You forgot the disclaimer: As seen on Reddit.
What does everyone think about this matter?
That some people care to much about others insteand of theirselves and even make assumptions which arent legit without proof, or try to mislead a valid reason of why this guy has that.
In my pov…good for him, he probably used the mf or trade wars or bough a lot of precursors in the early days where the cost was like 10-15 gold…or even less.
At the end…i dont give a cat.
Here is a response to what I can salvage of the point of your post.
Because you live in a bubble, the ebbs and flows of the economy makes no impact on you. Other people more actively involved in the economy either benefited or are hurt by the surviving exploits.
Is that supposed to be clever? Go to bed after you are done with your homework.
The real problem will be that we will see even more undergeared/unexperienced players join higher lvl fractals :|
There’s no incentive other than accidental joins. You play a much more difficult game for the same loot, seems counterproductive. I’m fairly sure you can kick after the patch and bring in replacements, so there’s that.
I return to this FotM dungeon and see 99% of players are well and truly into lvl 40+ of this endless dungeon.
I’m quoting this one because it’s funny, no doubt many people will enjoy this one. Not going to say anything else about it.
I sit in Lions Arch and can lfg for hours to try and get my first run in there and still have not zoned in.
gw2lfg.com <——- Use it to find groups for ANYTHING in GW2. Seriously, use it. Millions of uses over the past 2 months can’t be wrong.
Imo FotM was a huge mistake regardless for GW2 as there isn’t a soul in the high level zones much anymore, events go by with no one to combat them etc, so pretty much has me looking elsewhere once again for another MMO. This is only my view and sure to be a hassle for anyone new coming along in the future.
Correlation does not equal causation. Most people have gone through the same events and same maps. You can only farm Orr for so long without giving up on the game. Fractals was a carrot to lure people from SWTOR going F2P and it worked in keeping a lot of people from leaving GW2.
The designs are also a step in the right direction in many ways, most of which this forum has covered to death. The only complaints are in the technical execution, which is also covered to death on the forum.
And I also agree if I was lvl 50+ in FotM I would also find it hard to run lower tier since the rewards are not worth it yada yada. This is the biggest error GW2 has made and is a shame really.
You are just feeling left out. Other people felt like this too. They either found people to play with, other things to do in game or moved on. Start by finding a better guild, use gw2lfg.com, get familiar with the state of GW2 again.
Alternatively, there’s no subscription fee, just leave the game till you want to play again. Nobody is forcing you to play. Nobody is going to specifically make the game to your liking. It’s a take it or leave it situation. Decide for yourself to stay or leave, complaining about it won’t do you much good.
This is very old screenshot that illustrates a results of so-called “Godskull exploit” that existed in first months after release. The exploit was fixed but afaik the exploiters weren’t banned and exploited precursors weren’t remove from the game.
IMO it was the biggest mistake Anet ever did with GW2. But whatever happened, happened.
Oh this is an old screenshot? I guess that sort of makes sense then. Still though, you’d think that if someone had that many, they would just make 1 twilight and 1 sunrise, while keeping to rest to sell at a later time like now, where the weapons average 600g each. =P
The thing is, all of these are still in the market. ANet sort of just let it slide essentially. This became the foundation of something bigger as precursors were much cheaper back then.
As the topic title states, “Is there a player group number for dungeons?”
Forgive me for being new (started today). I’m trying to take notes and look over things upfront, rather than the last minute. Like most mmorpgs, there’s a player group cap for whatever you’re running. I know that the dungeons work a lot differently here, but are there caps or can someone solo these without one or two friends?
5 people. There is no incentive to solo, none at all.
Short answer. Yes.
Longer answer. Player better.
Long answer. They are fine, you still don’t have all the skills yet, don’t have the right gear yet, and unless you have another elementalist at 80, you know nothing about your class yet. Elementalists is Cold War diplomacy, you need to know when to push the limit and when to back off. Get to level 80, do more dungeons.
It’s not Anet’s fault that your guild likes to Bandwagon.
There are many other servers available that have good WvW, maybe not T1/T2 but still very nice.It’s ridiculous of you saying that you will suffer in WvW because you didn’t pick the full servers.
Do you even play WvW? You don’t seem to understand how it works. Coverage is the primary determining factor in how good the fighting is. You can’t have a good fight without competitors on both sides, with at least vaguely similar numbers. If all you want to do is run around duelling and popping yaks, it may not matter, but for players who want fights ranging from 1v1 to 100v100, these are not to be found on mid and low tier servers.
First of all, mid to low tier servers are there because most of them have the same level of coverage. Second of all, it is still bandwagon hopping.
