Showing Posts For Dogblaster.6713:

Fix the Arah gates for the love of god.

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

You had plenty of time, and plenty of complaints, fix the god kitten Arah gates. I don’t care if there is a new dungeon, quality over quantity (as you promote yourself: when its ready.)

So when the new dungeon arrives and bugs out, are we expected to just sit on our hands and wait months for the new dungeons gates to be fixed aswell.

I reached a point where I do not recommend gw2 to any friends, I cannot believe that you cannot find a solution to this (quick or long lasting solution, just any solution.)

I know we don’t pay montly fee, but this is unacceptabelt. Fix the Arah gates once in for all on Gandara server, and plenty of others.

And don’t fanboy me with excuses and reasons why Arenanet is busy, they had plenty of time and people have been suggestion plenty of solutions to this.

Yep. Its already riddiculours how you CANT handle fixing end game dungeon.

You are working on halloween event, etc lame stuff, but you cant fix major buggs

Lodestones = bad design

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

Have you played Lineage, Aion, etc?

You had to farm 1000000 mobs to drop rare recipe, you had to farm 1000 hours so you can craft something that didnt even crit and you had to start again. That made those things rare when somene achived them.

I know these are one of those most grindy mmorpgs. But if you ask me If I want something like world of warcraft, casual and simple mmorpg, where everyone is entitled to everything or someting like Aion, lineage. I would never pick up World of Warcraft again.

Legendary and rare weapons should take months, years to obtain. But when you obtain you never take them off. Its something you cherish, someting you are kitten proud off and when you have them, the whole server remebers your nickname.
But if players wants Legendaries, or really rare weapons like Mjolnir to take about few weeks, month to obtain. I am okey with that, I will just play Elder scrolls online.

I agree with more spots where to farm lodestones, etc. But grind is huge part of mmopgs.

(edited by Dogblaster.6713)

A legendary should be a challenge

in Guild Wars 2 Discussion

Posted by: Dogblaster.6713

Dogblaster.6713

A legendary should be a challenge. Yes

And kitten expensive challanged if you ask me.

Golds and Grind are huge part of MMORPG. If someone hates pve grind so much, I am not sure if mmorpgs are ment for them.
Because you have dungeon grind, you have material grind, you have pvp points grind, you have achievement grind, etc etc.

And If anyone complain about precursor and RNG, they just complain about nonsence. Cause you still get your precursor but you need to put about 200-300 +- g worth rares/exotics into Mystic forge.
People who are complaining about it, are only those, who thought they will throw only about 10-100 golds worth weapons in mystic forge and failed.

(edited by Dogblaster.6713)

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Dogblaster.6713

Dogblaster.6713

Finally! Hopefully you will also make those stupid dungeons easier >.< I reached level 80 yesterday was full blue geared and died constantly in Arah, this is NOT fun! Make the dungeons easier please and the recipes in the mystic forge for the nice skins should be cheaper!

Ye make everything easyer so I can watch series and movies in Arah meanwhile doing lupicus afk.

Also the new Elder scrolls mmopg is one the way so I would like to have 4-6 legendaries in next half year.

Thanks … That would be really smart thing to do .. NOT

What’s your problem? Do you hate fun?

No, but I hate something else, but I wont even say what it is … Try to guess.

Arah is hardest expo out there, get yourself full exotic gear (not berserker), learn your class, learn the tactics and you may be able to complete it. Arah is easy as it is and another thousands of players agree with me, who thinks arah is really hard and it should be nerfed, legendaries are really not their thing

To by honest, you made my day with your post. I was reading it over and over for a few minutes and yet, I still cant decide if it is troll post or serious one.

I believe you dont even aim for legendary weapon, or do you? So I dont get why you even post here such a nonsence.

Guys, you should check this one out: http://www.guildwars2guru.com/topic/72453-world-first-mjolnir-ele-hammer/
Hammer that cost about 1000g to craft Dont think that precursor for 300g is that much now ey ?

Hell yeah I do aim for a legendary because I payed money for the game so I should be able to enjoy everything the game offers

You are going to be really dissapointed. By your posts I assume you are casual player, if I am right. The legendary weapons will have only less than 5% player population, even Areanet claimed that.

I dont want to be rude or anything. Just saying how it is.

But anyway. I wish you good luck with your legendary but I really dont like how you throwing ideas about nerfing content which you didnt even properly tryed. You level 80 yesterday? I already have 6x 80 lvl … and nearly 900 hours played.

Attachments:

(edited by Dogblaster.6713)

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Dogblaster.6713

Dogblaster.6713

1. They said they’ll look into the prices. Nothing said it’ll be entirely shifted to skill-based.

2. I wish I knew that complaining in forums could change a game. All the time people have committed to posts in these complain-rums could have actually spent time working towards their precursor.

3. Make the precursors cost 1000 lodestones for these new peeps. Hey, at least you have better chances.

Totally agree with Arch TheFallen

I really doubt they will add any skill involving way of obtaining precursos so I can see how disspointed you guys are going to be. i think it will be something like 200 this, 200 that, 200 this and you have your precursor. But it will still cost about 200-300g in gold.

I dont see the difference between grinding 1000+ dungeon tokens and grinding golds. Still grind and people will complain anyways.

Grind is big part of MMORPG. And whoever really hates pve grind, should avoid mmorpgs.

Devs has 2 choices. Give us hard challenging content, that takes months, years to complete or content that can be completed in month, even by bad and casual players, like in World of Warcraft. If its going to be second one, Its not game for someone like me then.

(edited by Dogblaster.6713)

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Dogblaster.6713

Dogblaster.6713

Finally! Hopefully you will also make those stupid dungeons easier >.< I reached level 80 yesterday was full blue geared and died constantly in Arah, this is NOT fun! Make the dungeons easier please and the recipes in the mystic forge for the nice skins should be cheaper!

