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Necromancers are simply low on priority list:
1. Fix salma district bug, can’t have players enjoying our game!
283273. Necromancer Staff!!
737457. All Sylvari Skirts bugged.
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reason it was nerfed was because it is a non cooldown stun breaker
too much range enabled to hit players and escape out of their absolute field of combat
enabled thiefs to attack from 2 places at once for example jump from high place hit enemy a bit teleport back to wall shoot em a bit rinse and repeat.
It’s still a non cooldown stun breaker.
1200 range is still out of a lot of players ‘absolute field of combat’, whatever that means.All it did is reduce the range. and made it buggy where you get stuck in random things a lot.
It has a cool-down, its based on our initiative pool, if we have no initiative we have no IF/SR.
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RIFT level of class customization! :P
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Destruction of the Empowered
Deal 5% bonus damage per unique boon on your target.
Each time you hit the target, heal yourself for each boon he has.
(At level 80, the amount healed per boon is 49 + 0.01 * Healing Power.)Example:
If your target has 3 unique boons, each hit will heal you for 150.
This would allow warriors to have an Anti-Bunker Role in SPVP/PVP, but not overpower them in PvE, because most mobs do not have boons except bosses.Most mobs, trash mobs don’t even have boons, so in PvE they would not gain a bunker increase.
100Blades on an activated Lyssa Rune; 3600 instant heal and 45% extra damage. In the same trait. Woop woop.
It only works per your targets boons, and yes that is a lot of healing. To bad 100b is worthless in spvp. Nobody sane would stand still and eat that damage.
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Please change this back.
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The skills lies:
Return to your original location. Cure one condition.
Return to random pebble near location instead 300m from you… lawlz
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Game Description.
Return to your original location. Cure one condition.
Original Description.
Shadow Return has 15 seconds to be activated after using Infiltrator’s Strike to return to original location.
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Return to your original location
It no longer does this, bugged.
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They both should have 0.54 attack speed.
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@20. Templates (save/load builds) 3.15%
Useless suggestion, we only have 1-2 builds per class.
We need more meta’s and more class customization, more useful traits/skills/weapons.
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Tooltip also says:
Return to your original location. Cure one condition.
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It also says
Return to your original location. Cure one condition.
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THIS IS STUPID.. CHANGE IT BACK!
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Still not fixed.
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Pets take aggro from guards now. I might as well quit my ranger and roll an easy mode thief or mesmer.
Way to go guild wars, you’ve killed the only thing dear to me.
Killing people who run into camps thinking they are safe
you will be missed.
I always laugh when something is fixed in patch notes and people rage for ANet making things work as intended. I like seeing pets taking aggro again tbh. I kind of missed using mine as a meat shield when things get tough.
Im okay with it being fixed but it was fun. Go check out the rage on the thief forum for the sword #2 fix on shadow return.
The range correction is fine, but now it’s porting me into the ground or into objects.
What changed with the pathing?
The pathing has a set limit now when it didn’t before and going up or down hills or into the ground can account for that, some terrain isn’t flat or a hill and or hilly and now its bugged.
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Yeah, it says that it has 1200 range on the tooltip. Know what else it says?
“Teleports you back to your original location”
Teleports you into a pixel 300 away, lose initiative!
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This would change glacial heart into a hammer proc more so then an unreliable long cool-down trait.
Glacial Heart
Critical hits with a hammer have a 25% chance to chill your target for 1 second. This effect can only occur once every second. [optional] Chilling your target deals additional damage.
[optional] Chill your target for 4 seconds when struck by a critical hit. Cannot trigger more than once every 15 seconds.
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(edited by Daecollo.9578)
Thieves get a sword nerf.
Awnser: NERF IT MORE!
Just delete the class.
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So you’re adding lack of reading comprehension to your repertoire of Warrior Whining along with lying and misrepresentation?
It doesn’t work against guardian condition removal. Its part of the reason why I play one now.
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It does not do enough to have its cost, it needs a huge damage buff or the initiative cost to be lowered, it should deal as much damage as swoop at least.
Shadow Return should be free and its bugs should be fixed.
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That bug was there to stop pathing.
