Showing Posts For Dietzen.6127:

[OMFG] BotM Contest (Sept) *FINAL RESULTS*

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Posted by: Dietzen.6127

Dietzen.6127

Hey folks remember to vote! (this is clearly not a bump muhaha)

What race should I pick for my Mesmer?

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Posted by: Dietzen.6127

Dietzen.6127

As for the racial skills, what racials, if any, would a 80 WvW mesmer actually use?

Hmm the only racial I can think of that would actually be useful is:
Asura Pain Inverter
or Asura Technobabble

I can’t say if some of the other races might have any racials that would also work out, but those came to mind

Phantasmal Duelist

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Posted by: Dietzen.6127

Dietzen.6127

Wow… Okay, next time i’ll answer with a big ‘’YESSSSSSSSSSSSSS IT CAN’’, to make it clear for you. Holy kitten…

Person A: “Have you tasted the new McDonalds burger?”
Person B: " Yeah the new predator movie is great"
Person A: “????”
Person B: “Why are you looking at me, like I’m stupid or something?”

Makes no sense since I repeat your question and end it as a statement.

Person A: “Does the new McDonaalds burger got 20% less fat?
Person B: " The mcdonalds burger got 20% less fat.‘’
Person A: ’’You didn’t answer my question, does it or not?‘’
Person B: ’’I already said it was 20% less fat, can’t imagine you not being smart enough to get that out of my sentence’’

That’s how it rather goes. I should be the one hating at other people for not reading what people say. Not everything is gonna get answered with a simple ’’yes’’ or ’’no’’. Especially with a 10chars minimum.

“Without trait it’s 20%, with trait it’s 100%. If you havent seen it occur without trait then you just had bad luck.” This is not a yes or a no, it is not an answer. Seriously, the second part of your reply is simply up for interpretation, I have no way of knowing if you just read the tooltip and said, well you must be unlucky. Or if you know for a fact that it can proc. There is no way, and coming from a masters degree, when answering a question, the reply must never be up for interpretation, it should be clear. Your answer was not. It’s really as simple as that.

However, to avoid having the rest of the forum experience our debate, I suggest we agree to disagree and move on. As this isn’t productive in any way or form.

(edited by Dietzen.6127)

[Build] Hybrid PvP

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Posted by: Dietzen.6127

Dietzen.6127

you have the confusion on blind trait, but I don’t see many ways of you inflicting blind, am I missing something?

Phantasmal Duelist

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Posted by: Dietzen.6127

Dietzen.6127

No, I first gave you an answer in a previous post which you, amazingly, still didn’t read. The 2nd post, which you read probably 5 times by now, was a reply to sensotix.

No you didn’t:

Without trait it’s 20%, with trait it’s 100%. If you havent seen it occur without trait then you just had bad luck.

Which is just a reiteration of what I myself wrote in the OP:

Just a quick question, when traited for iDuelist, its shots become 100% combo finisher. However, the skill says: Combo Finisher: Physical Projectile (20% chance), so why haven’t I ever seen it cause confusion, without the trait?
)

Aside from the fact that you mention I may have been out of luck, you didn’t answer the question that was posed. Can or can’t the duelist proc a combo.
The only reason I am keeping at this, is due to the fact that I hate it when people can’t answer simple questions.

Person A: “Have you tasted the new McDonalds burger?”
Person B: " Yeah the new predator movie is great"
Person A: “????”
Person B: “Why are you looking at me, like I’m stupid or something?”

I may have been out of luck, doesn’t tell me that you have seen it proc, it doesn’t tell me that the skill can in fact combo off of fields. It just tells me you’ve read the tooltip. So have I, and that’s the reason for this post at all.
I apologize for stirring up an argument though.

I think the easiest way to test is to target a neutral mob at 600 range.

Cast null field on top of yourself. Then immediately cast phantasmal duelist.

It should shoot all of its shots from inside the field.

This is what I’ve tried to do some times now, and have yet to see it proc. But I am beginning to think it’s just me who’s extremely unlucky.

Are we overpowered?

