Hi everyone
It seems like the warrior is just getting worse and worse,
personally I think they should just exchange it out with
a combat monk, it would even provide opportunity
to add new combat mechanics whichs would work more
in favor of getting to the so called ‘agile’ warrior, they claim
to be aiming for (long time since I read it, but ti was there).
Would you give your warrio for a combat monk,
actual agile warrior as intended by Anet?
3) A skill or skill effects that gives damage
based on amount of boons on opponent.
(yeah I know warriors got the 1% damage increase
for each boon on yourself, it’s not the same thing.)“Empowered” – self
“Destruction of the Empowered” – enemyAlready exists. And the other 2 are meh, I wouldn’t trait for them.
Yeah …but those are traits. Traits I personally never trait to,
because there are way better traits to choose in those lines.
Touching the subject of telegraphed moves,
I do think that the shield stun of 1sec is too low
for any telegraphed or otherwise slow attack
to land in time, before the enemy can just dodge away.
Now for Final Thrust, I do think it is fine as is,
though I wouldn’t mind a lower cooldown,
even if we warriors should be lucky to get a sword
trait for -20% cooldown on skills, like on all other weapons.
…I just miss diversity/felxibility for builds, for my warrior.
Atm I am being killed in 2secs or close in WvWvW,
because I refuse to run those 2-3 builds that are
the ones that work.
I might even go that far to say, I have seen one build that works
very very well …still, a hambow build.
I really would like the chance to be able to make MY warrior,
instead of a copy warrior, like everyone else.
…to me in their current state, warriors are big hippos in terms
of health. It doesn’t really matter if you are big, we go down
as quick as rock falling to the ground, mainly because our
HEAVY armor does prove only something like 300 better armor
than medium, or close.
I agree . . the most offensively-focused, weapon-diverse, killing-machine profession does need more ways to attack something . .
…yeah, THIS posted after the previous post,
not sure if you are being sarcastic or not.
Though asuming you are not sarcastic, let me explain
why I think we need more diversity on our offensive weaponset:
1)We got many weapons to choose from, but it feels like the majority
of the skills are just there because they need to be there, rather than
being there to have a useful diversity.
2)Would be better with access to fewer skills, if it meant better
skill diversity or originality on those weapons …and yes, sorry
but maybe introducing themes for weapons like in GW1.
Hi
I got some suggestions for new warrior skills
or warrior skill effects, which are inspired by
the way warriors work now, and how they
worked in GW1.
These are suggestions, and I would like comments
and proper debates about them, rather than flaming.
1) A skill or skill effects that gives damage
based on the stacks of bleed on opponent.
2) A skill or skill effects that gives damage
based on the stacks of vulnerability on opponent.
3) A skill or skill effects that gives damage
based on amount of conditions, or total
amount of condition stacks, on opponent.
(probably not counting bleeding and/or vulnerability,
if 1st and/or 2nd suggestion is implemented.)
3) A skill or skill effects that gives damage
based on amount of boons on opponent.
(yeah I know warriors got the 1% damage increase
for each boon on yourself, it’s not the same thing.)
(edited by DragonMind.2983)
I’ll put this short: +1
The thread they made was a place for us to go through our 5 stage of grief.
If you go through it you clearly see the DABDA.
…and clearly needed, seeing how ANet trolls us :-)
Since adrenaline accumulated in a non-full adrenaline bar
is wasted when you use a burst skill, I would very much
like to see a heal skill that gives X health (maybe 3-5) for each
adrenaline point spent, when using a burst skill.While not an OP idea in itself, I would rather not add any mechanics tied to burst skills unless we really need it. Rather have a small but effective set of bonuses than a ton of kinda-useful features.
Like right now, Cleansing Ire is massively hindered by Blind.
I kinda feel it are since as I stated:
Adrenaline accumulated in a non-full adrenaline bar is wasted
when you use a burst skill.
This could really be one way to use up that otherwise un-used adrenaline,
OR just leave adrenaline in a non full bar alone. I wound even trait for this option.
