- Dash – The extra distance has been removed for now as well. Dash now breaks immobilize in addition to its other effects. For now, the animation is just going to run you in the direction you’re dodging.
this is huge.
thanks
While revealed you can use your shortbow to gain access the shortest range ranged skills and try to pewpew someone before you are noticed and melted down.
Or as someone already stated, you can use your CD to run away.
/sarcasm off
/sadness on
I’m seeing a lot of people complaining about other classes gaining access to reveal, and want thieves immune to reveal, or reduce it, or remove it from skills, esp sneak gyro.
If you havent fought against a permastealth thief yourself though, you have no idea how frustrating it can be, simply swinging in the air and trying to guess where that thief is. Especially if its a zerker build, as are you, and he can literally one shot you with backstab.
So, no. Stealth has to have some kind of real counterplay. If the thief is too fragile without stealth, than something ELSE needs to be done about it, but stealth has to have some counterplay of some kind… and not just because of thieves, but because of mesmers too.
((frankly, I think stealth should have a counterplay that isn’t built into skills but built into the game engine itself, but I suspect that won’t be happening anytime soon))
This is a clear “i don’t know what i’m talking about” situation. He’s mixing builds and playstyles just to support his QQ that is just a L2P issue.
Please don’t post feedback about a profession you never played. Thank you.
(edited by Daendur.2357)
But: 11minutes of standing still? Wtf
It’s not OK, but it’s not thief, it’s trapper rune.
And this is different than running into 3 PU condi mesmers?
Yes it is. Against 3mesmers you will die a lot faster.
like the s/d build.
Uh, that’s “a lot”.
Pls try to understand me, what i want to say is that even if other professions have access to stealth (even better than thief) we are the only one with 1 trait line dedicated to stealth (which provides our best way to survive) and weapon skills, that are taken into consideration balancing the profession.
Taking them away, to compensate a mess done with stealth to other professions is just not fair, since they are unbalancing thief.I really do, don’t get me wrong, I do think thieves are lacking the teeth they once had. But i don’t think the stealth counters are the reason.
I will be totally fine if they’ll give us something else. more boons, more stability, protection etc etc like every other profession. But they should remake the thief, a thief 2.0. DD will not be enough (at least from bwe2).
like the s/d build.
Uh, that’s “a lot”.
Pls try to understand me, what i want to say is that even if other professions have access to stealth (even better than thief) we are the only one with 1 trait line dedicated to stealth (which provides our best way to survive) and weapon skills, that are taken into consideration balancing the profession.
Taking them away, to compensate a mess done with stealth to other professions is just not fair, since they are unbalancing thief.
Then why thief is the only profession to have special attacks from stealth?
I mean, the class is balanced around it, with “normal skills” toned down to compensate the powerful stealth skills.
So why are we the only profession with a hard counter to our mechanic?
Everyone suffers from stun, daze, KD, KB etc etc but there isn’t a skill that prevents a warrior’s eviscerate or a ranger pewpew, so why in the earth there must be something that prevents a backstab?If the “puff” part of stealth is too strong, let reveal affects only visibility so we can have the stealth buff (with all of our skills) but be visibile to foes.
And for the “chain backstab” problem, we can have 2 types of reveal. Self reveal, applied after a hit from stealth, that will work like it is now, and the reveal applied from others that will let us access stealth abilities while not being stealthed.
“Everyone suffers from stun, daze, KD, KB etc etc but there isn’t a skill that prevents a warrior’s eviscerate or a ranger pewpew, so why in the earth there must be something that prevents a backstab?”
I gusse you missed the part where every profession got atleast one reflection skill, meny of them as low CD weapon skills. Same here, range is not ranger mechanic but LB rapid fire (pewpew) will suffer the most. They even use LB rapid fire on golems for demonsration of the new reflction skills.
so what ?
i’m not saying BS must be unblockable… the can block or pop immunities, the same way some skills are projectiles reflect. it’s really different from taking LB away for 6s and tell the ranger “well you can try to run…”
we are going too far
Thief class should be immune to reveal.
No. But it should have access to skills and traits like everyone else.
Reveal was a good mechanic when it came from a done attack. Having other ppl that can apply reveal is just insane, since they are preventing not only the possibilty to not be seen, but some of our skills and traits.
It is like on a succesful steal we can negate a foe’s random trait line and special attacks for 6s (or 12 if traited).
Plz don’t destroy the thief, he already is in a bad place.
He actually thinks thieves have sustain like other classes. LOL.