I am almost certain mobs in Fractals have their own lines of DR. My experience is that if I don’t do anything other than fractals with my character, which I haven’t for a long time, the loot from mobs eventually becomes nothing even if I don’t log on for a day or two. The drop rate gets better when I go out of my way to do some other dungeons even it means going back to fractals right after.
Does this bother anyone else ?
What are your suggestions to fix this ?
Very few people is bothered by this.
You are obviously new, so you haven’t hit the point in repetition where you are just there for the most lucrative part, the 60 daily tokens. The trash mobs are just obstacles. People that are capable can skip trash to save time as a reward for their knowledge of the dungeon. People that want to farm them can farm them. People that are having trouble skipping can take the safe approach and clear them.
Suggesting “fixing” it like some problem is simply forcing your opinion on everyone else. Instead, look at the developers and ask them to change the dungeon designs to offer real incentive to kill trash mobs, which there is few if any currently.
How did you keep in touch with them before? Just keep on doing that?
Yeah, I get that it is a business and support them fully in making money. That is a given, but I am sure that the technology is there to support international guesting right?
As far as how we kept in touch before, we transferred worlds. Now that is going to cost real cash. So I cannot keep doing it that way.
That’s unfortunate. What I would recommend is to settle on a single region and a set of 3 servers that have a healthy population across all hours.
As someone who has been playing since BETA, we were always made aware, at least in early parts of the game’s history that free transfer was going away any minute so never made much use of it for anything but server shopping. Apparently the knowledge is lost and I’ve been hearing how people are using it to visit people like a short vacation.
How did you keep in touch with them before? Just keep on doing that?
Think more along the lines of the unreleased but in the db “Soothing Infusion”
http://www.gw2db.com/items/72471-soothing-infusion#related:comments
I guess you are referring to this.
-2% duration per piece of item, so that would be -8% agony duration with all pieces of ascended gear. The question here is that agony is based on ticks, 8% of 9 ticks would be less than 1 tick. Does it round up and reduce it by 1 tick or does it simply not have an effect until you have a much bigger set, say, 2 earrings, 2 rings, back, and amulet, for a total of -12% duration?
Another problem is that there is no way to verify that they aren’t lying about their level either. So in reality it’s more dangerous for the higher tier players than simply pitying the lower tier players who feel kitten.
There is probably going to be a lot more kicking and crying on the forum about being kicked.
In all likelihood though, ANet will probably have changed the ready check to display max player scale by then. At least that’s my sincere hope. The dungeon forum will be terrible otherwise.
What really caught my eyes from the update are the utility infusions. Can a dev give us some information with regards to what they are and how to obtain them?
This is purely speculation, but does it mean these infusions will be akin to rune set bonus and provide some kind of buff/summon/twist when certain conditions are met?
Perhaps like a set bonus for having certain infusions? Maybe effect on hit or on struck?
I shudder to think how my hunter does fractals. With no missile deflecting or blocking spells at all.
Actually, Rangers are very desirable in good FotM groups due to an ability to DPS relatively safely (doing your job). Not to mention Search & Rescue which besides 40+ efficiency at Maw is a great skill for other tough boss encounters when you cannot risk rezzing yourselves (e.g. Dredge, Volcanic).
Entangle is also very useful. And in terms of projectile reflection and avoiding damage you should bring Whirling Defense (axe offhand I believe?) and Lightning Reflexes. Not to mention your awesome Healing Spring for a looong water field combo!
You are overstating the usefulness of rangers. They are at best as good as most other classes. If you consider the people playing rangers at the level, most are there only on the merit of search and rescue and otherwise contribute very little. It was actually refreshing the other day to see a ranger who was actually pleasant to have around and performs capably. Then again, this more of a people issue than class.
Nah, usefuleness of rangers is not overestimated. The thing is, it is a very appealing class to low-medium skilled players – simple, remotely safe-in-use and because of that people get an impression that rangers are useless. The truth is that each and every class in useful in this game – everything depends, as you said, on the players.
Exactly, it’s the type of player it attracts that really makes a difference.
Depends on the Guardian:
P/V/T wannabe Tank without Support = horrible.
Sharing boons and healing like candy = I like.btw, this thread belongs to the dungeon forum. It’s not about Guardians, it’s about feelings for Guardians in Dungeons.
Boon duration is affected mostly by runes and no sane guardian would go healing power armor as it leaves them being squishie or lacking damage to even get drops. so Power, Vitality, Toughness is the way to go.
People should not comment about a class they know nothing off.
So you do bad damage AND don’t provide healing or boons? What do you do, exactly?
