I love the idea, I’m just not sure how it would work within the GW2 world. There isn’t any lore that I know of for undead creatures aside from the minions that necromancers create temporarily and zhaitan created permanently…
GW1 had lots of undead from Orr, mainly due to the Cataclysm and Scepter of Orr.
Yes, but I’m looking at GW2. To put it bluntly (but not meanly), gw1 timewise is ancient history, and human history at that. Gonna need something less human-centric.
Palawa Joko in Elona? Sure, he himself was human, but his undead are a hell of a mix. Not to mention his enemies.
Keep in mind, he’s active to this day.
I love the idea, I’m just not sure how it would work within the GW2 world. There isn’t any lore that I know of for undead creatures aside from the minions that necromancers create temporarily and zhaitan created permanently…
GW1 had lots of undead from Orr, mainly due to the Cataclysm and Scepter of Orr.
Also of note, the Last Gasp trait can proc while you are already in Shroud, thus letting you enjoy the full benefit.
Better yet, stay right where you are and go to character select before loading back in. You will be missing ~17% life force when you load back in.
My general Power build. Works pretty well for WvW roaming as well as just soloing content. Not ideal for zerging, but it’s not terrible either.
Zealots, mostly. Ascended armor and dagger with Zealot’s stats, the rest lacks Healing Power.
Great sustain, still good damage, but it is weak to spikes.
There’s just so little reason to have healing power as a necro that even with random gains from random places it never heals more than 140 per tick. Maybe if it lasted 15 seconds to match the skill cooldown there might be something there, but 5 seconds (6 with my durability runes!) is hard to get excited about.
>.> <.<
- sees 228/tick on my build *
I’d prefer Retaliation. You need to be up close to get the bounces, so Retaliation would at least provide some extra punishment.
I agree. It would be nice to have some more retal outside of axe and spite.
I’d love to see Necros get an Elite Specialization with a focus on Retaliation, similar to how Reaper had a Chill focus. Since we lack active defense, I can see it working out in ways that other professions shouldn’t use.
They’d need to buff or rework Retal first, since it is pretty kitten at the moment.
Such changes could be part of the Elite Spec. It’s a decent boon for anyone right now, but traits can be used to change it up from “decent” to “great”.
For example, in my Cultist Elite Spec idea, one of the traits makes Retaliation turn into a siphon, healing you for the damage it deals. Granted, that’s a Grandmaster trait, but other traits in the line give decent access to Retaliation.
I rather like how death magic works and your suggestions make the trait line useless to me.
So, what gets cut, exactly? Only change that could possibly make it “useless” is the removal of Reaper’s Protection (since the only other removed item is just stats).
The rest is either preserved or improved upon with better synergy.
I’d prefer Retaliation. You need to be up close to get the bounces, so Retaliation would at least provide some extra punishment.
I agree. It would be nice to have some more retal outside of axe and spite.
I’d love to see Necros get an Elite Specialization with a focus on Retaliation, similar to how Reaper had a Chill focus. Since we lack active defense, I can see it working out in ways that other professions shouldn’t use.
I’d prefer Retaliation. You need to be up close to get the bounces, so Retaliation would at least provide some extra punishment.
Still need a replacement for Soul Comprehension, but otherwise, I think it looks like great ideas!
They work extremely well together. Why wouldn’t they?
Also, you can’t tell me a class that has 4 AoE’s in 1 weapon is hard in PvP where everyone is in one spot.
You do realize that those 4 AoE’s deal pathetic damage, right? And only one of them has a short cooldown?
Also, Flow, while I agree that Blighter’s Boon does give you superior sustain over Unholy Sanctuary, Unholy Sanctuary also lets you run Shrouded Removal, which is a very strong trait. That’s a large part of why I like US so much.
Sigil of Air got a nerf a while back. There’s no guarantee that the wiki was updated to reflect that.
One place I would differ with Drarnor would be to think about running Magi’s or possibly a Magi’s/Zealot’s mix (Mender’s, basically). A bigger life force pool means your % gains from Ghastly Claws and Blighter’s Boon provide that much more life force, and therefore that much more raw HP from the Unholy Sanc conversion and DS1 spam .
You need the damage. If you need more health, go Celestial amulet/infusions.
It’s possible for all three to trigger on the same hit. On-hit abilities can also all trigger on the same strike.
It’s worth noting that on-hit effects can not only trigger on the initial hit, but also on the strikes from Sigil of Air and Sigil of Fire. Useful if you have some without ICD’s (most do).
Give me the Soul Comprehension change. I don’t care about the rest, but I reeeallly like that idea.
