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To be on-par with other abilities.
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Point is, Warrior was probably the first class made, therefore it probably has the worst traits.
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Passive:
Healing received on skill activation, heals intensify the closer to death you are.
100%-70%: 15 + (2.5 * Level) + (0.25 * Healing Power)
70%-33%: 20 + (3.5 * Level) + (0.35 * Healing Power)
33%-0%: 25 + (4.5 * Level) + (0.45 * Healing Power)
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(edited by Daecollo.9578)
Oh yeah sorry. I just wanted to state that it wasn’t 2-3k, Yes it does heal allies but the problem is it takes 30 in a tree.
Guardians have abilities that heal allies just from there autoattacks, which heal for the same if not more then shout heals do when both have no healing power.
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Yes… the other funny thing is (Guardian’s) weapons have similar /autoattack/ damage on there greatsword/hammer to our greatsword/hammer.
http://wiki.guildwars2.com/wiki/Strike
http://wiki.guildwars2.com/wiki/Greatsword_Swing
I’m sorry but the Warrior deserves a strong tree like strength. Guardian for example has there toughness tree (one filled with the best traits.) and there critical bonus tree all in one. So does Elementalist for there attumement tree. So does thief with its critical strikes tree. Warriors really deserve that trait power as well, for our stats just DO NOT MAKE SENSE. Strength should be power/critical damage its STRENGTH, strength is raw damage.
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bump, really needs fixed badly.
There are several bugged coats/medium armor/heavy armor pieces…
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GS needs a damage nerf, IMO.
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I got a name for the spec.
“Ranger Pet minus the Ranger.”
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Yes, having our traits making sense would hinder other classes greatly. They like they’re walking punching bags.
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Unload AND PW were victims of quickness.
They were just OP with old quickness.
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Several Sylvari Male medium/heavy Skirts are broken, please fix them.
HOTW’s plate leggings is one example. They stretch out when you try and wear them.
PLEASE FIX THEM:<
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Change thread name to “Sylvari skirts broken.”
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This has been plaguing us for a long time, yet it keeps getting ignored.
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PvP Team: Nty, I will take the Guardian or Ranger instead.
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Applying a bleed to enemies heals you.
— In-game description
At level 80, the amount healed per bleed is 69 + 0.01 * Healing Power
Done, good trait. Should be Grandmaster though.
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Toughness doesn’t matter much past 2750 (Armor.) Protection more then doubles your damage reduction.
2750 Armor = (33% Damage Reduction.) Protection = (33% Damage Reduction.), Signet of Judgment (10-15% Damage Reduction.)
Guardian may have 10.2k base HP, however they have better traits (Much better traits that make up in stats for more then the health they lose.) Plus they have better trait allocation. There toughness tree gives them pretty much everything they need, there toughness tree alone is better then all 5 warrior trees combined for trait power/trait allocation.
Guardians can spent all there points into DPS and have 6/8 the DPS of a Zerker Warrior, however Warrior can spend all points into survivability and only have 1/4 the sustain a guardian can.
This isn’t fair. Warriors need more options for healing/condition removal. Such as: Convert One Condition into a boon when you gain a BAR of adrenaline: This promotes active and smart play, something the dev’s like and want.
Warriors may have a 700 Vitality difference, however if you take into the account the warrior /must/ sacrifice 20 points in discipline (-200 in stats because brawn is useless.) and has worse traits. (The warrior has a trait alone that gives +15% Critical Chance, that is 315 in precision. one of there traits, altruistic healing heals for almost 400-500 HPS, that is a /trait/ that heals for almost 2-3x more then our healing spells per second.) They also have virtues and way better boons and group buffs.
Would you rather have high healing/high armor/low health. Or low healing/low armor/high health?
Lets just say both had 2750 Armor.
Warrior:
Damage Reduction: 33%. (Traited Maximum.)
Health: 18,372
Healing: Low-Med
Condition Removal: Poor, must use outside sources to compensate. (Gear/Runes/Sigils.)
Guardian:
Damage Reduction: 81% (Traited Maximum.)
Health: 10,805
Healing: High-Very High.
Condition Removal: Very High, does not need anything else to compensate.
Who wins?
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Best character in GW2:
Gavin.
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They seriously need love like FS had, they are both lower damage then the autoattack chains and both need serious work.
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No condition removal. Is this a joke? Lol.
Yeah no condition removal, GO HARD OR GO HOME!!! ^^
I explain you why:
Group roaming: an ele or a mesmer can keep u clean of conditions, as i wrote, i use this build in group roaming.