Ye make everything easyer so I can watch series and movies in Arah meanwhile doing lupicus afk.

Also the new Elder scrolls mmopg is one the way so I would like to have 4-6 legendaries in next half year.

Thanks … That would be really smart thing to do .. NOT

What’s your problem? Do you hate fun?

No, but I hate something else, but I wont even say what it is … Try to guess.

Arah is hardest expo out there, get yourself full exotic gear (not berserker), learn your class, learn the tactics and you may be able to complete it. Arah is easy as it is and another thousands of players agree with me, who thinks arah is really hard and it should be nerfed, legendaries are really not their thing

To by honest, you made my day with your post. I was reading it over and over for a few minutes and yet, I still cant decide if it is troll post or serious one.

I believe you dont even aim for legendary weapon, or do you? So I dont get why you even post here such a nonsence.

Guys, you should check this one out: http://www.guildwars2guru.com/topic/72453-world-first-mjolnir-ele-hammer/
Hammer that cost about 1000g to craft Dont think that precursor for 300g is that much now ey ?

(edited by Dogblaster.6713)

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Dogblaster.6713

Dogblaster.6713

Finally! Hopefully you will also make those stupid dungeons easier >.< I reached level 80 yesterday was full blue geared and died constantly in Arah, this is NOT fun! Make the dungeons easier please and the recipes in the mystic forge for the nice skins should be cheaper!

Ye make everything easyer so I can watch series and movies in Arah meanwhile doing lupicus afk.

Also the new Elder scrolls mmopg is one the way so I would like to have 4-6 legendaries in next half year.

Thanks … That would be really smart thing to do .. NOT

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Dogblaster.6713

Dogblaster.6713

to every single moron saying not to make the pre cursors too easy and they like the challenge, since when is grinding the challenge? the only challenge i came to when grinding was trying not to lose my mind from the absolute boredom.

Every mmorpg should have grind involved.

Anyway .. Do you even know what the change is about ? What if its about just making mystic forge drop rate little bit higher, like from 0,01 to 0,1?

People here dont know anything about the changes, I am really looking forward to see how you smile when those changes wont be anything you complained here for.

They cant make precursors account bound, because they are players having 2-3 precursor on auction house.

Or they can is give you another alternative of getting precursos. But thats gonna be grind anyway. Even if it was 1000 tokens from every dungeon + dungeon master, etc etc. There will always be complaining..

(edited by Dogblaster.6713)

15 hours in Arah Dungeon path 4

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Done Arah path 4 in 2 hours. First run.

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Dogblaster.6713

Dogblaster.6713

686861 kitteno.8103:

Making tons of gold is the only difficult thing in GW2.

It’s not difficult. It’s just time consuming. A bot can make a fortune… Are bot skilled players now?

Grinders want the legendaries to be easy to get, just time consuming. What a lot of other players are saying is that they want Legendaries which are hard to get, but not based on time spent or luck, rather on skill.

The Legendaries require all these aspects. And I think that’s the point. You can buy the Precursor, but you can’t buy the other stuff.

Wrong. You can buy a lot of the requirements for Legendaries (everything in the Gift of Fortune, all craftinng materials required, the lodestones, etc). You also need 100g for the runestones, so a Legendary already deals with the gold-making aspect of GW2 even when ignoring precursors.

So is Guild Wars 2 MMORPG or some FPS/MOBA/Single player game?

Because last time I checked the MMORPGs were about time/grinding…
So whoever play the game most has the best gear/items/rewards

And thats how it should be, If you ask me.

I think legendary weapons are called called legendary because they are rare and awesome looking weapons. Not because of journey. I have nothing against 1000 hours of grind.
Skill should be also factor, but not such important one. If you are looking for skill based game, I think its not mmorpg.

It looks like everyone here, who is complaining about how grindy is the way of obtaining legendary just didnt play ANY MMORPG before. Just some single player games, like dragon age, mass effect, skyrim, etc where they are used to finish the game in few days or weeks.

Where are those times where you had to play the game for a lot of months/years to obtain the best things that no one else had? Well I guess … dead

This MMORPG. Its about time(achievements, etc) and its about grind.
But I am not against more enjoyable way of obtaining legendary weapons but they do need to be also kitten expensive and still rare.

Anyway. I hope Areanet know what they are doing and they dont mess up the game

(edited by Dogblaster.6713)

I just am not getting it

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

I guess you should think of me as a “crafting noob”.
I’m playing a lvl 52 Ranger, doing leather and huntsman.
Here’s an example of what I’m trying to accomplish presently:
1) Make a couple of 8 slot rawhide leather packs.
It tells me I need 10 stretched leather squares. OK.
For those I need 2 Rawhide leather sections each. OK.
Can’t find/get/salvage/loot them. Been playing for a while now,
looking for that item. Zero. Meanwhile I have tons of stuff I can’t use.

2) Level my crafting.
I go to the station.
There’s a couple of things I can make. I craft them.
The progress bar moves one milimeter.

What am I doing wrong?
Sorry for the noobosity.

The way you should craft is by discovery nothing else

you just wasted your material

Go read some guides

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

I don’t understand why so many players believe dungeon tokens would not be a reasonable exchange for a precursor.

There is 8 dungeons. Require a Gift from each. That is 500 tokens from each dungeon & Dungeon Master title ensuring you have cleared every path. Once you have all 8 gifts you combine 4 & 4 creating 2 separate “Gift of” these 2 gifts combined with 2 other mats (250 ecto/t6 mats etc) could then be turned into a item in the Mystic Forge that could be exchanged for a “account bound” precursor of your choice from a vendor.

