um…yea, literally everyone.
your gains/losses will normalize the more matches you play
both variants of the warrior build pretty much hard counter the burn build OP was asking about.
5v5 is already a cluster of particle effects
you’re playing a gimmick build that has hard counters, with warriors being one of those.
so either change your build or turn the other direction and rotate to another node.
You people have such a short memory, DH for the first 2/3rds of 2016 was deemed the worst/most useless profession in pvp and was the only profession to receive a F ranking from the ESL player poll
and arguably the best 1v1 decapper in the game with the symbolic build.
Yes, you are missing the fact that an elite player is grouped with people that don’t know they are playing against an elite player who is using an alt account (they are where they should be but he is not). absolutely he should win against them. furthermore, there is no way to simulate what others may be going through using this method – its flawed from its premise and therefore the results prove nothing more than an elite level player can beat inexperienced ones and can get back to where he belongs. is that a “great” accomplishment? not hardly. does it prove you can get from bronze to legendary (or whatever)? already knew that (we already know it can be a grind). my personal opinion is irrelevant and only seek to point out that there is really nothing significant to see here.
there is no way that this can simulate what some others are going through and if people think that this debunks the difficulties that some others might be experiencing, this project fails miserably because all we actually have is an elite level player, who pretends to be new, torching lower rank players because he is an elite level player.
what of the experiences of those new players that he went through in lower ranks? did they think this whole project was fun? didn’t they want to win and were deprived of a legitimate chance at that because they were going against someone who is vastly superior in experience, knowledge and skill? didn’t someone threaten to report him for cheating? does that sound like someone who was given the opportunity to grow and learn in among his current peer grouping? so it now becomes acceptable to trash out someone’s sPvP experience while in the guise of a player of equal skill/rank? that’s all this proves.
THAT WAS THE WHOLE PURPOSE OF THIS PROJECT THOUGH! Did it probably suck for those players he beat? Sure, but he did all of this at the request of the players here on the forums. It was never advertised as some “great accomplishment”. It to simply show that it can be done, which is in response to all the people saying it can’t be done. As for your “simulations”, other players that have legitimately been placed in bronze have also climbed out. The only way to simulate what is REALLY happening would be to show a player that belongs in bronze, playing in bronze, and staying where he belongs. But then everyone will still deny that stating that they are better than bronze players and don’t belong there, and now we have come back full circle. You say he can get out of bronze because he is better than those bronze players, but this project was in response to people claiming the exact same thing! If people are truly better than the players they are facing in bronze or whatever division, then why can they not do what nothelseth and even other lesser skilled players have done? I’ll tell you why, it’s because they actually belong in bronze, which is the whole point behind this project.
The Phelps example another time, swiming the 4×100 race, a top tier player (world champion level) give a lot of seconds of advantage to their teammates(local champion level players), a player of national champion level can do it also, but a regional champion dont give that high amount of advantage seconds and relies on their teammates to be competitives , the other team can easily eat that advantage with a few seconds for swimmer
But you are ignoring that nothelseth is not the only one to climb out of bronze. There have been many other AVERAGE players that have done the same thing. So what is your explanation for them?
average players that climb out of bronze are obviously only carried by luck
pro players that climb out of bronze obviously are just taking advantage of noobs to feed their egos.
duh?
kappa
This is basically a weaker in every way version of the symbolic DH build.
DH as a trait is better than virtues in nearly every regard. You’re better off running the meta version.
its a biggest myth ,guardian have epic mobility on most maps,s2 is basicly blink thru anything on 10 sec cd, f2 800 range jump + elite and you are fast asf.
yes, people totally waste a 90 sec cooldown elite skill just to re-use f2 as a mobility skill, that’s a thing that happens.
and all guardian blink skills require a target.
DH, gold 2 to silver 2 depending how much MM hates me so far.
What 1v2’s can I win and how?
as a DH, you can 1v2 any bronze tier players regardless of class if they’re bronze enough.
Lower GS2 coolddown and give it projectile reflection frames like Scrapper Hammer and we could be in business.
when you’re decapping, you don’t really need that many blocks on scepter shield.
JI in, shield 5, scepter 3, drop symbol, swap to sword set, easy peasy.
