$45 for the Basic expansion only – no character slot.
– $50 for the Basic expansion and 1 additional character slot.
-The other tiers can remain the same.The saying goes: “It’s not personal, it’s business.” ANet and NCSoft are businesses at the end of the day and we are consumers. As a consumer, it is my choice to support or not support a business based upon the “value” that they offer. The developers have offered us a marvelous game that has much value associated with it. The marketers have offered “veteran” players little to no value from a monetary standpoint and have totally hosed new players who forked out $10 in preparation for the expansion (thank goodness it was only $10). I do feel for those new players who bought the core game at $10 only to find out that it wasn’t really necessary. Maybe those folks deserve a little “love” from the company for being mislead? At the end of the day, I will likely buy the “Basic” expansion, but will curtail my buying of gems (with RL cash) as a way of limiting my financial support in the future.
An excellent level-headed post, I agree completely.
To the OP – as usual things get blown out of all proportion on the internet, when the bottom line was the new players getting the base game for free when they might have bought it very recently on a sale, and veteran players having no use for the “bundled” base game.
I totally respect and enjoy the amazing work the devs have put in and continue to put into this game, despite whatever constraits they may be facing. But there should have been a better deal for veteran players – even something as simple as a spare character slot or a bunch of gems to buy one.
lol – then take sword/torch with staff – prestige into chaos storm immediately, wait till end to phase retreat out, extend even longer with chaos armour – nevermind also being able to ileap/swap through chaos storm in another situation for even more chaos armour. Take a single ethereal field utility (ie null field) and oh kitten that will be insane.
Nice list.
A few key traits I’m interested in seeing how they work:
- just how good is RI and how to use it properly if using shatters offensively. Might have to have a playstyle revolving around counterattacking to gain the benefit of this trait.
- how good is Ineptitude in outnumbered fights. Is it a better choice than MoF.
- will reflect causing reveal and messing with stealth be a big problem.
- how often does confusing combatants proc in practice.
- is the vigour nerf going to hurt. :o
Theres no reason to complain tbh. Good mesmers after these changes will basically become godmode, and every single build we have got buffed except clone death (Which i am glad is gone). The only problem is we didnt get DE and IP baseline to be even more OP then we already will be :P
The king of mesmers has spoken.
And seriously if he says so, then I truly am afraid for all the other classes.I don’t think any of you common folks should disagree any futher.
I think you should stop this ridiculous complaining before the patch is out and maybe try playing a glass cannon build in mesmer 1.0 while it’s still possible before mesmer 2.0 is done.
I respect WoC just like the rest of the mesmer community, but one person’s opinion is their opinion regardless of skill – and what is down on paper and how it will work in practice with the interplay between classes are two completely different things.
Pretty much this. On paper, mesmer looks like it will be completely insane but in practice they could be terrible. Granted, having 3 gm traits without having to trait for IP feels like its OP (having mental torment/confounding, DE, and PU in one build will be pretty hilarious as well), but the other classes also got some pretty hefty buffs as well. We will found out on Tuesday if Mesmer will be strong, OP, or terrible (Although I personally think we will be on the strong/op side).
Personally I think the PU change is a bit crazy – they should have removed aegis from it or left the stealth duration at plus 1 second. Going to be some dangerous roaming builds.
Theres no reason to complain tbh. Good mesmers after these changes will basically become godmode, and every single build we have got buffed except clone death (Which i am glad is gone). The only problem is we didnt get DE and IP baseline to be even more OP then we already will be :P
The king of mesmers has spoken.
And seriously if he says so, then I truly am afraid for all the other classes.I don’t think any of you common folks should disagree any futher.
I think you should stop this ridiculous complaining before the patch is out and maybe try playing a glass cannon build in mesmer 1.0 while it’s still possible before mesmer 2.0 is done.
I respect WoC just like the rest of the mesmer community, but one person’s opinion is their opinion regardless of skill – and what is down on paper and how it will work in practice with the interplay between classes are two completely different things.
