Showing Posts For Draco.2806:

Werewolves for Halloween?

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Posted by: Draco.2806

Draco.2806

What’s the point in getting excited about fun possibilities when it’ll be yet another letdown?..

Challenging content... w/ ascended

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Draco.2806

So with the ascended weapons why not create dungeons that are truly challenging that require the bis stats and also require good group composition.

Why are you suggesting the worst possible thing?..

Is it Fun? How ArenaNet Measures Success

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Posted by: Draco.2806

Draco.2806

I’ve been here from the beginning. There were some threads complaining about “no endgame” from the content locusts. It wasn’t nearly as huge as you’re making out. And only a fraction of those were specifically asking for new tiers of loot. Most of them were just asking for something new to do.

I’ve been around since early beta, and I vouch for that.

People really were asking for more things. GW2’s endgame is still abysmal compared to many other MMOs, and being locked down to Orr and Frostgorge was particularly insulting after promises of dynamic level scaling.

More stuff, not more tiny sections of the world to grind in. More cosmetic loot, not a gear treadmill.

Was it Really a Good Trade?

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Draco.2806

I would much rather pay for an expansion than for a few transmutation stones.

Is it Fun? How ArenaNet Measures Success

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Posted by: Draco.2806

Draco.2806

the players left the game because there was not enough grind.

Do you people even listen to what you’re saying.

[Merged] Ascended Armor Impressions

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Draco.2806

Also, as a general remark, there are other dyes than black and white. I’m starting to think many people don’t know this.

Yeah, but thanks to the horrible lighting and shading in most areas of the game, they all suck.

I've figured it out

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Draco.2806

Skin incentives would only work if the skins can be retrieve unlimited times instead of 1 time use.

Exactly!

The whole Transmutation system renders “horizontal progression” a moot point.

Imagine if skills worked that way: if you want to change a slotted skill, you’d need to gather xxx amount of gold and experience, then pay 100 gems on top, and you previous skill would vanish into thin air. Would that really constitute “progress”?

Lessons for Anet

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Posted by: Draco.2806

Draco.2806

It’s easier said then done… Trust me.

Don’t trust him. Sensible design is just as easy or as hard to implement as the nonsensical one.

That guy in the movie makes it all sound so simple. Just follow the rules and your game is going to be awesome. But it’s not so simple!

“That guy in the movie” is a professional gaming consultant who’s job is advising developers the same as they do in the video. Come on, who doesn’t watch Extra Credits these days?

[Merged] Ascended Armor Impressions

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Posted by: Draco.2806

Draco.2806

Aah the hypocrisy!..

I think you have trouble understanding that this forum is frequented by more than one person.

“ascended gear is to be a bridge between exotic and Legendary”

“everyone, including casual players, should have the best statistical gear by the time they reach level 80”

“we didn’t expect players to get exotic so quickly” + “we intended to add ascended gear from the start”

“we want everyone to be on an equal power base”

“we don’t make grindy games, we leave the grind to other MMOs”

“we don’t have to add content to keep players playing as long as possible” + “we can focus on what’s fun”

“in this game, the grind is all about cosmetic upgrades, vertical progression”

“We’ve always been at war with Eastasia.”

Name some non-jumping jump games!

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Posted by: Draco.2806

Draco.2806

I don’t think it’s their existence that’s surprising, it’s their quality.

[Merged] Ascended Armor Impressions

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Posted by: Draco.2806

Draco.2806

Looks pretty great for the most part, I think. Pretty pointless since it’s Ascended though. What’s the fun in all this “cosmetic progression” if you have to grind to get there?

Instant Trait Reset Item!

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Draco.2806

Well, good to see ANet aren’t locking what could easily be a free patch behind a royal paywall.

I mean, you can do whatever you want with your game, trait respeccing is just fine, but don’t think for a second people don’t see the underhanded gesture.

[Merged] Ascended Armor Impressions

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Posted by: Draco.2806

Draco.2806

Other than the occasional starfish head in there, these seem to look pretty great. I like Heavy armor in particular, reminds me of that one amazing Heavy armor set in the gem shop. Much more conservative design in terms of readability that still appears vibrant and detailed, good contrast, suitably refined for its top-tier level in gear progression.