I’m back to using scepter/FOCUS and sword/SHIELD. I had the offhand weapons reversed for a great duration this season, but I like s/f and s/sh more. Shield allows you to tank a lot more in melee range and focus really helps you kite with scepter… It’s just my preference
scepter / shield is way too powerful of a decapping combo to not pair together imo.
shield 5 and scepter 3 on a mender’s symbolic build = you’ll decap anyone 1v1 100%.
i’ll blacklist everyone that isn’t an ESL player, I can now has free carries to legend rank
its never worked like that
the reason for 2-3 DHs on one team and its popularity is not because DH is overpowered
If you know PvP then DH isnt harder to fight than other classes
DH’s actually are overpowered and test of faith needs nerfed
fun fact: ToF has been nerfed 6 times since HoT release.
what?
the change was in pvp only
and traps that aren’t named Dragon’s Maw never did much break bar damage to begin with, 0.25 secs of daze is lol to a break bar.
bad habits must not be rewarded.
It’s not that it’s terrible per say… it’s just that a power DH w/ LB will runs circles around it. You simply wont out perform a LB dh and i’d love to duel that specific build with my dh build.
It’s not on meta battle because there’s no reason for it to be.. unless there’s a non-HoT section on that site or something.
stop lying to the dude
it IS flat out terrible
Mystic Coins eh?
The people who voted no are likely stronghold farmers exploiting a terribly designed game mode.
the “buffs” to the kittenty skills still gives me literally zero reason to use them over any of the current meta builds.
nothing changed much, symbolic menders and medi-trapper both remain viable.
Favorite moment = when Tarcis taught Olrun how to play warrior in that utterly hilarious destruction of a 1v1
unless they revert the sword 1, sword 2, sword 3 and scepter changes, guardians will still end up being in a better place than they were in season 3.
makes no difference to me, DH is still a ways away from being able to see regular ESL play, as long as the symbol functionality and QoL changes stay, I don’t care about what upcoming nerfs we get.
the root of the issue is that DH due to its innate design as a low skill floor spec, has very few high skill ceiling complex mechanical features that allows for highly skilled players to shine.
the things an elite tier thief or mesmer can pull off, your average thief/mesmer has NO CHANCE of pulling off, just by the inherent reaction time and situational awareness required to land the interrupts/combos etc.
most of the things that an elite DH can pull off, your average run of the mill DH can do too, the only difference comes from experience in reading the situation, cooldown management etc
As a mes, your best combo is to first bait out the stun break trait (Hunter’s Determination) by throwing a CC at it, then land a shield stun/immob combo on your sword/shield set into an immediate continuum split moa bomb.
watch what the DH is doing more than what you’re doing, obviously don’t burst into a focus 5 shield or F3 shield and waste all of your cooldowns, don’t shatter your clones when the DH has ToF up.
ascension hasn’t meant anything since the end of season 2.
The only way a rev “dies in 3 seconds” to anything is if they literally have 0 cooldowns left or they simply walked right into a full damage combo without pressing ANY of their defensive buttons or dodges.
that’s not a design problem, that’s a l2p problem.
like I said, he thinks every single guardian has the AoE cleave of a full trap build, sustained damage of a smybol spam while still the recovery of a menders build just by simply “being a DH”
dude is just a full salt lord
only kitten ran a DH in the world championships, and he’s a strictly guardian main. every other team didn’t use a DH once.
in fact, thief saw more usage than DH.
If you mean you shadowstepping the entire trap is causing you to take twice the damage, that’s not a bug because as I’ve explained, that means you’re just running through the barrier twice.
If you mean you’re inside of an activated ToF, then shadowstepping out of it is giving you double damage, please by all means submit a bug report since that’s obviously not intended.
If I’m shadowstepping across the traps, why not path it so that it thinks my character is running around it, and therefor taking less damage?
shadowstepping “ports” you to your target by running you across the shortest possible path, so when you step across the trap, it will be in a straight line rather than around it.
in soloque, if you run 1 trap, you might as well be perceived as running 10 traps
so when they see a guard running 10 traps that can also gasp use meditations, its obviously OP and broken, oh and aegises, and symbols, anytime a guardian blocks, its because of aegis, and every single guardian that blocks you (with aegis of course) automatically gets healed by those aegises for more than 1k every time because menders.
so when a 10 trap guardian that also runs mediations and sustains itself with infinite aegis on menders amulet beats you, obviously something is wrong and needs venting.
Coz ppl r bad
This is the most simplistic and accurate statement on why people complain about DHs. But people don’t know or realize they’re bad so when they die, it’s because they don’t understand and think something is when it’s not.