How is that not more difficult than the people who paid 5-10g for a precursor?

U mad ?

Why are you all that jealous about people that bought precursor cheap? I dont just get it, you had the same opportunity, I had the same opportunity and you missed it. I had 80 g when the legend costed 90 and I went for kitten cultural armor instead of it.

just wow … jealousy ftw

I love how you throw nice interesting ideas and dont see things from the wide prespective like economy and income of areanet. whatever

Economy isn’t based off precursors alone & if it is, then it is doomed to fail. Jealousy? Anger more than anything. The fact that players now have to work 30-40 times harder than those before them & those same players are being labeled as “entitled, jealous, crybabies” is upsetting. Whatever dedication/effort that is required to obtain a legendary at this point will be forever diminished by the fact that many players now holding legendaries had to do little/nothing to obtain one & when I do obtain one I will be perceived in the same way – Exploiter/Gold Buyer etc

Well that is called investment .. You know what that means right?

They bought them when the price was low, because they knew the prices goes up or because they were lucky. There is nothing to be jealous, angry about.

If anything. You should be angry on yourself, that you didnt think about it. Its just sad how you represent yourself here, because everyone can clearly see what its about then.

Its like those people in real life that destroys someone elses expensive cars with keys, just becuase they are angry/jealous about what they have and its not fair.

Thousands of rich people in real life became rich when it was easy, after revolution, communism, etc. When prices were low, they bought for instance big kitten apartment houses in the major city for nothing and now, the houses worth 10000x more. Thats how thing woks and how smart people stands out from others.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

I don’t understand why so many players believe dungeon tokens would not be a reasonable exchange for a precursor.

There is 8 dungeons. Require a Gift from each. That is 500 tokens from each dungeon & Dungeon Master title ensuring you have cleared every path. Once you have all 8 gifts you combine 4 & 4 creating 2 separate “Gift of” these 2 gifts combined with 2 other mats (250 ecto/t6 mats etc) could then be turned into a item in the Mystic Forge that could be exchanged for a “account bound” precursor of your choice from a vendor.

How is that not more difficult than the people who paid 5-10g for a precursor?

U mad ?

Why are you all that jealous about people that bought precursor cheap? I dont just get it, you had the same opportunity, I had the same opportunity and you missed it. I had 80 g when the legend costed 90 and I went for kitten cultural armor instead of it.

just wow … jealousy ftw

I love how you throw nice interesting ideas and dont see things from the wide prespective like economy and income of areanet. whatever

(edited by Dogblaster.6713)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Dogblaster.6713

Dogblaster.6713

An accessible game doesn’t need to be an easy game. I didn’t say it had to be made to appease the lowest skilled players in the game. It just has to be accessible.

If players do not feel like they are being rewarded for the time they are putting into the game then they will stop playing it. It’s as simple as that. Which is why people dislike the current rng system for getting a precursor.

We want to play the game. We want to be challenged. We want to have fun. The grind for getting a precursor is the anti-thesis to all of that.

I played an mmo that based pretty much every aspect of their game on RNG called Aion. You may have heard of it? And if so you know how well that game is doing at the moment. People don’t like RNG.

You dont see few things

Guild Wars 2 provide you with already plenty of accessible content. Spvp, WvW, dungeons, events, puzzle, etc.

And those who run dungeons on daily basis, we know how easy they are after you learn them and the hardcore players already complains that they are too easy (like me)

Every contet Guild Wars 2 provide is accessible for everyone and its easy.

And now you are here complaining about how hard is to obtain precursor, legendary and throw arguments about accessibility. But everyone can have them, but they need to work for them. They are not restricted for one person per server, etc.

Legendary is not the end game .. Its just a kitten weapon skin. Like in every other mmorpg but only for few ones. Maybe you can say that there is nothing else to do, but this in new mmorpg so give it the time.

Legendaries are just the small cherries on the cake. They are not the major content which every players should go for. Maybe they are just for the elitist/no lifer players.

And I think, every mmorpg needs to have some content for casuals and some for the hardcore/elitist players. And If we look at the Guild Wars 2, there is no content for hardcore/elititst players except the legendary. No hard mode of explorable dungeons… nothing.

Anyway I am off to bed, cya all

(edited by Dogblaster.6713)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Dogblaster.6713

Dogblaster.6713

LoL i was just waiting to anyone to throw this argument.

We all paid this money for the game and we are all entitled to …. really ?

You know what? I already gave Areanet about 250+ euros so dont give me this argument or I can say I am more entitled than you are.

We gave areanet the money so we can USE their servers. We are not entitled to have everything it provides. But we are entitled to experience everything, but we have to put effort into it, depends what are we talking about. Save up 10000 gold+ in your bank and I can guarantee you, you can experiece trully everything.

If the areanet want their game to grow they keep dungeon challenging and keep legendary the way it is. Maybe few drop chance tweaks etc. Fix buggs and add content like halloween.

Keep lowering the requirements, give player more tokens for dungeons, make them easyer and I can guarantee you. GW2 ends up like swtor, rift, wow, etc where players leave cause they have nothing to do.

I played wow from beta tru TBC and cataclysm and I am just terrified how the game looks now. So simple, easy and casual friendly. Blizzard trully gave everything to everyone, Their awesome strategy where everyone is entitled … works really well. NOT

I would rather have game where I play with players, that are patient, hardworking and skilled than with players which plays the game only cause its easy, simple and everyone is entitled to have everything.

(edited by Dogblaster.6713)

Will we evr geta direct way of getting precursors?

