Roll a thief, come in WvW, die tons of times because you are bad, stop posting kitten.
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don’t you mean
roll a thief come in WvW, kill tons of people, because its so easy, start posting L2P.
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your main is a guardian…thieves can’t do anything to decent guardians. try playing another class thats not the tankiest and has the best healing, and then you’ll see why people complain about thieves
i was using a scepter before it was cool, but people found a new build other than the 1 bunker build.
if you’ve done the priory mission ghost rite you’ll see why ele’s can never get a GS
When you see Black Powder go down, maybe you should try standing inside it so that they can’t HS without hitting you, which, amazingly enough, breaks their stealth and gives them Revealed.
thats a stupid solution that never works and ends up getting you spammed with blinds, so not only do you not reveal the thief you can’t even hit the thief.
heartseeker is a 450 leap skill and with the trait to move 50% faster while in stealth its 450+ not even counting swiftness.
a leap skill will never, EVER hit mid leap and the entire blind field doesn’t cover 450, that may work if you managed to get a cripple or chill in but then you have a whole 3 seconds to burst a trolly build down before they perma stealth again.
so you’re bragging about killing a bad player who had even less armor value than you and didnt realize he could of just auto attacked you to death.
tbh if you lost that fight you should be ashamed, he should be ashamed he lost to a under level, but bragging because you killed a bad player is just stupid.
i can get on my thief and kill some trolly staff mesmer build or a bunker ele build does that mean im a good thief? no it just means im better than that guy i killed.
its heavy in initiative and gaining initiative when you stealth, and gaining it faster in stealth, and various other things.
its a trash build for anything but being a total kitten and having to get at least 15 coordinated people chaining every single control skill to stop them. god help the 15 people if they zerg a pve mob and rez the thief.
its a obvious broken exploit that anet won’t fix until its absolutely the last thing to fix.
If that’s an exploit to you then I’d like to introduce you to a bunch of legit exploits that other classes can do with their builds.
oh im sorry is being a god of wvw not enough for you? would you rather be able to distract 30 people instead of 15 just to kill you if you do manage to get revealed.
or would you rather backstab insta down anybody regardless of armor? lets not add in the fact you can move 1800+ in just 2 seconds thats just not enough.
don’t try to hide it perma stealth is an obvious exploit of a broken mechanic, they just don’t wanna deal with the uproar if they actually fixed stealth.
its heavy in initiative and gaining initiative when you stealth, and gaining it faster in stealth, and various other things.
its a trash build for anything but being a total kitten and having to get at least 15 coordinated people chaining every single control skill to stop them. god help the 15 people if they zerg a pve mob and rez the thief.
its a obvious broken exploit that anet won’t fix until its absolutely the last thing to fix.
Bloodtide Coast, found these Dolphins a while back…. don’t know if they’ve been fixed.
its just 1 dolphin thats spinning really fast
maybe make them soloable by lowering the silver mobs to bronze or regular and lowering the boss mobs to vets or just silver mobs.
and lowering the reward to only 20 tokens per run, and changing some loot tables
you should get in front and put fake traps in places they can’t avoid, like lightning pads or in front of the finish line, or on the walkways.
then just wait till they run into the ones on the finish line and cross it while their stunned.
now heres the question for you what if all my alts are level 80? and i have no free spots left?
what am i supposed to do then?
have you tried waiting for the race to restart? maybe you should try that instead of jumping from race to race.
or are you to impatient to wait 2 minutes at max?
the pre event chain in cursed shore to open up the path to arah is the same way except you need way more than 3 people, and you have to fight some legendary risen with eternity, for only a chest and no bonus.
you sound like you play onlyusemethief and leave the 4 other character spaces empty.
counter a backstab with a stunbreaker what logic is that?? i dont know if you noticed but not every class has access to aegis and moving around only slightly helps since thieves are still the fastest class and most of the time you have to blow both evades.
before you start telling everybody else to L2P you yourself need to L2P
the funny part is that chest isn’t even channeled to open its a insta open chest.
