Showing Posts For Dietzen.6127:

Old MF can't choose any other crafting stat.

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

I bought like 20 pieces of equip for this patch, half were meant to be berserkers, so that’s fine. However, the other half were meant to be Dire prefix, but I can’t chose this option. I bought explorers equip, as the description in the news simply stated that magic find equip would be able to pick ANY CRAFTING stats.

Runes of the Traveller...any Good?

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

This is what I wrote in a related post:
I’m one of those people, who just can’t help but try out new things.
So it seems only fit that I relay some of my experiences using these runes.
I play the 20/20/30 condi build, with lots of boons and lots of conditions. From a first glance, the runes of travel compliment this build exceptionally well, since they both have boon duration and condi duration = nice!
Stat wise, they are pretty poor, offering only 30 stat points (to every stat) and 6% crit dmg, which means you get less condi dmg compared to perplexity (of which I was running earlier). However, this does mean, you get more vitality, toughness and healing power.
The negative implication of less condition power, is heavily outweighed by the fact that you’re given 25% movement speed. I juked/stealthed/ran away from 4 JQ just 15 mins ago, and did so for quite a while (they did end up catching me in the end, kitten buggers ). This was only possible, I think, because of the movement speed, due to not easily being captured/outrun by them.
This is merely my own observation, and since I’m new to the mesmer you can completely forget and ignore my two cents here however, I do believe these runes offer some good things, at least to the condition builds.

+25% Movement Speed

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

I’m one of those people, who just can’t help but try out new things.
So it seems only fit that I relay some of my experiences using these runes.
I play the 20/20/30 condi build, with lots of boons and lots of conditions. From a first glance, the runes of travel compliment this build exceptionally well, since they both have boon duration and condi duration = nice!

Stat wise, they are pretty poor, offering only 30 stat points (to every stat) and 6% crit dmg, which means you get less condi dmg compared to perplexity (of which I was running earlier). However, this does mean, you get more vitality, toughness and healing power.

The negative implication of less condition power, is heavily outweighed by the fact that you’re given 25% movement speed. I juked/stealthed/ran away from 4 JQ just 15 mins ago, and did so for quite a while (they did end up catching me in the end, kitten buggers ). This was only possible, I think, because of the movement speed, due to not easily being captured/outrun by them.

This is merely my own observation, and since I’m new to the mesmer you can completely forget and ignore my two cents here however, I do believe these runes offer some good things, at least to the condition builds.

Old MF can't choose any other crafting stat.

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

I too feel kind of misled here, I was given the impression that I would be able to make some MF gear into Dire. I had some explorer’s gear, and can chose assassins prefix, but not dire
I hope this is an oversight, as I would hate to not be able to chose EVERY crafting stat.

Armor Skins Applicable to Any Armor

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

Again, I would normally be with you, but for many obvious reasons, I would never back this up. Fighting players need to have some indicators of whom to target. Maybe if it was a PVE only change, then I’d be fine with it.

Easy fix: Make it so their class shows when interacted with, rather than having to guess what class it is by their armor type.

A character wearing heavy armor can either be squishy while dealing massive damage OR be as thick as the earths crust. IMO your argument is moot.

A zerker light armor has less armor than a zerker heavy armor. My point is not moot.
Again, you judge what you’re facing depending on armor. You can create confusion based on this, and I don’t believe Anet would want that, based on their “equal footing” way of dealing with equip.

Menace's Hidden Plague-Mesmer Build

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

Someone once told you, don’t bump your own posts. If your thread is interesting enough, it will be bumped by OTHER players.
So… stop self bumping! And don’t apologize for this. If you continually have to apologize, then you are continuously doing something wrong, try to fix what it is you’re sorry for!

Armor Skins Applicable to Any Armor

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

Normally I would be with you. However, in pvp and wvw, it can be a huge advantage to run around with different armors (light/medium/heavy) than what your class really is.
Think about it, would you suspect that sweet little raggedy clad human of being a warrior dealing massive dmg?

