Showing Posts For DancingPenguins.9875:

Bullies in Dungeons

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

…My friend, the guardian, who was tanking the boss, was kicked at 2%…

What do you mean tanking? That might be a reason.

The dredge fractal is insanely stupid

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

Fractals are awesome!!

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

They are only awesome until you spend hours looking for groups. Might as well bring back the tanks and healers and the 25 man raids.

Feeling left out on Phase 3? READ

in The Lost Shores

Posted by: DancingPenguins.9875

DancingPenguins.9875

If Anet designed game and regulated the economy with such a heavy hand so players won’t be left out, this event certainly backfired. One time events are too exclusive and too exclusionary.

At the very least, there should be some kind of system that allows players to go back and revisit the events even if it’s on their own.

Missed out due to clipping issue

in The Lost Shores

Posted by: DancingPenguins.9875

DancingPenguins.9875

Same here. The nests and geysers all have clipping issues for thieves and mesmers. Most likely Anet will just sweep this under the table by promising a reward later and never materialize with it.

Lost Shore Event - No Reward [merged]

in The Lost Shores

Posted by: DancingPenguins.9875

DancingPenguins.9875

Lost Shores Feedback Thread

in Guild Wars 2 Discussion

Posted by: DancingPenguins.9875

DancingPenguins.9875

Event is a failure by design. Too unstable and too long. A lot of people who put in the effort couldn’t get any reward.

Worst of it is that Anet is actively suppressing any complaints and trying to hide the fact they screwed it up.

The art of farming.

in Guild Wars 2 Discussion

Posted by: DancingPenguins.9875

DancingPenguins.9875

GW2 is a casual game, farming in GW2 is paying money in Farmville.

Why Orr brings out the worst in the "community"

in Guild Wars 2 Discussion

Posted by: DancingPenguins.9875

DancingPenguins.9875

If you’ve spent a lot of time in Lion’s Arch, your map chat is inevitably filled with the same old complaints about dungeons, about Orr, about WvW. Recently, it’s increasingly easier to see a common theme about these complaints. People.

People in this game sounds like a fantastic bunch. Sit in Lion’s Arch for an hour and hear the stories for yourself. My favorites are always about the fresh level 80s returning from their first trips to Orr. Mobs are too tough, Respawns are too fast, and only recently, people are too unhelpful.

Remember Halloween in Lion’s Arch? Remember LFM MK? Level 80s high dps ONLY. Remember the first thing you have to do as the PuG in a group of guildies? Take screenshots. Remember the reason why commanders keep quiet more often than not? Spies watching their every command. Most of us do, because in Guild Wars 2, TRUST is not a commodity. Trust is an endless tonic in a trick-or-treat bag. Trust is a Dusk from Mystic Forge. Trust seems to have evaporated like the Human Gods of Tyria.

Guild Wars 2 is about open access. The price we all pay for open access is people. We run into good people, we run into bad people. It’s only once you enter Orr, you will see a lot more bad people than good people. Orr forces the unprepared players to keep running for their lives. Orr pushes desperate players to run toward others for help. Orr gives excuse for the careful players to get out of the way.

When Joe the Mighty is being chased by a pack of Risen and running for help, he’ll find others unmoved by his plight, completely ignoring him and continue on their way. More often, he’ll see people rapidly running away from him like he’s a scourge of mankind. It is only when the Risens are stomping the life out of Joe, does he finally see packs of players running at him, plucking the flowers next to his soon to be crushed face and dash away as quickly as they came.

One week later, Joe the Mighty spots a node of Orichalcum entering his map range. As he zigzags toward his goal, he sees a stranger in the motley armor and ugly weapon running from the direction of the node towards him. “Everyone, COME!” That’s Joe’s cue to hop on the ledge and get out of the way as the train of Risen proceeds to give the stranger a warm welcome to Orr. With his Omnombar ticking down, Joe takes this opportunity that will save him two minutes and harvests the unguarded Orichalcum node unintentionally cleared by the hapless noob. As Joe finishes harvesting and the stranger gets his face stomped into the dirt, someone shouted in mapchat, PLINX! Thus, the cycle begins anew.

Hair through hats and helms

in Suggestions

Posted by: DancingPenguins.9875

DancingPenguins.9875

Currently, all hats and helms either covers up or removes hair completely.

It appears that to save on development time, instead of modelling hats over hair types or creating different models of hats with hair, Anet decided to add ugly flaps and hoods to all hats.

I would like to see hats and helms be redone and actually show hair like with the heritage diadems.

come on u need to calm down on dungeon difficulty

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

Why tank at CoE?

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

It’s the mating call of a bad player. Simply /ignore and move on.

Level 80 and never did a dungeon

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

  • I’m not as commited to the group if the real life happens to get in the way, the system will get them a new guy in no time

Everyone will bail at the first sign of trouble. It’ll just make things worse.

Is the AC for real ? it's ridiculous

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

https://forum-en.gw2archive.eu/forum/game/dungeons/The-biggest-problem-with-Dungeons/341547

This link might help those who are having problems with dungeons.

Best dungeon class

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

Class doesn’t matter. People do.

People who play a certain class expecting a better dungeon experience often find themselves without groups and loot very often.

Guardians are already getting the reputation of RETARDINS because so many bad players think it’s their ticket toward easy loot. Choose carefully.

Your Favorite Dungeon Group Make Up

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

My favorite group make up is simple:

Literate, Adult, Not-completely brain dead.

Works for every single dungeon.