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

There will always be people that will not be content.
I do understand Anet’s position, and I hope you guys do too – if they change the way a precursor is obtained, a bunch of people already having them will jump on the forums to cry, because they feel they put more effort to get theirs and should somehow be “refunded” for the extra effort put.
There is no golden middle here.
I’m sad to say this(Zap…I won’t see you for many many months…) but the best right now is for the precursors to stay as they are.

No those who have them now cheated their way there. If they banned everyone for the karma exploits ect (more than 2 weopns =perm ban) and other $ making exploits sure I would understand that.
But frankly anyone who has one now bought it by using payapal from a bot farmer or exploited their way to it. If I were them I would keep my mouth shut and hope my account doesnt get looked at.Every time I see one it is a stain on the toon and the guild – plain and simple for me. None bar maybe 10% are legitimate Legendaries.
SO NO I dont see it like that at all.

Yet another ignorant kitten that thinks whoever has legendary is cheater, bought it for gold or via pay pal.

Here is suprise for you, I know atleast 3 players that dropped precursor for themself from mystic forge and they have legendary or almost done. And few others those have precursor stored in the bank and not sure if they gonna sell it or make legendary.

You are exactly like those people in real life claiming that everyone who is rich, has bentley, etc is just cheater, someone who steals and doesnt deserve it

Good luck with that.

You are asking for fixed way of making precursor but know anything about game mechanics, company goals or ingame economy. There are reasons why things are set up like they are now and you just dont know them. Stop making assuptions already.

Like I said in a previous post 10% are legit. But that is it. I know exactly how things work. I also said that had Anet stuck to thier guns and kept the ban in for the exploiters that I wouldnt have a problem with it please read the posts before you talk about assumptions. Anet needs to coincide the RNG with Legendary. But Yes most cheated or purchased gold.
Do I care no not really but Luck should play no role in this that is what I disagree with. I do accounting for a living sorry to tell you and I know exactly what people make because I do their taxes and corporate returns.

Well we have different oppinions then. I think RNG is big part of legendary and it has its purposes. Rng is not ingame just because of lazy developers.

Best way to turn excess Karma into cash?

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

With character I dont play anymore I just bought tons of green 80 lvl weapons and used it in mystic forge. Then I sold the rares I dropped

But I dont think there is really any good way to turn karma into gold anyway.

Will we evr geta direct way of getting precursors?

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

There will always be people that will not be content.
I do understand Anet’s position, and I hope you guys do too – if they change the way a precursor is obtained, a bunch of people already having them will jump on the forums to cry, because they feel they put more effort to get theirs and should somehow be “refunded” for the extra effort put.
There is no golden middle here.
I’m sad to say this(Zap…I won’t see you for many many months…) but the best right now is for the precursors to stay as they are.

No those who have them now cheated their way there. If they banned everyone for the karma exploits ect (more than 2 weopns =perm ban) and other $ making exploits sure I would understand that.
But frankly anyone who has one now bought it by using payapal from a bot farmer or exploited their way to it. If I were them I would keep my mouth shut and hope my account doesnt get looked at.Every time I see one it is a stain on the toon and the guild – plain and simple for me. None bar maybe 10% are legitimate Legendaries.
SO NO I dont see it like that at all.

Yet another person that thinks whoever has legendary is cheater, bought it for gold or via pay pal.

Here is suprise for you, I know atleast 3 players that dropped precursor for themself from mystic forge and they have legendary or almost done. And few others those have precursor stored in the bank and not sure if they gonna sell it or make legendary.

You are exactly like those people in real life claiming that everyone who is rich, has bentley, etc is just cheater, someone who steals and doesnt deserve it

Good luck with that.

You are asking for fixed way of making precursor but know anything about game mechanics, company goals or ingame economy. There are reasons why things are set up like they are now and you just dont know them. Stop making assuptions already.

(edited by Dogblaster.6713)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Dogblaster.6713

Dogblaster.6713

Yeah because a car really is legendary… So far this quest for a legendary seems to be a never ending farm fest of Cursed Shore or luck fest, TRUELY, LEGENDARY.

So working every day for 10-20-30 years is also trully legendary ?
You know, have the opportunity to gain earn money (2 mil euros) is also about luck, You need the contracts, promotions, benefits and you also need to work 10000000x harder than in any game out there.

And yet there are still thousand of people doing 100x less work then you and they have 100x more money than you. The world we are living is NOT FAIR and the LUCK is kitten big factor.

We are not talking about they way of obtaining things, but about the actual things. Usually the ’’way’’ of obtaining really valuable things are full of obstructions and its pain, but when you get there, you have kitten good feeling of satisfaction.
You are like every other second person, you see what you want to see, and just ignore the other things.

I still think that only 1% of player base should have legendary at max. If 10% have them, they loose the value and prestigue. (btw I dont have legendary)

By the way, if you want to argue with me, do that, I dont really care… I just feel sorry for you, for those who feel that its unfair how things are hard, about luck, etc.

I believe Areanet knows what to do and I hope they do the right thing for the game, for us and company. Whatever that might be.

(edited by Dogblaster.6713)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Dogblaster.6713

Dogblaster.6713

I just wanted to chime in on something I noticed this morning. On Gate of Madness, last night Spark’s highest listing was 280 gold, and there were 5 total listings. This morning there is only 1 listing for Spark and its priced at 400 gold. I realize that its entirely possible 4 individuals purchased Sparks before morning but I can’t help my suspicious mind from wondering if this isn’t obvious market manipulation.