Again, I would normally be with you, but for many obvious reasons, I would never back this up. Fighting players need to have some indicators of whom to target. Maybe if it was a PVE only change, then I’d be fine with it.

About to start leveling a mesmer

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

Clones will also kill any enemy for you.

:)

Only if shattered, or if you have Debilitating Dissipation and granted, they can still proc bleeds

About to start leveling a mesmer

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

I’d sit back and seriously consider what you want a mesmer for first. I rarely see them nowadays.

A class whose primary means of defense was causing enemies to attack copies of itself, and who defeated enemies by peppering them down with damage originating from multiple sources (ie. clones/phantasms).

Currently, the enemies all but ignore any illusions I cast, who also happen to do literally 0 damage. If the only purpose of clones is ammo for shatter, I feel like playing a Necro would be more interesting.

Clones do jack dmg, however, phantasms do exceptional dmg! Duelist, swordsman and zerker do crazy dmg, and if not blown up or killed, will kill any enemy for you.

[Guide/Vid] Mind Crush - CS Lockdown

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

Build link is not working for me? Anyone else?

Best roaming spec SPVP in current meta

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

I always end up falling back on my 10/20/10/0/0/30 Manipulation-Shatter build.

Blink/Arcane Thievary (I literally go hunting for lich-form necros and HGH engineers)/and Decoy or YOLO-stun Signet.

I used to stick to staff for my second set, but its too defensive and not enough DPs, so I swap to Scepter/Focus. Warden is great for projectile spam and dat pull to get people off points. Sword/Sword rocks though, I’m kind glad people don’t use it that often.

Could you post a build link? I’m new to mesmers, and very curious

{([Build])}: Menacing Change-Up Demon

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

Actually, Dietzen … if you look at some of the chat log, there were complaints about Pyro using an “OP” build. However, that is in a fight, versus on the forums. So, I can see both sides of the argument on this thread, tbh.
As for menace. I will give credit for using a build most’ve pointed out as “not optimal,” and not punking out. Lose or not, that’s what really matters … having the conviction to stick to your guns. My only advice to you would be to relax a bit, and when you run into a build or player that gives you issues, think less about the arbitrary concept of “OP” and more about how to adjust your tactics to pull the win.

He did change his build during the duels, at least this is what Pyro has said in earlier posts. And he complained about the dazes and stuns Pyro used, IIRC, however this is not fine. When you boast about a viable build, you should be able to handle whichever situation you would come across. However Menace did not, therefore I would argue he was entirely at fault.

{([Build])}: Menacing Change-Up Demon

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

Wow, he really took his defeat(s) well. He didn’t complain or kitten about loosing. He even used his own build every time, and didn’t complain about you, having your own build and you, using the skills that belong to said builds. Good going on his behalf!

Btw could you post the build you used in the last of the fights? The one were you used staff.

Offencive Weapon Skin Symbolism

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

The problem is that religion is held up on a pedestal above all questioning or mockery. It rationalizes things that would otherwise not be rational, like censoring trivial objects and symbols, names and references.

Yes I am aware, and it’s why I wrote up my rant to begin with. And again, it is to encourage Anet to not bow down to religious nutter demands.

Offencive Weapon Skin Symbolism

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

Stop it, just STOP IT ALREADY!

I don’t care if you believe in the Christian God, or if you believe in the Muslim God, I don’t care. What I do care about is the overly political correctness people are creating. You cannot say or do anything without someone yelling about its racism or offensive nature towards whichever religion.

Everything in the world, cannot and should not be changed and moderated according to every religion and belief system in existence. We will end up not having anything at all to do, and will end up not being able to say anything to anyone. So stop it! This is getting out of hand!

If the OP truly does feel as if this particular skin, is an offensive object towards his or her deity, then DON’T USE IT! If you feel the game has too many things that are offensive, then LEAVE! Everyone else should not be punished, just because there are a few people, who gets hurt by every little thing.

