http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
2- Are you going to implement /rank?
JP: No
Ok xD
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Ele still has to be nerfed. Still hard to deal with for less experienced teams versus a double or tripple ele comp.
And what Lorienda said, Guardians are dead once CDs are off. I also sacrifice a good amount of survivability in order to pressure targets.
I also cannot understand how RtL for example does not have any movement speed restritctions.I agree with you Bai. Handling with multiple Eles is hard for even experienced teams.
I can say the same about multiple guards, or most other top end classes. This is a ltp issue…
Ele moves so fast that whatever u do u can’t keep up.
“This is a ltp issue…”
Seems legit.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Pay tickets…why should not having to pay tickets change the fact the I hate loosing? Pvp especially tournaments are suppose to be competitive…and I don’t want to lose. By winning you also achieve 200 extra rank points and 200 glory + chest…and have people not show up will decrease my chance of getting the reward even more…It is already going to take for ever to get to rank 80 why would I want it slowed down by people who like you said are just wasting my time…Time is valuable my friend…yes it is…Currently your win/losses are also displayed in the pvp interface…and for MYSELF because I am playing this game for myself I wish to increase my wins and again people who don’t queue/afk/leave are not helping…
^Perfectly explainded.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
+1
Yes. I run grenades in dungeons and the kit on my back looks like crap. we should be able to choose the colors at least. Toggle it on/off would also be fantastic.
I know they don’t want us to because it is for WvW and PvP so others can see our kits and know what we’re using (kinda like the ele), but the elementalist looks awesome. ours makes us look like a hobo.
This question might sound kitten But is it possible to see in what attunement an ele is if he is not using skills and we dont look at his boons?
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Taken, good movie :p
I think theres a very easy solution to this, the exact same thing they used in GW1.
The dishonorable hex, which makes it unable to queu for matches. Duration should go up for every time u leave.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Good patch!
They tried to make most kits a bit more viable and fixed some really needed bugs like the flamethrower air blast miss. FT is pretty darn awesome now.
Kit refinement change is pretty weird if its really as confuse as mentioned in the other thread – need to test moar.
See, this is the irresponsible crap FT advocates do on these forums. Saying something is “awesome” without a reference is just irresponsible.
The FT is “awesome” compared to its pre patch version (duh!).
The FT is still crap compared to other engg options with the same role.The devs basically spent time developing a crappy kit to a new level of crappy.
I’m going to assume you’re speaking strictly for PvE, FT kit has been and continues to be a very viable sPvP kit.
So because a mechanic is useable in PvP that means it shouldn’t get any love for PvE purposes?
By the way I don’t get why they didn’t split skills for PvE/PvP in the first place.
No offence, but can any of you 2 explain how FT is a good choise in sPvP compared to other kits. I like the FT concept, it just doesn’t seem to be strong enough if i look at the other options i have.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Maybe coated bullets changes the sound now?
I didn’t have coated bullets so that might be why I didn’t notice it.
Cant stop laughing about that text under ur posts (how do i get text there btw? :o)
“Only an engineer has invisible cooldowns on their invisible cooldowns”
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I got plenty of vitality from the alchemy tree alone. My engineer has significantly more health than my guardian and especially my thief, and yet gets into the fray much less often. So I chose to stack toughness on my armor instead of vit, but if you don’t go into the alchemy trait tree, then you may want to stack some vit. Up to you.
Actually, ^This.
From the alchemy tree alone i have around 22,7k health. If u stack toughness here that will be the best for survivability. But as you want to do condition, why not stack condition dmg?. that what i do.
I stack precision, toughness, and condition damage. The only downside is there is no jewel with those 3 stats, so finding accessories with them was… really expensive. :/
You could also go power, precision, condition damage, which gives you a higher crit chance than the combo I mentioned above (which means more procs for your crit-based traits), but less condition damage. It’s also cheaper, as coral jewels have that combo. But you’ll take more damage, and I’m personally of the opinion that the extra power doesn’t actually add much to your damage total at all. But I haven’t crunched the numbers, that’s just how it seems to me.
