The only advice I can give you is to start building such a tank at level 80.Any time sooner is a waste of time imo.And by time, I mean the time it would take you to level up, since as you said, your hitting isn’t really that big.
But if you enjoy it, then rock on! I hardly think of anything that can make you more tanky other than potions and food and maybe some tank oriented sigils.
You forgot to mention what have been stated in other threads:
Now if you intend to do other stuff like dungeons or any kind of PvP,
’tank’ing will harm you more than help you.
(I didn’t say why, I will leave that to readers and the thread starter,
finding that out themselves)
Why not just make the MF values affect all loot drops
for every party member in the dungeon, or have the
values affect all coin drops in dungeons for all party members.
I think it’s hard to get, especially when you don’t
have any of the gem bought costumes.
…and the fact you easily get thrown or feared into the water,
which by default resets your score, because you have to
re-enter the brawl area.
Yeah I exspected dungeons to be more fun as well,
no they can’t be engineered to be as technical as
those in DDO (Dungeon & Dragons Online), due
to the lack of actual skills known from RPGs, though
something similar could be implemented to work
with the current GW2 system, to make fun dungeons.
In fact some of those jumping puzzles which includes monsters
you have to kill once in a while, I feel they are more fun and
dungeons, rather than the actual dungeons.
Though I haven’t seen any Engineer use shields,
they actually got the captain america style shield throw,
where you throw the shield to a target and it returns,
when they wield a shield, though can’t remember if it’s single or multi target.
So far I'm not satisfied with Warrior damage. Does anyone have any advice?
in Warrior
Posted by: DragonMind.2983
Otaur, you shouldn’t base survival on armor, as armors only are for show,
due to the very very low armor difference between the 3 types of armor.
As armor works the way it does, I would like to see
something along th eline of a Shaolin monk, that use
the double-type weapons known from NWN1, maybe
except the hammer/mace, just use the staff.
For the warrior itself, I only want some proper skills
for the weapons we already have (and shield), except
the rifle skills, they are only ones that actually are spot on.
The only thing I found the shield useful for as a warrior,
is for show, it looks awesome. BUT do not ever use it for
anything other than that, unless you fancy dying :-D
I must give Lyonell right, the blokcing is way too predictable.
Maybe warriors special (or one of them) would be:
1) x% reducement in damage received.
2) x% chance to negate any damage received, from one attack.
3) both of the above.
I feel there still is some kind of trinity, it’s just dumbed down to:
Tank: Guardian (the only one that can stand a pounding)
DPS: More or less every class, depending on what weapon you use.
Healing: The one that come closest is the Elementalist.
It was mentioned self healing, thus no healing class was needed,
…still waiting for the healing skills that can keep up with the incomming
damage in PvP and WvWvW.
There quite a few things I find unbalanced, which need attention,
I think the largest mistake though, is the lack of custom skill bars,
as well as the traits, some of the ‘trait-tree’s need some serious attention.
+1 …nothing much more to say, other than such numbers
could replace the pie chart/diagram, which takes up quite some space,
when you press ‘B’.
Oh well, for some reason you can’t quote in this thread, at least I can’t.
Sdric …I agree, as is now, Warriors do well in PvE,
but when it comes to PvP/WvWvW they got no place,
too little damage, defense and mobility overall.
They don’t really got any mechanics that makes them stand out.
Yes, they might work as ANet intended it from the start,
but in overall mix of proffessions, they just don’t reach the standard
special mechanic all the other proffessions bring to the table.
isn’t this game meant to be about teamwork and supporting each other?
Not really, it’s about that you should be equally viable in a group,
no matter your choice of proffession and/or not rely on the holy trinity system.
Actually the reward for claiming, is that you can use your guild buffs
and ALL allies may benefit from them. But yes there is actually no reward
as such, though when you spent coin and karma on upgrades I really
think it should be counted in an achievement bar for achievement points
and or a title, when max’ed.
“Using a heal skill removes crippled, chilled, immobilize, and weakness.”
As all of them excepts weakness is used to remove moving penalties, I
would like to see Daze added, or exchanged with Weakness.
That said, lets get back to the healing signet.
I think it should be changed to do this, Passive:
Improved the healing over time somewhat (how much I do not have a suggestion)
+ This healing scales with Tactics and do not suffer from healing penalties,
like those from poison.
Active: Remove poison, confusion and 1 endurance bar of endurance.
If the endurance cannot be spent, it does not trigger active effect and suffer from cooldown.