It is perfectly acceptable for a person to have a belief, but not at the expense of others!
It is perfectly acceptable for a person to have a belief, but not to govern over others!
It is perfectly acceptable for a person to have a belief, but not to dictate what is right and what is not!
It is perfectly acceptable for a person to have a belief, but don’t tell me or others, and certainly not an online game what there should or shouldn’t be!

I think it’s really cute that you’re trying to supply logic in your argument.

Let’s see how that goes.

And you believe there should be a lack of logic, when dealing with things?

One does not simply use logic when arguing with religious people.

That is very true, however, I am actually directing my rant towards Arenanet, as this sort of thing should not pop up again. If they start bowing their heads to religious demands once, then.. well they’re doomed.

Offencive Weapon Skin Symbolism

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

Stop it, just STOP IT ALREADY!

I don’t care if you believe in the Christian God, or if you believe in the Muslim God, I don’t care. What I do care about is the overly political correctness people are creating. You cannot say or do anything without someone yelling about its racism or offensive nature towards whichever religion.

Everything in the world, cannot and should not be changed and moderated according to every religion and belief system in existence. We will end up not having anything at all to do, and will end up not being able to say anything to anyone. So stop it! This is getting out of hand!

If the OP truly does feel as if this particular skin, is an offensive object towards his or her deity, then DON’T USE IT! If you feel the game has too many things that are offensive, then LEAVE! Everyone else should not be punished, just because there are a few people, who gets hurt by every little thing.

It is perfectly acceptable for a person to have a belief, but not at the expense of others!
It is perfectly acceptable for a person to have a belief, but not to govern over others!
It is perfectly acceptable for a person to have a belief, but not to dictate what is right and what is not!
It is perfectly acceptable for a person to have a belief, but don’t tell me or others, and certainly not an online game what there should or shouldn’t be!

I think it’s really cute that you’re trying to supply logic in your argument.

Let’s see how that goes.

And you believe there should be a lack of logic, when dealing with things?

Offencive Weapon Skin Symbolism

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

Stop it, just STOP IT ALREADY!

I don’t care if you believe in the Christian God, or if you believe in the Muslim God, I don’t care. What I do care about is the overly political correctness people are creating. You cannot say or do anything without someone yelling about its racism or offensive nature towards whichever religion.

Everything in the world, cannot and should not be changed and moderated according to every religion and belief system in existence. We will end up not having anything at all to do, and will end up not being able to say anything to anyone. So stop it! This is getting out of hand!

If the OP truly does feel as if this particular skin, is an offensive object towards his or her deity, then DON’T USE IT! If you feel the game has too many things that are offensive, then LEAVE! Everyone else should not be punished, just because there are a few people, who gets hurt by every little thing.

It is perfectly acceptable for a person to have a belief, but not at the expense of others!
It is perfectly acceptable for a person to have a belief, but not to govern over others!
It is perfectly acceptable for a person to have a belief, but not to dictate what is right and what is not!
It is perfectly acceptable for a person to have a belief, but don’t tell me or others, and certainly not an online game what there should or shouldn’t be!

Why do people find c necro so op in pvp?

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

I’ve seen a very good ele player running around in WvW, from the (my) blackgate server. Heida I believe his name is, however he does exactly this, tons of dmg. When I see him, I know someone is gonna be bent across a barrel and is gonna take it forcibly.
I even whispered him several times, just to say, THAT DMG IS SICK. People drop like flies with the s/d fresh air build. However it isn’t invincible, you can (if lucky) dodge the main burst. The thing is, however, they can do it really really often.

You dodge the main burst then what ?… you kill him ?… mist form ride the lightning blink…

Firstly, in reference to your previous post, I was saying the same thing as you did, builds changing is NOT only against necros. It’s against anyone and everyone. So I agree with you there.

It depends, if the ele thinks he can win, I win if I dodge successfully. If he doesn’t want to fight, I’ll have to be lucky with my signet of spite/DS2 or spectral grasp if I have it equipped or staff2. Else he can get away. Which is what you were getting at, if I caught the innuendo correctly.

Why do people find c necro so op in pvp?

