Q1: How does the overflow work? Is it possible to fight against other servers? Is it combined with EU and NA or just one specific region?
Q2: Will there be any advantages to get on the map? Such as a King of the hill thing that grants buffs, or will it be one giant pit to fight on at equal grounds?
Q4: Would ArenaNet have any plans on supporting the GvG scene in general after the release of the map? Such as supporting Teams, building features for competing GvG Teams?
Q5: Can you enter the map from the good ’ol WvW UI Panel? Will there be portals for it in major cities / Border Waypoints too?
Q6: Can you place siege on the map? Or is it limited to player skills and teams only?
Q7: Will there be new specialized Commander Tags? Or the option of using a tag for your party / guild only?
Q8: What will the max players be on a map from one server?
Q9: Where do you base the applications on from joining the BETA? Are anyone able to join or those heavily invested into WvW / GvGing? How many players from each guild are able to join up?
Q10: Will there be open space areas with plenty of room to muster GvG (i.e. like the south camp on a borderland)?
Q11: What do you view under ‘We want the best WvW experience’? What is the goal of WvW and what would be the best WvW experience with the addition of this map?
Q12: Is there a certain respawn area like a border waypoint of the likes, so teams are able to regroup / gather? Or is it one giant pit with random respawn?
Quite a lot, will drop more later. Hopefully you have the time to reply, that would be much appreciated!
1) The current iteration is that you will only be matched up against the other worlds in your current WvW matchup. That is one of the many aspects of the map that we will be actively getting feedback on from the community and the testers.
2) The map has objectives, from resource camps to keeps, much like the other WvW maps. Once people get into the maps we’ll talk more about the specifics of those objectives. But this is not going to be far removed from WvW, just new.
4) We’ve stated that our current goals are to support WvW. Guild vs. Guild is an intriguing game mode, but one that we currently have no plans to support. The WvW team is focused on WvW. If we decided to build GvG, there will be a team that is in charge of that game mode, but it will not be the WvW team.
5) Yes to the dropdown. We haven’t put portals in the cities yet, but most likely we will.
6) Siege is intended to be an important part of the map. Again, this map is WvW so there will be objectives, siege, etc.
7) This map will not include any updates to the commander system as part of its rollout. We believe improvements need to be made, but the focus of this map is the content itself and not the commander system.
8) It’s our policy not to release those numbers. And we haven’t settled on that yet. This is something we will be experimenting with over the course of development/testing. It will be somewhere from the limit on the current maps, to some number less than that.
9) There is a link to the registration form in the blog post. We are looking for any and all guilds to come. This is going to be the largest scale test of this sort we’ve ever done and our goal is to include all members of guilds that are accepted. There is no cap.
11) The goal of this map is to provide a place for the thousands of people who queue daily to be able to experience the WvW experience rather than being left out. There will be massive battles, epic sieges, stirring defenses, and crushing defeats on this map. We want as many people as possible to be playing WvW and as we expand into other territories we want to make sure they don’t experience the massive queues that we saw at launch in NA/EU.
12) There will be safe zones, much like on the other maps. We are also going to work to make these areas more conducive to comeback mechanics. We don’t want people being camped and we’d like to solve that with this map.