Showing Posts For Dojo.1867:

Elites in needing of rehaul

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Posted by: Dojo.1867

Dojo.1867

Ranger elites are actually all decent, Entangle just is a bit silly the way it works but still can be very annoying and offer the CC you need (+ has become traitable to remove conditions, give fury).

I find Elixir X while not exactly weak (cooldown has been lowered so much, they really tried to force people to use it) very very unoriginal. I hate how they were too lazy to design an own morph form for engi and just copied other classes. 0/10

Next batch of Traits in less than 6 months?

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Posted by: Dojo.1867

Dojo.1867

Atleast for ranger it pushed a new build into the meta (even though not really used in “pro matches” yet). I think even if 80% of the traits were badly designed/tested it added something to the game so more of it soon pls.

Car Crash using Ranger in ToL

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Posted by: Dojo.1867

Dojo.1867

Honestly I just want spirits to stay the way they are but see beastmaster and traps buffed to the point of being better than spirits if played well.

Also power ranger needs one more slight push. Again something that gets good in the hand of better players. It is already steamrolling noobs but good players will eat you + damage versus certain specs just too low.

Read the Wind and Axes

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Posted by: Dojo.1867

Dojo.1867

Ye 2 traits to make a weapon projectile somewaht playable is silly. Should be 1.

Mesmer damage

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Posted by: Dojo.1867

Dojo.1867

Ahaahaha those salty people getting mad about a bug getting fixed because they are usually too bad for PvP.

6/0/2/6/0 - RTW Discussion

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Posted by: Dojo.1867

Dojo.1867

Ye I mean there is no reason to dissect traits for a weapon that much (even if it is both bows or harpoon gun).

  • + range, + damage
  • - cooldowns (in Skirmishing)
  • + velocity
  • + piercing

Especially since it is all Master slots and 1 Grandmaster. If it atleast was partially Adept.

This is fantastic, thank you anet!

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Posted by: Dojo.1867

Dojo.1867

It’s fantastic that you agreed with us that it’s not about the quantity of players, it’s the quality – and changing from trying to get every joe, kitten, and harry into pvp, instead, making a quality product that attracts players that LIKE pvp and play pvp games across the board was a fantastic idea as it provides a really organic and energetic environment and community to be involved with.

Actually you are incredibly wrong about this one. At the beginning it is all about quantity. Every successful title proves that. Only with a huge playerbase you can evolve quality at some point so at the current state of PvP I 100% agree that they should focus on quantity. This is also why at the end of the day f2p IS a good model if done right, you can say what you want.

(edited by Dojo.1867)

6/0/2/6/0 - RTW Discussion

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Posted by: Dojo.1867

Dojo.1867

After playing some more I have to say this is really fun and I am enjoying a viable direct dmg ranger so much. I hope Arenanet watches this thread and encarves the existance of Power Ranger in their minds so that this stays healthy part of the meta for a long long time.

Also consider that Entangle is still bugged right now and only removes 1 condition/doesn’t give the full fury. I hope for a fix rather soon. Also on my wishlist would be merging Piercing Arrows into Read the Wind to also be able to pick Spotter but guess this wont happen any time soon.

(edited by Dojo.1867)

Toxic Creep

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Posted by: Dojo.1867

Dojo.1867

I would say that more direct dmg is not necessarly a bad thing. For example it is great for rangers to open up direct dmg builds.

The classes that already deal a lot of dmg with little effort should be nerfed/reworked differently. Especially thief is really problemativ and needs to become less polarising. Not only will it always remain kittenty in the hand of weak players and too good in the hand of pro players with the current design – I also think like no other classes it occupies the slot of roaming/glass cannon direct dps. This should actually be accessible to much more classes like ele, ranger, rifle engi etc but they all lose viability if they are so easy to kill by thieves while also lacking the stealth and mobility that thief has.

Well, I do agree with your points of increasing build diversity, but the problem is this change just made classes that were strong, even stronger; defensive rune sets saw no buff, therefore its caused damage to go completely out of control.