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Posted by: Dietzen.6127

Dietzen.6127

yess mesmers OP

  • i hit to rabbit with 1.4m direct damage
  • naked i destroy my duel apponent. killing npcs
  • i last stand.. and used my precious illusion of life.. and give some OP colors to team..
  • with my mantras i ve colorful chants, look my legendary how it is colorful
  • i am vary various i ve everything stun boon damage condition survival heal etc etc..
  • just poor for other classes they dont ve my skills as tw portal veil..
  • oww i stayed 12 to 16 sec invul…
  • oww is better than diablo hack and slash..
  • oww i am on arrow craf as my with other 5 mesmer and 50 enemy should retreat.. we win..
  • oww with this orbs 5 mesmer kill ed 10 upskilled guys..
  • as a mesmer i am build for competitive-team oriented teams.. what they other will do if i dont ve portal veil tw.. probably they will choose me rather than 1 necro 1 war 1 guardian 1 thief 1 ele because i would ve while givin heal i support and can damage and intitate and striker and ranged and and give trait to 400 armor mantras be tank or shatter do some burst because i ll evade their damage with my BL etc etc.. i ve aeo stun with(grandmaster trait domination + grandmaster illusion trait and will ve 45 sec cd to %50 chance stun) and will lack of X dueling instead of hammer war can stun 1to 3 sec directly stun with 10 SEC cd without sacrificing any trait..
    i am op cuz war wont make invul stack and i ve prayed clones that they are always hit..

WE ARE OP CUZ THERE HAS NO LEFT COMPETITIVE PLAYER LEFT WHO INTERESTS IN GVG so the mechanic.. AND LL WASTE HIS TIME IN FORUM.. AND A-NET LOVE US! WITH THEIR UPSKILLED DEVELOPERS OH SORRY WHO ARE OP IN PLAYER VERSUS ENVIRONMENT STAFFS.. maybe they should play in game as competitive player..

Drugs are bad m’kay

Phantasmal Duelist

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Posted by: Dietzen.6127

Dietzen.6127

I guess reading was hard…

I did indeed read your post, you just didn’t answer the question at hand. You did, however, mention things that hadn’t been asked for

Well, lets say the 20% would be constant. That would mean 1 out of 5 bullets would proceed the finisher. So what if this enemy blocks/evades/immune’s this 1 shot. That would mean iduelist would need to do 10 shots to get the finisher again. You’re talking probability of duelist making a combo, this is not what was asked, I asked specifically if the duelist CAN combo off of fields

If that person also evades that shot then etc etc etc.
Since evading stuff in this game is quite easy ( especially bullets/projectiles), its no wonder you will see times when it will never apply the finisher. Here you mention things that would get in the way of the duelist comboing, this is still not what was asked, I was asking if it CAN combo at all. Also, regardless if a target evades or dodges, you should still see the combo floater appear.

I’d say the trait is fine if you compare it to other stuff you can pick in the trait line. Post isn’t about the trait

Phantasmal Duelist

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Posted by: Dietzen.6127

Dietzen.6127

Nice, just means I have to keep testing

Phantasmal Duelist

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Posted by: Dietzen.6127

Dietzen.6127

This wasn’t a discussion pf the viability of the trait. It is simply a question of, whether or not the iduelist can actually trigger a combo without the trait
And I have tried to put down fields and have the iduelist shoot through it to npcs, which means no dodging or evading and I have yet to see it proc.
The question remains can anyone positively confirm they have seen the dueliist proc a combo WITHOUT the trait. Again this is not about the frickin trait, forget about the trait, don’t factor in the trait! Has anyone seen the duelist do a combo ?
From what you mention Black and Senso you guys have seen it happen?

Phantasmal Duelist

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Posted by: Dietzen.6127

Dietzen.6127

Both over the field and from within the field. I haven’t seen it proc a combo, ever.
And mind you, I am not taking about the trait, this is WITHOUT the trait.

Phantasmal Duelist

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Posted by: Dietzen.6127

Dietzen.6127

Just a quick question, when traited for iDuelist, its shots become 100% combo finisher. However, the skill says: Combo Finisher: Physical Projectile (20% chance), so why haven’t I ever seen it cause confusion, without the trait?