Since majority of proffessions have 2 weapon sets,
maybe add a 3rd to the warrior, or mayeb allow us
to use spear above water, personally I like spears due
to their rather high flexibility of use.
The 5th skill or burst skill for above water spear could
be throwing the spear and hitting an enemy.
Stances re-engineered to not being OP when adding these 2 features:
1) Stances are activated and uses (x) adrenaline per second.
2) When running out of adrenaline or de-activating the stance
will stop the stance and start a cooldown.
Heal skill that heals (x) for every adrenaline spent, to make use of
adrenaline in non-full adrenaline bars, which are ‘used up’/wasted otherwise.
First suggestion will force the warrior to think twice about using a burst skill
because it will end his stance …do you want to end that stance or use burst skill?
(ofc some or all burst skills might need to be adjusted as well to provide that
more benefit to ending a stance and putting it on cooldown.)
Since adrenaline accumulated in a non-full adrenaline bar
is wasted when you use a burst skill, I would very much
like to see a heal skill that gives X health (maybe 3-5) for each
adrenaline point spent, when using a burst skill.
Immunity to all conditions for the duration. Apply all conditions that would have been inflicted and their respective durations to the warrior upon the end of beserker stance.
I like this one, represents the meaning of berserk really well.
It would be a direct nerf though unless any nice ways of skillfully using it would be introduced.
Could always make the duration 2-4 secs longer and if that’s not enough,
you can reduce the cooldown …super long as it is now, compared to the
benefit vs shield block.
Physical skills ?
Yeah… but according to wiki(yes I know it’s not 100% correct at all times),
it’s not a key feature. I do see why they might not be counted as such, as none
of the physical skills kan be used underwater, where stances, banners and shouts can.
I see why some of you might like the shouts,
but the stances are very situational, and compared
to their cooldown I find them too useless,
comparing up-time with what they do, adding
what I actually need as well.
My largest problem is actually getting to hit
the enemy with melee weapons.
Where I actually do like the ‘tremor’ skill with
mace 2nd hand, I just don’t like how it’s executed
it shouldn’t be towards enemy target, but facing
direction.
We don’t really have anything to improve hitting,
making me wish for a spear …long melee combat range ftw :-)
…sorry got a little off topic there, but I think it’s good to let
you know a little about why I find the skills useless.
As much as this thread can turn a suggestion debate,
I start this thread primarily to find out if I am the only
one with these thoughts upon the topic.
Key features:
Stances
Banners
Shouts
Personally I don’t use them very much or at all,
because I find them to be useless, compared to
what they bring to the table with their durations
as well as cooldowns.
( you would need to compare that to key features
given to and used by other proffessions.)
Anyone else feels they need to do something
about it, or maybe give us some new key features?
(please only warriors, no warrior whiners or saboteurs.) :-)
(edited by DragonMind.2983)
Arenanet has to create encounters where roles are needed and can’t be left unoccupied. Encounters must not be trivialised by sheer damage.
+1
Atm it looks like I might go US, instead of staying EU. :-)
I use healing signet because it auto heals me,
and I need that since my vital problem is the
same for all games:
I get taken away by the combat/game and
quite a few times I have been known to forget
to heal myself, due to this annoying habit.
(one of the absolutely more positive habits)Anyone else got this problem and use the
healing signet because of that?Are you asking for OP healing because you forgot to heal yourself? If you forget to heal yourself, you probably shouldn’t be playing this game.
No, I am just explaining why I use Healing Signet,
and if others do it for the same reason, or any other
reason …which the 2 posters before you had :-)
I’ve never felt “forced” to put points into a trait line. I’ve always chosen what weapons I like and see what traits effect them, the extra stats are just a bonus. And while some minor traits are not very good compared to their peers, some builds rely on certain minor traits (or at least only become a lot more effective because of those minor traits and the major ones that they take).
