Pugging a fractal level 19 ‘Exp. Zerk pls.’ to find so many WTF moments… Here is one.
Looks like a “fighting the way it was intended to be fought” kind of situation. /comfort.
Hmmm. During the bug, where headgear wasn’t showing, I did the Whispers mission where you gather information from the drunk Ministry guards. There’s a cutscene between a female guard and a male guard. The female guard had neither headgear nor hair.
I think if we wanted to get any kind of confirmation on hair underneath headgear, it’d be best to ask people who build the lore. Either authors of the books, or character designers or something.
What boots are those? I can’t quite see them, but they look intriguing.
You really showed those lvl 2 spider hatchlings a thing.
Oh, my post is in response to Lindbur. He was looking to change up his mesmer style a bit. I didn’t really do any dye work for him.
Way to make me love you, Kirin!
Aw, thanks Lilith. However, I’m already taken!
1st image
Shoulders: Karma (Stately)
Gloves: Winged
Boots: Winged
2nd image
Head: Wraith Masque (necro starting armor)
Shoulders hidden
Gloves: Named
Boots: Invader’s (wvw)
(edited by DigitalKirin.9714)
With the T3 light body and legs, I think the best thing to do is to play around with the boots, gloves, shoulders and head piece to give it a different flavor. Let me get on my necro and play around with some styles.
It’s a loophole in her AI.
Loophole… or onpurposehole? :O
Scripting for her AI would suggest that they purposely programmed her so that she Wouldn’t use poison AoE if all of her targets were in melee range.
I dont understand Rpers at all,no offence really but wasting time in town pretending that you are your character is sooo stupid and weird lol.I dont know it might just be me cause in many games i played before i never saw Rpers untill i come here.It was so strange to see people acting like Npcs…
Time wasted in enjoyment is not time wasted.
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Role-playing is assuming the role of a character and acting it through.
There are people who make lots of money for their ability to RP. George Clooney, Robert Downey Jr., Angelina Jolie, etc.
If you have the ability to visualize characters, and possibly even write in first person, you have all the makings of a fantastic RPer. Such examples might include H.P. Lovecraft, J.D. Sallinger, F. Scott Fitzgerald.
If you’ve ever seen a kid play cops and robbers, pretend to be a princess, had tea with imaginary friends, they’ve cut right to the core – the purest essence – of roleplaying. Doing it for the sheer enjoyment of doing it.
Roleplaying isn’t about winning. It isn’t about getting stats. It’s about letting your imagination run and running with it. If you’ve ever been absorbed into a great book that you can’t put down, if you’ve watched a movie and been so shocked or had your heartstrings pulled by the main characters, you have all the makings of a RPer… just put yourselves in their shoes.
Try it. It’s fun.
(edited by DigitalKirin.9714)
I dont need to learn mechanics, i go water staff build 69 AR with my Apothecary hydromancer sigil, i just make sure my team mates stay alive, my task synergises really well with my title “combat healer” so they know whatsup when they see me also i can assure them quality when i’m on their parties as i have achieved over 11,000 Arena Net Points and i clear fractal scale 23 pretty easily so i guess im quite “The Vet” if i say so myself ha-ha blush. It’s really too bad i can’t invest 70 trait points in water magic alone, so usually i play with 40 unspent trait points, i just can’t find proper use for them.
Do you exploit your 3 and 5 button a lot?
Based on the wiki http://wiki.guildwars2.com/wiki/Health
The health is increased in tiers. You’d have to formulate based on those tiers.
var L = level;
var V = Vitality;
health = L* 28;
if( L > 19) { health += (L-19) * 42; }
if( L > 39) { health += (L-39) * 70; }
if( L > 59) { health += (L-59) * 70; }
if( L > 79) { health += 70; }
health += V * 10;
This above formula would be for high health (warrior, necro)
——————————-
health = L* 18;
if( L > 19) { health += (L-19) * 27; }
if( L > 39) { health += (L-39) * 45; }
if( L > 59) { health += (L-59) * 45; }
if( L > 79) { health += 45; }
health += V * 10;
This is for medium hit point (Engi, ranger, mesmer)
—————————————————————
health = L* 5;
if( L > 19) { health += (L-19) * 7.5; }
if( L > 39) { health += (L-39) * 12.5; }
if( L > 59) { health += (L-59) * 12.5; }
if( L > 79) { health += 12.5; }
health += V * 10;
And this is for lower hit point professions (Thief, ele, guard)
(edited by DigitalKirin.9714)
Sure, implement marriage. Just don’t implement divorce.