Have I just been unlucky or something, but I have tried to test this on various occasions, and I haven’t see iDuelist do confounding bolts off of an ethereal field, unless it is traited, in which case it’s 100%.

Can anyone backup or discredit my observation? I just want to know, if it is at all possible for the iDuelist to do a combo finisher, WITHOUT the trait.

Thanks

[Build] Ghost Light (Condition/WvW)

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Posted by: Dietzen.6127

Dietzen.6127

ahh ofc, I forgot about those, righteous then

[Build] Ghost Light (Condition/WvW)

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Posted by: Dietzen.6127

Dietzen.6127

How does Imbued Diversion help you stack Confusion?
I get that you stack confusion on shatters through the minor trait #5, but specifically imbued diversion, how does that do it better?

What build did he/she use?

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Posted by: Dietzen.6127

Dietzen.6127

Prismatic understanding

[OMFG] BotM Contest (Sept) *FINAL RESULTS*

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Posted by: Dietzen.6127

Dietzen.6127

@Dietzen, and everyone else who may be wondering,

I’m fairly sure you may vote for as many of the builds as you like, so if you happened to like 2 or 3 of them, you can give a +1 vote for each.

In this case, and in this case only I would also like to +1 Natsu’s Blackwater build, simply because it is rock solid. I find myself experimenting with the bountiful interruption build, changing things around, but there’s never any need to do this with Blackwater

[OMFG] BotM Contest (Sept) *FINAL RESULTS*

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Posted by: Dietzen.6127

Dietzen.6127

This is a difficult choice for me, because I really love the Blackwater build, it’s just insanely good!
However! My vote goes to Seno’s bountiful interruption build.
His build works really well, and having used it in wvw it worked flawlessly. Though ofc I did have to change the utilities to reflect the fact that I’m roaming about in wvw and not in an organized group in TPvP. And then I only changed the signet to decoy and arcane thievery to phantasmal disenchanter. Traits remain the exact same, as do the weapons and sigils.

In short: +1 to Sensotix’s Bountiful Interruption Build

Explain what daze does relative to stun

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Posted by: Dietzen.6127

Dietzen.6127

  • They cant do damage to you while dazed, and you can damage them.
  • A daze will apply 5 stacks vulnerability while a stun doesnt.
  • Most dazes we have are lower cooldown than stun, so it gives you more chances to proc interupt traits.

Comfounding suggestions turn 50% of all dazes in a stun, chaotic interuption turn interupt dazes in a stun.

Thats all i can think of :o.

The info given here is simply not correct.
Dazing a target disables their skills for the duration. Meaning they can’t use any skills. They can, however, still move around.

They do not get vulnerability per default, this is through traits.

Confounding Suggestions: 50% chance to cause a 1-second stun whenever you daze a target.

Chaotic Interuption: Immobilize your target when you interrupt them and randomly apply blind, cripple, or chill.

A stun, takes it up a notch and completely locks down your target. They cannot move or use skills (other than skills that can be cast while stunned – no cast time etc.)

Yea, Vulnerability is only through traits, I forgot to mention that. But other than that, what exactly is the part that isn’t correct?

That was pretty much it, and the part where you wrote: “chaotic interuption turn interupt dazes in a stun.” which I read as, interrupts turning it into a stun. However, it turns interrupts into immobilize, not stuns.

Explain what daze does relative to stun

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Posted by: Dietzen.6127

Dietzen.6127

  • They cant do damage to you while dazed, and you can damage them.
  • A daze will apply 5 stacks vulnerability while a stun doesnt.
  • Most dazes we have are lower cooldown than stun, so it gives you more chances to proc interupt traits.

Comfounding suggestions turn 50% of all dazes in a stun, chaotic interuption turn interupt dazes in a stun.

Thats all i can think of :o.

The info given here is simply not correct.
Dazing a target disables their skills for the duration. Meaning they can’t use any skills. They can, however, still move around.

They do not get vulnerability per default, this is through traits.

Confounding Suggestions: 50% chance to cause a 1-second stun whenever you daze a target.