(edited by DragonMind.2983)
Suggestion: Create an explorable version of the WvW maps that can be used by PvE players to finish their “Been There, Done That” title, without the unreasonable blockage brought about by unbalanced WvW PvP.
I’m exceptionally annoyed that my ability to get a PvE title/achievement (world exploration) is tied to highly unbalanced WvW. For weeks, the server-hoppers have made it impossible for me to get the last 2-3 percent of the “Been There, Done That” title. Repair bills from being ganked are simply ridiculous.
That said, I’m not anti-PvP; in fact, I enjoy it at times. But world exploration should not be used to bludgeon PvE players into PvP, just to satisfy ANet’s dictatorial delusions; Anet advertises this as a game where we can “play my way” — and right now, that promise is false.
It is NOT stated anywhere its a PvE only title,
which include having you only exploring PvE areas.
…and it is an optional title/achievement, if you don’t
want to do what is needed, because the odds are far
from in your favor, then simply don’t complete it.
Unless changed, Karma bought items cannot be transmuted, when I tried last.
If one of the items you got was from karma, then that is why it will not work.
The post/thread ‘Guild quality lifetime suggestions’ (I think it’s the name, word by word).
Does mention this as well as other useful guild improvements,
I will suggest to go support that post/thread. :-)
+1 to most of the suggestions
and +1 to all the suggestions from Reddit discussions.
I Agree with most points, excepts the 1. about commanders.
AND in addition, I would like for players in WvWvW to deliver
the supplies they carry to a supply depot, for an alternative
way of transporting supplies, which makes sense.
You can only carry 10, but if you like to play delivery boy
to make sure you get supplies to where they need to be, with
the risk of getting killed by enemies, I find it very useful.
Especially because supplies spawn every 30secs in camps,
and when filled every 30secs after that is waste of supplies
which could be used efficiently, if allowing ‘player deliveries/transporting’.
It’s also silly that you can’t choose to block whenever you want with a shield, when you block with a shield you shouldn’t be able to attack either. Having it on a CD where you can block and attack at the same time makes sense but otherwise is silly leaving the shield to be more of an accessory the majority of the time.
+1 to ‘Warriors accessory shield, needs to be NOT accessory’.
Banners do work …just not in WvWvW, can’t say how it works in ‘old school’ PvP,
never tried it in GW2 ..yet. Banners are very useless in WvWvW due to their casting
time, not to mention their lack of mobility, which actually fits the warriors skillsets
in combat (excluding dual axe wielding and maybe greatsword skillsets).
I didn’t play GW2 so I might be missing something, apologies if I am.
But how come there are less character slots available than there are professions/classes?
Thanks
I think you mean GW1.
Because you don’t really need one of each proffession,
but if you want, you have to pay some gems to get them,
which I find to be a good solution, if one really wants that many characters.
I actually roughly tried to count resource usage for items (for armor boxes)
and compare it to what wiki says they cost to make, and guess what?
…the armor boxes uses the same, if not less resources.
Though it seems you have to get the recipe drop to be able
to make those armor boxes …wonder when or where they drop from.
I love the idea of having an equipment slot for the mini.
-Throw desired mini in slot
-Have slot with a “visible/not visible” check-box
-In the collections, have all collected minis listed
-Scrolling over a mini in the collections displays the character that has said mini.The running speed thing is also a bit weird. I shouldn’t have to keep slowing down so mini-golem can catch up >.>
Alternativley if adding these features, to make mini pets more useful,
have them apply some kind of buff, which is minor, but still useful.
minipets in GW2 are completely and utterly useless.
Actually they can be used in the Mystic Forge, though not sure what the result is.
Sup Area-net,
So my guild and I like to take over Keeps in WvW, you know make it our own. We would spend hours just trying to secure supply routes for our keep so we can upgrade it as fast as possible. But we always find ourselves losing most of our keep supply to random people running in and picking up our supply from our keep.
The solution that i thought of is, that when a player dies in WvW and spawns at any given waypoint. He/She should spawn with max supply on them. This seems like the best solution because it can’t be exploited, unless that player keeps killing them self to build up a arrow cart or something. They’ll still have to end up paying the repair bill at the end of it all.
Anyways that’s my idea let me know what you think.
I do understand you, though may I suggest this feature
which I find missing and quite good:
Players are allowed to hand in the supplies they carry to a supply depot,
and in such a way they can act as an alternative dolyak, although with far less supplies.