Oh, u PvE. Ignore me. Never played PvE, no idea what is best there :p
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
2. When u get high rating yourself it doesn’t really matter, your whole team will play well, so will theirs. Their only advantage is the fact that they can choose proffessions for their team.
You left out the rather huge advantage of voice communication.
Good point. I have invited my “random party” to my TS several times.
Doable in the 2,5 minutes u have to w8 till match start. But i understand what u mean. I have gotten several comments like “no mic” “not talking to strangers” “just play noob, too lazy to open TS”
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Switch to toolkit, magnet random dude of node, smack buffed prybar in his face.
Switch to pistol/pistol, immobilize, close-range pistol #4 for strong burn, #3 for more confusion and blind, #2 for poison to mitigate heal (which he will use around here?) continue to spam #1 and #2/#3 when off cd. mini-dunk. T-bag corpse, move back to step 1.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I tried this new map last night and all I have seen was people zerging in the middle. Quite awfull if I might say. sPvP carry on
Noticed the same, i joined with a team with 4 players, they had 5.
we won 500-250 because 2 of us were capping while the other 2 were annoying their team, who decided to move to the orb with 5 people.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I got plenty of vitality from the alchemy tree alone. My engineer has significantly more health than my guardian and especially my thief, and yet gets into the fray much less often. So I chose to stack toughness on my armor instead of vit, but if you don’t go into the alchemy trait tree, then you may want to stack some vit. Up to you.
Actually, ^This.
From the alchemy tree alone i have around 22,7k health. If u stack toughness here that will be the best for survivability. But as you want to do condition, why not stack condition dmg?. that what i do.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Thanks for the new pvp map Anet but seriously the only classes it suits is the 3 classes with the most mobility or bunkers and the 3 classes people complain the most about!
Elementalists: Can ride the lightning with the orb yet no one else can use speed buffs
Thieves: Can use infiltrators arrow to shadow step traversing up and down the points, capping them even before the team can get back.
Mesmers: Well, just portals!
There you have it? Game over just bring a couple of Eles, a Thief, a Guardian and a Mesmer, game won!
Was this the intention? Are we being shoe horned into specific setups?
Comments?
Also elementalist passive buff from air attunement works with orb, and that earth aura that is against CC.
Warriors, endure pain, some charges which are nearly as good to ride the lightning, 2x hp and armor than an ele.
To clarify, all warrior charges and leaps are effected by slows. RtL is not. This is why people complain about RtL, but not Rush. And for another, bunker eles have shown that base hp and armor mean absolutely kitten.
Yeah nerf rtl once again why dont you just remove it and everyone will be happy.
Or just make it work like every other gap closer/charge type skill. The cooldown nerf is irrelevant. Go ahead and revert it, no one really asked for that.
You dont understand, it needs to be better that other classes gap closers (actually heart seeker is the best of all!) cause eles have no hp and use light armor, god u want an ele as clunky as a guardian or warrior? It would die instantly.
As far as i know, heartseeker spam is useless if crippled/chilled and RTL does not care about cripple/chill, just moves on same speed. or am i wrong?
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
why not both? ^^
^This
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I think they shouldn’t split solo queu from pre-made for several reasons.
1. You didn’t give it a single week to balance it self out. Pre-made will get higher rating then you very fast, because they obviously win more.
2. When u get high rating yourself it doesn’t really matter, your whole team will play well, so will theirs. Their only advantage is the fact that they can choose proffessions for their team.
3. Now that solo join just got here, this is YOUR perfect time to go premade. You will have the advantage over the enemies and will gain rating yourself fast.
My point is that it looks like u want to split this because you can’t/refuse to find a party. I allways join with at least 3 people to greatly improve our succes.
Your first point completely defeats your whole argument.
Don’t split the que because premade a will naturally win more and gain higher rating then you?
Why not split the two so each que type gains its own rating on its own two feet? Not rating inflation for premade a due to beating solo que players.
Madness, I know.
U just prove the point i tried to make. Go premade urself if u want to win more. U can ask to split them every day on the forum but we both know this will take A-net at least 6 months xD.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Got 4 in our team 3x in a row. We won 2 tho.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I think they shouldn’t split solo queu from pre-made for several reasons.