Chaotic Interuption: Immobilize your target when you interrupt them and randomly apply blind, cripple, or chill.

A stun, takes it up a notch and completely locks down your target. They cannot move or use skills (other than skills that can be cast while stunned – no cast time etc.)

The Lockdown Mesmer Thread

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Posted by: Dietzen.6127

Dietzen.6127

Yay I’ve been linked to
2 things to note for people.
1) watch for stability! Don’t blow cd’s when ot’s up!
2) play aggressively! A thing I had to get used to when coming from a relaxed playstyle of the condi build, is you have to get up in their face. Blow your cd’s! Daze the hell out of em and they will die! Mantra, pistol 5, mantra, F3 is already a lot of time where they can’t do jack. I’ve been enjoying this immensely thieves can’t stealth or kill you when dazed

Bug with Diversion?

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Posted by: Dietzen.6127

Dietzen.6127

After having checked in-game, the tooltip also states 1200 range.
It does, however, do this for every shatter ability, which is quite weird, since F1 and F2 has a radius of 240 and not a range of 1200. and F4 is fokused on self.

Bug with Diversion?

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Posted by: Dietzen.6127

Dietzen.6127

I’m actually not sure if this is a bug or not, but since I’m new to the mesmer, I read up on things on the GW2 wiki, and according to what is stated there, the F3 shatter Diversion has a range of 1200, however in reality it’s more like 130 or something close to that. You have to be close and personal for it to work.
So is this a bug, is Diversion supposed to have a range of 1200, as stated on the wiki? Or is it working as intended?

Note, I am not in any capacity talking about anything other than the functionality of the spell. The question is not about something being OP if X and Y is like Z.

How much fun is mesmer on lvl 80?

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Posted by: Dietzen.6127

Dietzen.6127

It’s pure awesome.
My first toon was a guardian, and I got tired of it after a while. It’s slow and boring to play tbh. My second was a necro, and once you’re in a fight, you’re committed, which gets really tiresome after a while.
Theeen I finally leveled my mesmer, after having deleted several mesmer attempts at level 14, 9 and 7. And I love it! You can do condi builds, you can do burst builds. You can get out of fights, you can initiate spectacularly well. In short, the mesmer is absolutely great. The only thing I only ever do is solo roam, and for that job, it’s the bomb!

[Build] Confusing Shatter Damage

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Posted by: Dietzen.6127

Dietzen.6127

@ Chaos – Thanks for the feedback, I had considered that statspread, i.e. 20/20/30 or 10/30/30, but I felt it was too similar to the many builds out there already. I kind of thought to myself, “hey if you’re gonna post something, make it somewhat unique”. I’m constantly switching around to see what works and what doesn’t, and I often use the traits you suggested I don’t quite know bout entering the competition, I haven’t got a testing partner :/
@ Menace – thanks for replying. But did you just promote your own build, through my post? I mean… really? Again, I appreciate you replying to my build, but we’ve all seen your build posts, since “someone” is continually keeping it at the top of the forum. Sorry for sounding ungrateful though, I really do appreciate any and all feedback on my build

Sensotix' Team Tournament Gameplay Collection

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Posted by: Dietzen.6127

Dietzen.6127

Add to your compilation post
And great gameplay!

Menace's Hidden Plague-Mesmer Build

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Posted by: Dietzen.6127

Dietzen.6127

Why go for halting strike when you’re full rabid gear?

[Build] Confusing Shatter Damage

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Posted by: Dietzen.6127

Dietzen.6127

Utility Choices
- Mirror – I use it both to proc centaur runes, for fast running across the map, whilst looking for a fight. In a fight I love to reflect all kinds of projectiles! If you don’t like this one, it is easily swappable for Ether Feast.

- Decoy – A source of stealth and a definate must. Clone production and a defensive skill all in one.

- Blink – I can’t live without this utility. Stunbreak and the ability to disengage on a low CD. It’s awesome!

- Mantra of Distraction – More daze, more interrupt dmg, more vulnerability, less dmg on you since your opponent can’t use skills. If, however, you are not comfortable jumping in and out of stealth to avoid conditions, you can swap this to either Mantra of Resolve or Null Field.