It doesn’t matter if it was market manipulation or just 4 people buying them. The fact that there are only 5 listed means there aren’t even remotely enough of them. Such a low supply will always be subject to instability. The fact is, legendaries as they are now can hardly be considered game content. They may as well not exist for all the benefit it brought to the game and it’s players. Maybe a few dozen people can go for it but the rest of us are pretty much cut off. It’s content we don’t get to experience because we either don’t have hours and hours of game time every day or because we’re not into hardcore TP trading. The one thing that Anet has stood for and pretty much delivered in every other aspect of the game is failing when it comes to legendaries.

And I can’t believe there’s still people who come here, skip all the 17 pages and try to “educate” us about ingame economy and how we’re just being entitled and keep bringing up the same kitten arguments that they think are so original and have never been brought up even though we adressed them about a million times now. Thank you for deciding not to post again Ravax. You contributed nothing and if you want to know why then all you have to do is go back and read the full thread because I’m getting tired of repeating myself for people like you who come along every other day beating that dead horse over and over and over.

You also dont get it. These weapons, these LEGENDARY weapons are called this way for a good reason. Only FEW players in the world should have them, even if the most rich, or luckyest ones!

Infact I saw about 10 players myself on my server having legendary is making me wonder, how many players will have them in 2 months? 5% population, 20%? Who knows, but thats not how it should be, if you ask me.

You just cant complain that only the richest, luckiest, etc people have the legendaries, that the rest of us is cut off. Cause thats the whole point of legendaries.

How many people do have Bugatti Veyron ? Do you think its 5%, 10% of world population? I think its about 0,0001 … That makes this car LEGENDARY.

I dont have legendary and I am not even close to finishing it, but I dont need to come here and complain.
——————————————————————————————————————————
All you do here is just trying to throw ideas and call Areanet dumb and lazy for what they have done, for rng, high prices, etc etc. But all they do and they ve done has good reasoning and they are educated people and company and I am 100% sure, none of you knows more them they do. They have numbers, statiscitc, etc. What you have? Nothing .. just assumptions.
Let arenet monitore this problem, discuss and decide whats is the best for the game, company and for the us. I really dont want any of you decide about this anyway

By the way. They are already making something about bots, prices .. https://forum-en.gw2archive.eu/forum/game/bltc/Recent-Market-Shifts/first

Be patient

(edited by Dogblaster.6713)

Giganticus Lupicus

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Lupicus is not OP. Ive done him 30+ times already and with different set ups, players. And he becomes even easyer more times you run him.

Learn him, use proper build and gear.

If I can kill him, my friends can kill him, tons of pugs can kill him that gives you one conclusion. Those who cant kill him are just bad and need to get better.

Simple

(edited by Dogblaster.6713)

Dungeon Difficulty - My thoughts

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Explorable dungeons are in fact easy in GW 2 (but you need to learn them first).

Ive done about 200+ explorable dungeons (850 hours played) I know the tactics and I ve done them with a lot of different set ups and I can tell you. When you have group of players that know what to do, its so easy and boring its not even funny. And I am talking about every expos, from AC to Arah.

Yes there are few bosses where you need to think, like lupicus, but only FEW. Thats sad because Areanet claimed how Explorable dungeons are gonna be hard and how they are ment to be only done by really skilled and coordinated group. Where infact you can complete all of them with random pugs

My thoughts,
Dog

(edited by Dogblaster.6713)

Mobile Authenticator BUG?

in Bugs: Game, Forum, Website

Posted by: Dogblaster.6713

Dogblaster.6713

SAME. Can log in without any authentication code.

Whats wrong ?

Authenticator bug [Merged]

in Account & Technical Support

Posted by: Dogblaster.6713

Dogblaster.6713

Hello,

So I have authenticator linked with my gw2 account. Untill today everything was fine, with every single login ive done I was asked for the authentication code. But after todays patch I can log in to my account without it, It doesnt require the authentication code, not even to the website even when it should.

Is this some kind of bug or what?

Please fix this.

(edited by Moderator)

Dungeons way overpowered.

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

I say this one more time, dungeons are NOT hard. But some of them have high learning curve, but thats how it should be.

You find dungeons too hard? You have 10 full time jobs, 20 kids, 30 dogs, so you dont have that much time to run them?

WHO CARES ! You better make time or stop complaining.

And by the way. For those who complain that explorables are too hard for random group of people, etc .. Here is news for you .. Areanet already stated that explorable dungeons in Guild Wars 2 are ment to be done only with skilled and coordinated group of players. Not with random player groups !!! And yet i can finish every one of them with pugs. sadly ..

really … overtuned dungeons in gw2??!! Maybe for dead horse without a brain …

(edited by Dogblaster.6713)

Why don't transmute stones allow us to look the way we want?

in Suggestions

Posted by: Dogblaster.6713

Dogblaster.6713

No thank you.

Every class has his armor tier related to him (aka heavy, medium, cloth)

It would be totally absurd to see necro, mesmers, etc running in heavy armor it would be total mess. I dont care what arguments you give, transmutation stones are there for purpose to transmute heavy to another heavy etc, and your suggestion is just crazy.
Guardians and warriors are popular because they are only heavy armor classes, thats why they are played and thats how it should stay

You already have pelnty of armor choices, from dungeon to cultural armor sets. Some other mmorpgs have just one high end game gear and not even way to transmute gear.

I am against this suggestion.

(edited by Dogblaster.6713)

The cultural armor set prices

in Guild Wars 2 Discussion

Posted by: Dogblaster.6713

Dogblaster.6713

I really dont think that cultural armor tier 3 is overpriced.

Yes the price is high but thats how it should be. TBH it may be even higher price.

Cultural armor are the best race armor you can get, they should be your mid term goal. Maybe its just skin, but if you didnt notice yet. GW2 is only about skins. Not about stats.