Would that mean blocking all damage from AoEs and any attack within the attack radius of the iWarden?
Sounds powerful given how long the warden’s attack lasts for (5 seconds?), but it could be interesting – especially as now Focus trait is competing with RI…
It’s kind of hilarious what one interrupt can proc if you get all the traits.
- stun (if you daze)
- 3 seconds quickness
- 800 damage?
- 5 seconds weakness
- interrupted skill is put on a 15 second recharge
- recharge 25% of your pistol skills
- 2 stacks of AoE confusion
- 2 second immobilize + another condition
- 5 stacks of might for 10 seconds + another boon
- 3 second slowThe qq will be strong.
For the extra lulz:
Use continuum shift afterwards and do it again!!! Hahahaha this will be glorious.
Edit: added slow
Well if taking slow and F5 you’d have to lose either CI, Mistrust+DD, or CS/FI/PB.
I think CI will be the best to give up if going chrono seeing as there might be a lot of passive resistance to cc conditions, and boons can be gained elsewhere. But on the flipside I think CI will be better than slow on interrupt and the luxury of F5.
I did a PvP ranking here. Wonder what are your thoughts as mesmers?
Seriously, the moment we get something good – and tbh this is the first kittening time since launch that we’ve had significant decent buffs – the pitchforks and handkerchiefs come out…
Have you seen the buffs/changes to other classes? Are you from the future and have played with the new system?
Mark my words – there are going to be scary builds out there for every class. Maybe because the average skill of the mesmer playerbase has had to be slightly higher than other classes (especially those that regularly play power shatter or lockdown/interrupt), it might look from the outside that mesmers are “overpowered”. But don’t dismiss changes to other classes.
The bright orb is “magic” and I like the effect.
I also like the current animations and feel they are just right – gives a chance for ressing/interrupting and so on…
You want a complaint? Ok – The Pledge encourages camping stealth and taking PU in order to gain a good cooldown reduction which is the kind of play I thought they were trying to discourage.
It should be changed back to a flat 20% cooldown like some of the other weapon traits were. On that note I have no idea what motivated them to buff PU stealth duration to +100% which I think is overkill, even if restricted to only Mesmer skills.
On a separate note, I believe each line should have had some illusion generation component unique to that line – it’s a fantastic start with Mental Defence in Inspiration, buy I think this could have been expanded to give more options aside from DE. Examples:
Domination – summon phantasm of current weapon on interrupt (same ICD of phantasm)
Chaos – chance to summon a clone when gaining a new boon or applying a new condition on you target in combat (with small ~5s ICD?).
Illusions – duplicate the last summoned illusion when it is summoned – applies to all phantasms and clone summoning skills as well as traits. Reasonable ICD to prevent scary possibilities.
All those should be major optional traits do as not to kitten off the pve crowd who don’t like clones. I strongly believe this kind of thing should be added in the future to provide more and also unique options for illusion generation such that we have a lot more flexibility in builds.
Anyway – aside from all of that I’m as happy as everyone else. Unfortunately you (OP) only have two days to find out why us mesmers are so happy with the changes by playing one yourself – because it’s hard to appreciate otherwise. Wait until things settle down in a few months time before screaming nerfs right out the door.
Just a question – why do you run Rabid gear if not using sharper images and the only thing of benefit is critical infusion? Surely full Dire would be better?
Anyway I agree things will be changed in the future because on paper some upcoming builds look pretty scary – but then we also have to wait and see the interplay with other classes and builds, so it’s still mostly unknown at the moment.
But two thumbs up because I like you use mainhand sword and I also like that you’re running without DE.
Having thought about it a bit and looking at the Inspiration grandmasters as well as minor traits, I think despite Mender’s Purity and Restorative Illusions being fantastic options for condition shatter, I’m probably going to go with Chaos instead because there’s just too much synergy between the traits and using Staff + Sword/Torch.
