Sadly my money is that they will be a large advantage. This is based on how anet has handled things in the past (poorly). Being forced to pve to enjoy wvw is a bad idea.
My goal is to eliminate the latter scenario. And I promise to do as much as I can to meet that.
blah blah blah, WvW players get the short end of the stick, as usual. But thanks for responding!
This made me lol. Talk about backhanded compliments.
Why can’t we get the same chest we’re getting from champs by killing a player? I don’t want to receive grey trophies that do absolutely nothing but waste my inventory space…
I’d like to think I don’t really have to answer that one…
The mats will absolutely drop in WvW. In addition, generally speaking, we are putting a heavier emphasis on finding long-term solutions to redressing the reward imbalance between PvE and WvW. I can’t claim they will ever be 100% equal all the time, but we would like it to never be the case that you are choosing between playing WvW and getting good rewards. The two should be one in the same.
Upgrade the rank chests to include one guaranteed rare like world boss chests, and hook us up with dungeon tokens from rank/champion chests and random drops so we can get our cool-looking armor and legendaries without grinding PvE content. Or at least let us buy tokens with badges of honor if that’s easier to implement. That’d be a good start.
Then add some more cool finishers to the gem store so we have something to throw money at.
Again, we haven’t made any decisions, but this is very much an avenue I’d like us to travel down.
The amount of computations needed at the server side e.g. which targets your AoE or cleaving attack hits grows exponentially with the number of players in the same map area.
Please stop spreading this piece of misinformation. I know that this is a direct quote by Devon Carver, but there is no sane reason to believe that the need for computational resources is indeed exponential. As I tried to explain in another thread, it is much more likely that the growth is quadratic. While this still may be to much to find a viable real-time solution, quadratic growth is substantially different from exponential growth.
~MRA
It is not misinformation, it is the reality of our system.
We have had discussions about this type of thing and it certainly holds promise. It’s a long-term goal of ours to make guilds have a much more visible and impactful presence on the field of battle. I can’t say how that will play out eventually, nor when.
The mats will absolutely drop in WvW. In addition, generally speaking, we are putting a heavier emphasis on finding long-term solutions to redressing the reward imbalance between PvE and WvW. I can’t claim they will ever be 100% equal all the time, but we would like it to never be the case that you are choosing between playing WvW and getting good rewards. The two should be one in the same.
As I said above, we will address these, ideally, by the end of the year. The rewards will be better and the numbers will be less crazy town. There will also be some changes coming sooner than that that will go some length to addressing the imbalance in terms of total achievement points in WvW compared to PvE.
Fixes for these are being worked on. As well as changes to the WvW achievements to make them more in line with all the other achievements in the game. And to reward a suitable amount of achievement points. However, making changes to achievements that are already live is far more complicated than it would seem and we have focused on other areas so far. This is on our list to fix by the end of the year, however.
I’ll post this here as well:
WvW is a game type that we believe very strongly in. We’ve seen that people have been organizing their own combat in WvW and that’s really cool, but WvW requires changes that are not always in step with the gameplay that has been emerging. Our focus is on making WvW as strong as it can be and we will continue to make changes with that in mind. We have been and will continue to discuss these open field battles, but in the meantime the changes we make to WvW will always have that game type first and foremost in mind.
Out of curiosity, can you get the WxP boosters from BL chests/rankup chests?
Also if Devon wants to have a poke at talking about something that’s coming down the line but fair enough if you can’t say; we know that at some point Magic Find is going to be removed and turned into some kind of permanent account unlock consumable… Thing. Is this going to just be Magic Find, or are you going to be able to increase XP/Karma/etc? If yes, WXP too?
The 15 minutes WxP booster drops in each rank up chest from ranks 2-5. That is why it is intended to be soulbound. It does mean that each new character in WvW will earn an hour of WxP boost by the time they reach rank 6. We don’t currently have any plans to move WXP boosts to an account level of that sort. We have been discussing further improvements to the system that would help with alts, but those are only at the discussion phase.