- Mass Invisibility – You know it, it’s great and it’s another source of stealth, meaning more boon procs off of Prismatic Understanding.

Weapon Choices
- Scepter/Torch – AA is more clone production (not fast though). A very nice block with torment is extra damage, and a beam that hits quite hard and an added confusion bonus. Torch is an added source of stealth and more boons. I use this to both blind and exploded on enemies for burst, when possible, or just run away out of harms way when in trouble.

- Sword/Sword – Main hand sword, you all know it, it rox, don’t need to say much here. Offhand sword, an extra daze and if you block instead it does good dmg and produces another clone. The phantasm does crazy good dmg, at least I love it!

Playstyle
- I always start off in Sc/T, with torch #4, cast torch #5 and switch to S/S, you do this without having the CD to weapon swap go off. Then sword #3, dodge in and sword #3 again for immobilize and sword #2 + F1. Anytime along this route you can use the mantra of distraction for a daze and use sword #4 for daze, after the rotation. The mantra should be up for use again shortly after this, locking down your opponent a great deal of the time, while dealing massive dmg. At anytime, you can swap to Sc/T again, where sigil of hydromancy will proc chilling your opponent, Sc#2 for block and Sc#3 for dmg and confusion.

A major Con/Drawback
- If you play the build like I do, you will quickly notice there are no, absolutely no sources of condition removal. This is, however a calculated risk. I use my stealths and burst to kill, before I can get enough conditions on me, also the dazes help reduce their casts. “Well you can’t avoid conditions endefinately!!!” And yes, this is all to true I jumped two necros in WvW and it didn’t take long before I had to stealth and retreat, the conditions were just too much for me. Luckily this build allows for picking and chosing your fights. I can take a condi necro most of the time, it is a tough fight, of course, if he gets the jump on me, or if he lands enough condis on me. Luckily a necromancer has long cast times on many of their abilities, so with the many sources of interrupt it helps to win the fight.
If, however, as noted earlier you can use either Null Field or Mantra of Resolve to alleviate this issue.

Runes & Sigils
- These are really interchangeable, and you can switch as you feel fit. Sigil of paralyzation though, is a good thing to have on each set, as it lenghtens the duration of your many dazes. You can though, switch out hydromancy and energy for battle, to get more might stacks.

Conclusion
Anyways, this is what I have been running the past few days, and it’s been working really well for me. A good mix of offense and defense. Good burst, good source of protection/regeneration.

If I figure out, how to set up video capturing, I will upload videos to accompany this build.

(edited by Dietzen.6127)

[Build] Confusing Shatter Damage

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Posted by: Dietzen.6127

Dietzen.6127

Hi folks

I’ve been seeing a lot of builds lately, and amongst them I’ve been inspired by Natsu Dragneel’s Blackwater build and the build I’ve been drawing the most inspiration from, in my latest build Chaos Archangel’s lockdown build

Some may have seen my many references to the Blackwater build and indeed I do believe it is great!
However, it didn’t take long until my lust for big numbers reared it’s ugly head!

Drawing inspiration from several sources, such as the famous Osicat (props to you man, you made me want to make my mesmer in the first place!) and Sensotix with some serious shatter dueling skills, I wanted to make a shatter build that suited me. It’s always good to browse the forums, however, I’m one of those people who only ever solo roams in WvW, like, literally it’s the only thing I do! Maybe once in a blue moon, I might do a sPvP match, but very rarely. I enjoy roaming in WvW for some good dueling matches. With that in mind, I wanted to mesh the survivable nature of the Blackwater build, with the awesome pew pew shatter dmg builds.

After using the exact same trait point allocation as the Blackwater build (20/20/30) just with zerker gear and some slight alterations in trait choices, I’ve finally settled to a variation I really enjoy playing:

Confusing Shatter Damage

Trait Choices

Domination
- Halting Strike – This build has many sources of daze and thereby can proc this trait many times. Sword#4, F3, and Mantra of Distraction. It can become a source of lots of dmg.

