Wanze is pretty accurate on this one. We don’t infract on necros, unless you are intentionally necro’ing numerous threads to troll or cause unrest. When a thread is a necro, it warns you ahead of time about responding to it, so you do take a chance that the thread will shut down anyway. Especially if you just write /bump.
The Feedback threads we designate on patch days are incredibly important so we can get as much information (good, bad, broken, bugs, whatnot) as possible without the Dev Team spending time looking all over for the feedback. Specific staff will be looking for the feedback pertaining to their job. As example, we try to forward all bug reports to the bug forums so QA can track it and submit. They’ll be the first to notice the patterns and get the ball rolling.
Does that help?
I remember that “Fractured” patch day thread … god did you use the valuable feedback we gave you!
Zel. The spelling error in your signature is making my eyes bleed. Fix plox
Done
So let’s see, what was your highest number PvF precursors you looted at once?
Mine is three
Oh and I also got one out of the two possible gifts of PvF exploration and the engine crafted it for me!As for heavy lootbags, I filled about a stack and a half.
It got me 3 precursors at once, without me even pressing a key! Lucky 6 lootbags, out of the nothing.
And I’ve got two eternities, one of those as a fractal reward.
Your magic find must be up the roof!!
Well there is always more we can do. For example, about the Lingering Element trait for eles, I whined on the forum really hard, I got many infraction points, but they finally “fixed” it
I am proud of my contribution to the game!
.
I’m just going to say that what you said is “absolutely doable”
This way it will never happen.
(I have so much IR that I can dare to provide the link)
It would be cool if we could have a place dedicated to PvF on gwscr.com 
sometimes if we’ve been fiercely holding our bastion of sanity too long, legendary modbots are spawned in the boss waves and tend to cull our numbers.
speaking of which, have you noticed that the legendary bots’ frenzy seem to have died down a bit lately?
Edit: or maybe I just leveled up …
PvF is basically tower defense – you have unending waves of PHYWs bearing down on our elitist fortifications and we have to fend off their infestation while being given brief respites before another wave of anti-stackers appear in view.
I’m creep wave friendly, but I loose many lives on those boss waves!
Zel. The spelling error in your signature is making my eyes bleed. Fix plox
Done 
So let’s see, what was your highest number PvF precursors you looted at once?
Mine is three
Oh and I also got one out of the two possible gifts of PvF exploration and the engine crafted it for me!
Colesy, Bright, Nike P.
All with Eternities
Buaha
Well that’s a requirement to enter the ladderboard I would say! But do any of theese beat my legendary achievements?
Edit: we may need to use clever vocabulary here guys 
(edited by Darox.8069)
But realistically speaking, the budget is not the only constraint they have 
I am wondering who has what rank 
I think Dub is undoubtedly number one so I gave myself the second place, but maybe some folks in the dungeon community beat me?
Oh god I would be so good in helping to “filter moderation” 
I can’t wait to start working hand in hand with Danicia
Danicia responded quickly and was to the point. She would not say that you’re free to make a new thread on the topic if she wasn’t sure.
You know nothing John Snow
Let players design the PvE content !!
I’ve suggested this before: use a “workshop” framework where new dungeon creations can be tested for a reward and once highly rated enough anet gives them a proper loot table. It’s all win for everybody: we get content that we want and they still control the loots 
The real question is how much do you have to put in LFG description?
You are making way too many assumptions in your example. You assume that everybody wants rewards, everybody wants to kill enemies, be polite, move, loot, complete the path, etc… That is a broad generalisation.
Normal dungeons are terrible, but in fractals I could see the ranging possibilities 
Well yes, that’s what I have always said ^^
In fact it used to be higher than S+LH even using pessimistic assumptions. The Ferocity change hit DF hard though, but we were given one more dodge and one more blast finisher.
Staff ele:
- target moves => 60% less dps
- target moves and changes directions => 100% less dps
- need to do anything else than damage => 100% less dps for 13 seconds
Just stating the facts.