You dont have sustain but you have stealth + regen with stealth+ condi remove with stealth and best mobility in the game with decent damage. You cant have all =)
And why our only way to have regen, condi removed, and some survivability must have a hard counter and other professions don’t?
We are still with absolutely no protection and only 1 elite for stability.
Our only way ti have some damage mitigation is….try to guess… While in stealth, and that will go away with stealth counter.
I want a skill that make any profession be a sitting duck for 6s every 20.
So give thieves a 6s Moa on 20s CD.
Then why thief is the only profession to have special attacks from stealth?
I mean, the class is balanced around it, with “normal skills” toned down to compensate the powerful stealth skills.
So why are we the only profession with a hard counter to our mechanic?
Everyone suffers from stun, daze, KD, KB etc etc but there isn’t a skill that prevents a warrior’s eviscerate or a ranger pewpew, so why in the earth there must be something that prevents a backstab?
If the “puff” part of stealth is too strong, let reveal affects only visibility so we can have the stealth buff (with all of our skills) but be visibile to foes.
And for the “chain backstab” problem, we can have 2 types of reveal. Self reveal, applied after a hit from stealth, that will work like it is now, and the reveal applied from others that will let us access stealth abilities while not being stealthed.
(edited by Daendur.2357)
With HoT i think we’ll get new legendaries, so u should wait
I think nerf bat hit too hard. We can only hope for a future buff.
Look at the bright side. When crippled/chilled you can still go away using it and travel a long distante. It’s not affected by combat speed, so it’s a great to disengage.
And what about a “remove reveal” utility?
Something with a medium CD, maybe 30/40s that can break stun and immediately remove reveal, or 60s CD stun break and vanish for 4s, even if you have reveal debuff.
I still think the block part should be longer (at least 2s) and the counter attack should be activable by the user, keeping the block part up for all its duration.
In that way it could be use defensively and don’t bring you back to kick a mesmer’s illusion in the middle of th AoE you were trying to flee.
It happens sometimes. Very annoying tbh
Your comparison to outrage is completely off.
Maybe. And what about ranger’s Counterattack ?
How do u know he was a dev? Is there something to recognize them?
Rangers have 3s block on 15s CD….
Why ?
Since 80% of our play time is in downed mode, I think it’s fair to steal a downed skill.
Dash should not travel more than a normal dodge. It should be a normal dodge + swiftness and condi remover.
One thing I’d like to see on core weapon sets is Cloak and Dagger actually cloaking even if you miss… This would make off hand dagger that much more comparable with pistol off hand.
let’s play the easy way.
why are we stuck with ugly guild emblems ?
I think ANet spent something like 3 minutes to draw them, and I think we deserve something better.
Trickery has:
+3 ini
increased dmg
and adds to steal
2 ini gain
aoe fury-might-swiftness
aoe vigor-boon rip
daze-reuce cd
it’s our best trait line atm
If you mean initiative gain on evade Acro has it.
i wrote initiative gain on critical strike. no line has it, and even if it could go to CS we can say that the 2 offensive lines (DA – CS) have no ini gain, while the 3 defensive lines have it.
SA : ini gain in stealth
Trik: +3ini + ini gain on weapon swap
Acro: ini gain on evade
I think DD can be considered more difensive than offensive with all evade stuff. It’s also our elite, and having an elite that doesn’t help with ini is meh. imho
F1 skill become Nucular.
Nucular: destroy everything in your map. If it is a player his account will be freezed for 3 days. (10s cooldown)
Initiative is vital to thief, and I think DD should have in its traits some initiative regen, maybe +1 ini on critical (3s CD)
What do you think ?
(edited by Daendur.2357)
He was just ranting. Thief is in a bad state, and ppl are frustrated.
Mesmers are OP.
That’s why there are tons of mesmers everywhere (and noone gives a kitten about pve).True, despite the majority of players spending the majority of time there. Which is a bit at odds with balance being considered by PvP mechanics (limits of 5, etc).
what’s the point of pve balance ? Mobs can’t come here to complain about a profession or another. wtf, be serious plz
Mesmers are OP.
That’s why there are tons of mesmers everywhere (and noone gives a kitten about pve).
get out of that keep and fight.
They just have to set Cloaked in Shadow (without the falling dmg part) as Minor Grandmaster. Suddenly x/D will be viable with a blind on stealth, like it was.
There is no need to nerf. Thief needs buff.I didn’t realize I was talking to a WvW player, not gonna waste my time any longer. Your suggestion would only work on SA, offhand dagger needs a baseline buff though, not just SA.
the 3d was about SA. btw it’s ok to make oh dagger better, but that should be done by buffing oh dagger, not by nerfing thief again.
