They certainly did advertise we would be getting 16 legendary weapons.
The title of this thread….. lol…. Sounds like another announcement from Anet
I find it shocking that anyone thinks that this was a good move. You either have a total lack of empathy or you just don’t mind getting duped. I never had any intention of making one of these legendaries but I knew players who were extremely excited about it. I think it is terrible that they have been duped.
Try looking at it from other perspectives…… Suppose they would have indefinitely shut down future raids……. shut down the living story…… shut down the pro leagues….. shut down future plans for wvw…..
Imagine that it was the selling point that most excited you that was ditched….. Would it still be a good move?
I mean Anet has the money to hire 70 employees for another expansion when this one isn’t finished….. still think it is a good idea???
This expansion is falling apart. [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
The expansion is not fine. It is a disaster. The whole advertising scheme was built around the whole “we won’t have x content ready at launch but here’s what your are eventually going to get”. This is a PR disaster. Couple that with the fact that they can afford to hire 70 employees to work on a future expansion when this one is not even finished.
Anet, please don’t show us any previews of the upcoming expansion. Don’t give us any details or “selling points”. I mean this is a fantasy role playing game but I didn’t know the make believe started with game features.
“things will always get pushed back”
That’s fair…… Perhaps Anet should push back the next expansion and work on the current one
They didn’t “jump the gun” they prepared for something that Anet said it would deliver.
Unless you mean that Anet is so untrustworthy that anyone basing their actions on what Anet promises is being unduly hasty.
Will you pre-order the next expansion? [Poll]
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
Yeah, this will be a horribly skewed poll…..
Anet, I want the game to flourish but you need to deliver on the HoT features you hyped. There is no embarrassment in changing your mind and saying that after further consideration we will deliver the legendaries as promised in regular intervals……
I really want this game to succeed and flourish but Anet needs to deliver on their hype. Don’t be the game company that cried wolf.
Well now this whole thread has become a bit awkward
I think a more fitting poll would have been….. Do you like when Anet keeps their promises? or do you like when Anet breaks their promises?
Can’t win for losing give me a break. They got 70 employees working on a new expansion when they can’t even deliver on the current one.
Every time you fire a shot you will hear “They’re great!!”
You don’t build sustainability for the game by misleading your customers. If your focus is truly sustainability, you need to build a bond of trust between you and your customers. You are ditching legendary weapons because you are “spread too thin” yet you have 70 employees working on a new expansion. ARE YOU SERIOUS????
Deliver on your hype. Quit misleading your customers.
If you are spread too thin it is time to drop the next expansion idea.
(edited by Dashingsteel.3410)
“You can’t have everything, something has to be sacrificed”
Yes, that “something” should be the next expansion. Pull everyone off the next expansion and deliver on your promises. Fix this now or it is going to get ugly.
This seems to be a really screwed up advertising campaign for your next expansion.
Agreed… Bring back flat maps with interesting topography and architecture…..
I think perhaps you should indefinitely suspend the next expansion until you can deliver the promises made on the current one. That would be the right thing to do for your customers.
“Don’t like raiding and raiders? Don’t raid! It’s pretty simple. You can get your legendary items elsewhere”
Oh?? Really? I can get my legendary armor elsewhere????
By the way, this isn’t WoW….. or it used to not be WoW……
Gw2 was supposed to be an alternative to WoW clones but I guess that is changing too.
It’s not like Anet didn’t know that raids would be hated by a portion of its players. When players would create threads on this forum asking Anet to implement raiding there were many posters who were averse to the idea. So for Anet to gate probably one of the biggest “shinies” in the game behind raids was a terrible idea.
Many people don’t like the raiding culture and have left games because of it. The whole “if your not a raider you don’t deserve the good stuff” attitude. People are tired of smug, condescending pricks who happily demean anyone they don’t consider to be their equal. Gear check, ap points, rune set, sigil set etc. etc. I am not saying everyone who does a raid is like this but raids do attract a fair number of these types. Why would Anet want to reward this??? It baffles the mind.
Would you say that there are more people raiding now than people doing dungeons before the reward nerf? I would highly doubt it. So the metrics might be a little self-serving.
