I can certainly see they are left out to keep ascended gear in fractals. In FotM healing is secondary and marginal on low fractals and ineffective on high fractals.
If you want to progress, just put on any ring. If you find better infused versions of the rings then just forge the soulbound ones into unbounded infused ones for your alts. No amount of heal is going to heal people who can’t dodge.
Nerfing guardian and elementalist to the ground would be my first guess ;p,
Does not compute?
I don’t think we are talking about the same packs.
Which packs of geckos were you referring to then?
I was talking about the final patrol packs right before the bosses.
Take AC, for eample. Skip to the final packs of geckos and farm them and the boss.
I assume you’re talking about AC1. That is easily solved by not having them spawn until Hodge gets his second useless stick.
I don’t think we are talking about the same packs. However, the point is that speedgating content not designed certain way always leave room to be played differently.
Fractals are a step in the right direction in that there are maps that encourages killing and maps that encourages skipping where the paths of least resistance are anticipated and purposefully employed by the developers instead of the map > path > obstacle course design from older dungeons.
Come to IOJ if you like wvw, we are the other unofficial oceanic server but have a large na population as well
The problem with IoJ is that pugging WvW is very unenjoyable. Your corp of commanders are also a bit on the slow side compared to other servers. One of the main reason IoJ tanked in rank was because quite a bit of people took the first opportunity to emigrate to a more pug friendly WvW server after Lost Shores.
Something similar to what you wanted happened early in the game’s history and had to be drastically changed.
You’re going to have to be more specific. Are you referring to the CoF farming (as if it’s a bad thing)?
People will most certainly taken advantage the hell out of this again if given the chance.
Note that I didn’t say “buff the first mobs”, rather than “have trash loot scale with dungeon depth”.
At the start you had CoF and CM SM. Then there was Arah.
Trash loot scale with dungeon depth is a nice idea in concept. The problem is two-fold. Technical issues aside, you can abuse that as easily. Take AC, for eample. Skip to the final packs of geckos and farm them and the boss. Nothing has changed.
I can’t make the rewards from trash mobs so lucrative though that people just farm the first couple trash mobs/boss in a dungeon and then rinse/repeat.
Then make the trash rewards better the deeper you are in the dungeon. More t6 and rares (considering the insane amounts of t6 and ectos you need for shiny backpack) would be nice. Also buff boss non-chest loot, seriously. Receiving a blue after killing a legendary mob is annoying as hell. A guaranteed rare would be nice.
Something similar to what you wanted happened early in the game’s history and had to be drastically changed. People will most certainly taken advantage the hell out of this again if given the chance.
At first the game does feel like you said. The various nuances of each class and game mechanics only come to light after extensive play beyond your entry level dungeons, wvw, and scrim pvp.
If you ever run into that situation, just bunker up in the tunnel. There is a short down time between respawns that’ll allow one of you to run to the seal and smash it before the respawn take out your group.
i haven’t read all of the posts but food for thought:
what if we get better rewards from trash mobs but from the chest after killing the final boss. this way skipping would be ok, but the reward would really be lower. also it would be impossible to just farm first mobs/boss since the reward would come from the end boss in dungeon.
Why? What’s so special about killing trash in a dungeon?
Once you get to a point where you no longer has AR as a crutch, you realize how survivable everything is at the lower end.
What is this point? I currently see no purpose in going beyond daily dose of level 20.
You typically don’t survive being hit by agony once you hit 40. Although most people are able to just avoid being hit, especially by agony at that point. You really don’t survive more than 3 or 4 hits of anything that’s not collateral AoE.
Higher scale has better chance for skin and ring drops. Drops get better, it’s not immediately noticeable, but in hindsight you notice you come back out with a lot more rares and exotics. If you are going to keep the rings clogging up your bank, you might as well do 26+ daily for the (infused) version and save the pink mats for potential pink amulet/earrings/armors that are sure to come. The hope is that maybe these rings can become salvageable and sellable in the future.
You can overstack AR and be virtually impossible to damage.
And this here folks, is somoene who has no idea what he’s talking about.
Once you get to a point where you no longer has AR as a crutch, you realize how survivable everything is at the lower end.
Agony resistance isn’t damage immunity. It serves to reduce the agony condition damage. The actual attack that applies agony also does direct damage so even without the additional agony damage, the hit itself hurts a lot at 20.
Most attacks are quite survivable at lower fractals and can be brushed off by most classes just fine. My experience is that most of the direct damage are replaced by agony. For example, the mining suit pound or the shaman arrow at fractal 10 deals much less damage to someone with 30 AR than they do without agony.