I don’t know why you guys are saying eles are so powerful underwater. A good ranger will always win a 1v1 underwater no matter who he is fighting since downed #3 is guaranteed to rez him.
And taking thieves underwater to fight him is not a valid strategy since the thief can just leave. He doesn’t have to chase you. The thief can also outrun you underwater with harpoon gun #5
you do know if the pet isn’t dead you can just stop the rez with the many floats, sinks and stuns that the ele has.
not to mention even if he does manage to survive you can just switch to water attunement and press 5 to face rollUmmm, no. The pet actually continues to rez even if he is dead. If you CC the pet, he’ll just run back and continue to rez as soon as the CC ends.
Not to mention that ranger has quite decent underwater skills.
no you’re wrong there, i have a ranger at level 80, the pet will only rez the ranger if he has enough time to to press 3 on the downed skills, if you kill the pet mid revive then the pet will stop, if you interrupt the pet mid revive then he’ll stop. the pet rez is a skill that can be stopped just like every other skill and put back on a CD.
if you kill the pet and he presses 3 then theres nothing you can do but switch to water and press 5 to down him again, and the ranger may be better than a thief underwater but he’s no ele or mesmer.
Unless a patch in the last few weeks fixed it, then I can confirm that interrupting the pet will NOT stop him from rezzing. I watched an engie vs ranger downed fight in an spvp match. Ranger used #3, Engie used #2 on the pet. Pet ran right back the to the ranger and continued rezzing.
that is impossible unless the engineer killed the pet underwater before he pressed 3 then the pet will stop if it dies or is interrupted, i can confirm that since iv’e used the kitten skill before and its just like every other skill (bar underwater combat and a dead pet)
the pet will go back to the ranger by default most of the time but he won’t rez him.
It annoys me to death that terror is considered by most to be op, even though it has not changed for along time. This story is similar to the m16a3 in bf3 nerf, even though it wasnt changed since beta and then a year later it gets nerfed because a lot of people started using it.
you shouldn’t of said that terrors gonna get like 3 or 4 major nerfs just like the M16 did. someones always gonna find something wrong about it.
CM is a joke with a decent amount of condition removal, and of course having someone who knows what to do.
I don’t know why you guys are saying eles are so powerful underwater. A good ranger will always win a 1v1 underwater no matter who he is fighting since downed #3 is guaranteed to rez him.
And taking thieves underwater to fight him is not a valid strategy since the thief can just leave. He doesn’t have to chase you. The thief can also outrun you underwater with harpoon gun #5
you do know if the pet isn’t dead you can just stop the rez with the many floats, sinks and stuns that the ele has.
not to mention even if he does manage to survive you can just switch to water attunement and press 5 to face rollUmmm, no. The pet actually continues to rez even if he is dead. If you CC the pet, he’ll just run back and continue to rez as soon as the CC ends.
Not to mention that ranger has quite decent underwater skills.
no you’re wrong there, i have a ranger at level 80, the pet will only rez the ranger if he has enough time to to press 3 on the downed skills, if you kill the pet mid revive then the pet will stop, if you interrupt the pet mid revive then he’ll stop. the pet rez is a skill that can be stopped just like every other skill and put back on a CD.
if you kill the pet and he presses 3 then theres nothing you can do but switch to water and press 5 to down him again, and the ranger may be better than a thief underwater but he’s no ele or mesmer.
they may or may not be hacking, it can be due to culling, or just server lag where the guys hitbox is in a totally different place than his avatar.
but iv’e seen my fair share of hacks as well, but some of the time it was due to culling or just plain server lag.
I don’t know why you guys are saying eles are so powerful underwater. A good ranger will always win a 1v1 underwater no matter who he is fighting since downed #3 is guaranteed to rez him.
