Showing Posts For Daecollo.9578:

Cruel Stat Displacement.

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Some classes have horrible secondary stat displacement while others have amazing ones, why can’t we pick and choose which tree has what for secondary stats?

Warriors themselves waste a lot of points trying to get what they want, what does it matter if I have 700+ Vitality if I waste 250 points in the precision tree and 20 points in discipline tree to get stats I don’t even use? Greatsword warriors get no benefit from condition damage. Brawn does absolutely nothing. That is 450 points alone wasted that could of been to something USEFUL.

Yes I have a lot more starting health, but when i’m wasting stats why not just go Guardian and grab the toughness tree? Or Elementalist and get the Attunement tree?

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Is Warrior Boring

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Why is it boring though

every warrior is forced into either shouts or banners (30 stamina.) forced into certain runes of the soldier to clear CC, and its not even that good CC clearing either, its almost 3x worse then other classes even if you spend all that into it.

And you remove almost half your damage doing that.

Warriors are also not tanky, we waste to many points because our trees have stats all over the place, whereas Guardian can just get the toughness tree and be set-for-life, same with thief in there shadow arts tree, and elementalist in there attunement tree.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Mace Autoattack.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

(1) 1-chain Mace Smash (½)
Smash your foe, causing vulnerability!
Damage: 289
2 Vulnerability: 7 s
Range: 130

(1) 2-chain Mace Bash (½)
Bash your foe, causing more damage and vulnerability!
Damage: 329
2 Vulnerability: 7 s
Range: 130

(1) 3-chain Counterblow (¾)
Smash your foe and block attacks.
Damage: 282
Duration: 1 s
Range: 130

(2) Pulverize (½) (Cooldown: 6s)
Thrash your foe, leaving them weakened.
Damage: 538
Weakness: 6 s
Range: 130

This makes the mace autoattack more responsive and more of a defensive weapon, the 3rd chain of the mace blocks all attacks for 1 second. The new ‘2’ weapons foes.


Traits

Sundering Mace:
Mace damage is increased by 10%. Reduces cooldown of mace skills by 20%
Mace damage is increased by another 5% when a foe is weakened.

Remove Cull the Weak as a trait.


Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Warrior Reworking Brainstorming Topic

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

We could also just remove burst skills.

Eviscerate = Axe ‘4’ (give axe ‘2’ the axe 4’s animation, love it.)
Arcing Slice = Greatsword ‘4’ (Changes animation to not be stupid.)
Earthshaker = Hammer ‘4’ (No longer targetable, responds faster.)
Combustive Shot = Longbow ‘2’ (Replaces fan-o-fire.)
Skull Crack = Mace ‘2’, After the block.
Kill Shot = Rifle ‘4’ (Replaces brutal shot.)
Flurry = Sword ‘5’, After you block.

Now all ya need to do is give us decent F1-F2-F3-F4!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Lets fix the Warrior hammer.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I get that the Hammer needs tweaks, but it isn’t horrible. It’s definitely a different style of play and it is more difficult to be effective with than our other weapons and leaves little margin for error but it hits like a kittening truck. It’s a defensive/offensive weapon, you don’t lead into the fight with it. You start with you other set, get your foe to use up his dodges and other defensive skills then you punish him with the hammer by locking him down and pounding him into the ground.

I would like an ability that lets you hold down the hammer key to increase your damage, taking away your health or endurance.
https://www.youtube.com/watch?v=81smz5tdQ5M

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Thick Skin idea:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Your little gimmick: Convert Warhorn + That trait is 30 Points. It would take the same amount to do that as it would a grand-master trait.

Pretty sure Quick Breathing is Master, making it 20 points.

http://www.guildhead.com/skill-calc#mcR9haG0M0s (Turtle’s Def=Dogged March.)
Its the same amount of traits as a grand-master skill to DO that gimmick.

Which isn’t really necessary at all, considering that Charge already takes care of them. I simply put Dogged March in to simplify it a bit.

You need BOTH traits so they work, if you don’t have the 5/10 defensive trait which you said to do your gimmick how can it even work, YOU MUST LOOK AT TOTAL points spent to do your gimmick.