P/V/T is the worst non-condition stat combination you can wear for guardian.
Incorrect it depends on the build and weapon and cantrips. Most classes that do higher dps can’t be be compared to a gaurdians because they’re usually downed before a gaurdian.
Class is irrelevant it’s all about listening, playing as a team and your choice of skills for each fight. Gear is also a factor.
Guardians don’t have cantrips. It doesn’t do well for your credibility.
If you are lvl 5 and you are doing lvl 10 you will get rewarded as you are lvl 5 (you will get chest from Jade maw, but with no chance of ring). I think
That is correct, you get the reward for your level, so no daily even if you do maw. Just like people that do maw after their daily.
1: CM Story > AC Story > AC explorable 1, 2 > CoF explorable 1, 2 > AC explorable 3 >
2: CoF story > Arah Story > CoF explorable 3 > CoE story > other stories modes
3: FotM scale 1-9 > CM explorable 1,2, 3 > TA explorable U/U > TA explorable F/U > TA explorable F/F
4: SE explorable 1, 2, 3 > HotW 1,2, 3 > FotM scale 10-19
5: CoE explorable 1,2,3 > Arah Explorable 12,3 > FotM scale 20-29
6: Arah Explorable 4 > FotM scale 30>39
Dungeons are the same. It’s the player base that got better at playing and dealing with the dungeon.
If you had trouble with AC before, don’t expect to roll through it.
I shudder to think how my hunter does fractals. With no missile deflecting or blocking spells at all.
Actually, Rangers are very desirable in good FotM groups due to an ability to DPS relatively safely (doing your job). Not to mention Search & Rescue which besides 40+ efficiency at Maw is a great skill for other tough boss encounters when you cannot risk rezzing yourselves (e.g. Dredge, Volcanic).
Entangle is also very useful. And in terms of projectile reflection and avoiding damage you should bring Whirling Defense (axe offhand I believe?) and Lightning Reflexes. Not to mention your awesome Healing Spring for a looong water field combo!
You are overstating the usefulness of rangers. They are at best as good as most other classes. If you consider the people playing rangers at the level, most are there only on the merit of search and rescue and otherwise contribute very little. It was actually refreshing the other day to see a ranger who was actually pleasant to have around and performs capably. Then again, this more of a people issue than class.
Ah, I remember the first time I did AC explore, my team is full of lvl 50-60’s and none of us has done it before. We wiped almost 10 times by kholer and decided to give up. Now with my guildies we just stand beside a pillar or wall, once we see the wind up animation we just move behind the pillar/wall and continue whatever we were doing after the spin. Always have at least a panic button if you do somehow get pulled, mist form, renewed focus etc allow you to get sloppy every once in a while
I remember back in BWEs, people viewed AC as the bane of all dungeons believing dungeons to be one of those rare fruits of excruciating labor. Look at it now, can’t imagine we used to think it’s a tough dungeon.
robert hrouda said it himself in regards to the solo warrior dungeon runs that it displays true mastery of the profession and no nerfing was coming down based on 1 player’s experience. in the same fashion i believe he would not be pressed to change the guardian’s anti projectile mechanics based on 1 aspect of the game
It almost sounds like he’s going to revamp the burrows to prevent that in the future if it becomes anywhere efficient.
Be like the rest of us, just don’t buy gem store items until they come up with something interesting. You don’t have to force feed ANet gems just at the behest of a RNG.
So clearly i need to research every inane thing about this game prior to doing it because if i do not know every concept PRIOR to attempting it, it is my complete fault for not taking loads of time to go read every aspect of the game not matter how insignificant or important that might be.
Clearly asking for a simple pop-up telling a player that any items/influence in your guild, even if i am 1 out of 400+ members, is too hard for people to understand this.
I am quite aware in less than 7 days i can hop back over to my old server and get everything back, i just do not understand why there is not a notification for guild leaders ?
Guess it my bad for not taking hours upon hours to read about every little detail about this game prior to doing something in it.
Are you sure you want to go the slippery slope hyperbole route with this? This is no different than not checking your directions and blame then the map when you get lost.
If you want to make a suggestion then there’s a forum for that. If you just want to vent on the forum, then don’t jump around like hissing possum when people facepalm at you.
Why not just AoE the body when you see the Mesmer’s health goes up? Thieves are really squishy.