Incentives for WvW? Comeback mechanics.

in WvW

Posted by: DancingPenguins.9875

DancingPenguins.9875

By this point it’s very noticeable that losing teams do not have queues. In fact, it is not hard to predict a server’s status in WvW in any given moment just by looking at how populated the 4 maps are. This is a problem.

Players know that when they are losing, they won’t have enough people in WvW, given them very little incentive to continue playing until their server is winning. After all, why risk wasting the hard earned sieges and repair money on efforts that are likely to fail because they are outnumbered?

This creates a vicious cycle of manpower shortage, one where the very first sign of decisive victory seals the flow of the entire week of WvW. The winning server deals with agonizingly long queues only to find a scant few opponents dawdling about their spawn, occasionally stealing a camp or two. As this continues WvW will essentially evolve into a biweekly weekend PvP event instead of a perpetual endgame content it was designed to be.

Solution? Comeback mechanics.

1. Gear Insurance for losing servers.
This is essentially a way to guarantee those who are fighting on the losing end that they will not have to foot a repair bill for dying at the end of the day.

Why is it necessary? When a team is outmanned and outgunned, they collectively become risk averse, especially when repair serves as an additional disincentive for them to move out of their spawn. By guarantee them they won’t have to pay for repairs, it allows the losing team to attempt more risky actions and stir things up a bit.

2. Events.
Script series of small events that is only accessible to teams with few holdings on a map.

Why is this necessary? These events direct players toward certain objectives and creates incentives to stay on a map instead of doing something else. It also helps rallying and focus all players on a map toward a common goal and bring directions to the game.

3. Priority Queue.
Those who are more vested in WvW and play even against the greatest odds shall be justly rewarded for their dedication and the fruits of their victory.

Why is this necessary? Does this create pressure for players to even nominally participate when they don’t want to? Perhaps. Does this go against the casual friendly environment Anet claims to believe? Possibly. What it does bring is very concrete, living, breathing, bodies.

GW2 is a Skinner Box. Priority Queue is a form of incentive, a draw to hook those into continuing the cycle of WvW. It’s a slight push not unlike the push of the marketplace that create pressure for people to farm. It brings reinforcements for weeks when a server is losing, and gives reward for loyalty and dedication. Why buy siege weapons to take a tower when the entire map belongs to someone else? You get a spot when the entire map belongs to your team. Why organize your guild and fight the unstoppable horde? Because when your horde floods the map, your guild will all be there. You reap what you sow.

Dungeon reward vs effort spent

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

A better way would be retuning fights and mob layouts so that all paths are roughly equal in effort. As of now, AC is probably the only dungeon with consistent difficulty across all paths without a part that requires any gimmick to complete. Even so, the fights feel too long.

Toying with reward amount tend to rub people the wrong way.

WE need a dungeon finder.

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

Dungeon finder is a bad idea.

Right now, the speed with which you build group is based on your reputation. Good players are never short on invites even in the dead of the night. Dungeon finder will just enable players who should probably not be doing dungeons for whatever reason to suffer miserably through contents they are not ready for.

The biggest problem with Dungeons

in Fractals, Dungeons & Raids

Posted by: DancingPenguins.9875

DancingPenguins.9875

PEOPLE. You.

Somehow it never occurred to a great many people that their hours of frustration happened because they were the weakest link. Are you having a tough time with dungeons? Does every group you run in fall apart? Perhaps the problem is ultimately, YOU.

What makes you so sure that your choice of builds helps your group succeed? Why are you certain that you were not at fault for stepping up and lead when nobody else has a clue? Do you seriously believe it’s the inherent design flaw that made the dungeon impossible to do?

It is always the game designer taking away your precious tank and healers that caused you died every other second. It is always the elitist jerk for yelling at you that made you frustrated every run. No, it’s never your problem. After all, you’ve won matches in sPvP, you’ve taken castles in WvW, and you certainly had absolutely no problem breezing through level 1 to 80 on every map except, maybe, Orr.

Yes, it is okay to go in a dungeon in your blue plus green gear so you can farm for a grandmaster’s book. No, it is not okay that you died 10 times in a row. Everybody said this dungeon is easy, and yet you are wiping. It’s everyone else’s fault. Everybody said this dungeon is impossible, there is an inherent design flaw, the developers better fix it. Heaven forbid that I open up my hero screen and take a closer look at myself.

Of course it can’t be me. Every single group I was in failed because PuGs are always bad. Everybody in my guild says so. They are all the best players I’ve ever played with, because I am a good player, I know who is good. kitten it that nobody is interested in a dungeon. Now I have to PuG again, another failure waiting to happen. Because the dungeons have failed. They are failed designed made by failed people and you can only exploit to complete them.

Look at all these cheaters with their dungeon gear, they will be banned soon for all their exploiting. Look at all these elitist jerks talking about how easy the dungeons are. One day they’ll be reported and banned, too. On that day, the developers will finally fix the dungeons and I can finally have some fun. They better give me all the gears after that one run, I’ve earned it after so much frustration. kitten it all!

Now, what is this “H” key you are talking about?

Forging the Pact is still broken

in Personal Story

Posted by: DancingPenguins.9875

DancingPenguins.9875

Let us skip the quest and give us the Fort Trinity POI meanwhile.

Forging the Broken Pact? Let us skip it!

in Personal Story

Posted by: DancingPenguins.9875

DancingPenguins.9875

Having had this quest bug on me for the 5th time on my own play through, I think we can all agree there needs to be a feature that allow us to skip this quest entirely until the bug is reproduced.

No doubt countless hours have been wasted banging heads against this broken quest that is necessary to receive map completion. Either let us skip it or give us a way to access the POI in Fort Trinity.