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

I’ve seen a very good ele player running around in WvW, from the (my) blackgate server. Heida I believe his name is, however he does exactly this, tons of dmg. When I see him, I know someone is gonna be bent across a barrel and is gonna take it forcibly.
I even whispered him several times, just to say, THAT DMG IS SICK. People drop like flies with the s/d fresh air build. However it isn’t invincible, you can (if lucky) dodge the main burst. The thing is, however, they can do it really really often.

Why do people find c necro so op in pvp?

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Then you discovered that Engi’s are building to hard counter condis and more specifically Necros. I’m sure you saw more than a couple Warriors rocking Mace/Shield and Berserkers Stance since that’s virtually a 100% hard counter to Necros as well.

Thank you though for doing everyone a favor of playing some PvP and reporting back that Necro’s OPness is in fact not an L2P issue on the community’s part because as you clearly discovered people are in fact building deliberately to counter conditions and Necros and not simply holding on to their old builds. If multiple classes are deliberately building to counter a particular class and a particular form of damage, I don’t know what else there is to convince people that Necros are in fact OP… that is, until they run into one of the various hard counters.

They do not only counter necros, they counter every class. Because people adapt and change their build, is not equal to necros are OP. It is however, an expression of adaptation, nothing else. If we now have to change up our builds, to beat the new stunlock warriors, then this would be the same as saying warriors are OP, according to your reasoning. However it is not, this would simply be the meta changing.
Necros are not OP, because several classes have opted to change their builds. Necros are not OP, because people now pack condi clears. Necros are not OP because people specifically aim one or more utilities to counter them.
Again, if this is the reasoning, then every class would be called OP, every time you have to adapt and change things up.

Note, I am NOT saying the necro is OP, I am NOT saying the necro is not OP. I’m arguing against your reasoning.

Fear not interrupting?

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

hmm problem is..if fear counts as an interrupt, then a necro with rune of perplexity gets a major condition buff. fear spam is already a problem and with a rune that has no icd….

so, you’re proposing that the mechanics of fear, and the necromancer, should be balanced, according to a rune set? You’re not suggesting that the perplexity runes should have an ICD, but just to keep necromancers from having an interrupt? Does this make sense to you, when you read it this way?

http://wiki.guildwars2.com/wiki/Interrupt – Fear is listed here! As an interrupt!

ANet, cannot and should not balance according to runes, they should balance classes, and then get runes etc into line.
And for the record, you’re worried about necromancers putting out (maybe) an interrupt every 20 seconds (doom DS #3) and 40 seconds for reaper’s mark? All the while warriors have been reported to reliably stack up to 20 confusion stacks, on a consistent basis? I mean, come on! Don’t give me the perplexity vs. necromancer bull, when other classes can more reliably make use of the rune set. And again, class abilities and mechanics SHOULD NOT be based around runes, it’s supposed to be the other way around.

Fear not interrupting?

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

THANK YOU!!!! Much appreciated!

Necromancer Update Notes - August 20, 2013

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Well grouch responded in the fear not causing interrupt saying he will get it submitted.

What is Grouch’s forum name? I wanna see it! The response that is.

Vashury [Buka] - Videos

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

Wow, just wow, these vids are amazing, just been viewing em all and I’m learning quite a bit! So thanks for uploading and sharing everything.
Just one question, you often switch out off-hands, do you do this pre-combat based on what you’re going to face, or if you’re near hills (focus) and such? Or do you just have a focus day, sometimes, and sometimes you’ll have a pistol day?

Also, which build is better for solo roaming, your 10/30/0/0/30? Or the new shatterrupt build 20/20/0/0/30?

(edited by Dietzen.6127)

[WvW] Shatter Mes Bamf Joe Solo Outnumbered

in Mesmer

Posted by: Dietzen.6127

Dietzen.6127

Could you post your build for the mesmer part please? I’m a new mesmer trying to get into things, and would help me a lot to see the different builds used.

BUG - Fear not causing - Interrupt!

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

ofc I know but it’s always worth a try hehe

In protest I will continue to run all 6 runes, even though I get little out of the 6 bonus.