Kinda pointless though, since it’s all for content that’s locked behind the kind of horrific grind that would make even F2P MMOs red with envy.

Why is Performance Never/Rarely Addressed?

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Draco.2806

Well, I seem to have lost 10 FPS on average this patch, so I guess ANet is doing something.

Oh, also the frame limiter is back to being broken after being fixed up in the last patch. So that’s great too.

Well. Back to playing something else.

Really Enjoying This Game

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Draco.2806

Welcome to GW2 forums, where people endlessly whine about people endlessly whining.

Really Enjoying This Game

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Posted by: Draco.2806

Draco.2806

Have fun!

Don’t forget to try out a couple different classes right from the start; most play very differently. You’re usually better-off with a Warrior if you plan on doing PvE content: fast and deadly.

Am I the type of player you want?

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Draco.2806

What I am trying to argue is pretty simple Gw2 gives the freedom to play the game any way you want… really play the game any way you want. The same cannot be said of other MMOs.

In Gw2 you could level to max level and fully gear up in max level armor by just killing a level 2 moa over and over again. No one is going to do that and it will take long if anyone decided to do it, but you can do it…

I suppose you’re talking about various tweaks to the levelling system compared to other MMOs, right? If so, that’s true, and it’s definitely a welcome gesture and a small sign of progress.

But an MMO doesn’t end when you’ve finally graduated to final level. In fact, that’s usually where it begins – and that’s where most problems with all the “grindy” MMOs really start to take shape, and the same is just as true for GW2.

Acquiring Legandaries was supposed to be a purely optional grind – well, actually it wasn’t supposed to be one, it was just supposed to take a lot of time and skill – and although it’s bad design, it’s purely optional, so it doesn’t really impact the game.

But now, when you do level out your character, your vertical grind is simply replaced with a horizontal one. You know, horizontal progression? It can be just as grindy as the vertical one, and it really is. And it’s not good. It’s not fun. It’s just the same old grind that MMOs are so infamous for – or worse. Sure it’s optional: but if you decline the option, there’s no more goal in the game, and no more reason to keep playing.

(That is, of course, assuming “horizontal progression” exists at all because the Transmutation system makes it impossible to actually “progress”, it literally keeps you in place.)

Ascended gear is just an insult to injury of introducing good old vertical grind as a cherry on top.

also I dont see what irony you’re refering too? is it because I admit it takes long? of course it does but then again who’s going to do it?

…Then why did you use it as an example.

At this point is anyone even surprised?

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Draco.2806

I heard very few people have Legendary weapons. They should probably remove them from the game to make room for Quaggan bikini town clothing.

RP weapon skins?

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Posted by: Draco.2806

Draco.2806

I would very much enjoy seeing my Warrior bash people’s heads in with a book.

“LEARN IT!”
“PAIN, VOLUME ONE THROUGH TEN!”
“Oh look, there’s an obituary here! YOURS!”
“…The End!”

At this point is anyone even surprised?

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Posted by: Draco.2806

Draco.2806

On the plus side, it’ll all be worth it if the new hairstyles float above their owner’s bald head.

Why isn't the lore in the game?

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Posted by: Draco.2806

Draco.2806

I wouldn’t. Cliches are indicator of neither good nor bad writing, and they’re the least of the problems on display. The ultimate measure of writing is the impact it has on the player, and GW2 only manages it every other moon, and even then only in the form of mild amusement.

I mean, it’s a perfectly valid complaint, but there’s not much to miss. ANet needs better writers more than they need organizing skills.

(Reminds me of a thread from a month ago where people kept coming up with awesome explanations for Quen Jennah’s Jubilee, or at least certainly better ones than what we got.)

(edited by Draco.2806)

Why isn't the lore in the game?

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Posted by: Draco.2806

Draco.2806

I’d agree, but I’m not sure this matters considering how god-awful the writing is in this game. At least when it comes to “story” part of the story.