Uhh… Are you talking about Shiro heal? Because that has always had a 1 second ICD between daggers.
As one of the few who runs Zealot’s Necro, I don’t think Power Necro was ever actually bad (at least since specializations were introduced), just that other options were better. Of course, I run the sustain game, which requires either Unholy Sanctuary or Blighter’s Boon to work (blood magic life steal is still a bit too weak to work it alone).
The issue with removing the ICD on the active is not the spike healing, but the spike damage. For example, that adds 3,375 armor-and-protection ignoring damage to Life Siphon with 10 Might, Hoelbrak runes, and a Demolisher’s or Paladin’s amulet. 4,500 to Soul Spiral.
No, Drarnor says that the regular axe skill Unholy Feast doesn’t corrupt 2 boons when you have the trait Unholy Fervor.
But my axe corrupts 2 boons with or without being traited.
Spiteful Spirit on the other hand only corrupts 1 boon.I guess they fixed it in one of the smaller patches. I wasn’t seeing more than one boon ripped from Lich minions in the Mad King’s Labyrinth.
What u mean they fix it?
Is the trait corrupting 2 boons now or u ment the axe skill?
Traited axe skill, not Spiteful Spirit.
No, Drarnor says that the regular axe skill Unholy Feast doesn’t corrupt 2 boons when you have the trait Unholy Fervor.
But my axe corrupts 2 boons with or without being traited.
Spiteful Spirit on the other hand only corrupts 1 boon.
I guess they fixed it in one of the smaller patches. I wasn’t seeing more than one boon ripped from Lich minions in the Mad King’s Labyrinth.
When you have the Unholy Fervor trait equipped, Unholy Feast still only corrupts one boon.
I was not pleased to discover that against the lich in Mad King’s Labyrinth.
Petition: delete every necro QQ thread.
You guys play necro wrong. I play mine as kamikaze – i may go in downstate but I MAKE SURE I TAKE MANY ENEMIES WITH ME!!! BWAHAHAHAHHAA!!!!! (and then rely on friendly scrapper to rez me <3)
Dude. They nerfed kamikaze Necro ages ago.
I still can’t believe that was actually meta for a period.
Ironic that you want to change Well of Blood from a Light Field to a Water Field because it doesn’t cure conditions.
At one point, the Protection was increased as well. Without +Protection duration, I could still only get Protection 1/wall cast both traited and non-traited versions. Maybe that changed somewhere along the line.
It is intended. Only the spectral recall buff lasts longer. Its the same for spectral wall, only the wall lasts longer but not the protection and fear.
The Protection does actually last 50% longer. I haven’t paid enough attention to the Fear portion, admittedly.
Thank you for the reply. Since there is a cap on luck and luck is account bound, what would be the point in storing it? Is there another use for it?
There are some crafting uses for it. There are also multiple Guild Hall upgrades that require it. Finally, there are some decorations that can be purchased with it, but those are only available around Lunar New Year.
If nothing else, it’s easy Artificier XP.
(edited by Drarnor Kunoram.5180)
Anet isn’t able to deliver a complete second set of legendary weapons, because its very ressource costy and here are people talking about, as if working on 18 different new elite specializations per expansion would be just a piece of cake compared to that ….
go figure …
You do realize those are completely different teams of people, right?
There’s a lot of pressure for the devs to top themselves with each new elite spec. 18 new elite specs is a lot of work and would take such a long time to develop. Personally I’d rather have one new spec each and get the expansion sooner, than have two each and get it much later.
Nobody ever said the devs had to “top themselves.” It’s perfectly fine for different elite specs to not quite be on the same levels of power so long as what they try to accomplish is different.
I agree it would be a lot of work, but we do have a couple of things that can help;
1. They aren’t developing the system from scratch like they did for Heart of Thorns. They already know how elite specs actually function, so now it’s just the mechanics/art.
2. They aren’t developing any new professions.
So, two specs per expansion might be pushing a bit, but I don’t think it is unreasonable. Granted, I’m not a developer, so I can’t guarantee that.
Stop crying about necro omfg…they’re broken OP condi spammers , just give them slight support and all you’ll see is mark spam+death nova on the point= brainless class
Chronophantasma condi Mesmer, and Condi warrior both easily outstrip necros in condition damage, application, and burst.
I wouldn’t bother pointing out facts to Supreme. He’s really just a troll on his anti-condition crusade. Apparently, he believes that debuffs shouldn’t exist and, by extension, Necros who are all about debuffing.
A quick question to the devs, but for future expansions, are you looking at doing one Elite Specialization per class per expansion, or could we see two come out for each class?