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It’s a bug fix , not a nerf ( Read the Tooltip ) – good patch so far
Its a bad bug fix, because now its more bugged then it was before, it should teleport you back to the previous location regardless of how far.
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We are improving thieves mobility.
Infiltrator’s Strike is no longer 1200 range and has a high chance to bug you into walls and some times simply hit the terrain and only teleports you 300.
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We are improving thieves mobility
Infiltrator’s Strike is no longer 1200 range and has a high chance to bug you into walls and some times simply hit the terrain and only teleport you 300.
https://twitter.com/TalathionEQ2
It really isn’t worth the initiative to use anymore. It usually hurts you more then helps you.
How so?
If you get stuck in pvp, you can’t move and people will either report you or kill you as you can’t move.
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It really isn’t worth the initiative to use anymore. It usually hurts you more then helps you.
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So pretty much your saying Warriors are only good for running away from fights and not standing and fighting them?
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It paths you under ground and through walls, needs fixed.
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That is what we call an Ambush then… they would of noticed him because he used Cloak and Dagger or Black Powder to stealth, he should expect burst. Be it backstab or this.
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Minion Master
Minion skills recharge 20% faster.
Minions persist for 4 seconds after they die.
A ghostly after-image version of them appear over the corpse, it is immune to damage, after 4 seconds it dies, however it is not considered a “minion” so it won’t explode into another minion, nore will it proc or use traits.
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In the guardian traitside, there is also you deal 10% more damage for attacking an enemy with a condition which is synergized with just about kittening everything and the Symbolic Exposure trait
Well there’s also a 12% damage bonus for full adrenaline trait, 5% bonus damage vs weakened foes which Hammer is one of the few weapons for Warrior that applies weakness, 10% damage to bleeding foes which can be applied via critical hits and a few other traits that’d mostly be exclusive between builds that slather bonus damage over all but we’re keeping the comparison simple for you unless you want to try counting all the extras on both sides.
PS: What trait is there for Guardian that gives you 10% damage bonus for attacking a foe with a condition? I only see a 10% bonus for attacking burning foes in particular…
Ah, nvm, I found it. The wiki page doesn’t have all the traits listed for specific condition effects so had to dig some more.
Guardians get 10% when not full endurance while warriors get 3%… lol.
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Just set a cap on the amount of – condition duration you can have, like -60% at most.
Or just nerf obviously overpowered food.
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You might want to change the damage to be slightly lower I’ve used unload for a bit with a just for fun build with zerker gear and I’ve reached 6-9k consistently depending on whom I’m fighting. With the final charge damage you have there you’ve got hundred blades coming out of your pistols that lock on with every bullet while on the move; I am assuming you can still move here.
it takes 3 seconds to charge up is the thing, so you have to make it 3 seconds of auto attacks worth as well. You can also be interrupting during the charging. There is also reflects as well you have to deal with. It would have a easy to see animation and the damage happens over 1 and a half second.
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Um, Rare Veggie Pizza is nothing compared to Lemongrass.
Rare Veggie Pizza =
Base + % = X.
Lemongrass =
Total – % = X
One just increases the base, while the other decreases the total.
To be the same Lemongrass would have to be toned down to 20% from 40%.
There is a reason why Lemongrass is more then double what all the other foods are.
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http://wiki.guildwars2.com/wiki/Crippling_Throw
There is no reason this skill should root you, you should be fully mobile whilst using this.
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Open world brawling would be amazing.
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No condition duration most certainly isn’t better, as the stat itself is already hard capped at 100%, which is easily reached with traits and fairly cheap gear. Critical chance isn’t capped until 100%, where it procs on every attack, and critical damage isn’t capped at all.
if you had -100% condition duration you would be completely immune to all conditions, it is capped, however there is a very good reason for that. Currently it is impossible to reach that cap.
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Trying to keep the OP food? :<
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lol, right, so let’s nerf one of the only things that warriors have to deal with condition spammers in WvW. Great thinking.
Total Immunity to all immobilizes/snares/chill does not sound a little broken to you?
No it doesnt. You need trait, full set of runes and food just so you could deal with movement hampering conditions.
It reduces during by 98%, if you get 0.4 or below it becomes 0 and the condition no longer effects you.