The problem comes from encounter designs 
What about China? :p
On average the trail will do two ticks per second on decently large targets like most bosses, but once walled you can have all the 5 fire patches ticking every second and that hurts
It also applies a lot of vuln. If you wall burning speed then the DPS goes up the roof. Last time I computed it I found figures close to that of the staff.
As for the rotation coefficients, the rotation that Keyz labels as Might Rotation 1 has a total of 36.98 for 26.35 seconds. Bear in mind that this includes ArBr and excludes ArWa, while sunspot is not assumed to hit.
Now that I think of it, the best support Anet could give to this initiative is actually a post.
“Anet, as a studio and including its non-development agents, wishes to sincerely express an apology to the PvE community of GW2. Anet acknowledges that it has actively acted against the best efforts of the community to promote PvE. Anet understands that it failed in its mission, and it recognises the need to actually listen to the people playing the game. Just kidding, Anet won’t ever listen to you, but Anet promises not to interfere with your endeavors anymore. As such, Anet will commit to the following:
- Anet will not remove content
- Anet will not stealth change anything
- Anet will not abuse rhetoric
- Anet will not abuse its powers in PvF
- Anet may add content, but will always discuss it with its players first so that new content is not useless”
No trees, butterflies, rabbits, or moderators were harmed in the making of this message.
Am I the only one who did not shake from seeing a post by Josh Davis in this thread? They never cared about us before, they still don’t.
I will devote my resources to make a great PvE tournament, but it won’t be thanks to Anet in any way. I will do this for the community, because the community deserves it.
The devs’ check is heavy loaded, a single post does nothing to unburden their responsibility in gw2’s PvE demise.
Well if we still had Hrouda that would almost be realistic 
Random thoughts are … copy paste of what I wrote just a few messages earlier
0.o
you are absolutely correct Z,
uhhhh…
What Zelyhn said!
Great minds think alike!
It’s not about setting up records, it’s about competing against an other team under unexpected circumstances
Random thoughts are … copy paste of what I wrote just a few messages earlier 
I guess we should have qualifiers too though. So we could have 3 rT teams, 2 DnT, an SC, another dungeon guild team, and an underdog team (like team RP) and have them do it as a match. It would be fun !
In the long term that would indeed be the goal, but we may have to size down our fantasies if we ever want to achieve anything
Let’s start with a “test” run comprising 2 teams and then we’ll see how much attention this attracts.
Some time ago, when Sandy and I were brainstorming for the ascension project we came up with a cool idea that could fit your concept:
Have two guilds join into competition where they would both enter a dungeon at the same time with a team of their choice. Have both teams stream the whole process, use some clever streaming technology to “split screen” the event. Once both team are in the dungeon (restriced rules) and ready, a timer starts and a third party organiser announces a surprise restriction/challenge. Both teams get a set amount of time to think about how to overcome this constraint, after which they may start completing the dungeon. The first team to finish wins.
The idea is to promote both skillful play but also on-the-spot creativity (finding ways around the surprise challenge) while entertaining the community.
I’m pretty sure we could set this up! I think people from SC would be very happy to compete with my fellow rT guildmates, and needless to say this would be a tough competition
The only issue is with the streaming technology. I have some friends that could help with that though, so things may go very smoothly.
It was supposed to be a group challenge! Not my fault if Rezardi is overly manly!
Or Zhaitan was a blatant bug all along ?
https://forum-en.gw2archive.eu/forum/game/dungeons/The-Ascension-Project/first
A while ago I made this thread to materialise some crazy fantasies that my friends and I had to entertain the community with engaging challenges. The idea was to promote creativity while displaying skills and to have fun. It went well for a while, but then the mods graciously un-stickied the post and it slowly died down.
We want to bring it back!
But not like this, better. So I would like you to tell me what you liked and did not like about this concept, what we could improve, etc, burst it out. We want to create diversity in the PvE life of gw2 players. How can we do this? I have a many ideas but I would like to hear the opinion of the community.
Zhaitan? Beh, I always thought that the real final boss in this game is Wethospu!