I would consider myself a veteran player and not exactly bad. I do complain about DHs because the build is so stupidly rewarding and easy to play that it carries bad players with 0 map awareness and rotation speed of a snail to divisions where they don’t belong and then i am stuck with 3 potatoes on my team that 1v3 some guy at far and lose everything else on map.
which “build” are you even complaining about for DH?
you do this in every thread with DH mention.
are you complaining about the full trapper build with longbow that somehow also uses symbol spam and meditations on a mender’s amulet sustain doing marauder amulet damage?
aka the zeal/radiance/honor/virtues/DH fully 5 traited build using 5 weapon sets?
Where did i talk about full trapper build with lb symbol spam and meditations on mender amulet doing marauder amulet dmg?
In every thread involving DH you complain about “the build”, when there are like 4 DH builds being used right now, none of which represents a single spot in the world championships.
Just so we’re clear, which build exactly are you having an issue with? and what specifically? Is it the traps? (those weren’t buffed by the patch), is the the blocks? (those also weren’t buffed by the patch)
the only completely new build that arose from the patch is menders symbolic, basically 80% of what a pre-nerfed Spring Paladins Scrapper is.
its so OP that every team in the world championships ran a DH and it was the sole cause of TCG winning the title
…wait no that didn’t happen.
Coz ppl r bad
This is the most simplistic and accurate statement on why people complain about DHs. But people don’t know or realize they’re bad so when they die, it’s because they don’t understand and think something is when it’s not.
I would consider myself a veteran player and not exactly bad. I do complain about DHs because the build is so stupidly rewarding and easy to play that it carries bad players with 0 map awareness and rotation speed of a snail to divisions where they don’t belong and then i am stuck with 3 potatoes on my team that 1v3 some guy at far and lose everything else on map.
which “build” are you even complaining about for DH?
you do this in every thread with DH mention.
are you complaining about the full trapper build with longbow that somehow also uses symbol spam and meditations on a mender’s amulet sustain doing marauder amulet damage?
aka the zeal/radiance/honor/virtues/DH fully 5 traited build using 5 weapon sets?
People have been complaining about full trapper since last year and anet has consistently nerfed traps since then. But traps haven’t been buffed so the reinvigorated hysteria over dh has been mostly reignited by their resurgent popularity due to the new viable builds.
wat?
ToF has literally been nerfed 4 times since HoT launch if you include the trait nerf
If you mean you shadowstepping the entire trap is causing you to take twice the damage, that’s not a bug because as I’ve explained, that means you’re just running through the barrier twice.
If you mean you’re inside of an activated ToF, then shadowstepping out of it is giving you double damage, please by all means submit a bug report since that’s obviously not intended.
When are you taking damage twice?
you take damage from ToF each time you cross the barrier, either by walking or by shadowstepping.
If you’re taking double damage from crossing the barrier once then you should submit a bug report
“why shouldn’t they?” is not a “logic”
going by your “logic”, guardians should 1 shot necros because holy damage counters the undead in this other game I played.
I gave you the explanation behind the “why” of shadowstepping takes damage stepping across traps, because you’re literally just running through it very fast instead of teleporting around it.
wvw zerg meta should never be used as a basis for balancing anything, ever.
what does WoW have to do with GW2 mechanic and lore?
thieves have never had trap disabling capabilities in GW2 lore
shadowstepping mechanic and lore wise isn’t the same as teleporting, its simply “running very fast” so any barrier you cross still affects you.
foefire is not the best map, not even close.
its picked the most because its the most straight forward.
I think the proper cap circle size that allows you to intelligently mitigate some damage with good positioning (or cause lots of damage by intelligently placing aoes), but not so large that you can easily just run in a circle and evade most damage (like you can in foefire mid).
Most AoE skills are around 240 radius. so the cap circle should be ~270 radius. You can still be smart and skirt the edge to outplay players who are mindlessly dropping aoe in the middle of point, but you can’t just stall out a fight as most AoE will hit you if properly placed.
do you realize your suggestion of “increasing” the cap size to 270 would actually reduce the size of even the smallest point on every map…
A bigger mid node on all maps would turn a lot of maps into foefire 2.0 where the team to first cap middle could easily snowball the rest of the map because holding a large node is extremely easy.
The problem in general for NA is there are no mesmers that are on the level of EU’s mesmers and no ranger on par with Rom.
Pretty much its like NFL teams that have 2nd tier QBs or NBA teams with 2nd tier PGs, you’ll never consistently beat the teams with elite QBs/PGs
If it were made today, it would grant 1 second of resistance per condi pulled, aka it would actually be worth its cooldown and become a decent skill.
“i don’t know, the damage dealing one”
…lol