Yes I agree at level 10 things are a heck of a lot more survivable. However, we are talking about level 20 where not only does it hurt more, it hurts a lot more often as well with the bosses seeming like they attack almost twice as much. ie. after dodging fires, a few arrows beforehand, the Shaman can target and fire two of the agony arrows at you and with no endurance to dodge, you have to take it to the face. In this case, it hurts more than the agony (assuming 25 AR).
FYI: I am a glass cannon but with some of the parties I’ve played with, I get downed/die less than those they insist they are guardians/warriors full tank spec and try to face tank it and die instead of learning to move around properly.
You can dodge 100% of the arrow just by moving around, but that’s besides the point.
The agony attacks themselves do very little damage overall compared to pre-level 10 versions of the same attack. It’s noticeable with high AR.
For the love of good game design, remove Spy Kits from the game! Its a crutch for bad players. If you absolutely need stealth to beat a dungeon there is something wrong there.
So lets remove thief and mesmer abilty to go stealth too whilst we at it? and any ability or aid that makes any dungeon easy/faster? i like your thinking.
I’m totally fine with removing stealth from the game too. I think it was poorly implemented. Using stealth to bypass parts of a dungeon or in pvp fighting a thief that disappears half of the fight is not fun or good game design.
Why not remove all forms of CC while you are at it. Let’s give everyone a single AoE and a single ranged attack and call it a day.
For the love of good game design, remove Spy Kits from the game! Its a crutch for bad players. If you absolutely need stealth to beat a dungeon there is something wrong there.
So lets remove thief and mesmer abilty to go stealth too whilst we at it? and any ability or aid that makes any dungeon easy/faster? i like your thinking.
Let’s also remove reflect! Such a crutch for people that can’t dodge.
Here we go again. Every two weeks or so someone will post something along the lines of what you did in this particular subforum. I suggest you go read up guides, watch some on youtube, get better, and come back. Chances are, in a month or two you’ll be laughing at how easy AC.
That’s because you’re 80 in full exotics. Try a full group of lv35 in greens, as the recommended level suggests.
I did that 6 or 7 times. Even pre-nerf it wasn’t bad. As long as people stop playing like rabid dogs as they do in PvE, AC is perfectly doable.
Hello DancingPenguins, fancy seeing you here
Oh hai, I’m bored when there’s nobody for fractals.
Also in the dredge level if you’re invisible on the console dredge that spawn there will still attack you
That is not true. Spy kit drops your aggro. You are being hit by attacks fired off before your aggro was dropped.
Spy kit is more for dropping aggro while ressing, dredge is not the sole use for it.
I want them to be salvageable for gems.
There are no builds so rigid that agony resist gear will completely gimp you. Technically, the only fight requires AR doesn’t require you to even wear any armor at all.
It sounded like they wanted to skip ahead, and you wanted to stay and fight mobs.
While I find it disgusting that people would boot others just because they are new and inexperienced, I can’t really say you are completely innocent on this matter either. Most players are not new, I can venture to say most players do not enjoy dawdling in dungeons they’ve done hundreds of times.
If you cross the bridge when you come to it, people might feel very justified to not have you cross the bridge with them. I believe in the future you should make your expectations (first time, want to watch cutscenes, don’t want to skip) clear at the start of the dungeon to avoid this kind of things in the future. If your party doesn’t agree, start a new one.
Skipping is part of the design.
If you know your class well enough to dodge/absorb/nullify mobs to skip, the game allows you to skip them. If you are new or don’t play well enough to do that, you have the option of hitting your head against the wall and bruteforce through it. Both are viable.
When I take new players into AC, I will kill Kholer and other mobs that might prove an obstacle in case they die. When I run with players that know what they are doing, it’s simply much enjoyable to be able to zip through the dungeon in sync through the packs of trash with impunity.
Just because you have some strange personal vendetta against skipping, do not frame it for an argument.
I recently went into AC(story) for the first time today and had an absolutely horrible experience. I’m not new to MMOs, raided top tier PVE WoW content for better part of four years so I’m used to beating my head against the wall if need be to figure out mechanics but I usually find that kind of content in the end game, not the first dungeon I step into.
Despite having a level 50+ and me being very close to level 40 we struggled really hard with just the trash mobs (we never actually got to a boss). In the amount of time that it probably would have taken me to gain a level and a half running around enjoying the world we managed to wipe at least a dozen times before we just got fed up and quit.