And taking thieves underwater to fight him is not a valid strategy since the thief can just leave. He doesn’t have to chase you. The thief can also outrun you underwater with harpoon gun #5
you do know if the pet isn’t dead you can just stop the rez with the many floats, sinks and stuns that the ele has.
not to mention even if he does manage to survive you can just switch to water attunement and press 5 to face roll
you don’t you either run to water or run to a tower and wait in there until he leaves or until you can make it to water.
making eles free kills for more mobile classes is more important than fixing the perma stealth exploit or mesmers and not being able to destroy their portals in wvw or general pvp.
or actually fixing stealth so its not completely overpowering get out of jail free card.
for map completion the thief class hands down, the ability to be perma stealthed makes orr map completion a joke and wvw map completion as well, not to mention being able to perma stealth makes a lot of long runes to get vistas or poi’s super easy.
close second is memser and its ability for some stealth and the fact they can easily distract hard mobs with endless clones.
for everything else and general killing that would be mesmer for its ability to easily solo champ mobs, and guards and warriors in close second.
but the mesmers only good at end game while guards and warriors are good on the way up to end game.
and rangers for 3rd in both categories, but the pet can’t save you from everything
you know the old saying you can lead a horse to water, but you can’t force it to drink.
its the same with GW2.
you can lead a thief to water but you can’t force it to fight.
all he’ll do is wait till you come out and just backstab press 1 a couple times and then press 2, then he wins.
unless the thief is kill hungry stupid he won’t go in the water, same can be said for the eles bunker build to since its boon stacking doesn’t work underwater
The thing is, all other class mechanics of other classes have a way of countering them. Stealth does not. It’s not thieves that are OP, stealth is just a broken mechanic the way it was implemented in this game. Just about every other game that has some sort of stealthing class has some way of countering it. And no, all you people saying just AoE or swing where they vanished, that is NOT a counter. Pick up a kitten dictionary and look up the word counter. Countering would be a way to outright stop them from doing it or a way of removing it from them after they do it. All other class mechanics have a way to stop them from doing it. Stealth does not. And that is what makes it unbalanced. They don’t need to nerf thieves. They just need to give other classes a way of revealing them. Hitting someone who’s stealthed should reveal them. that’s never made any sense to me. in other games when you take damage while stealthed,, you get revealed. That actually requires skill to stay permanently stealthed and not get hit and thus being revealed, unlike in this game where its just a reset button for people to troll with. It has far too many advantages and far too few drawbacks.
How do you counter someone from doing anything? You use your attacks? You want to counter stealth? Use a stun/knockdown/knockback/daze/immobilise, stay ranged if they are d/d, p/d or burst them as they come out of stealth. OR like you say AoE the area.
What is the counter to a mesmer shatter? A block? Use that for a stealth attack. Stealth has plenty of counters exactly the same as other technicques of other classes have plenty of counters, the majority of them being stuns, immobilise, knockdowns, blocks and damage.
not every class has access to on demand wide area knockdown/knockback/stun/daze/or immobilize and not to mention immobilize can be easily cured or shadow stepped out of.
and most immobilizes need a target to cast, and with the range they can move staying ranged is a poor solution, and no theives aren’t squishy enough to just burst down in 3 seconds or less.
you’re only solution to killing these people is needing a large group that is able to chain control skills, i.e needing a group thats only good at killing 1 to 2 people.
the main problem is that thieves have access to stealth fields, take those out or change it so heartseeker is no longer a leap finisher, or shortbow 2 is no longer a blast finisher, and that will be 90% of the problem people have with thieves
people think underwater combat is complete hell of GW2 is because usually the cookie cutter build they run doesn’t perform well underwater, same with the ele bunker build it can’t do what people want on land.
and you can’t use a GS under water and press 2 to win. personally i find its easier to dodge attacks underwater.
but generally the best classes underwater are mesmers, guardians, and eles mainly the trident with the bouncing projectiles and the amount of damage the ele can put out. not to mention the blind field you can put out and just sit in.
the problem isn’t underwater combakittens Hotw and classes that suck kitten underwater.
wanna know a way to fix it? have it so they’re no longer unblockable projectiles, or change the shield walls skills to be able to block/destroy unblockable projectiles.
i bet there wouldn’t be complaints about this if the eles useless focus skills did something again.
Are you actually complaining about stealth stomps? Thieves take damage in stealth, its not like they are invincible, any pull, knockback, push, can stop an invis stomp not to mention AoEing the area to damage the thief. If you lost a battle with a thief 1v1 and you think youre still gonna win in downed state, youre wrong. Why not complain about Engis elixir where they can’t be damaged at all or mist form stomps? How is stealth stomping any different than those 2?
1. stealth is easily reapplied, not only that you can waste valuable time and resources blowing all your skills on a downed player trying to hit a stealthed thief that may or may not be there.
the theif can easily drop a blind field and spam heartseeker through it over and over, or he can do the same with a shortbow at a distance away. not to mention he can drop sr far away and cover a lot of ground in 10 seconds more if hes has stealth on heal or blinding powder or he’s perma stealthed.
2. a ele or eng has to drop an extremely valuable survival skill for 1 badge, its not like they cant spam invul or be perma invul.
stealth the way it is, is far more useful than 3 seconds of invul on a 75 sec CD.
last time i checked you can just throw it in the mystic forge, or mystic toilet, i did that with a forge stone i got from a daily chest and 2 other cheap pieces of gear, i was promptly given a middle finger, but of course for something thats completely RNG based thats to be expected.
stealth is far more valuable than any defensive boon, if you’re crying about all the boons eles can get then its called sword and dagger and spamming 3 then somehow all of an elementalists boons are yours, works with guardians too.
amazing isnt it? besides not to mention that water regen aint worth kitten, and 5 second boons go fast.
mist form has not ever granted regen only invul, nobody uses a frost bow outside of zerg v zerg and dungeons, and nobody i mean nobody uses that useless signet of water.
not to mention gaining toughness on a channeled skill only applies to 1 thing and thats churning earth which you can easily pop a blind or just a stun and it becomes useless. and goes back on its 30 second CD, but theives have no idea what a CD is.
i wish a-net loved eles like they do theives.
make me regret buying ascended amulets for my toons even more
so let me get this straight you’re complaining because you can’t just insta gib people off a cliff and go trololol noob, so now people have a pre warning so they can’t just be trolled by a mesmer.
not to mention the curtain still causes cripple and swiftness, the only other pulls are theives scorpion wire which is very finicky and need a los, you cant put it on the side of a cliff or wall and pull everybody off. and the eng which ive honestly never seen.
unless you’re crying about it in a combat use for not trolling which its the same as an knockback or knockdown.
whelp the original post here is a bit out of date since the latest nerf. So again, QQers rest easy…the thief is finally squashed….
My favorite complaint about thieves is how they always get away…and it’s not fair, they should just die when they’re supposed to. Nevermind that base health is 10k, and the armor is paper. Never mind that 2 hits from your tanky build brought that thief down to 20%, it should’ve stuck around for that third hit, and since it didn’t it’s OP.
As Craig pointed out, other classes can be quite survivable as well, even when specc’d glass. The difference is that if you go against a guardian and can’t bring him down to 80%, after a while, you give up and decide wow, that was a good match. If you go against a decent thief, you may land a few blows on them, but if you bring them down to 20% and get away, you say…aww, I should’ve won that one and the OP’d thief got away!
So the issue here is really psychology. In one case you hit the guy 20 times and barely do a dent, so he must be a good player. In the second case you hit the guy 5 times, nearly kill him and then he gets away, so that’s unfair.
The whole reason thieves have such low health is because we have so many survival skills, it’s the reason you can be outplayed by thief, and still feel like you should’ve won. Just remember, if the thief isn’t downed, or running away from you, you haven’t won.
i know you’re not using theifs low hp and medium armor as a argument strategy, have you forgotten the 1 class thats even weaker? its called an elementalist, lowest base hp and armor, but do they still have their mobility despite how they’re even weaker than theives? do theives have a boot in their kitten punishing them for using the shortbow 5 without hitting something or heartseeker not hitting something? no, it doesnt use double initiative, it isnt put on a CD, its range wasn’t nerfed.
don’t try to bring up the bunker build either because theives have the same thing they have bunker builds to, with the same escapability except when a compentent group comes the theif isnt dead he just pops SR and goes halfway across the map before he finally reappears, if an ele tries that some theif can easily catch up to him.
and there will be no stop to QQ until pistol fives blind field no longer applies stealth.
why it hasn’t happened yet is beyond me.
its not the flame blast its the aoe damage it does, it happens when you stealth and the aoe or other attack with hit shortly after, does it with the stealth on steal, and doing damage and poisoning at the same time.
happens every now and then with attacking sigils, nothing you can do about but deal with it.
tbh p1 hotw doesn’t actually have a large hp pool but the protection and the regen helps make it a lot bigger.
but nobody bothers destroying those totems since the retal once spawns so fast
i think thats anet telling you to change you’re color scheme.
white leather…. ewwww.
Do damage numbers appear in your combat log if you hit someone in stealth?
No, but if it is a chain attack, you will notice the chain progress. Also, if the skill has a visual effect that takes place on the target (most noticeable is ranger’s entangle, which leaves binding roots on the target) it will appear where the thief is, letting you know where the thief was when that skill hit the thief.
99.9999% sure that they do show up in the combat log.
hits don’t show up in the combat log when you hit a stealthed enemy, iv’e tried it before when trying to fight some perma stealth thief, and no standing in the blind field will not get you hit by their heartseeker, especially if they have the speed signet and the trait to give 50% more speed in stealth and since heartseeker is a leap its affected by it.
they’ll just jump right past you and not to mention the mobility they have means you’ll need another theif just to have a chance to get to the blind field in time, and even if he does hit you all he has to do is evade and pop shadow refuge or the heartseeker spam over the blind field again.
i have 6 accounts including a thief and i have never, ever hit something mid leap with the heartseeker, and the middle of the blind field is “mid leap”
eles under water can apply burning thats right burning under water, 2 blinds, 2 drops and 1 float a stun, crazy amount of bleeds a pull to skill and not to mention underwater, water attunment is insanely OP almost having mesmer status under water on just 1 attunment.
and not to mention a warp
eles are arguably one of the best classes under water, now think how many classes would kill to have all that on 1 weapon? not even counting utilitiesWhat are you talking about? Elementalists have horrendous damage under water. I have two accounts, Elementalist is the main on one and Guardian the main on the other. When I do the underwater kills daily with these two characters, the degree to which Elementalist is kitten for underwater DPS becomes obvious. The Guardian can complete the same task in the same locale in close to a third the time.
Often, when fighting regenerating skale and other foes underwater, my Elementalist can’t even overcome the regen!
This is the way it has been since launch, with no improvement.
My theory is that someone thought it would make sense to debuff fire and buff water due to the watery environment. However, since Water does a lot less damage than fire, debuffing fire and buffing water by similar percentages vs. land damage did not result in proper DPS output.
Like most Elementalists, I do everything possible to avoid underwater environments with my Ele, which is a shame because I generally like the underwater play.
really all i have to do is press 2,3 maybe 5 for stronger enemies just on water attunment.
but if you’re running the cookie cutter bunker build that makes everybody rage more than a thief then yeah some guardian is gonna kill just as fast, that builds not meant to be a tank with a cannon. its even worse under water.
all i have to do is press 5 if the enemy immobilizes, chills, or cripples me, since the damage on that skill is so insane is makes the vet risen sharks jealous.
fire attunment is just meant for damage over time not damage right now like D/D or S/D.