If you are immobilized for 2s and have 98% condition reduction, it reduces it to 0.04, which rounds down to 0, aka the condition no longer effects you.
Its expensive… because its the most useful and overpowered food.
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before.
15char
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Each shot makes your pistols look like they are powering up, it has a distinctive particle effect. Makes the shots louder and more intimidating.
1 second:
Initiative Cost: 3
Damage: (x8) 808
Fury: 1 s
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
2 seconds:
Initiative Cost: 4
Damage: (x8) 1248
Fury: 2 s
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
3 seconds:
Initiative Cost: 5
Damage: (x8) 1628
Fury: 3 s
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
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(edited by Daecollo.9578)
lol, right, so let’s nerf one of the only things that warriors have to deal with condition spammers in WvW. Great thinking.
Total Immunity to all immobilizes/snares/chill does not sound a little broken to you?
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http://wiki.guildwars2.com/wiki/Unload
Unload a barrage of piercing bullets, each shot deals more damage the more you charge the attack, gain fury.
Initiative Cost: based on how long you charge it.
Damage: (x8) based on how long you charge it.
Fury: based on how long you charge it.
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
Each second you hold the button down, it becomes more and more damaging, then you unleash the attacks.
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(edited by Daecollo.9578)
Whatever happend to moves where you hold the button down and they get stronger and stronger, then you can release for a big attack?
It would be cool if we had moves like that that took away health, but increased base damage every time ya charged it up.
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With 1 free utility slot and 25 free trait points. =)
Should i cry? I won’t even commend it. Use what u picked now against..condition warrior
edit:
@Brutalistik
I know he wont answer me, was easy to shut him down.There is still an awful lot there to work with. With Lyssa runes, which aren’t terrible for a warrior, and 10 more points in Discipline, you would have a full cleanse every 36 sec, 48 sec, a pretty thorough cleanse every 25, and 33% reduction to all movement impairing conditions aside from Fear. Plus, you’d still have 15 more points to work with. Maybe some classes have it better, but it isn’t bad for a class designed to struggle against damaging conditions.
Play a ranger and a necromancer.
Laugh and destroy anyone with ravaging constant reapplying conditions?
Oh you cured my conditions? Here is another stack of 5 bleeds and poison, hey have some fire too! – Ranger.
http://www.guildhead.com/skill-calc#mcom0M9comMgMomogM0xx0azaqcaqM
JOKE
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(edited by Daecollo.9578)
@^
And be twice as survivable while assisting teamates
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What he means Daecollo is that if you play a guardian more than your warrior. The developers which they’re starting to acknowledge I believe is that warriors profession does have an issue in competitive pvp. Playing another profession instead of a frustration one will give it recognition on why no one wants to play that profession when it comes to only Tourneys or Spvp and not WvW.
I played a lot of tourneys vs good teams and all, Warrior is fine in tPvP.
I believe most people simply play Warriors the wrong way.
Warrior is about setting up a kill and keep pressuring, and it’s not like it misses the tools to do so.
Your job is to keep the target impaired and unleash the big hitters at the right time.Of course Warrior is also a lot less forgiving as it doesn’t have things like stealth or teleports or clones to cheese his way out, you need to actually win your fights.
You need to run Sblock and EP all the times, they are two of the best tools in the game allowing you to negate several thousands of damage – and unload your big hits when the enemy is on the offensive.
Except your wrong, most tournament players run bunker style classes with more sustained damage then burst damage.
SBlock/EP work well mostly against… Other Warriors the most. Its actually quite the joke. SBlock/EP does nothing against warriors main weakness, condition damage…
In Spvp when I played a 30 defense warrior, I was laughed at when Defy Pain procced at 25% health and conditions destroyed me a second after.
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Ok, lets compare it to other food.
+40% Condition Duration.
So I have a proc that lasts 10 seconds, I apply 40% condition duration on it. Now its 14 seconds.
Now say my enemy has -40% condition duration, hes going to reduce that down to 8.4 (8 rounded down.) seconds.
- Condition Duration will always be much better then + Duration, because.
+ Condition Duration = Base + X%.
- Condition Duration = Total – X%.
That alone makes – condition duration a lot more powerful by far.
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you will be missed.