All except 1 stealth mechanic requires really short refresh, a couple AoEs would’ve stopped all that. I suppose it’s easier to complain than learn about the class mechanics that you are having trouble with.
vena- i’ll say it again because even though your tone has softened, you still stand behind the same points.
we will NOT see a nerf to wor/soa because of fotm because it would affect all other areas of the game where wor/soa is considered balanced. if a nerf were pending, it would be because those 2 utils are imbalanced across the board, traited or not.
i would argue that soa has it’s very important uses in wvw, but wolf is convinced it’s not…and that is another discussion altogether.
I don’t think there will be nerfs to skills since like you said it’ll affect other areas of the game. Mobs will likely gain new types of skills to counter reflect. I would imagine many melee mobs will gain charge or AI that casts AoE behind walls like the Grawl Shaman already does.
The ideal solution that would be Anti-Greifing would be to have the ENTIRE party be kicked out of FOTM if any player is being kicked from the party.. This would also make the griefers think twice before kicking anyone as they themselves would also be transported out of the FOTM together with the player they just kicked and be unable to enjoy the rewards.
People already do that as a form of griefing. They would hold a party hostage by threatening to leave and kick the entire party if some form of demand is not met from letting them afk for 30 minutes to kicking someone else.
Remember what Valve said, players are good at identifying problems, but NOT good at providing solutions.
It makes Agony a cheap concept to force players to get new gear. Make the Jade Maw agony a dodgeable attack and solve everything.
This is why what they last said might not be true. Because a lot of people that actually do fractals do not like the idea of the hard cap and gimmick beyond 40. They’ve been silent with regards to ascended gear since, who knows, maybe they’ll lift the cap and change things.
The way it’s scaled, Fractals encourages glass cannons both by increasing mob HP and mob damage. There is a point it become dodge/reflect or fail. So it’ll end up being skill capped there.
As I mentioned elsewhere, given the use for reflects, I’m almost certain touch rangers will make a comeback in some form in future updates to fractals.
They couldn’t make rangers actually desirable in dungeons so they did this instead :P.
Despite how much I support GW2, I actually think they might have done this considering how totalitarian Anet’s decisions have been.
Groups who don’t have a Ranger must be using the 95-99% revive tactic. Which I don’t consider a proper method that was intended design.
If you look at the way search and rescue pets teleport over the gap, it’s not intended either.
So pretty much the conclusion we have is that Anet didn’t intend for players to get to Fractal 40+ having released the dungeon in November? There’s already a team reaching Lv 81 and the only reason Fractal level progression is as slow as it is right now is due to the party level constraint. When the Fractal patch comes out, more and more people will hit 40+ and start raising flags at the gate.
That’s the point. They are gating it at 39 until they release more fractal gear. They’ll continue to do so until a point where all the fractal gears are released from weapon to armor. At least that’s the last they’ve discussed of ascended gear.
As for whether this still holds true or not, no idea.
They couldn’t make rangers actually desirable in dungeons so they did this instead :P.
Despite how much I support GW2, I actually think they might have done this considering how totalitarian Anet’s decisions have been.
Groups who don’t have a Ranger must be using the 95-99% revive tactic. Which I don’t consider a proper method that was intended design.
If you look at the way search and rescue pets teleport over the gap, it’s not intended either.
99% res. It takes effort to fail it.
… high fractals (+40) which currently have no incentive. but then again that’s just my opinion.
Loot wise, low level ones are not even worth doing.
I can clearly how OP could offend people from him pug groups,
The more you read OP’s story, the less coherent it becomes. Nobody gets kicked that often without a reason.
His writing exudes rage and ego most people hate pugs for. If that’s after having time to cool off and gather his thoughts, I can’t imagine what party chat must be like. In fact, looking at your post history, there’s a lot of insult and mocking of other players. I wouldn’t be surprised if you are already on a lot of people’s blocklist.
What a surprise, you are actually on my blocklist already.
This has become all too amusing, I will check my list later on since we share an extensive part of our block list.
Got a new one just now, self appointed commander who decides to ragequit because his “strategy” doesn’t work.
Better yet, just stay away from CoE and Arah till you get a bit more used to dodging.
Which would break their manifesto about roles and healing ….
And the hard gate …. thats what i’m talking about the whole time. Doing that stupid repetitive grinding instead of challanging content.
The only thing i can do right now is to cheat my teammates on my AR and hope nobody notice or grind low lvl fractals until i got enough ar or grind gold for crafted AR.
Pretty much. There will come a time for you to be thankful that you learned how to dodge.
Maybe you should look at the harpies, with your eyes.
This line made me laugh for some reason.
Great advice, too.
I been griefed in fract as well. The most recent time was when the party leader quickly looted the chest on the last boss and then logged out before any one else had a chance. Some thing needs to change to fix this.