I had hoped that there would be a sort of global nerf to classes that dealt too much damage, mainly thief and mesmer.

Yes I see what you mean but I think those classes need to get some of their skill dmg ratios nerfed. Just theoretical a tool that has the same power scaling for everyone (dmg sigil procs) will do more for the classes with already weak power scaling (in this scenario ranger) than for the one with already strong power scaling on skills. It buffs both but it actually somewhat evens out the difference.

Thief just is at a very awkward to balance spot. This class needs less evades, burst damage and more survivability when just taking the damage. This would actually open up more builds for thief than what we have now and I think it is just fair if everyone has to do the same math of how much survivability they want to sacrifice for damage instead of basing survivability for one class completely on ability mechanics.

Toxic Creep

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Posted by: Dojo.1867

Dojo.1867

Yes, energy was a clear candidate for 33% or 25%. Wonder why they didn’t do that.

Can we get a bank, tp, etc for HotM?

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Posted by: Dojo.1867

Dojo.1867

Now that PvP and PvE are closer together this really feels necessary and I find myself having to endure stupid loading screens just because I need a tp/bank.

Toxic Creep

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Posted by: Dojo.1867

Dojo.1867

I would say that more direct dmg is not necessarly a bad thing. For example it is great for rangers to open up direct dmg builds.

The classes that already deal a lot of dmg with little effort should be nerfed/reworked differently. Especially thief is really problemativ and needs to become less polarising. Not only will it always remain kittenty in the hand of weak players and too good in the hand of pro players with the current design – I also think like no other classes it occupies the slot of roaming/glass cannon direct dps. This should actually be accessible to much more classes like ele, ranger, rifle engi etc but they all lose viability if they are so easy to kill by thieves while also lacking the stealth and mobility that thief has.

6/0/2/6/0 - RTW Discussion

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Posted by: Dojo.1867

Dojo.1867

So, i’ve tried both 30/30/10 and 30/0/10/30/0. I definitely noticed a difference in the amount of damage being lost due to less crit, not being able to proc air/fire sigils and the loss of moment of clarity. That being said, the extra condi removal (I run qz, LR, SoR) was very nice. The only time I really felt like I needed the extra condi removal was when fighting condi rangers. Necros I find I can cc enough to not be condi’d more than SoR can cleanse, and when fighting engis I found that they just put out so many condis so fast it is hard to cleanse through it all and in the end it didn’t matter what build I was running, they were just as difficult. But for rangers, where the main damage is from burning and bleeding and there aren’t many trash conditions to cover them up I found the extra condi clear was very welcome. I did feel surprisingly tanky against a thief but my personal preference would still be to the 30/30/10.

As for those talking about pros and cons. I agree with mistsim that this build is viable (not entirely) for tPvP and can compete for the roaming position. However, that being said, thieves are more mobile and have better escape. Once in a team setting power rangers crumple when targeted by more than 1 person. Having played 30/30/10 zerker to the top 50 of both NA and EU leaderboards I can say that these kind of builds are very viable (considering you play off the node) until you get near to the top of “competitive” play. At that point, most players will only play on node if they need to and line of sight really hurts power rangers. The only thing that will make it truly viable in my opinion is a buff to the defense of greatsword to be able to defend against more than 1 target (if you don’t use gs and use s/x then I think the dps drop is too great swapping to s/x and the build isn’t viable).

RtW is a great trait. I was highly skeptical but it really helps land the longbow dps that is just so easily strafed without this trait.

My 2 cents.

Nice to hear your input. What about 0/30/5/30/0?

Muddy Terrain and Sharpening Stones

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Posted by: Dojo.1867

Dojo.1867

Hey, I think these 2 utilities are doing too little. While Muddy Terrain is still somewhat fine (casting/animation time is kind okittenward and too long) a skill that does nothing but add a few stacks of bleeding feels not right.

