Showing Posts For Duke Blackrose.4981:

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Okay, so you’re complaining about the warhorn even though it could have litterally ANY SKILLS. It makes no sense to me.

Your only arguments are ‘warhorns look bad’ and ’warhorn’s animations are bad’, which I don’t think it’s true, but it’s a matter of personal prefrence. You should at least wait for the tempest to be properly revealed before complaining….

To be honest though, if you want to quit the game just because of one of your elite specialisations getting the warhorn as an optional weapon, then please do. I just think it’s very silly.

This is totally taken out of context. Please at least try to read through arguments before pushing them aside as nonsense as this gives zero input into the discussion.

There are several people who said already how warhorn fits the AoE and buff theme and that’s precisely not what the ele needs as elite spec which is meant to give you a new playstle.

And that’s on top of the warhorn being limited animationwise while also mostly having horrendous skins.

Stop being childish.

I’ve read through arguments, but most of them are really bad. Just because warhorn ‘fits the AoE and buff theme’ doesn’t mean, that’s what it’ll end up being. Heck, it could even be used as a burst melee weapon, you simply don’t know yet! As for the time being, we know practically nothing about tempest, so arguing that it won’t give you a new playstyle is just groundless.

Also, do you really think that because of this thread the devs will be like ‘Oh, we’ve been working on this spec for a year, but they clearly don’t like warhorns, so let’s just scrap everything and start over.’ Grow up.

This very much so.

Is there really less build diversity now?

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

No. There is far more build diversity because the design of traits has (for the most part) improved greatly.

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Okay, so you’re complaining about the warhorn even though it could have litterally ANY SKILLS. It makes no sense to me.

Your only arguments are ‘warhorns look bad’ and ’warhorn’s animations are bad’, which I don’t think it’s true, but it’s a matter of personal prefrence. You should at least wait for the tempest to be properly revealed before complaining….

To be honest though, if you want to quit the game just because of one of your elite specialisations getting the warhorn as an optional weapon, then please do. I just think it’s very silly.

There are several people who said already how warhorn fits the AoE and buff theme and that’s precisely not what the ele needs as elite spec which is meant to give you a new playstle.
.

That’s a bit of a misconception. It can give you a new playstyle or highlight existing ones. The Chronomancer doesn’t give the Mesmer a brand new style – it only expands the current way of playing them. It’s an add on. The Reaper doesn’t give the Necromancer vastly different strengths. It merely builds on what they have. Only the Dragonhunter thus far takes its profession in a new direction.

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I’m pretty sure someone on Reddit already data mined the ele sword skills a few months ago.

To be fair, the datamined sword had very rough skills (most of them placeholders taken directly from Dagger) and could very easily be scrapped or put off till a future elite specialization.

Keep in mind that the datamined Revenant staff was way off of what they eventually went with. Datamines don’t set things in stone.

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Breaks my heart T_T
- Warhorn only fits with air element, (Blow water out of the horn? )

and shooting fire/water/air/earth from a stick makes more sense. worst argument ever

I think that someone is highly ignorant about what a stave is as a tool of channeling magic.

I think someone is closed-minded in regards to how fantasy development works. THEY decide what does and doesn’t fit their profession. THEY decide how magic works and what can be used as a channeling tool. THEY shape the lore and workings of the world.

It just so happens that the way the developers view the nature of a class may be broader and more interesting than we traditionally see – and that’s part of the reason why I love this game and this universe.

Radiance:Switch RH Strength and PI

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

No. Just remove Radiant Retaliation and replace it with something more useful for power builds. Or some condition removal. Or anything that isn’t Radiant Retaliation for that matter.

Why only 4 baseline Legends and not 5?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Far as I can think offhand, all classes have a traitline that’s connected to their ‘unique class mechanic’.

Except for the Revenant, if you look at it a certain way.

I actually predict that the Revenant may end up particularly underpowered because of one simple fact. Every other profession has a unique attribute that they have now been given half of as a baseline and had the other half of rolled into already decent minor traits. The Revenant doesn’t have that. No energy pool bonuses, energy regen bonuses, invoke cooldown reduction or any other such bonuses for equipping the Invocation line. And then it’s also pretty silly that the second Invocation minor does nothing but make the first minor half decent (sort of like the Ranger Marksmanship minors).

Why only 4 baseline Legends and not 5?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

People are thinking too hard into the one legend = one weapon set ideal.

Let’s take Ventari as an example. It’s a support legend, right? Its complementary weapon is the Staff, right? Well, let’s not ignore that Mace/Axe packs significant cc (and could be used for a condi support build) while Hammer provides an additional projectile destroying field that moves with you. Both round out your support role in ways that the staff doesn’t quite cover and creates new builds.

Jalis is a well-rounded legend focused around durability and support, with some damage thrown in. Though he is designed to complement the hammer (and certainly does), the staff will, if anything, be even more effective with his design.