You make it sound like I want to remove trait lines,
but this is not the case, actually they will be better
opened up for flexibility,in case of changes, and trait
lines can be made more dedicated, because you can
have more of them.
NOTE: In your post you make it sound like
both suggestions are mine, only the
suggestion covered in my first post,
the thread start initial post, are mine :-)
If weapons skills were going to do that too, they would need to let us pick our 2-5 skills from a pool.
…would that be bad to make that change?
Personally I would say, no.
If I understand it right, after your explaination,
It doesn’t really seem to change anything at all,
when it comes to the trait progression, except
that you will have to have 10 points to actually
get trait, rather than 5.
I wish they would make synergy skills, like in GW1.
example: If enemy is bleeding,
certain skills do more damage,
but in exchange those skills do
somewhat less damage overall.
Almost without exception, I feel “forced” (because, of course, I AM forced) to invest 5 points in various Minor Traits to get to the ones I really want.
I would prefer that the Traits system get rid of forced-minors and roll them into the adjacent Majors. This means that each Tier Trait that is now a Major would get one more option within it- the formerly-minor to its immediate left whose box was mercifully removed.
Then we should be able to select TWO 5-point traits from each of the 3 trait boxes that remain (which correspond to the 3 Tiers) after removing the minors and folding those traits into the adjacent Major boxes, up to a total of 30 points in each Trait Line. So we would still take 2 Adept, 2 Master and 2 Grandmaster Traits.
But wait! Even more intriguing (thinking WAY outside the box now)… what if we could invest all 30 points into the Adept (lowest Tier) box if we wanted to do that? Or 10 in Adept and 20 in Masters? The only requirement would be that we must spend 10 points in a Tier before we can spend anything in the next-higher Tier, just like it is today, but once we have satisfied that prerequisite, we could spend as many points as we have left out of 30 in that next Tier, or all 30 of them in the lowest Tier since that Tier has nothing below it and therefore no point-spending prerequisite.
This would give us the maximum flexibility in our builds while no longer FORCING us to take often-useless traits. Also, Anet would retain the ability to balance classes by tweaking Traits, just as they do today.
This seems to me to be an entirely workable plan- good for players, and by increasing player satisfaction at no cost other than implementation, good for Anet.
Your suggestion sounds confusing to read,
if it can’t be explained more plain(less confusing),
then for sure it probably will be hard to program.
Taking all those factors into consideration,
but I like that you try to ‘patch’ things up rather
than create a new system, like I did with my suggestion.
I think seperating the two ‘stat boosters’ attached
to each trait line, and having those 5 stand alone,
is much better, because:
1) You wouldn’t have to pump points
into a trait line just to get the ‘stat boosting’ bonus.
(I know you choose traits as well, but honestly
don’t you feel forced, just a bit, to put points
in a trait line just to get the ‘stat boosting’?)
2) Each 5 points used award 1 trait slot point to be used
in trait lines which can be more fine tuned to fit a
specific, as well as traitlines can be removed or added
as ANet see fit, without impact on the ‘stat boosters’.
(it supports options in the future should it be needed)
I received a PM,
there is two of the same
and it count as 2 towards the 100 limit.
I clicked both that’s why I know
it’s the exact same, even after I
replied to only one of them, both
had my reply.
Madcast taken into consideration,
but still have a chance to get me in your guild :-)
Many of you seem to comment on the healing signet,
rather than WHY you use it.
As an ‘example’ to why I use HS, read my initial post.
…beginning to think Cogbyrn.7283 was right
about posters to this thread.
+1 to you Cogbyrn :-)
It is possible to farm materials and just lvl up
your character to max. that way.
PAST:
I have bad experiences when it comes to guilds,
the last 2 and only guilds I have joined in GW2
kinda got torn up, the last one still existing with
ghost’y members.
In general the guilds I have joined in my MMO
career got torn up, or I had to leave for some
time, and when I get back the people I loved
to play with from the guild quit, and things
changed for the worse and I just couldn’t stay.
FUTURE:
*I am friendly.
*Love to have fun.
