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Is GW2 dying? Just a question, no hate

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Posted by: Dashingsteel.3410

Dashingsteel.3410

It doesn’t appear to be dying to me. I do hope Mo can take us in a new more positive direction with the next expansion.

Legendary weapons

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I don’t look for legendary journies to be worked on until after the next expansion releases. It will be a huge kittenstorm if they are locked behind the 2nd expansion.

That’s if they even go back to them…… I think they are hoping that they can drag it out long enough that people will stop asking for them. They already got most of the money they are going to get out of us for HoT.

Future Adventures

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Yep, adventures suck.

Did HoT ruin GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

Are you saying that players didn’t use the legendary journies feature? I have seen way too many of the new legendaries to believe that.

Uh... (screams!) Help?! (Deleted Permanent Hair Stylist Contract)

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Anet has a bunch of things that you have to type in the name to destroy it. I don’t know why they don’t do this for ascended items and really expensive items.

I hope you get you perm contract back

Did HoT ruin GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

GW2 is not better because of HoT. It survived in spite of HoT. HoT was a big disappointment. It was a very cynical offering filled with excessive farming and gold sinks galore. It robbed core players of aspects of the game they had paid for(guild boons and fractal rewards) basically punishing those people who had bought the core game but not HoT. If you are saying that Nintendo was the way to make gw2 better than bravo Anet did it.

Anet is trying to rush out the next expansion to blot out the stain of the current expansion. They are so desperate to pump this new expansion out that they have indefinitely put legendary journies a much advertised aspect of HoT on hold.

Did HoT ruin GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

Vargamonth you say and I quote “What you see as an improvement, it’s actually only an improvement for YOU and might be perceived as negative by others”

That is an unfair statement because you don’t allow for the possibility that those improvements could ALSO be perceived as positive by others.

Are you Afraid of HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

HoT would have been more accepted if it had started with an offering of a character slot and a lower price?? That was the real issue? lol

No, HoT got negative reviews because of the cynical nature of the expansion. Most of the HoT ingame requirements are overly expensive which required excessive farming to achieve. These requirements were seen as being cynically used to cover up the limited amount of playable content that HoT offered.

Even some of the things that are a positive for some are seen as a negative for others. Guild halls(cynical gold sink), Raids, Vertical maps and emphasis on platforming

I think the contents of HoT were what led to the negative response.

Did HoT ruin GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

HoT made the game better in “lots” of ways???? I would say that it made the game worse in more ways than it made the game better. I don’t like the direction Anet went with HoT. Gliding was nice……..

Tangled Depths: What were they thinking?

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Yeah, who’d have thought that Anet wanted to demonstrate how crappy their minimap system is???? I would think that they would want to emphasize the strengths of their system not the weaknesses of their game system.

Tangled Depths: What were they thinking?

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Yes, I agree with Vayne. I am not looking to play a maze game. I don’t want to have to memorize maps because the minimaps are useless. I prefer maps that are visually stunning and interesting because of the interesting architecture, encounters and npcs you interact with.

I want to think about the people, interesting places, events in the game not scrambling around in to dead ends because the minimaps are misleading. I hope flat maps make a comeback in the next expansion.

GW2 Need More Color

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Posted by: Dashingsteel.3410

Dashingsteel.3410

While gw2 has many beautiful maps……. Timberline Falls, Auric Basin, Queensdale, Wayfarer Foothills, etc….. It also has some very ugly maps…….. Most of Orr, Dry Top, Silverwastes, these zones are mostly drab with lots of brownish shades…… I understand that the story led to these type of zones…. I am hoping that future stories will lead to the more beautiful type of zones

Tangled Depths: What were they thinking?

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Not a fan of openworld mazes……. Please, Anet, no more maps like this unless you can improve your minimap system.

Elite Specialization cost too high

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

okay, I agree that Anet knows how to make expansions that garner many player complaints…… Do they know how to make a successful expansion?

I know in their past with gw1 they certainly did know how to do this but a lot of the people associated with gw1 aren’t there anymore.

Perhaps the CDI wasn’t such a good thing

Elite Specialization cost too high

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

The only thing out of context, Obtena, are your misrepresentation of other player’s posts. I don’t think it is speculation to say that HoT didn’t meet Anet’s expectations. They are putting HoT content on hold to rush the next expansion while saying that they have learned their lesson from HoT. That doesn’t sound like a glowing endorsement of HoT.

Non-RAID Legendary armor?

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Anet took a huge gamble on how popular raids would be. To hedge their bet they gated legendary armor behind them. Don’t know if even that is enough to get people to raid.

I think the next expansion is about Water

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I hope you get your tengu and polearms : )

I think the next expansion is about Water

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I was hoping Jormag… if it is crystal desert I hope it’s not as bland looking as dry top and the silverwastes…… those are eyesores…..

