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Took a few yesterday with a 3 man group.
By the way the buff actually works better against a zerg. 5 people waiting for it to go down, no big deal. 40 people waiting for the buff to go down to take a camp, there goes have your map coverage to stand by.
The only real annoyance is not having collectable tabs for dungeon tokens. Outside of that I don’t mind it. Gives me a way to make sure I get what I want that is available, while to some extent having you play most of the game. Its nice to see the game say if you want CoF gear, run CoF, without forcing you to sift through random drops and hope to eventually drop that last pair of boots. It’s nice to see people running other dungeons outside of just the easy runs because they want things from other dungeons. If all gear was on one currency how long would it take to get full ascended if all you had to run was CoF? I know for some all that matters is getting the reward as fast as possible to boast and beam about it for a day then complain how bored they are, for me I play to play a game and have fun.
Longbow is the only thing warrior has that applies a combo field. Once that fire field is up combine it with any skill containing a finisher description. Outside of that just find a skill order you like.
May be a bit high right now and they should check in if the number is getting done what they want done. Ideally they wanted to give an edge to those not running with the full zerg (30+ I count as a zerg) but I think some of the game populations need to be factored in. A slight reduction to 15-20 people to trigger swords might be nice.
The only thing really bad about it is the amount of bank space needed for dungeon tokens. I’d love to see them depositable in 1000+ stacks. Other than that I don’t see what the big issue is.
Hate to be mean but if you are missing yourself constantly with thrown elixirs that really is a more learn to play than anything else. With 409 conditions just should not bother you, of course you need to know when to remove one and when to leave it. It’s about micro managing all aspects of your character.
It really depends on the group. I know a lot of pug parties are dead set on doing things that way but it isn’t essential. Good players can do dungeons at almost any level and come out on top. The second aspect is how long it takes to reach 80. It really doesn’t take all that much time to get a character to 80 if you play and stay active, and it takes even less once you have a good 80 with some money.
In every single game, players skip as much as they can to get the content done quicker. The only way to force people to not do it is to make the end boss immune to damage unless all trash has been slain.
What about encounters like in CoF path 2 where you take Mag across the lava field? I highly doubt most of the mobs were meant to be fought and that room cleared. Or what about things like in AC where you can avoid spawning certain mobs? I do not think that making it mandatory that everything is killed every time is good game development. Instead they should refine fights so that players have to choose if it is a good idea to skip this encounter or not, with both skipping and completion being factored in. By this I mean give a worth while award for completing a portion of the dungeon but have different portions have a high difficulty level that forces players to stop and think about if the fight is worth the end result.
fixing mobs following distance to at least 2x distance of next pull would be nice. That way if you want to skill you will have at least 2 pulls + the upcoming third one on you. This will make skipping requiring at least both hands and make dungeons a little bit more dangerous. Right now its a joke that you can enter the very deep of the most dangerous place on Tyria and just run through mobs for 10 seconds and be safe…
There are no incentives in place to give players a reason to actually clear all the trash packs. Regardless if it takes you 5 minutes, 45 minutes, or 2 hours the end rewards is always 60 badges so people naturally seek out the fastest and easiest way to get it.
Some of the dungeons like Arah have way too much trash and most of them can easily wipe your group.
It’s nothing about skill.
Incentive? The incentive is what lies behind those mobs (yeah those 60 tokens and 26 silvers), they shouldn’t be avoided in the first place!
My incentive is to finish the run successfully and put all my skills into action. I like to see how pugging different classes brings different runs as everyone offers a different thing… now its always the same… everyone with the same dps builds… I made a drinking game, every time someone uses a support skill or a CC I drink… been sober ever since.
Don’t run with me then. I run a pure support ele and guardian, so I would have you passed out after just one path of AC.