*Like to get to know the people I play with
(sometimes to their annoyance).
*I am willing to join and guest guilds on other servers
until I know if I want to join for good and relocate. (EU, non-US)
*I have Skype and TS3 client for voicechat (TS preffered).
*I started playing in the 3 day pre-launch period,
but have recently decided after about 5 months break
from PLAYING, to return.
This is the list of the most vital things, not counting
in-game preferences of game types/styles, or char info(s).
Now do you want me?
(edited by DragonMind.2983)
There’s definitely a psychological component that factors into Healing Signet (queue OP troll).
If this mean you suggest I am troll’ing,
I can tell you I am not,
I really do get taken with the combat
to such a degree that I forget to heal.Now being a dedicated healer, I do
remember to heal (everyone), but
since GW2 doesn’t have healers,
and the fact warriors never been
healers, and never should be it,
…is a debate for another game.I meant “Overpowered Troll”, not “Original Poster” troll. I don’t doubt your sincerity, I just anticipate people will jest about how the heal is overpowered.
Healing skills in a game is always overpowered, …compared to IRL .
remember the time where ppl simply organize a party and have a go with it, love that time.
no commanders who simply want to be a leader but have no skill or even sense of direction, no groups zerging the place while ruining it for others.
simply a group of 8 with ppl you get to know……still loving that time.
…A group of 8? …Yeah I guess GW1 was GW at it’s best,
or did you mean 5, which is the max group size in GW2?
My asuran is a little lost when it comes to inventing
a flying machine, thus he cannot train to earn his wings :-P
…atm he has none.
Now… the part which ANet partially have succeeded,
is to make bosses in dungeons that doesn’t require
the trinity setup …or at least add an aggro management
system, in such away we can more control who the boss attacks.
Complainers will not stop until warriors become free kill again.
To nerf it properly, delete the warrior.
Well removing the warrior could be a good idea,
though I would want a free change to another
proffession with my current warrior.
There’s definitely a psychological component that factors into Healing Signet (queue OP troll).
If this mean you suggest I am troll’ing,
I can tell you I am not,
I really do get taken with the combat
to such a degree that I forget to heal.
Now being a dedicated healer, I do
remember to heal (everyone), but
since GW2 doesn’t have healers,
and the fact warriors never been
healers, and never should be it,
…is a debate for another game.
I use healing signet because it auto heals me,
and I need that since my vital problem is the
same for all games:
I get taken away by the combat/game and
quite a few times I have been known to forget
to heal myself, due to this annoying habit.
(one of the absolutely more positive habits)
Anyone else got this problem and use the
healing signet because of that?
Yeah, Mesmers are the signature unique profession in Guild Wars 2 but aren’t actually mainstream as statistics show (See screenshot). I would suggest just playing all the professions you are interested in until about level 20 and try out all the weapons they use to get a good feel of what they’re like to play and go from there.
…screenshot could be wrong,
since by what standards do it measure
the bountyfull proffessions, since one
can have more than one character?
/say ANet do not suppress messages with your current suppression system, plz.
/say ANet do not suppress messages with your current suppression system, plz.
/say ANet do not suppress messages with your current suppression system, plz.
:-P
Maybe it will be released as a christmas present or new year thingy,
if more are to come.
…..the only thing you need to watch out for is that NA servers cannot play with EU servers
Oh well …seems I will not be playing fractals with Sarah then.
Since I’m on EU.
Personally I think warriors have too few immobilize skills,
or what the condition is which are required, to validate
leg specialist as a useful trait.
I know it might seem OP to have it affect all targets of
like the hammer ‘3’ slot skill, but it’s a condition, which
can be removed by condition removals.
On that note if ANet’s skil dev team comes up with a skill
that applies immobilize and torment, I think I might quit
GW2 for good …just saying.
I asume if you want one to be lvl80,
that the previous ‘it does not matter what level you are’
is about the fractal level?ops! yes sorry about that! will get that changed, thanks for spotting that out for me
NP …you seem like a nice person, would love to do fractals with you,
but I am on another server, do you know if fractals can be done by guesting?