1. You didn’t give it a single week to balance it self out. Pre-made will get higher rating then you very fast, because they obviously win more.
2. When u get high rating yourself it doesn’t really matter, your whole team will play well, so will theirs. Their only advantage is the fact that they can choose proffessions for their team.
3. Now that solo join just got here, this is YOUR perfect time to go premade. You will have the advantage over the enemies and will gain rating yourself fast.
My point is that it looks like u want to split this because you can’t/refuse to find a party. I allways join with at least 3 people to greatly improve our succes.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Server? (15 charachters HUEHUHEUEHUE)
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Time will fix this issue. Ranked teams will get higher ratings faster.
If u want to get high rating yourself the only option is to go pre-made urself, that way u can actually choose the proffessions and roles for ur team. Join solo is more like GW1’s RA.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
OP talked with the devs on Skype after Xeph wrote his wonderful (now deleted) topic.
The devs convinced OP to write this topic, hoping his position would calm the community.
The OP obliged.
Community is calm.
Mission accomplished.
The <1% of the game still playing stPVP might be content (for today) but virtually none of the changes materially affect WVW, where the real PVP happens.
This patch does nothing to address the real issues the game faces which is an extreme lack of intra-class balance amongst weapons/skills/traits. If anything, thee changes will push more Eles towards tankish D/D, because any other spec is just objectively worse.
I think tPvP, Where u create teams with a balance between damage, pressure and survival and make tactics to win from the 5 enemies is real PvP. Zerg vs Zerg with random classes in WvWvW is not real PvP.
But thats just my opinion i guess, as more people play WvW then tPvP. I’m just used to GW1 PvP.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I’m confused. One is a trait and the other is a skill. I can and do use both. I’ve started trying out elixir C and S for WvW.
I thought he was talking about hidden flask, but as this is a minor trait it is so easy to use both tho. i think hidden flask is a waste if u use it as a utility skill tho.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Like the titles says, what are most P/P Engineers using, Coated Bullets or Elixir B?….or which one of the two do you view better (if you use both).
I have just made a new build using P/P so i can’t say a lot.
I run exlixir B as a utility skill and i dont think a trait drinking another one would be too usefull, i am now running 0-30-0-30-10 for HGH and using toolkits and elixer B will get u several stacks of might for a long time.
Now for coated bullets, after playing around 10 tourneys i think this trait is too important to replace. Not only does it get rid of my problem that mesmer clones/pets/minions block projectiles but proper positioning near nodes can put conditions on every target on the node.
This is ofcourse in PvP, for PvE i can’t tell u anything.
TL;DR = coated bullets for PvP.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I like how you cut off kit refinement, Flamethrower and Elixir gun in your new build.
I like even better is that the build DDog described is exactly the build that I had way back in October when my main first hit 80.
Even more games played now, it has great survivability and i am amazed by the damage output. with 2+ people on a node u complete shred them with piercing bullets.
I think kit refinement wasn’t that usefull anymore as i cant time my condi removal properly anymore.
Thanks for the feedback btw
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I don’t think it will work well. Basically you have all the conditions you need on the pistols. You then have ft for a knock back and a blind as it’s 1and 2 are better on a power build. Eg 1 is nice bleeding but 4 is the damage which is power again 3 you don’ t need because of pistol poison being long enough already. You get a heal and unreliable kr ability which is good but it’s heal over time and you are not tanky. Toolkit is good and works better in a condition build now.
You could replace ft with bombs and probably make it work.
Thanks for the information, i looked at all of it and i think you are right.
I have created a new build for myself and it appears to work really well.
I dropped both FT and EG for elixer S and B.
I specced 30 for HGH, 10 for speedy kits and 30 for piercing shots (as you said, pistols do all the conditions i need)
I use toolkit for the pull – > prybar opening and to block/cripple.
22k hp, good survivabilty because of double elixer S (also picked up the trait <25%)
So, thanks, again :p
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Hey, i just noticed new backpacks in store. I have seen a backpack before but they dont cover up the engi backpacks, do they? :o
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Really good change on prybar, tho confusion is kinda weak in sPvP.
confusion is kinda weak
confusion kinda weak
confusion weak
weak
How is confusion weak in your opinion?