They just have to set Cloaked in Shadow (without the falling dmg part) as Minor Grandmaster. Suddenly x/D will be viable with a blind on stealth, like it was.
There is no need to nerf. Thief needs buff.
so your logic is: since every trait line sucks, except SA (which is pretty bad after patch) let’s nerf SA so thieves can choose the way they prefer to die, while being useless to a group.
What he meant was nerf SA that benefits only D/P then rebalance it to benefit other builds. Right now, D/P is the only one capitalizing the trait line.
I do not agree with his method, but that is what I think he’s saying.
I think that it will be better to not nerf anything and boost the trait lines that are UP. So thief can maybe become in par with other professions.
so your logic is: since every trait line sucks, except SA (which is pretty bad after patch) let’s nerf SA so thieves can choose the way they prefer to die, while being useless to a group.
cut… and a slight nerf to SA D/P… cut
yeah because a nerf to thief is needed …
And what about “concealed defeat”? Basically is like they said " no reduced cooldown on deception" .
L2P.
Too bad 1vs1 duels means nothing.
Thieves stealth compared to Mesmer is counterable enough though.
I’ve run into one trapper thief, who was just a troll.If you play D/P, obviously you can get blinded, but they have to leap finish or blast the smoke field to enter stealth, otherwise Refuge is so easy to spot aswell, Mesmers have much more ‘simpler’ access to stealth.
Lolwat?
Mesmer may be “simpler” because all its stealth come from button presses, but a thief has faaaaaaaaaaaaaaar more control over stealth.
As late as yesterday I ended up in a “duel” with some thief (hammer of inquisition or whatever the guild was) with my MM necro and he literally popped up, hit me a couple times and was gone in a second. 5-10 secs later he repeated it. Repeat that for about 3 freakin minutes or so. The few moments he was visible I could hurt him at least a little, but of course most of the time he came back healed. As soon as I got him down a fair bit in health, he just doubled his time in stealth. Wasnt even a stealth trap build.
Even a full PU stealth Mesmer is nowhere near this. When all their stealth is on cd, its on cd period. At least you get openings.
But on the upside, the thief was one of the few that didnt run away from me as soon as they saw an enemy approaching. Oh the irony.
You know, an immobilize would have gave you victory.
Mesmers can’t have it all, stealth longer than theives, blinks, invuln on sword, instant ranged damage on greatsword with no travel time, high spike damage, interrupts and stuns. Mesmers are OP already on live and in HoT they are broken. Its time to nerf some of their active defenses if they are going to keep their high damage output. It is getting ridiculous.
/Agree
don’t know how, but with a rev in group i had, every time i checked, more or less 45-50s of regen, fury, might. protection was popping really often. Don’t know swiftness cause i also had it on my own.
he said he wasn’t trying it with a support build so…
boons are really strong and having them for so long can be op and can make rev a must have for any group
cut… In my opinion it gives thieves a way of fighting without having to rely on stealth to survive…cut
can you please tell me on what you rely to survive? because frankly 1more dodge didn’t keep me alive very well under a mesmer burst, or fighting a necro and his km^2 of GTAoE, or focused by 2ppl, or chased forever by a reaver…
thieves are too squishy to stay visible… a lot of time we die stealthed, with enemies that just spam random attacks…
Well you can’t exactly expect to be pro and go around killing already established builds after you’ve played it for a day. It may not be quite perfect yet but it’s still being developed and there’s no point in bashing it before it’s even out the door lol.
don’t get me wrong. i used staff and DD all the bwe because i wanted to try it well. speaking of WvW it’s not bad in 1vs1… the problem is when you are in a small group and you have no stealth, you are visible and are focused by 2-3 ppl… you just blow up, because we cannot sustain that damage… same as for 1vs2 / 1vs3.
Why a Revenant can provide perma regen/fury/5-8might/protection, not even built for boon duration ?
Perma stealth condi thieves are so useless. No one would ever die from a perma stealth thief, maybe not even a guard
yesterday i had a lot fun farming this charr ranger from [BT] on my trapper-stealth-build xD
it’s strange because he doesn’t remember to have been farmed by a trapper thief… maybe trolled, but not farmed.
cut… In my opinion it gives thieves a way of fighting without having to rely on stealth to survive…cut
can you please tell me on what you rely to survive? because frankly 1more dodge didn’t keep me alive very well under a mesmer burst, or fighting a necro and his km^2 of GTAoE, or focused by 2ppl, or chased forever by a reaver…
thieves are too squishy to stay visible… a lot of time we die stealthed, with enemies that just spam random attacks…