How popular would raiding be without the carrot?
This game is about acquiring skins. There is no gear grind. To put a legendary skin behind raids was an idiotic decision by Anet. Anet already knew before HoT that many in the gw2 community were averse to raiding and the raiding culture. Players have migrated here from other games just to get away from raiding. So Anet decides to implement raids having no idea whether they are going to be a success or not. They decide to put legendary armor as the carrot. Minimizing dungeon rewards and slapping legendary armor behind raids makes me wonder how confident Anet is on the popularity of raiding.
It’s about prestige. There are players who believe if they stand around in their legendary armor that the masses will bow and genuflect to them. They want a symbol of their gameplaying superiority.
of course right now legendary armor would be like wearing the emperor’s clothes because so far legendary armor is a legend…… when will they show us the skin?
How is asking for alternatives whining? With that logic, you could call all those people who went to the forums asking for hard content and raids whiners. At that point, they weren’t happy with the game either. So I ask you. Were they whiners too?
I enjoyed the marionette and save Lion’s Arch events…… I can’t remember anything in season 2 that I liked
I really enjoyed your post Vayne. I come from a pencil and paper rpg background as well. While reading your post, I began to realize why I enjoyed season 1 living story so much more than season 2 living story. Season 1 was filled with exciting world events that changed the world. Season 2 seemed to be more about grinding AP points by repeating each story chapter ad nauseam.
I also think this is what turns me off about HoT. The Meta event map idea focuses on one story over and over map wide. Most of the core gw2 maps have multiple stories going on that are totally unrelated. There seems to be more discovery and story awaiting in the core maps than in the HoT maps to me.
It just seems like content from Anet whether it be maps, achievement points, and story is relying more and more on the “rinse and repeat” philosophy. It may be cheaper to produce content like that but it seems dull and tedious.
Perhaps it is that with HoT core content was repackaged for HoT(guild boons not being available for core gw2 players, fractal rewards changed to favor those who could get fractal masteries, gutting dungeon rewards was seen as a move to goad players into raids, etc.)
The original cost of elite specs was something they didn’t advertise before release. There was a huge outcry against it. Highly gated content also didn’t sit well with a lot of players.
I don’t believe Mario style gameplay was ever advertised. Yes, I know they mentioned adventures but I don’t remember seeing a reveal of them until maybe the few days before release.
“play your way” philosophy totally wrecked by mastery points.
These are things that some players dislike about HoT. I probably left out some stuff but these are some examples.
Mastery points require gear we can't use
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
I think the reason some of those collections got tagged with mastery points is because they are gold sinks. Much of HoT seems to be cynical design rather than pure fun. Just look at the guild halls.
The new maps are beautiful but I don’t care for open world mazes. I prefer flat maps that have beautiful or interesting topography and architecture.
HoT monster difficulty is harder then Orr but this was billed as endgame content. I think what turns me off is the dense placement of said monsters. It feels like wherever I go there is a monster every 3 feet. It becomes tedious. When an event pops up it feels like you are slogging through quicksand to get there because the monster placement is so dense.
I don’t think HoT open world is extremely hard. The word that comes to me again and again is tedious.
The “entitlement” argument is ridiculous. If anyone is entitled, it is those gamers who cried for hard content, you know, the ones who weren’t satisfied with core gw2 and wanted Anet to design content just for them.
The controversy over legendary armor is this. Many gw2 players have stated their dislike of raids and raiding culture long before Anet decided to implement raids. Anet decides to go ahead and institute raiding in the game. Before Anet knows if raiding is going to be popular or accepted, they decide to gate legendary armor behind them.
I think it was a bad move by Anet. There are players that have come to gw2 precisely because it didn’t have raiding. There needs to be an alternative plan to acquire legendary armor. Maybe a pvp track that rewards you with the necessary materials to craft the legendary armor.
Northern Shiverpeaks…… Jormag….
This is not a theory but I was hoping for Jormag next.
Entitlement? Really? I believe that core gw2 was characterized as “braindead” content where you just press 1 to win by a certain population of players. These players addressed Anet about making content for them. Anet ended up making an expansion for this entitled group of players at the cost of many frustrated players who loved core gw2 style of play.