Scrap that, even him can’t compete with the ultimate powers of Danicia 
Zhaitan? Beh, I always thought that the real final boss in this game is Wethospu!
fix this kittened bug
Woa woa, don’t push it, Anet can’t fix every single bug! At the moment they focus on “blatant” bugs :p
Engineer … you botched it.
I just find that large scale groups fights are not interesting at all.
If anet could do something to burst zergs I guess wvw could start to become interesting. In fact, what it would require is the building up of fighting fronts where people gain and loose territory instead of those zerging buses.
One way to do this could be to facilitate the movement of players towards areas where there are few of there allies. This would act as an incentive for fun: get faster into battle at the “cost” of not being in a zerg. I think a lot of people would appreciate this.
This could be achieved in a number of ways, for example:
Borrow the concept of lanes and creep waves from mobas like DotA. Make these waves cancel each other in the long term. Add a logistic mob to each wave, this mob sets up outposts where players can teleport. Limit the number of teleports to outposts so that a wave never becomes a zerg.
Naaaah Maitrin is super easy even with 66200, you just need ER, and maybe you can go for my personal favourite: earth shield 
Are u people kidding with those 66200 builds for staff? There is only one viable staff build for fractals which is 64200. Stop confusing people.
Right!
Nice! This is good to know 
I will wait until frifox has finished his new version and then I’ll get to testing.
Yeah of course I run :p
So I see no real answer? I guess that was to be expected!
After spending many hours on pvp and pve, where I did everything possible and got bored very fast, I tried WvW.
It’s terrible.
You spend hours simply getting into action, and what action! You have a choice between destroying doors, those don’t don’t really fight back, or go roaming. Roaming is fun, until you encounter the enemy bus at which point your are dead and you have to walk for hours again just to get to play the game.
So PvE is almost non-existent, WvW is terrible, PvP is kind of decent … that’s it?
No it was not
I enjoyed reading this!
The only thing that comes to my mind at the moment is that this greatly reduces the support ability of the d/d ele, which I find is its value added in teamfights. This is not crucial, but could imply that your build requires a change in the mindset for the ele: from support to kill maker.
I am a bit lower than you in the ranking but I’ll give this a try and let you know how I find it 
proper course of action would be to go very basic: test for weapon coefficients in pvp on a target which armor you can control..
I was looking for someone on JQ/TC (I’m BG) that would be willing to let me use them as a punching bag but I still haven’t found anyone with the enough patience to commit.
I would but I’m EU 
Can you send me an email ingame to let me know how I can get that dps meter please? ign=Zelyhn.8069
Also, maybe if mind spike really used the warhorn weapon damage instead of the sword then you could notice this with progession in http://wiki.guildwars2.com/wiki/Weapon_Master ?
Well, there is a 0.06% difference between the relative spreads of the warhorn weapon strength and that of the sword. So for all I know, it could be considered equal. Taking this into account, we could assume that the coefficients are simply wrong. This would hardly be a surprise. Many tooltips are wrong, not just for the ele.
Now maybe if we actually recorded and found differences in the weapon strength distribution of those two weapons then we could come up with more accurate conclusions. I have no idea how frifox has managed to gather such large samples, doing so manually would take ages, so I can only let him refine his findings based on some friendly remarks 
I guess that at this point, if we take into account all the uncertainty that arises from having Anet as a developing studio, the proper course of action would be to go very basic: test for weapon coefficients in pvp on a target which armor you can control.
I am growing very tired of how inaccurate every thing is in this game.
So I thought I would dig up this thread from before my account got banned 
You guys want to reflect on the cash-grabbing development that has been going on since I wrote this post?
Hard to say what is intended or not with Anet 
Alright, thanks for the display of maths. So the answer is that you assume tooltips are accurate. I have a bit of trouble accepting that 
But before we go deeper into this, the only reason why you take 2560 armor for tooltips is because of the roundness numbers? This could be correct, but this figure does not necessarily make numbers round for other professions!
Staff is mostly bad in fractals, and so is any other gear than full zerker (or assassin mix). But then this is for optimal play. Some people like to invest into more passive defence in order to rely less on active defence 
Buaha