Me 2, even though I run a condi build, I’ve been thinking of switching out the staff for axe/warhorn, for LF generation, but also just to have the daze.
It’s the same as with mark of evasion, the thing that grieves me, is the lack of continuity across the board. It’s not about, we know this thing works that way, and the other works differently, it’s just, it doesn’t make sense this way.
But then again, it may just be easier to balance this way. Either way, fear should count as an interrupt, and according to the wiki it is counted as an interrupt, so fix it already ArenaNet!

Rate the Necromancer look above you

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Kind of flowery for a nec i guess

9/10: Yep, kinda flowery, but i sooo like her feeling of ethereality. I really believe she can talk with the departed’s souls. Is as fine a sylvari necro can be.

Here’s mine. Morbridae, Norn Necro. I tried to keep the colors “real”.

I like it, good color use, dark knight’ish. I’d say 8/10

Here’s mine, it’s kind of a reverse thing with mine. Bright angel look.
My toughness build has black and yellow dye, but this one, I think it’s fun to have sort of an angel look, but with dark magic

Attachments:

BUG - Fear not causing - Interrupt!

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

ofc I know but it’s always worth a try hehe

The new conditionmancer (guide)

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Precision procs bleeds. Bleeds hurt with condi dmg.

BUG - Fear not causing - Interrupt!

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

It’s incredible that we haven’t gotten any official response, even though this issue has been brought up across multiple boards

Corrosive poison cloud current thoughts?

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

I’ve never actually thought of using CPC, since, well the general consensus appeared to be that it was just plain bad. However, after you asked about it, I thought to try it out and it seems to work quite well.
I’ve had lots of trouble with thieves, who doesn’t right? Well some of em at least, the ones that keep up blind constantly while zipping around… anyways, I wanted a defensive utility, however I don’t like most of em. Many have too long CD’s and to low uptime for it to be worth it. But I like the fact that CPC has a long duration and short enough CD. Even if people get out of it, I can still hit them with my scepter.

I wanna add that I am a pure condimancer, no power, so in essence I don’t care whether or not I have weakness on me, in fact it’s only good for me, as I can either consume it for more HP, or I can transfer it to others.

Question about mark of evasion

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Bhawb. I am NOT comparing bleed bursts. I bring it up, as some replied with that particular reasoning.
My point and argument throughout the post has solely been there are inconsistencies between the dodge abilities! Nothing more.
I might be able to kill with condis, but a zerker mesmer, has a 12 second rotation where he can 100 —> 0 you, just with the illusary leap and so forth, and is assisted by his dodgeable clones and shatter. But this is still not my point.
Why the difference? Why are some dodge traits on a CD where others are not?

Tormenting & Perplexity

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

Because Torment is a MUCH stronger condition, the cool down was added to Torment when Anet released them without any sort of testing and saw how Engi could get 25stacks of it on AoE by spamming the healing kit.

Perplexity WILL be changed, i expect a 15-20second added to the 6/6 this should be the case, and I’m just waiting for it and maybe 10second cool down added to the 4/6 bonus there’s ALREADY a 15 seconds CD on this one . What i think they should do is change the 6/6 on Perplexity to:

(6): +15% Confusion duration. Confusion damage increased by 25%

Stops all the 25stack bursting that some classes can do but also keeps it worth while for condition builds. Warriors are already started to make builds around this rune set and that is a clear sign thakittens broken, a class should NEVER be able to make a build based around a rune.

Much stronger condition? You get 2 stacks of ae torment, while perplexity can freely stack 3 stacks every 15 seconds, and when interrupting, stack up 5 confusion stacks. Now tell me, which one do you hurt the most from? Warriors can presently stack around 20 confusion stacks on any given target… again, I’m also waiting for the perplexity runes to have an added ICD, however, until that happens, perplexity runes are MUCH stronger than tormenting.
Even if the perplexity runes have an added ICD to the 6 bonus, it is still stronger, as it has two procs added to the runeset, while tormenting can only proc 2 stacks of tormenting. Two stacks of torment, IS NOT more powerful than 3 or 5 stacks of confusion.

