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Plans to address the failing ranking system?

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I don’t want to completely ruin the surprise but you should hear something big from us in the coming weeks about this very topic.

You forgot to tell them to ask again next month to hear an even more obscure answer.

D’oh! You caught me there. Let me spruce it up some. In the coming weeks, nay months, you’ll see many changes to WvW. We should have something to announce regarding the matchmaking in the coming weeks. If you aren’t happy with those changes, I’ll be more surprised than the Imperial Japanese Army was by Marshal Georgy Zhukov at the battle of Nomonhan. I think that fits the criteria. Sort of.

Plans to address the failing ranking system?

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I don’t want to completely ruin the surprise but you should hear something big from us in the coming weeks about this very topic.

Ascended Gear... none again?

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you’ll never be able to buy ascended items for badges.

1) badges are kitten easy to get on high tiers, this is so you can buy lots of siege.
2) waaaay too many people are stuffed senseless with badges and are too selfish too buy lots of siege and want rewards for themselves, aka ascended items.

It’s not ever going to happen, and you can quote me on it

Will do.

Mesmers in Obsidian Sanctum Entrance

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In the next build we’ll be implementing exits that allow you to turn around and leave through the portals behind you. Hopefully that will help.

Commander's Map Pinging/Strokes Not Working?

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DevonCarver.5370

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All I’m saying is, remember this conversation in a few weeks. And that’s all I can say right now.

Commander's Map Pinging/Strokes Not Working?

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DevonCarver.5370

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That was incorrectly included in the notes. It won’t be in until the next build actually.

With the missing ascended gear promised in November?

Wouldn’t you like to know?

Obsidian Sanctum Orichalcum gone?

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That was an oversight that will be corrected in the next build. Thanks for pointing it out!

(edited by DevonCarver.5370)

Commander's Map Pinging/Strokes Not Working?

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That was incorrectly included in the notes. It won’t be in until the next build actually.

Update on Arrow Carts in WvW

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They do less damage to all siege weapons, siege golems included.

Update on Arrow Carts in WvW

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Greetings WvW players!

We are aware that there has been a great deal of controversy about the recent changes to arrow carts. One change that is happening in today’s build will be a reduction in the amount of damage arrow carts do to siege weapons. While we believe the damage to players is in line with what we want it to be, we do think that we overshot a bit on the range of the arrow carts once they have been upgraded. We intend to change the arrow cart upgrade line to bring the numbers more in tune with what we intended the whole of siege weapons to be, but we felt that it would be unfair to make that change until we were able to provide all players with a reset of their spent World Ability Points, allowing people to reallocate them however they choose. To that end, we will not be making the adjustment to the range of the upgraded skills until we are able to implement a one-time reset of said points. This will make it so that everyone who upgraded arrow carts can decide if they still wish to put their hard earned points into that spot, or spend them elsewhere after the change. This reset is a special event because we feel it is unfair to make changes to lines once people have put points in them. Hopefully this explains the method behind the madness and we hope you continue to fight the good fight on behalf of your realm!
Cheers!

Devon Carver

So Friday on 5/12 came and went and

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WvW Match resets are not the same thing as new builds. We’ll have some updates to arrow carts to share with you when the next build comes through.

Randomly Despawning Siege is Breaking My Pin

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I’m looking into this personally and should have a cleaner version out when I can. Hopefully that will address the despawning siege issue.

Randomly Despawning Siege is Breaking My Pin

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Has anyone noticed if the person that causes the siege to disappear has the siege deployment blocked icon on them? The fix to prevent people from building siege in the starter areas causes people with the on them to destroy any siege they try and build, which seems like it might be the root cause here as I believe there are still some weird issues that can cause you to continue to have that on you, even outside the intended areas.

(edited by DevonCarver.5370)

GvG in the new Jumping Puzzle Map

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Will we have to qeue EB to enter JP? Or will there be a new entrance entirely?