If u need condition removal in solo fights, i suggest mending, Lyssa runes and sigil of purity on the axe.
As a necromancer and a warrior player, I laugh at anyone who uses Lyssa runes, I can turn all those boons into more damaging conditions.
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Necromancers are a condition class.
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Condition Removal:
Gaining a bar of Adrenaline converts a condition into a boon.
This should be a grandmaster defensive trait. Why? Because we need more active NOT burst condition removal. This trait would require skill and already has its own cool-down in itself, to clear your adrenaline you would need to hit with your burst.
Stance Switching (Forms.)
Each form has its own animations.
Defense Form: Increases Damage Reduction, Reduces Damage. Makes the Warriors animations more defensive.
Offensive Form: Increases Damage taken, Increases Damage. Makes the Warriors animations more offensive.
Balanced Form: Increases Damage Reduction, Increases Damage. Has the same animations as they do now.
The different animations alone will make warriors harder to predict.
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Strength
Power
Critical DamageArms
Precision
Condition DurationDefense
Toughness
Boon DurationTactics
Vitality
Healing PowerDiscipline
Brawn
Condition DamageWhy?
You would have to do some serious re-allocation with the traits too, otherwise you’d just have everyone go 20/20/20/0/10 and ending up with a ridiculously boosted GS warrior.
I’m not really sure how this fits, however it fits a lot more then critical damage, the reason is that condition damage to discipline is because it focuses more on the aspects that a knight or a monk or someone training in discipline would go for strikes that hurt the target or punctered it rather then just brute strength.
You have to consider the traits in the tree as well. Discipline the way we have right now is a burst-related tree. Thus, Condition damage doesn’t really fit with it, considering that we only have one condition burst.
However, I think Brawn should be changed as well to be completely unique. Brawn itself should be something like /Damage Reduction/, this would make the condition damage part of it a sacrifice rather then anything else. However I could still think that this and arms could be switched and this also being condition duration.
I think that the attribute should, just like every other profession specific attribute, relate to our Burst skills somehow. However, before you start tweaking that, you need to do something about Berserker’s Power, Adrenal Health and Heightened Focus.
This tree is one of our only trees with self-boons, therefore it should be our boon tree, Vitality tree previously had boon duration, but the problem with that is the only boon it has access to is “Passionate Banners.” which lasted forever regardless of what you did, Boon Duration fits this tree 100x more, this tree should also have access to protection as well some how.
Guess you totally missed Lung Capacity, Vigorous Shouts and Quick Breathing? After all, FGJ is a Shout that gives boons and both of our Warhorn skills give boons.
Most other classes have really nice stat allocation, Warriors stats are all over the place and share almost no meaning to the traits names.
Yes GS warrior would be boosted (although it needs nerfed.) however so would all the other weapon sets besides GS. FGJ Can also be cept up forever regardless, I think you would rather have FGJ Heal more.
You can still use toughness tree with FGJ and have a nice boon-buffing tree. It just makes the warrior better in my opinion. FGJ is one of our most powerful utilities and it needed a slight nerf anyways. ((However, all of our trees need buffed.)) Now it will be useful if you go into defense as well as be useful if you go down vitality. Its very win-win-win.
Yes, holding down your adrenaline forever DOES need to change and should change, to be honest it needs to be something better, we should want to use our burst, not hold it in.
Why?
So the stats make more sense of course! We deserve better trait allocation, not our skills randomly thrown around!
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Monk/Water Rune got a nerf in pvp, not guardian.
Then how come the boons duration got reduced??
In PvE, Water/Monk Runes give 30% Boon Duration.
In PvP, Water/Monk Runes give 20% Boon Duration.
If you have 1s of a skill and have 49% Boon Duration, it won’t give anything because it rounds to the nearest second on some abilities, however 51% will round to 2. When dealing with seconds you need to be very precise, the number system is very complicated.
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Monk/Water Rune got a nerf in pvp, not guardian.
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Transformations (The Elite Skills.) should not give stability, instead it should be given defiance for the duration.
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I don’t play warrior but I kill them faster than any other class in a 1 v 1. Something is seriously wrong with warrior. I think they need more base health or something.
More health is pointless when you can do nothing to protect it.
I beg to differ. If they made our base hp pool 50k i think we could handle 1v1s better! Maybe challenge equal skilled players
Well, our trait’s secondary stats are so horribly placed around our trees that we don’t even make up for it. Brawn does absolutely nothing yet we have to place at least 20 points in discipline to be worth anything. That is -200 in stats (-2000 health.) right there…
Greatsword warriors ‘must’ get 25 in arms tree, that is -250 in stats (2500 health.) right there…
Not many other classes have useless stats they can’t relocate or place.