I think the next expansion is about Water

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Well, if HoT didn’t drive away enough players, a full underwater campaign might do it.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Yes, you are right I have learned my lesson on pre-ordering. I was so happy with vanilla gw2 that I pre-ordered HoT the very first night it was offered. Unfortunately, I was not very happy with the direction Anet took the game. I realize that they can change it up anytime they want. I am just voicing my concerns over certain aspects of the game. I may be in the minority…. who knows? Just adding my two cents.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

If anyone knew exactly what HoT was going to bring before it launched than they were psychic. We knew what parts of it were going to be like(what guild halls looked like, elite spec weapons and abilities, multi-tiered maps, tougher opponents)……

Many were surprised at the level of “farming” that much of HoT required, the gated content, the super expensive costs of different things (guild halls, scribing, original elite spec cost), nobody new the repackaging of core material that was going to happen(guild boons, fractal rewards, etc.)

So when you say we all new exactly what HoT was going to bring I think you are exaggerating.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Actually, I am asking for what I originally paid for…… The system I have described is what GW2 had at launch…….. so any drastic change is after the fact

If people moved on every time they had a complaint about the game, the population would be very small. The hero/mastery point thing isn’t a dealbreaker for me. I just think the original gw2 system was better.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I think perhaps Anet had a misunderstanding of how an expansion is developed….. HoT has garnered much criticism and has not really reached the expectations the company was looking for.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

You’re right Anet didn’t. In fact, it seems that they seem to be trying to copy every other stale mmo out there when they used to try to be different.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

The reason I bring up the freedom and choice angle is I keep seeing players complain about hero points and mastery points……. Obviously, some players don’t enjoy this type of content…… I am harkening back to a system that would let these players have an alternate way of progressing

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

How is it unreasonable when gw2 launched with the system I am talking about… I guess the 1st year and a half Anet was being unreasonable.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Of course it is mandatory to do something….. You are missing the point(again)….. but in the case of HoT one particular activity(hero point challenge) is the only activity(mandatory) in pve you can choose to progress your elite………

Yes, Anet makes stuff accessible to players. At launch they were even more accessible and player freedom and choice was enabled by the after 80 leveling system.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I am talking about gw2 system at launch. There were no mandatory activities you had to do to level. Yes, you had to do things to gain experience and progress your character but you got to choose which activities.

All Anet would have to do to institute that system again would to have an experience bar and a mastery bar and when you leveled past 80 it would reward you a hero point just like the old skill point system. That way Hero challenges would not be mandatory content and players would have freedom to do content that didn’t bore the hell out of them.

Yes, I know wvw but I am referring strictly to pve and the system gw2 had at launch…..

Elite Specialization cost too high

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

Of course you had to do activities but none of them were mandatory…. You got to choose which activities you wanted to do…. With the hero point system you MUSTdo hero points in pve to progress your character to full elite

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

progression did not work off of required “rewards”. Yes, as you state you get rewarded exp for doing things. GW2 at launch just didn’t have MANDATORY “rewards” you had to do. At launch gw2 you could do any pve content and progress, you didn’t even have to do the skill challenges because you received skill points each time you leveled past 80.

Perhaps if they would have an exp and mastery bar separate we could still get hero points for leveling past 80. I know it will never happen. I just think this was an idea that gw2 shouldn’t have parted with.

Why force players into tedium….. This isn’t about difficulty. I have at least 7 or 8 characters who have the elite specs fully traited. I’m all about player freedom and enjoyment.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Considering that progression didn’t work off “rewards” at launch I do not think I am being selective. That is how at launch gw2 worked (no forced content for pve character progression, specific content for luxury items) Again, Obtena, I am saying that the at launch setup was better than what they have now. If anyone was selective, it was Anet who started gw2 at launch in this manner.

Keep trying to build your strawman.

(edited by Dashingsteel.3410)

2-3 months between LS3 Chapters

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I hope it’s not content you have to stretch by replaying to get achievement points. That is why I didn’t like season 2. Hope they bring some awesome mapwide events like Season 1.

Elite Specialization cost too high

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

I am fine with how gw2 started. Which was no forced content for pve progression, while earning skins and legendaries had specific tasks. I am just a fan of at launch gw2 system.
By the way I’ve crafted 2 legendaries so I don’t know what you are on about.

Your attempts at strawman arguments fail again.

I guess your real beef is with at launch gw2 system.

(edited by Dashingsteel.3410)

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I was not talking about getting a legendary. When the game 1st started, character progression was free of forced content. The game has changed in that respect. I think the change is bad for the game.

Acquiring legendaries and special items is a totally different thing. My point was only for character progression.