4) I have decided to come with some suggestions for the warrior,
which in my opinion could make them more flexible.
A) as is now their need for mobility does not combine with their
weapon skills which need to have them stand still.
Easy solution: Skills don’t get interrupted, when moving around.
B) Revamp of Warrior shield skills. Suggestions are guidelines to show
where I want it to go, the actual numbers used may not be the best.
Shield bash (slot 4): Bash the enemy for X damage, and
lose the benefits the shield gives. Cooldown 10sec.
(Utility skills could be made, and/or traits,
to improve or add features for this slot skill.)
Flying disc (slot 5): Use your raw power to throw the shield at your enemy
to do X damage, and lose the benefit the shield gives.
Range 900. Cooldown 20sec.
(Utility skills could be made, and/or traits,
to improve or add features for this slot skill.)
I am perfectly fine with the appereance my character have,
however I would like the option to buy some new racial skills.
I really miss GW1 skill customization style, and it actually
can be combined with the GW2 style to a nice solution.
I posted it during the beta weekends, but it seems ANet
do NOT want to carry one of the things that actually made
GW1 stand out and special in the first place. …sadly :-(
ANet chose to publish the game without subscription for a reason,
like they did GW1. There exist at least one article about it, which
explains the reason for their choice, I agree in their reason.
Sorry I do not have a link.
I must agree downed state in WvWvW is useless
for the downed person, you rarely get up from it,
BUT it does take time for the opponent to kill you,
precious time that could have been spent more wisely
to defeat/fight other enemies.
Boss Fights, No healing class, is there any point to this?
in Suggestions
Posted by: DragonMind.2983
@Leeain.2431
Look at warrior shout healer… 15000 heal every 25 sec to group without healing power!
Its 6000 heal for single party member passive gain! + self heal
I have been using shout heals, and it does NOT heal for 6000 a person,
or I am getting incomming damage equal to 5000 a second or close,
which makes the shout heal useless, looking at the CD time.
(in WvWvW, with +healing power maxed from traits)
You got a point, however fun it is to fight a champion,
it doesn’t make up for the feeling after the fight,
…oh, lousy loot, like from any general mob …that was a waste of time!
+1 to the idea of some token drop, which you can collect,
(similar to the badges from WvW) and then buy something for those tokens.
1) Searching the net I found that armor values on light, medium and heavy
armor are very little. Either change values to something worthy or make
it this way: Heavy armor users, can equip medium and light as well, Medium
armor users can equip light as well …for some mix and match appereance
and to reflect the fact, the better you are at using armors, the larger chance
is to find a useful armor.
2) Now to a more delicate matter Warriors. Sharing the same armor type, Warriors
are far from equal to a Guardian (ofc wearing armor with same ratings) because:
A) Guardians got passive buffs to increase the capability, warriors doesn’t,
their ‘bonus/advantage’(s) basicly lies in shouts and banners, which each
chosen using up one utility slot. That means Guardians are given better/more
options for surviving/‘expanding their skillset and abilities’.
B) Many say/write, yes but warriors do more damage, which is not correct.
They do the same amount of damage fitting their respective skills, but due
to the fact that Guardians is provided with those passive virtues (which can
be activated) that provide extra protection and a bit of burning, people are
in the illusion that, then ofc Warriors do more damage to make up for the lack
of protection, but no …Warriors come with a flawed mechanic there.
3) I have thought about how ‘2a’ and ‘2b’ can be fixed, and it’s not that hard, but it
does require that ANet gets a bit creative/innovative (for a change). Personally
I came up with various solutions. Now if ANet want to fix this, I hope they can come
up with something as well. I don’t want to write it here, as this post already are
taking up much space. :-)
(edited by DragonMind.2983)
I like the suggestion, …though maybe make it an automated whisper
to the dead player for ease of responding back to the player comming
to the rescue.
I don’t know how big the jump is in armor values from exotic to legendary,
but in the GW2 wiki pages it is written that each armor type only is 175 armor
from each other. (I think it was on wiki pages or in in this forum)
I created a Sylvari,
after the story was done,
or most of it I think, it went
black. The music kept running
in loop as it should, but there
was a black screen, and clicking
the skip button didn’t help to
skip forward out of this black pit.
Have not tried picking the character
in the characer select to see if I enter
the game or I will face the black pit again.
Before I try, I would like some response
from ANet or/and response from players
which have encountered the same issue,
to see if they got it solved that way.