I don’t look for legendary journies to be worked on until after the next expansion releases. It will be a huge kittenstorm if they are locked behind the 2nd expansion.
That’s if they even go back to them…… I think they are hoping that they can drag it out long enough that people will stop asking for them. They already got most of the money they are going to get out of us for HoT.
Yep, adventures suck.
Are you saying that players didn’t use the legendary journies feature? I have seen way too many of the new legendaries to believe that.
Anet has a bunch of things that you have to type in the name to destroy it. I don’t know why they don’t do this for ascended items and really expensive items.
I hope you get you perm contract back
GW2 is not better because of HoT. It survived in spite of HoT. HoT was a big disappointment. It was a very cynical offering filled with excessive farming and gold sinks galore. It robbed core players of aspects of the game they had paid for(guild boons and fractal rewards) basically punishing those people who had bought the core game but not HoT. If you are saying that Nintendo was the way to make gw2 better than bravo Anet did it.
Anet is trying to rush out the next expansion to blot out the stain of the current expansion. They are so desperate to pump this new expansion out that they have indefinitely put legendary journies a much advertised aspect of HoT on hold.
Vargamonth you say and I quote “What you see as an improvement, it’s actually only an improvement for YOU and might be perceived as negative by others”
That is an unfair statement because you don’t allow for the possibility that those improvements could ALSO be perceived as positive by others.
HoT would have been more accepted if it had started with an offering of a character slot and a lower price?? That was the real issue? lol
No, HoT got negative reviews because of the cynical nature of the expansion. Most of the HoT ingame requirements are overly expensive which required excessive farming to achieve. These requirements were seen as being cynically used to cover up the limited amount of playable content that HoT offered.
Even some of the things that are a positive for some are seen as a negative for others. Guild halls(cynical gold sink), Raids, Vertical maps and emphasis on platforming
I think the contents of HoT were what led to the negative response.
HoT made the game better in “lots” of ways???? I would say that it made the game worse in more ways than it made the game better. I don’t like the direction Anet went with HoT. Gliding was nice……..
Tangled Depths: What were they thinking?
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
Yeah, who’d have thought that Anet wanted to demonstrate how crappy their minimap system is???? I would think that they would want to emphasize the strengths of their system not the weaknesses of their game system.
Tangled Depths: What were they thinking?
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
Yes, I agree with Vayne. I am not looking to play a maze game. I don’t want to have to memorize maps because the minimaps are useless. I prefer maps that are visually stunning and interesting because of the interesting architecture, encounters and npcs you interact with.
I want to think about the people, interesting places, events in the game not scrambling around in to dead ends because the minimaps are misleading. I hope flat maps make a comeback in the next expansion.
While gw2 has many beautiful maps……. Timberline Falls, Auric Basin, Queensdale, Wayfarer Foothills, etc….. It also has some very ugly maps…….. Most of Orr, Dry Top, Silverwastes, these zones are mostly drab with lots of brownish shades…… I understand that the story led to these type of zones…. I am hoping that future stories will lead to the more beautiful type of zones
Tangled Depths: What were they thinking?
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
Not a fan of openworld mazes……. Please, Anet, no more maps like this unless you can improve your minimap system.
okay, I agree that Anet knows how to make expansions that garner many player complaints…… Do they know how to make a successful expansion?
I know in their past with gw1 they certainly did know how to do this but a lot of the people associated with gw1 aren’t there anymore.
Perhaps the CDI wasn’t such a good thing
The only thing out of context, Obtena, are your misrepresentation of other player’s posts. I don’t think it is speculation to say that HoT didn’t meet Anet’s expectations. They are putting HoT content on hold to rush the next expansion while saying that they have learned their lesson from HoT. That doesn’t sound like a glowing endorsement of HoT.
Anet took a huge gamble on how popular raids would be. To hedge their bet they gated legendary armor behind them. Don’t know if even that is enough to get people to raid.
I hope you get your tengu and polearms : )
I was hoping Jormag… if it is crystal desert I hope it’s not as bland looking as dry top and the silverwastes…… those are eyesores…..
Well, if HoT didn’t drive away enough players, a full underwater campaign might do it.