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This would be very nice, as it would allow for more customization.
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((Also, the ability to choose secondary stats would be a nice choice.))
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I think the stats for the warrior’s abilities and skills are all misplaced and need changed, they are located strangely throughout the tree which makes the warrior have to put points into useless stats to get stats he needs, this isn’t right.
Strength
Power
Critical Damage
Strength is about power and physical damage, the state, property, or quality of being strong. Power and Critical damage suits it very well.
Arms
Precision
Condition Duration
This allows the other weapons in this tree to shine, Greatsword does vulnerability as well as bleeds, this also would allow the traited bleeds to last longer to go with the other weapons in the tree. Sword also bleeds and cripples. Greatsword Cripples. Condition Duration just seems to fit this tree better overall over condition damage.
Defense
Toughness
Boon Duration
This tree is one of our only trees with self-boons, therefore it should be our boon tree, Vitality tree previously had boon duration, but the problem with that is the only boon it has access to is “Passionate Banners.” which lasted forever regardless of what you did, Boon Duration fits this tree 100x more, this tree should also have access to protection as well some how.
Tactics
Vitality
Healing Power
Self explanatory, passionate banners would heal a lot more (the regeneration lasts forever anyways) Shouts would heal for more, quick breathing would heal for more, healing power just “fits” this tree. Before you say something like “Wow, boon duration would make quick breathing’s boon’s longer.” your wrong, when you convert a boon it does not get any longer, it stays the same duration as the condition it converted into.
Discipline
Brawn
Condition Damage
I’m not really sure how this fits, however it fits a lot more then critical damage, the reason is that condition damage to discipline is because it focuses more on the aspects that a knight or a monk or someone training in discipline would go for strikes that hurt the target or punctered it rather then just brute strength.
However, I think Brawn should be changed as well to be completely unique. Brawn itself should be something like /Damage Reduction/, this would make the condition damage part of it a sacrifice rather then anything else. However I could still think that this and arms could be switched and this also being condition duration.
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Mind Funeral:
After “Fear” ends the target gains ‘5’ stacks of confusion for 5 seconds.
Rangers can stack ‘2’ bleeds a second with there autoattack, staff burning would NOT be OP, it would be on-par with short bow’s autoattack.
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You can’t just copy the mesmers flavor. Necromancers are a condition class regardless of what anyone says. They “are” the condition class.
Burning is exactly what spectral attacks need. Granted not as much as other classes.
I mean, how would necromancer auto-win with a little burning?
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Staff 1: Spectral Beam.
Shoot a spectral beam at your foe and burn them, the beam from caster to target also hits up to 2 additional foes on its path.
Damage: (3x): 201
Burning: 1 s (328 damage)
Range: 1,200
Spectral Attunement – Spectral skills have longer durations and grant life force on use.
(This makes the burning last 0.5s longer, and each hit grants 1% lifeforce.)
The Necromancer staff deserves a decent condition autoattack, burning suits it well since it does not interfere with other things the necromancer can bring to the table.
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its 1020 healing without healing power.
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No condition removal. Is this a joke? Lol.
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This isn’t about evades, this subject is about Warriors needing better healing. Which many agree with because we currently have horrible means to sustain ourselves.
We are not an evade class and we do not have access to a lot of dodge moves and Vigor or blinds. So we do not have that option of evading damage.
I would definitely agree on that, but you must also consider that both guardian and thief have low health which is being compensate by healing for guardian and evading or stealth for thief. Guardian also die very quickly from condition.
As far as I play my warrior, as long you are not running on full zerker and without any descent condition removal skill the healing never been any problem to me. Every other profession will also die very quickly if you use full zerker, even guardian due to their low health. Also as far as I know warrior has the best combination of high health and high defence at default.
And Guardian and Thief have better traits. Thieves can get 18% critical chance from being behind the target, Guardians can get 15% from just having a one hander equipted, they also have way better class abilities.
To get 30% Critical Damage, Guardian only has to put points in there Survivability tree, so they pretty much get best of both worlds. Thieves have it stuffed in there best tree as well.
They also both have way better condition removal traits as well, Thieves can remove 2 conditions every 5 seconds with stealth, and Guardian can remove 2 every 10 seconds passive, with better traits.
8k Health does not make up for 600-800 in other stats. Warriors do not have good traits, and we have the worst class mechanic (brawn.)