Mallyx, as a condition-based legend, is the only true outlier. You’re pretty much locked into Mace/Axe. He really needs a complementary legend and another complementary weapon or two. The shield will at least provide another off-hand option, but we’ll have to see how Glint and Shiro work with him.

I would actually look this from the other end. Revenant has only one weapon set available. So whichever weapon you pick, your two legends must be able to work together with those weapon skills. This would become even more pronounced if you have no choice regarding what skills come with each legend – in other words you can’t fine-tune the skill selection to work with your weapons.

In that kind of system, I can’t see why Revenant wouldn’t get two weapon sets to go with the two legends. Possibly so that the weapon and legend swaps would be tied together – e.g. when you swap a legend, your weapon will also automatically swap to the other slot..

Invention comes from limitations. Whereas, with two weapon sets, the player would generally pick the two weapons that complement their respective legends, the one-set limitation means that one’s choice of weapon is important. Your playstyle is more than just the one legend and the one weapon. The thing about the Revenant, more than any other class, is forming a cohesive style of varying goals and perhaps even clashing ideals. The weapon is effectively the part that holds your character together, defines you, and becomes a choice to either emphasize a particular legend’s style or compromise between them.

I for one approve of this. It will make the Revenant more interesting in the long run.

Why only 4 baseline Legends and not 5?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Revenant, unfortunately, is going to be a class that doesn’t see significant variety until additional elite specializations are added.

Four baseline is enough to establish some basic roles (one support with Ventari, one tank/bruiser with Jalis, one condi with Mallyx, and one dps with Shiro), but Glint will only be able to truly complement certain ones (and certainly one or two better than the other two or three). They’ll need the future elite specialization legends to round them out. As is, Mallyx and Jalis really don’t have meaningful synergy, while Ventari is a sort of laughable half-complement to both of them.

At any rate, I’m still going to main it for the simple reason that I like the design of its lore, its animations, its weapons, its specializations, and its legends (except for the rather one-note Ventari and his dull specialization line).

The thing about this 4 legend theory, is that if Glint== Shield, that inply that this legend is one hander based.

which basically leaves Revenant with no Ranged Damage focused legend for Hammer, which cant be wielded with Shield at same time.

No ranged damage legend. Thats shocking to me. Hammer to me doesn’t seem to fit Dwarf other than in lore. But Hammer for Revenant is ranged, not Melee. So its only connection is the lore to dwarf.

People are thinking too hard into the one legend = one weapon set ideal.

Let’s take Ventari as an example. It’s a support legend, right? Its complementary weapon is the Staff, right? Well, let’s not ignore that Mace/Axe packs significant cc (and could be used for a condi support build) while Hammer provides an additional projectile destroying field that moves with you. Both round out your support role in ways that the staff doesn’t quite cover and creates new builds.

Jalis is a well-rounded legend focused around durability and support, with some damage thrown in. Though he is designed to complement the hammer (and certainly does), the staff will, if anything, be even more effective with his design.

Mallyx, as a condition-based legend, is the only true outlier. You’re pretty much locked into Mace/Axe. He really needs a complementary legend and another complementary weapon or two. The shield will at least provide another off-hand option, but we’ll have to see how Glint and Shiro work with him.

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Any weapon can turn out good or bad as elite. Before chronomancer reveal, if someone had said mesmers get shield… well I wouldn’t have been very excited. But the way it was done, I think mesmer elite will be great.

So regardless of what elite weapon elementalists get, I’ll refrain from judging it good or bad until I see the tempest revealed.

So far chronomancer looks great, dragonhunter not so much. I believe DH can be effective, and guardians could use some more ranged options so technically it’s good. Just not something I’d personally be interested in. Then again I play ranger as a main, and use longbow a lot, so maybe I just want something different.

I assume many people honestly don’t want Warhorn, due to how poorly designed they are in the game, model wise.

They have some of the worst models out of all weapon types. At least shields have cool models.

Warhorn, not so much.

That’s very much subjective, and you have to consider the factor of the weapon’s rather sub-standard viability. The popularity of warhorns has always been low because they are not exceptional for just about anyone who isn’t a Shoutbow Warrior or a Necromancer (and frankly, Necromancer weapons are among the worst in the game in general).

If anything Torch is the weapon that is most prone to getting the shaft. Like Warhorn, it’s only on a few classes, and it isn’t exceptionally popular on any of them (and, in fact, it only has a really unique niche on the Mesmer). Why is it so mistreated? God knows. I think it has some of the best skin variety in the game, with a ton of great skins. I would be excited to see torches on any profession, but especially Thief, Elementalist, and Necromancer.

Why only 4 baseline Legends and not 5?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Revenant, unfortunately, is going to be a class that doesn’t see significant variety until additional elite specializations are added.

