Showing Posts For Derek.9021:

Condition Catastrophe

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

Being in a big fight and feeling worthless is so boring. What terrible design.

Condition Catastrophe

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

Can we just have a little info on your plan to fix this? I hate the silence on this topic so much :[

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

still no response O-O this is ridiculous…

Condition Catastrophe

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

I hope they don’t ignore this topic like they did on the teq thread :/

Condition Catastrophe

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

I am so sick of this issue… Anet, I know it’s not going to get fixed right away, but update us on how it’s going.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

Another day without a word on this topic. Disheartening :[

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

Why won’t they respond to this thread?

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

This is a huge shame. I go around the world solo, doing my world completion and have a really fun time, but once I hit some group events I feel so worthless because I do such little damage due to bleed cap :[

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

At least they’ve announced the next living story. I think we can all look forward to the new content that will smooth over this condition kerfuffle.

No. This has been a serious issue since release and will continue to be until they fix it.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

I hope we get an official response soon :[

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

They should design around limitations (common sense)

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

My husband’s playing a power build right now, so I just stare at him with envy and rage as he plows through turrets and walls and I throw my little stones at them and do 1/4 the damage.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

Tell me you love me again :[

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

Can we get a response on this?

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

I wish I could somehow tell all the Chinese players on their release day to just play a power build so they don’t ruin the game for themselves. Wish I knew how low on the priority list of fixing this was before I started playing…

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

If the bleed cap is a technical limitation, then why did you make classes that stack 14 bleeds?

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

I hope we get a response on this soon…

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

Glad to see no one acknowledged the fact that Teq cannot be critically hit. zerker builds aren’t exactly useful either. GW has always been about making people bring the right tools for the right task. Every profession can contribute fully in the teq fight with the right tools, this is already miles ahead of the GW1 days where if you’re not ele, sin or war it’s gtfo.

This is such a strange post because at the end of it you praise more accessibility and contradict your original opinion.

We’re beyond arguing if it’s a good idea or not, we’re just waiting impatiently for a response and a fix because of how horribly designed and addressed the issue is.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

Anet trying to force this sPvP eSports bs is what’s messing this game up. GIVE UP ANET, YOUR SPVP SUCKS. NOW FIX YOUR PVE PLEASE. ty

It actually effects sPvP too. Gates and trebuchets are objects and conditions don’t effect them. It effects every part of the game. :/

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

This needs an official response that’s more than we’re aware of the issue or its technical limitations.

If it is technical, gives us a timeline or a plan to fix it, or straight up tell us if it’s not going to change. This isn’t one of those issues that should be put on the back-burner. It needs to be addressed and constantly updated on until fixed, like culling.

(edited by Derek.9021)

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

I honestly can’t imagine a game having this issue, let alone be ignored for so long. Imagine WoW’s warlock DoTs not applying or getting replaced after .1 second.

I love guild wars 2, but this is the kind of thing that makes me wait for the next big game to play, hoping a good dev team comes along finally. I am losing interest because I don’t feel like I’m contributing, and I’m actually not.

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

I like that once it hits 25 stacks, deals it in direct dmg to reset bleed stacks. I’d rather it stick to DoT theme though and add a stack of a new buff that does that direct damage over 30 sec or something and stacks to 25.

Idk! Im not a dev. They should have thought of something a loooong time ago :/

Please stop neglecting conditions in PvE

in Tequatl Rising

Posted by: Derek.9021

Derek.9021

Biggest problem with the game for me by far. I hate how this game handles conditions. It honestly feels like Anet doesn’t even acknowledge their existence. It’s ridiculous.

Guild Wars 2 lacks guild content

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

Every open world event atm is zerg win, most of the dungeons are very easy and all are pug-able, and guild missions are just for guild open world zerg events.

This game needs a cosmetic gear progression with some kind of raid content like what lopez said with 10 main dungeons.

Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

Yeah, and you’re being really generous with those times. I remember the rants about the gear grind when ascended gear was first announced.

This is just ridiculous.

I don’t want to run CoF or any other fast paths over and over and over. This sucks…

Why is the Claw of Jormag so terrible?

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

that’s true, but then you have an unrewarding event that takes forever with no urge to keep going, and you only want it to end for the last chest.

I’m just saying it needs redone asap

Why is the Claw of Jormag so terrible?

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

The champions don’t drop any loot, the regular mobs rarely drop loot, and the event takes 10 years!