Your problem is less griefing and more to do with the way the party system is designed. His problem is the way he behaves.
I fully understand what you mean. I know how to avoid the agony and only died in this fractal(yeah some drama about being no help for my team …) because of agony multiple times during multiple wipes. No difference to lvl 19 apart from the agony part. You get my point?
a) ocean fractal is bugged because you cant avoid agony here
or
b) agony itself is bugged, it isn’t meant to be avoided at all but mitigated through AR. I say this because they changed the way how skills like distortion work(dont work anymore on agony) and how agony works in the ocean fractal
There’s no logic, one time you need the AR to succeed and one time you don’t need AR at all because you can avoid it.
Agony on Maw is applied directly as a hard gate for your party. There is no avoiding it. Either someone in your party survives it, in which case you are allowed to clear the level, or you don’t clear the level.
It’s meant as a gate to prevent people from going beyond level 39. 5 people with 0 AR on 20 can still keep one person alive to res the rest of the party if they pool their group healing. The same 5 with 30 AR cannot do the same for level 40.
The more you read OP’s story, the less coherent it becomes. Nobody gets kicked that often without a reason.
His writing exudes rage and ego most people hate pugs for. If that’s after having time to cool off and gather his thoughts, I can’t imagine what party chat must be like. In fact, looking at your post history, there’s a lot of insult and mocking of other players. I wouldn’t be surprised if you are already on a lot of people’s blocklist.
What a surprise, you are actually on my blocklist already.
just look at gw2lfg…. they all want ar20+… that has nothing to do with me.
one time you say avoid agony one time you say it cannot be avoided, then you say you have to to be rezzed … wow elite tactics, rezzing people because they did no mistake just because of bad dungeon design. thats not challanging.
Maw before 40 is basically just free loot. Most people probably won’t even notice anything if you only died on Maw.
The idea for fractals is that for the first 39 levels you learn how to dodge properly and use mitigation to avoid damage. There are plenty people who run at 20+ with 0 AR and dying only on the Maw because they learned to dodge.
Bugs aside, Fractals are much better design than human wave attack on a dummy with large HP pool after crawling through Silver vets with no drops.
You’re talking about pugging it. That’s not a Fractals problem, that’s a pug problem.
As for Jade Maw, at your level, you can get by with 0 AR and a self heal.
How? I tried dodging it -> impossible. Heal while agony ticks(started with full hp) will kill me, waiting for the agony to run off and heal later will kill me to. Using distortion doesn’t work. So from my understanding, its not possible to survive at lvl 20 with 0 AR
Just have people revive you.
All the agony other than the last boss is easily avoidable. If you didn’t die enough that you become a liability for the rest of the group, nobody would really mind picking you up during Maw.
Depends on the Guardian:
P/V/T wannabe Tank without Support = horrible.
Sharing boons and healing like candy = I like.btw, this thread belongs to the dungeon forum. It’s not about Guardians, it’s about feelings for Guardians in Dungeons.
Boon duration is affected mostly by runes and no sane guardian would go healing power armor as it leaves them being squishie or lacking damage to even get drops. so Power, Vitality, Toughness is the way to go.
People should not comment about a class they know nothing off.
Lacking damage to even get drops…
There is a reason that guardians are dime a dozen, namely that the class is more useful than the problem between the keyboard and the chair. For most dungeons, you don’t need to play well to be useful. You also don’t need to know much about the class, the dungeon, or the game to stay alive in many dungeons. For other dungeons where the class alone is no longer enough, I have a very large blocklist to help me.
For CoF1 maybe. There is a lot more out there than CoF1.
In fact there are 24 dungeon paths out there that are distinctly NOT CoF1.
The thing is, not everyone is capable of clearing things that are NOT CoF 1.
gw2lfg.com
Also, there must be a reason they kicked you so often.
The main issue I have with guardian is that because the class is innately useful, you end up with a lot of players who are clueless how to use them even at higher fractals.
I’m actually ambivalent about having guardians for certain fights at this point. On one hand they do have the potential to throw down the right reflects at the right time. On the other hand, most often it’s the guardian in the group that dies first because almost everybody else had to practice their dodging and timing furiously to get as far as they did.
The core of the game is pretty much dodge what you can’t reflect and reflect what you can’t dodge.
Guardians lack the amount of AoE required for the Grawl Shaman lava adds by themselves or the underwater damage that a couple classes can achieve. Beyond that, I do expect them to nerf guardians in some capacity in the future.
I wouldn’t be surprised if they bring out the Touch Ranger archtype as a staple NPC enemy type to melee drain/condition turtle fights.