You enter it the same way as before, but now you will see a conversation prompting you to leave the map to enter the JP.

GvG in the new Jumping Puzzle Map

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It is, essentially, another WvW map. You can still fight each other, it will behave exactly like the JP used to, except you will be removed from EB so someone who wants to come in to fight for objectives will not be kept from playing by someone running the JP.

WvW Achievements

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We are actively working on addressing this. It takes more time than you might think, however, because we also have to make sure to have a solution that doesn’t mess up people who have achieved titles already.

Please Anet, stop taking away the NPCs in WvW

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That’s also what was the impetus for removing the crafting stations. The more time people spend in the maps not playing WvW, the longer the queues are.

I take it this means you will be removing Jumping Puzzles from WvW aswell… you know, people jumping around not doing WvW… Just to “earn” badges without actually having to fight or contribute. Taking up slots.

Now that would have a far greater impact of removing deadweigth players from WvW than removing crafting stations, while being a far smaller bother to your actual WvW community.

I wonder if we can even do that… :P The EB JP is coming out for the May 14th release.

Okay, well… thats good news! Why didn’t you mention this part before? :P

I didn’t want to ruin the surprise of the release. But now that we are talking about what is coming out, I’m happy to bring it up.

Please Anet, stop taking away the NPCs in WvW

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That’s also what was the impetus for removing the crafting stations. The more time people spend in the maps not playing WvW, the longer the queues are.

I take it this means you will be removing Jumping Puzzles from WvW aswell… you know, people jumping around not doing WvW… Just to “earn” badges without actually having to fight or contribute. Taking up slots.

Now that would have a far greater impact of removing deadweigth players from WvW than removing crafting stations, while being a far smaller bother to your actual WvW community.

I wonder if we can even do that… :P The EB JP is coming out for the May 14th release.

Current System hampers World Completion

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Yes, let’s hear another post about how legendaries need to be easier to get.

You don’t like too bad. This is wvw its a form of pvp not some place for all the carebear pve players to hang out

Make a well thought out post on the WvW forums, first two replies shows you exactly why most casual PvE players don’t want to enter WvW.

I think my favorite part of this whole thread , (Which I’d intended to ignore, but it just got so many comments…) is that I actually do actively participate in World vs World. I was just posting on behalf of people who would prefer not to, and also prefer not to post on the forums.

In any case, thank you for the support.

Regardless of the tenor of this thread, we are trying to make this better for both PvE and WvW focused players. Hopefully the changes we have incoming will make a difference.

Please Anet, stop taking away the NPCs in WvW

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Outfitter? You mean the NPCs selling PVP weapons/armor? If so, did you check just south of the home-point spawn location on Red BL – they were the last time I saw them (this was on Sanctum of Rall’s borderlands a few weeks ago).

I do wish banks were more accessible in WvW, but those are one of the few useful perks from upgrading personnel at a Keep. That said, IIRC, the banks were removed because people were queuing up for WvW just to access their bank, causing longer queue times.

That’s also what was the impetus for removing the crafting stations. The more time people spend in the maps not playing WvW, the longer the queues are.

Current System hampers World Completion

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We are currently in the process of taking some steps to alleviate this. Both on the stagnant match side and on the server color side.

Are WvW queues per server or per map?

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Each map has an allocation per server. So, using non-real numbers, EB can have 30 total players on it, 10 per server. If server A has ten people, they will queue regardless of how many Servers B and C have.

Tier 1 EU needs assistance ArenaNet.

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Thank you the response.

Let me address your concern there. It is not the fact that a server dominates so handily, it is the fact it happens for weeks on end, and the Glicko system you use does not allow for shifts in population like we are seeing happen in T1 fast enough. A simple 1up 1 down system would, I believe suit everyone, in any tier, in any region, and definately avoid any stale matchups as servers would be more mobile.

Without going into specifics as we are still testing out some of the changes, we are looking to address the problems with our implementation of Glicko, especially the fact that matchups are not varying enough to provide accurate ranking data.