Total points spent for the GM Trait: 30.
Total points spent for the gimmick 25% chance to probably work in real pvp trick: 30.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Warrior is THE condition remover in raids and group fights. So erase bad condition remover. People are just to damage horny to trait for some removal.

……………………………………………………

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Thick Skin idea:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Your little gimmick: Convert Warhorn + That trait is 30 Points. It would take the same amount to do that as it would a grand-master trait.

http://www.guildhead.com/skill-calc#mcR9haG0M0s (Turtle’s Def=Dogged March.)
Its the same amount of traits as a grand-master skill to DO that gimmick.

And not only that you get LESS from it, because our vitality tree has kitteny 5/15/25 traits!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Thick Skin idea:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Guardian/Elementalist/Ranger/Necromancer/Engineer/Thief… Can all constantly remove conditions every 5 seconds if they spec correctly, they do not trait deeply to do this.

Guardians can remove 2 conditions passively every 10 seconds if traited and have the correct heal.

Rangers can remove one condition every 10 seconds if they have the correct utility skill.

Thief can only remove a condition on stealth (If traited) or when using “Shadow Return” on sword main hand.

Necromancers can transfer a condition to a minion every 10 seconds if traited.

Engineers have a 8% chance of converting incoming conditions into boons and they also become immune to conditions when they go below 25% health.

Elemenatlists..have multiple ways of curing conditions. Through traits, utilities, and weapon skills. They also have Signet of Water that cures a condition every 10 seconds.

Mesmers and Warrior are the only two classes without passive condition removal.

Your suggestion for condition removal is… not good in my opinion and I would rather not have Warrior go down that path. If you want more condition removal then just make the minor trait into remove a condition every 10 seconds to be inline with the rest of the classes.

As to them “trating deeply” some have to, others don’t.

Rangers can remove 3 every 10 seconds with a trait, and then another every 10 seconds with a signet. He also has a water field healing ability that has a high uptime.

Guardians can remove 2 with signet and 1 with a minor trait, and also has several shouts which completely convert conditions into boons while absorbing conditions with one.

Thief has a trait which he can every 4 seconds go into stealth and remove 2 conditions. His healing ability also removes all damaging conditions and even more with that trait because it stealths you.

Necromancers can send 7 conditions to there minions every 10 seconds, send them at there target, consume them.

Engineers have many water fields with there new healing turret and also can convert all conditions into boons twice with an F key and utility with short cool-downs, not as good as the others but very nice.

Elementalist I won’t even say anything about. They have it all over the place.

Mesmers don’t get as many because of all the clones/phantasms. They also have Null Field, the best condition remover in the game.

Are you talking about dogged march? It only reduces them by 33%, unless your going to say “OMG FOOD/RUNES!” Which can’t work in SPVP and is probably going to get nerfed soon, Elementalists have the same trait so they can do the same. Match that with there 100s of condition removals.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Thick Skin idea:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Not going to happen.

Basically you’re talking about changing all conditions once every 5 seconds into Vulnerability. But throw in Quick Breathing and that would just make all conditions melt.

Not really melt. Also it would only effect damaging conditions. (Bleeding/Burning/Confusion/Poison.)

Even with quick breathing the cooldown for the warhorn is very long. (16s.)

Still, I think it’s a dumb idea, simply because Vulnerability does not benefit conditions at all. Basically resulting in a situation where you’d be massively punishing any condi build that has more than 5s duration.

Also, Warhorn has two skills. By playing your cards right, you’d end up with only ever having this Thick Skin convert two piles of conditions to Vulnerability.

So using your skills with each other to gain a benefit like every other class can is wrong? /le-gasp!

What other class has a trait or utility that limits all damage-dealing conditions to a maximum duration of 5 seconds?

What other class has a trait or utility that limits all damage-dealing conditions to a maximum duration of 5 seconds while giving frequent Protection?

Guardian/Elementalist/Ranger/Necromancer/Engineer/Thief… Can all constantly remove conditions every 5 seconds if they spec correctly while giving themselves constant protection. You asked for it.

Not just turn them into another condition that can kill you, but completely remove them from existence.

25 Vulnerability is 25% Damage taken It is significant if you have a lot of it.

Also, you cannot choose which condition the warhorn converts, if you get 1 stack of bleeding right before you use it, it will convert something else. It is not hard to apply bleeds.