Why is it like this? Can the devs not go by level when redoing the dragon events, and just do jormag next after teq.

So bad.

How is Automated Response not fixed?

in PvP

Posted by: Derek.9021

Derek.9021

If you’ve never fought an Engineer with Automated Response as a condition build, you should try it. It is the most ridiculous thing you’ll do in this game.

Why is there a Bleeding-Cap anyways?

in Necromancer

Posted by: Derek.9021

Derek.9021

The thing with the bleed caps is I’m still not sure how it works. Say I (a necro) have 1500 condition damage and a ranger has 1200 and a thief has 1400, and the three of us capped bleeds at 25, I’m responsible for 12, ranger 8 and thief 5.

It makes the most sense that my 12 ticks does my condi damage and the thief’s 5 gets his condi and ranger his, but there’s no real way of knowing how many ticks each person is responsible for.

Also if I’m on my zerk warrior or thief and doing 3-4k damage per autoattack, I don’t really care if the guy next to me is doing 1k damage or 7k, it doesn’t affect my damage output at all. If I’m with another condi necro now its like “hey do you have more condi damage than I do? You do? Well kitten , I guess I’ll try to get out of your way then…”

There needs to be a better solution to bleeds. Perhaps leave the cap at 25 but make it 25 per person so each person gets their own bleed ticks and they feel less useless

WoW does something similar to that personal bleed cap. For warlocks, they can use their dots on an enemy boss but instead of capping the dots out to one debuff, they have multiple instances of the same dots on the enemy.

Say I’m using the warlock corruption spell and another warlock comes up and uses it. His corruption will not increase the duration of mine, but will rather be set right next to mine on the debuff location, both with individual countdown timers and damage.

There is a problem with this set up that rises then. If we all had our own personal bleed cap of 25, think of how many people are applying bleeding to that boss. Five people could run a bleed build, get to 25 stacks each, thus making the boss bleed 125 times a second. If everyone, and most likely they will be, was running with exotic condi-gear, we’re looking at a large, REALLY large number of bleeding damage being done. and thats just 5 people.

Zergs tend to be 40+ people. Even with the compensation events do to scale enemies up for multiple people, 125 bleeding a second from 5 fully decked out guys is a lot and would probably wreck most legendary bosses. I know my condition damage can do anywhere from 130-170 depending on the location buffs, so if say we had 5 people doing 125 bleed a second at ~150 a tick per stack.. You’re looking at 18,750 damage a second. From 5 people. let that sink in.

It’s not just server load that would have an issue, its the mechanics of the game. It needs to be capped out like it currently is otherwise we would see bosses with like 500 million health or 5 billion health like in WoW. Do you honestly want to sit there fighting a Destroyer legendary or a Risen legendary with 5 billion health? That would make me wonder how much an elder dragon would have if we actually fought one.

Then you would have elitists who would require you to be able to hit 25 stacks mandatory if you wanted to group/speed run with them.

Honestly, I wouldn’t mind if they increased the cap to 50. 25 is very easily reached in zergs and sometimes in just a full party. Hell, 30 or 40 would be cool too, but thats just something I’d like to see, not necessarily required for my personal enjoyment of the game.

the damage argument never makes sense to me because condition damage is damage over time instead of all at once. Not more or less, just a different time scale. If EVERYONE went power builds, those bosses would be down a lot faster than with kitten condition builds like now.

Why is there a Bleeding-Cap anyways?

in Necromancer

Posted by: Derek.9021

Derek.9021

so this long, and it still is a technical limitation?

Where is the bleed cap fix?

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

Still waiting on this.

Condition builds have it a bit harder than power builds in PvE because of bleed cap and objects not taking some form of DoT damage.

Why is this still an issue?

Edit: Anet has said before it is a technical limitation. That was months ago. I think this is a little more urgent.

(edited by Derek.9021)

Immune to Burn is stupid

in Suggestions

Posted by: Derek.9021

Derek.9021

inconsistencies and annoyances all for something that singles out some classes and specs to just do worse than everyone else is stupid.

Immune to Burn is stupid

in Suggestions

Posted by: Derek.9021

Derek.9021

stop running off to farm destroyers in your 100% burn uptime build. It’s pve, you chose you run out there in that build.