Yes, you are right I have learned my lesson on pre-ordering. I was so happy with vanilla gw2 that I pre-ordered HoT the very first night it was offered. Unfortunately, I was not very happy with the direction Anet took the game. I realize that they can change it up anytime they want. I am just voicing my concerns over certain aspects of the game. I may be in the minority…. who knows? Just adding my two cents.
If anyone knew exactly what HoT was going to bring before it launched than they were psychic. We knew what parts of it were going to be like(what guild halls looked like, elite spec weapons and abilities, multi-tiered maps, tougher opponents)……
Many were surprised at the level of “farming” that much of HoT required, the gated content, the super expensive costs of different things (guild halls, scribing, original elite spec cost), nobody new the repackaging of core material that was going to happen(guild boons, fractal rewards, etc.)
So when you say we all new exactly what HoT was going to bring I think you are exaggerating.
Actually, I am asking for what I originally paid for…… The system I have described is what GW2 had at launch…….. so any drastic change is after the fact
If people moved on every time they had a complaint about the game, the population would be very small. The hero/mastery point thing isn’t a dealbreaker for me. I just think the original gw2 system was better.
I think perhaps Anet had a misunderstanding of how an expansion is developed….. HoT has garnered much criticism and has not really reached the expectations the company was looking for.
You’re right Anet didn’t. In fact, it seems that they seem to be trying to copy every other stale mmo out there when they used to try to be different.
The reason I bring up the freedom and choice angle is I keep seeing players complain about hero points and mastery points……. Obviously, some players don’t enjoy this type of content…… I am harkening back to a system that would let these players have an alternate way of progressing
How is it unreasonable when gw2 launched with the system I am talking about… I guess the 1st year and a half Anet was being unreasonable.
Of course it is mandatory to do something….. You are missing the point(again)….. but in the case of HoT one particular activity(hero point challenge) is the only activity(mandatory) in pve you can choose to progress your elite………
Yes, Anet makes stuff accessible to players. At launch they were even more accessible and player freedom and choice was enabled by the after 80 leveling system.
I am talking about gw2 system at launch. There were no mandatory activities you had to do to level. Yes, you had to do things to gain experience and progress your character but you got to choose which activities.
All Anet would have to do to institute that system again would to have an experience bar and a mastery bar and when you leveled past 80 it would reward you a hero point just like the old skill point system. That way Hero challenges would not be mandatory content and players would have freedom to do content that didn’t bore the hell out of them.
Yes, I know wvw but I am referring strictly to pve and the system gw2 had at launch…..
Of course you had to do activities but none of them were mandatory…. You got to choose which activities you wanted to do…. With the hero point system you MUSTdo hero points in pve to progress your character to full elite
progression did not work off of required “rewards”. Yes, as you state you get rewarded exp for doing things. GW2 at launch just didn’t have MANDATORY “rewards” you had to do. At launch gw2 you could do any pve content and progress, you didn’t even have to do the skill challenges because you received skill points each time you leveled past 80.
Perhaps if they would have an exp and mastery bar separate we could still get hero points for leveling past 80. I know it will never happen. I just think this was an idea that gw2 shouldn’t have parted with.
Why force players into tedium….. This isn’t about difficulty. I have at least 7 or 8 characters who have the elite specs fully traited. I’m all about player freedom and enjoyment.
Considering that progression didn’t work off “rewards” at launch I do not think I am being selective. That is how at launch gw2 worked (no forced content for pve character progression, specific content for luxury items) Again, Obtena, I am saying that the at launch setup was better than what they have now. If anyone was selective, it was Anet who started gw2 at launch in this manner.
Keep trying to build your strawman.
(edited by Dashingsteel.3410)
I hope it’s not content you have to stretch by replaying to get achievement points. That is why I didn’t like season 2. Hope they bring some awesome mapwide events like Season 1.
I am fine with how gw2 started. Which was no forced content for pve progression, while earning skins and legendaries had specific tasks. I am just a fan of at launch gw2 system.
By the way I’ve crafted 2 legendaries so I don’t know what you are on about.
Your attempts at strawman arguments fail again.
I guess your real beef is with at launch gw2 system.