Some ideas for SS:

  • attacks also unblockable
  • attacks remove boons
  • attacks deal bonus dmg
  • activation grants swiftness
  • activation grants pet specific effects

And for MT:

  • faster animation
  • ranger and pet get stability on it (increase cd in that case)
  • ranger and pet get protection on it

6/0/2/6/0 - RTW Discussion

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Posted by: Dojo.1867

Dojo.1867

I tried a similiar build with 30 into skirmishing though for Moment of Clarity and the better damaging stats. I wonder how much dps I gain and how much I lose due to not having RtW.

It also gives reduced bow cooldowns and a nice vigor source.

How many Glory Boosters do you have left?

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Posted by: Dojo.1867

Dojo.1867

With the new reward system rolling out tomorrow I am curious on how efficiently you managed to use yours up.

I still have 165. Also tons of tokens, finishers.

Compensate won Solo/TeamQ with RankPoints?

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Posted by: Dojo.1867

Dojo.1867

Ye I stopped playing because I am sick of their kitten. Really bad decisions they make again and again paired with plain ignoring of the community.

Just checking the forums from time to time to see if stuff gets changed but it just becomes more and more unlikely that I come back with the non existant progress/refunding for veteran players.

The positive thread

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Posted by: Dojo.1867

Dojo.1867

93. Their Living Story is good and worth putting PvP/Class Balance on lower priority.

How long are we supposed to wait?

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Posted by: Dojo.1867

Dojo.1867

@Sensotix.4106

We didn’t promise anything, we shared our high level road-map plans.

This is why we don’t like sharing dates. I know you’re waiting on things, and the wait is driving me crazy too, but saying we made promises when we clearly did not does not help get the content out sooner.

If you want greater transparency, like I do, then you must accept that dates, features, and plans are not a static promise. Things can happen to shift priorities, dates, or designs, causing things to changed, be pushed back, or accelerated.

Please stop.

/personal rant

Yes I will stop playing this game. Only solution with the “situation” we have concerning priorities and pvp.

Glory booster circular logic

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Posted by: Dojo.1867

Dojo.1867

You need rank points for rank level, not glory. There is no way to boost rank point gain beside being a hotjoin pleb.

Glory booster circular logic

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Posted by: Dojo.1867

Dojo.1867

Yes the more time you invested exclusively into turney PvP the harder you are punished by Arenanet. I don’t really get why the think this is a clever strategy and their claim that this would be necessary to redesign the reward system is totally not true.

Their interpretation of “fair” seems pretty far away from the actual meaning. This is not fair at all Arenanet, neither is it the “most fair” option you have.

(edited by Dojo.1867)

Glory booster circular logic

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Posted by: Dojo.1867

Dojo.1867

Also the “argument” Allie provided of why they cannot compensate glory boosters in really flawed. Let’s think that through:

Q: Why aren’t people with glory boosters being compensated with different boosters or something along those lines?
A: We will not be converting glory boosters because we announced that we would be phasing out glory in John’s blog post and it wouldn’t be fair to the players that used up all of their boosters since then in preparation for it. However, players that spent gems to purchase glory boosters directly that have not used the booster will be eligible for a refund. For those that did purchase them, they can file a ticket here.

So let’s say there is :

  • Person A that had 250 glory boosters when they announced this
  • Person B that had 30 glory boosters when they announced this

Now both try to consume those boosters, it is more likely that people with much fewer boosters will achieve this goal so let’s say

  • Person A was able to consume 150 glory boosters (he tried really hard and played a lot of PvP)
  • Person B consumed all 30

Now how is this unfair if the remaining 100 of Person A would be compensated? Actually Person A lost more boosters since the announcement. Another example of how they don’t really know what they are doing. This really worries me.

Glory booster circular logic

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Posted by: Dojo.1867

Dojo.1867

What they are planning to do is just a no go and would put the nail in the coffin for me. Doubt they will listen to the massive amount of negative feedback concerning their decision though. They never do when it comes to PvP.

Couldn't use all my boosters Allie.

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Posted by: Dojo.1867

Dojo.1867

Sorry Allie I really tried but I disappointed you and Arenanet.

Now please delete all this reward from my account because I am such a disgrace and do not deserve anything. Everything else would be so unfair if we look at the WvW/PvE folks that had only a few boosters and thus were able to use them all in time.

These people deserve some special awards, maybe remove some gold from PvPer accounts and add it to them?

Halp! Open Match Chests Nao?

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Posted by: Dojo.1867

Dojo.1867

You should be using your glory now. Use your crafting materials as well.

For what? I crafted everything I can at my relatively low rank, still have massive excess mats.

I am not a higher rank because I was mainly playing turney games in the past and not hotjoin.

You craft then break apart for luck or craft unidentified dyes for cash

Sorry I prefer doing the autistic living story farming in LA zergs. Rends more gold per time than combining/slavaging the mats for dyes.

Halp! Open Match Chests Nao?

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Posted by: Dojo.1867

Dojo.1867

You should be using your glory now. Use your crafting materials as well.

For what? I crafted everything I can at my relatively low rank, still have massive excess mats.

I am not a higher rank because I was mainly playing turney games in the past and not hotjoin.

Ele in Dev live stream scrimages

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Posted by: Dojo.1867

Dojo.1867

Ele should technically be in a much better spot come the feature build.

Pretty anxious not gunna lie..

Ele is the only balanced class right now. You should rather tune down everyting else.

But why do I even care. PvP patches are so rare. I will never be able to take PvP serious and truely enjoy it at that pace.

Halp! Open Match Chests Nao?

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Posted by: Dojo.1867

Dojo.1867

It would be easy as kitten to implement some kind of compensation for those so OBVIOUSLY the simple answer to all our questions is:

Yes, being a PvPer until now does not matter. They don’t care what you think.

Halp! Open Match Chests Nao?

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Posted by: Dojo.1867

Dojo.1867

Could we please get an official response on what’s to become of the crafting mats and duplicate pvp gear?

It will be removed without any compensation for your effort just like everything that is linked with doing PvP. You think you deserve any respect in Arenanets eyes if you did PvP for the last 18 months? You thought wrong. They don’t give a kitten about you and they continuesly prove that. I’m out.

Halp! Open Match Chests Nao?

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Posted by: Dojo.1867

Dojo.1867

kitten everything about that. I hate how Arenanet is handling PvP. It is already hard to keep playing but the continued actions of disregard conerning veteran players is just saddening.

They are literally saying “kitten you if you PvP” again and again. Why not give a compensation? It is done so very often for PvE but PvP does not matter? Seriously why do you treat your PvP community like that?

Ready up rewards; a slap in the face?

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Posted by: Dojo.1867

Dojo.1867

Arenanet doesn’t give a kitten. They are completely aware ofthe situation and saw multiple threads (the retrospective rank rewards are a similiar situation) but they just dont give a kitten.

Worst part for me is the dishonesty about it and kind of baiting the players into spvp with “it will become better, stay tuned” while releasing patches only every 4 months. PvP is still not a priority at all. Don’t let them tell you anything else.

Glory removed,butwhat happens to sPvP armor?

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Posted by: Dojo.1867

Dojo.1867

Does this mean my 10+ stack of tourney chests in my bank are gonna disappear :/

Why collect so many and never open them? I can’t imagine that those rewards matter that much to you if you have so many. Otherwise open before the 18th.

People don’t open them because they already have everything you could get from them and still multiple stacks. They kind of feel tricked if they now remove this “reward” since it means they were essentially getting no rewards at all for the last couple of months.

There should be ways to exchange this kind of stuff for gold or just anything. And with stuff I mean glory boosters, excess mats, etc.

Why are people ok with glory booster removal?

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Posted by: Dojo.1867

Dojo.1867

I mean there was absolutely NO chance to consume all in the given time without nolifing pvp for hours each day.

Personally I was having them on 24/7 and actually played rather more pvp recently but there were just too many.

Still they were given to us as “reward” so just removing this “reward” seems wrong and there would be a huge outrage if something like that happened in pve.

Glory removed,butwhat happens to sPvP armor?

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Posted by: Dojo.1867

Dojo.1867

What is best to do with the like 400 left over match win reward chests?

The devs will tell you to “use them” even though there is nothing to use them for. They will ignore this second fact though.

I'm back!

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Posted by: Dojo.1867

Dojo.1867

Regarding Skyhammer: Back in Beta after every quest, every few levels, every completed zone, a pop up appeared asking if we enjoyed it, was it to hard, etc. I feel something similar to that could be implemented into solo queue after the match has ended. Was the match balanced? Did you enjoy it? Do you like this map? Do you want to be able to dodge the cannon? etc.

You cannot even report leavers. If pvp was a priority they would implement stff like that but it isn’t. Main objectives for pvp devs are:

  • fix the very basic stuff that break balance/the game
  • do not communicate any major info to the players because you might (most likely) not be able to keep those promises
  • tell people how it is a priority and how it will become soooo good while actually working with a very small team on it and if you really want to enjoy esports you should honestly look for another game

All in all I not only feel disappointed by this “patch every 4 months” policy considering the terrible state of pvp in many aspects … I also feel being lied to and like they try to make me chase the carrot on a stick for too long while never giving it to me (because they simply cant with the lack of resources). I wish I didn’t invest so much time into gw2 and especially its pvp part.

[PvP] - Ranger Trap's

in Profession Balance

Posted by: Dojo.1867

Dojo.1867

Traps are better off in wilderness survival traitline than marksmanship.

Sorry but that is rather bad idea. You want to take away all our survival and give us 0 condition remove no chance of taking stun-break and losing our vigor upkeep support.

Sorry but that would be one of worst things Anet could do to the ranger it would gut the build to point of useless.

Actually ranger traits just need a huge overhaul. It is completely true that traps should be in the condition damage traitline and not in precision/crit damage but your claim that we would lose empathic bond is true as well.

Ranger traits are just kittened up but what we get is not a fix but a “viper trap is now a poison field huehuehuehue”.

My suggestion for a fix (or atleast a start for a fix):

[A]
Trapper’s Expertise – Trap skills use ground targeting and are larger.

swapped with

Martial Mastery – Reduces recharge on sword, greatsword, and spear skills.

[B]
Trap Potency - Conditions caused by traps last longer. Reduces recharge on traps.

swapped with

Empathic Bond – Pets periodically take conditions from you.

[C ]
Agility Training – Pets move faster.

swapped with

Empathic Bond – Pets periodically take conditions from you.

[D]
Remove Agility Training and create a new Skirmishing Grandmaster Trait.

Disclaimer: Yes, this makes Empathic Bond accessible as an skirmishing adept trait and yes, this is exactly what ranger (and also power ranger) needs in my opinion. Being the only condition removal it should be accessible and if anything it could still be nerfed.

(edited by Dojo.1867)

Flame Jet Ideas.

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Posted by: Dojo.1867

Dojo.1867

The AoE is capped to 3 afaik which is ridiculous compared to what it visually telegraphs. Should be atleast 5.

Beside that I think a light buff of the direct DPS (10%) would already help and not yet make it too strong. Concerning the burning I don’t think it is little. Just by autoattacking it will be constantly up and the other flameflower skills increase burn even more plus engi already has tons of burning.

Maybe Juggernaut should give: Flamethrower deals 20% more damage to burning enemies instead of the toughness and we are all happy.

Invul in Downed State?

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Posted by: Dojo.1867

Dojo.1867

The burst happens anyway. This just makes it more frustrating and random in my experience (like some huge hits either hitting or being 0.02 seconds to early). It just feels incoherent.

Obviously it doesn’t matter in PvE and might have its benefits there but they could easy seperately remove it from PvP.

5-min. implements that will benefit everyone.

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Posted by: Dojo.1867

Dojo.1867

More like:

Any pvp change → less devs for PvE/gemstore stuff → less players → less gem sales → less money.

Invul in Downed State?

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Posted by: Dojo.1867

Dojo.1867

I find it very annoying. For example if I play rifle engi I often want to launch them down from the point but it fails because I did it to early and hit the invulnerable interval.

I would like to see it removed tbh.

Invul in Downed State?

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Posted by: Dojo.1867

Dojo.1867

What is the short moment of invulnerability when entering downed state there for?

I find it rather frustrating and I don’t see the reasoning behind it.

[Team Tourney] LOL, Y U DO DIS ANET?

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Posted by: Dojo.1867

Dojo.1867

snip

This probably happened because you are very near the starting MMR. It happens, but we are working on improving things so it won’t happen nearly as often.

So many people in this community bash newbies…

With good reason. They aren’t very good.

One of several reasons I’m glad we’re going to keep ranks. (Thanks, community!) Ranks should act as a decent proxy for game-knowledge, allowing us to place people better.

Newbies can learn with people that won’t dominate them, which is good because that isn’t very fun. Trolls, err… veterans won’t have to worry as much about picking up the slack. Win/Win.

It is unfortunately the opposite because hotjoin teaches you rather bad decision making compared to turney play while it rewarded more ranks in the past and you refuse to retrospectively reward turney players to keep up this discrepancy.

This is why people say you do a bad job.

Decap Engi

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Posted by: Dojo.1867

Dojo.1867

The problem is not the pushbacks. That is actually a unique and cool thing.

The problem is the high block uptime (toolkit shield) with a low cd heal rotation (which engi needs though). Blocking never was supposed to be an engi thing so if I would nerf I would start with the cooldown of tool shield.

Feature Build Balance Preview

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Posted by: Dojo.1867

Dojo.1867

Hello Karl,

instead of finetuning skills for engi kits like the toolkit which is essentially at a strong spot and even box of nails had its moments I would like to see you focuss on certain underused utility skills that are not kits like:

  • Personal Battering Ram (aka bad flamethrower)
  • Utility Goggles (aka bad med kit)
  • Elixir C (aka worst condition removal of engi despite being mainly that)

For example I would like to see:

  • Personal Battering Ram removing conditions in some way so that it opens up competitive gadget builds
  • Utility Goggles getting a better toolbelt, longer Fury duration or a tad more immunity
  • Elixir C getting cooldown cut by half but only converting 2 conditions

(edited by Dojo.1867)

Scoreboard Stats

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Posted by: Dojo.1867

Dojo.1867

List of priorities:

  • stuff
  • pvp stuff

Skyhammer Solo Queue PvP

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Posted by: Dojo.1867

Dojo.1867

Actually it gets less fun on higher ranked games because everyone is just doing invis pull combos onto glass which kind of makes it some mind roulette and pretty random.

Really annoying to play here and I wish atleast invis wouldn’t trigger the glass.

Wasn't there supposed to be a blog post?

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Posted by: Dojo.1867

Dojo.1867

I thought you you would preview the balance changes. This is nearly 2 weeks since ready up now. When you told us in december you will be back early january I didn’t think all you would do is say “see you in march”.

Ranger and Warrior hotfix

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Posted by: Dojo.1867

Dojo.1867

just a thought, but bumping this every 2 hours on a sunday while there is noone there to even entertain a hotfix is only going to get you temp banned on the forums. Just saying.

That being said, balance needs to not be in 5 month intervals

I wonder if they just literally stop working on PvP for a few weeks. No other explanation for 5 month balance intervals than that.

Tiger Emote Sound Missing

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Posted by: Dojo.1867

Dojo.1867

You only hear it if you have the eye of the tiger guys.

Ranger and Warrior hotfix

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Posted by: Dojo.1867

Dojo.1867

But you have to actively react to passives with spirit rangers huehueheue.

/most silly spec ever
/worst designed as well Jon Peters