Also, Traited Mirror and Blink are just calling to me. I can’t resist 12s cooldown with almost 4 seconds of reflect in addition to Evasive Mirror and using mainhand Sword. Going to be beautiful against projectile spamming classes and builds.
Only things I will have to compromise on are Traveler Runes (which I use at the moment anyway) and being weaker at removing conditions (but with all the damage avoidance and mitigation that Staff + Sword/Torch and PU provide it should be fine).
So yeah – Illusions/Duelling/Chaos, Staff + Sword/Torch, Dire/Rabid with Traveler Runes and all the usual stuff. http://dulfy.net/gw2traits#build=AgMF_AJsA-g~
I have a very bad feeling they moved MtD to Master Tier in preparation for nerfing it in some way… either in duration or number of stacks. I’m a bit worried about that.
I’d do this, yes please.
Chaos what do you think of Domination/Inspiration/Chronomancer, using say Greatsword and Sword/Focus. Could swap Warden’s Feedback for RI and take Shield instead of Focus.
http://dulfy.net/gw2traits#build=AgMBXASUBrQ~
I’d imagine playing with mixed sources of damage – part phantasms, part shatters, part interrupts and part direct damage from weapons, so there’s no overall “classification” if you like. Just need to find the right balance of stats which is impossible until they release the updated gear.
I just like the idea of having high passive condition reduction (melandru runes, time marches on, poultry soup), and even more for cc conditions so they should just roll off you – mantra heal with menders purity should take care of the rest.
(edited by Curunen.8729)
Shhhhh!
I want to properly enjoy ******* these thieves with our reflects for a long time before they start moaning about it.
Design a third mainhand for us, then you can complain about “unfair” changes.
At last! Good job I’ve not deleted any of it.
And also, 4k heal every 12 seconds…
Seeing as Ether Feast can’t be traited and unless you’re having 3 illusions out always when using it – it looks like traited mirror could provide the bigger heal over time.
I am surprised Ether Feast was not categorised because of this.
I forgot – once chrono hits – the alacrity could bring mirror under 10 seconds! :o I can’t wait.
Something I realized when typing that… Mirror will be a manipulation skill now. Master of manipulation will cause manipulation skills to give 2 seconds of mirror. So does this mean mirror (the heal skill) will now apply 4 seconds of mirror?
I highly doubt that’s the case as that could get really crazy, but we’ll just have to see.
EDIT 2: A poster above said that it will be 4 seconds on mirror heal skill, but I guess I’d have to watch the stream again to be sure. Not going to do that right now.
Yes it should be normal reflect provided by the heal, and then the extra 2 seconds added at the end of the skill.
But the cast time of mirror is less than 2 seconds (I’m on a phone so can’t look up what the actual cast time is – is it 1.5 seconds or something?) so I’m guessing in the end the reflect from the trait might slightly overlap the reflect from the heal by half a second or so.
But still – 3-4s of reflect every 12 seconds, then reflects on dodge or blurred frenzy successful evades…
Zenith for both.
At the moment I’m more interested in AoE Diversion, Cripple on F2 and reflect on F4, so I’m not sure whether I will prefer MoF or Ineptitude.
Definitely going to be running Sword/x a lot more now with traits like evasive mirror and ineptitude.
Just listened to it and yeah definitely about the trait being at the end of the cast – so the standard effect on Mirror heal should happen as it usually does anyway.
Really looking forward to using this with the heal, especially on a 12s cooldown.
I might make one Dire set.
Trouble is rune choices – I have like 4 duplicate condition sets with different runes (nightmare, tormenting, traveler, antitoxin) depending on what build I’m running, but I’m certainly not making 4 copies of the same ascended armour! :o
I wish we could store/swap runes on ascended armour, and sigils on ascended weapons. Maybe a limited number, or have them upgradeable for more storage slots through different currency.