Gift of Battle Feedback [merged]

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Posted by: Dashingsteel.3410

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I am not sure I like the term active participation for the new wvw reward track. That makes it sound like those players who earned badges of honor in the past weren’t actively participating. I know I had to actively participate to earn my badges of honor. This is just one of many nonsensical moves by Anet.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Actually it does because the excessive amount of hero point cost that these elite specs cost force people into tedious content. If we still got our skill/hero point reward for leveling after 80 these costs wouldn’t have been much of an issue.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Removal of hero points wouldn’t be such a fantasy if they went back to the skill point system and actually allowed leveling up to award you with a skill/hero point…….. We can keep it hero points but allow the leveling reward past 80…….. I am not saying they will ever do this. I just think it was a better system.

Just an edit…. I don’t want to remove the hero points from the map….. It is the hero point system where leveling past 80 doesn’t give you another hero point that I want to do away with…… I want it like the old skill point system

(edited by Dashingsteel.3410)

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I am suggesting getting rid of hero points and mastery points. Why is filling up the mastery bar not enough to buy that particular mastery bar. Why does there have to be this idiotic mastery point to seal the deal… It was to force players into content. Experience should be the end all and be all.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Nope, that is the strawman you are creating. I haven’t assumed Anet’s intent. I directly said that the system they had at launch supported play as you want. I did not say that was their overarching intent for the game. I am just saying that they should go back to the original system as the hero point/ mastery point is forcing players into tedious or offputting content(adventure, gold sink mastery points)

Elite Specialization cost too high

in Guild Wars 2: Heart of Thorns

Posted by: Dashingsteel.3410

Dashingsteel.3410

Obtena, please utilize your critical thinking skills when you read posts. I was clearly saying that the pve aspect of the game was play as you want. All my posts were how player progression in pve were play as you want the first year and a half. Quit trying to set up a strawman argument against me.

HoT maps?

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Posted by: Dashingsteel.3410

Dashingsteel.3410

The only HoT map I enjoy is Auric Basin. Verdant Brink is okay but I find the night portion very boring. Tangled Depths is not my cup of tea. I don’t like openworld mazes.

Old Guild System

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Posted by: Dashingsteel.3410

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Op, I agree with you. I much prefer the influence system to the cynical gold/mats sink system they instituted with HoT. Denying guild boons to anyone who didn’t buy HoT was low.

Is GW2 dying? Just a question, no hate

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Posted by: Dashingsteel.3410

Dashingsteel.3410

We’re all dying……. but hopefully not for a loooonnngggg time : )

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

The first year and a half of gw2 was truly “play as you want”. When I refer to “play as you want”, I am referring to how the game was the 1st year and a half not Anet’s manifesto. I think the system Anet had in place truly enabled players to play what they wanted in pve and always progress. There was no content that you were forced into to progress your character.

If you will read my first post in this thread, Obtena, I clearly said the “play as you want” aspect of this game was strong at launch. I never stated that this was what the developers meant by “play as you want”. However, I do find it odd that gw2 launched as a truly play as you want game.

I am not trying to define Anet’s policy on “play as you want”. I am saying that the system they had in place originally was the best for player freedom. I think forcing players into content that is either tedious or offputting(adventures, gold sink mastery points, etc.) in the name of character progression is not a good thing for the game

(edited by Dashingsteel.3410)

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

The only thing I have to do over and over are the hero points……. Just because I rolled 18 characters doesn’t mean I leveled each one of them the same way…. Just the stupid hero points.

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I am not saying that Anet violated anything. I am saying they had it right at launch. I have 18 characters and plan to make more. It really gets old going to designated points over and over. It really is silly too. I could be in the heart of Maguuma doing event chains day after day after day and never progress. In fact, my character could be in the jungle for years and never progress unless he did these specific tasks. Years in the jungle and learned nothing…… 3 seconds of communing and bam wow I know things now!!!

Elite Specialization cost too high

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Posted by: Dashingsteel.3410

Dashingsteel.3410

When gw2 launched and for the 1st year and a half of its existence, you could do anything you wanted in pve and progress your character. There weren’t any designated content that was mandatory. Yes, there were skill points but you could ignore those as you were rewarded skill points every time you leveled.

With hero/mastery points you are forced to do that content to progress your character.

Half-naked females, fully draped males.

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Posted by: Dashingsteel.3410

Dashingsteel.3410

still waiting for the chainmail bikini

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: Dashingsteel.3410

Dashingsteel.3410

I would love to know how many sales Anet misses out on because of their now they’re here now they’re not sales schemes.

Gift of Battle Feedback [merged]

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Posted by: Dashingsteel.3410

Dashingsteel.3410

Anet is constantly “fixing” things that were never broken(Skill point and book trainer system, guild influence system, etc.) This is just another example of changing something that didn’t need to be changed.