Since it’s about hints …the achievement page setup
have been given a new layout, but I cannot find out
where to see what hints I need to do to complete ‘Hint completion’.
I asume if you want one to be lvl80,
that the previous ‘it does not matter what level you are’
is about the fractal level?
I have for various reasons been away from playing GW2,
but still keeping track of whats going on with GW2 and
being in here on the forum.
Now I want to return. This is easier said than done,
because I play a MMO to play with others, if you don’t
play it because of that, there is a lot of good offline
games at disposal which provides great content.
I need to find someone to play with, and JUST joining
a guild is not going to do it, because I have been apart
of 2 guilds and in other MMOs other guilds, and it’s
not the guild, but the people in it that forges it.
I want to play with people that aim to have fun playing,
doing various things together, NOT just dungeons or WvW,
but everything that might need to be done for each
individual player to feel their character progress the way
they want their character to progress, be it getting their
crafting max’ed, hunting for materials. Getting a legendary,
hunting the materials to craft it. Live event or boss needed
for an achivement. Just hanging out having fun and a laugh,
maybe invent or play your own treasure hunting game, or
another self created social game/option to have fun,
…if that’s what is needed.
Main character (the character I like to play, I am not really into alt’s)
Location(server): Seafarers Rest
Race: Asuran
Name: Loloch
Birth: In the 3 days pre-launch of GW2
Proffession: Warrior
Favorite thing to do: Jumping Puzzles
and grouping with friendlies to do stuff.
If you are serious about ‘helping out’/grouping,
send a forum PM, even if you got questions.
I do love to voice chat with people when playing,
Got Skype and TS3 client should be enough choices.
Treat this thread as a place where players can
look for people to play with or maybe recruit
for their guild, and for other players to post
looking for similar things my post is about :-)
The lost ones are reaching out!
(edited by DragonMind.2983)
I like the ‘Powerful shout’ trait, but at least 4 of the other
traits (mixed minor and major) seems a bit OP.
That said I would like see them add:
More shouts, especially an elite shout …we don’t have any elite shout.
(shouts could be variants, like the concept of banners)
Banners need to be more useful, maybe have them provide
a combofield, which is different from banner to banner.
Have them occupy off-hand, where ‘5’ slot is ‘Plant banner’
(or what it’s called) and ‘4’ slot is the current banners ‘2’ slot skill.
I don’t like the 2 weeks change of stuff either, this is partially to
why I stopped playing, though keeping an eye on how GW2 progress,
in hope ANet changes something that will make me come back,
or even better …make me feel welcome back.
Though my biggest concern is the thing with one-shot content,
where you are forced to do it, or lose out on it forever.
This is in my opinion as bad as a MMO’s with a shop that more
or less forces people to spent money to play and experience
their game to the fullest.
About the briefly touched issue of a game getting support,
in slurpey.6014s post:
From my experience I feel much more happy about buying
something in a shop if I know I will stay in the game, and I like it,
because I know I will spent ages in the game, hopefully, and will
not feel I ‘loose’ my money.
I have encountered many others who feel the same way, but still
game companies that create MMOs, this far, seem to go for the
big fast burnout pile of money (as I call it), rather than focusing
on …in this case GW2: (one very visible IRL example) putting a
little efford into listening to the player base from GW1, which
made it possible for them to have the success to want to create GW2,
instead they focus on masses they hadn’t reached out to, and keeping
them happy.
As is now, there is NO guild wars in Guild Wars 2, they should have
named it differently, something like ‘Heroes of Tyria’.
I like the war shield skills. It has saved my butt many a times running into that tower past the zerg. Or running through the enemy zerg with zerker stance and stability to the back lines to kill glass cannons or arrow carts. However lately I keep flipping back and forth between my shield and warhorn. That convert conditions to boons is amazing.
Now that you mention warhorn …it really needs a damage skill on it,
we are warriors.