Is there any plan for any temporary solution while you are working on this? If not is there any ETA or an approximation of when we will see any changes? Our servers are still losing players as we speak, and we of course would like to bring back some good news to give people hope again.

The things we are working in should be going live in the next few weeks, if all goes well on the testing front. Thus temporary solutions are not worth the time they would take. I can’t give a definite timeline, because things can change, but hopefully you will see changes by the end of the month.

Tier 1 EU needs assistance ArenaNet.

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Thank you the response.

Let me address your concern there. It is not the fact that a server dominates so handily, it is the fact it happens for weeks on end, and the Glicko system you use does not allow for shifts in population like we are seeing happen in T1 fast enough. A simple 1up 1 down system would, I believe suit everyone, in any tier, in any region, and definately avoid any stale matchups as servers would be more mobile.

Without going into specifics as we are still testing out some of the changes, we are looking to address the problems with our implementation of Glicko, especially the fact that matchups are not varying enough to provide accurate ranking data.

Please consider bringing titles back

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So, the key problem here is that the thing that people most want is for other people to see their titles. If other people don’t want to see them, at least for gameplay reasons, it’s not really fair to force them to. I agree that it would be better with an option flag but we just didn’t have the time to implement that at the moment. It’s very likely we’ll get one in when we have the time, but for now we felt it was most appropriate to remove them.

Tier 1 EU needs assistance ArenaNet.

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We are trying to do some things to make the matchups move around more and should have more detailed information in the near future. However, one thing to remember is that if there is one server that is defeating everyone so handily, changing the matchup is just going to let that server beat up on different people. Which is probably better, so long as those people don’t get stuck there too. Regardless, we know this is a problem and we are working on it.

WvW Map Rotation

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We are in the process of doing a couple of things that should make the matchups less stale and inject variety into the server colors regardless.

Titles no longer display in WvW?

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That sucks – I enjoyed everyone seeing the titles I have worked hard for!

Keep in mind this is only in WvW.

Titles no longer display in WvW?

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Thanks Devon! Are you guys considering changing the name tag on enemies to say just “JQ, SBI, FA + rank” etc? That would also really help with the clutter

We are tossing around ideas for this as well. We have not settled on a solution as of yet.

Arrowcarts [merged]

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To be a little clearer. The fixes to arrow carts will be coming quickly. We are already putting those in and testing them. Those should bring them more in line with what we expect them to be.

Arrowcarts [merged]

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I’d like to shed some light on our thinking with this AC change as well as tell you all what we are doing right now to balance it.

Firstly, when siege weapons were originally created, they had the intent of being really good at some things and not so good at others. The arrow cart is intended to be the anti-personal siege weapon. It is intended that arrow carts are all about controlling an area through damage. If you remain in the area that is being hit by the arrow cart, you will die. You can however, move out of the space and/or find a new way to attack the intended target. That being said, they are not intended to be so good against other siege weapons and we are in the process of addressing that right now. We are also addressing their range when upgraded to be more in line with the range of ballistas.

Secondly, this change is going to require new tactics and those tactics include things like using ballista and catapults to destroy arrow carts. With that in mind, we’ve been looking more closely at the numbers of all the siege weapons and there are definitely some changes that need to be made to bring them in line with their intent. We are going to take a holistic pass at siege weapons in the coming months and drop a rebalance of all of them to get them to more closely align with what they should be doing.

Finally, the feedback you all provide is a very useful part of this whole process. WvW is a living, breathing game type and any changes we make have numerous consequences that don’t become fully visible until everyone starts interacting with them and devising new strategies. Our goal is to provide a complex combat space that rewards skill, tactics, and ingenuity and while we haven’t fully achieved that goal yet, I like to think we are getting there.

Siege Despawn Timer

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Indeed, it was a bug that the timer didn’t work all the time and we’ve addressed that. We are going to evaluate these times now that the timer does in fact work and it is very possible that we will make some changes to them. That being said, the main reason for the timer is the fact that we have to have the siege cap because of technical reasons and this helps to force siege to recycle if it isn’t being used.

