Showing Posts For Dojo.1867:

December 10 Patch - Our Constructive Feedback

in PvP

Posted by: Dojo.1867

Dojo.1867

THE GOOD
New healing skills. The trait changes. Rewards.

THE BAD
Most new skills are unusable due to lacking trait support. Many traits are still utter kitten. More spirirt? Why? Only way I can see it not making the game worse is making it decent in fractals or something… This clutter and passive play, we don’t want it.

THE MISSING
Retrospectively rewarding rank points for solo/team arena.

Really 2 days of dishonorable!

in PvP

Posted by: Dojo.1867

Dojo.1867

Anet you punish people with bad connection! I disconnected nearly the end of my game and I get dishonorable for 2 days! It’s bad enough that they put tournaments as a effing daily! Its already challenge to win… I’m really starting to hate this game.

Good! Wouldn’t want someone with your connection in my team. Fix your internet or accept that spvp is not for you.

You’re probably right thanks for the obvious advice

Not so obvious if you go onto the forums first and want a change of a working system instead of fixing your own kitten.

Really 2 days of dishonorable!

in PvP

Posted by: Dojo.1867

Dojo.1867

Anet you punish people with bad connection! I disconnected nearly the end of my game and I get dishonorable for 2 days! It’s bad enough that they put tournaments as a effing daily! Its already challenge to win… I’m really starting to hate this game.

Good! Wouldn’t want someone with your connection in my team. Fix your internet or accept that spvp is not for you.

Total amount of Solo Arena PvP Players

in PvP

Posted by: Dojo.1867

Dojo.1867

This also includes PvE-ers that Solo Q’d once.

It actually takes 11 games to be rated.

Also, anyone who hasn’t played since the reset is not rated.

So my best guess is:

There are currently between 10k and 20k players who have played at least 11 solo queue matches in the NA region in the last three weeks.

I think this is the most accurate guess. I was definitely at 93% before I reached top 1000 so it is atleast 15k.

Edit: this is EU

A.E.D / Automated Medical Response

in Engineer

Posted by: Dojo.1867

Dojo.1867

The only bad thing about A.E.D. is that you have a hard time fitting condi removal into a build with it. Healing turret has it, Medkit has it, elixir build can trait for it but when you pick A.E.D. you will always think other heals would work better with the traits you picked.

Actually it would help if gadgets get some love (on gadget use trait) in general. Remove a condition when you use a gadget would be rather lame and a copy of the elixir traits though. Maybe “whenever you use a gadget get 100% reduced condition duration on incoming conditions for 3 seconds”.

Alternatively just create a decent condition removing gadget or add this mechanic to a existig one (hint: PBR still sucks, Utility goggles should add immunity to some more stuff).

Compensate won Solo/TeamQ with RankPoints?

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Posted by: Dojo.1867

Dojo.1867

This post deleting is already reaching the point of trying to suppress this thread. People are just agreeing on the topic. This actually adds something to the thread, even if it is just a simple “I agree”.

Seriously getting kitten ed how you handle this kind of stuff. No reasons. Just “ok we got what you say still not planning anything at the moment”. If our feedback has no effect whatsoever beside “ok, but nothing will change” then you could aswell tell us to shut up.

Flame Blast

in Engineer

Posted by: Dojo.1867

Dojo.1867

Yes. It should. As should all of those type skills. Guardian staff has a skill like that too I think.

And while we’re on FT#2, it should fire straight forward along the plane of the terrain if no target is selected. As it is, it just fires straight into the ground (follows camera I believe).

The thing with guard staff is that it actually affects the cooldown if you detonate it so you might not want to but the surfaces force you to. But for Flame Blast there is zero reason why it is as it is for over a year since release now. Beside lack of resources on the skills and class balance team of course.

Flame Blast

in Engineer

Posted by: Dojo.1867

Dojo.1867

Flamethrower 2

Should it detonate when it hits surfaces? It kind of gets “destroyed” without doing anything in the current state (the detonate icon stays but it has no use because the projectile vanishes).