Please argue with me when you actually play a warrior. Warhorn removes the most sudden condition, this trait only effects damaging conditions, if you have any other condition or even if you get 1 stack of bleed, cripple, chill, weakness (which I can apply 2 every second on my necromancer.) It will convert that instead, your entire concept is based off a gimmick, it looks good on paper but in a real fight and real play it will never just always work how you want to, maybe 25% of the time?

Please come back and then give me example that are not loaded and based off paper mechanics, in pvp nothing ever goes your way.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Lets fix the Warrior hammer.

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I don’t see how ppl can say the hammer is fine. The weakest I’ve ever felt playing the warrior was when I had a hammer. It has no defensive options and if the offensive cc gets negated by stability aegis or a dodge roll you’re sitting there with your junk in your hand.

Not only is it super slow and highly telegraphed there is no boons on it or linked to it through traits. It’s gap closer is terribly short. It’s mediocre when coupled with sw/wh and a lil better paired with gs. The knockback roots you in place and is embarrasingly short. Hell the knockback would fit the longbow better than the stupid hammer it’s totally redundant since you want to be in the players face not knocking them just out of melee.

The only time I’ve ever been effective with the hammer was running a glass setup with it in wvw during the 100b days 8 months ago.

To make the hammer fine with minimal effort they would need to halve the cooldowns on it but guess what the only aoe cc you have is earthshaker and that’s tied to the horrible adrenaline system we have huzzah!!!

This man /actually/ played a hammer warrior!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Thick Skin idea:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Not going to happen.

Basically you’re talking about changing all conditions once every 5 seconds into Vulnerability. But throw in Quick Breathing and that would just make all conditions melt.

Not really melt. Also it would only effect damaging conditions. (Bleeding/Burning/Confusion/Poison.)

Even with quick breathing the cooldown for the warhorn is very long. (16s.)

Still, I think it’s a dumb idea, simply because Vulnerability does not benefit conditions at all. Basically resulting in a situation where you’d be massively punishing any condi build that has more than 5s duration.

Also, Warhorn has two skills. By playing your cards right, you’d end up with only ever having this Thick Skin convert two piles of conditions to Vulnerability.

So using your skills with each other to gain a benefit like every other class can is wrong? /le-gasp!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Thick Skin idea:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Not going to happen.

Basically you’re talking about changing all conditions once every 5 seconds into Vulnerability. But throw in Quick Breathing and that would just make all conditions melt.

Not really melt. Also it would only effect damaging conditions. (Bleeding/Burning/Confusion/Poison.)

Even with quick breathing the cooldown for the warhorn is very long. (16s.)

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Pistol/Pistol Revamp.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Traits

Ricochet – Pistol shots have a 100% chance to bounce to 1 additional target, Conditions inflicted by pistol skills last 33% longer.

Gunslinger – Increases range of pistols, pistol attacks pierce. Critical hits with a pistol have a 60% chance to cripple and weaken foes for 3s. (Cooldown of 10 seconds).

Pistol Mastery – Increases critical chance and damage of all pistol based skills by 15%. (This includes dual skills using a pistol.)

This effectively turns P/P into a very deeply traited weapon that uses both conditions and power to damage the targets, however not too much of both, it is a vicious weapon.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Pistol/Pistol Revamp.

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Vital Shot/All Pistol Skills now have a 0.54 recovery/activation.

1 Vital Shot (Initiative: 0)
Bleed your foe with a shot to the vitals.
Damage: 134
Bleeding: 3 s (128 damage)
Combo Finisher: Physical Projectile (20% chance)
Range: 900


2 Leg Shot (Initiative: 2)
Cripple and make your foe vulnerable by firing at his leg.
Damage: 168
Cripple: 2 s
5 Vulnerability: 6 s
Combo Finisher: Physical Projectile
Range: 900


3 (1) Power Shot (Initiative: 2)
Fire with both pistols with a powerful attack, gain fury.
Damage: 398
Fury: 4 s
Combo Finisher: Physical Projectile
Range: 900

3 (2) Unload (Initiative: 3)
Blast your foe repeatedly with both pistols, each shot can inflict a random damaging condition.
Damage: 101
Number of shots: 8
Bleeding: 3 s (128 damage)
Burning: 1 s (328 damage)
Poison: 2 s (168 damage)
Confusion: 5 s (130 damage on skill use)
Combo Finisher: Physical Projectile (20% chance)
Range: 900


4 (1) Headshot (Initiative: 4)
Daze your foe with a head shot.
Damage: 298
Daze: ¼ s
Combo Finisher: Physical Projectile
Range: 900

4 (2) Dirty Kick (Initiative: 2)
Kick your foe in the crotch, stunning them. (33% Chance to Knock them down.)
Damage: 302
Stun: 1 s
Knockdown: 2 s (33% Chance.)
Range: 130


5 Black Powder (Initiative: 5)
Fire a black powder shot, blinding nearby foes with the smoke cloud.
Damage: 84 (2.0)?
Duration: 6 s
Combo Field: Smoke
Combo Finisher: Physical Projectile
Range: 900

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Ranger doesn’t have protection

I may not have played warior much in pvp but I have played elementalists, guardians and rangers.

15 points in Wilderness Survival get a ranger Companion’s Defense: You and your pet gain 2 seconds of protection when you dodge roll.

http://wiki.guildwars2.com/wiki/Companion%27s_Defense
http://wiki.guildwars2.com/wiki/Nature%27s_Protection
http://wiki.guildwars2.com/wiki/Stone_Spirit
http://wiki.guildwars2.com/wiki/Protecting_Screech
http://wiki.guildwars2.com/wiki/Protection_

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Idea's for Interesting Necromancer Traits:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Bumpy bumpy.

15chary

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Whatever happend to the Sigil Rework?

in Guild Wars 2 Discussion

Posted by: Daecollo.9578

Daecollo.9578

In an earlier SOTG you guys said you would be looking at Sigils and reworking them so all of them would be useful and not just a few of em.

There are also runes that could use a total rework as well.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

P/P is too overlooked at

in Thief

Posted by: Daecollo.9578

Daecollo.9578

http://wiki.guildwars2.com/wiki/Crossfire

The pistol’s autoattack should be 0.5, currently it is 0.9ish.

All Pistol skills need a base damage increase for lack of mobility.

Pistols need a piercing trait as well as its bouncing traits fixed.

Unload needs 1-2 parts and be split into 2 damaging / utility skills like Flanking Strike did.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

How to Make Warrior Viable

in PvP

Posted by: Daecollo.9578

Daecollo.9578

I think Brawn should be a percent based heal.

Heals for 0.05% every point spent, every second.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Thick Skin idea:

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Thick Skin
Convert damaging conditions into a stack of vulnerability of the same duration. (Cooldown: 5s) Example, if I had 10 stacks of bleeds, it would be converted into 10 vulnerability, its not really condition removal, it simply moves a great weakness into one of our strengths, having 25 Vulnerability is very dangerous in itself.

This implies you have thick skin and you have to penetrate it first.

This idea is one I found out from another poster, it was a /VERY/ good idea and I think it deserved its own post, TBH.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

IMO shadow arts trait line is way op

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Guardian Defense tree is just as OP.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Class Description.
Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)

As a non-warrior my list of classes that I can kill the quickest are:

1) Warrior
2) Ranger
3) Thief
4) Mesmer
5) Engineer
6) Necro
7 Guardian
8) Elementalist

So I agree with you on warriors from a non-warrior point of view.

That may be true, however that is only to enemies that are standing still with no blocks/protection/evades/aegis/blinds/fears…

A good example of proper AI mobs that do blocks/have brains/actually blind and use there abilities are in zones such as Twilight Arbor/Caudecus’s Manor
You will notice if you go on http://gw2lfg.com/ click CoF Explorable, you will see everyone needs Zerker warriors, now look up TA/CM explorable, Warriors are Horrible in those zones, because the mobs actually DO Things…

Unfortunately in most PvE, mobs do not do anything and just stand still. If you do a pvp damage comparison the warriors DPS on targets that are actually moving and doing all those things is actually very low.

In WvWvW for example the PvE mobs actually do things like dodge/blind/block/aegis/evade/knockdown and you notice a huge difference, in new content as well. Warriors arn’t monsters, they are only good to things that stand still and take hits.

They are eventually going to revamp things like CoF Path 1 so the mobs actually do things like the newer PvE mobs are, however until then. Yes they do have the highest calculated damage.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

My idea for Warrior sustain.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

I revised my sheet a little, added thick skin/adrenal health ideas.

Thick Skin adds healing power, a lot of it. However it only helps you against conditions. Healing Power isn’t that OP but it helps both physical/condition damage. That is why it increases HP and not Toughness.

I realize if you have 11 conditions you could get to 1650 healing power from the trait, however we are not elementalists/guardians, we don’t really have that many healing spells to really use it, also if we have 11 unique conditions on us with that low health we are probably dead a second after. Its not as good as it looks on paper.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

IMO shadow arts trait line is way op

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Um.. If you think that line is OP look at the Guardian one.

Um.. If you think that line is OP look at the Guardian one.30 Pts:
300 Toughness, 30% Extra Damage.

Um.. If you think that line is OP look at the Guardian one.30 Pts:
300 Toughness, 30% Extra Damage.Aegis an attack when your health reaches 50%. (NO INTERNAL CD, YOU CAN HEAL/Block ANOTHER attack, or a tick can tick and you can block multiple hits if you stay around 50%!)

Um.. If you think that line is OP look at the Guardian one.30 Pts:
300 Toughness, 30% Extra Damage.Aegis an attack when your health reaches 50%. (NO INTERNAL CD, YOU CAN HEAL/Block ANOTHER attack, or a tick can tick and you can block multiple hits if you stay around 50%!)Cure a condition every 10 seconds.

Um.. If you think that line is OP look at the Guardian one.30 Pts:
300 Toughness, 30% Extra Damage.Aegis an attack when your health reaches 50%. (NO INTERNAL CD, YOU CAN HEAL/Block ANOTHER attack, or a tick can tick and you can block multiple hits if you stay around 50%!)Cure a condition every 10 seconds.Lots of good abilities

Um.. If you think that line is OP look at the Guardian one.30 Pts:
300 Toughness, 30% Extra Damage.Aegis an attack when your health reaches 50%. (NO INTERNAL CD, YOU CAN HEAL/Block ANOTHER attack, or a tick can tick and you can block multiple hits if you stay around 50%!)Cure a condition every 10 seconds.Lots of good abilitiesAltruistic Healing (WTF… Omg?!) This alone heals for more then every warriors healing abilities.

Um.. If you think that line is OP look at the Guardian one.30 Pts:
300 Toughness, 30% Extra Damage.Aegis an attack when your health reaches 50%. (NO INTERNAL CD, YOU CAN HEAL/Block ANOTHER attack, or a tick can tick and you can block multiple hits if you stay around 50%!)Cure a condition every 10 seconds.Lots of good abilitiesAltruistic Healing (WTF… Omg?!) This alone heals for more then every warriors healing abilities._
________________________________________

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Traits:

Juggernaut’s Tenacity
Grandmaster Trait, Strength tree.
Healing received on skill activation, heals intensify the closer to death you are.
100%-70%: 10 + (1 * Level) + (0.02 * Healing Power)
70%-33%: 20 + (2 * Level) + (0.033 * Healing Power)
33%-0%: 30 + (3 * Level) + (0.045 * Healing Power)


Indomitable
Grandmaster, Defense Tree.
Convert a condition into a boon when you gain a bar of adrenaline.


Adrenal Sustain
Grandmaster, Arms Tree
Gain health when you gain a strike of adrenaline.


Empowered Defenses
25: Tactics.
Stolen or removed boons are immediately reapplied and doubled at there current duration.


Enduring Adrenaline
15: Tactics
Gain a small amount of endurance (5-10 out of 100.) when you gain a strike of adrenaline.


Determined Revival
5: Tactics
Gain 25% damage reduction while reviving an ally.
Increases revive speed by 25%.


Thick Skin
5: Defense
Increases healing power for each condition you have, this bonus magnifies the closer you are to death.
100%-70%: 50 Healing power per unique condition.
70%-33%: 70 Healing power per unique condition.
33%-0%: 100 Healing power per unique condition.


Adrenal Health
Regenerate health based on adrenaline level.
1 bar: heals 80 + (0.8 * Healing Power) per second
2 bar: heals 100 + (0.1 * Healing Power) per second
3 bar: heals 120 + (0.12 * Healing Power) per second


Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

My idea for Warrior sustain.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Traits:

Juggernaut’s Tenacity
Grandmaster Trait, Strength tree.
Healing received on skill activation, heals intensify the closer to death you are.
100%-70%: 10 + (1 * Level) + (0.02 * Healing Power)
70%-33%: 20 + (2 * Level) + (0.033 * Healing Power)
33%-0%: 30 + (3 * Level) + (0.045 * Healing Power)


Indomitable
Grandmaster, Defense Tree.
Convert a condition into a boon when you gain a bar of adrenaline.


Adrenal Sustain
Grandmaster, Arms Tree
Gain a small amount of health when you gain a strike of adrenaline.
Critical hits grant an extra strike of adrenaline.
(This trait would be merged with furious.)


Empowered Defenses
25: Tactics.
Stolen or removed boons are immediately reapplied and doubled at there current duration.


Enduring Adrenaline
15: Tactics
Gain a small amount of endurance (5-10 out of 100.) when you gain a strike of adrenaline.


Determined Revival
5: Tactics
Gain 25% damage reduction while reviving an ally.
Increases revive speed by 25%.


Thick Skin
5: Defense
Increases healing power for each condition you have, this bonus magnifies the closer you are to death.
100%-70%: 50 Healing power per unique condition.
70%-33%: 100 Healing power per unique condition.
33%-0%: 150 Healing power per unique condition.


Adrenal Health
15: Defense
Regenerate health based on adrenaline level.
1 bar: heals 80 + (0.8 * Healing Power) per second
2 bar: heals 100 + (0.1 * Healing Power) per second
3 bar: heals 120 + (0.12 * Healing Power) per second

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Simplest Way to Fix P/P

in Thief

Posted by: Daecollo.9578

Daecollo.9578

lets be honest here, hs needs a 10-15% damage nerf as it stands. if i can immobilize, then spam hs 6 times and kill anyone without invuln there’s probably an issue with the skill’s damage.

either way, body shot’s the only thing in the set that can be changed without screwing over every other set that uses pistol oh. vital shot does reasonable damage, unload does reasonable to good damage, and sneak attack does great damage. body shot does jack for us.

only other thing i can see happening is body shot can be made into leg shot and given a 1.5s immobilize, but that’d make it too strong on that weapon set

Vital Shot does not do reasonable damage, particularly with P/P. It arguably is adequately powerful for P/D, but it doesn’t matter. Having to constantly Unload spam to keep up decent damage is what breaks the set.

Vital Shot should deal the same damage/have same speed as http://wiki.guildwars2.com/wiki/Crossfire. However do more damage because it has lower range.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Improve Corrosive Poison Cloud.

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

No, it shouldn’t. Weakness is underrated but a field of stacking weakness would wreck people in PvP, and PvE its actually a good way to mitigate damage.

Can already get perma-weakness with traits.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Improve Corrosive Poison Cloud.

in Necromancer

Posted by: Daecollo.9578

Daecollo.9578

Poison Cloud should be bleed instead of weakness.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

warrior is weak in PvP

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

um. with great damage u have to sacrifice something.
btw If u set up shout heal, and rune that shout remove condition, with mace and shied u can be a super tank with slightly low but still average atk. I once hold 4ppl’s atk and killed one of them

The problem with the “great damage” is its the easiest to avoid in the game.

In PvP we are almost at the bottom for damage.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Healing Signet still worthless.

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Healing Signet is 200 hp/s

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Lets brainstorm an Elite Shout

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

“Its an Angel!”
Cast Time: Instant.
Cooldown: 180 seconds.
Grants Swiftness.
Swiftness: 180 s
Its an Angel!: In-combat Movement Speed no longer slows you.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Lets brainstorm an Elite Shout

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

“Come at me Bro!”
Cast Time: Instant.
Cooldown: 25 seconds.
Grant swiftness and protection to yourself and allies, enemies are forced to target you. Gain health each time you are hit.
Swiftness: 12 s
Protection: 12 s
Come at me Bro!: 12 s (Gain health when hit.)