On the issue of skipping, I don’t think there is any benefit to not skipping a lot of the stuff in dungeons. Certain trash mobs only pose additional pointless risk to a party, no matter how skilled they are (everyone slips up once in awhile and some times the game just decides to screw you). I personally skip most trash mobs unless I can’t progress, the danger wiping if you get swarmed on the next bit is present, or if the npc has a chance to bug out because of them (AC path 2). Skipping bosses now is pointless to me as you usually get rewarded for fighting them to some degree. In the end a skilled party is a skilled party whether they skip everything or not, while a bad party can go through and fight everything and have nothing to show for it.
fixing mobs following distance to at least 2x distance of next pull would be nice. That way if you want to skill you will have at least 2 pulls + the upcoming third one on you. This will make skipping requiring at least both hands and make dungeons a little bit more dangerous. Right now its a joke that you can enter the very deep of the most dangerous place on Tyria and just run through mobs for 10 seconds and be safe…
There are no incentives in place to give players a reason to actually clear all the trash packs. Regardless if it takes you 5 minutes, 45 minutes, or 2 hours the end rewards is always 60 badges so people naturally seek out the fastest and easiest way to get it.
Some of the dungeons like Arah have way too much trash and most of them can easily wipe your group.
It’s nothing about skill.
Incentive? The incentive is what lies behind those mobs (yeah those 60 tokens and 26 silvers), they shouldn’t be avoided in the first place!
My incentive is to finish the run successfully and put all my skills into action. I like to see how pugging different classes brings different runs as everyone offers a different thing… now its always the same… everyone with the same dps builds… I made a drinking game, every time someone uses a support skill or a CC I drink… been sober ever since.
The problem is that 60 tokens shouldn’t be the incentive; It should be a piece of gear. For whatever reason ArenaNet has gone the route of grind for everything and when forced to grind you find as many ways as possible to lessen the grind. You know what was good about dungeons in other games? You got GOOD loot at the end, might not have been the loot you wanted but there was a payoff for someone in the group. Whats the best loot in any GW2 dungeon? Tokens and silver.
I’d actually do more dungeons IF there was a decent chance at getting a usable piece of gear per run. It might require some dungeons get rebalanced to be harder/take a bit longer but at least there will be a decent incentive to run them. Just look at fractal dailies past 10. There is a decent incentive of getting a ring and if you don’t you get a token towards buying one.
AS for this, I think 60 tokens is actually a fair reward for one path per dungeon per character per day. I personally will take a given piece of gear every few days over the chance of one every time. The real draw back is the inequality of dungeons making some that give sets you may want unused.
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Yeah I think giving an advantage to a group of up to 25 people is a really nice thing and will help move away from the 40-60 man zergs.
Its a pug insurance thing I have noticed. The lesser the group seems the more “elitist” they have to be to ensure a successful run. Now say you run with a core group of three people all the time who can tackle most things rather flawlessly, then you can open the door to even some of the worst people and still come out ok.
If I pug I skip the risk/reward/time relationship doesn’t add up to a favorable out come most days. If I’m running with my guild it varies. Rarely do we skip Kholer as we can dps him down fast enough that the drops and the chance of rares are worth it, same for the troll and champ scavengers. In CoF we skip the bridge even on path 1 still. Much faster just to run by that.
Wouldn’t say it’s an exploit and definitely shouldn’t be bannbable. It is an unbalanced mechanic that needs to be removed from WvW as these in bag consumables do tip the scales greatly in the favor of those using it.
Update or not, I think BG moving back into T1 and SoS fading down will help make things a good fight.
Fury plus 3 stacks of might plus whatever shout traits or runes one might have all on a 25 second cool down? What is not to love. Not to mention in dungeon and some group work control utilities aren’t very good so there goes bull’s charge, stomp, bolas, and fear me. Banners are good but require baby sitting. Signets help you but not the party. And half the stances re not really good for PvE.
Would like to mention I can stack up to 9 stacks of might with fury using FGJ and other skills, up to 6 additional stacks per warrior. It really helps the group fly through things.
Use great sword when you need more damage but in dungeons/groups if you know game mechanics hammer is awesome.
Had two different guild mates have zap drop in WvW last night. All luck and it can come from anywhere. Keep trying or hold out for something else I guess.
Ctrl+t is all you need. Good communication and people who pay attention it becomes incredibly easy. Oh and bring stun breakers.
Ironically I found the old path easier just because my usual group for it always worked together to call targets and focus down the real nasty things while staying alive. Now I have to pay attention more and put forth a larger effort.
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Depending on if I had a good group to play with. I thoroughly enjoy playing the game an the standard $10-15 a month wouldn’t bother me. I will admit if it was required at the start I highly doubt I would have started playing.
Also I don’t see what people are complaining about with certain dev distrust or them lying to you. Sure some stuff ended up a bit more meh than I had hoped but overall still pleasant. Grind is pretty minimal, unless you are going after certain objects, but they had originally said some items with the best looks will be a grind. Ascended gear doesn’t bother me yet either as its only a small increase and still pretty attainable via just playing the game. Granted what happens in the future with it could change that.
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Scores looked pretty even to me throughout the night.
Also Kefro for a person who acts like all they care about is the “prime time” battle, and that the final score doesn’t matter, why are you so bent out of shape by PvDoors at night? Highly doubt any score difference is due to a little forum warrior like yourself, but by all means keep saying how much everyone on JQ sucks.
To the more respectful people, it’s always a pleasure.
I believe there is a post on this by a dev stating they are looking into this fight and other lava centered fights. Probably will make it so you warp onto land when you die.
Highly doubtful on a level cap raise, ever. GW1 used a level 20 cap it’s entire life if I’m not mistaken. Also would not be holding out for a new class just yet either. Still a lot of balancing before more can be added. I would expect new areas and them filling out currently implemented systems much better.
Other than my personal conjecture it is just a wait and see thing. Devs keep the official plans secret and unless they announce anything (they haven’t yet), we just have to wait for them to make news posts when they are ready.
Reply and see if they will send you more copper. Maybe over time you can get a free gold!
Seriously it is a tactic gold spammers use to make it so you have to look at the mail. As Healix said there was supposed to be an attached message but it got messed up and lost somehow.
I can make a similar post:
In case they don’t show both are screen caps of the lfg site for two other popular dungeons, AC and FotM. Neither are looking for warriors like the CoF one.
It isn’t the warriors or mesmers that are at fault, it is an easy dungeon with an optimized dps group. It is only one dungeon and two paths. I would love to see how some of these groups do on real dungeons.
If people want this fixed you want to complain about how out of line the path is in terms of difficulty. Otherwise you are just jealous you didn’t roll a dps warrior or mesmer to begin with and want what little Johnny has.
More RNG than DR. DR means you can’t farm one area for a long period of time. RNG means you can get unlucky.
Also did anyone else click this in hopes of the post being entirely devoid of spaces like the title?
Didn’t know #5 could be used like that. Going to have to do some testing I think.
Also does anyone know if you have a person targeted in say a WvW zerg can the flamethrower use it up its maximum number of targets before the target is hit? Like if you target a guy and he has five people within range in front of him would he still get hit? I would assume that he wouldn’t but I have never tested it or payed much attention.
Spamming this thread daily is not going to change anything. They fix what they want when they want.
I would also like to say outside of obvious hit box bugs, I’d say I’m quite happy with the flamethrower. Granted I only play WvW and dungeons so I can’t speak for PvP, but I have few issues trying to set things up to be effective. Best tip I can offer is learn ranges, and pair it up with the control of the rifle. It is key to use both together for full effectiveness.
Would love to see a video of this happening.
(Yes I noticed the flaw in the combo).
Sounds like you almost should retrait when you are looking at tanking. Also use your CC that you can (slow and immobilize are your friend), and there is nothing wrong with stepping back to stay alive and heal up even if a squishy gets downed.
I think this is gonna get the kitten nerfed out of it. All this is going to lead to is diminishing returns lasting several hours instead of 30 minutes.
Either this or the path gets buffed so that full glass cannons receive greater punishment.
Look for a friend to help if you need. Hell, I’ll guest over and help if you need, drop an in game pm or mail.
No. I have more fun being 80 on a character. All game content is open for me at 80. I also wouldn’t say its a grind to get to 80.
Sad thing is as great as this match up this week is there is the chance it get’s destroyed next week due to point reset.
I would pick one or the other as a ranged weapon and go for a melee weapon. Also anything that reflects projectiles (don’t know if fractals has that or not) would really make you useless.
This is really a known issue, and I think the devs may have mentioned trying to add something to fix it but we shall see. Until then here is your new friend: http://gw2lfg.com/
https://www.guildwars2.com/en/news/robert-hrouda-on-upcoming-changes-to-dungeon-mechanics/
Check out the phase 2 part of the article, will give you hope I think.
Think of the current level of the fractal as being the cap for rewards, and leveling up your fractals is a reward. So no you will not gain levels doing lower level fractals as your rewards are set to the lower fractal.
In the same order as you:
Learn his tell (pulls back arm and sparkles) and dodge.
Pull Khlor away from his minions or focus kill his minions.
Focus fire breeders (ctrl+click to call target) or learn how to move away from them
Stun breakers, dodge, and stability
Now you know how to deal with it. And knowing is half the battle!
Seriously don’t want to be a complete jerk but you just need to take time and learn the dungeon and maybe gear up slightly better with cheap rares or green items.
I myself also consider myself a fairly casual player. (Work 2 jobs, play for ~3ish hours five nights a week, give or take)
However, I feel that your requests are somewhat misguided.
I already finished Arah paths 1 to 3. I farmed enough in Arah for the Arah armor. But I refuse to touch path 4 because everyone in my guild said it was brutal time wise. I do not have 4+ hours to burn on this, with the risk of failing and not getting anything.
You have the word of your guild members as a gospel that you are adhering to and trying to push an agenda on these forums based off of that. It’s not even your own personal experience.
A casual player could very well complete path 4 in under 2 hours given some practice so they become familiar with the run. It’s somewhat unfortunate that you are denying yourself the opportunity to find out because of your refusal to try it out.
Perhaps you fail the first time. Maybe it takes more than your 2 hours. Is that time wasted? Only if you believe it so. But you could instead take the stance that you learned something from your experience, and the next time you could go in, armed with that knowledge, and get further, and further until you actually accomplish the path in under 2 hours.
Perhaps as an aside, how about some evidence from others that Have finished path 4?
How many people have finished Path 4 in over 4 hours?
Under 4 hours?
Under 2 hours?
Quoting because I like this guy and his mindset.
Since there is a debate (and I use the term loosely here) on the advantages and disadvantages of an LFG tool or an auto queue, I’ll add my opinion.
Auto queue is by far the faster option. Just click, wait and go. But in the end you get thrown in with anyone. Auto queue for AC and you could end up with a team of 4 under geared level 35s who are completely new to everything. Your options are to either suffer a lot or leave screwing them over.
LFG tool would be slower and obviously elitist based. Look at the website now, “LFM warrior berzerker gear only”. But that allows you to run with who you want, picking and choosing how to build your party or find one that you are comfortable with. If you join a group of all 35s trying to run AC, again you have two options, suffer or politely tell them no thank you and they continue to look for their masochist.
First the game isn’t denying access to anyone. Everyone has full access to everything in game. If Anet came out tomorrow and said if you bought this game last Tuesday, you don’t get to do AC ever then they are denying game play to it’s customers. Of course this is not happening.
What is happening is you personally have limited time. It sucks, that’s life. We all have 24 hours in a day and you can only spend 2 in GW2 while I can spend 6+. You choose how to spend your time and do what you want but don’t expect the game to conform to your life. It would be like me asking, since I have a bad PC that can’t run the game, to make all graphics 8 bit so I have access. I mean I did buy the game after all… See it’s dumb.
Also in all honesty, most paths of AC are very short if you and your party are semi coherent and know what I mean when I say “press v”.
It all depends on what you find fun. As is its not meant to be played less, it just takes less to get up and going. If you are looking for a game of continual progress in character strength and stat development, this isn’t your game for long. If you like tons of PvE progress and variation this is probably not your game. The exception there is if you like to constantly try to improve how you do in that content, better, faster runs all the time, less deaths, etc. or if you are a collector of looks and appearance and must have all armor sets and legendaries. If you like PvP and WvW competition that allows for more personal skill and group development in an action based sort of way, you have a lot here.
Personally, I go hard burnout, break for a few weeks, return and repeat. I enjoy it.
I say leave it out. WvW is all about managing resources, players are your key resource. I am uncomfortable with auto game play concepts. I don’t want keeps to defend themselves, I want players to defend keeps. I go to WvW to face players and not fight more npcs like I do in PvE.
This res thing is really ridiculous. Zerging certain events was the only way to even successfully do them, like in COF. AC, the P1 boss spawns a dozen mobs, several elites that take too long to kill or require a second tank. These dungeons were suppose to be universal to all groups, but a group filled with cloth classes can’t even hope to succeed. The dungeons in this game just need a major overhaul, especially since many achievements require dungeon running. The average player should be able to perform without excessive issue and without hindering their party. They need to be able to respawn at a waypoint and run back instead of just laying there dead. There was never an issue with zerging since that was never an exploit. This is simply a gold sink and a really dumb one. Why should I have to stick my neck out because joe shmoe can’t learn to dodge. All this will do is make it where the bad players aren’t taken since they die too often and are a liability for the rest of the party. I can understand the fixing of the invulnerability glitch and making it where players can’t stand on ledges and fire down on mobs, but this ‘fix’ is only going to alienate players that lag or lack coordination.
First if you are having problems with AC you really need to look at what you are doing. Organize your group better and call targets on things that need to go down asap. Two, yes the patch makes players have to learn how to be better players that is a good thing. Since the game is limited on the character progression, personal skill progression is next. Most games scale to some degree and GW2 is not and should not be an exception. The PvE scale goes open world (hearts and what not), dynamic events, group dynamic events, dungeons, and then fractals. I want the player base to evolve as it continues because it means harder but more rewarding content can be put into the game as it will appeal to a larger crowd, and it helps players refine their skills s when I face them in WvW or SPvP they are a much more entertaining fight.
How few of us complete most if not all our dailies in world vs world or in dungeons? Only thing I have to go out of my way for is gathering and crafting but that really isn’t a huge deal to me. And yes there are events in dungeons, just people like to skip them as non essential bs added to make their dungeon run less fun and more rezzy.
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I feel that’s an insult to casual players. I don’t view casual players as players who want less challenge or anything of that type but a group of players who take their time progressing as needed due to whatever issues they have going on. This change really impacts those unable to learn game mechanics or those who refuse to use them. I have played with some casual gamers who, while still dying a fair bit, weren’t horrid players because they looked at the mechanics. On the other hand I have dealt with some people who play a lot and die tons because they look to just stand and hit stuff with a sword all day. Don’t confuse the two groups.
Personally I love where this patch is forcing the game to go. It makes people look at the best way to approach things and adds penalty to being dumb. I have had PUG groups that kept zombie zerging certain parts in AC and were getting no where, that wouldn’t happen now because you are forced to stay together and work collectively more. Yeah it sucks when the tiny screw ups or cheap mechanics get you but over all it isn’t too bad.
I usually auto pilot AC when I run it. Just ran it after the patch was laughing at how little brain work it took to do and that I read a few posts complaining about it.
So yeah I would love this.
What about Elixir X?
The guild tag moves with you but any influence or thing purchased are tied to one server. Only saying as I do not like the phrasing of Mr. Vaughn here.
Oh, I joined this wonderful guild recently. But I can’t see any of their upgrades, and they had about 44 influence. So if I joined their world, would I be able to see their influence, and upgrades then?
If you are on the same server as their upgrades, you would be able to. Example: if your guild was on Planet Sasquatch server and you were on Monkey Butt Island server, you would see only the influence you gained for the guild (assuming you are the only member of the guild to ever be on MBI), but if you move to PS you will see all their influence and upgrades done on that server.