The confusion condition in sPvP got nerfed pretty bad. There is a reason why you don’t see glamour mesmer anymore.
II was too harsh, this is still a good conditions. But a lot less effective then it used to be.
sorry didnt know that, when did confusion got nerfed? :o
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Really good change on prybar, tho confusion is kinda weak in sPvP.
confusion is kinda weak
confusion kinda weak
confusion weak
weak
How is confusion weak in your opinion?
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Stun breaker, ofcourse. Thanks for pointing that out, how could i miss that? :p
I’m sure you would have figured it out without me.
One or two thieves later, 3 at most
Im used to static discharge build where i automaticly press Goggles if i cant move xD
not even thinking about it anymore, but yea. 1 round of hot join and i think i would have found it :p
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
You know what is the sad part about the kit refinement nerf for your build?
It happens to be the weakest link in your ideas:one word: stunbreaker
Before, when using those 3 kits with kit refinement, you could swap kits when stunned.
This would result in putting down the light field from super elixir that healed you and removed first ondition. Than aoe fire blast and remove another stack of conditions, followed by a cripple field… all while stunned.Not as good as a real stun breaker, but at least better than nothing.
Now with the nerf to kit refinement, that ‘second rate’ stunbreaker is gone.
Leaving your 3 kit build with no stunbreaker, and no reliable kit refinement procs for EG in mid fight either…Big nerf to your idea. It’s not just about the cooldown, it’s about the whole utility of kit refinement being thrown in the garbage.
The nerf is HUGE for multi-kit builds, in more way than one.
Stun breaker, ofcourse. Thanks for pointing that out, how could i miss that? :p
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Kit Refinement should be taken with Elixir Gun just so you can use the extra Super Elixir with it, regardless of the nerf. You just have to micromanage that cooldown now. Juggernaut is for a primary Flamethrower build, and Coated Bullets is for a primary Pistol build. You have neither, and would be kit swapping constantly to use cooldowns while being careful of the Kit Refinement cooldown. I’m not sure going that deep in Firearms is worth it.
Hmm, yea. you got a point there. Maybe i should take some points out of firearms and pick up deadly mixture.
Ty for the comment.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
So, after 30/40 posts full of raging ( i participated ) i decided to open a new thread
where people can share their ideas about what they are going to change about their builds.
I am going to try some PvP and i had an idea.
I wanted to take 3 kits, tool, FT & EG (yes, i know about 10 sec cd on refinement)
The toolbox 5 pull + buffed 3 seems to be really strong (it already was strong)
FT has some good CC and EG, well, i never used EG.
As weapons i want to run P/P. Runes/jewels Etc carrion+rabid+undead.
Corruption + burn/bleed sigil. Standard condition damage.
Now i have some trouble with the traits, I want to keep speedy kits (kit refinement not needed imo) Should i take juggernaut or piercing bullets?
Please share your own ideas and i would appreciate the help on my own traits.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Put a leash on your marketing team. I’m not even kidding here. Tell them to slow down and stop the early advertising.
^This, Rage comes from the advertising.
As for devs, well, I’m sure you guys are not incompetent but rather you’re under constraints related to the development itself and transparency. Just know that confidence and hope don’t last forever – no pressure:p :p :p :p
Dont you think it is a little bit too late to restore PvP?
A lot of people say that more then half of the players have left already.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
altho i can see your frustration with the slow progress we are slowly making…
if you have been here since launch then you have had 5 whole months to play the game and get your moneys worth..
if you were playing wow or similar with subscriptions then you would of racked up £44.95 by now… that more then the cost of the game…and you can just come back later when the game has had more then just 5 months of being live and is in better standing..
every update has to be done in a certain order so the base code is there ect… it will take a while to get up to scratch.. yes but atleast you can always come back to see with no extra charge..
False advertising remains false advertising.
I think OP is trying to say that A-net promised him fun PvP.
The fact that he has to wait several months for PvP to get close to “being fun” is exactly the reason he wants a refund.
At least thats what i think he is saying xD.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
DDog approves, remove account, money back please!
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I played and loved this class since BWE1.
Now this class is broken as they took away our best build to clean conditions.