yes eles always do terrible damage. Above and under water. Our highest damaging attacks max out around 16k while zerker necros can practically one-shot wariors, thieves hit 4k on auto attacks and mesmers go full zerk and beat ya to a pulp in no time. That’s why the pvp scene is plagued by bad mesmers and thieves. With the occasional beast warior/ranger/necro.
so 16k with 1 attack is bad? do you want to be able to 1 shot every class instead of just half of them? and even if their not 1 shotted you have other skills that will down them just as fast if not faster as every other class.
the cookie cutter 0/10/0/30/30 build isn’t meant for damage its meant for survivability and making every single person who wvw’s or pvp’s rage more than the thief class or mesmer class has ever seen.
because they can’t get 2 badges, and have to work for a kill.
if you’re using the cookie cutter 0/10/0/30/30 for a zerker thats completely polar opposite since that build is meant for tanking and survivability and making every single person in gw2 rage more than perma stealth and theives have ever seen.
Why is this skill combat only? Wouldn’t it be more useful if it were also out of combat? Unless out of combat running is overpowered or something?
after the kick in the balls nerf RTL got and how every other class never got the boot in kitten for using a movement skill without hitting something, yeah moving speed out of combat for eles seems to be the most important thing to nerf in all of Gw2.
perma stealth, mesmers rezzing through gates, warriors rifle f1, rangers and their pets, mesmers in general, theives in general.
all less important than killing an eles ability to move.
logic, who needs it
you can’t sell a soulbound item in the TP, and you can’t vendor a legendary and im pretty certain you can’t salvage it either.
a-net thought of counter measures for stupid people with time and money, so really this whole idea of you having a legendary sounds like bullkitten
Bet u never cut yourself in your life before.
knife companies don’t have idiot buffers for when you’re using one of their products, but comparing a knife to a game where developers intentionally put idiot buffers on expensive items is 2 totally different things. if you think those two things even remotely relate then you should stop and slap yourself with a wet fish
you make it sound so easy even though its not, especially since heartseeker is a leap skill that goes from 1 side of the blind field to the other, and leap skills won’t hit something midway through it.
not to mention even if you do manage to get in the way he has utilities and can easily get out of your range to run to his next field.
and not to mention the zerker theif still has access to a 900 range teleport at the touch of a F1 button.
dodge rolling at the end of 3 seconds won’t always work, especially with a short CD of 45 secs. even more so if he’s traited to gain stealth when he steals.
the only way to kill a perma stealth theif in 3 secs is to have a zerker build yourself and even then he can easily turn around and gank your kitten . then go right back into perma stealth.
you can’t sell a soulbound item in the TP, and you can’t vendor a legendary and im pretty certain you can’t salvage it either.
a-net thought of counter measures for stupid people with time and money, so really this whole idea of you having a legendary sounds like bullkitten
Did you, oh masters, even try to immob downed ele? I don’t know what’s your condi duration, but with +30% my immob (muddy terrain) runs out before his mist form ends and if he has at least half of brain, he dies close enough to doors so this time is still enough to get inside. Not to mention CAST TIMES on immobilizes (at least all ranger ones) that make it simply impossible to hit ele who presses 2. as soon as he notices he is going down.
do you realize that chills and cripple also work, immobilize is just the best one since he can’t move.
just because he’s invulnerable doesn’t mean all of his conditions are going to be cured.
cripple or chill him since i know those ranger traps are instant cast
alright lets remove mist form and replace it with a tornado over us that kicks everybody off or do you want killing the class that has the lowest armor and hp to be even easier?
theres much bigger problems than not being able to get maybe 2 badges off the squishiest class in the game.
if you can’t kill an ele than you’re just bad.
eles under water can apply burning thats right burning under water, 2 blinds, 2 drops and 1 float a stun, crazy amount of bleeds a pull to skill and not to mention underwater, water attunment is insanely OP almost having mesmer status under water on just 1 attunment.
and not to mention a warp
eles are arguably one of the best classes under water, now think how many classes would kill to have all that on 1 weapon? not even counting utilities