Titles no longer display in WvW?

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The titles display for your selected target and your party members. Otherwise they are not displayed in WvW. We felt it would be a cleaner experience that way. In terms of a checkbox, we’ll look into that. It was much simpler to remove them than to provide more detailed options and we felt it was worth it to do so.

Can't see titles under player names (wvw)

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It is intended. It did, however, slip through the release note cracks. You should only see them for your target and party members.

Ascended Gear... none again?

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We are not planning on adding a new currency to handle Ascended items in WvW.

So we can use badge of honors. Any info when i can buy these items?

ASAP.

AOE limit 5 targets favours zerging

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The AoE limit is due to technical limitations.

Ascended Gear... none again?

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We are not planning on adding a new currency to handle Ascended items in WvW.

Ascended Gear... none again?

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I love bacon too. And, we are hustling to make this a reality. Just remember to listen to George Michael. “You’ve gotta have faith.”

Despawning Blueprints

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I can personally vouch that all siege did not despawn before the patch. When you get to a fully upgraded tower and there are still rams on the door from the force that took it over 3+ hours ago, it obviously hasn’t despawned. Well wonderful, Anet. Now no one will be putting down siege in towers as it will be gone when we really need it.

Arrow carts, ballistae and catapults should not despawn when placed inside a tower. Please think about the consequences of some of these changes. This is a half-baked idea at best.

The timer used to exist, it did not however function correctly and thus was unreliable at best. It is now explicit, easy to see, and always works.

WvW chests Once per account?

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This has been changed to once per account per day.

Despawning Blueprints

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The timer works like this: When you deploy a siege site, if you don’t put supply into it for 2 minutes, it will despawn. Every time you put supply in, it will get a new timer of 5 minutes. Once siege is fully built, it has the 30 minute timer. That timer resets every time someone uses the weapon.

30 minutes? That’s it?

This patch seems to have put a lot of focus on making defending even harder than it has been, is that deliberate? Sure, arrow carts hurt more, but if you get there and they’ve all despawned, ouch.

The 30 minute timer is actually longer than it used to be. It also is visible now, which it did not used to be.

Are the Devs even concerned about WvW?

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It is a technical reason. The servers have to restart which takes time.

Despawning Blueprints

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The timer works like this: When you deploy a siege site, if you don’t put supply into it for 2 minutes, it will despawn. Every time you put supply in, it will get a new timer of 5 minutes. Once siege is fully built, it has the 30 minute timer. That timer resets every time someone uses the weapon.

EB jumping puzzle remake

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We are in the process of trying to get the JP to not exert pressure on the queue for EB or the population of the map. Once we’ve finalized our solution, you will hear about it.

30th April Patch Update

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These balance changes are in no way the bulk of the WvW changes. There are numerous, WvW specific changes in bound.

Any chance of fixing aoes so they can’t go through the back of the lords room in the Bay keep. Why ‘fix’ the splash damage of catas through gates but not other forms?

The simplest answer is that they are not the same thing. It’s simpler to make changes to siege weapons than to player skills because there are more repercussions to player skill changes.

30th April Patch Update

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These balance changes are in no way the bulk of the WvW changes. There are numerous, WvW specific changes in bound.

Is this mechanism intended?

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We don’t have one yet, but we are working on implementing something to stop corpse scouting. That’s all the info I have right now though and there is no ETA.

Separating the WvW Reset times for NA and EU.

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I’ll look into getting it out broader. As this likely did confuse some folks.

30th April Patch Update

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There are very definitely WvW changes in bound. The release notes will be worth reading.

My solution to downed in WvW

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We believe there is some room for improvement in the way that downed works in WvW. That being said we haven’t settled on a version that we think doesn’t create more problems than it solves. Rest assured we are looking at the way it works and as soon as we can, we will improve it.