Dueling
- Blade Training – Sword mainhand and offhand, this trait is selfexplanatory.

- Deceptive Evasion – A good source of clone production, you all know it

Chaos
- Debilitating Dissipation – Sometimes clones are just produced in excess, instead of having them go to waste, it’s better to have them inflict a random condition. The more conditions, the better it is for you. This is not to be seen as the main motivator for the build, it is a nice extra trait that makes up for it, when you overproduce clones.

-Bountiful Interruption – Again, lots of dazes means lots of might stacks. 5 might stacks per interrupt is just godly.

- Prismatic Understanding – The one trait that I find myself having the hardest time letting go. This is not without reason, in a squishy build I find it is absolutely life saving to have 1 extra second of stealth (of which I have 3 sources), and 1 boon per second. Not only this, but once per 15 seconds you can proc protection off of regeneration, and you proc regeneration at 75% health. So there are lots of boons proccing and with this trait line you also get 30% boon duration, which is just in perfect harmony in conjunction with what is happening. Not to forget 300 toughness.

Illusions
- Compounding Power – This is a very nice trait, 9% extra dmg a lot of the time. Upon shattering, you still get 9% extra dmg on the first clone, 6% on the second and 3% on the last. When shatters are on CD, you do a constant 9% extra dmg!
Honorable mention to Illusionary Retribution, applying confusion on shatters. Though there isn’t a whole lot of condition dmg, it adds to the stress level of your opponent. Seeing lots of conditions can freak many people out

(edited by Dietzen.6127)

Intermittent 500 Internal Server Error

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Posted by: Dietzen.6127

Dietzen.6127

I keep getting the follow message, when roaming through this, this as in the entire GW2 forum:

Internal Server Error

The server encountered an internal error or misconfiguration and was unable to complete your request.

Please contact the server administrator, cliff@arena.net and inform them of the time the error occurred, and anything you might have done that may have caused the error.

More information about this error may be available in the server error log.

Any takers on what the fudge is going on?

Sensotix' Builds and Tutorials Collection

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Posted by: Dietzen.6127

Dietzen.6127

Btw mate, you should link this post in your sig, instead of the bountiful interruption build, since this thread can be directed towards all your builds and vids

[Build] The Blackwater Mesmer (Condition/WvW)

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Posted by: Dietzen.6127

Dietzen.6127

Loving this build so much – at first I was concerned about the lack of swiftness/catching skills, but I haven’t noticed it too much.

I do have a question though, getting torment to actually apply to my target after blocking with scepter #2 only seems to happen about 50% of the time. I know an attack is blocked because I get the “block” GUI indication. Am I doing something wrong or is it buggy? The only possibility I can think of is maybe I’m blocking while I have Aegis active and that’s what I’m seeing.

Also, if you are blinded while blocking, you get the block but don’t put out torment.

[Build] The Blackwater Mesmer (Condition/WvW)

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Posted by: Dietzen.6127

Dietzen.6127

No ICD? Engineers stacked 25 torment prior to the ICD with medkit. There deffo should be an ICD

+25% Movement Speed

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Posted by: Dietzen.6127

Dietzen.6127

Has anyone tried these runes with a 20/20/30 condition setup? Perplexity seems really hard to give up for these.

I switched from perplex to traveler, I’ve never been happier. Condi and boon duration, less condi dmg but more vit and though is ok. But the move speed indeed does make up for it.

[BUILD] Manipulative Minx

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Posted by: Dietzen.6127

Dietzen.6127

No, just the iMage good to know though

[BUILD] Manipulative Minx

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Posted by: Dietzen.6127

Dietzen.6127

btw you mention the extra bounce for staff and in that context also mentioned the image… I was under the impression that trait only works for your own staff AA’s?

[BUILD] Manipulative Minx

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Posted by: Dietzen.6127

Dietzen.6127

Sorry if this has been answered, but I’m wondering, do you still feel you dish out enough condi dmg, when you don’t have dodge clones and dibilitating dissipation?

[Build] The Blackwater Mesmer (Condition/WvW)

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Posted by: Dietzen.6127

Dietzen.6127

How beneficial is the 1 extra second stealth? Would Master of Redirection work better over it for another 33% extra Confusion Duration?