Strange. I never knew stacking meant “pull to corner, don’t dodge, eat all attacks”. If so, then I guess I’ve never stacked!
Guys. My guild imploded.
I need a new guild. cries and im not good enough for you sexy dungeon guilds!
#FashionLyfeSoHard
My guild’s here: www.NoblePhantasm.com if you wanna give us a try. Dunno if we’d be too small for your likes.
(edited by DigitalKirin.9714)
Logic disconnect:
“haven’t had any new dungeons in the history of gw2 besides fotm”.
Rest of text talks about TA Aether.
Do CoE P3 next! Wanna see you guys vs. the Destroyer. If you wanna do a full clear, I’m cool with that too.
I dont think so. Theres more coordination in stripping defiant stacks ready for an interrupt than just waiting for them to go down and hoping the boss doesnt do the attack you want to interrupt before you can guarantee cc. Your idea is like timegating CC. We have enough timegating I think.
I personally think defiant is fine the way it is. I would however change unshakeable. Mainly so blinds are 10% chance to be applied, so if you see the blind icon on the boss you know for certain it will work.
I can dig that. I do feel annoyed when my blinds just don’t work.
TBH, I’d love a slightly different take on Defiant. If I were to design Defiant, I’d do it like this:
Every stack of Defiant gives a 20% chance of the mob being immune to a CC (including blind) that hits it, so at 5 stacks it’s totally immune to any CC. When that mob is hit with a CC or blind, it gains 1 stack of Defiant. For every 10 seconds that it goes without being hit by a CC/blind, its Defiant stack goes down by 1.
Dunno, in my mind I think it’d promote smarter use of CCs. Additionally, it would mean that blind has a higher effectiveness rate so long as you’re applying it intelligently.
Lilith has a soft spot for the Vigil top. But yes, the Vigil top does look great.
Neat idea!!! Let’s hold a dungeon forum tournament! We’ll need an animal for each team. I’m gonna test all those tonics to fight the ones which can knock others back
I think that would be rad to have a dungeon forum tournament! TBH we picked minotaurs because their knockback skill has no cooldown. You’ll notice we’ve got a charr in winter costume and we’ve got a candy corn elemental as well.
Good luck kirin!
I need no luck. One doesn’t have conversation with walls.
I use that for my WvW gear >_< Dun wanna mix them up…
Totally offtopic, but dun report meh! I just feel more comfy posting for my fellow dungeon subforumers than the general discussion. >.>;
My guild playing QuagganBALL.
How about dearheart? /em cackles like Faolain
I want more options to choose from, kirin lol
:X Well would it help maybe if I previewed the armors with some different leggings? I’ve scoured the heavy armors and only these two really struck me as decent looking for my character. (I’m not really looking to plunk down 800 gems for the store armors.)
The left piece fits more nicely with the leggings. The right one would fit a more revealing outfit.
P.S. The golden parts (and the light red) of your ascended weapons annoy me. They clash with the deep red and black of your armor.
Hmmm, interesting point – I think maybe if I added some golden colored accents to the armor maybe it would “match” a bit more? I’ll have to experiment.
Anyways, thanks for all the input everybody – I’ll probably go with the Whisper’s Breastplate… I’ll see if any leggings will match it nicely as well and see if that helps with your taste, Lilith, haha
Using “darling” and “dear” is polite. It’s not being condescending in the slightest. Please don’t read a condescending tone where there is none. I’m just being polite.
I understand where you’re coming from. Please understand where I’m coming from. I’m respectfully asking you to give it a pass next time you feel the need to call me darling. No harm, no foul.
I haven’t got an opinion on that, I already told you. I never pay attention to it.
I’m drawing your attention to it so you can form an opinion.
Boobies O_O
Hey, eyes up here. Not sure if your statement means I should go with one or the other. :P
DM title doesn’t mean as much as you’d think it means. It merely means that the person has seen the end cutscene at least once.
Built my first piece of ascended armor – a chest piece. I wonder if I should stick with the current look I have (Pit Fighter looking chestpiece) or if I should go with something like the Whisper’s Breastplate.