(edited by Dietzen.6127)

Question about mark of evasion

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Well, as for the bleed bursting I can’t really say if I agree or not, but compare it to the mesmer then, they can put up so many clones and shatter in a very short while, which is helped by dodge clones. Again, this is ofc different, I’m just saying there’s a clear difference between how other classes can spam dodge abilities, and necromancers can’t.
While it may be true that we can bleed burst, the other classes are also assisted by their dodge abilities, so why only limit us? If we hold true that we shouldn’t be able to bleed burst, okay, but shouldn’t this be the general consensus then? To add ICD’s to every class? The point is not, whether or not the thief calthrops have a small ae or not, but shouldn’t there be some kind of general guide line that follows through on certain abilities?

Or am I totally in the crazy zone here?

Tormenting & Perplexity

in Suggestions

Posted by: Dietzen.6127

Dietzen.6127

Hi there,
Like many of you, I’m guessing, I’ve tried out the new runes that have just recently come out. However, I’m kind of confused about the huge difference between them. Specifically I’m talking about the superior runes of perplexity and tormenting. For reference sake, I’ll just list what they actually do:

Tormenting:
(1): +28 Condition Damage.png Condition Damage
(2): 15% Torment Torment Duration
(3): +55 Condition Damage
(4): 15% Torment Duration
(5): +100 Condition Damage
(6): 15% Torment Duration and AoE 2 Stacks of Torment on Heal (20s cooldown)
(The wiki lists the proc as 10 seconds.)

Perplexity:
(1): +28 Condition Damage.png Condition Damage
(2): 15% Confusion Duration
(3): +55 Condition Damage
(4): 20% chance to cause Confusion on hit (15 second cooldown).
(Seemingly this proc is about 4.5 – 5 seconds)
(5): +100 Condition Damage
(6): +15% Confusion duration. Causes 10 seconds of Confusion on interrupt.
(This proc is about 9-10 seconds)

So, what I am getting at is, there is a huge gap between the rune sets, one has an activate on YOUR hit (not being hit, but hitting someone else), and upon interrupting. The other has an activate solely on healing. Now, it is fine that tormenting activates upon healing, but why does it not have a proc on the 4/6 rune, the same as perplexity?

So, my suggestions is as simple as you might have guessed, to bring the two in line, and also give runes of tormenting some kind of proc on the 4/6 piece, preferably on hitting, the same as perplexity, but I’ll leave that to ArenaNet. Presently, it seems the general consensus is to use perplexity, just because they are so much better, so why not bring a little more incentive to using tormenting as well?

Question about mark of evasion

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

I see your point, though the difference between other dodge abilities and ours just seems strange to me. In essence, a thief could dodge twice and have 2 of those fields up for spam bleeds, along with stealthing all day long.. in some way, I just can’t see the purpose of having an ICD.
Again, I see your point Bhawb, however, it’s two bleeds more, so in that respect, it’s not a whole lot tbh.

Question about mark of evasion

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Why is it mark of evasion is on a 10 second CD? (Isn’t it 10? or there abouts?)
Just watched a thief video, and noticed the dodge caltrops can trigger on each and every dodge, I mean, that’s a lot of ae bleed spots that last for quite a while.
I know you’re not supposed to compare classes like this, but I’m seriously just wondering what the reasoning is behind the CD on mark of evasion, since necro is already the least mobile and dodgeable class out there.

Anyone else ever think about this?

Post Your Build Thread

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

http://gw2skills.net/editor/?fQAQJQ7YjMaJ7Zaqb8bA-w

my WvW build, IT IS AMAZING! If you know how to use it propperly then u can tackle 5 warriors/ guardians head on (Like I did myself)

Nice build, so you go for the famous 0/0/0/0/0 with only scepter/dagger, how’s it working out for ya? on a different note, I don’t think your link works

Fear not interrupting

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

I have been noticing too that “fear” is now lasting much longer even when I have 6 melandru runes and food with (-) condition duration. This leads me to believe that the Melandru runs are not treating “fear” as a condition.