At least for zerker I’ll probably be running only one rune set (melandru) thanks to the movment speed bonus once we get Chrono.
The cooldown changes are listed twice. One is listed at 25, the other at 15. I’m inclined to think 15 is a typo.
Ah I see it now – right that makes much more sense that it is a typo.
I was thinking the devs had gone crazy. :o
WAIT, hold on just a minute!
Cry of Frustration recharge reduced from 30s to 15s
Surely that must be a typo?!? I thought it would be 25s.
I checked the official thread and same thing – 15s Cry of Frustration?!?! Untraited?! :o
Holy kittening kittens, I cannot believe it. :o
Edit: So with alacrity, both MW and CoF will have stupidly low recharge?! Amazing, and taking Illusionary Reversion into account that will allow for some sick burst combos for condition shatter.
Nevermind Restorative Illusions, and Cripple on CoF with MoF, and other things…
Craziness averted.
(edited by Curunen.8729)
TL;DR So essentially, I see my maim shatter turning into an interrupt condi shatter build with a focus on dmg mitigation via blinds/weakness/stuns.
My curernt Maim Build:
http://gw2skills.net/editor/?fhAQNAraWlknpMtNqxVNcrNCrBh6rkmfSyEEgSWhrB-TJRHwAp3fIZZABnCAAPBAAHow I’ll be shifting:
- DOMINATION: Confounding Suggestions, Shattered Concentration, Power Block
- DUELING: Duelist Discipline, Blinding Dissipation, Deceptive Evasion
- ILLUSIONS: Compounding Power, Maim The Disillusioned, Ineptitude
Utilities: Ether Feast, Blink, Decoy, Mimic, Time WarpThe Chaos line is very tempting, but I can’t imagine a situation where I could go without Shattered Concentration while playing a non-supportive shatter build. Considering I take torch over pistol for a more initially aggressive approach, it doesn’t hurt having the lockdown traits of Powerblock/CS. The weakness on PB is going to hurt.
In terms of illusions, I think there is a lot of synergy with Ineptitude. You’ll have blinds from every shatter as well as random blinds from chaos armor. Additionally, Pistol 5 will absolutely rekt in this build, stunning 2 foes for 2s+ and blinding/confusing a third on every shot. And this doesn’t include if I get an interrupt off.
I’m just in awe of Lyssa’s beauty right now.
Hmm I like that synergy with Ineptitude and Blinding Dissipation among other things.
Going to be a tough choice for me between Ineptitude and MoF, but I’m probably going to have to go with the latter as I’m drooling for Evasive Mirror so would miss out on those blinds.
But I suppose as it has a 10s ICD per foe, it could work nicely with blurred frenzy and evasive mirror – aoe reflect, blind and evade, and add alacrity to that in the future…
Did they also make decoy a manipulation skill?
This could definitely be a problem
Yeah I found it weird that Desperate Decoy is affected by manipulations cooldown – surely they meant by Illusionist’s Celerity?
And yeah it would be silly if the reflect on MI revealed you so I hope they have made sure that doesn’t happen.
Probably going to go Illusions/Duelling/Inspiration – condition shatter with Sword/Torch + Staff to begin with.
I imagine most will be taking Chaos for condition shatter, but I’m really keen on the new Restorative Illusions as well as Menders Purity and iDefender on Evade/Block.
Ideally I want to take Chrono with Illusions and Duelling, but that will have to wait (hopefully only a few months).
I’m so glad between confusing combatants and vulnerability affecting condition damage, MH Sword will be nice in a condition build – and it scales much better in outnumbered fights compared with Scepter.
The calculator on Dulfy’s site is also updated now.
he’s inside of the rock i think
I thought he got deleted with the map change – never thought he still might be there stuck in the hillside! :o
Anet, please free this poor npc!
Reading these changes I cant for the life of me remember why I was possesed to make another necro instead of a mesmer -_-
Please delete that flea ridden character to make room for another glorious butterfly.
:)