What? You don’t enjoy HoT? Just go back and play the core maps…. Doesn’t matter that many people wasted 50 bucks….. Just go away…. This content is for “us” …
I am assuming that doing the raids for legendary armor is akin to doing dungeons for legendary weapons. If this is the case perhaps Anet could put in a new pvp track reward to offer raid tokens like it does for the dungeons.
No
I pre-ordered HoT based on my love of the core game. I don’t have very many positives to take away from HoT, so I will wait and see if the new expansion is more to my liking.
“I don’t understand all the complaining”
You may not understand all the complaining, but I think I understand the point of this thread. It seems to be a squirrelly attempt to marginalize other players concerns with the game. People who have voiced their complaints have been characterized as whiners and angry little kids.
Should everyone log in the forum repeating the mantra " Anet is good, everything they do is great, they make no mistakes, every piece of content is impeccable, whatever direction you choose to go Anet will be the greatest decision in the world"
Wait, maybe if the “majority” of players who have never visited the forum were to write a comment then…………..
Show me the numbers on who the majority and minority are. Until you can do that, please don’t claim to know. It is a weak attempt to show support for your side.
That’s right Anet don’t listen to your customers. Just tend to tech issues……
Customers have every right to voice their concerns with the game. People will claim they are the vocal majority or vocal minority but that is a pointless argument since nobody has those numbers. If you don’t understand the basis of the complaints, read the threads. If you don’t agree with the complaint, you always have the option to present an opposing viewpoint. If none of that works and the complaints bother you just move on to a thread that is not a complaint.
I believe they committed to 3 raids wings when hyping HoT. They must make them or go back on their promise.
I would be stunned if the number of people doing raids outnumbers the number of people that were doing dungeons before the reward nerf. To say they have seen the numbers raiding and found that it is profitable is iffy at best.
They have to produce the raid wings to keep their original promise with the expansion. After they produce the promised number of wings, we will see if they pursue raiding with as much enthusiasm.
Perhaps to ease frustration, Anet could have listed the builds that are viable for the raid. It is obvious that the raids weren’t designed with multiple builds in mind. Perhaps when they advertise a new raid wing they could say “oh by the way, these are the only builds that will be effective against this content”. It is only fair since they made content that only favors certain classes and certain builds.
I think giving the op the power to “hide” comments would be terrible. It would give the power to edit the thread. I personally want a free exchange of ideas. I don’t want to see “hivemind” threads. Oh, you disagree with me well I will just hide your comment……
This is “flavor of the month” storytelling. Just look at entertainment in the last 10 to 15 years. There has been an emphasis on creating stories portraying women as strong and powerful. Movies and tv showsthat don’t follow this trend get heavily criticized( the recent Jurassic Park film was heavily criticized because the lead female character was “subservient”)
Recently you have Hunger Games(which I liked), the newest Mad Max where the women did most of the butt-kicking, and Star Wars replaced male hero with female hero.
Lots of tv shows must now have homosexuality portrayed in a positive light. Even Star Wars is going to go this route.
There really isn’t any surprise that Anet would go this route. It’s a formula that seems to be required in today’s entertainment.
Lots of entertainment of this era seems to be more about how many checks they can make on the sjw-pc quota list rather than telling a good story.
I hope with the next expansion that Destiny’s Edge 2.0 story arc will be finished. The gender really doesn’t matter to me. I just didn’t think they were very interesting characters. I think a new crop of npc’s could add some spark to the game.
Drop mastery points…… Let experience fill the mastery bars and let that be the end of it. Anet, please go back to the original “play as you want” philosophy that gw2 started out with.
I will never understand why they gave up on dungeons. There seemed to be fairly large dedicated section of players who ran them daily. Why give up on content that was liked? I am not just talking about when they nerfed the rewards. They had already given up on dungeons long before that.
Another difference with HoT and original game is gathering experience. As in the original game, events are usually the best way to get big chunks of experience. However, in HoT you are going to need there to be a populated map to help you complete those events. Without enough players on the map, you resort to killing mobs which aren’t that great for exp. In the original game, many of the events can be done solo, so it is easier to get exp.