I find it difficult to think it could be three or more, but I wouldn’t complain!
For other players, how many would you rather see per expansion? I would like to see 2 per class come in with expansion 2, personally.
FYI, Epidemic used the Necro’s Condition Damage on the copied conditions, so “good burns” aren’t necessary. Just stacks of it.
Outside of Slothasaur, Mathias, and Gorseval, why would you want a Necro anymore? Didn’t their DPS just get murdered with the horror change?
Axe is actually a decent ranged DPS weapon now. Ghastly Claws hits harder than Gravedigger if you land the full channel, so that is definitely not insignificant at that range. I’m about to calculate its new power coefficients.
This statement tells more of the state of greatsword and gravedigger especially than of axe. Gravedigger that was supposed to be the crazy hardhitting skill that is super slow and easy to avoid/block/interupt and look at it now. You could say that it dug it’s own grave. Ba dum tss! I’ll see myself out.
Gravedigger does still hit like a mack truck. It’s easy to land hits of 10k+ with it (I rarely see those numbers because my Power armor is Zealots, not ’Zerker) and 15k is not out of the realm of possibility.
So, new Power Coefficients for Death Spiral, Rending Claws, and Ghastly Claws.
Death Spiral (Greatsword 3): 1.5
Rending Claws: .88
Ghastly Claws: 3.6For reference, Rapid Fire is a 3.75 coefficient. Gravedigger is 3.0.
Did you test the numbers? Because if the numbers on the patchlog are correct ghastly claws should be 3.25 not 3.6.
Ran them through the standard formula using my Power, weapon damage, and tooltip damage.
It’s possible the wiki was never updated after the prior buff.
So, new Power Coefficients for Death Spiral, Rending Claws, and Ghastly Claws.
Death Spiral (Greatsword 3): 1.5
Rending Claws: .88
Ghastly Claws: 3.6
For reference, Rapid Fire is a 3.75 coefficient. Gravedigger is 3.0.
Axe is actually a decent ranged DPS weapon now. Ghastly Claws hits harder than Gravedigger if you land the full channel, so that is definitely not insignificant at that range. I’m about to calculate its new power coefficients.
These and Wintersday gifts, please!
As an aside, Ghastly Claws now does more damage than Gravedigger when you land the full channel.
The problem with making an Elite spec even partially based around Retal is that it’ll automatically be useless for PvE. They’d have to either improve Retal in PvE or make the rest of the spec super enticing to make up for it.
That’s why you want more of a theme about getting benefits when hit/low on health than a focus on Retaliation.
I, too, designed an elite spec idea that featured Retaliation. Retal does fit well with the Necro for various reasons. One in particular is the lack of active defenses. Retaliation can provide a deterrent to whacking on the Necro while making a callback to GW1.
if I may ask, how would retaliation help necro? we need active defenses like invul and so on. as soon as enemy team sees a nec with perma retal it will be platet even quicker bc retaliation wil dish out a lot of damage if you dont kill its owner quickly..
besides that, adding retaliation in curses is kinda stulod bc its our condition line. we already have one option in spite. adding one source to death magig would be better
Simple: Retaliation makes people think again about if focusing the Necro really is the best idea. Because we have no active defense, it’s currently a no-brainer. They can’t “focus you harder” than they already do because the Necro is always the best choice.
However, with Retaliation and other retributive effects, now focusing the Necro, while still just as easy, has a real cost. How much damage do you take in return when you try to spike down the Necro? How easy would it be for the Necro’s teammates to clean you all up when you’re done?
Yeah, but it’s still available on a rotation basis.
My Cultist elite spec idea that I posted a while back had something along these themes. It got good Retaliation uptime, but also had a number of traits that made you more effective the more you got hit/the lower your health.
It’s not unblockable. I’m guessing that you aren’t talking about it not transferring more than 5, but rather transferring none at all?
I have had zero issues getting it to transfer.
I’m running 2 trapper 4 lich (because Nightmare runes require PvE) right now in WvW, and I’m finding that it works really well, because your cripple and chill actually lasts longer than .5 seconds. However, we are still limited by other things, so we need support to not become focus fodder.
Isn’t there a Twilight Arbor reward track?
Gravedigger grants a stack of Stability on hit. Once you start spamming, you will be very difficult to stop.
Epidemic copies the duration of conditions, but considers you the source of all newly applied ones, so it uses your condition damage. The duration was already set, however. My guess is that they did this to prevent “double dipping” on condition duration.
In your example, the copied duration is only 1 second.
Come to think of it, I should try using Epidemic to see if traits like Bitter Chill apply. I can’t believe I haven’t done that yet.