It’s not just 1 second of stealth, it’s also 1 boon per second, so instead of having 3 seconds of stealth, it’s now 4 seconds and 4 boons. AND you get a chance to proc your minor trait 15 (protection on regen). So it’s a lot more than just 1 second.
This single trait is actually what I cling to, if I want to have protection in a build. (I don’t mean the boon, but overall protection, survivability.

Need "Feedbacks" on Build for Contest

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Posted by: Dietzen.6127

Dietzen.6127

Hexxen, I was going to post something similar to what you’re saying.
I have also been amazed by the switching style Menace has.
“Hey, here’s a great build, it deffo works against anything!”
- response: “you need X and Y, and at least X in Y trait line”
- Menace: “Ok I’ll change my build to reflect what you’re saying”
rinse repeat… it just doesn’t make any sense for him to call his builds, his own

Sensotix' Builds and Tutorials Collection

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Posted by: Dietzen.6127

Dietzen.6127

It’s good to have a continued source of excellent mesmer vids

Sensotix' Builds and Tutorials Collection

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Posted by: Dietzen.6127

Dietzen.6127

Good player, good skills, good videos, and good man
My youtube name is MKDietz btw Senso, so you might remember me

[Build] The Blackwater Mesmer (Condition/WvW)

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Posted by: Dietzen.6127

Dietzen.6127

Thanks for the build Dragneel! I have used this for my condition build, and kitten it works wonders, though I do switch out some traits, fury for phantasms for example, but it’s solid
The funny thing about the build is, I can’t live without the key components in my shatter build. So, I’m using the exact same build for my shatter build, just changing a few traits and utilities, and tbh it also works splendidly All zerker gear, damage on interrupt, sword cd reduction and might on interrupt (others are same), using s/s and Sc/t, with decoy, blink and mantra of distraction so thanks!

[A Sad Note] Sorry Guys...

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Posted by: Dietzen.6127

Dietzen.6127

Truly sorry for your loss.
The departure of someone we love, is never an easy thing to live with.
As long as we keep them in our hearts, we honor them in life, I’ve found.
Take all the time you need, and return once your spirits have returned.

[OMFG] Official Mesmer Forum Guild

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Posted by: Dietzen.6127

Dietzen.6127

In-game name: Cannoness Raithen (just found out that my name is spelled wrongly, and this sort of thing just erks me, untill I cave in and pay for a name change heh )
Server: Blackgate
Playstyle: Solo roaming in WvW
Role: Scholar
Playtime: 7:30 – 14:00 approx (CEST) on weekdays.

[Guide/Vid] Mind Crush - CS Lockdown

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Posted by: Dietzen.6127

Dietzen.6127

Just a quick mention here, for condi removal, solely for wvw solo roaming mind you, I’ve found mantra of resolve to work the best, 4 removed condis with no cast time, and only 20 second cooldown.
Nullfield, however, I agree would work best in pvp.
PS. against guardians, I find myself being beaten constantly. I can’t stun because of long lasting stability :S

Note: I’ve run this all day, and changed a few things to suit my liking. I insist on having survivability, as I don’t depend on bursting my target down before I go down. I felt I didn’t have enough survivability compared to the condi blackwater build, so what I did was, I actually use the blackwater build, just changing a few things.

All zerker gear. With runes of the air (atm, want to have traveling, but frickin expensive)
20 – II & IX
20 – IV & X
30 – V, VIII & XII
S/S (energy+para) + Sc/T (hydro+para)

Decoy, blink, Mantra of distraction, mass invis
Now this is somewhat far away from the OP build, however it suits me. It still has large interrupts, it retains might on interrupt and interrupt dmg. It looses 50% chance of stunning though, however I gain an extra second of stealth + boons in stealth. Some may not feel that this is particularly strong, however I absolutely love it, boons and stealth saves me every time.
The combined burst I can do, while still retaining the ability to long lasting stealth + boons and boon duration is awesome. It really suits my playstyle. So thanks for the build, as it gave me the starting area of where I should go from