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Transformations:

in Norn

Posted by: Daecollo.9578

Daecollo.9578

Well they wouldn’t be as powerful as they are now, but they would be like an extra set of weapons. Like engineer tool-kits.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

SA traitline revamp ideas...

in Thief

Posted by: Daecollo.9578

Daecollo.9578

Why does the minor need a cool-down?

Its not that big effect to require a cool-down.

http://wiki.guildwars2.com/wiki/Deceptive_Evasion
Its worse then this, yet this does not have a cool-down.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Defense Grandmaster Trait: Indomitable

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

I hope developers consider this idea.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Traits and weapons

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

That isn’t really a damage problem, its a mobility problem.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Traits and weapons

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Warrior doesn’t do /too little damage/ they do little damage on the move. They’re attacks are easy to see and avoid. However there average DPS is high if they are hitting a target that has no conditions/stands still/just has a high HP.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Why are we a glutton for punishment?

in Warrior

Posted by: Daecollo.9578

Daecollo.9578

Warriors damage reduction is made from aluminium and hope.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

The other classes things are not something they /rely/ upon, its simply an awesome bonus. That is what i’m getting at!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

The Truth Warriors have been on life support and using items / food for crutches since the game started, when the developers decided to nerf and remove these items from gameplay, it greatly effected us moreso then any other class in the game ten fold.

We still use items to compensate for our weak class, like the shout rune build requires full soldier runes, 30 trait points, greatly lowering our DPS for half-* survivability.

At the post above.

To be able to compete with other classes we MUST have items… We simply just have horrible traits.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

When a classes minor trait is better then all of our grand-master traits then the class has a problem.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

The Truth Warriors have been on life support and using items / food for crutches since the game started, when the developers decided to nerf and remove these items from gameplay, it greatly effected us moreso then any other class in the game ten fold.

We still use items to compensate for our weak class, like the shout rune build requires full soldier runes, 30 trait points, greatly lowering our DPS for half-* survivability.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Trust me Celestina, everyone rolled a warrior first because it is pretty much the easiest class to play. Many of those players who went to other classes and laughed at them claiming to be warriors don’t even play a warrior anymore. They moved to Elementalist/Guardian/Thief and other classes when they first noticed the real weakness of warriors. We rely on items to win, because our traits and other things are just not on-par. Our grandmaster traits are worst then some of the other classes minor traits. Our class skills and stats (brawn) are a joke.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Love how their is always some other classes coming in here to say WARRIORS ARE FINE. Oh yeah, that’s why you don’t even play a warrior.

Kind of like how it was popular for warrior to say every other class was fine when warriors were considered top dog?

It’s a vicious circle, everyone is guilty of it.

I still remember the cries of “HB OP OMG!”

That was when:

Warriors had Omnomberry Pie in PvP and could heal decently, even solo raid bosses because we had very very good sustain, due to the HHR of our attacks.

Warriors could use items to cure there CC/Siege in PvP.

Warriors could use the unnerfed sigils to cure conditions faster in PvP.

And then they removed all that, added internal cool-downs. I can no longer use things to create water fields/cure my conditions in pvp/pve.

Warrior is now the worst class in most parts of the game except the very easiest, which is why people want them in things like COF1, which should be nerfed to the ground/made harder.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

[Warrior] Warrior changes for SPVP viability

in PvP

Posted by: Daecollo.9578

Daecollo.9578

Instead of spending that many time trying to build a new warrior for Anet You could have l2p. Warrior Are not op but not bad too. L2p before posting this kind of stuff, it get boring see people complaining all the time.

[Warrior needs help in SPVP/PvP]

Other classes: LTP!

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Commander Tag + Warrior = 50 CoF 1 runs.

…you can of course transfer your gold to any character you feel like.

Naming the facts. Naming the facts.

Most T1 WvWvW commanders are Guardians and Rangers.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Sylvari skirts bugged, need fix bad

in Sylvari

Posted by: Daecollo.9578

Daecollo.9578

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

Enduring punishment

in Suggestions

Posted by: Daecollo.9578

Daecollo.9578

Commander Tag + Warrior = 50 CoF 1 runs.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2