Foreign Language

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Posted by: Draco.2806

Draco.2806

Translation will definitely take a while. Just implementing typesets so people can chat properly, though, that shouldn’t be such a gargantuan task.

Foreign Language

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Draco.2806

Come to think of it, it’s odd ANet don’t have any language support. I mean, they are dealing with Europe, there’s a lot of variety right there.

By support I mean, allowing people to declare what language they’re talking in (helps with filtering, too) and actually having different font sets for non-Latin languages (like Cyrillic or Arabic).

New hairstyles tomorrow!

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Draco.2806

Good!

That’s the kind of attention to detail that an MMO really needs. Too bad I’ll never see them because makeover kits cost a kitten-ton of kittens.

'Strengthening the Core Game'

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Draco.2806

World event revamp = core game (GW2 wants MM for O open world events)
LFG tool = core game
Ascended weapons = core game
Changes to magic find = core game

You did NOT just list Ascended weapons as an improvement to the game…

Am I the type of player you want?

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Draco.2806

What fallacy?.

This one.

Gear is irrelevant in Guild Wars 2. It’s the players the give it value, not the game.

No.

Just no.

Please stop moaning.

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Posted by: Draco.2806

Draco.2806

Stop posting positive feedback.

Am I the type of player you want?

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Draco.2806

Do you even dodge?

“Do you even lift?”

Come on. You ought to understand people have different levels of skill.

Maybe running dungeons is as trivial to you as airshotting a bunnyhopping railgunner is to me, but dungeons are still a very hardcore type of content for most players. Being wiped is common, people leaving in frustration is common, and gear definitely does matter.

New fractals -- removal of old?

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Draco.2806

Wait, what?

What is ANet’s fetish with cutting bits off of their own game?

'Strengthening the Core Game'

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Draco.2806

People honestly use this excuse? Really?

In recent memory, the only improvement to the “core game” was the LFG tool, which is a feature most expect as a given in modern MMOs.

Disconnection between online / in-game living stories?

in Lore

Posted by: Draco.2806

Draco.2806

Well, you have to look at the bigger picture: Living Story sucks. Poor writing is only one of many aspects of that suckiness.

Role-Playing and Interactivity

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Posted by: Draco.2806

Draco.2806

Well, the core issues isn’t really chairs or mugs, it’s small RP details in general. Most of these only need twenty minutes from a professional animator to implement anyway.

You know how in WoW your character does a talky-pose and flaps their mouth when you /say something? Why not have that? GW2 already has tons of these animations for use in cut-scenes anyway. It’s as basic of a feature as it gets. But no, we didn’t even have chat bubbles when the Beta arrived.

How about more emotes? Something as basic as /beg, /crossedarms, /point or whatever. Again, not an insurmountable amount of effort for a good animator.

What about chat commands? Different types of /say, like /yell, /shout? Basic character interaction in-text, like /poke, /slap, /nudge and so on?

These are small details that don’t take that much development time to implement (unless your game logic sucks and you’ve hard-coded yourself into a corner).

DirectX 11?

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Draco.2806

Tessellation is neither “free”, as in GPU time and resources, nor automatic, as in you must add code to enable it for every object that would benefit from tessellation (or displacement maps). Tessellation does not improve performance, just the opposite but can if done right make an object look more “real”.

Well, tessellation can be used to improve performance if it replaces standard methods of geometry displacement, such as height mapping or ordinary meshes (meaning, terrain, probably). Hypothetically, reverse tessellation can also be used to introduce dynamic level-of-detail on all world objects, which may improve performance quite drastically.

However, none of this matters because no one’s doing it, no one knows how to do it, and it’s locked to a new platform no one knows how to work with that only works on a tiny percentage of computers anyway. Instead it’s just loners like CryTek who don’t know what to do with it anyway and just waste processing power on nonsense.

Direct3D 10/11 also have some drastically improved paths for developers to use compared to DX9 – some developers talk about it quite openly, even – but this runs into the exact same problem.

If OpenGL was industry standard, we probably wouldn’t be having these problems. OpenGL supported the “Cutting-edge” tessellation technology back in 2004. (No one used it anyway.)