(edited by Dashingsteel.3410)
I was not talking about getting a legendary. When the game 1st started, character progression was free of forced content. The game has changed in that respect. I think the change is bad for the game.
Acquiring legendaries and special items is a totally different thing. My point was only for character progression.
I am not sure I like the term active participation for the new wvw reward track. That makes it sound like those players who earned badges of honor in the past weren’t actively participating. I know I had to actively participate to earn my badges of honor. This is just one of many nonsensical moves by Anet.
Actually it does because the excessive amount of hero point cost that these elite specs cost force people into tedious content. If we still got our skill/hero point reward for leveling after 80 these costs wouldn’t have been much of an issue.
Removal of hero points wouldn’t be such a fantasy if they went back to the skill point system and actually allowed leveling up to award you with a skill/hero point…….. We can keep it hero points but allow the leveling reward past 80…….. I am not saying they will ever do this. I just think it was a better system.
Just an edit…. I don’t want to remove the hero points from the map….. It is the hero point system where leveling past 80 doesn’t give you another hero point that I want to do away with…… I want it like the old skill point system
(edited by Dashingsteel.3410)
I am suggesting getting rid of hero points and mastery points. Why is filling up the mastery bar not enough to buy that particular mastery bar. Why does there have to be this idiotic mastery point to seal the deal… It was to force players into content. Experience should be the end all and be all.
Nope, that is the strawman you are creating. I haven’t assumed Anet’s intent. I directly said that the system they had at launch supported play as you want. I did not say that was their overarching intent for the game. I am just saying that they should go back to the original system as the hero point/ mastery point is forcing players into tedious or offputting content(adventure, gold sink mastery points)
Obtena, please utilize your critical thinking skills when you read posts. I was clearly saying that the pve aspect of the game was play as you want. All my posts were how player progression in pve were play as you want the first year and a half. Quit trying to set up a strawman argument against me.
The only HoT map I enjoy is Auric Basin. Verdant Brink is okay but I find the night portion very boring. Tangled Depths is not my cup of tea. I don’t like openworld mazes.
Op, I agree with you. I much prefer the influence system to the cynical gold/mats sink system they instituted with HoT. Denying guild boons to anyone who didn’t buy HoT was low.
We’re all dying……. but hopefully not for a loooonnngggg time : )
The first year and a half of gw2 was truly “play as you want”. When I refer to “play as you want”, I am referring to how the game was the 1st year and a half not Anet’s manifesto. I think the system Anet had in place truly enabled players to play what they wanted in pve and always progress. There was no content that you were forced into to progress your character.
If you will read my first post in this thread, Obtena, I clearly said the “play as you want” aspect of this game was strong at launch. I never stated that this was what the developers meant by “play as you want”. However, I do find it odd that gw2 launched as a truly play as you want game.
I am not trying to define Anet’s policy on “play as you want”. I am saying that the system they had in place originally was the best for player freedom. I think forcing players into content that is either tedious or offputting(adventures, gold sink mastery points, etc.) in the name of character progression is not a good thing for the game
(edited by Dashingsteel.3410)
The only thing I have to do over and over are the hero points……. Just because I rolled 18 characters doesn’t mean I leveled each one of them the same way…. Just the stupid hero points.
I am not saying that Anet violated anything. I am saying they had it right at launch. I have 18 characters and plan to make more. It really gets old going to designated points over and over. It really is silly too. I could be in the heart of Maguuma doing event chains day after day after day and never progress. In fact, my character could be in the jungle for years and never progress unless he did these specific tasks. Years in the jungle and learned nothing…… 3 seconds of communing and bam wow I know things now!!!
When gw2 launched and for the 1st year and a half of its existence, you could do anything you wanted in pve and progress your character. There weren’t any designated content that was mandatory. Yes, there were skill points but you could ignore those as you were rewarded skill points every time you leveled.
With hero/mastery points you are forced to do that content to progress your character.
still waiting for the chainmail bikini
I would love to know how many sales Anet misses out on because of their now they’re here now they’re not sales schemes.
Anet is constantly “fixing” things that were never broken(Skill point and book trainer system, guild influence system, etc.) This is just another example of changing something that didn’t need to be changed.