Four baseline is enough to establish some basic roles (one support with Ventari, one tank/bruiser with Jalis, one condi with Mallyx, and one dps with Shiro), but Glint will only be able to truly complement certain ones (and certainly one or two better than the other two or three). They’ll need the future elite specialization legends to round them out. As is, Mallyx and Jalis really don’t have meaningful synergy, while Ventari is a sort of laughable half-complement to both of them.

At any rate, I’m still going to main it for the simple reason that I like the design of its lore, its animations, its weapons, its specializations, and its legends (except for the rather one-note Ventari and his dull specialization line).

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Wow, complain when they don’t give you what you want and complain when they do give you what you want. Those who don’t pre-order should NOT get a character slot.

Those who don’t pre-order should get a character slot for being smart and not preordering a game, especially one that asks people to pay full price yet doesn’t even have a release date.

I’m amazed at how standards have fallen. When GW: Factions was released, it gave new players 4 character slots (same as GW: Prophecies), but old players who linked accounts got 2 character slots (Factions came with two new professions). The community complained for years about how “4 + 4 = 6”.

This time, we have basically “5 + 5 = 5” (having a full game and getting an expansion that only comes with the full game doesn’t give you a new character slot) unless you prepurchase (which would go “5 + 5 = 6”), and some people are actually ok with that.

If there were ever to be a GW3, I wouldn’t be surprised if it came with no character slot, and looks like some people here would be ok with it.

You couldn’t purchase characters slot with ingame gold in Guild Wars 1. They could only be obtained buy buying additional campaigns or by spending real money on character slots.

Slots in Guild Wars 2 can be earned through conversion of gold → gems. This makes them way easier to obtain.

These two are not even remotely comparable because of this simple fact.

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I concur with you, we have no idea what will come from it, but unless they go absolutely crazy creative, it is reasonable to expect that the warhorn would revolve around calling storms / summoning things – i.e., what we already have (e.g,. Glyph, Frost Bow 4, Lightning Hammer 4, FGS 5).

But yes, I certainly hope that next week we get the elementalist reveal… this rumor has been growing with such intensity the last few days that it is like a wound that is festering, better cut that necrosed flesh out and be done with it rather than continuing to think that it will heal itself.

We do not, however, have this in off-hand form. We have heavy “storm” AoE in a glyph, a conjure, an elite, and a two-hand, but adding a mass AoE off-hand would interact interestingly with the dagger and scepter. Focus is largely defense/utility/cc, while OH dagger is a sort of jack-of-all-trades OH with some nice burst and mobility. Having a third option could be really nice.

That said, I’d love to see a more exciting main-hand as well. Having a true melee weapon with a chain skill would be much more fun than current MH options.

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The main thing is that most people want their elite spec to be “cool”. Especially in aesthetic terms. Elementalist mains place a huge amount of aesthetic attention into images of things like double dagger elementalists, to the point where many aren’t aware that dagger/focus will actually outdo it this patch. Likewise the want sword as an Ele weapon due to its aesthetics, and animations. So many people think warhorn is an ugly weapon. I’m multiclass, so it doesn’t bother me in the slightest, I think every type of weapon has ugly skins and beautiful skins, people will adapt.

(also I have howler so my bias is showing a bit, but still, there are plenty of WONDERFUL warhorn skins out there. Just look at any of the black lion skins added to the game over the past 3 years).

It is not just the “look cool” part, people want something to change the elementalist, allow it to be a more bursty spec with survivability mechanics that don’t just rely on pumping defense and keeping a high protection uptime…

We need good mobility options and no, just RTL and using our elite as a glorified running shoe is not the way.

Sword could provide just that, a high mobility alternative that could make the class fun and versatile…. a warhorn however just puts us more in the side stage of the game as again a stationary class… and it will probably come with a ton of channeling skills….

Lastly, I honestly have 0 hope that if we get the warhorn it will come with cool stuff like Chronomancer….

You have no idea what the warhorn is capable of doing. Sure in other classes the warhorn was mostly buff focused, but they could use it in ways so interesting that you’d have no idea. Don’t forget about your dreams of grad school just because you think you might fail an intro class, just like don’t spout about whata sword or warhorn could bring when its literally a moot point until they reveal what the elite spec weapon actually is and what actually will do.

Your speculation is giving you much unneeded anxiety, so I wish the devs would show use details about this like next week.

Very much this.

Now, if we assume that the Warhorn was aimed at the Elementalist spec, Tempest doesn’t sound like a buffing spec. It’s more likely to be a crowd control or storm-summoning Warhorn.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

imo , what backfired on them was making the game lower cost …..sure you can call it a 3 year old game …but the truth is , the engine was constantly updated ….so it’s an uptodate game.

Had they done that, selling the core game for 49.99 and giving the expansion pack for free would have had a better reception.

But since they devalued the core game because of the “Time made it old” illusion, it seems like less of a bargain. If you consider the man hours put into keeping the game updated with new content, the core engine is in fact very up to date. – else we’d still have old problems. just like an old game bought on CD after it gets finalized – then the ‘old’ perception would be correct. But gw2 is an ongoing effort.

when and if they make gw 2.1 – ie 64 bit dx 12 – they should never devalue it again. sale bargains, yes, depreciate no. perception is everything. it’s the difference between a tree and a door :p

“Time made it old” isn’t an illusion. Sales legitimately drop as time passes, as most of the potentially interested players grab the game during its first months, if not days.

In order to stimulate further sales after the first year or so, the price has to drop – either permanently or in “get it while it’s hot” sales. There’s no other way to make a significant return on box sales after this point, and even then, the gem store was no doubt their main source of income.

To say otherwise is to have no knowledge of how the game industry works.

Speculation: Don't let ele spec be warhorn!

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

An off-hand Warhorn would look a hell of a lot better than the two off-hands we currently have. 90% of Foci skins are laughably bad, and characters repeatedly stab themselves in the femoral artery with OH daggers (except, oddly, for Charr).

With a name like Tempest, Warhorn also sounds like a pretty good fit, and Warhorns do need to appear on more classes.

That said, I was hoping for sword and would prefer sword.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

You’re right – it did do what HoT did not – royally screw its playerbase in the throathole.

Guild Wars 2 is almost 3 years old. At about this time, games are regularly sold for bargain bin prices or outright given away. The only real issue was the invalidation of recent sales of the core game (made under false information), and they’ve addressed that issue, plus many other sources of the community’s incessant whining, swimmingly with the community address.

Destiny is about a year old – pretty young for an online game – and its expansions are practically fresh out of the oven. And now it’s going to invalidate those very recent purchases – or punish players for having made them in the first place, by bundling them all into an infinitely cheaper deal.

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

This may be the most absurd rant thread yet. I mean, really? You expected to get it for free?

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

This community can never be pleased.

Could people around here get any saltier?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Entirely agree. The state of this community is an embarrassment.

Of course, we’re used to being entitled kittencanoes. When Arenanet gives us quality content for free, we complain about its flavor. When they give us the expansion we’ve asked for, which contains loads of features we’ve been demanding (aka, a prime example of them actually listening to us), we harass them for not pricing it at bargain-bin levels, nevermind that we haven’t been paying a sub for this game and have enjoyed an incredible money value for the past three years.

I would be highly amused if Arenanet ever drops the term “friendliest, most welcoming MMO playerbase in gaming” again. I bloody wouldn’t. Not after this ordeal. And they’d have to be patron saints to not recite that line through their teeth from this point on. This may well be a marketing fiasco, but, even more so, it’s a community fiasco.

(edited by Duke Blackrose.4981)

Solutions to the Drama in Neckbeardistan

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

easiest way to resolve this is for Anet to give each player 8000 gems in order to make up for the profound insult.

After that, if we forgive them, they should offer the expansion for $20. If we refuse to forgive them, they need to offer it for free.

It’s the best way!

Could you imagine the impact on the game’s economy if every player is simultaneously being given 8000 gems? Or any of the absurd number of gems that these threads keep suggesting.

So bogotter make a video about the debacle.

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

They’ve bundled it for free with the expansion. So what?

You don’t go out and buy a $60 game off of Steam on its release week and then complain that it is on sale for 75% off a couple years later. You don’t complain when said game is given for free to PSN/XBOX live players some years down the line.

Okay let’s clarify: That’s two totally differents situations.

I already brought the game at 60$ & enjoyed it.
Then a new offer directed at new players comes they sell the game at 10$.
I’m not eligible & not interested because I already own it.

Now our situation:
I already brought the game at 60$ I played it for 5K hours.
I’m waiting for the expansion.
Anet releases a selling offer for the expansion adressed to new players and existing players.
Except that the offer is amazing for new layers and seems like a ripoff for existing players.

To me is like Anet says :
You are a newplayer you can have a freebie + the expansion.
You are an existing player, you are not eligible for a freebie. thx for your support.

How many sequels are released with the prequel bundled in? Quite a few. Bayonetta ringing a bell?

WoW bundles its previous expansions together for free. Its community doesn’t complain. EverQuest did the same.

The only issue here is the FAQ misadvertisement and the number of recent sales on the game. These players were mislead and they have been ripped off. You have not been. I have not been. They deserve compensation. We do not.

So bogotter make a video about the debacle.

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

. 1 year+ players are owed nothing – they’ve gotten the time from their game.

Really I need some input on that…because this make no sense to me at all.
I bought the game; play the hell of it, supported the company but I’m not supposed to have a decent sale offer like any new player ?

They’ve bundled it for free with the expansion. So what?

You don’t go out and buy a $60 game off of Steam on its release week and then complain that it is on sale for 75% off a couple years later. You don’t complain when said game is given for free to PSN/XBOX live players some years down the line.

It’s just part of the whole process. Games get devalued over time, and you are NOT entitled to a refund or bonus when that happens.

And don’t even claim that this is different because it’s an MMO. That’s a load of kitten. They charged us one time. Over that time, we’ve enjoyed hundreds, if not thousands of hours of gameplay. We’ve enjoyed exclusive living story content and rewards. By Balthazar’s balls, we’ve had shots at black lion sets before their price shot to the top of Mount Olympus – new players won’t be able to claim many of the game’s best skins for less than 200g (or much higher).

Playing a game is its own kitten reward – and they have continually rewarded us further by giving us FREE living world content (which, by the way, new players have to buy) and free updates, unlike some other companies that charge for expansions on top of a subscription and a cash shop.

(edited by Duke Blackrose.4981)

So bogotter make a video about the debacle.

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

You can’t take seriously any anet promoted youtuber/streamer like bogotter or wooden potatoes. They can’t be trusted because they benefit from advertising this game.

On the contrary. They are the only ones with an intelligent opinion. The rest of this forum is a mindless rant fest at the moment. Normally, I hate the word “entitlement,” but that’s precisely what’s going on here.

The ONLY and I mean ONLY bad practice is the invalidation and misadvertisement of all of the recent Guild Wars 2 core game sales by wrapping the core game into the expansion. 1 year+ players are owed nothing – they’ve gotten the time from their game. The price can only be debated based on the content we actually receive, and that’s yet to be seen in either direction.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Getting the same amount of content as the original GW2 would be a stretch to say the least. That is a LOT of content.

What can be said, however, is that the expansion will likely at least double the amount of level 80 open world content (seeing as how Guild Wars 2 vanilla only has 4 pure-80 zones, with 2 70-80 zones) while changing the way current content is played through specializations and masteries.

And that’s not counting all of the updates they’re giving us for free here.

Another thing to note is that it is difficult to quantify the expansion exclusive content because it is extremely likely that there will be expansion-exclusive living world content, which would effectively increase the value of the expansion post-launch.

HoT Ultimate players

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

If there won’t be a physical collector’s, I’ll buy ultimate.

Include 3200 gems for current owners

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Don’t you dare do it, people falling for this gouging ripoff will only justify this kind of nonsense even more in the future.

Look,
The core game is $40
The core game + expansion is $50
If you already own the core game, you still have to pay $50

How is this OK in any way?!

Don’t you dare tell me what I can and cannot do.

- I am a loyal player.

- I bought a physical collector’s edition and have gotten a dollar/hour value of over 10 times that price – and counting.

- I WILL buy this expansion at the price that I wish to because I love this game and this developer.

- This game has no subscription fee, unlike certain other games that have a base game, a sub fee, paid expansions, and a cash shop on top of it all. To that end, Anet is generous.

I will make my own choice with my own money. And if they announce a physical collector’s edition, I might buy that instead.

Include 3200 gems for current owners

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Or, you know, just include a character slot. That would be a fair thing.

Either way, I’m buying it. And probably the $100 pack at that.

Losing Intent of Conditions

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I think Burning should be reworked. Stacking is good, but it needs a distinguishing effect.

Maybe it should be the highest damage stacking condition, but perhaps it could be removed on dodge roll.

Grandmaster Signs - Increasing customization

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Elementalist

Blinding Ashes
Blind foes that you burn.
Red – Also inflicts Poison.
Yellow – Reduces the internal cooldown by 0.5 seconds.
Blue – This trait blinds foes in an area (180) each time it triggers.

Necromancer

Dhuumfire
Shroud skill 1 inflicts 1 stack of Burning (3 seconds) each time it hits.
Red – Burning you apply deals 15% more damage.
Yellow – Gain 1% additional life force when you apply Burning to a foe that has 3 or more stacks of Burning.
Blue – When you enter Death Shroud, create a fire field around your character. (Functions like a shorter duration Ring of Fire).

Mesmer

Prismatic Understanding
Stealth you apply lasts 100% longer. Additionally, stealth applies random boons to your character.
Red – Gain an additional stack of Might (3 seconds) every second while in stealth.
Yellow – Heal for a small amount each second while in stealth.
Blue – When you exit stealth, perform a Blast finisher around your character.

So, that’s pretty cool, but what are the real benefits here.

- Greatly increased customization.

- Greater variety of builds. Two players with the same lines, weapons, and traits could still vary greatly depending on the selected signs.

- Provides an additional balancing factor. Overpowered traits can be nerfed by moving a trait bonus to one of the signs (replacing a sign or adding to a weaker sign). Unpopular traits can be buffed through improving their signs.

- Increases the versatility of each grandmaster trait by giving it offensive, defensive, and supportive/utility variants. An offensive build, for example, can trait for greater support by changing the sign on its favored grandmaster.

So, any thoughts?

Grandmaster Signs - Increasing customization

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

The goal

The overall trait design of the upcoming system is fantastic, but it could always do with more options. The goal here is to take the Specialization system and suggest changes for a future update that would make it more customizable than the original system ever was.

And so, without further ado….

Introducing, Grandmaster Signs

My suggestion is to give every Grandmaster Major Trait in the game three variations. These would be denoted by red, yellow, and blue glyphs located in the trait box. Each variation adds a different bonus to the trait.

Red
Denotes an offensive variation. Unlocks at level 70.

Yellow
Denotes a defensive variation. Unlocks at level 75.

Blue
Denotes a utility variation. Unlocks at level 80.

When you slot a grandmaster trait, the red sign glows immediately, as it is the default, but the player can click one of the other two signs to change the active sign and change the text of the trait accordingly.

So what does this look like in practice?

Let’s use one example from every class to show this system in action.

As with most idea posts, numbers are purely demonstrative, but I did attempt to balance them to a reasonable degree.

Warrior

Phalanx Strength
When you give yourself might, you also give 1 stack of might to nearby allies for 6 seconds.
Red – You gain an additional stack of Might for 3 seconds when you give yourself Might.
Yellow – Restore a small amount of health each time you gain Might.
Blue – Gain 20% boon duration.

Guardian

Pure of Voice
Allies affected by shouts have 1 condition converted to a boon. Shouts recharge 20% faster.
Red – Shouts also grant 1 stack of Might (7 seconds) to affected allies
Yellow – Shouts restore 10 endurance to affected allies.
Blue – Shouts have a larger radius and affect up to 7 allies.

Revenant

Maniacal Persistence
Increase your critical hit chance every few seconds. This resets when you score a critical hit.
Red – Also increases Ferocity every few seconds.
Yellow When a critical hit is triggered, gain Protection for 2 seconds.
Blue When you score a critical hit, grant Fury to nearby allies.

Ranger

Light On Your Feet
After dodging your damage and condition duration is increased by 5% for 4 seconds. Shortbow skills recharge 20% faster and pierce.
Red – Bonus damage is increased to 10% and bonus condition duration is increased to 20%.
Yellow – Gain Swiftness (2s) and Vigor (2s) after performing a dodge roll.
Blue – Crossfire increases to 1050 range and becomes a 100% projectile finisher.

Engineer

HGH
Elixirs grant 2 stacks of Might for 20 seconds and their durations are increased by 20%.
Red – Thrown Elixirs explode for significant damage and remove boons.
Yellow – Elixirs also heal affected allies.
Blue – Elixirs grant an additional stack of Might (10 seconds) to affected allies.

Thief

Assassin’s Reward
When you use a skill that costs initiative, heal yourself for each point of initiative spent.
Red – Siphon additional health from your foe when you use a skill that costs initiative.
Yellow – When you use a skill that costs Initiative, you also gain Protection (1 second).
Blue – Nearby allies are also healed when you use a skill that costs initative. (240 radius)

Best Necro Armour

in Necromancer

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Cheers to those who didn’t go with Arah or Grenth hoods. Those ugly eyesores completely take any identity and personality away from one’s character.

Eternity is begging for Rev.

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

My main tought is that revenant will not be able to wield GreatSwords.

While it’s entirely possible that is the case, I suspect it will be, instead, a part of the Elite.

I agree. It would be perfect for a legend like Asgeir or another warrior-type legend.

If staff can be melee, spear can be land.

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

from a pure technical viewpoint making a melee staff, is just the same as making it ranged, no more difficult, or difference there, making a spear a land weapon would be to essentially have to reconfigure it pretty much from the bottom to allow it to be placed in a slot used elsewhere, not even certain they have the capability in the engine to even allow a weapon to be both above and below water.

So yeah 2 VERY different things (we do already have ranged greatswords and soon hammers as well)

This could be a difficulty, but there are plenty of pets that are usable on both land and underwater – the process should be pretty similar.

Revenant - Jack of all Trades, Master of all

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

everything what the rev currently does not have
could come with
1) other weapons
2) the utility slots
3) other legends
4) the last traitline
5) the elite spec

it is the pure combo that a class shines so bright compared to others without knowing the last half of the class

personally i see here the full power of big K´s balancing
after he moved from core balancing aka warrior OPing to rev design, he put everything incredible strong he couldnt use for his classes to his new main class – the rev.

This form of speculation has no value.

Ranger staff could come with a 10 second stun. It probably won’t. The game could offer mesmers a frilly tutu with Heart of Thorns. It probably won’t. The Revenant could be overpowered, or it could be underpowered when the whole class is unveiled.