In real life you have louis vuitton, Gucci, Dolce&Gabbana 100x more expensive than other cloths. You know why rich people do buy them? Because then everoyne will know they are rich, powerful and can afford it. Its about prestigue. Nothing else

SAME goes for Cultural armor tier 3. When someone wears it, everyone knows hes rich and can afford to buy it. You lower the price and 10x more players will have it. It will become common and not prestigue armor at all. I wouldnt even touch it then.

TBH sorry for saying this but you, the players that complains about how expensive some things are and how they should be cheaper because YOU cant affrod it, you just make me sick. There are hundereds of players that CAN afford it. Maybe you are just not one of them. We dont live in everyone has everything world.

I didnt buy it for real money, I just farmed Orr, was selling some mystic weapons. Normal way of making money. If the price is too high for you, just get used to it. Its not ment to be weared by everyone.

Here is picture I ve taken 29th September, one of my characters:

Attachments:

(edited by Dogblaster.6713)

Confessions Of A Precursor Junkie

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

Just wow ..

You say give precursor for pve achievements .. so tell me, how much money that would bring to Areanet? None .. and Areanet is company and Guild Wars 2 is product that has been created to bring them profit, not to give you free entertainment.

You are still thinking Areanet is full of dumb people and you are smarter than they are because you can come up with 10x better ideas how to make things more interesting and fun for everyone …. Well did you ever think about the reason why precursor and legendary is about money farming? Maybe its because of game economy, or because it gives areanet money when players purchase gems, etc etc

Areanet has plan, they know why and what they are doing. But you dont ..

(edited by Dogblaster.6713)

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Well thing is that players like OP, me and dozens of my friends are waiting for atleast one new MMORPG which is not aimed for casual audience.

Well I guess that is never going to happen so w/e

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

+1 Totally agree ..

There is no challange in explorable dungeons, Ive done all of them, running Arah daily and its not about challange but about how many times I run it so I get that gear faster.

I would like to see explorables that hard that only the top players can complete them.

Lupicus is to hard

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

I ve done arah path 1-4 about 30 times by now. Lupicus is doable easyly, you just need to learn him.

If hes too hard for you, I guess thats good. Developers stated that explorable modes are ment to be cleared only by skilled, very coordinated group of players.

Me and my mates dont find him hard at all anymore, but there are hundereds of avarage players that find him too hard and cant beat him and thats how its supposed to be

You are just not that skilled for this boss, end of discussion.
(btw thats sad cause I find explorable dungs in GW2 too easy .. )

This is not wow, rift, etc where every content is ment to be done by every player. I am happy to tell you, that some content is only for top players

Here is one of our first runs of Arah: https://www.youtube.com/watch?v=PATHHWkZoxo

And now we have no problem to do him without anyone running from waypoint.

(edited by Dogblaster.6713)

New Rewards?

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

So I guess you still dont understand what Guild Wars is about

You cant add skill, trait, etc reward to dungeon because that would disadvantage any other player that doesnt have this skill, that doesnt run dungeons and does only WvW, etc. The main point of current reward from dungeons (armor with same stats) is that, it wont make you better, it wont give you any advantage over other players.

Now just imagine this, how many players you see whining that some dungeons are hard, legendaries are also hard to obtain, its based on RNG .. bla bla bla
We atleast have argument, that they dont need to do dungeons, they dont need legendary cause its only cosmetic thing, it doesnt provide any kind of adventage and its optional. If these things give us advantage, you would see 100x more rage from those lazy complainers.

My suggestion is to add something valuable to drop from chest, ectoplasm, lodestones, etc etc. Something that players needs and what gives them the reason to farm dungeons even when they dont need tokens.

(edited by Dogblaster.6713)

November 15th Massive Update: Precursors Addressed?

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

complain complain complain …

You should get used to RNG system, thats how its set up and you are not going to change it.

So you have 3 options now ..

1. Continue the mystic forge way
2. Buy it from Trade post (No one cares if you do it with farmed gold, gem gold, etc ..)
3 Dont try anymore and give up, and if the legendary is the only thing you are interested in GW2 (uinstall the game)

I get it, sometimes RNG is unfair but let me give you one nice quote Ive got from different forums and different MMORPG…

‘’Unfair is a beautiful thing.
Back in 1998 I loaded up the new and exciting Ultima Online for the very first time and entered a the strange new world of MMORPGs. Because it was a new genre game developers didn’t know what to expect – the game was a wild west of untested concepts and players. It was a huge social experiment.

Many people don’t know the game was designed to be a simulation. That meant several resources were limited. If you had the taming skill you could tame pets but each server would only allow a small number of high end pets to spawn. For example, there may only be 100 Nightmares (demon horse) on a server at a given time. If they were all tamed and put in a stable no more would spawn.

The system was very unfair because all the high end pets were soon gone.
The first people to buy and play the game had them all locked up in the stables.

I used to rant about how unfair the system was because as a new tamer I never had a shot at getting some of the high end pets. Most people who had them wouldn’t bring them out into the PvP areas because they couldn’t stand the idea of having the pet killed. (Pets couldn’t be resurrected at that time) There is no way a new one would spawn until one of the tamed ones had died. Nothing fair about that. So I ranted about it on the forums.

This unfair system; however, produced some really awesome in game memories though. I’ll never forget the first time I saw a Nightmare in the wild. I’d played for over a year before finding one. Of course, I was totally unprepared and it killed me – but I was still geeked – not many people had the privilege of getting whacked by a Nightmare.

Later, I ran across another very rare tameable and actually ended up making it my own. Totally freakin’ awesome. I’d ride it around on my Frenzied Ostard in town and people would offer me insane amounts of money for it. I’d be really careful where I took it because my chances of finding another one were next to nothing.

Anyways, people began to complain on the boards.
After awhile the developers caved.
They removed the spawn limitation.