Everyone who doesnt agree that this is the nail in the coffin wasnt a good engineer before anyway . Actually every decent and competetiv build is centered about kit-refinement.And lol no, 100nades isnt a good build, at least the version most people here played.
I dropped that build before the grenade nerfs because FT/E-Gun condition build was way way stronger.Im very experienced with this class and was very successful in wvw/pvp could beat almost everyone out there but now….im horrible, my build is weak like hell without a reliable form of condition removement.
Condition Removal did got nerfed quite a bit, we dont have any solid escapes, we are going to die real quick now :o.
For the people who are going to say 3 sec invuln too OP nerf engi. This will just delay our death by 3 sec. We have no teleports and our stealth is RNG.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Ok, i have done some QQ’ing yesterday as it looked like the Kit Refinement nerf would remove all engineers from the game.
However, after some testing i noticed that the pry bar buff is strong.
I have never really used the EG in PvP, but it got buffed as well. The changes on FT2 were welcome.
Now i would still like to see 2 little changes. (1 of m is more like a bug fix i think)
1. Start the burning of Flamethrower at the start of the channel (dont add burning per tick, just make its duration like 1 or 2 seconds longer then the channel). This way we can actually combo the 10% damage bonus.
2. (bugfix) Rifle #5, nuff said
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Why does arenanet think that the pvpers would not buy special skins for cash if it would allow them to be used in pvp (similiar to what some already did with some of the pve skins like the grinning shield)?
Just add a ton of new skins in the shop and pvpers will buy it, look at league of legends for example.
If they would make Backpack for pvp that hides my engi backpacks i would throw large amounts of money at my screen.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
To answer your question, engineers are very good in PvP (Hard to master, but very strong if mastered)
I dont play PvE at all so i can’t tell.
I have seen several threads about engineers not being accepted in party’s because the other classes can do everything better. Idk about this tho.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Only an engineer would execute Jump-Shot so slowly that they end up further behind the person they are chasing not closer.
Lolled so hard xD
It’s sad how true this is. The animation on launch and landing takes too long.
Ikr, i expected it too get fixed yesterday.
Still have tool kit #5 to close gaps tho.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Only an engineer would execute Jump-Shot so slowly that they end up further behind the person they are chasing not closer.
Lolled so hard xD
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
This Thread is…. Just Perfect!
I took some time to make my engineer look good in PvP, but from our point of view the
“Hobosack” (lol) makes it look ugly anyway.
Your solution 1 is perfect. Make it happen A-net.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :othey dont need a nerf. Hs spammers are so easy to kill its not an issue.
Well, now that we have solo Q i guess i will only be playing tournaments anyway.
However 50% of the people in hot join play thief, 1v1 against HS spammer easy. When 2+ of these dudes come out of stealths near you, you will die, fast. No matter how skilled, no matter what class.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Is it just me or is there really no nerf to Heartseeker spammers?
Or i a skill that provides the fastest movement in game + highest dmg + stealth
with ultra low initiative cost not OP? :o
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I have been running a very similar build for a while. I call it a control build
You are correct, it is a control build. But any Hammer build has to be a control build so thats almost besides the point.
I prefer to run with the -20% CD reduction on burst and I find I don’t need the immob on cripple so currently I run with 5s retaliation on inc crit.
Based on what you described, you’re running a completely different build than this. Your focus is more on defense. I’ve tried (and many others have) to go that heavy in defense but it’s usually not proactive. The RoI for sinking into this trees is just not consistent.
Oddly though, I described this build as having a really low skill cap to my guildies. I find it a pretty easy build to employ.
I have also toyed with the confusion on interrupt trait. I interrupt a lot on hammer but tbh condi dmg is a little low for it to be worthwhile.
Confusion trait is nigh useless for any build. Avoid it at all costs. Consider that it only applies when you interrupt. They will be knocked down/stunned for some long the confusion stacks usually won’t do damage.
As for your thoughts on low skill cap, consider this.
