Just in case you don’t know where to start if you want to improve ranger:
Utility Skills
- Signet of the Hunt active is now a Stun Breaker for the player and pet
- Signet of Wild active with Signet of the Beastmaster trait allows the player to interact normally (finish, revive people)
- Signet of Renewal now transfers all conditions to the pet of allies in range + always all conditions of the ranger no matter where he is
- Sick em now teleports the active pet to the player target (challenging terrain of new maps is nice but often renders the pet useless)
- Guard reworked: Pet gains protection and guards target area. While active the Player can activate “Aid Pet” which teleports the ranger to the pet. Effect ends when moving out of 3000 range of the pet or after 15 seconds. Then 25 seconds cooldown.
Traits
Marksmanship
- Remorseless (Regain Opening Strikes when you kill a foe.) has been changed to: Regain Opening Strike when your attacks are blocked or miss due to blind.
Skirmishing
- Trap Potency is now a Grandmaster trait in Wilderness Survival
- New Grandmaster: Bark Skin (gain 5% of your active pets vitality and toughness)
- Trapper’s Expertise is now a Master trait in Wilderness Survival, New Master: Martial Mastery
- Honed Axes: You do 10% more critical damage when wielding an axe in your main or offhand.
Wilderness Survival
- Barkskin moved, New Grandmaster: Trap Potency
- Martial Mastery moved, New Master: Trapper’s Expertise
- Empathic Bond is now a Master trait and transfers 1 condition to your pet every 5 seconds instead of 3 every 10 seconds
- Hide in plain sight is now a Grandmaster trait and applies 5 seconds of stealth when you are dazed, knocked down, launched, pushed back, or stunned on 30s ICD
Beastmastery
- Rending Attacks: Gain 5 seconds of Fury when you swap to: drake, feline, devourer, or shark pets. These pets bleed on critical hit with their basic attacks.
- Stability Training: Gain 3 seconds of Stability when you swap to ursine, porcine, or armor fish pets. These pets gain stability (3s) when disabled.
- Intimidation Training: Your next attack causes a 4 second cripple after switching to canines or spiders. Activated abilities of these pets cause a 4 second cripple.
- Vigorous Training: Gain 5s of Vigor when you swap to: Moa, bird, or jellyfish pets. Activated abilities of these pets grant 5 seconds of AoE swiftness.
… to be continued. I think ranger weapons aren’t at a bad spot right now if the rest would be fixed.
There is condition/hybrid AoE on engi (bomb kit/grenades) and necro.
Also there is mesmer shatter and there are some more problematic examples on other specific class skills as well.
Then again there is balanced AoE like ele staff (it is considered UP because the OP stuff just outperforms it), ranger Barrage, Engi Rifle, Guardian GS. On all these skills you can see that they require either high casting times vulnerable to interrupting, melee range or just generally take more effort to apply them.
I really would tune down AoE condition spam and mesmer shatter and we are at a decent spot.
(edited by Dojo.1867)
Now I hope they work on it so that it can become a tPvP map one day. I love the concept but it is just over the top (and honestly the first moment I saw the map preview I saw that coming, so could arenanet).
Sorry this isn’t about me or you Isaac. If you want to continue to talk about me or you PM me but don’t fill my thread with your garbage.
On cannon platform are plenty of spots to prevent being feared? Sure.
Also guess 70% of proplayers that don’t want this in turneys either should learn to play, too.
“We’ve gotten a lot of positive feedback from our playtesters,” Bearce says. “Pretty much as soon as we threw this in for testing, our internal playtesters said, ‘This has to go on Live.’”
Can we have more info of how your internal tests go down? I have the feeling right now this map is really just wasted for hotjoins. Would have loved to see this in turneys but some areas are just awfully designed for that.
Maybe you really should get some internal testers that have experience with how competitive PvP runs. Atleast I see this as an requirement to make gw2 become an esport title.
The cannon platform is so poorly designed? Were they not aware that there is stuff like fear in the game? There is nearly no fear save spot, add one freaking L-shaped wall so that people have atleast a chance to not get feared off.
8v8 isn’t pvp. It is just kittened zerging and shouldn’t be in the game.
Reducing the respawn in general would change nothing baout the situation. It would still punish killing players in the conventional way because they respawn as fast as knocking people off which takes 0.5 seconds to do. They need to make a difference between both types of deaths because they are differently hard to cause.
A dodgable cannon with the current 7 seconds rate of fire would render it pretty useless in my opinion. Make your team fight 4on5 just to force an enemy dodge every 7 seconds (the cannon effect is telegraphed very well and would be easy to dodge)? Meh…
If they make it dodgable they should as well reduce the damage but increase the rate of fire.
1. Reduced respawn when dying to fall damage:
Knocking people off edges is the main aspect of this map so there needs to be a system to control this to not get out of hand. With many instant fears and even some of them being RNG based (Rune of the Nightmare) there has to be a mechanic to lessen the impact of fall deaths.
Suggestion: When you die to falling damage your respawn time gets reduced by X % where X is the remaining HP you had before taking falling damage.
So if you are feared off and die with 70% hp your respawn time will be reduced by 70%. You still have the time during the fall, give points to the enemy and have to run back from spawn. This is enough punishment for getting knocked off.
2. Finetune the cannon:
There are many ways to do this: cannon damage, cannon AoE (I prefer reducing it slowly till it is fine), rate of fire, turning rate, make it dodgeable (I think this one would make it too weak and too similiar to trebuchets).
Suggestion: Pick one of the above ways to balance the cannon.
People.. it is not immunity, it is 100% cond reduction, which means even if you have 10% cond duration your bleed will still tick at least once etc..
It wont. Test it and please stop spreading misinformation
Can you just stop posting here?
Can we have 1 full team working on sPvP?
Will there be previews like we got for Aetherblade on pages like Dulfy or will there just be the lifestream?
Every grenade hits is a ridiculous assumption.
I want to discuss the reasons why neither (Launch) Personal Battering Ram nore Utility Goggles/Analyze can compete with this skill or in other words why these 2 Gadgets will still see little or no play:
1. Lowest cooldown so most SD procs. The additional damage on Launch PBR doesn’t make up for it so it is basically only the cripple. Analyze does no damage at all and the vulnerability stacks also don’t make up for that in any way.
2. No animation required. This is huge. It makes the cast free and you have to subtract the damage of an autoattack from Launch PBR which makes it even less of a competitor.
3. You never use the actual rifle turret but Utility Goggles/PBR just don’t offer anything either that you don’t already have. Another Launch that forces you into melee range? Meh. Fury for 10 sec and stunbreak? Meh.
In the end I would use PBR if LPBR would be instant cast without animation as surprise shot or if it would deal significantly more damage. Right now it isn’t worth it for the toolbelt and the actual utility slot doesn’t do much either.
Same for Utility Goggles. Some vulnerability stacks on that cooldown is just bad and passive traits do the job better. Same for 10 seconds of Fury, strongest part of the skill is the stunbreak but I would still get Slick Shoes instead of that.
In the end you just drop huge amounts of damage if you run PBR or Utility Goggles compared to Surprise Shot.
Guys what needs to be done is buff the Signet of Purity (which btw is compeltely bugged right now). It should remove conditions on crit every 5 seconds instead of 10.
Agreed. It actually was mentioned months ago to the devs on SOTG by Grouch but it is like they never tested it with a lower end machine.
I am not a top player (currently rank 300 in EU) but playing solo queue rifle engi berserker engi works surprisingly well. The new mobility we gained was a blessing for that build and actually I run elixir X now.
I feel like a ranged thief.
For the love of god Arenanet DON’T TOUCH THIS SYNERGY. Finally some gadgets are worth playing and actually fun and especially the distance is what makes it worth filling 2 utility slots.
As long there are no very obvious ways to abuse it it should exactly stay as it is. And btw being able to jump to some awkward platforms in wvw doesn’t mean abusable. If they touch this while people skip JPs with mesmer portal all day long I would be REALLY mad.
Retaliation is simply flawed in its design.
Taking just power in account, it is useless versus bursts and absurdely strong versus weak multi-hit skills.
Using the flamethrower autoattack is a suicide in pvp. Too weak versus a single person, should be used versus two or three opponent to be decent, but by doing so any area retaliation – and there are quite many ways to gain that – means killing yourself in a couple autoattacks. Heh, even a single opponent with retaliation is enough to make that attack useless.
Ye because Burst is strong right now (Warriors) and not multiple small hit builds. Heheheh.
Ask if they can spread out condition removal more instead of forcing it into a signle grandmaster trait making ranger vs condis good with it and kitten without it (→ hurting build variety).
They should actually make Empathic Bond remove 2 conditions instead of 3 but Signet of Renewal (which is accessible by everyone) remove 2 condtions instead of 1. Also they should lower the active cooldown and make it always transfer the condis of the ranger no matter if in range or not.
I mean I still hate the design of this skill (“design” lol, rather some stolen stuff from other classes because they had to release the game made even worse with RNG) but it is really good now with that cooldown on a Berserker spec.
The warrior thing makes you deal insane damage and doubles your vitality (which helps a ot on glasscannon specs).
The tornardo is better in group fights and also adds a bit of survivability most of the time.
All that on 105 sec cd now. I still hate the skill but instead of finally changing it to something unique they decide that they don’t have the ressources for that and instead buff the kitten out of it so that people are forced to take it at some point. Welp…
Btw Sigils of Purity/Nullification aren’t possible to apply to weapons after patch but I guess nobody cares because those are too weak anyways.
And instead just permanently increase glory gain by 50%? There is really no sense behind it at all in my opinion and I just cumulate them in my locker because I am too lazy to fetch/activate them after “deposite all”.
Also remove the generic PvP Weapons (PvP Torch, PvP Warhorn, etc) from the reward chests. I mean you can buy that stuff from the weapon vendor. It is just stupid that those are in chests, just reward a different weapon or the Arcane Powder directly ….
There is so much basic stuff wrong with the reward system. Really makes me wonder how much they care.
(edited by Dojo.1867)
This skill still feels very mediocre. All the effects rather feel like stuff you would get from traits but not from a whole utility slot.
Suggestion
-100% duration vs all conditions for 4 seconds like the new Berserker’s Stance (Increased the recharge to 60 seconds. Reduced the duration to 4 seconds. This stance now reduces incoming condition duration by 100%, so only modified conditions can get through.) of warrior with also 60 seconds recharge + 12 seconds of Fury instead of 10, on toolbelt also weakness
Because it makes the weapon special and somewhat challenging? Can you stop trying to remove any challenging content from the game?
The biggest thing that irks me about new Rocket Boots is how you can use them in a combo field, but you won’t actually get that combo benefit until you perform the dodge at the end of the forced charge animation. It’s really goofy for smoke field stealth combos.
It is actually the best part of it and brings many advantages. Only scenario where you don’t want it are smoke field indeed.
Thank you guys for finding this. I have a fix ready. It will take about a day but it should be in tomorrow.
Jon
Can you please fix static discharge on on toolbelts that aren’t single target? It shoots the ground most of the time their because it lacks direction data.
I just don’t get why it cannot discharge in the direction of our selected target like it does for skills like rifle turret shot, launch personal battering ram, etc. Even rocket boots work fine.
I bet they coded it in some stupid way that it uses the “direction data” of the used toolbelt skill and ofcourse ground target stuff lacks this data. Would be so easy to fix but it takes them months.
Everything that uses ground targeting or has no specific target will just make the lightning fire to the ground. You can still hit it when being close or looking upwards but this is utopic in normal sPvP gameplay.
This needs to be 4% atleast per condi for PvP.
Uh I run a DPS signet ranger and I actually thought Marksmanship has decent traits. Signet of the Beastmaster is a must obviously, also reduced signet cooldowns. And for the last slot I usually took piercing arrows to make sure that I hit what I want to hit but now there are quite a few other options.
I mean this new Keen Edge should grant you between 1500 and 2500 bleed damage dependent on your cond dmg whenever it procs and usually it should proc atleast once in every fight.
So as usual the day before the patch Arenanet allows some news pages to release more info. For example: http://www.guildwars2hub.com/features/editorials/sky-pirates-tyria-traits-preview-part-one
So atleast the traits are confirmed which propably means the leaked notes will be 95% identical to the release notes.
Some additional info I spotted on the new Keen Edge (sharpening stones when hitting a <50% hp target) is 45 sec internal cd. This is quite nice. I think if you are into Marksmanships you propably run a Power Signet build and thus won’t have a slot for this trait but free sharpening stone is definitely not bad.
Shut up with stupid suggestions pls that dumb down the game for your lack of skill.
Ok regardless of the weapon I would like to know if your own might duration will influence this? I mean +60% might duraton would make this 8 seconds already. I can see having some good might uptime on the pet which could be the thing keeping BM builds alive.
Why does everbody think LB is about #1? But I undertsand your points. In the end Barrage will be the skill that can stack it the most though (on a high cd of course).
Right because you should balance according to what crying players say. That is how it should be done! Right.
I am saying this a lot but single target dmg really isn’t what puts LB > SB and I doubt this will ever change (maybe it is a bit more bursty if anything). Everybody is overlooking the huge utility of 12 sec cd point blank shot. The team DPS buffing of 10 stack vulnerability of hunter shot. The AoE cripple/dmg of Barrage.
To be honest it was really strong and if I had to design a game I would have made it grandmaster to begin with. You have to see the full context and not just current balance situation. It will open up ranger to be buffed in other ways if he needs to.
Also it doesn’t matter that much after the QZ % nerf anyway. The iconic quickness stomps already died a while ago.
So I was thinking about that. 5 seconds still is really short but with a berserker LB build and fury you have an easy 70-80% crit chance on Barrage. So given that you are hitting 3 targets for example which will occur rather often you hit about 30 crits in those ~6 seconds of Barrage rain.
If I am right you will boost your pet to full 25 might stacks whenever you Barrage for about 6 seconds which translates into 875 power/cond. dmg.
Rapid Fire is weaker but overall I’d say with LB your pet will stay on ~8 might stacks on average if you take piercing traits and cdr.
As someone that consistently played LB/GS in top 1000 turney games I can say that LB autoattacking never really was a thing. You played it for the other 4 skills which are all really good but also took advantage of petswap QZ. I am really curious how that changed now.
Im thinking more along the lines of moment of clarity. You’d have an interrupt on a 15 sec cd. The disable would potentially be 2 sec. With quickness that’s most of your whirling defense channel hitting the target.
Interesting thought but which attack do you want to use the moment of clarity buff with? Your best bet would propably be the sword 2 skills but I still think GS Hiltbash into Maul is much better for MoC.
Overall I like all the changes btw. Finally making a difference between LB/SB ranges was much needed. The removal of Quickness hurts LB a lot but the buffs might make up for it.
Please also fix that Rox quiver has no locker slot. Quality assurance is unreal in this game and I assume it is because they have not enough people working on it.
Many skills could work with this effect. Basically drain some endurance. There could be autoattacks that drain like 10% per hit. There could be skills that remove 50% on a higher cooldown.
Which class do you think would benefit the most from this theme? I think it would be kind of fitting for ranger to “outrun” his target/hunt it down. Or maybe give it to necro? Necro could have some special debuffs that add weakness (50% decreased regeneration) and also drain like 10% per second over 5 seconds.
I guess unranked 5on5s that use the hidden elo but don’t change it would be something many people want anyway and also this could be where new players can start (instead of chaotic hotjoins) to get their first 10 ranks and an understanding of 5on5 play.
I seriously doubt someone that never played this game in sPvP or maybe once would be mad about having to hotjoin till atleast level 10 until he can play matches in a ranked environment with others. Why arenanet cannot get this right after knowing about this issue for so long is beyond my imagination.
Rangers could wield a rifle differently than warrior or engineer but I can definitely see it work. It could still focuss on unity with nature and causing as little noise as possible.
1: Silent Shot – Fires a silent shot (low volume shot sound) that deals more damage when the target is alone (no other targets in x range)
2: Marking Shot [12 second cd] – Shot your target to mark it with a special 5 second debuff. Hitting the marked target with your autoattack will stealth you for 1 second.
3: Evasive Shot [10 second cd] – Roll to the side evading attack and shot your foe. Your pets next attack steals some health.
4: Blessed Trigger [18 second cd] – Fire 3 swift shots. The first giving 6 second of Swiftness, the second giving 6 seconds of Fury and the third giving 6 seconds of Vigor.
5: Skillful Shot [24 seconds cd] – Adds more stacks of confusion if you are more far away and dazes your target when it was marked (2) for 2 seconds.
This would be so much needed. All your points are valid, especially making the game depth more easy to comprehend for new players.
I also think this wouldn’t be a hard thing to do. It is just a visual UI thing. Put the skill icon of interruptable stuff below the bar and create a small progress bar. This will become even more neccesary when we see new skills at some point.
Everything will be so much more transparent. He USED his Moa. He burned his burst and I dodged it. This would be the most healthy thing for the game they could do. This would make esport big again. Also helps people spectating and casters. I would say it is a must.
Together with the grandmaster trait signet of the beastmaster:
You can not do actions like reviving or stomping while the active part affects the ranger. This is nowhere stated in the skill description and in general a very counter intuitive thing.