This is NOT the experience a first dungeon for the appropriate leveled characters should be like
I don’t expect to never die but I do expect some decent tuning so that I don’t feel so overwhelmed by my experience that I never ever want to set foot in another dungeon again while I play this game… I was really looking forward to being able to do dungeons because everything else in the game is so well done but this is a huge disappointment.
We are still trying to understand the game and getting used to what our professions can do, why are these dungeons so hard that a one or two mistakes can leave you at a waypoint?
I might shock you, but I really can’t find a much easier dungeon than AC. Granted a few game mechanics trivializes most fights in most dungeons, but AC story, in hindsight, seems like a very appropriate dungeon to introduce players to tougher dungeons.
What you are experiencing is a disconnect in difficulty between the brainless world PvE and dungeons.
Agony resistance isn’t damage immunity. It serves to reduce the agony condition damage. The actual attack that applies agony also does direct damage so even without the additional agony damage, the hit itself hurts a lot at 20.
Most attacks are quite survivable at lower fractals and can be brushed off by most classes just fine. My experience is that most of the direct damage are replaced by agony. For example, the mining suit pound or the shaman arrow at fractal 10 deals much less damage to someone with 30 AR than they do without agony.
You can overstack AR and be virtually impossible to damage.
I think at that point there will be only 3 or 4 servers populated and most people will simply leave the game.
At worst, WvW will be completely dead as 0 – 0 – 0 means all access.
Snowflake ban removed a lot of people with big impact on the economy. AC doesn’t really have an impact on the economy.
Don’t need rangers or revive orbs for Maw for fotm 40+, don’t need anything for that matter just some people with common intelligence, atm at least.
Really? I’m not at 40+ so I can’t judge for myself, but do enlighten me how you survive Maw’s unavoidable agony at 40+.
This will be used by everyone now or pathced by anet but idc.
Before you kill the 2nd tentacle to trigger the 1st agony you let someone die then res him till 99.9%. Then 1 guy kills the 2nd tentacle to trigger the agony. 2-3 players will sit next to the dead guy and AFTER the agony starts ticking you res the dead guy quickly. He will then get up without receiving any agony and res the rest of the team.
Same with the 2nd agony after you kill the golems or if you have a guardian you can use the guardian GS 5th skill Blinding blade to produce multipe reflect crystals from tentacles.:]
99% res is not a bug.
… and people wonder why that server is getting crushed against servers with people on them.
Thief – Gimmick free immortal weasels. There are just so much you can do with stealths.
450g Dusks and 478g Legends are not something you grind in a few days; stop lying.
At 50g per day, you could grind that in 9 days. I wouldn’t want to dedicate that much of my time to that, you’re right. But it is well within the realm of possibility.
and how exactly do you propose to make 50g in one day?
Get an extra job. Buy gold.
I could never seem to get people to understand that I wanted to actually play through the content, not just be rewarded ASAP for stuff other people had done.
The problem with this is that you are asking 4 other people with different goal in mind to make a sacrifice for 1 person. It’s bound to turn out ugly. People do understand when you want to take the scenic route and see the content. They are just as selfish as you are.
none of them ever seemed to accept that there could be any appeal in actually playing the game. Only in being rewarded at the end of it.
That is pretty much the gist of MMO. Reward for the sake of reward to get more reward.
I belive you can do a fractal lvl 2 run for the daily, should get the pristine relic
Daily doesn’t give pristine relics below level 10
Heh, figures they would do it like that, not their thing making it bit easier for casuals or newbies.
Havent been that low after that patch, but in my mind it felt so logical to give people a chance to grind for 1 guaranteed ring every 5 days so they had easier time experiancing the game. Not like the resistance matters one iota later one, get hit and you are dead.
From experience, resistance really doesn’t matter. There will be a point where the moment anything other than collateral AoE touches you and you die before you can actually finish saying “WTF”.
The entire FotM system is meant to bottleneck content. It’s kinda like how Blizzard would make raids easier after a certain amount of time to allow more people to progress, back in the old days.
I think it meant the last refugees were from over 50 years ago. In recent times, since there are no more refugees flowing through it, the gate is closed.
Fractals 10 is just really bad for some reason. Ones below it are better, as are ones above it. It’s just something about pugs doing fractals 10 makes it a horrible experience.
That’s the reason I even progressed in the first place. By the time you get to 40s, there are only a handful of people pugging during your playtime, you can easily remember which ones are nice, which ones stay on your block list.