That one trait thief has can equal 378 precision. The one trait guardian has can equal 315 precision. They simply have more powerful traits.
A Warrior “Must have” 20 points in there discipline tree, this may as well be -200 stats because brawn is worthless.
You mentioned the thing that I hate about the current trait system since BWE. The fact that they lock attribute points with trait skill tree is very stupid, it limits the potential of a build because some of the attribute points will go to waste. For example, if you are running a zerker build warrior 300 condition point will not be able to improve you in any chance if you take 300 points in the second trait skill tree to get more precision for trying to get the benefit from the trait itself. They should separate attribute points from trait skill tree so we can spend it in the area we actually need.
But I won’t agree with you with guardian having better trait than warrior. You have a trait that can convert condition into boon with your warhorn and they even have low cool down and affect ally as well. Also getting might from getting crit from great sword is ridiculous, you can get an uptime 25 stack of might with little effort especially with the help of sigil of strength.
Yes, but you mentioned Stats in itself, if we get the greatsword tree for example we spar 25 trait points into it. That is also 250 condition damage. This stat is absolutely useless to a greatsword warrior.
Also we need 20 in discipline, since its a requirement, that is another 200 in stats lost.
That is -450 stat points. 250 condition damage is useless to a greatsword warrior/2% brawn is useless.
That is 4500 in health if you think about it, Guardian traits are set up well enough where almost no trait point is wasted.
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This isn’t about evades, this subject is about Warriors needing better healing. Which many agree with because we currently have horrible means to sustain ourselves.
We are not an evade class and we do not have access to a lot of dodge moves and Vigor or blinds. So we do not have that option of evading damage.
I would definitely agree on that, but you must also consider that both guardian and thief have low health which is being compensate by healing for guardian and evading or stealth for thief. Guardian also die very quickly from condition.
As far as I play my warrior, as long you are not running on full zerker and without any descent condition removal skill the healing never been any problem to me. Every other profession will also die very quickly if you use full zerker, even guardian due to their low health. Also as far as I know warrior has the best combination of high health and high defence at default.
And Guardian and Thief have better traits. Thieves can get 18% critical chance from being behind the target, Guardians can get 15% from just having a one hander equipted, they also have way better class abilities.
To get 30% Critical Damage, Guardian only has to put points in there Survivability tree, so they pretty much get best of both worlds. Thieves have it stuffed in there best tree as well.
They also both have way better condition removal traits as well, Thieves can remove 2 conditions every 5 seconds with stealth, and Guardian can remove 2 every 10 seconds passive, with better traits.
8k Health does not make up for 600-800 in other stats. Warriors do not have good traits, and we have the worst class mechanic (brawn.)
That one trait thief has can equal 378 precision. The one trait guardian has can equal 315 precision. They simply have more powerful traits.
A Warrior “Must have” 20 points in there discipline tree, this may as well be -200 stats because brawn is worthless.
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(edited by Daecollo.9578)
This isn’t about evades, this subject is about Warriors needing better healing. Which many agree with because we currently have horrible means to sustain ourselves.
We are not an evade class and we do not have access to a lot of dodge moves and Vigor or blinds. So we do not have that option of evading damage.
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Warrior can solo Lupricus.
However, that was preOmnomberry Pie Nerf. Guardian can solo him post-nerf.
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Actually the healing part happens regardless if its blocked or avoided.
http://wiki.guildwars2.com/wiki/Life_Siphon is the same way.
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Brawn
1. Solid and well-developed muscles, especially of the arms and legs.
2. Muscular strength and power.
3. Chiefly British The meat of a boar.
4. Headcheese.
It should be straight up 30% damage reduction.
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“You are NOT alone!”
Your boons are spread to nearby allies.
Cast: Instant
Cooldown: 25s.
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I’ve spent 600$ on this game over the months. (even got this game for a friend.) its more money then i’ve spent for any MMO, but I feel like I’m getting back for it.
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Guardians are better than warriors period. I’ve mained both for a period, tested both extensively. Guardians just have so much more. Triple Meditation says hello for Damage by the way.
Of course Warriors and Guardians shouldn’t be the same, but if Guardians have the option to damage, Warriors should have the option to Sustain, 1.3k per shout heal is kitten poor compared to the health pool, and takes up room for very useful utilities like a Stability pop.