GS – AxeShield or Longbow is pretty much a fire and forget build. These builds are the lowest of the low in skill caps. The only thing you have to be remotely aware of are protection boons on the enemy and making sure a thief doesn’t 1shot you.Hammer is the complete opposite. To be useful to your team not only do you have to be aware of Stability but you also don’t want to be using your stuns on CD. It takes a consistent eye on your enemy to know when Stability is down or whose lost their stun break. Once coordinated with your team i’ve found it to be better than Hammer.
Factor in sheath fakeouts and wiping chill for your teammates. Basically every other build is autopilot compared to Hammer.
Well explained, doesn’t look like the easiest build to me.
My favourite weapon for heavy armors is also the Hammer, but i allways felt they were weakers then the other choices (GS/axe on war – GS / mace / shield on guard)
Build looks legit to me, will try!
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I used the name Ezrael for my Templar in EQ2 back in December 2004.
Long before LoL was even thought of, I’ve also never played that game, just watched a tournament on Twitch once.
Rofl, my mistake. I have seen players copy exact LoL names and all i can say is, id wish they never joined GW2. Anyway, the MOBA style conquest is not a bad idea at all, i just dont think it will fit in this game.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Wondered what people thought of something like this.
3 Conquest points as normal, a middle one and two home points that are much closer to the home base than normal.
Each team has a base, in this base is a key structure that is destroyed to instantly win the game. (Could be something like a relic or precious statue).
The secondary mechanic is based around spawning NPCs that will run across the map from your base to the enemy base, to assault a gate and then assault the structure.
The NPCs will run from one base to the other around mid but not through it, the map should be built so that someone holding mid cannot also destroy the NPCs easily.
(Possibly via bridges). Imagine two lanes, each side’s NPCs use the one to their right.The gate at the enemy base can only be damaged by the NPCs. They will do decent damage to the gate though, so that they can’t be ignored as the battle escalates.
Each base will spawn one NPC at the start, afterwards the NPCs will spawn based on holding points.
NPCs are spawned by controlling the points. (Numbers/Health/Run Speed to be determined better through testing and game timing).
NPCs spawn on the :00 and0 second points through the game timer.
Holding your home point spawns one every 30s.
Holding middle spawns two every 30s.
Holding your enemies point spawns three every 30s.
The idea with this is that it’s a gamble to try and take the enemies point, but that leaves you much further from your own point and your base and much closer to the enemy base where they can re-group and counter quickly. Or take your point.
Still looks like just a bunker meta? Possibly…. so.
The NPCs can be attacked by players and killed on the way to the enemy base.
But will be immune to CC, and have a good amount of HP so that they don’t just drop too quickly and become pointless.
This provides a role for damage roamers – offensive and defensive.But, we don’t want a one size fits all approach.
There should be at least two different types of NPC, one is immune to melee damage, one is immune to ranged damage. Requiring different weapons or different classes to take care of different things. This will promote team rotations or more diversity in weapon sets.
When the gate has been taken down by the NPCs the main structure can be attacked and destroyed.
Everyone can join in on this, NPCs and players resulting in a rush to destroy or counter it.
A brave side might not use everyone to counter a rush and could take advantage of open points to spawn many extra NPCs for their own counter-rush.+ Possible addition to make sure that people don’t play too safe with mostly bunkers and little damage to deal with the NPCs.
~At timed intervals an extra wave of NPCs will spawn to help escalate the game.
~10 mins 3 spawn.
~5 mins 5 spawn.I believe this type of map would really help to diversify the game play and move away from a bunker dominated meta. Mobility, damage and flexibility would be key.
Bunker teams could find themselves easily outmaneuvered as teams need to control points, defend their base from NPCs, defend their NPCs from players.
+ Possibly watch for the reinforcement spawn timer at 10 and 5 minutes.
It would allow many different styles of play and tactics to win.
This idea could be fun.
However, the fact that ur name is a reference to Ezreal (LoL, the most toxic community on the planet) i would say a Team-Deathmatch mode (similar to GvG, respawn at 2,4,6,8 etc min with a guild lord to slay) is something i would rather see then this, no offence :o
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Everlasting Finisher, I like that idea.
Making one every 60 min is not worth it IMO
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
That would be awesome. My engineer feels like a thief now in PvP.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
^ This
Allways 0 response in hot join.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq