Tarnished Coast
Tarnished Coast
This thread makes a good case for the low HP if you look at the guardian in a vacuum and don’t compare it to anything else out there. I don’t really think we need more HP but it’s an undeniable fact that warriors and necros both easily have more effective HP, warriors also have comparable healing and avoidance.
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Yea they need to get rid of that… and give conflag some decent power scaling too >_<
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in WvW?
Walk up to enemy zerg, wall of reflection, /dance
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Scepter is a melee weapon that got stuck with a 900 range in beta. Then they moved it to a 1200 when we pointed out we could really use a solid 1200 range weapon designed for damage. Unfortunately they’ve never got around to changing the weapon to actually be functional at anything outside melee range.
- needs to hit reliably, I think the best suggestion is still to change it to a beam attack(similar to mesmer GS) it would need a damage reduction but actually hitting is necessary. #2 should be a symbol, similar damage to SoS but instead grant say… might? or stack vuln or enemies?
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Am I wrong in saying that this is the first ability that was changed to function differently in PvE than PvP?
AND THE ONE THEY PICKED TO CHANGE THE NORM WITH WAS SAVE YOURSELVES?
Wow.. just wow..
Lol
You’re wrong actually. Confusion was the first to be changed like this and it was done in beta, it was basically cut in half as well.
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compared to a warrior we have very low base health.. but our health dances up and down. while a warrior’s health just drains.. slowly
We have SO many sources of healing… jesus christ
just make sure you have some condition removals in your spec even if it is a passive. To be honest I absolutely love Smite condition. Dealing more damage while removing a conditon -> I’ll take this any day !
And even if all your condition removals are on cd.. we still have plenty sources of regeneration, that outheals a whole bunch of conditions..
You grossly underestimate a warrior’s ability to heal.
Adrenal Health and Healing Signet alone will give them 320 HP/s with ZERO healing power. Start adding in things like regen and shout healing and they are on par to guardians with health restoration. However warriors have another advantage other than 8k more base HP. Hard CC. Only engineers can match the CC potential of a warrior.
Most people underestimate warriors defensive capabilities because nearly all of them are glass cannon 100b users.
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I had about 35 chests open, no halloween stuff in any of them… I would recommend nobody buy keys unless you feel like dropping hundreds of dollars.
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Interesting post which is of course to consider as valid for dps vs a single stationary target.
In wvw the scepter remains inefficient in my experience.
Yup, and that’s my biggest issue with scepter.
It’s a ridiculously strong weapon… if your opponents don’t move or fight back at all. I really think they need to change the #1 to a beam attack(something like mesmers GS) and reduce it’s damage by at least 25%(since it can now actually hit things). Smite also needs to be more reliable. It’s much like the #1 in that it CAN do ridiculous damage but never does.
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Just seeing what people think of some possible changes I think may help our class build some more build variety, especially on the power side.
*Increase life force gain on feast of corruption – Intent is to increase DS use for condition builds, especially those without soul marks.
*Increase base damage on all marks to be at least equal to necrotic grasp – Intent is to improve power builds damage at 1200 range but not overly change condition builds or degrade utility
*Extend well range on ground targetted trait to 1200 from 900
*Increase well duration to 7s add trait(or add onto existing) to increase duration to 10s
*Reduce well of suffering cooldown to 25-30s
*Change well of power to grant might each tick in addition to condition > boon conversion
*Change well of corruption to deal additional damage when a boon is flipped
*Bone Minions when order to detonated charge your current target before exploding(max range 1200)
*Change unyielding blast trait to cause life blast to detonate dealing damage in an area on impact instead of piercing(120 at current tier or moved up to higher tier and given 240)
*Normalize life blast damage at all levels of life force
*extend axe range to 900 on #1 & #2.
*increase attack speed of axe #1 to 0.5s from 0.75s
*increase attack speed of axe #2 to 1.5s from 2.25s
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There are only 2 wells that have justifiable cooldowns. Well of Blood and Well of Darkness.
Here is a break down.
Suffering: Adds pathetic amount of vuln and is really only for damage, completely and utterly outclassed by bone minions which will do over double the damage with a 20s cooldown with no traits needed.
Power: This has a good concept but the problem is it only converts ONE condition into a boon every second. If you are under assault from conditions this basically does nothing of any note, null field from mesmer makes this look pathetic.
Corruption: Reverse of power with a similar problem although it’s not as bad since it does damage regardless and boon use is not as frequent as conditions. However the same 1 boon per 1s makes this far to slow.
Honestly they need to have base durations increased to 7, throw in a duration increase to one of the existing traits to push it to 10 seconds. Reduce cooldown on suffering to 25s base. Power should build might stacks every second in addition to it’s current effect. Corruption should deal extra damage for each boon removed. Huzzah you now have non-terrible wells.
Also ground target should go to 1200 not 900 >_<
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Got to 2600.
Full condition damage set (~1400)
25 corruption stacks(250)
25 might stacks (875)
Truffle risotto (100)
Could get higher with a tuning crystal thrown in there too.
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Minions are pretty poor for leveling, they take up utility slots that can be much better used eleswhere(except for bone minions, those are amazing in power builds). Conditions are much better. As a necro you don’t really want to go for vitality, toughness is MUCH better for use due to death shroud effectively giving us 36k base health.
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Earth, Corruption, Agony are all great choices.
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3 faction is a stepping stone to FFA which is what pvp games should be.
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There was some testing done on the guardian boards with regards to character size and there was some evidence suggesting that “melee assist” option caused issues but when turned off there was no difference.
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I’d say #2 needs to be completely changed it’s garbage unless used point blank and #4 needs to either do more damage or cause a smoke field for like 3s or so.
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Apparently no one is reading the opening post. THE SKILLS ARE NOT UNDERPOWERED JUST COMPLETELY DULL AND BORING.
What did you expect? This is the internet and you put an extremely misleading and inflammatory title on the thread.
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No, they’re still garbage. I play another class while waiting, but I understand why you left :]
Yep, they’re awful. I doubt they’ll ever be very good so if you only want to play with minions then I’d go with mesmers they have working ones.
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The axe is a failure of a weapon, even scepter will outdamage it in a power build. You should never be using it. Use staff for long range(or scepter if you hate staff), dagger for short.
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Toughness is much better due to the vast amount of HP we already have through base HP, death shroud and lich/plague form. It can be rather difficult to get depending on build though.
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Scepter’s base bleed is actually 5s
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Greatsword – Whirling Wrath
Staff – Wave of Wrath
Ideally you’d prioritize whirling wrath and while it’s on cooldown use staff’s wave of wrath. So really, you’re doing what’s best already and Guardians are arguable the best at group farming.
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Asura pole dance… yep.
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Necros need bug fixing first. Once we have the majority of our bugs fixed then we can come back and see how things are. We are a strong class right now even with the bugs so we’ll likely only go upwards with fixes.
At this point I’d really like to see some trait improvements but I honestly can’t see much being done without subsequent nerfs otherwise we’d be OP. The only thing I could see being flat out buffed without issue is the axe since it’s a complete joke of a weapon atm.
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I’m going to go out on a limb and call bullkitten on 8k orb of wraths.
Also 224 is the base damage -_-
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BG putting on a bit of a clinic but it’s been some awesome fights, hope this keeps up all week
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Man he got kitten on
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has close to death influence on bleeding and condition damage?? or is it a bug??
That’s not a bug.
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FYI I just tried it and it doesn’t appear to boost armor while stomping
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It hits 5 targets other than the one you have targeted, so you’ll see a total of 6 taking damage which is why it may have seemed like more.
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You can test it against the combat NPCs in the mists
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It’s pretty hard to stack confusion to a decent amount and you do need to use a skill to get it’s damage out. I can typically maintain 15-20 stacks of bleed and at 1700 condition damage that’s a little over 1900 DPS on the low end. It’s incredibly rare for me to see over 5 stacks of confusion on anything and at 1700 condtion damage and an enemy using an attack once per second that’s… about 1k DPS from confusion(in sPvP). The damage is a little insane in WvW… not sure why they haven’t mirrored the spvp nerf over to that as well.
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Are necros any good at tagging mobs / getting loot in dynamic events?
in Necromancer
Posted by: Drekor.5217
One word here: Epidemic
It is a utility that aoe bursts all the conditions of your target to everything in a very large radius. I tag EVERYTHING with my necro.
Now the downside is that I frequently find myself dodging like a madman while 5-10 mobs aggro the kitten out of me.
Epidemic for tagging mobs in DE’s? Things die in about three seconds how exactly do you plan to get a decent condition stick, hit epidemic and do enough damage to tag in 3s?
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Use guildhead, its a far better site.
It’s builder is trash, gw2skills.net is(was?) by far the best site for a builder.
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I’d like to see this trait changed from causing piercing to causing life blast to detonate on it’s targeting doing it’s damage in an AoE around the target(180 radius?). It would drastically improve power based builds capabilities and put them on par with condition builds.
Thoughts?
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Got a rare axe drop my level a bit ago, decided to give it another chance.. and bah, still can’t stand it. Feels like even dagger #1 has higher DPS. I guess it’s meant to get a boost from all those stacks of vuln, but even with 10 stacks on a mob, I don’t really see a difference in damage.
That’s because Dagger #1 is more DPS. Axe is more or less completely useless. In fact you can outdamage it with the staff.
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epidemic is nice but it has pretty short range, you are well inside the enemy aoe and ranged fire envelope to use it on them.
you need some kind of escape utility to gtfo, like spectral walk or wurm teleport
Epidemic has 1200 range and 600 radius and requires no line of sight. For necros it is our best form of AoE, wells are pretty good for the duration that they are up but their cooldown is awful and only 2 of them actually deal damage. Lich form has no respectable AoE and staff AoE is pretty meh.
While using scepter to apply conditions can put you at 900 range you can abuse the 240 radius AoE to push to hit to 1140 and honestly we’re necros not squikittenhieves or elementalists, we can operate at 900 range fine.
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awwww TC in the vid but I wasn’t in any of the scenes… comes hang out in EB BL’s more
Also how can you stand using the axe? seems to me like it’s just way to low damage
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ANet is not going to implement a new weapon until an expansion which is months away at a minimum. If anything they will improve our existing kit and that’s it. Trying to get a weapon that doesn’t even currently exist is even more off the rails.
I’d suggest you stick to improving the staff/scepter and their capability at long range. I personally feel staff is good where it is, it’s currently our most effective 1200 range AoE weapon for WvW thanks to SoS + orb and use of wall of reflection can open up the 600 unit range auto attack as well.
For scepter I’d like to see it changed.
- similar to mesmer GS beam, it channels 3 ticks however instead of increasing damage at long range like mesmers ours has a burn attached to the last tick(1s burn). This gives us a solid auto attack that also has a burn which has some synergy in our kit. Attack speed would be a full channel every second.
- Change it to be a targeted AoE that causes a detonation of light dealing damage and burning foes in the area(2-3s burn). Expected damage with full glass cannon would be about 3k with a crit on a squishy.
- Mostly fine as it is I suppose.
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(edited by Drekor.5217)
The conclusion I would draw from this thread isn’t anything to do with Norns or Humans but instead it’s melee assist that’s broken.
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It would go to 1200 over 12
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Well you don’t really have burst so there’s that.
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Yea they’re useless…
Right up until they smash through 2 sets of reinforced gates before you can even get back to defend.
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I wouldn’t care except I like some of the major death traits but that 5 point minor keeps rallying enemies.
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People getting to 80 and getting exotic gear makes a big difference compared to a L60 wearing L40 blue gear being scaled up. If you were a L60 in L60 exotic gear it would be good but that doesn’t happen.
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I honestly wish I could turn the reanimator trait off. It’s a HUGE liability in PvP. Every trait should be at least "positive’ this one is not, it’s very VERY negative and has gotten me killed on a near daily basis until I decided that greater marks wasn’t worth putting up with this stupid minion and ditched the death tree altogether.
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I hate to be the bearer of bad news but there are bad builds… and you’ve picked one. Conditionmancer is pretty much the only competitive necro build atm.
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I feel like I need a cigar and a glass of scotch.
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