Fashionistas please help!
I do not play pvp darling, so I never face a fellow necro in combat. I would not be able to tell you if those animations are clear enough.
(Aside: I don’t know where you live or the language culture where you live, but where I live, calling someone “darling” is usually done in a condescending manner. I respectfully ask that you omit such words during our discussion. Thanks.)
You don’t need to pvp to see the animation of your character. Talking about pvp merely obfuscates and attempts to redirect away from the question I posed earlier.
You play necromancer, so you know as well as I that the animations for scepter autoattack and grasping dead do not show any direct “ray” or “wave” or anything of the sort between you and what you attack.
So do you feel that scepter should have some form of change in animation to give the autoattack and grasping dead a direct connection between the character and the point at which the attack strikes?
Not to throw things too far off topic, but just curious Mad Queen, would you say that ANet needs to redo the animations for Grasping Dead and Summon Flesh Wurm? And how about that Signet of Spite?
It intrigues me that given how this thread started it has evolved into an actual civilised discussion that I like to follow.
Does this mean any thread about this topic will always end up the opposite of the spirit in which it was originally posted? If so, then maybe we need more threads that start out as the equivalent of a barrel of kerosene and a box of matches.
Civil discussion starts with civil people.
Feeling pumped Managed to have a really solid “practice run” against lupi. I feel like I’ve got all the individual basic puzzle pieces down for soloing him. Maybe one day I’ll be able to put them all together and have a proper solo!
Explain to me, how are there meaningful choices in the Dungeon builds.
The choices you make are meaningful because there are better choices and worse choices. Think about it this way: If every build you made produced the same end result, does it matter what build you run? Is your build meaningful?
If you want peers to take you seriously you have to run whatever the meta spec is.
This depends on who you consider your peers. Again, this comes back to criteria. If you’re concerned about finishing a run as fast as your player skill (and your team’s skill) can handle, then your build should reflect that by building to kill things quickly. If your priority is to stand toe-to-toe with Lupi and tank every hit and heal through it, your build should reflect it – and your team should be built with these goals in mind.
If you don’t you’re instantly considered bad at the game. At least that’s the vibe I get, whenever I see someone post a build here for rating.
Here’s the thing: most of the dungeon forum regulars generally choose to base performance off of completing a run smoothly and quickly. Now when people post a build, they’ll give honest (sometimes brutally honest) answers. The thing is that they’re not saying “You’re a terrible person who kills puppies and kittens for playing a build like this.” What they usually are saying is, “If I was making the build for me, I’d use x y and z traits because they help the team kill things faster.”
What usually ends up happening is that the person with the build then takes personal affront and calls people “no-skill exploiters” or somesuch. How would you feel if someone asked you for your honest opinion, then replied, “I don’t like your answer, plus you’re a cheater! Nyah!”
This says to me according to how the meta is there’s only one right answer in a multitude of wrong answers. When there’s only one right way to play and everything else is wrong, that just makes everything stale and static. Experimentation and advancement grind to a near halt.
As maxinion mentions above, people are always pioneering new builds. But for a build to be considered an improvement, usually you need to prove that the build works better than the previous one. This usually involves discussion on both theorycraft as well as practical use in dungeons.
In the end, it comes down to you choosing to customize your party to what YOU want to do. If you want to noskip nostack, you’re absolutely free to do so… just write it in your comments. If you want to speedrun and gearcheck everyone in your party, you’re absolutely free to do so… just write it in your comments.
It’d be difficult really. The easiest way would be to regulate things, hammer anything that stands out.
That sounds essentially like nerfing anything that is popular. Again, I think this essentially means making all choices meaningless.
Another could be tailoring the dungeon with alternate routes for alternate setups. Like one route would have a bunch or harder hitting yet squishy enemies with unforgiving AoE, and another could be longer and have more enemies but the enemies would be easier and another would have enemies with nigh unavoidable attacks, mixed in with lighter rapid attacks, but they’d be vulnerable too see. The devs could tweak the difficulty of these routes to make sure one doesn’t take less time than the other.
The problem I see with this is that that there are always skilled players who can take hard hitting enemies – especialy ones that might be squishier – and put them down faster and better than those that rely on passive defense stats like vitality and toughness, which that path would be “built” for. Consider dredge fractal 50, or even 70+ back when that was available. Those dredge hit like trucks. And people went in DPS builds and still rocked those runs.