(edited by Dietzen.6127)

[Guide/Vid] Mind Crush - CS Lockdown

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Posted by: Dietzen.6127

Dietzen.6127

I actually like this build. I’ve been trying to get into a build, other than the blackwater build, I like variation. I couldn’t really get into the shatter builds, as they seem to lack defense, however this build has blocks and stuns/dazes, and does really nice dmg!
I did switch some things to suit my cravings, such as +15% illu dmg instead of boon strip, and the reflect heal + centaur runes, as well as energy sigils and only 1 paralyzation sigil.
But I really like the build so far, it has everything I was looking for, huge dmg, control, defense when needed, what’s not to like?

Explosive Condi Build

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Posted by: Dietzen.6127

Dietzen.6127

It looks like a pretty standard on-clone-death build. One thing I’d note is that your 15 point minor in illusions won’t be getting much use, seeing as you only use cry for the condition application.

I actually also use the others F abilities. 15 in illusions also grant might on shatter, as well as confusion on shatters. That’s actually why I went 15 in illusions, because it “kind of” negates or makes it less painfull to shatter.

Lack of "Dire" stats @ "Traveler's" armor

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Posted by: Dietzen.6127

Dietzen.6127

Ahh kitten , I misread, I can see dire is droppable, not craftable.
I can chose apoth however..

Explosive Condi Build

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Posted by: Dietzen.6127

Dietzen.6127

Anyone tried this kind of build?
http://gw2skills.net/editor/?fgEQRArf8alwzKqHTTkGbNJipCBH6DXHJFl2rVmBudhA-j0CBINFRjmCAmWAkCJZkIBKHiIjNTCqMsIasaGYqUER1+AFRrWKAImGB-w

I won’t do a Menace and claim this build ROX every time, and that it kills everyone. I’ve run it a couple of times in WvW today, and while it is very explosive, it lacks the survivability of the 20/20/30 build. If you don’t blow up your target, you’ll have to fight for it :P But it does a more violent explosion than the blackwater build.

Starting in Sc/T, with torch #4, cast #6 and switch to s/p (weapon swap doesn’t go to CD) , cast pistol #4, sword #3, dodge roll in to destroy the first clone (and random condition + confusion), sword #3 to port in and immobilize, sword #2, dodge roll out, to destroy 2nd clone and another condi + confusion. F2 for 3×2 confusion. Switch over to Sc/t again, Sc#3 and target is prolly dead.

The amount of confusion you stack up is crazy, and with clone generation it doesn’t feel too bad, occasionally blowing up your clones. The downside is, you don’t really have too much protection and it feels a lot more vulnerable compared to the blackwater build.

Anyone tried this kind of build? Thoughts?

A side note, confusion has 100% duration here and conditions in general have 70%. 25% boon duration. 25% move speed.

+25% Movement Speed

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Posted by: Dietzen.6127

Dietzen.6127

I juked/stealthed/ran away from 4 JQ just 15 mins ago, and did so for quite a while (they did end up catching me in the end, kitten buggers ).

My guild leader would have killed me himself if I stayed away from the group that long. That said, if you run a condition build and you roam alone in WvW most of the time, I agree this rune could be interesting in certain situations. Not exactly my cup of tea, but I’m certainly not the most experienced mesmer out there (although I do have quite a bit of experience under my belt in the world that is called WvW).

I do only ever solo roam, so it’s helped quite a bit.
And yeah they were quite adamant to bring me down, I guess it helped the rest of the borderland that they were focused on me

MF set only allowing OFFENSIVE stat

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Posted by: Dietzen.6127

Dietzen.6127

I’ve experienced this problem as well. Though it’s reverse for me, I can chose knights and valkyrie, however I can’t chose dire

Lack of "Dire" stats @ "Traveler's" armor

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Posted by: Dietzen.6127

Dietzen.6127

I bought explorers armor, to be changed into dire, however the option is not present.
The news of the update simply said, magic find gear will be able to be changed into ANY CRAFTABLE stat, which made me believe explorer’s/traveler’s would be able to change into whichever stat you liked.