(edited by Draco.2806)

Role-Playing and Interactivity

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Draco.2806

I know nothing about animation but I give more credit to the game director who knows more about the technical capabilities of the game to have more knowledge on whether or not it can be feasibly done.

Well, okay. I was just telling you what I know from personal experience.

I think some ordinary gamers know as much because it’s an oft-implemented solution in many games today anyway.

You can’t really compare legendary playerbase and RP’ers. RP’ers are a subset of MMO players that are already developed. Yes, legendaries are a tier of weapons that a very small % of the total population has but you must not forget the % of people who do not have it but are actively working on it.

I don’t really see the difference. They’re both used by only a “tiny percentage” of people, yet one warrants development time and other doesn’t?

Am I the type of player you want?

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Draco.2806

Huh. I don’t play dungeons too often (and when I do, our party gets wiped ten times over before we get to the end), but I’ve always run across fully-specced 80s in the EXP runs and level-appropriate folk in the Storymode.

Maybe it’s a regional thing.

Am I the type of player you want?

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Draco.2806

Hell, I spent weeks at level 80 on both my thief and mesmer wearing severely underleveled masterwork equipment and had no problem doing anything I wanted.

Same fallacy, still.

In Gw2 if i decided to just walk out of queensdale and spend my entire life killing the first moa I come accross and do nothing else, it may take a while but in a few decades I would be level 80 and fully geared in level 80 exotics.

I’m not entirely sure what you’re arguing, but I have a hunch it’s very ironic.

Also do any (except for elitist) dungeon run groups ever tell you “exotics or GTFO!”?

Usually the players themselves assume the role of gate-keepers and don’t join dungeons unless they’re in full Exotic gear. GW2 community is quite polite in many respects.

Role-Playing and Interactivity

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Draco.2806

One of the devs already commented awhile back on why we don’t have sitting animations.

For one, you have several distinct races, which presents problems when sitting. You’d have to animate everything from a tiny Asura to a huge Charr. And don’t forget the wide range of heights that you have to deal with…

As an amateur modeler and animator, I can tell you that those excuses are simply bogus.

All of these problems are solved with naked-eye measurements coupled with judicious application of inverse kinematics, which the game already supports to adjust the position of actor’s legs.

Not to mention the RP community in GW2 is a very, very small minority.

So is the number of people who have Legendary weapons.

Then again, how do you expect to have any RP community in a game that doesn’t support RP? And why do we assume that it’s only the RP community that benefits from these features? They’re universal.

Question to art team: Help an artist out?

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Posted by: Draco.2806

Draco.2806

I don’t know about ANet, but this level of skill ought to guarantee you work somewhere.

I don’t know how you “sell” yourself in the game industry, honestly, but my best hunch would be to start contacting lower-tier or indie studios that are just starting to work on their next game, get that experience under your belt, then try again with the AAA’s.

Foreign Language

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Draco.2806

Well duh. People do it all the time.

Usually it’s only considered rude to speak in “foreign” on Overflow servers, because those can easily mash together people with 10 or more different native languages, so speaking anything other than English is counter-productive.

Living story = players not returning?

in Living World

Posted by: Draco.2806

Draco.2806

Come on, Vayne. You’d ought to have realized that your word isn’t worth more than that of anyone else.

Living story = players not returning?

in Living World

Posted by: Draco.2806

Draco.2806

Witnesses are heard and taken on face value, unless they’re a reason not to believe them.

That’s not how the world works, dude.

(Most legal systems don’t work that way either; Killcannon explains it quite nicely, actually.)

The bottom line is, it’s of no value whatsoever to other people what you say you heard someone say about the game, and we certainly have no reason to take it at face value. Not because you’re a liar, but just because we weren’t there.

Find a quote of what you’re talking about, that’s another story.

Living story = players not returning?

in Living World

Posted by: Draco.2806

Draco.2806

You people don’t know the difference between annecdotal evidence and eye witness testimony.

Of course – that’s because they’re the same thing.

Witness testimony has zero value if not corroborated by evidence or cross-referenced against other examples of witness testimony. A word by itself is worth less than nothing.