I wonder where the pieces would fall if they outright got rid of Berserker’s, Assassin’s and Rampager’s. Offering free stats swapping of course.
Nearsighted. People would go to Knight’s, as mentioned above. And then you have a slippery slope. At what point do you stop taking away stats from people? Until there’s only Apothecary gear left? No Zerk, no Assassin, no Rampager, no Soldier, no Cleric, no Rabid… just one type. Then everyone would be equal.
You never hear players in this forum saying “They need to just delete Cleric’s gear.” You know what we say? “Hey, if you want to play with your clerics and soldier’s gear, go ahead… just please make your own party and play with like minded people. We want to play with our own like minded people.” Live and let live. Consider what you’ve said there.
Is there really a choice if there’s only one “best” choice? The choice when there’s only one optimal build is either to be useful or be useless. At least that’s how binary it gets are the higher levels. It stops being a matter of skill at that level, it becomes a matter of whether you chose your build or you’ve decided to copy someone else.
There’s always a choice.
But really, how would you design this game to have multiple “optimal” choices? I’m curious to hear it.
Maybe I will start posting videos on the forums, just for naysayers like you.
You really should post videos.
Start your own groups
The issue is as soon as a ranger icon is seen, people wont join it. I don’t think it matters if he’s the one starting the group or not lol
Better they start their own groups because the people that do join would be okay with partying with a ranger.
By definition, Optimal means “the best or most favorable outcome” and implies a singular. This is something that isn’t directly controllable by ANet. They can give us tools to work with, but in the end it’s the players that make the decision on what they view as Optimal for their specific situation.
So before you start demanding that more things become optimal, perhaps you should consider what your criteria is first, as well as the criteria of other players.
Now, as you attempt to start making more builds “optimal” consider what that really means. Choices that players make mean less. If it takes a group of players specced for DPS 6 minutes to clear a dungeon, and a group of players specced to tank 6 minutes to clear the same dungeon, and a group of players who barely know how to press 1 on their keyboard 6 minutes to clear the same dungeon, how do the choices that the players make become meaningful?
Most fashionable human male reporting in.
Please, he ain’t got nothin’ on Aphrodisias.
It’s like you two are the next Kasmeer and Jory.
On the plus side, deSade, your ele looks fantastic! I originally was put off because I was feeling like the set is very skimpy, but I like the coloration along with the Light.
lazy, no skill, exploiters…. learn to play the game plz and have some fun.
When I hear lazy, no skill exploiters, I think frostgorge sound champ train exploiters. Seriously, they should go play the game and have some fun.
So I had a thought. Since endgame gearing isn’t about stats but about appearance, this is one of the most endgame threads in this forum. This is srs bidness gais.
When are they gonna fix exploiting champions in frostgorge and queensdale? Champions weren’t intended to be exploited in such a way.
Also, when are they going to fix exploiting dynamic events where people just exploit their 1 skill? ANet intended people to use their other skills as well.
Megatron!
/15charrformers
Edit: http://photos.imageevent.com/afap/wallpapers/transformers//Megatron1.jpg
What?! You guys must be high. First off Range is OP. Consider the fact the most common build right now is HamBow for WARRIORS, WARRIORS are tearing it up range in PVE and PVP. I agree rangers should be able to use Rifles but no buff of ANY kind is needed to range. That is all. Thank you…
Hambow is a PvP focused build and not the most common build in PvE. Range is not OP in this game.
Ah yes. Fond memories of playing FFXI. One of my friends mained ranger, possibly the most expensive job to play there. Shooting money at the enemy to kill it. Having to craft stacks and stacks of ammo before going out adventuring. “Sorry guys, down to my last stack of ammo, gonna call it in 15.” “Oh kitten it, missed the skillchain cause I didn’t equip more ammo.”
I’m a no for ammo.
That looks awesome Spoj, you should get it.
Looks way better on you than on the PUG Guard in my Arah P3 that was using it 75% of the time.
I really need to get into fashion.
Male charrnfashion is hard though, so my main is out of the question. Should I just work on my human guardian or go tribal ranger ?
I find making fashion for males deceptively difficult. Is your human guard and tribal ranger female? And by tribal ranger, do you mean norn?