I have noticed that “fear” last for around 3 to 4 seconds. So, if we do the math correctly, the “fear” condition is 5 to 6 seconds.

If the person using “fear” has 65+ condition duration, then this is plausible.

I might be because melandru rune no longer reduces fear twice, as before fear both counted as a stun and an interrupt.

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

My little guy :>

I’m sorry, but where did you get the monocle? I could certainly use that for my character.

Engy starting mask.

Lets see your Necromancers/Reapers!

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Ekahal My necromancer

Is that regular Black dye? And, maybe sand?
Also, how again do you transmute starting equipment? I tried to transmute a mesmer mask, who was lvl 2 at the time, to a lvl 10 white mask and it couldn’t, should it be the same level or?

Fear not interrupting?

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

I’m with Rennoko on this one, if it isn’t a stun, then stunbreakers sure as heck shouldn’t work agains’t it.

July 23rd patch notes: hidden buffs edition

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Lol i got ya sorry for painful postin first time ever. plz forgive my not understanding perspective hehe. we cool?? ps. Soryy asche

WTF is wrong with you kid? I don’t know what you are trying to do, whether you’re trying to act cool or if you’re genuinely not able to spell well. But stop the Eminem wannabe gangsta rap, nobody, and I do mean NOBODY thinks it is cool.
Seriously, have you tried reading your own post? Have you? Try it… it’s painful! This, in all earnest, makes me hope you’re not a native speaker of English, because if you are, it’s certainly a disgrace.

Autoattack, lich form

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

If that’s the case, I belive you have to enable it the first time you use it, then? And it stays on auto attack? Or does it revert back ? I can’t remember, haven’t used it much… anyone else have any concrete info on this?

Superior Rune of Perplexity

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

I’d welcome confusion spam on me, I’ve gotten used to staff #4, dagger #4 and plague signet, + consume conditions. These last couple of days running solo roam, no condition stays on me for long, it’s awesome tbh. + carrying the trait for signets, means I can use signet of spite and plague every 48 seconds, along with dagger transfer every 18 secs and 25 on staff, it’s a lot of transfer tbh

Autoattack, lich form

in Necromancer

Posted by: Dietzen.6127

Dietzen.6127

Because every weapon set has #1 as auto attack? I might be mistaken though.

Needs urgent attention - Perplexity and Fear

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

That’s my own post you’re directing me towards
However, daze is not a stun either, but it is counted as an interrupt.

Fear not interrupting

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

That is an incorrect usage of my post, there has not been any confirmation that fear should or should not be counted as an interrupt.

Needs urgent attention - Perplexity and Fear

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

Shamelessly bumping.

Sigil of Bursting

in Bugs: Game, Forum, Website

Posted by: Dietzen.6127

Dietzen.6127

Maby because the OP also asked this:

also why does this not bothering anyone else enough to make a post in the bug section?

So i dont see any problem to reply why maby some dont post because people maby DONT care about this sigil? thats why i posted why people maby dont care because we already have better sigils..

ALSO.. there are other posts about this Sigil, so for the OP try the search box first before posting another threat about it..

But no you reply: Why bring up sigil of fire, or sigil of force? Why? Just why?

else see it as a free bump.

I … I … the argumentation skills of some people, I just don’t understand it…
Firstly, you argue that because the OP asked, “why does this not bothering anyone else enough to make a post in the bug section” that it makes perfect sense to state: “there are other sigils out there that are better”…. but this is still not what the OP is asking, he is solely referring to one specific sigil, and not asking for advice of other sigils.

If you don’t care about this specific sigil that’s just fine, but at least keep on track, and answer the OP’s question or simply leave.

A similar example would be, if I stated: “necromancer warhorn #4 skill is quite bugged”, and you would reply “well warhorn is bad anyways, use dagger offhand”, it doesn’t make sense, it doesn’t keep on track of the subject, and you add nothing to the OP, when providing information that has not been asked for.

(edited by Dietzen.6127)