PistolWhip, I respectfully disagree. If both classes had similar beginning stats then I would agree but the sheer 700-800 vitality difference is where the sustain comes into play. You won’t see guardians rocking crazy big numbers without some weakness. Also, meditations do not offer a ton of damage opportunity besides smite condition if it has a condition and crits. JI is not a great ability for damage. Low damage and a 3 second burn is not huge bonus to damage. I’ve played meditations, AH, Healway, and Boonway. I have yet to find the mother of all builds where I can absorb a ton of damage, put out huge numbers, and have crazy amounts of heals going. I have wasted countless hours on build craft trying to find the perfect mix…
Then you look at traits, Guardians can get traits like this “Main hand weapons get 15% Extra Critical Chance.” Which accounts for 315 precision in one trait.
Also there 15% Damage reduction from a signet from a trait, which is almost 400-600 toughness in a single utility.
They simply have better traits and better utility skills.
They have a really nice toughness tree which allows them to get critical damage from it, they saves them almost 300 in stats, where a warrior has to waste 30 points to get critical damage, (BRAWN, IT DOES NOTHING!)
Guardians simply have much better traits.
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Oh gosh, are we really just lowering ourselves to the level of linking abilities that can counter an attack?
http://wiki.guildwars2.com/wiki/Endure_Pain
I guess we are.
“Even great players aren’t going to notice a wall of reflection when they have other players in their face, trying to react to them.”
Repeat Quota, in the end the argument is the same. Both players just need to get better and LTP, unfortunately Warrior still suffers the deep end of that stick.
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Yup, hurts 1v1s. Everyone knows warriors fail at 1v1s, but it’s pretty obvious that ANet doesn’t care about duels and 1v1ing. Even great players aren’t going to notice a kill shot when they have other players in their face, trying to react to them.
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I don’t see Guardians popping kill shot damage. Please enlighten me!
Since you can’t read.
Warrior may have bigger numbers, however almost every attack is beautifully choreographed so that pretty much anyone can see when to dodge and when to blind or avoid evade or aegis.
Example: Kill Shot.
The warrior crouches on the ground and aims out his rifle, and for a bit he can’t do anything, you have almost 2 seconds to react to this.
Guardians meditation is instant cast and you don’t know when its coming, it can not only out-damage kill-shot for aoe burning damage but make an entire team back off or rethink there strategy. You really underestimate your own class.
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Healing surge is already good as it is imo, but mending feels kinda weak.
We need to use it while on max adrenaline to heal as much as a guardian does with healing signet, yet the guardians removes conditions on massive and it scales perfectly with their low hp pool while the survivalbility of the class allows for constant protection, high aegis count along retaliation up time. How is this “our best heal” good in anyway?
Like I said before, it’s like comparing an orange to an apple.
Both professions are not designed to have the same speciality, warrior is good for offence while guardian is good for defence. If you are saying that, why can’t a guardian burst as good as a warrior? it’s all about balance. You can’t have every “good” skills that every professions have into one single profession because that would be ridiculously unbalance. Every profession has its own strength and weakness.
I actually think Guardian has more unpredictable easier to hit offense and outshines warrior in PvP for Damage, they’re damage is mostly unavoidable whereas warriors can be avoided by a simple blind or moving our of the way. There CC also can’t be controled either, there walls can’t be dispelled and there circles can’t be avoided by simply dodging through or out of them, if you try and dodge out of a wall or ward it will knock you down.
Sure they do things very differently, but you are dreaming if you think guardians can’t deal damage, even in a defensive spec they can do hilariously good AOE burning unavoidable damage.
Warrior may have bigger numbers, however almost every attack is beautifully choreographed so that pretty much anyone can see when to dodge and when to blind or avoid evade or aegis. This is why everyone wants a warrior in zones like COF1, where mobs are to stupid to do any of those things and just have big HP pools. Unfortunately, many players like it or not concerning the base intelligence of the forums are not stupid enough to stand still and take those numbers.
Saying warriors don’t deserve good sustain and defense just makes me realize that you have not played this game very long and don’t know the differences in real strength and power besides just big numbers.
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(edited by Daecollo.9578)
For example:
The Guardian toughness tree has a grandmaster trait http://wiki.guildwars2.com/wiki/Altruistic_Healing, nothing else compares and no other tree offers such a good trait, I think the other traits of other trees should be buffed to be on-par.
For example, there condition tree could offer healing when they apply burning to a foe, but you can only have one or the other.
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Adept Master Grandmaster
Minor Minor Changes
Major
Minor
Major
Minor
Major Completely changes the class.
Traits need to be set up like this, Major Grandmaster traits should completely change the class and offer a unique form (only allow one trait, however each tree has one of these.)
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