This would be reasonable if we had templates like in gw1 or some other form of duel spec

Immune to Burn is stupid

in Suggestions

Posted by: Derek.9021

Derek.9021

TheDaiBish.9735, that’s the dumbest thing I’ve ever heard balance wise. Can you imagine something being immune to bleeds? That would be honestly gamebreaking.

Immune to Burn is stupid

in Suggestions

Posted by: Derek.9021

Derek.9021

Destroyers have an immunity to burning and I hate it as an engineer.

I can imagine Guardian and Elementalists hate it too. World of Warcraft had resists when it first release, and they got rid of it because it’s established as bad and just annoying.

Yes lore blahrghghahh. Gameplay is more important.

Imagine as a mesmer, something was immune to confusion. You’d be upset too.

Wallet needs Pristine Fractal Relic

in Suggestions

Posted by: Derek.9021

Derek.9021

Wallet is missing Pristine Fractal Relic

We wanted reduced spell effects

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

It’s hard for me to understand what anet’s thinking with this kind of programming change.

Everyone hates culling, then they add something to the system that makes more. I was expecting a reduced spell effect, like pixels, totally graphically on my system.

The Sheet Music Collection

in Community Creations

Posted by: Derek.9021

Derek.9021

I’d like to request The Elder Scrolls: Morrowind theme!

http://youtu.be/fCqrmqatK-4

New Flute change

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

I don’t like the press the same note to cancel the sound. Do you know how many songs use two notes in a row?!

I hate it. Please change it back!

And just waiting for the time it takes for those two notes is viable but NOT GREAT :[

Farming issues

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

Lately, I’ve had trouble finding fun farming spots. I’m kinda tired of CoF and running to specific events for the chest. I want something like how Cursed Shore use to be.

I was hoping that Southsun would be that, but it’s barren. Cursed Shore has few people in it after the plinx, shelters and penitent nerf, except with grenth is going.

I still have fun doing the type of events where you kill tons of mobs up to the boss, like the melandru escort. But most are just kill a boss, get a chest.

I know I’m being a bit picky, because the game has those cool world bosses to kill, but it’s not like how I pictured farming would be like. Soloing in lower level zones is slow for gold because t6 mats don’t drop anywhere but 70+ zones.

I use to farm fractals up to level 30 something, but after the WvW infusions came out, I don’t have the AR to do that again. Idk! if someone has any cool ideas for me, let me know.

Skyhammer is out, but how did this happen?

in PvP

Posted by: Derek.9021

Derek.9021

That’s what I was thinking.

Elixir C bug?

in Engineer

Posted by: Derek.9021

Derek.9021

still not cleansing after today’s patch :[

Instigator events or Karka Queen?

in Last Stand at Southsun

Posted by: Derek.9021

Derek.9021

karka queen made me sleepy and from waiting for it to spawn and fighting it!

Instigator events ftw!

Last Stand at Southsun: Feedback/Opinion

in Last Stand at Southsun

Posted by: Derek.9021

Derek.9021

This dungeon is so bad, I think it gave me cancer!

iphone/android app game!

in Suggestions

Posted by: Derek.9021

Derek.9021

Oh! I loved that dreamcast thing! I had a little chao xD. I miss him

iphone/android app game!

in Suggestions

Posted by: Derek.9021

Derek.9021

Archeage just released an iphone farming app and it’s really cool. It connects to the game and is like a daily quest hub but a lot more elaborate and fun.

Having a fun portable mini game would be awesome for guild wars! And I wonder why games like WoW dont have it. Like a pet battle app or something.

Thank you for the help!

in Account & Technical Support

Posted by: Derek.9021

Derek.9021

I just got some help from the support team, and the entire issue got resolved in under 25 minutes!

I get more and more impressed by ArenaNet. I often feel bad about being overly critical at the launch of the game, but every patch you guys improve things that have bothered me.

I’m really happy for you guys and hope you have as much fun running and building Guild Wars 2 as I do playing it.

Keep up the good work support team and devs! I look forward to everything you guys have planned!

Where is the Missing Ascended Gear?

in Guild Wars 2 Discussion

Posted by: Derek.9021

Derek.9021

Why is the items/gear team so bad in this game?

Nevermind

in Necromancer

Posted by: Derek.9021

Derek.9021

I can’t believe this isn’t stickied yet!

Inviting enemy Invaders?

in WvW

Posted by: Derek.9021

Derek.9021

Is it intended that you can invite enemy invaders to your party?

(edited by Derek.9021)