I wanted to chime in a bit here. We appreciate that people really enjoy organizing their own combat in WvW and we are very aware of it. We’ve been discussing what can be done about that. However, WvW is its own game type and it requires attention specific to it. We are focused on making WvW as fun as it can possibly be and we will continue to make changes to WvW with that in mind. Our decisions regarding WvW will always have the needs of WvW paramount.
The free one is 15 minutes. The purchased version is 1 hour, just like all the rest. This is a way of getting people who are logging in during the free trial to check out WvW.
That’s fair enough.
Are the payed versions supposed to be soulbound rather than account bound? The other boosters are account bound. I purchased 15 WXP boosters as soon as they were available. My intention was for it to help me level my guild class (Hammer warrior). But they were immediately soulbound to my thief who I happened to be logged on to at the time.
The paid versions are indeed supposed to be account bound and we are rectifying that in the build on 9/3.
The free one is 15 minutes. The purchased version is 1 hour, just like all the rest. This is a way of getting people who are logging in during the free trial to check out WvW.
so Question about liquid exp, I leveled about 3 times on my characters last night and did not get any of the stuff. Is it a RNG drop?
It is a low percentage chance per rank up chest. We are going to be adding it to more places shortly, but that’s the only place for right now.
Wow… Now there is advice that is going to haunt these boards.
Well, I’m just trying to be forthright. Our intention was for the booster not to affect them, but it currently does. Rather than yank the rug out from underneath you, we are letting you know ahead of time that we intend to change it and that the change will be coming soon.
They haven’t been rolled back, they are not a high percentage chance but they are dropping. Ask around and you’ll find some people with them.
Watch this Friday’s livestream.
They currently do affect them and the intent is for that to not be the case in the future. I believe we are aiming to address that in one of the next 2 builds. I would suggest consuming your liquid WXP in the meantime. I’ll do my best to provide advanced warning so you can take full advantage of it beforehand. So my advice is drink up now with a booster active, but don’t hoard them because that is only a temporary advantage.
This is the type of upgrade to the system we will likely be making, but it is not a short-term project. We feel commanders aren’t getting enough mileage out of the system as it is now and we’d like to make it much, much more robust.
We will be adding more liquid WXP that will be purchasable, likely with badges and some other currency, soon. As in, less than a month. I’ve made it a personal goal to improve the experience for playing alts in WvW. And to cut it off now, we are not making WvW rank account bound.
Hopefully, we’ll have something to say very soon that will help this. Although I suppose help is always in the eye of the beholder. Stay tuned.
So, in regards to GvG and openfield, I don’t see a lot of “rampant speculation” going on. If nothing else, you chose your words poorly. The complaints about this new system potentially killing the GvG scene is entirely grounded.
This forum and this topic in particular are about WvW. WvW is about sieging and controlling objectives and about open field combat. All our changes are with that totality in mind and will continue to be.
I was actually depressed by that response. He said when/if. That means they defintely haven’t started on new maps. And they may never.
Don’t read too much into that type of wording. I’m just hedging because there are a lot of things we don’t talk about until they are close to release. We want to work on new maps and those maps are going to be awesome.
The idea is that all of our players create an ecosystem that is interdependent.
Nope.
PvE’ers get badges for their legendary weapons from achievement chests. Oh PvE’ers get more achievement points than a WvW focused player could ever dream of acquiring.
Just the facts.
1) Achievements will be getting better for WvW in the next few builds and I totally agree with that point.
2) What I said had literally nothing to do with how you get items in the game and had everything to do with the fact that the game is just better when there are other players around. Empty maps are less fun than maps with people on them. If we didn’t encourage people to play multiple game types there would be many more empty maps.
I personally would love to see WvW maps made for the zone they are from,
Yaks Bend for example is in the Northern Shiverpeaks, the map should be mountains/snow etc etc, the garrison should be extremely hard to cap/control, whereas camps further out should be easier to take unless protected etc,
Sorrows Furance, was in the Southern Shiverpeaks, yet was underground, a map for this should say have the garrison underground, again difficult to attack, yet supply camps outside on the surface as less difficult.
Crystal Desert, clue is in the name I guess, you see where im going with this,
Personally each world should be different, and the envading world should have to really battle hard for control, something like this would be game changing, and I personally wouldn’t care if it took them 2-3 years to achieve this, but its a time investment problem I guess, as im sure its been looked at.
That is really awesome, but with 51 total servers, that would require more maps than we currently have in the game. Which wouldn’t be feasible in anything shorter than years, several in fact. I’m hoping we can at least start introducing some variety, maybe even different home maps, sometime relatively soon, but this version is essentially unworkable.
I hear what your saying, so instead could, ( 6 different maps ) and each week, in the 3 server matchup each server is handed a random map, ( all different ) and its changed weekly, this would mean mass tactics on a weekly basis,
Week 1
Team A – Map 4
Team B – Map 2
Team C – Map 1Week 2
Team A – Map 6
Team B – Map 4
Team C – Map 3Hope that makes sense.
Map 1 – Northern Shiverpeaks ( garrison on a mountain )
Map 2 – Crystal Desert
Map 3 – Ascalon
Map 4 – Fire Islands/Orr
Map 5 – Magumma Jungle
Map 6 – Southern Shiverpeaks ( garrison underground )I also realise there are servers that do not follow the names of the areas from Guild Wars, but you seen where I was going with it.
Again I know it would require a huge investment on time, and its something that should probably have been done before release etc, but sometimes great ideas don’t show up until after, for the time I play GW2 I hope to see something like this.
Thanks
That does seem more reasonable. When/if we start on additional home maps, we will very much be looking to vary the gameplay and feel of them. It’s my hope that each new borderland will improve upon the previous and if we do well enough we might be able to have enough to build a rotation. That is a long way off, if ever, though. We will definitely be looking for ways to make new maps unique, no matter how many we make.
Better use of the map imo
If you can get LeBron on board I am in! Or if you can get the Sonics back to Seattle. Either one of those.
WVW needs a Darkness Falls. That is all.
But why?
It doesn’t have to be Darkness Falls exactly, but a “mechanic” needs to be introduced to the stale state of WvW. I’m not saying it isn’t fun it can be, but I think it could be a whole lot more than one blob fighting the other spamming 1.
That’s more the crux of my question. I totally agree that we can and should add more to this part of the game, but I’m not convinced that Darkness Falls would do it. As a WvW player would you really be excited about a map that takes you out of WvW and does something else? Or would you rather have changes to WvW proper? I know how I feel.
This is how I translate this most of this response:
My statement doesn’t require translation. WvW is a part of GW2, it is not its own game, it is not a standalone product and it is not separate from the game. Your characters from WvW are usable in PvE and vice-versa for a reason. I love WvW and prefer it to the rest of our game, but I still go and run Living World content when I feel like it. The idea is that all of our players create an ecosystem that is interdependent. If players only played one or the other, each area would be less compelling and less fun. Sure, there are some number of people who only play WvW, but more people play the rest of the game as well. If people had to pick which to play WvW would have fewer people playing it, period. Don’t confuse my belief that our game is better the more people you find around you with some sort of slighting of WvW or a statement that WvW is second best. I focus my efforts entirely on WvW every day of the week and I will continue to do so. We want everyone who buys our game to play as much of all the parts of the game they enjoy because that is what we do.
(edited by DevonCarver.5370)
I personally would love to see WvW maps made for the zone they are from,
Yaks Bend for example is in the Northern Shiverpeaks, the map should be mountains/snow etc etc, the garrison should be extremely hard to cap/control, whereas camps further out should be easier to take unless protected etc,
Sorrows Furance, was in the Southern Shiverpeaks, yet was underground, a map for this should say have the garrison underground, again difficult to attack, yet supply camps outside on the surface as less difficult.
Crystal Desert, clue is in the name I guess, you see where im going with this,
Personally each world should be different, and the envading world should have to really battle hard for control, something like this would be game changing, and I personally wouldn’t care if it took them 2-3 years to achieve this, but its a time investment problem I guess, as im sure its been looked at.
That is really awesome, but with 51 total servers, that would require more maps than we currently have in the game. Which wouldn’t be feasible in anything shorter than years, several in fact. I’m hoping we can at least start introducing some variety, maybe even different home maps, sometime relatively soon, but this version is essentially unworkable.
^And ascended gear. Why can’t we get ascended back items for badges? What about when ascended armor and weapons come out? Will WvW players get shafted again? I don’t want to craft or run fractals. I’d rather kill people and use my badges to buy better gear so I can kill more people.
The back items will be coming, and any and all future ascended gear will not be excluded from WvW if I have anything to say about it, and I do.
I really wish a developer would say something on this post so we knew that we aren’t just talking to thin air
You aren’t talking to thin air. However, keep in mind that the more you all speculate about something with essentially 0 information, the less inclined we are to constantly pop in and correct you. We will release more info about the changes coming when we are ready to do so. I’m teasing some stuff and trying to be clear about some things, but I can’t tell you all everything for a variety of reasons. Suffice to say, rampant speculation is very unlikely to see many, if any, dev responses.
Krait, eh? Oh, they’ll get theirs! As for the skritt and the centaurs, I agree that they feel extremely out of place in WvW. Replacing them is not a simple matter, however. As we continue to improve on WvW we’ll be taking another look at the borderlands generally and what we think needs to be made mo’ better. It’s a safe bet the centaurs and skritt will not escape notice.
WVW needs a Darkness Falls. That is all.
But why?
You’ve made a classic mistake in not rolling an Ele. So, my advice is delete your other, clearly worthless characters and roll up a real winning class, elementalist. Then we’ll see you on the battlefield. :P
See obviously Devon doesn’t know about the “Ultimate” Class aka Warriors. We all know Warriors are the obvious choice when you want to Main a specific class. Great in PvE content, amazing armor choices, and well I main one so that should sway your choice.
Pick Warrior!
Sure, if you want to look like a Hug(h)e sucker you could pick Warrior. I’m sticking with my Ele.
The future should be now though…. this has been complained about for 9 months (I’ve only played for that long. I wouldn’t be surprised if it was a day 1 issue). I realize things move slowly, but you’ve been here for 5 months you said? And all we have to show for it is WXP chests and a poorly implemented WXP skill system.
At some point things need to happen now instead of constantly using Blizzard’s ’SOON’tm where soon is any period from 3 months from now to never, but certainly never now..
There are some big things we will be talking about in the next few weeks that should hopefully help you to understand what we’ve been working on. If that doesn’t satisfy you, well… “I’ve got a ball, perhaps you would like to bounce it.”
The drop rate must be insanely low for precursors and rings. Someone on my server is like rank 350+ or some crazy nonsense. He said he has gotten a single ring so far. That’s insane. why isn’t the drop rate the same as with Fractal chests?
While we never discuss exact rates, that is not out of character with what we would expect at all. Some things are intended to be hard to get with random luck. However, you can buy Ascended gear by acquiring laurels and badges.
We take allegations of cheating very seriously, but we also have a responsibility to our players to not take precipitous action. We are always working to improve our cheat-detection, but no system is perfect. Please continue to report any and all suspicious activity you see and we will do our utmost to chase down and verify what is happening.
We will not be changing WvW ranks or WxP to be account bound. However, we are going to be implementing a host of changes that should make this seem less like some sort of punishment(a categorization I disagree with entirely) and more of a character progression system. The first step is the liquid WXP that is being added to the rank up chests which is account-bound. We are planning additional systems as well. Hopefully, as we continue to announce some of those changes, you will be happier with the system.
well im sure the patch after the 20th is gonna be the new golemmastery.XD i see the disaster already happening
Shows what you know. The next line is Mastery Mastery. 5 pips, each one makes all the other lines more Masterful.
Seriously, there is a glut of golems right now for a few different reasons, which should start to balance out over time. The price on the TP has started to rise again and likely enough they will be much less plentiful as they continue to be used. We are definitely aware of the change to the game that making golems tradeable has had and we’ll keep looking for ways to adjust the balance of the game, but for now stop those golems!
Using banners to rez is absolutely okay with us. That said, we have looked into and will continue to look into ways to make it a little less zany. But the reality is, you should kill the warriors.
The commander system is only the barest hint of what we would like it to be in the long term. There are a lot of things that should be better, including the visibility of squads, and we’ll make sure to not only incorporate feedback we see on the boards but also actively seek out feedback as we flesh the system out in the future.
Precursors do drop from the chests, but very rarely. I’d love to say you should be able to get everything ever from just playing WvW, but not only is that not going to happen, it’s not good for the game as a whole. We will continue to do what we can to improve the rewards available from WvW and there are some developments specifically relating to skill points that are coming soon to the game as a whole, but honestly if you want to get all the things in the game, you have to play all the game. Branch out, I suspect you’ll enjoy it. And WvW will still be there when you want to play it.
You’ve made a classic mistake in not rolling an Ele. So, my advice is delete your other, clearly worthless characters and roll up a real winning class, elementalist. Then we’ll see you on the battlefield. :P
We believe in WvW both as a game type and as a source of revenue. Perceived lack of resources devoted to WvW should be balanced against reasonable expectations of what can be achieved by any resources. It takes a lot less time to build new ability lines than it does to, say, build a new home map. We are working on some things that won’t see the light of day for a long time and we are also working on things that you will see very soon. Believe me, WvW is important to us as a company and we will continue to improve on it.
The WXP boost is to basically everything and should significantly increase the rate at which characters gain ranks.
The roll is absolutely the same on each.
Devon can you please answer the question about why we aren’t able to kick people who are offline from a party still please?!? We would love to know this
That is totally out of my area. I realize it occurs in WvW, but it is related to the tech we use for parties, etc. While I’ll look into it, I can’t say as I have any ability to fix it.
Devon, we should say bye bye to you, cause in 11 months nothing has changed.
When I’ve been working on WvW for 11 months, then we’ll talk. I’ve been here for 5, so I still have 6 more before you boot me for someone else. Also, the orb mechanic is coming back.
Devon,
A few questions/suggestions hopefully you can chime in on.
1. Any news/updates on making winning the match up more rewarding? There is very little fanfare or even acknowledgement that your server won. The passives are ok I guess, but at the end of the day it just feels hollow.
2. WvW Abilities – All in all I have to admit, they are just boring. Passives blah, some of the siege abilities are ok. I know you have to be careful with balance… but I would really like to see more creativity here.
3. Any chance of getting WvW Rank locked unique skins? Maybe an Aura around you? Something/anything unique to WvW to show off??? ( Same for SPVP, but thats a different topic)
4. Guild Claiming really needs to mean more. Defending in general needs to mean more.
5. I honestly think with the modest size of your maps and how many people are crammed into them. The waypoints upgrades should be removed.
6. Commander System – That is all the needs to be said.
7. How about DAOC style killspam? Just throwing that out there. I know a lot of people that loved it. At the end of the day we all want to be the hero!
Ok this is turning into a wall of text so I’ll stop here.
1) There should be some movement on this in the very near future. And that version will not be the final version either, but we wanted to make some changes quickly.
2) We will continue to work on these abilities in the hopes of making them more fun and providing more variety. We are however quite set on not adding power creep, at least not much, which makes them fairly constrained. We have yet to unleash our craziest ideas.
3)That is not something I had thought of, but I think it’s a good idea and I’ll at least start the ball rolling. Skins take forever and a day to be made though, so it won’t be for months if we do it at all.
4) We will update guild claiming in the future, but there are other tasks we are focused on at the moment. It’s also something that we want to do a very serious overhaul to, so it isn’t something that can happen in bits an pieces.
5) I agree and we will likely remove them at some point in the future. However, to do so requires additional work because of the complexities of the upgrade system. It’s not as simple to do as it should be. But we have to work with the tools we have.
6) We are in the process of figuring out just what we’ll need to do to the commander system to make it what it should be. Much like guild claiming it is not a small overhaul though and it won’t be in place for quite some time.
7) It is on our list of things to do, but it is not going to happen until we’ve handled some other, more serious things. Like the commander system. While I certainly wish I had a legion of designers and programmers at my disposal, we have a finite amount of resources to be put to work and we have to prioritize them according to what is necessary for the game. Sometimes that means doing things that have seemingly little impact to y’all, but eventually pay dividends in other ways.
Hope that is informative.