Ready Up: Ep 2 - Friday at 12PM PST

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Posted by: Dojo.1867

Dojo.1867

Deadline on next set of new skills (utility skills?)?

Deadline of next forum post previewing incoming balance changes. The last one happened quite some time before the patch so I would think we should see the next one for a maybe february 10 patch by now.

Compensate won Solo/TeamQ with RankPoints?

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Posted by: Dojo.1867

Dojo.1867

Responding to this thread with thinly veiled ‘bump’ posts is not doing your cause any good. We don’t make decisions based on how often someone bumps a thread.

We’ve responded with our current take on the matter – if something changes, we’ll let you know.

In the meantime, feel free to provide constructive and thoughtful comments.

Can you please try to list some points that actually speak AGAINST retrospectively rewarding rank points? I mean all people are asking for is getting atleast close to the normal (non farming) hotjoin level for the many ours the spent in turneys or waiting for the queue.

Next balance patch?

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Posted by: Dojo.1867

Dojo.1867

To be honest I also think this game would have been much more fun with a mana bar for most classes but it is waaaay too late for that now.

Mine Field for Engineers...

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Posted by: Dojo.1867

Dojo.1867

That poor condi necro in a cruel world of direct dmg mine engis. ;_;

Compensate won Solo/TeamQ with RankPoints?

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Posted by: Dojo.1867

Dojo.1867

Saw this on Reddit. Reposting my answer there:


I don’t know, I wanted to play tournaments but no people, long waits and kittenty matchmaking made me stay away from them, and I usually joined hotjoin rooms where good people usually gathered.

I don’t care about they adding retroactive points, but they should for everyone, not just tournament players. What about Skyhammer farmers? Find a way to detect them and don’t give them anything, if possible.

What if they resetted ranks and gave new points depending on wins or something? That would be pretty fair, wouldn’kitten Of course it would go together with a nerf to needed points or with a buff so no legit players get worse ranks.


There must be a formula somewhere to compensate legit players, tournaments or not, and give nothing to the Skyhammer farmers.

And I answered you on reddit.

Hotjoin always gave a lot more rank points/glory just due to the amount of players involved and the high amount of kills/deaths in a single match – no matter if these people were actually farming or just playing normally. So basically you did everything right for maxing the available rewards by playing hotjoin. This thread is about actually compensating the turney players atleast to the level of normal hotjoin rewards. Giving them as much as the glory farmers “earned” through their abusive actions will propably never happen nore would it be a good thing to happen.

Compensate won Solo/TeamQ with RankPoints?

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Posted by: Dojo.1867

Dojo.1867

At the moment we don’t have a plan to retroactively award points for wins but many of you have brought up some interesting reasons for it so it is something we will take into consideration

Ye those “interesting reasons” being tons of time invested are really hard to see without players specifically mentioning them over and over. Glad someone brought it up.

Armor for PvP + PvE

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Posted by: Dojo.1867

Dojo.1867

Right now PvP stuff is not even soulbound. And what about backpieces and stuff that people bought a second time exclusively to have it for PvP (like rox quiver for my ranger once for pvp and once for pve).

They really need to release more information on how that will be solved especially since people are about to buy a lot of expensive armor (like a second dungeon set for pvp with glory that they already have in pve etc).

Armor for PvP + PvE

in PvP

Posted by: Dojo.1867

Dojo.1867

So if I buy armor for glory will I have it in PvE as well some day?

Was that confirmed?

Build Variety: Rampager vs Berserker

in Suggestions

Posted by: Dojo.1867

Dojo.1867

Yes, they scale the same. Still you can get free condition damage in a pure berserker build that does its job better than the free power/precision/crit damage (just by level stats) that you get in a condition build. And the reason for that is that the berserker setup becomes better the more you have of it (as you pointed out yoursef) while the condition dmg stat basically works on its own.

So it ends up like this:

Berserker build → some bonus damage due to base condi dmg values in formula
Condi build → base direct damage according to your existing direct dmg stats but since they are all on a low niveau this is more neglectable than the condi dmg in the berserker build

Pet health in pve vs wvw

in Ranger

Posted by: Dojo.1867

Dojo.1867

Because DPS pets with +25k hp would be OP. Or bears with +50k hp.

How ould those bears be OP, what would they do? Deal no damage even harder?

Build Variety: Rampager vs Berserker

in Suggestions

Posted by: Dojo.1867

Dojo.1867

So as we all know Berserker is winning this by a large margin. Actually there were nearly no build on any class that truely worked optimal with Rampagers. Reasons for that is that direct damage stats just scale exceptionally with themselves and that there are 3 of them (Power, Precicion, Crit damage) while condition damage is just a single stat that has some trait interactions that require precision at best.

So how can we change that? How can we make Rampager builds more viable? How can we increase build variety?

Actually one way would be to buff the mentioned traits that proc condis on crit. Of cource traits like incendiary ammo are already exceptionally strong (have a 100% proc chance anyway) but there are for example some very mediocre bleed traits with really low duration of the applied condition and on top of that internal cooldowns that cap them hard. Remove that. Rampagers needs a buff.

Another way would be changing the formula of condition damage that you can see here: http://wiki.guildwars2.com/wiki/Condition_Damage

Basically the huge difference compared to power is that there is a base value. You can never do 0 condition damage but you could theoretically do 0 direct damage with 0 power (even though practically this is also not possible to achieve). Actually this difference is what makes mixing condi dmg and direct damage exceptionally worse than going full direct damage. Even the full berserker build can benefit of the base damage of all conditions. Suggestion: remove or lower base condi damage values and instead increase the scaling in a way that it would be approximately equal damage compared to a current full condi build. This would make berserker lose the condi dmg it does without affecting condi builds. Also you could just make it more like power that you already gain some condi damage stat when leveling.

Opinions? I think the lack of build variety here clearly can be attributed to a flawed system that greatly promotes berserker builds.

People express they dislike spirits

in Ranger

Posted by: Dojo.1867

Dojo.1867

-> new spirit added

Why does arenanet just do their own thing and not listen at all. Rangers don’t like that passive kitten. Yes, there are exceptions but instead of atleast limiting the amount of spirits to the way it is now you even add more?

Do you listen at all?

That being said despite all the changes you did you fail to remove the horrible trait that puts spirit efficiency from 3.5% to 7%. I mean how OBVIOUS can a badly designed trait be. There is no way to limit build variety harder than making stupid adept tier must have traits whenever you run the corresponding utility skill.

This makes me think there is no hope for this game.

(edited by Dojo.1867)

Are there ever going to be utilities?

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Posted by: Dojo.1867

Dojo.1867

Very curious what the new ranger heal is and I hope it is interesting.

Heal as One is the single most boring healing skill in the game since all it basically does is heal you. Atleast when they changed that all ranger heals affect the pet as well (and this happened in BWE2 I think) they should have changed Heal as One.

But it stayed boring and unplayed for about 18 months.

New Runes of the Traveler for PvP?

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Posted by: Dojo.1867

Dojo.1867

The thing is some classes have like “perma swiftness for free” while others have to kitten their whole build if they want it. I feel like I am really forced into staff as guardian because Retreat is just crap. This leaves me with effectively only one weapon to chose next to staff which sucks. In the end it is limiting my build variety.

I am all for a more simple system (like skills + traits seriously is enough) but only if they implement an actual build variety. Currently runes are the only thing that allows you to run certain builds. Without them you are even more forced into the 1-2 viable specs per class.

New Runes of the Traveler for PvP?

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Posted by: Dojo.1867

Dojo.1867

What do you mean? Like everybody would take it?

I think lyssa, warrior, max dps, nightmare, pack and many other would remain strong. It is really only if you don’t have decent swiftness access I’d say.

New Runes of the Traveler for PvP?

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Posted by: Dojo.1867

Dojo.1867

Would help many builds that feel subpar with their mediocre or unexistant swiftness access. DPS guard for example, maybe mesmer?

  1. +10 to All Stats; +2% Critical Damage
  2. +15% Boon Duration.png Boon Duration
  3. +10 to All Stats; +2% Critical Damage
  4. +10% Condition Duration.png Condition Duration
  5. +10 to All Stats; +2% Critical Damage
  6. +25% Movement Speed

(edited by Dojo.1867)

why no dire stats in spvp?

in PvP

Posted by: Dojo.1867

Dojo.1867

I would rather like to see the new Rune of the Traveler. Dat dps guardian.

Change Torment! (Awesome suggestion)

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Posted by: Dojo.1867

Dojo.1867

Who the kitten does not move in sPvP, you could just completely remove the boosted damage like that.

/retarrded idea

Jon Sharp and The Wire

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Posted by: Dojo.1867

Dojo.1867

Again, I said this before, but, seriously, Jon, “The Wire?” What is this 2008? I think the devs work so hard they can’t even watch TV. Go hire some people for the love of Dwyana.

Do you only watch shows when they air? I find watching older shows much more relaxed because you don’t have to wait like 1 week for each new episode.

Jon Sharp and The Wire

in PvP

Posted by: Dojo.1867

Dojo.1867

I realized somethign funny reading this thread:
https://forum-en.gw2archive.eu/forum/pvp/pvp/sPvP-balance-a-little-philosophy-and-life

Jon talks about the problems of developement and the PvP sector and mentions the HBO TV show “The Wire” quoting a main character and also recommends people to watch it. There is a deeper reason than you might think why Jon did that because there are actually very fitting parallels between this show and Jons work at Arenanet that I want to point out here.

DISCLAIMER: If you didn’t watch the show yet don’t continue reading because it spoils not only the overall theme of the show but the especially the plot of the last season. Watch this awesome show first!

So let’s start.

The Wire is about the city of Baltimore and its massive drug dealing crime scene + authorities fighting it. It is about problems and people trying to solve them and it focusses on characters on both sides of the story. The main character is Jimmy McNulty. Jimmy tries to fight crimes but the lack of resources and burocracy holds him back. He goes that far that he and his partner Morgan Freamon fake a murder case so that the politicians of Baltimore like Mayor Carcetti are forced to direct more resources to the police.
In the end he suffers from his decision because his actions let to redirecting the much needed resources from other sectors like the schools.

Jon is in a very similiar situation. The big guys of arenanet like Mike O’Brien and Colin Johansson know little about PvP. They make decision based on people playing, statistics, money gain. Don’t get me wrong. They just want the best for the game as well like Carcetti wanted the best for Baltimore but in the end they only have a certain amount of money. PvE/WvW are literally the other sectors that would suffer like the schools if you take money away from them and Jon knows that.

The outrage that recently happened is similiar to the murder cases McNulty faked. Something like that grows fast like a snowball and I definitely think it already accomplished something with the publicity it caused. I am very curious how this will continue after all.

(edited by Dojo.1867)

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: Dojo.1867

Dojo.1867

The Wire is a really good show btw and tells you a lot about how things work in reality.

Can’t you just pull a McNulty Jon and fake a murder so that Colin gives you more people to work on PvP?

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: Dojo.1867

Dojo.1867

Also “you cannot just snap your fingers and things are fixed”. Well you cannot tell me fixing tooltips of certain skills would be hard, yet it takes you a year and more.

You lack resources. Admit it.

[New Players] PvP Reward Guide

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Posted by: Dojo.1867

Dojo.1867

You missed a currency:
Fun

I also missed frustration. For every amount of fun you can earn you get twice as much frustration.

sPvP, balance, a little philosophy, and life.

in PvP

Posted by: Dojo.1867

Dojo.1867

We get that you are busy and work as hard as you can. They question people asking is WHY you are not able to post over the course of 7 days and WHY PvP changes are coming so incredible slowly. They suspect the lack of people on this part of the game as the reason, not the work the few people do. Answer to that pls.

[New Players] PvP Reward Guide

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Posted by: Dojo.1867

Dojo.1867

Hey I want to write this guide for new players that come from other modes of the game to PvP and don’t know what awesome rewards they can earn while playing.

Basically there are 3 different modes in PvP:

  • hotjoin
  • solo queue
  • team queue

You should only hotjoin for the first few games and then get into the real 5on5s as soon as possible. Playing hotjoin has nothing to do with the actual PvP and playing it continuosly will more likely make you become worse than better. Thus I will focus on the rewards of the other 2 modes (the match making queues) here.

Currencies you can earn/spent in PvP:

Game wide currencies:

Gold – not available, this means you cannot get any gemshop items by playing PvP, sorry about that :/
Karma – not available
Laurels _ you can earn those but they will give you nothing in PvP, sorry
Achievement points – you can earn some of those but you won’t even reach the first 1000 reward chest with the small amount PvP offers, sorry again
Drops – there are no item drops whatsoever but this glorious system based on the following currency:

Glory
This will soon accumulate in your pocket and you don’t know how to spend it. You will also get a ridiculous amount of glory boosters that will rot in your pvp locker because as I said you don’t know how to spend glory anyway. Again I am really sorry that this currency doesn’t have anything to offer. The few item sets you get from turney chests (this name is missleading, sorry new players, it is actually just the chest you get for the queue wins) will soon be all in your locker and you end up salvaging all the items just so that you don’t really know what items of your rank you shall craft because there are noon left. You rank up too slow to use all those mats/glory so it will just be there with nothing to spend it on. Sorry again.

Specific Weapon skins
Unfortunately there are no PvP specific weapon skins. However there are many many skin you cannot get in PvP so don’t be confused. 40% of the PvE skins are only available there including Legendary Weapons. Sorry new players.

Well new players I hope I could help you out with PvP rewards a bit. They are very kittenty to be honest.

(edited by Dojo.1867)

A Ranger Guide - Power Build -

in Ranger

Posted by: Dojo.1867

Dojo.1867

As someone that ran this build for a very long time (before the buffs actually but we still had the petswap quickness for fast rapid fires) here is my input:

Don’t be greedy and take the piercing arrows trait instead of +10% lb dmg. It is 100% vital to hit your point blank shots and not getting your stuff blocked by guardians, illusions, spirts, etc. And you will deal way more damage like that in the end anyways. Also really needed to cleave downed players.

Also I would get the vigor when critted instead of pet crits but the first thing is more important than this swap.

Make Utility Goggle shots unblockable

in Engineer

Posted by: Dojo.1867

Dojo.1867

Anyone else thinking this would fit this mediocre skill rather well?

Can we ban asura from the pax tournament?

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Posted by: Dojo.1867

Dojo.1867

Stability should have a visual indicator, maybe some stone-ish effect to indicate unmovable position?

I would prefer some glow attached to the feet. Maybe yellow or blue.

Can we ban asura from the pax tournament?

in PvP

Posted by: Dojo.1867

Dojo.1867

We believe the majority of the issue is the effects spam. News on that front coming VERY soon. Once that is out of the way we can start to address other concerns.

Jon

The ultimate solution would be to implement skill cast bars. I can fully understand that you want to make stuff actually visible through the game itself and not castbars but with 5 races and 8 classes there will be always a huge advantage for small scale races like asura.

It would also help new players to learn the animation of each skill, would be cooler for spectators and would put more emphasis on interrupts. I really think you should try to do that at some points.

Oh and give stability a visual indicator beside the buff icon. <3

Let's talk Stunbreakers

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Posted by: Dojo.1867

Dojo.1867

Actually elite slot should just be opened up to put normal utilities into it.

Tab targetting

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Posted by: Dojo.1867

Dojo.1867

+1. On our list. Seriously though, we have already been making small fixes to mouse selection. We have a whole page dedicated to targeting issues we plan to fix. How about the issue where you cant select targets through invisible walls. i.e. the dividing walls between side points and keep in Forest.

It would also help if we didnt have to turn off autotargeting because it ruins retreat leaps. Instead it should just not trigger when holding down rightclick.

Objective Skyhammer Feedback Goes Here

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Posted by: Dojo.1867

Dojo.1867

I actually don’t want the glass plates to change at all. They are the most fun part of the map, falling down just needs to be less punishing.

Objective Skyhammer Feedback Goes Here

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Posted by: Dojo.1867

Dojo.1867

Ok what about a Safety Net mechanic?

Somehwere near the center of the map could be some interactable object that works like a buff. After channeling for like 1 sec you get “linked” to it (effect would be similiar to tainted shackles but maybe in pink and with endless range). If you are linked and fall down somewhere you are moved to the object from midair. After a x seconds you could interact with it again.

Remorseless

in Ranger

Posted by: Dojo.1867

Dojo.1867

So you all don’t like valkyrie + remorseless? Is it fair to stack all that additional power through vitality/food buffs with all the crit dmg AND THEN keep getting crits after kill without a GM trait? These are 12k mauls over and over. I’m asking an honest question here.

I think people here want the trait to be good in sPvP as well. Atleast I don’t really give a kitten about PvE balance. PvE is about “who comes closest to warrior DPS”.

Remorseless

in Ranger

Posted by: Dojo.1867

Dojo.1867

I can assure you that this will never see play in its current state in sPvP. It is a horribly designed grandmaster trait in my opinion.

Remorseless

in Ranger

Posted by: Dojo.1867

Dojo.1867

Seems like it’s good for low crit rate builds where you need crits in a situation where there’s lots of death. So I use this with valkryie “big maul” build in a zerg. It works really well. You just keep getting 10k mauls. It’s pretty fun IMO, less forgiving than bunker, but tons of fun. With bunker I felt like I was shooting marshmellows so this kind of build is a welcome change, at least for me. I’ll be keeping Remorseless on while zerging. :p

(If you don’t know what I’m talking about, basically, remorseless gives opening strikes back while precise strike—25 in marks—guarantees a crit on opening strike. So you can stack power / vitality / critical damage yet still get lots of crits due to the precise strike and remorseless combo in zerg)

So it is some situational niche funbuild trait in WvW only and unusable in sPvP. Great.

Do you spend Glory?

in PvP

Posted by: Dojo.1867

Dojo.1867

I spend it to make dye and thats it.

This.

We need class subforum for tPvP

in PvP

Posted by: Dojo.1867

Dojo.1867

It is incredible how all that talk gets mixed up in the official class forums between PvE, PvP and WvW. The result is complete bullkitten talk. I just read a ranger thread where people were seriously arguing ranger longbow should out DPS all other weapons including GS and Sword. I don’t care what people get for their pve mob shooting “who comes closest to warrior dps” fest but if this idiocy influences pvp balance decision this would be really bad for the game.

[X] tPvP class forums

If you split balancing between PvP/WvW/PvE (which is 100% the right thing to do) you also have to split the forums where people discuss this balance. This is one huge confusing Tower of Babel right now.

(edited by Dojo.1867)

Longbow should be given the highest dps

in Ranger

Posted by: Dojo.1867

Dojo.1867

What is wrong with people? NO! NEVER should it deal melee weapon damage. Not even close.

Longbow damage is already fine. Anything more and it would become stupid like other overpowered ranged AoE kitten that is already in the game. Ranger bows are balanced fine, they just need some more traits/utilities that support berserker playstyle.

Holy kitten I can not deal with the stupidity of these threads. People suggesting most damage should be on ranged weapon (or even only equal damae) have no clue about balancing and should stop talking.

Remorseless

in Ranger

Posted by: Dojo.1867

Dojo.1867

They should make it work like Fresh Air in the ele trees, whenever you score a critical hit Opening Strikes refreshes and then slap an ICD on it.

Which would basically just make it gain opening strike depending on the ICD since opening strike itself means critting? Meh … sounds kind of stupid to me.

Remorseless

in Ranger

Posted by: Dojo.1867

Dojo.1867

In my thread I suggested that it refreshes Opening Strike whenever a ranger attack is blocked or misses due to blind.

Objective Skyhammer Feedback Goes Here

in PvP

Posted by: Dojo.1867

Dojo.1867

This map has a quake flair already so why not go all the way and add powerup that give you 10 seconds of stability. Could be placed at key positions like in front of the gate at the center before you enter the cannon platform. Imo that would solve a lot.

At the same time they should finally introduce a visual indicator for stability.

(edited by Dojo.1867)