> All ascended rings are account bound.
> Loot can be bound, can also be sellable. I didn’t notice for greens/blues, but this goes at least for both rares and exotics.
> Remember you can always salvage your gear for ecto, or stuff 4 of them in the forge, so you don’t have to NPC them.
That’s exactly what they are meant to be used as, forge fodders.
I could never seem to get people to understand that I wanted to actually play through the content, not just be rewarded ASAP for stuff other people had done.
The problem with this is that you are asking 4 other people with different goal in mind to make a sacrifice for 1 person. It’s bound to turn out ugly. People do understand when you want to take the scenic route and see the content. They are just as selfish as you are.
Today I joined a no-nonsense level 80 speed run group. The group filled up fast, but my “hello” was ignored, twice. The group just kept moving forward with a dead silence hanging over us. I felt like if I said anything I’m just going to be ignored again. Through the entire dungeon the only time someone said anything was at Kholer. One guy was running off so another one just uttered “Kholer”. Then it was dead silence all through to the end, and everyone just left without saying thanks or goodbye. I was in a sort of a daze really.
That is the expectation and convenience of a speed-run group.
If you are looking for meaningful interaction with a dungeon group, then these are the wrong types of groups for you to join in the first place. People join speed-runs expect to be able to run on auto-pilot and do other stuff while running dungeon without having to interact with PuGs. The goal of a speed-run group is to get through the dungeon as quickly as possible, completely different from that of a learning group.
The one that annoys me most if the ‘run past everything’ groups. All mobs inside drop yellows and most drop items that make coin.
People seem to forget why they are trying to kill stuff in the first place
Nope. If they actually guarantee yellow+ drops, people will kill them and ANET will soon nerf them. People skip when it’s not efficient. The extra 30 minutes spent killing things could very well be used to do another run.
If it cost 25s to craft a lvl80 rare gs, it will cost 1g for the first attempt and 75s pre additional attempt since u have a gs left over from the first attempt.
If Mystic Toilet has a 20% chance of upgrading. So out of every 16gs which is about 4g, u will recieve a exotic gs, which can be sold for 4g.
Does not work this way.
Anet is terrified that people will DC and re-enter FotM after death. This will obviously lower sales of revive orbs.
You really don’t need orbs for fractals. Rangers exist for a reason.
If that were the case, I guess ANet owes me a few dozen rings and skins to say the least.
Here we go again. Every two weeks or so someone will post something along the lines of what you did in this particular subforum. I suggest you go read up guides, watch some on youtube, get better, and come back. Chances are, in a month or two you’ll be laughing at how easy AC.
That’s because you’re 80 in full exotics. Try a full group of lv35 in greens, as the recommended level suggests.
I did that 6 or 7 times. Even pre-nerf it wasn’t bad. As long as people stop playing like rabid dogs as they do in PvE, AC is perfectly doable.
There is no DR on loot in fractals. It has been stated by devs multiple time already.
That is not entirely true. There is no DR on the chest drops in fractals. Devs have made no statement regarding the mob drops and boss drops.
Fractals are considered to be personal story quests. The question here is, do mobs in personal story quests suffer from world map DR? Devs never answered it.
So me and a guildy noticed unusual high agony damage so we did some testing. We went to lvl 27 grawl lvl. One warrior had 30 AR, one warrior 20 AR and me had 25 AR (guardian). But we all took flat 568 damage per agony tick, which is wierd since we all had vastly different health and agony res.
Anyone else noticed wierd behaviors of agony?EDIT: My friend goes downed with 30 AR on lvl 30 ascalon with 5800 damage ticks from full health.
Did his back piece break?
I run high lvl fotm with mf gear on as a guardian, got a problem with that?
Well, there is another name for the block list.
The fight requires you to pay attention. It’s far from impossible.
If you are always having trouble with it, maybe the problem is right here.
I don’t know where people came up with the notion that there is no diminishing return in Fractals.
As it stands, fractals are not considered dungeons by the game. Rather, they are like personal story zones, where mobs are counted toward the world map diminishing return. Therefore, it’s noticeable and plausible that the same diminishing return from regular maps.
I would like to be proven wrong on any or all these points by developer comments, namely the people who made fractals, not community managers.
I’d rather the rings not be account bound and become salvageable.
You can actually solo the Ascalon fractal alone at scale 1 with minimal input. Do it 7 times for the monthly.
All you have to do is lead the NPCs to the enemies you want dead, go grab a drink and come back to collect loot.