Role-Playing and Interactivity

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Posted by: Draco.2806

Draco.2806

omg there are so many important things that need to be updated and you are complaining you cant sit on chairs

That’s rather inconsiderate. Role-playing elements are just as important to some people as being able to swing a sword at a Moa.

In fact they’re more important in an MMO than any other game because – oh hey – isn’t the whole point of an MMO to interact with other people? There are barely any ways to do so in this game.

(edited by Draco.2806)

Item Rarity Color Frames. Where?!

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Draco.2806

/facepalm

Seriously? That’s how we respond to a small feature suggestion now?

Item Rarity Color Frames. Where?!

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Draco.2806

I was rather puzzled by this on release, too. It’s a fairly standard feature in loot-oriented games.

Why do you like your class?

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Draco.2806

I’ve played since the early beta, and I have yet to find a favorite class. :/

I think I like my Signet Warrior best. He has no worthwhile or interesting skills whatsoever, but balancing out active and passive signets to remain at peak Fury and Adrenaline without sabotaging passive bonuses has its amusement value.

I’d much prefer Mesmer or Elementalist if their skills weren’t all on 40-second cooldown. Ugh.

Why does RNG even exist?

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Draco.2806

Just because you spent hundreds of hours grinding does not mean you should be able to get a random drop. That’s not “fair,” that’s “entitlement.”

Are you actually serious?.. I wonder if you’d say the same about your paycheck, honestly… Would you?

Or how about “Just because you bashed this monster a thousand times over the head doesn’t mean it shouldn’t kill you?” Is that fair?

It’s just basic logic. Do a known task, get a known outcome. A → B. Logic.

If it was like that, what would happen to the people who have far less time to play? They should just kiss their chances for good loot goodbye? Very fair, that … A 1/1000 chance for everyone is fair, in the sense that we all roll on the same table.

Actually a fallacy I discussed earlier. Have a look.

You see all the people getting the lottery, you think the lottery system is flawed because you didn’t get it and someone else did? … And for the person who said that rolling a for a six on a die isn’t exciting, you don’t know how gamblers feel.

I didn’t buy this game to play a lottery, nor to gamble with my time. I don’t think anyone did. Even you. Because that would be absurd, and it wouldn’t be much of a game.

Over all the data across all the servers and players, the numbers average out, thus RNG is working as intended. It doesn’t care about individuals.

No comment.

Why does RNG even exist?

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Draco.2806

RNG is slowly but surely killing the game. The more I see people kill Teq and get absolutely nothing in return for their time the more I come to realize just how disillusioned the playerbase is with the game.

And that’s the better outcome of poor RNG implementation.

The much worse scenario is that you end up with a lot of unhappy, frustrated and upset players who are still repeating the task in the vain hope that they’ll finally get “lucky”.

RNG needs to be greatly dimished and players need to feel like they’re actually progressing.

The fun part is, that’s what a properly-implemented RNG is supposed to do: to make people feel like they’re progressing and getting new stuff to play with.

It’s a gating mechanism that removes the itching sensation of “Alright, I need to do this task 1,000 times” and replaces it with “Hey! I got something! How cool!”

The irony.

Why does RNG even exist?

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Draco.2806

Loot is different than weapon damage.

The point of my analogy was that you don’t assign arbitrary numbers to “loot” anymore than you assign arbitrary number to weapon damage. Because that would be absurd. Because it wouldn’t be a game then.

You need to control rarity of the loot just like you control “random” weapon damage. To do it properly you need to know the statistical outcomes, and here we have a glaring mistake in calculations.

That is fair, since everyone has the same chance to get a rare item.

Haven’t we been over this fallacy already?

Random luck is the opposite of fairness.

And circling back to the debate at hand, by putting in systems that say “get this item for doing something x-times”, you force the grind on players.

Yes. And there’s no way this system can be out of the game, because each item already has its own intended rarity of acquisition, and that rarity is a means of controlling how often players get it.

I’m talking about an error in calculation that skews this intended “rarity” value. I’m talking about correcting a mistake that prevents the game from doing what it was intended to do.