I thought that was great at the time.

Three weeks later, everyone had a complete collection of ‘rare’ spawns. In fact, it got to the point that people were giving them away as gifts. You could put them in fight clubs – they were disposable and they had no value anymore. The awesome had died. A very real and special part of the game had died. There was no longer a year long personal quest to find a rare spawn – put a quarter in the vending machine and receive your item – next please.


In a world full of ezmode gaming, participation ribbons, and so forth unfair is becoming a very rare and precious thing. Unfair is a golden opportunity for some special things to happen. Unfair is something that should be savored because it’s an increasingly rare commodity in a market packed full of spoiled players who view MMORPGs as vending machines for trinkets.

I can go buy a dozen different MMORPGS out there right now where they’ve got all kinds of fair – all kinds of guaranteed success for sale. I’d rather stay here. WTB more unfair please.

Unfair is a beautiful thing.’’

Written by: Winthrop

(edited by Dogblaster.6713)

Lost Shores: Dignified anticipation!

in The Lost Shores

Posted by: Dogblaster.6713

Dogblaster.6713

Risens will be wiped and shiny new butterfly people will arise

jk

but ye I hope no more risens

Why were dungeons added to the monthly?

in Guild Wars 2 Discussion

Posted by: Dogblaster.6713

Dogblaster.6713

Who cares dungeons are not fun for you? I didnt see anyone complaining about monthly WvW or salvaging, etc ..

Monthly achievements requires players to explore different things that game offers, dungeon is one of them.

So just be quiet and stop making useless threads like this one

(edited by Dogblaster.6713)

Lost Shores: Dignified anticipation!

in The Lost Shores

Posted by: Dogblaster.6713

Dogblaster.6713

Another happy player here almost 800 hours played in GW2 already !

Confessions Of A Precursor Junkie

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

Good luck in the future tryes .. one day youll get it

I know few players that close to having legendary and they dropped precursor from the mystic forge by themself …

Whoever says that every who has legendary bought precursor cheap or with gold is just ignorant and jelous person. Even if they bought precursor cheap doesnt mean nothing bad, in fact, they are smarter than you are, because they predicted price increase. That you didnt, is your problem
And even person who bought golds tru gems is not some kind of idiot, he just can afford it, dont see anything wrong about it, you can buy everything with your real life money … real life money > every other currency, And I think earning real life money takes 100x more effort than earning golds in any game.

(edited by Dogblaster.6713)

New dungeon in november patch?

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

I think character customization is also comming in this patch. Not sure about the new dungeon

there are already items on GW2 DB for recustomization or rename of your character

dungeon runs got nerfed?

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Bug is when you get 60 for each of your character even tho you did that path already.

Someone from anet already stated that dungeons daily (60 tokens for first run) is account bound, not character bound. So you should get 60 for first run and less for the second run of the same path, even if you run with different character.

They may have fixed this bug so you wont get 60 again for the same path. dunno

Level 80 Elitest need to go!

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

You know why I demand 80s in my explorable groups? Because I expect them to have more experience and also that they already have some decent gear.

Compare this for a moment okey?

Level 35-70 with random gear, usually full glass canon, random traits, dont care about his stats (thats usually every 35lvl)

VS

Level 80 with full build, balanced build stats and know all his skills.

I always go for level 80 and If I invite lower level its usually my friends alt or guildie.

Downlevled means that your actual stats get downleveld but Its still matters what stats you primary go. So between warrior 35 and 80, one full glass canon, one balanced is still kitten big difference even when downleveled to 35.

Call elitism what you want, but when I am creating my group. I can invite whoever I WANT because I AM the one who is creating the party.
If you are so angry about that, just form your own group.

(edited by Dogblaster.6713)

Level 80 Elitest need to go!

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Nope, we’re staying.

yep .. we are going nowhere

You could be next!

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Bots dont care if you report them or whatever. I whispered many of them for fun sometimes got an answear like this: yes ofcours, or … ye whatever you say xD

They just dont give a shiat xD bots are runned by employes who dont care, not by owners

Dying over and over

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Posted by game director Colin Johanson

“What I would call ‘hard’ was trying to run Domain of Anguish and Mallyx with a balanced setup in the first weeks it was released. Many people called it impossible, but it was a heck lot of fun to do! Why? Because it offered veriety and fluid gameplay, quick and deadly like it should be. Not kiting a mob for 2 minutes and then walking into the next mob rinse and repeat.”

I’ll point out ironically, when we first turned on DoA back in Gw1 the posts you’re seeing in this forum from a few folks about difficulty were the exact same comments everyone had about DoA. It was “impossible, mobs were just tuned to do insane damage and have huge HP, there was no tactics to defeat DoA”, etc. I went back and read through the original DoA launch feedback and it was literally identical to the comments folks on the forums are leaving now.

We made the choice back then to stick with the difficulty, and give people time to learn how to play the dungeon better and overcome it. A few months later, people viewed it as the most fun thing in the game and totally reasonable without us changing anything.

We’ll be doing the same with the Gw2 explorable dungeons, our own internal testing teams and alpha test groups learned to beat them using a combination of player skill, synchronous builds, strong use of cross-profession combos, use of cooking/consumable buffs (these make a huge difference!) and well formed player tactics. By comparison, after having months to play the game and the time our alpha was complete, some of our better dungeon groups felt the explorable dungeons were too easy for launch, we decided not to make them any harder given the expected player skill on launch.

We’re actively monitoring every dungeon and working on balancing issues we encounter appropriately. We’ll be keeping an eye on bosses we think don’t have enough varied mechanics to warrant their large health pools and updating them over time to make them more varied/interesting fights. We’ll be monitoring, and continually tweaking/adding to dungeon rewards over time and of course balancing where we see the need. And of course, we’ll be looking at adding more dungeons as well!