We’re talking about what the class has now, and, right now, what it has is being grossly overstated, with plenty of holes and weaknesses.

(edited by Duke Blackrose.4981)

Revenant - Jack of all Trades, Master of all

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

People forget that Ventari doesnt even have a normal heal skill for skill 6. Correct me if I am wrong.

It doesn’t. Which makes it even more fragile.

Revenant - Jack of all Trades, Master of all

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

No, Ventari is not ridiculously overpowered. It excels at healing, but other supports excel at functionalities the Ventari Revenant does not.

- Ventari Revenants excel at ally healing much more than self-healing. Other support choices – like a Guardian, Elementalist, or Shoutbow – can be made much more survivable and much less likely to fold to pressure.

- Revenants, with their currently announced options, have little in the way of escape mobility or out-of-combat mobility. This, coupled with some of their other issues, makes them highly fragile in PvP.

- Ventari Revenants lack long-term or multi-stack stability and are forced to make a painful choice to stun break. If their dodge roll stability proves insufficient, the only way to break a stun is to swap legends – thereby losing their healing functions or otherwise swapping at an inopportune time.

- Ventari offers no boons (well, okay, it offers Regeneration when traited, but Regeneration is generally pretty poor). Hell, the overall ability of the Revenant to provide boon support is remarkably low.

- Ventari provides a deflect, not a reflect. This isn’t a huge deal in WvW and PvP where the defensive functions of this skill will have great potential, but in PvE, this effectively makes the skill a second rate choice compared to Guard options.

- Revenants must provide a full third of their bar to become these “overpowered” healers and can only be this while channeling a particular legend – and probably only with a particular trait line.

- From a PvE standpoint, heals are weak in Vanilla GW2 content. Bosses are frequently capable of one-shotting players. Players are often capable of providing themselves with sufficient healing and dodging to survive. Meaning that the only real use of this healing tends to be against pressure damage, which is rare in PvE content. Will this be different for the new content? We don’t know that yet, but unless the core game changes, might-stacking, protection, aegis, vigor, and reflects will all be stronger forms of support that the Revenant does not have access to.

If anything, Ventari is nothing but a one-trick wonder.

Revenant Diversity

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

As with any profession certain trait lines matches up with certain weaps. Right now we have seen a Defensive stance, a Support stance and Condi stance with at least 2 more to go if not a 3rd elite stance. The other 2 may very well be another another condi, dps, offensive support and so on.

Cant wait to find out more!

Which strikes me as all the more reason why Revenant should have weapon swap so they can use the weapons associated with both of their legends of choice.

Being forced to work within limitations breeds skill and creativity. The Revenant’s weapon choice becomes all the more important because they must consider its synergies with both of their legend choices.

Revenant Diversity

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

This is a less of a Revenant issue than it is a power vs. condition damage issue. The two tend to be so mutually exclusive, and weapons that attempt to be viable at both are rarely viable at either.

I believe, however, that you are mistaken in your analysis. Of the three legends, it is true that Mallyx and Jalis have little synergy, but Ventari makes a solid secondary legend to either. Mallyx tends to be self-harming, so swapping to a heal-centric support can be a nice form of recovery or tactical adaptation. Jalis complements Ventari with durability, further support, and an offensive option.

I would say that Jalis would actually work splendidly with either Staff or Hammer (or any other power weapons that come out). Mallyx is clearly exclusive to the Mace/Axe, given that they are the only condition damage options currently available to the Revenant. Ventari, however, rounds out any weapon set with added support and defense. Mace/Axe could easily be a strong support supplement because of its crowd control, and Hammer, coupled with Ventari, gives an excellent projectile defense uptime – which is critically important in much high end PvE content.

Revenant - 3 More Legends

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I assume one of the not yet introduced Legends is the elite specialisation. I bet for Glint.

I concur and have said as much in the dozen or so other threads just like this one. 1 legend each for the first 4 traitlines. 1 traitline that is more associated with the mechanics and not tied to a legend exactly. Then 1 legend plus some sort of core mechanic change for each elite specialization.

I also guess that Glint will be the specialization legend and since Rytlock seems to use her, he is likely using the elite specialization himself.

If revenants only get 4 base specs, that’s 4*3=12 utility skills. In contrast, other professions have 5 sets of 4 utility skills each, for a total of 20. That seems incredibly unfair.

But if revenant gets 5 base legends, and if anet decides to add a forth utility skill to each one of them, then revenants will be comparable to the remaining professions.

Even more so, if you consider that each new elite spec brings 4 utilities to a base profession, so it would be only fair if the that was the same case for revenant’s elite specs.

Finally, their “traitline that is more associated with the mechanics and not tied to a legend exactly” happens to have plenty of synergy with the ventari. But you may be right on this one.

I agree with this entirely.

- Ventari synergizes better with Invocation than either of the other two legends.

- They did not introduce a specialization line with the Ventari legend, implying that they are either a) saving it for tomorrow, b) not ready to present said trait line, which would make this reveal pretty weak without its associated trait line, or c) are considering or have decided to make Invocation the Ventari line.

Personally, I approve of door number 3 here. Rename it something fitting to Ventari – like Conviction – and give the Revenant 5 base legends.

curious how Rev customization will be handle

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Once the game gets multiple elite specs per class, this will greatly diminish as an issue, IMO.

And really, what the Revenant lacks in bar customization, it makes up for with great skill synergy and a refreshing energy management mechanic.

Character Quote's/Favorite lines

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Greatness! I am becoming greatness!

By the power of me!

ANET - Give us new armor skins, not Outfits

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Yes, please. The phasing out of armor is a major problem.

Show off your current look

in Community Creations

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I put a lot of work into my characters.

Raeth
Hemlocke
Roland
Lyall
Sverre
Wren

An idea to rework Axe

in Necromancer

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So, axe is generally considered to be a pretty under-performing weapon. It just doesn’t do enough.

These are my suggestions for improving it:

Skill 1

Make it a chain

Rending Claw (Identical to current first hit) -> Tearing Claw (Identical to current second hit) -> Soul Shred

Soul Shred happens quickly after the second hit and strikes up to five enemies in a 600 range cone, dealing considerably more damage and granting the Necromancer 1 stack of Might (2 seconds) for each foe hit.

Skill 2 – Spectral Wraith

Skill type – Minion
Summon a Spectral Wraith. This minion attacks with slow, strong attacks and each of its attacks grant the Necromancer Life Force (1% per strike).
15 second cooldown that starts after the minion dies.
*Benefits from all Minion traits and all Axe traits.

Subskill – Possession
Sacrifice your Spectral Wraith to grant Fury (5 seconds) to allies near it and inflict Ghastly Claws on the target foe, gaining (1%) Life Force for each strike.

Skill 3 – Unholy Feast

Now also grants Retaliation to minions.
(This skill is mostly solid as is, and so a minor buff to it that synergizes with the proposed second skill and buffs minion builds would be a reasonable, small addition).

What is the goal here?

To take a weapon with a tenuous at best overall goal – our “ranged” power weapon and turn it into a powerful weapon that alternates between single target pressure and AoE strikes while providing offensive buffs to the Necromancer and his minions.

(edited by Duke Blackrose.4981)

How good will Valkyier be with Reaper

in Necromancer

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

In all honesty the GS is a power weapon and thats it. It has poison to help attrition. It cant stack it fast enough to be considered a hybrid weapon. Its essentially the guardian great sword. It maps directly across. Auto > damage > utility > area denial > control.

Staff actually gets a boost on a reaper.

the poison on gs5 and shroud2 is extremely viable for a celestial build because you won’t have to run doom sigil and other celestial classes can’t outsustain you, that’s why it is perfect for a celestial build, the best mix for defense and offense. you can look at ele, you have burn, few bleeds and poison and it is a very good celestial class. gs/staff has a similar amount of that.

My point was that GS isnt a hybrid weapon because it has only 1 condition. Other than that it is a pure power weapon and an essential copy of guard GS, again a power weapon.

Not only that but because of how the build would play, mostly in shroud for dhuumfire and might stacking, GS isnt essential. You can take a different mainhand/offhand combo and still do essentially the same thing.

You can trait to make chill deal condition damage. That would make it very much a hybrid weapon, though I can’t help but feel like condi/hybrid builds with this are going to be rather gimmicky. It depends on how much damage chill ends up doing.

How good will Valkyier be with Reaper

in Necromancer

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

why you not haz some cavalier love?

Valkyrie has more power, and thus does more damage, while the vitality is effectively 1.6x stronger on the Necro than on other classes because of death shroud scaling.

Necro bad design - the weapons.

in Necromancer

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Dagger is horribly designed, but makes up for that with ridiculous damage numbers that make it quite viable.

Axe needs something more. It’s lacking all around. It has arguably more utility than the dagger, but is still on the low end of utility. Its damage is laughable and its range doesn’t make up for it. It definitely needs some work.

Focus needs a lower cast time on Spinal Shivers. Lower it to 1 second flat.

Warhorn trait shouldn’t be in the Curses Line.

Still Hyped for HoT?

in Guild Wars 2: Heart of Thorns

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Extremely hyped. The expansion announcement has made me a dedicated player ever since.

Gw2 has the best MMO community

in Guild Wars 2 Discussion

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

I see a little hostility in PvP (just the nature of the beast) and a lot of it in WvW (normally towards or from commanders), but PvE is extremely chill for the most part. The game is engineered from the ground up with mechanics like revives and personal loot/nodes to allow cooperation to flourish.