All of that being said, the game is VERY new for most of our players, and I can absolutely promise with more knowledge of the game and advanced player skill, the explorable dungeons can all be overcome by being skilled groups. We’ve seen many groups do it just fine in our internal alpha test once they had time to learn how to play the game well. Just like Domain of Anguish in Gw1, it takes time and practice to learn how to overcome stuff as hard as our explorable mode dungeons, and that’s exactly the kind of players they are designed for.

If DoA was any indication, a couple months from now, many of you will likely be posting saying most of the dungeons are too easy and you need better challenges“

SOURCE: https://forum-en.gw2archive.eu/forum/game/dungeons/Do-NOT-nerf-please/first

I am really happy Areanet dont nerf things cause of QQ od bad or not patient players.

I hated dungeons from first, but now found them easy … there is no hard dungeon in this game. If you say there is, you really dont know what hard boss fight means

happy with this statement

Dying over and over

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

poor guy … dying too much?

Balance your traits and your stats for defence also (you are your own tank in GW2, glass canon doesnt work in dungeons usually)
Learn your class and his skills
Learn combat mechanics
Cooperate with your party

problem solved

Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

They dont need to add anything.

Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

1/500 doesnt mean you drop 1 precursor from 500 tryes someone just drops it from 10th try and someone from 2000th try. Its not fair but its not unfrair. Thats whot it is and you have to accept it or just dont go for it.

Easy and simple

Putting 40 exotic level 80 Staffs into the Mystic Forge and guess what happened?

in Crafting

Posted by: Dogblaster.6713

Dogblaster.6713

They are not going to change the way of obtaining precursor or legendary and they SHOULDN’T anyway.

There are already many players with legendary weapons, and even more with precursor. For instance two players from my guild already have the precursors, Dusk and Spark.
The one with dusk was just daily putting 80 rares into forge that he crafted from farming. And the one with Spark did drop the Spark on his 7th try.

I dont see what are you braging here about. RNG? So what, RNG is part of almot every mmorpg. RNG is how you create your precursor, thats how it is set up. Thats how developers decided way before release and there is no way they will change it.

They DONT have any reason to change the way of obtaining precursors because there already HUNDERETS of players that already dropped them from Mystic forges.

Maybe you are not one of them .. but nobody did guarantee you it will drop. You knew its rng based and you went for it anyway. Its not called legendary for nothing, its called legendary because only small number (0,1%~for instance) player base will ever obtain them. Even if only because of luck.

So just get used to it because I am telling you, they wont reduce, nor they event cant set prices of precursor (this is democracy) and surely they wont increase drop chances from mystic forge. Dont see any reason why they should.

(edited by Dogblaster.6713)

Dungeons in Guild Wars 2 are enjoyable. You just ...

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

When things in real life becomes ’’tedious’’ your relationship with girlfriend, your work, your days, its only up to YOU how you deal with it, only you can change it. Go do some things you havent done before with you gf, change your work routine, make your day more interesting, etc etc..

Same goes for mmorpgs, you complain dungeons are tedous cause you do them many times per day, weeks. Ofcourse they are. So go do some spvp, wvw, puzzle instead of them. Guild Wars 2 gives you different things you can do, so do them …

Its just up to you how you deal with routine!! Devs just gives you the opportunities.

Dungeons in Guild Wars 2 are enjoyable. You just ...

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

Well If ’’tedous’’ is what you dont enjoy then you should not play mmorpg you know that? Everything you do in mmorpg one day become tedous, what the hell, even a lot of things in your real life become tedous because when you do it too many times.

I have played every mmorpg for past 8 years, had maxxed out character almost in every single of them and EVERY single of them became tedous after quite some times. Thats how mmorpg works. And I am not talking about dungeons only, but also PvP etc etc.

Every mmorpg become tedous because you play them for a long time. Thats how it is. If that is what you are angry about, then just dont play them

Even if they add exotic to every single group of trash, boss or whatever. It will become tedous cause you do it every day …

Anyway .. who cares, you always find people complaining about someting, always ..

(edited by Dogblaster.6713)

Dungeons in Guild Wars 2 are enjoyable. You just ...

in Fractals, Dungeons & Raids

Posted by: Dogblaster.6713

Dogblaster.6713

You just …. need to know what you are doing and learn the encounter and learn how guild wars 2 combat mechanics in dungeon works.

When I went my first explorable dungeon, or even story dungeon in GW2 I was so angry and dissapointed, I hated how chaotic and messy they were, just ressing, instant dieing etc etc.

After giving it more tryes, learnign encounters, learning how combat mechanincs actually works and what skills to use the dungeons became just easy and fun as I have hoped they will be.

Now I have done almost every explorable dungeon in GW2 (except 2 routes in CoE) And I run AC, SE and Arah explorable daily, no matter which path we choose to do. I run about 10 explorable routes per day and i am really enjoying the dungeons and not having any problems with encounter. Even lupicus became easy, usually no one dies at him anymore.

Maybe after you reach my play time (actually 750 hours) you will change your mind and see dungeons easy and enjoyable.

BUT ….

ITS just about YOU, YOUR build and YOUR skill. Dont expect to faceroll dungeons with full party of glass canons or bad players that dont know what to do. That aint gonna happen.

This is not regular MMORPG where you just fill one of the specific role (tank, dps, healer) In GW2 YOU are YOUR OWN tank, healer and dps and you need to behave like that.

Cheers

P.S. Thank you Areanet for this awesome game, it has some weaknesess but I bet they will be fixed

(edited by Dogblaster.6713)